Terran Discussion

Jul 22 The Art of Terran Macro A Detailed Look at Terran's Macro System www.RHgaming.com Now that I'm on break and have some time, I thought I'd go ahead and start writing some words on some realizations I've been having lately, and how it is affecting my game. And that, simply put, is the art of Terran Macro. This will be a long post, because I'm going to go into a detailed look at several aspects that are key to our macro game. If you want a TL:DR, I'll include a form of one, but truth is that defies the point of this post, because there are 100 posts like that already, but few like this. This is designed to make you think about it, to help clarify why all those little help points are important. I don't expect you to get all of this at once, but I'm hoping as you read little light bulbs go off in your brain and it helps your game go to the next level. I will include a table of contents so you can scan and find a part that interests you. Like the name says, this post is designed around the Terran Macro game, but as Protoss's macro is similar in the fact they also have to expand and build more structures, the basic concepts are also probably similar, so it could be that you can take something out of this as well. Also, let me say I am no expert by any means. I am not in the Top 200, and I'm not pro...I am Master's league. But I have gained an understanding about this, and it's helped my game out a ton. In fact, writing this helps me, because putting those words in writing helps solidify these points in my mind as well as yours. I'm still learning, and still make mistakes. But I learn after every one, and my game is growing. So, now let's get into it. Table of Contents: 1: Macro- What it is -1.1 Income -1.2 Output ----1.2.1 Unit Costs ----1.2.2 Example of income vs. output in a build 2: The Macro Game -2.1 What is the Macro Game? -2.2 Early Game Macro: Expanding -2.3 Mid Game Macro ----2.3.1 Production ----2.3.4 Your Third Expo -2.4 Late Game Macro ----2.4.1: 200/200 Unit Armies ----2.4.2: Hit and Run Tactics ----2.4.3: Dealing with Turtlers 3: A look at the Macro of Other Races --3.1: Zerg --3.2: Protoss (- continued)WinterBorn421 Jul 22
Dec 26 Useful Terran Learning Threads Compiled *UPDATED AND REORGANIZED* Mentoring Threads BlackDeath's help thread: http://us.battle.net/sc2/en/forum/topic/3867056868 Official Terran Help Thread: http://us.battle.net/sc2/en/forum/topic/3424903029 How To Terran: http://us.battle.net/sc2/en/forum/topic/1756041415 by MVP BeamMeUp New and Bad at SC2?: http://us.battle.net/sc2/en/forum/topic/374767670 Cheesfactory's Tutoring Thread: http://us.battle.net/sc2/en/forum/topic/3430939869#1 Help Low Level Players Here: http://us.battle.net/sc2/en/forum/topic/1648734077 #1 Masters Terran Q/A by vGYosho: http://us.battle.net/sc2/en/forum/topic/3530365059 Terran Strategy Guides The Art of Terran Macro: http://us.battle.net/sc2/en/forum/topic/1568012513 Now Stickied on the front page! How To Micro: http://us.battle.net/sc2/en/forum/topic/628074091 How To Macro: http://us.battle.net/sc2/en/forum/topic/628074288 How To Attacking: http://us.battle.net/sc2/en/forum/topic/627975769 How To Scouting: http://us.battle.net/sc2/en/forum/topic/627974129 How To Build Orders: http://us.battle.net/sc2/en/forum/topic/627973877 How To: Map Control: http://us.battle.net/sc2/en/forum/topic/628234992 How To: Unit Composition: http://us.battle.net/sc2/en/forum/topic/627975425 How To Advanced: http://us.battle.net/sc2/en/forum/topic/2065787439 Great Guides by BeamMeUp A Comprehensive Look at Terran Micro: http://us.battle.net/sc2/en/forum/topic/2140269929 A nice thread by Hipsv that is also stickied. Hotkeys: Learn 'em, Use 'em, Love 'em: http://us.battle.net/sc2/en/forum/topic/1921983336 Hotkeys training program from Charger Terran and positioning: http://us.battle.net/sc2/en/forum/topic/2016792742 Positioning guide by OTL How to Engineer Your Own Timing Attack: http://us.battle.net/sc2/en/forum/topic/2065777299 Ballertron (Clan RH) tips on timing attacks. Posted by Winterborn. A Detailed Guide to Terran FFA: http://us.battle.net/sc2/en/forum/topic/1648734178 by UnRivaled. To Masters: A Detailed Guide to Cheese: http://us.battle.net/sc2/en/forum/topic/2211722493 by tGPrax Team Liquid SC2 "Liquipedia": http://wiki.teamliquid.net/starcraft2/Main_Page Lots of standard build orders for all races. Other Team Liquid Guides: http://www.teamliquid.net/forum/viewmessage.php?topic_id=251694 Terran Help Me Thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=267242 Nice TvZ build, 16 marines 1-1 drop. http://www.teamliquid.net/forum/viewmessage.php?topic_id=172190 Synystyr's TvP build http://www.teamliquid.net/forum/viewmessage.php?topic_id=280600 High masters Terran guide to macro TvZ. Videos YouTube Casts: http://www.youtube.com/user/HammerSC2 Hammer's Terran Thread http://www.youtube.com/terranspecialistsc2 xiLith's Master's Terran channel http://www.youtube.com/user/ForceSC2strategy ForceSC2 Strategy videos http://us.battle.net/sc2/en/forum/topic/1965992499 Master-level terran player instructional casts. Adebisi's casts and replays: http://www.youtube.com/user/AdebisiStarcraft http://www.youtube.com/user/HD http://www.youtube.com/user/HuskyStarcraft Entertaining shoutcasters Mattness' awesome Top Starcraft strategy casts AND Livestream: http://www.youtube.com/TopStarcraft http://www.livestream.com/topstarcraft2 Master-level halby educates and evaluates his replays. Very amusing: http://www.youtube.com/user/HalbyStarcraft WinterBornRH's livestream: http://www.livestream.com/winterbornrh Dubstep's livestream: http://www.livestream.com/DubstePT Day9: http://day9tv.blip.tv/ Live Streams: http://www.teamliquid.net/video/userstream.php List of active live streams by top tier players. Playing Terran - Video Tutorials: http://us.battle.net/sc2/en/forum/topic/2179709944#1 Ironman compiled links to lots of great videos. Matchup-Specific Guides Yoshi's Pure Air vs Toss guide: http://us.battle.net/sc2/en/forum/topic/3595347297 How to Tan Toss: http://us.battle.net/sc2/en/forum/topic/1127000202 5 ways to beat ling/bling/muta: http://us.battle.net/sc2/en/forum/topic/1772567427 Halby's strats v zerg a TvZ guide: http://us.battle.net/sc2/en/forum/topic/1015371615 InfowYen's TvZ guide: http://us.battle.net/sc2/en/forum/topic/1074087851 MtlGuitarist's TvX guide: http://us.battle.net/sc2/en/forum/topic/2973017469 MtlGuitarist's TvZ guide (google doc): https://docs.google.com/document/pub?id=1BX5gM_d5yin9RpPigbAP3styZvY5kKWxwYkvt6wb9iI MattOverMind's TvP guide: http://us.battle.net/sc2/en/forum/topic/3530356148 Updated 1/11/11BeefMaster81 Dec 26
Jun 15 How To: Attacking. If you like this thread please leave a comment, thumbs me up, and feel free to visit my other guides. If you have any questions or concerns please ask. How To: Macro. http://us.battle.net/sc2/en/forum/topic/628074288 How To: Micro. http://us.battle.net/sc2/en/forum/topic/628074091 How To: Scouting. http://us.battle.net/sc2/en/forum/topic/627974129 How To: Build Orders. http://us.battle.net/sc2/en/forum/topic/627973877?page=1 How To: Harassment. http://us.battle.net/sc2/en/forum/topic/628254273 How To: Map Control. http://us.battle.net/sc2/en/forum/topic/628234992 How To: Unit Composition. http://us.battle.net/sc2/en/forum/topic/627975425 Alright, what I have been talking about so far are basics, these things will likely (if refined) get you into gold+. Now lets talk about getting into platinum. What we're going to be talking about today is core. In every attack there needs to be a goal. You need to think of why you're attacking, most of the time it's obvious... "I want to kill my opponent" thats great! When you're ready to end the game do that, until that time you need to be thinking about these things. This is going to be very in-depth and it's applicable outside of just terran. Let's get started. Timing Attack Alrighty, first lets explain, a timing attack is an attack that lines up well with an upgrade or something similar. So you're sitting there with your MMM force and you're thinking of attacking, if combat shield is done in 30 seconds WAIT until it finishes and now you've got a TIMING ATTACK ooh sparkly. This is so basic and yet people will tend to ignore this altogether. If you're ready to attack and an upgrade is almost finished, or that thor is about to come out, just wait a second. It gives you small advantages throughout the game and if you claim enough small advantages you can put yourself in a position to win. Out of Position My opponent's army is in his third expansion, I have 6 medvacs and a large mass of marine/marauder. What do I do? Drop in his main. This is an attack that takes advantage of your opponent's positioning. Kill a few structures and run away, you save your army from any serious damage and you can decimate a few key structures in seconds with 8 stimmed marauders. Distraction Next, we have the distraction attack. I've got 6 marines loaded into a medivac and I'm going to drop them in my opponents base. This is going to pull his forces into that place. Now I may commence with my main attack against his unprotected expo and for the cheap cost of 400 minerals and 100 gas. As previously discussed, being out of position will kill you. Multi-Pronged Attacks The main way to pull this off with terran is dropships. Starting to see a few repetitions? Drop 4 marauders in one expansion, 8 marines in another, and move your army to his main. He can't respond to all three and you will only need to micro one (probably). Feinged Attack This is a big one, in fact if you learn oneattack, this needs to be it. Basically, this is an attack that lets you put pressure on your opponent so you can expand. Remember how I said you need to have a purpose with your attacks. This is to take an expansion with little risk to said expansion. How often are you getting attacked and the first thing that pops into your mind is "My opponent is EXPANDING RIGHT NOW! I gotta kill it!" No, you are thinking, "I just need to survive this." The point isn't to destroy your enemy, but to pressure him into not even thinking about your expansion. Do not over commit, just don't. In any situation that you're attacking and you begin to lose pull some or all of your forces back. If you have to sacrifice some marines and save the marauders. This is such a mistake that so many of you newer players make. Every single mineral counts, if you can salvage anything please please do so. In all things, have a purpose. Don't just do something to do it. Don't say "Well this guy said this build is really good, and I trust him." Why is the build good? What does it do well? What does it struggle with? Is it adaptable? Thinking on the fly in SC2 is the most important thing you can do. The reason 300 apmers lose to guys with sub 100's is because the 100 guy is thinking more abstractly about the game. Many of you know who TLO is, he is really good because he thinks outside the box, he has a purpose for what he is doing. Finally, I want to leave you with this. The most important thing about attacking is to put pressure on your opponent. If your opponent is pressured he will make mistakes. Pressure gives you the ability to take map control, it gives you the ability to scout effectively, it gives you the ability to expand. Pressure will help you feel safer and force him into a corner. Pressure wins games. This is Beammeup, signing out.Beammeup141 Jun 15
Dec 7 A Comprehensive Look At Terran Micro More Comprehensive Look at terran micro So I was looking on the forum and I noticed that there was only one micro guide and TBH i thought it was a little light so I decided to write up my own guide which goes into more details I think. ToC 1 Introduction 2 The 4 main unit advantages 2.1 Range 2.2 Speed 2.3 Position 2.3.1 High ground vs Low ground 2.3.2 Arcs and Chokes 2.3.3 Army Order 2.4 Targeting 3 Commonly used techniques for micro 3.1 Stutter Step 3.2 Staggering Tanks 3.3 Hellions 3.4 Marine Splits 3.5 Pre-arcing 4 Conclusion 1) Introduction When most people think about micro they think of something small, however in starcraft it is short for micromanagement which is a misnomer for the most part. Micro refers to unit control more specifically relating to increasing their cost efficency when in a battle by using the 4 main unit advantages to help you. Micro can range from something as small as moving a group of units not in combat the the epic marine spread that has wowed many people. 2) The 4 main unit advantages Now when we are talking about micro these are the four main aspects that people seek to use to gain an advantage in combat. The four advantages are Range, Speed, Positioning and Targeting. Positioning is usually the most important one as it is the advantage you are most directly in control of. Now I will explain these advantages into more detail 2.1) Range Range advantage is a very simple advantage to explain on paper as it simply means you can hit your opponents units farther away than they can hit yours. Good examples of this are Bio vs Zerglings, Bio vs Roaches, Bio vs Zealots, Vikings vs Ever other air unit ect. The main way to use this advantage in your favor is to use a technique called the stutter step which is going to be covered later in this post. To counter a range disadvantage you can do three things: keep moving forward or retreat or fake a retreat then turn around when he chases after you. As a terran you usually have the advantage of range on your side with units like viking with 9 range and tanks with a whopping 13 range. 2.2) Speed The speed advantage is also very cut and dry, your units are faster than your opponents units. Examples of this are Reapers vs pretty much every unit and hellions vs pretty much every other units. There are several ways to use this advantage to your favor. If you have a speed and range advantage you can kite your opponents units and take very little damage to your own, however if thats not possible, you can use the speed to run around your opponents army and harass his base and force him to be pinned next to his base until he throws up a ton of static defense. To counter speed disadvantages you will need to leave some units back from your army or have some static defense to protect your base. Terran usually has a speed disadvantage in both matchups.Hipsv55 Dec 7
Jul 25, 2010 Forum Guidelines - Please Read Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Bashiok0 Jul 25, 2010
11h Mech Vs Protoss Please help, Can someone link me to a few TvsP openings for mech. They seem to always expand before me and have a stalker+ out before I can get 1 cyclone out. mass immortal/stalkers/archon kills me everytime. What is their weakness? They always seem to have higher upgrades on them and I am on top of this with hotkeys. Any Mech advice vs Protoss would be nice.Thunderthigh7 11h
11h anyone still casting games? tvp this is a game from my old accnt which i played yesterday this was the most stressfull game ive ever had. would really appreciate it if some one can cast this for me. thanks i wont be playing 1v1 anymore i find it very stressfull moving on to 4v4 games. with out further a do here is the replay https://drop.sc/replay/6308456Mistersawada1 11h
11h What should I have done different this game? I'm looking to get better and I felt so helpless in this game and I'm so confused as to what I should have done. Anything at all helps. Thanks. https://drop.sc/replay/6310434Kandranos1 11h
11h SC2 is the most frustrating game I've played This is meant literally, I have played dark souls, diablo 1 on hell difficulty, league of legends, overwatch, I wanna be the boshy etc. and starcraft 2 takes the cake as more frustrating than all of those games combined, in a literal sense It's an intense RTS game where you can lose due to one mistake or oversight It's not because of esports or anything outside of the gameplay... this game's *balance* is exactly, with pin-point precision: why the game is rage inducing and why it's last expansion has been dried out The fact that zerg is allowed to make army units from larva instead of actual buildings gives them god mode, it would already be terribly imbalanced if zerg hatcheries cost 450 but they cost LESS This literally makes zerg able to go for a 3 base, expand cheese and make more units than 2 terran and 1 protoss army combined by 4 minutes, and if you were wondering, there is literally 0 way to defend this cheese unless you SCV scout then go full turtle, allowing the zerg player to continue being on 3 base when you're on 2 base, which is "gg" This is why league of legends is much more popular and fun to play even tho it's been the same for a long time with 0 changes... sure undying rage and revive are imbalanced but you can play around it unless your team is !@#$ and ironically you have more far more control over the outcome of the game It's just depressing to queue up and get matched into a TvT because you know it will be a build order win, if you go for banshee's but your opponent goes for an early attack, that's an auto loss, it's a matchup that is 100% luck based so flash (pro player who quit in early LotV because of poor zerg balance) could lose to someone who is playing the game for the first time in their life Here is the cheese I mentioned: https://lotv.spawningtool.com/33238/ A bit rusty cause I took a break, I'm saying this as if it mattered how you play when ur opponent is literally going for a super expand cheese If blizzard can't fix zerg economy, they have failed before square 1 at creating a balanced RTS gameSpaceOrc16 11h
11h Help with Ravager Rush Vs Terran No idea how to beat this comp. I just imagine each and every zerg tries to rush this on me if they dont expand. This one did not expand, but damn was I unprepared. I feel even if I would've scouted the roach warren... By the time he had his army I would still have nothing to fight him with(didn't realize that ravagers were only biological and not armored or light)... No supply block and consistent use of money on both sides. Please take a look and any advice would be much appreciative. https://drop.sc/replay/6324968Thunderthigh3 11h
18h stalkers have made the game boring Don't give me your just raise the mmr to win more BS. all protoss do now is stalkers. no matter what level play you're at, this means micro for both sides has been reduced down to the simplicity of a league of legends match.CaptSchmidt3 18h
1d Widow mine suggestion how about after a widow mine fires... it remains cloakedCaptSchmidt5 1d
2d Damage Vs Armored So I was wandering the other day, how does damage vs armored works. I know siege tanks and marauders do extra damage against armored, but does that mean if you upgrade your armor to +1,2 or 3 it will be doing that extra damage. Or is it if the unit has natural armor? Thanks! I play pro toss though.ilya2 2d
2d Predator or Hercules? I'm torn. Just got enough Zerg Research to choose between these 2 units. I looked it up, and people say the Predator is outright useless, but the Hercules is better and people don't use it that much anyway. Soooo... Hercules or Predator?geerh4 2d
4d 600 ladder matches, game is still a mystery This patch is insane. tvp - 36% little to no change since the start of the season. More than half my losses are to protoss, and im pretty sure this tilts me in the other matchups as well. tvz - 52% some improvement from sub 50% at the start of the season, probably due to switching to mech. tvt - 63% would be higher than it is right now if I didnt get impatient to end the game. This matchup is easy for me. I've tried many different builds. Last season I fluctuated from 50 to 200 GM. This season I cant even hold onto 5300 MMR. I didnt suddenly sustain brain damage or get depressed or something. Not really sure what the deal is.Jinn6 4d
5d TvP help I know about all of the balance threads, but I don't want this to be a balance discussion, I want to see if any terrans are having any success with any builds. Pre patch 4.0, tvp was honestly my best matchup but now I can't beat protoss. Everyone is saying learn to play, so are there any higher level terrans seeing success with a certain build? Any nice ghost build other than ghost rushes?Lowkey10 5d
Jan 13 terran early game sucks terrans early game is pointless bio is the early game units for terran and it sucks will not play match making until the balance is worked outgilthunder11 Jan 13
Jan 13 Tank doesnt make sense So I have a big problem with the tank it doesn't make sense..... you see in most rts we have this unit as two units one is splash vs units and the other is long range vs buildings.... the one that is splash vs units is usually slow and armored because its target moves ... the other long range vs buildings has to unpack(seige) and is for a time stuck at that location because its target doesn't move...... this was fixed with flying tanks but now flying tanks are gone....... Long story short I want flying tanks back please....Justin9 Jan 13
Jan 12 A Personal Thank you to Blizzard Hey Blizzard, I just wanted to personally thank you for destroying Starcraft II for me. I just played the last game I will ever load up again today, and was reminded of just how poor of a job you have done making the game equally challenging and rewarding across the three races. You have essentially removed Terran from the competitive platform, as the difficulty level of this race is just too disproportionate to the other races at all but the grandmaster level to truly enjoy playing further. Not to mention that even at that level, you daily have high level terran streamers complaining about imbalance and how much more difficult it is to play terran either casually or competitively nowadays; these people include Special, Demuslim, Ruff, and even Uthermal, who has since switched to playing protoss. I am not going to go into all of the reasons why the balance is so heavily skewed out of terran's favor at the moment, as there already exist enough threads about that already. And I dont care if I get downvoted or if you ban me from the forums. I just want to say that your gross incompetence and destructive negligence surrounding the equanimity and spirit of fair competition in your game has driven one more loyal fan out of the market, and I sincerely hope more terrans will follow my example and quit too. I will never play a blizzard product again, as you have absolutely no idea maintain the purity of a game. In this way you are a lot like the Cod franchise, which has systematically gotten worse and worse each new game that comes out but continues to sucker old fans into supporting their company in the hopes that the situation will improve. In my opinion, you are all criminals for what you have done to what was once a wonderful gaming experience.Spider19 Jan 12
Jan 12 Tempests now an issue in TvP? How the hell are we supposed to deal with people maining tempests in their army composition without PDD? Seems nuts that they gave them their air attack back in the same patch as PDD removal.Melanchthon9 Jan 12
Jan 12 Let's talk about early game TvP and TvZ Please use this post to talk to each other about current frustrations and struggles in the early game and also provide some advice, suggestions, or tactical/strategical tips on how to deal with those difficult situations. (Edited) I want this post to be filled with new and low level players learning from the skilled, and high level players showing how they've overcome (if possible), thanks!KnightWing12 Jan 12
Jan 11 Terren is still underpowered not going to put much here fix the game !@#$s broken as %^-*...... litteraly every post on the terren fourm cant be wrongJustin7 Jan 11
Jan 10 widow mine suggestion widow mine gets 'hold fire' ability like ghost or lurker. --> widow mine drop: you can decide wether there are 'enough' probes for your mine or not. Like protoss puts one probe on the mine and terran is like 'nah - I want more for my investment'. That way the widow mine would be cost-efficient, but not too much. And also single lings can't detonate a mine and thus negate the splash damage. (so you kind of want your widow mines on an extra control group).Eyes4 Jan 10
Jan 10 Keep losing against chargelot rush How do I beat it?XelThunder4 Jan 10
Jan 9 I Accidentally Beat a Master Player Hey, this is the first time I've uploaded a replay! (hopefully the link works) http://drop.sc/replay/6000681 Sorry if this is the wrong category to post this in, I was playing Terran so... I figured I'd post it in the Terran Discussion? I recently made it into platinum with zerg and protoss, and I've been trying to do the same with Terran. Sadly I'm stuck in gold 3. I, uh... really don't *get* Terran on some level. It's unfortunate. I'm trying to work on it. I got a match against someone who claimed to be master league, (I didn't believe them until after the match when I checked their highest achieved rank) and I somehow won... AND EVERY GOOD MOVE I MADE WAS COMPLETELY ACCIDENTAL. I don't really get how to play Terran and it never feels like I know what I'm doing half the time, but *this* time everything fell into place exactly right. I couldn't believe it. ...That's pretty much it. This entire thing was just too amazing not to share xD (now that I know how to upload replays I should probably upload some of the games I keep losing for feedback, now that I think about it :/)OdicHastings3 Jan 9
Jan 9 Hey blizz, when did stalkers get detection... https://clips.twitch.tv/SmilingPleasantAnacondaNerfRedBlaster Or do stalkers have detection now?Magi2 Jan 9
Jan 8 TCBB <3 <3 <3 <3 Terran Cry Baby Brigade <3 <3 <3 <3Socky3 Jan 8
Jan 6 PSA to terran players Dont play the game until they fix it on DEC18 or whatever. Dont waste your time.Jinn14 Jan 6
Jan 6 learning terran (currently 3.6k) Hi guys, I would like to learn TvP & TvZ (TvT is my best MU by far as terran with 70%-ish winrate until 4k mmr; TvP and TvZ are rather at 30%): my goals (1 hour every day): 0) 49+ % win-rate in TvZ and TvP 1) early game BO, mental check list training (hopefully feedback here / watch replays) 2) mid-game composition to go for, timings for upgrades and when to take bases --> team liquid, feedback 3) early game scouting (replays; also maybe a little feedback here?) 4) harras options, scouting (replays; hopefully feedback here) 5) micro training (marine splits, stutter step, ghosts, vikings; maybe harras if I find a practice partner) where I started: * zerg diamond (4.2k mmr-ish; I played on plat+ for 4 years) * maybe 100+ Raynor Co-Op missions (basic macro; bad supply depot timing :D) * replays/streams from other players (bronze - pro) current game count as terran (starting 2017-12-27; before it was maybe 200-ish over the years including FFA and team games): 15 (TvP 2-2; TvT 3-3; TvZ 2-3) Replays (maybe later as replay packs): http://gggreplays.com/players/10042/Shuuragksh notes: https://docs.google.com/document/d/1Hltt5lcjU53MOvApatOw1FkrYSM1JQQiHlijCOfzvu0/edit Cheers, Eyes / ShuuragkshEyes8 Jan 6
Jan 5 looking for practice partners hi there, i'm a terran dia player looking for dia master practice partners. if you're interested, add me: Cell#21859Budha0 Jan 5
Jan 4 The Hots Raven It should be changed back to the original. The new raven is trash. It has practically no damage potential. The WOL campaign specifically states that the raven is a "More versatile upgrade to the science vessel". Now ravens just there for detection and sometimes getting off a lucky "armour destroying" seeker missle. What about dealing damage? Is that not a part of being "versatile"? I have seen minimal use of the new abilities and they don't seem as good. Would someone explain to me why the old moveset was removed?ExecutorFil2 Jan 4
Jan 3 Vikings Landed Yet? Has anybody landed their vikings yet? They do 12(+8 mechanical) damage on ground and switch faster with Smart Servos. Since SCVs and Probes are mechanical, they should tear through the mineral line. Since Terran buildings are mechanical, you could "viking raid" production structures in TvT. Since Siege Tanks are mechanical, you could break a siege line with vikings. Land on top of Thors? Mix in with your bio against a hellions/hellbats? The question is, has Smart Servos made any of this viable? My execution is piss-poor, so I'm asking a lot of the better players here. Have you landed your vikings yet?Indreams10 Jan 3
Jan 3 Vipers need Nerf ^Stevos3 Jan 3
Jan 1 THE CONFEDERATIONS WANTS YOU! The Confederation is looking for new people to join us in events like clan wars, team leagues, arcade nights, practice nights, and more. If you are interested in joining you can come chat with us on our clan discord: https://discord.gg/XA8r3UZ If you want to keep up to date with the clan and current events you can check out our website: http://confedesports.com/ Finally, if you want to read into some of our clan's background information you can read it here: http://wiki.teamliquid.net/starcraft2/User:Ilovestate/The_Confederation See you soon!TossNoSkill0 Jan 1
Jan 1 T is just Sitting Duck Terran cannot get enough units out... I just played a game vs. Protoss, who went early chargelot harass. I had four factories - the first began immediately after Rax finished, which I began immediately. I could not fight what he was dropping even with blue flame hellbats. He then added Archons and other... The problem is if his opponent is ruthless and determined enough - mathematically speaking - Terran cannot get enough units out right now. Terran need quad reactors or some major overhaul of a core unit. Or additional unit.ApeIsland14 Jan 1
Jan 1 TvZ advice Hello, i'm returning to sc2 ladder from the university semester, and I haven't really paid much attention to the current terran meta or what the optimal strategies/build orders are. I'm currently struggling in TvZ since I'm not too sure what the current powerspikes/crucial points of the game I should be focusing and what I should be doing with a composition and when. I have 5 replays on spawning tool for download, although I accidentally misnamed the last two (game 6 and 7 instead of game 4 and 5). If you think also that i'm moreso losing due to my unpolished and rusty mechanics from school that is a legitimate criticism as well. Game 1 https://lotv.spawningtool.com/32962/ Game 2 https://lotv.spawningtool.com/32963/ Game 3 https://lotv.spawningtool.com/32964/ Game 4 https://lotv.spawningtool.com/32965/ Game 5 https://lotv.spawningtool.com/32966/ Thank you to anyone who takes the time to help out!TEarDroP6 Jan 1
Dec 27 Ship Plating? Sup guys, So... I owned WOL for the longest time and there were always separate armor plating upgrades for vehicles vs. ships in the armory. I upgraded to HOTS and then to LOTV and then finally played a Terran game and noticed the ship plating is gone - only the vehicle plating remains. After doing some of the other available upgrades, I noticed my ship plating on my BC's increased. So, this is intentional, right? Did they combine ship plating with something else? And if so, what exact upgrade upgrades my ship plating - is it the vehical plating upgrade? Thank you in advance. KevinKevinator2 Dec 27
Dec 24 Various Ways to Buff Terran Go easy on me please- but here are my ideas. I'm not saying all my ideas have to implemented or in thier entirety. Structures Supply Depot Emergency Fortification Basically after a short upgrade time (and maybe some minerals) a Supply Depot loses it's ability to raise/lower, but can operate like a bunker with minimal load space. 25-50 Minerals to upgrade with a 4 second upgrade time. If it's attacked during this time it cancels. It could potentially require an SCV to 'upgrade it'. You can salvage the upgrade to revert back to a normal depot. This upgrade can be possible only available after the Neosteel Upgrade from the Eng Bay- or maybe the Neosteel upgrade can make the load size increased. I'm thinking the load size just be 1. Also- it could work like an Orc Burrow from Warcraft 3 in which the burrow can then attack if it has a SCV loaded. This will help with how Terran's MUST wall. Late game the Depot Walls will have a little more utility at the natural expos, thirds, etc. Hi-Sec Auto Tracking Buff This upgrade no longer benefits auto turrets and PDD. It's expensive for a lot let reasons now. I say lower the research time and/or the cost and increase the range. This will allow you to stop oracle harass without needing to cover your back mineral line and give you a more simple and standard response to harassment. Potentially also increase the range that bunker units can attack too. Research Centers - Upgrade to the Orbital Command, speeds up function of tech centers/reactors. A calldown effect, or something lands on reactor/tech lab (like the supply depot thing) and the add-on gets the buff. Makes tech labs research their upgrades faster. Makes reactors produce units slightly faster. Costs 50 energy. Units Widow Mine - They have been nerfed to oblivion. Make them cheaper, the cooldown lower, or make it's supply 1. Removing the gas cost and making them 100 minerals would be be okay with me. If not buffing their damage and effect, at least making them cheaper would be okay, essentially their a trap that once they go off and die, they at least did their job and reloads are gravy. The hard part is the set up. RavenInterference Matrix - Increase cost to 75. Slow down movement speed as well during it's duration by about 25% as well as prevent all abilities. Increase missile speed and slight range buff. Can be used on structures. Halts the production/use of the structure for 20 seconds. Increase unit effected duration to 8 seconds. Repair Drone Energy cost to 50. Reduce the duration repair drones exist by half. Anti-Armor Missile > Nanite Tracker Missile Basically the same thing, but also reveals cloaked units, and grants vision of the units effected. Lower damage to 5 and lower energy cost to 100. Enhanced munitions Ghost and BansheeCloak Researched only at Ghost Academy. For both Banshee and Ghost. Remove Activation costs. GhostSnipe There are a few ways I can see this ability being buffed. A: Give it an auto cast option. Pretty self-explanatory. This helps the already unwieldy micro. Make it have smart targeting, or however, where it targets highest HP, highest priority target in it's range. B: Give it line damage. You can play with the damage for balance. Add reduction to 50, make it friendly fire, etc. C: If you snipe non-biological units they're stunned for a few seconds or theyre slowed significantly. Nuke After the nuke lands, the area is saturated with poisonous fallout, dealing damage over time to units that enter the area. Maybe something like 10 dps for 8 seconds and only effects biological units, or something like 2(+8 biological). -Terran is about zoning. ThorReduce their cost from 300/200 to 250/150 and remove their AA attacks, reduce build time to 39 from 43. They have on-the-field upgrades instead. The upgrades disable the Thor while its upgrading, leaving it vulnerable. You can only have 1 upgrade per Thor. The upgrades are apparent on the model. The auras don't stack. New abilities: Javelin Missile Upgrade: 50 minerals / 50 gas: grants thors the ability to attack air(that they had removed). Shield of Asgard: 100 minerals / 100 gas: Increases armor by 1. Gives nearby allies 1 armor. Mjolnir's : 100 minerals / 100 gas: Increases damage of allies by +15%. -Thors seem like a great unit to have a couple of and I think if they're are just a couple it makes the bulk, late game Terran army have something to help. Thank you for reading! Please be nice in your commentary and avoid certain nitpicking like "I like this idea but i think it should be 90 gas and not 100", or "I hate everything because this is 1 and not 2". There is a character limit so I can only type so much. Thanks!Mithra11 Dec 24
Dec 21 Goliath Skin Would anyone else pay good money to have their Cyclones skinned as Goliath? It would retain all the abilities and stats as a Cyclone but it would just look like a Goliath. I would love that option.Iro0 Dec 21
Dec 21 Banshee (question) Hi every one I was wondering one thing plz comment your opinion... Are banshee balence in PvP (I was wondering since I am not play much PvP but I look at lowko tv cast and most of the time Banshee are never made and if they are made it only to force enemie to make Def building like Canons and Spore...) So I was wondering is it just me or they could be improve to have a better mid to late game use. I was thinking about the Raynor Resh call "Shockwave Missiles" this could help them have a better use into the mid to late game... (but would probably need a nerf may be to the cloack duration or something?) Any way I was just wondering YOUR opinion about the Banshee. (could it use some type of change to make it less about only make 2 in the game to poke drone and that it?) Any way SORRY FOR THE BAD ENGLISH and plz give me insight on as banshee really usefull or just a fency for enemie to make stuff he don't need? And if you think they are great why (what it can do that the liberator can't do as well if not better?) Finally if you think it could use a buff what do you think would make them more usefull into the mid game? PLZ give me some info about Banshee because perso I don't play much PvP and I am really wondering how they are performing... because they seem to preform as much as the Cyclone AKA not really well.ErzaScarlet3 Dec 21
Dec 19 Battlecruisers should fire while moving I've made a mod called FunCraft. Besides from other minor tweaks i made the Battlecruisers automatically shoot at enemies while moving without A move. It's so !@#$ing fun! But they turned to be a little too OP, so i decreased the move speed and they are great like that. I think it's just what the BC need.MasterChafa2 Dec 19
Dec 19 meta tvz Hi, i'm back in the game, as terran this time, and i don't really know what's the meta in tvz. I've watched few streams, and it seems that mecha reigns, but are the others compositions viable since the mine get nerfed. And if yes, which one, and why? Thx you for reading.Budha23 Dec 19
Dec 18 Some More Terran Buff Ideas Hey! I'm not saying all these ideas should go in, but I think any or many of them would help and be balanced. I see lots of pro Terrans with similar complaints that Terran always have to outplay at equal skill level to beat them. I see that Terran feels weak to many, so I feel between the lowest and highest, something needs to be done. First; some debuffs that would help Terran then some buffs to Terran. Queen ■ Add unit tag "light" to Queen. ■ Reduce air-attack range to 7 (from 8). Queens pretty much answer everything a Terran can do, except detection. That is because their range is ridiculous and they have a unit type that doesn't have many answers. Early game Hellion harass can't JUST be answered by lings queens, yet it does. They should need to scout and decide to make roaches and/or spines. The queens range is too natural a counter to banshees and drops- the quintessential harassment for Terrans to hope to win against a Zerg's eco. By lowering the range just a little it provides a slightly less efficient, but effective help if the medievac is trying to leave, or get into position in the first place. Zerg's static defenses aren't even that necessary at the moment. Creep Tumor ■ Make the Tumor HP 15 (from 50). Creep Tumors are another massive advantage Zerg's have over Terran that may be a little too strong. Creep 'cleanup' is important or can mean you lose. Sometimes scans don't give enough time to clean up all of the tumors. There is no reason for tumors to be so tanky. If we reduce their HP- Hellion friendly fire and aoe can deal with them without scans as well. Or some marines youre willing to sacrifice to stim out and kill. Marauder ■ Remove the Armored tag. ■ Lower HP to 120 (from 125). Against Stalkers- Marauders are supposed to do well. With a slow and a damage bonus. But they don't really. And stalkers wreck most of Terran units, and Stalkers are overall a unit you can mass verse Terran with impunity. Potentially add 'Light' or 'Mechanical' instead, but removing 5 HP seems to be a good nerf to compensate while still making them stronger vs Stalkers. Raven ■ Interference Matrix now slows movement speed by 50%. ■ Interference Matrix duration decreased to 5 (from 6). I've seen the interaction of people laughing and walking away from the Raven debuff until it comes back. This ability has seen some use and is interesting, but being able to catch units would make Ravens feel great again. The decrease in debuff duration to compensate for the buff. This helps a lot of Terran units catch others. (i.e. BCs catching other end game units, Bio catching Toss/Mech.) Sensor Tower ■ Lower cost from 125/100 to 100/50. Zoning is an important part of what a Terran can do. One if it's best tools is too expensive to use aggressively. This should help that. Bunker ■ Lower build time from 29 to 18. Build time is consistent with Sensor Tower and allows for more aggressive zoning. Neosteel Frame ■ Allows SCVs to repair when loaded in OCs and PFs. Normally a pretty useless upgrade. Planetary Fortresses are seeing more play as the generally immobile Terran struggle against the speed of other races. You have to sacrifice a lot to go PF instead of OC, and this huge concession feels a bit better after an upgrade as your expos don't crash and burn after a long build time, resources investment, and upgrade. Hi-Sec Auto Tracking ■ Increases the range Repair Drone can repair by 1. ■ Increases the range Medievacs can heal by 1. ■ Decrease reaserch time to 60 (from 80). ■ Decrease cost to 75/75 (from 100/100). This upgrade was so-so before when it helped Raven abilities, now it is arguable if it is even half as good. With this change it's more reasonable and updated to reflect patch 4.0 ---REMEMBER I'm just giving suggestions. I don't expect anyone to agree to all of them. But if you particularly like or don't an idea please tell me why. Thank you.Mithra4 Dec 18
Dec 18 skins the unit portraits when you change skins the unit portraits change to match the skin but you don't know what the portrait looks like until your in game and select it. to save time could we have a unit portrait viewer in the corner so we can easly see the portrait that comes with the skin pleaseBullyfish2 Dec 18
Dec 17 help: zerg to terran (low-mid diamond) I switched to terran... watch replays and please help. I was a master league zerg back in WoL days, played a little in the HotS era and have come back to SC2 with the announcement of f2p. Decided to switch to terran for a challenge but am seriously struggling at low-mid diamond. http://www.drop.sc/replay/5932124 Vs. Protoss, the above is a typical loss for me. I have issues with the APM requirements for terran. Defended his harass, kept up with his supply, tried multi-prong drops here but didn't achieve much. He moves in with the deathball at the end after gaining pretty much total map vision. His early harass also messed up my upgrades, so was behind whole game. http://www.drop.sc/replay/5932125 Vs. Zerg, this is a higher league smurf trolling. Wins with macro, queen and lings alone. This pretty much illustrates my limitations when it comes to multi-tasking and the macro power of zerg. I guess I'm looking for a list of things to improve upon. Macro is always something I need to improve, but I need advice on timings and transitions - should i start making ghosts even before Protoss gets templar? When to stop making medivacs and start making vikings? For vs zerg, how to repond to tech switches?leeR8 Dec 17
Dec 16 Noob looking for sites with current info. So as the title states i am new to starcraft 2. I have been searching build orders and strategies and the majority are outdated. Can any one point me in the direction of a good site with current build order and strategies? i thought the pinned topics on this forum might help but they are all around 10 years old. Thanks in advance guys!Logic5 Dec 16
Dec 16 Losing to Protoss Hey BNET. Lost a bunch of TvPs. Anyone know what's wrong with my play? The new Stalker and new Colossus are throwing me for a loop. http://ggtracker.com/matches/7226708 http://ggtracker.com/matches/7226709MrMalfnction8 Dec 16
Dec 16 Do Stims stack? It might be a stupid question, but I noticed you can spam the Stimpack button and your Marine/ Mara's life still goes down. Do the beneficial effects stack as well?Isix8 Dec 16
Dec 15 Liberator and Medivac play problems???? Hello all, I've tried searching this before, but couldn't come up with the proper way to phrase it so i couldn't find anything. When doing mass libs, i would double click all my units and click "e" to engage the ground attack mode. either on the last lib or maybe all my libs are engaged at this point, im not sure, there would have a red circle as my cursor...i look and on the bottom right menu, i'm still given the option to engage ground attack mode "left click to engage, right click to cancel". The red circle is basically telling me that engaging in ground attack is not valid????? This is very confusing. I played around with this and notice it happens when i very quickly engage libs to groudn attack. Same thing with medivacs. I just lost to a protoss (prob would've lost anyway) due to a bad drop. sent in multiple medivacs and tried to very quickly press "d" and click on the medivac itself. My cursor turned red while the bottom right hand screen still said "unload all", indicating that wherever i wanted to unload was not valid. Pressing escape would clear me of this, but in the middle of a battle, it gets very confusing and i end up losing alot of units. I'm still new to this...what am i doing wrong?AMDRyzen1 Dec 15
Dec 14 Diamond TvT Troubles Hey, BNET, I'm having trouble in TvT. I just can't win. In fact, I've lost every TvT this week. I play 20-30 games a week. I get a good Siege Tank push going, and they go BCs and I have no Thors, and seemingly, not enough Vikings. Here's some replays to check out. It's BS. What do I do? http://drop.sc/replay/5991187 EDIT: new games http://drop.sc/replay/6016797 http://drop.sc/replay/6016803MrMalfnction2 Dec 14