Never see any Zaryas these days

General Discussion
As a Zarya one trick last season, I really enjoy getting to play with other Zaryas so I can play some Tracer, chains our ults, etc. The sad thing is I hardly ever see any Zarya players, and on the rare occasion we do get a Zarya, most of the time I save my pulse bomb waiting, and waiting and waiting, and then they switch off Zarya before they even get ult. Feelsbad.

I know the ins and outs of Zarya and I think she's actually in a good place balance wise. But I'm curious what others think can be done to make Zarya more accessible for potential tank players? Her learning curve is a little steeper than the rest, but the rewards are great. Any ideas? Are we doomed to just seeing Dvas and Winstons everywhere? Not that there's anything wrong with them.

Would love to see a return of more Rein/Zarya duos. Nothing holds the front line better in my experience.
Reason I dont play Zarya anymore: Scatter

When that is gone I might play her again
I think it might be related to the issue where some people who tank only like to play tanks where it feels like they are getting impact and until you get Zarya to full charge, you don't usually feel that. Unless you save your teammate in an impressive way by projecting a barrier on them :P
Zarya's just too slow. She has a long reload time, long cool downs and no mobility so she isn't favored today. Like Rein, she's a victim of a fast paced game and she doesn't have the tools to answer when dived upon. Maybe she should retain her charge longer? Make it so it doesn't decay as fast.
02/18/2018 03:08 PMPosted by Dobber
Reason I dont play Zarya anymore: Scatter

When that is gone I might play her again


Scatter has been the one most illogical part of this game since I started playing it last year and maining Zarya. It seemed super weird that a 10second cd ability could one shot a full health tank and kind of undermined the whole reason why I chose to main a tank to begin with (ie; bigger health pool, protection for team, take incoming damage on front line) to all be wiped by one lazy designed cheap ability just felt wrong.

I posted some threads about it on the forum last year which got a lot of user support here and apparently all of the threads combined caught Blizzard's eye and here we are.

Not sure how volley arrow ill play out but it seems like Hanzo will be able to dish out the same amount of damage but has to actually hit the enemy body a couple times now which makes a lot more sense than just one shot aimed at the ground.
02/18/2018 03:10 PMPosted by torkahn808
Zarya's just too slow. She has a long reload time, long cool downs and no mobility so she isn't favored today. Like Rein, she's a victim of a fast paced game and she doesn't have the tools to answer when dived upon. Maybe she should retain her charge longer? Make it so it doesn't decay as fast.


That would be a nice change actually. If there's one thing I always think in battle is I wish I could hold on to this high charge longer but I guess they want us engaged in battle to keep it up. Same reason why they reduced the barrier charge.
Zarya's just too slow. She has a long reload time, long cool downs and no mobility so she isn't favored today. Like Rein, she's a victim of a fast paced game and she doesn't have the tools to answer when dived upon. Maybe she should retain her charge longer? Make it so it doesn't decay as fast.
We can only dream. They seem fine leaving her in such a poor state.
Right now Zarya's almost like no match in comparison to D.Va unless she has high energy. Zarya won't stand a chance against a standard dive comp. D.Va could literally just pounce on her and she'll lose so much HP.

Not only that, but she can't absorb damage from Moira orbs for some stupid reason that I don't know. And Moira's being played quite often now.

So really, D.Va is the only hero who can get any value of blocking Moira orbs. It's like D.Va is a must pick. I'm not complaining about Moira as a whole. She's fine. What I'm complaining about is that for some reason Zarya can't absorb damage from her orbs, which makes absolutely no sense. Zarya should be able to absorb damage from anything.
Zarya is actually someone I've been practicing but I can't seem to get the hang of her unfortunately
02/18/2018 03:14 PMPosted by ComftblyNumb
02/18/2018 03:10 PMPosted by torkahn808
Zarya's just too slow. She has a long reload time, long cool downs and no mobility so she isn't favored today. Like Rein, she's a victim of a fast paced game and she doesn't have the tools to answer when dived upon. Maybe she should retain her charge longer? Make it so it doesn't decay as fast.


That would be a nice change actually. If there's one thing I always think in battle is I wish I could hold on to this high charge longer but I guess they want us engaged in battle to keep it up. Same reason why they reduced the barrier charge.


The annoying thing is that all modes have a downtime, either you die and lose all your charge or the enemy dies and removes almost all your charge waiting for them, this is even worse on escort missions. Any time not in battle is just a power drain and it doesn't feel that fun to constantly have to fight with the system to get your characters full potential (which most of the time you may not get anyway). If the charge decay was lower during downtime it would feel better.

I get the barrier change from using one barrier to max out your energy (D.Va bomb) but they should have kept it at 50 charge per barrier.
Zarya melts everything when she is at 100%... Even at 60% shes hitting hard.. You have to learn to charge quickly..Which is pretty easy.. Her ult combined with other teammates abilities and ults is one of the best in the game.. She can literally withstand any attack when her shield is up.. You can use the other teams ults charge your weapon..Not many can yawn at a Diva bomb..
Well, if you ever see me in QP. You can count on me to play Zarya. https://twitter.com/archer9234/status/965368344823156737

Not only that, but she can't absorb damage from Moira orbs for some stupid reason that I don't know. And Moira's being played quite often now.

She's fine. What I'm complaining about is that for some reason Zarya can't absorb damage from her orbs, which makes absolutely no sense. Zarya should be able to absorb damage from anything.


Agreed. Especially for the reason you get charge off her ultimate and absorb beam. Which are from the SAME chemical in her backpack. Soooooo???????????????

02/18/2018 03:29 PMPosted by Sylhiri
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That would be a nice change actually. If there's one thing I always think in battle is I wish I could hold on to this high charge longer but I guess they want us engaged in battle to keep it up. Same reason why they reduced the barrier charge.


The annoying thing is that all modes have a downtime, either you die and lose all your charge or the enemy dies and removes almost all your charge waiting for them, this is even worse on escort missions. Any time not in battle is just a power drain and it doesn't feel that fun to constantly have to fight with the system to get your characters full potential (which most of the time you may not get anyway). If the charge decay was lower during downtime it would feel better.

I get the barrier change from using one barrier to max out your energy (D.Va bomb) but they should have kept it at 50 charge per barrier.


I will defend the decay rate of Zarya. People who become very good at Zarya don't care about this. I've held a 82% charge average, for 6 minutes in matches before. Even when I'm sitting idle, I don't really care. I'll get it back. You just have to be really good paying attention to all the action going on around you. Help everyone out as much as you can, and stay on the payload/CP above everything.
Cause Zarya is longer a DVA counter, she's a strong tank no doubt, but not from the get go, this game is all about the get go, I wouldn't mind getting 50% charge back, or lowering discharge rate.
I love Zarya. I mained her death, and still prefer her to playing any tank. However, she has the following weaknesses:

1. She needs good aim to be effective. My accuracy is 23% with her beam. I have terrible aim.

2. She can be kited and killed with ease by a Tracer or a Genji

Given how common Tracer and Genji are, I got tired of getting targeted and killed. Now I just play Moira for almost this sole reason.
I'm pretty sure I'm one of the few Zarya mains left. Her problem is that she is inherently hard to balance, since most of her problems are on other players either not shooting at you or not being in a position that they can be shot at. Plus, now that D.Va has missiles, the advantage Zarya had over her is basically gone, and that was her niche in the dive meta: shutting D.Va down.
Would be great if her particle barrier, the personal one, was resource-based... similar to dva DM.

That'd make her abilities a bit more flexible... but also more forgiving. It's not necessarily a *bad* thing, just lowers the skill floor for Zarya. Her skill ceiling remains as is and won't change much in terms of gamesense requirements. If anything it becomes harder to master as you now not only have to predict when to cast it, but for how long you need the barrier up to do its job.

Projected barrier doesn't need to be on resource meter though, but on the other hand it could be interesting to have Zarya become a hero that has TWO resource meters to deal with. That would increase her skill ceiling significantly and require a lot of gamesense and micromanagement. A Zarya that manages this well will be fearsome.

Plus this deals with her charge decay as well. Zaryas can now bump up charge in small increments instead of having it on a 10/8 second cooldown that needs to be casted at the exact right time. Maximum is still 40 charge on that same cooldown, but you can now choose when to cast the barrier and when to remove it, and then re-cast it (with a small delay and minimum consumption of the resource, again, similar to Dva DM), which makes the barriers available almost all the time to some degree.

This would not change her fundamentally, but as I said: it would lower her skill floor and make Zarya somewhat more forgiving, it's also a counter to being dived as dive teams can not longer say "barrier down, focus zarya"
Zarya at high levels also have difficulty building up charge: Masters and GM players know better than to attack the purple bubbles. This would fix that: attack a Zarya, she will always face you with ~40% charge, probably more.
She needs effective use of her shields to have any impact. If you aren't good at timing them and can never get any charge then you may as well just not be there since her 0 charge damage is pitiful. She's also very slow in a game with a lot of mobility, there's a lot of barriers now that her beam doesn't penetrate and since getting the rockets she doesn't even counter D.Va half as much anymore.
Zarya was my favorite tank to play from Season 1 until Orisa was released. I don't know why other people don't play her as much, but it just feels like Orisa contributes more to the team with half the effort.
Zarya struggles a bit with the current meta.

Furthermore, I don't like to play her in SoloQ anymore, because I never know if I will get a healing Moira or not. When I play tank, I usually still prefer Mercy as our main healer.
She's fun to play but she's a high gear character. If things are working she'll keep them going smoothly, but if they aren't she can't make them. I would swap to her from a dps hero if I was dying to spam too much. I always end up salty if I try to tank with her though.

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