Terran Discussion

Feb 11 The Art of Terran Macro A Detailed Look at Terran's Macro System www.RHgaming.com Now that I'm on break and have some time, I thought I'd go ahead and start writing some words on some realizations I've been having lately, and how it is affecting my game. And that, simply put, is the art of Terran Macro. This will be a long post, because I'm going to go into a detailed look at several aspects that are key to our macro game. If you want a TL:DR, I'll include a form of one, but truth is that defies the point of this post, because there are 100 posts like that already, but few like this. This is designed to make you think about it, to help clarify why all those little help points are important. I don't expect you to get all of this at once, but I'm hoping as you read little light bulbs go off in your brain and it helps your game go to the next level. I will include a table of contents so you can scan and find a part that interests you. Like the name says, this post is designed around the Terran Macro game, but as Protoss's macro is similar in the fact they also have to expand and build more structures, the basic concepts are also probably similar, so it could be that you can take something out of this as well. Also, let me say I am no expert by any means. I am not in the Top 200, and I'm not pro...I am Master's league. But I have gained an understanding about this, and it's helped my game out a ton. In fact, writing this helps me, because putting those words in writing helps solidify these points in my mind as well as yours. I'm still learning, and still make mistakes. But I learn after every one, and my game is growing. So, now let's get into it. Table of Contents: 1: Macro- What it is -1.1 Income -1.2 Output ----1.2.1 Unit Costs ----1.2.2 Example of income vs. output in a build 2: The Macro Game -2.1 What is the Macro Game? -2.2 Early Game Macro: Expanding -2.3 Mid Game Macro ----2.3.1 Production ----2.3.4 Your Third Expo -2.4 Late Game Macro ----2.4.1: 200/200 Unit Armies ----2.4.2: Hit and Run Tactics ----2.4.3: Dealing with Turtlers 3: A look at the Macro of Other Races --3.1: Zerg --3.2: Protoss (- continued)WinterBorn422 Feb 11
Dec 26 Useful Terran Learning Threads Compiled *UPDATED AND REORGANIZED* Mentoring Threads BlackDeath's help thread: http://us.battle.net/sc2/en/forum/topic/3867056868 Official Terran Help Thread: http://us.battle.net/sc2/en/forum/topic/3424903029 How To Terran: http://us.battle.net/sc2/en/forum/topic/1756041415 by MVP BeamMeUp New and Bad at SC2?: http://us.battle.net/sc2/en/forum/topic/374767670 Cheesfactory's Tutoring Thread: http://us.battle.net/sc2/en/forum/topic/3430939869#1 Help Low Level Players Here: http://us.battle.net/sc2/en/forum/topic/1648734077 #1 Masters Terran Q/A by vGYosho: http://us.battle.net/sc2/en/forum/topic/3530365059 Terran Strategy Guides The Art of Terran Macro: http://us.battle.net/sc2/en/forum/topic/1568012513 Now Stickied on the front page! How To Micro: http://us.battle.net/sc2/en/forum/topic/628074091 How To Macro: http://us.battle.net/sc2/en/forum/topic/628074288 How To Attacking: http://us.battle.net/sc2/en/forum/topic/627975769 How To Scouting: http://us.battle.net/sc2/en/forum/topic/627974129 How To Build Orders: http://us.battle.net/sc2/en/forum/topic/627973877 How To: Map Control: http://us.battle.net/sc2/en/forum/topic/628234992 How To: Unit Composition: http://us.battle.net/sc2/en/forum/topic/627975425 How To Advanced: http://us.battle.net/sc2/en/forum/topic/2065787439 Great Guides by BeamMeUp A Comprehensive Look at Terran Micro: http://us.battle.net/sc2/en/forum/topic/2140269929 A nice thread by Hipsv that is also stickied. Hotkeys: Learn 'em, Use 'em, Love 'em: http://us.battle.net/sc2/en/forum/topic/1921983336 Hotkeys training program from Charger Terran and positioning: http://us.battle.net/sc2/en/forum/topic/2016792742 Positioning guide by OTL How to Engineer Your Own Timing Attack: http://us.battle.net/sc2/en/forum/topic/2065777299 Ballertron (Clan RH) tips on timing attacks. Posted by Winterborn. A Detailed Guide to Terran FFA: http://us.battle.net/sc2/en/forum/topic/1648734178 by UnRivaled. To Masters: A Detailed Guide to Cheese: http://us.battle.net/sc2/en/forum/topic/2211722493 by tGPrax Team Liquid SC2 "Liquipedia": http://wiki.teamliquid.net/starcraft2/Main_Page Lots of standard build orders for all races. Other Team Liquid Guides: http://www.teamliquid.net/forum/viewmessage.php?topic_id=251694 Terran Help Me Thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=267242 Nice TvZ build, 16 marines 1-1 drop. http://www.teamliquid.net/forum/viewmessage.php?topic_id=172190 Synystyr's TvP build http://www.teamliquid.net/forum/viewmessage.php?topic_id=280600 High masters Terran guide to macro TvZ. Videos YouTube Casts: http://www.youtube.com/user/HammerSC2 Hammer's Terran Thread http://www.youtube.com/terranspecialistsc2 xiLith's Master's Terran channel http://www.youtube.com/user/ForceSC2strategy ForceSC2 Strategy videos http://us.battle.net/sc2/en/forum/topic/1965992499 Master-level terran player instructional casts. Adebisi's casts and replays: http://www.youtube.com/user/AdebisiStarcraft http://www.youtube.com/user/HD http://www.youtube.com/user/HuskyStarcraft Entertaining shoutcasters Mattness' awesome Top Starcraft strategy casts AND Livestream: http://www.youtube.com/TopStarcraft http://www.livestream.com/topstarcraft2 Master-level halby educates and evaluates his replays. Very amusing: http://www.youtube.com/user/HalbyStarcraft WinterBornRH's livestream: http://www.livestream.com/winterbornrh Dubstep's livestream: http://www.livestream.com/DubstePT Day9: http://day9tv.blip.tv/ Live Streams: http://www.teamliquid.net/video/userstream.php List of active live streams by top tier players. Playing Terran - Video Tutorials: http://us.battle.net/sc2/en/forum/topic/2179709944#1 Ironman compiled links to lots of great videos. Matchup-Specific Guides Yoshi's Pure Air vs Toss guide: http://us.battle.net/sc2/en/forum/topic/3595347297 How to Tan Toss: http://us.battle.net/sc2/en/forum/topic/1127000202 5 ways to beat ling/bling/muta: http://us.battle.net/sc2/en/forum/topic/1772567427 Halby's strats v zerg a TvZ guide: http://us.battle.net/sc2/en/forum/topic/1015371615 InfowYen's TvZ guide: http://us.battle.net/sc2/en/forum/topic/1074087851 MtlGuitarist's TvX guide: http://us.battle.net/sc2/en/forum/topic/2973017469 MtlGuitarist's TvZ guide (google doc): https://docs.google.com/document/pub?id=1BX5gM_d5yin9RpPigbAP3styZvY5kKWxwYkvt6wb9iI MattOverMind's TvP guide: http://us.battle.net/sc2/en/forum/topic/3530356148 Updated 1/11/11BeefMaster81 Dec 26
Jun 15 How To: Attacking. If you like this thread please leave a comment, thumbs me up, and feel free to visit my other guides. If you have any questions or concerns please ask. How To: Macro. http://us.battle.net/sc2/en/forum/topic/628074288 How To: Micro. http://us.battle.net/sc2/en/forum/topic/628074091 How To: Scouting. http://us.battle.net/sc2/en/forum/topic/627974129 How To: Build Orders. http://us.battle.net/sc2/en/forum/topic/627973877?page=1 How To: Harassment. http://us.battle.net/sc2/en/forum/topic/628254273 How To: Map Control. http://us.battle.net/sc2/en/forum/topic/628234992 How To: Unit Composition. http://us.battle.net/sc2/en/forum/topic/627975425 Alright, what I have been talking about so far are basics, these things will likely (if refined) get you into gold+. Now lets talk about getting into platinum. What we're going to be talking about today is core. In every attack there needs to be a goal. You need to think of why you're attacking, most of the time it's obvious... "I want to kill my opponent" thats great! When you're ready to end the game do that, until that time you need to be thinking about these things. This is going to be very in-depth and it's applicable outside of just terran. Let's get started. Timing Attack Alrighty, first lets explain, a timing attack is an attack that lines up well with an upgrade or something similar. So you're sitting there with your MMM force and you're thinking of attacking, if combat shield is done in 30 seconds WAIT until it finishes and now you've got a TIMING ATTACK ooh sparkly. This is so basic and yet people will tend to ignore this altogether. If you're ready to attack and an upgrade is almost finished, or that thor is about to come out, just wait a second. It gives you small advantages throughout the game and if you claim enough small advantages you can put yourself in a position to win. Out of Position My opponent's army is in his third expansion, I have 6 medvacs and a large mass of marine/marauder. What do I do? Drop in his main. This is an attack that takes advantage of your opponent's positioning. Kill a few structures and run away, you save your army from any serious damage and you can decimate a few key structures in seconds with 8 stimmed marauders. Distraction Next, we have the distraction attack. I've got 6 marines loaded into a medivac and I'm going to drop them in my opponents base. This is going to pull his forces into that place. Now I may commence with my main attack against his unprotected expo and for the cheap cost of 400 minerals and 100 gas. As previously discussed, being out of position will kill you. Multi-Pronged Attacks The main way to pull this off with terran is dropships. Starting to see a few repetitions? Drop 4 marauders in one expansion, 8 marines in another, and move your army to his main. He can't respond to all three and you will only need to micro one (probably). Feinged Attack This is a big one, in fact if you learn oneattack, this needs to be it. Basically, this is an attack that lets you put pressure on your opponent so you can expand. Remember how I said you need to have a purpose with your attacks. This is to take an expansion with little risk to said expansion. How often are you getting attacked and the first thing that pops into your mind is "My opponent is EXPANDING RIGHT NOW! I gotta kill it!" No, you are thinking, "I just need to survive this." The point isn't to destroy your enemy, but to pressure him into not even thinking about your expansion. Do not over commit, just don't. In any situation that you're attacking and you begin to lose pull some or all of your forces back. If you have to sacrifice some marines and save the marauders. This is such a mistake that so many of you newer players make. Every single mineral counts, if you can salvage anything please please do so. In all things, have a purpose. Don't just do something to do it. Don't say "Well this guy said this build is really good, and I trust him." Why is the build good? What does it do well? What does it struggle with? Is it adaptable? Thinking on the fly in SC2 is the most important thing you can do. The reason 300 apmers lose to guys with sub 100's is because the 100 guy is thinking more abstractly about the game. Many of you know who TLO is, he is really good because he thinks outside the box, he has a purpose for what he is doing. Finally, I want to leave you with this. The most important thing about attacking is to put pressure on your opponent. If your opponent is pressured he will make mistakes. Pressure gives you the ability to take map control, it gives you the ability to scout effectively, it gives you the ability to expand. Pressure will help you feel safer and force him into a corner. Pressure wins games. This is Beammeup, signing out.Beammeup141 Jun 15
Dec 7 A Comprehensive Look At Terran Micro More Comprehensive Look at terran micro So I was looking on the forum and I noticed that there was only one micro guide and TBH i thought it was a little light so I decided to write up my own guide which goes into more details I think. ToC 1 Introduction 2 The 4 main unit advantages 2.1 Range 2.2 Speed 2.3 Position 2.3.1 High ground vs Low ground 2.3.2 Arcs and Chokes 2.3.3 Army Order 2.4 Targeting 3 Commonly used techniques for micro 3.1 Stutter Step 3.2 Staggering Tanks 3.3 Hellions 3.4 Marine Splits 3.5 Pre-arcing 4 Conclusion 1) Introduction When most people think about micro they think of something small, however in starcraft it is short for micromanagement which is a misnomer for the most part. Micro refers to unit control more specifically relating to increasing their cost efficency when in a battle by using the 4 main unit advantages to help you. Micro can range from something as small as moving a group of units not in combat the the epic marine spread that has wowed many people. 2) The 4 main unit advantages Now when we are talking about micro these are the four main aspects that people seek to use to gain an advantage in combat. The four advantages are Range, Speed, Positioning and Targeting. Positioning is usually the most important one as it is the advantage you are most directly in control of. Now I will explain these advantages into more detail 2.1) Range Range advantage is a very simple advantage to explain on paper as it simply means you can hit your opponents units farther away than they can hit yours. Good examples of this are Bio vs Zerglings, Bio vs Roaches, Bio vs Zealots, Vikings vs Ever other air unit ect. The main way to use this advantage in your favor is to use a technique called the stutter step which is going to be covered later in this post. To counter a range disadvantage you can do three things: keep moving forward or retreat or fake a retreat then turn around when he chases after you. As a terran you usually have the advantage of range on your side with units like viking with 9 range and tanks with a whopping 13 range. 2.2) Speed The speed advantage is also very cut and dry, your units are faster than your opponents units. Examples of this are Reapers vs pretty much every unit and hellions vs pretty much every other units. There are several ways to use this advantage to your favor. If you have a speed and range advantage you can kite your opponents units and take very little damage to your own, however if thats not possible, you can use the speed to run around your opponents army and harass his base and force him to be pinned next to his base until he throws up a ton of static defense. To counter speed disadvantages you will need to leave some units back from your army or have some static defense to protect your base. Terran usually has a speed disadvantage in both matchups.Hipsv55 Dec 7
Jul 25, 2010 Forum Guidelines - Please Read Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Bashiok0 Jul 25, 2010
2h How to deal with storms Hi guys, looking for advice here once again. I got my !@# handed to me by storms on my bio. How does terran deal with storms exactly? This is the replay: https://lotv.spawningtool.com/34219/ The first major engagement i got decimated, was not aware of the HTs at all, saw archons with my scan though. In hindsight it was the worst possible thing i could have done, stutter step into storm lol. I really should have thrown down a ghost academy after the engagement for the emp, and just general shield removal i suppose. Till then though, how to not take crippling dmg from storm pre ghost? Thank you for any advice and tips in advance friends :)Benirons19 2h
2h Need help against cheese and all ins So lately, I have been beating my head trying to bring my MMR up by focusing specifically on my macro. I keep trying to focus on basics like making supply depots, making workers, upgrading and making units. This wins me most of my games if they are macro games. However, I lose just as many games when I get cheesed. This means my MMR goes up and down like a yo yo winning most of my macro games and losing most of my cheesed games and all ins. Occasionally I hold it off, but most of the time I outright lose to it. I realize now that I need help with my build order in order to be cheese proof. However, I also want it to be 2 base all in proof. I go reaper expand in both TvP and TvZ. Reactor expand in TvT. I play Bio in TvP and Mech in TvT/TvZ. I typically go for fast thirds at around the 4 min mark in each MU unless I spot my opponent on one or two bases for too long with my reaper.Raver10 2h
2h The dominant early game Cyclone As Protoss, I gotta say, the Cyclone rush is mighty fearsome. I absolutely must apply my pursuit of an army in the beginning to mitigate the supremacy on the ground that is a Cyclone. While it doesn't matter what units I commit to, just that I have them, a Cyclone rush is all but unstoppable if you expand early. This is where it gets hairy. It doesn't matter if I commit to an army, if they commit some SCV's to repair I am in troubled waters and would need to sit on one base with an absurd amount of cannons to mitigate the possibility. I suggest creating a unit that is biological to fulfill the role of the Cyclone.MortalsWrath1 2h
3d Balancing Will Terran ever be balanced, please i feel like im playing !@#$ing ww2 panzer games or something and the allies always have the advantage....vicVinegar1 3d
3d Zerg OP. no ones talking about it I see zerg doing the same thing on all levels of game play. both in my games and the ones I watch on twitch. Zerg can get instant map control off creep with a few hydra ling bane. they take good trades no matter where they stand, which is really de-validating a lot of strategy for other players. Are we gonna Keep acting like the balance is better then its ever been? its not just about if the numbers show even trades. its about how hard does the other player have to work to take advantage of their races unique strengths. and as it stands its to easy for zerg to bully players with hydra in too many situations. Tell me you haven't been seeing the same thing on ladder. AND ON twitch. its the same every time. ling hydra bane. you don't even see lurkers being used anymore. its like pikachu is stronger than raichu. And i'm not even gonna get into the ultralisk problem for terrans.CaptSchmidt31 3d
3d standard macro TvP 5k mmr (tips and tactics) Hello. I was clueless most of the time how to play TvP since 4.0 patch. Now I feel like I kinda figured it out for myself. It's not like I discovered something new, but now I have a clear plan what to do and how to adjust to whatever protoss does. So I want to share my thoughts. Why I think this post could be useful to you? It's simple: 1) it does work against >5k mmr protoss (I feel like there is more potential than that); 2) it's easy to execute. It does not require much micro or multitasking. How to: I always open with rax - gas -> reaper, marine, reactor, since early gas does not provide any advantages for this build. Scout the most obvious places for proxy then go to protoss base. If you can go to protoss main it's great, but if you cannot it's still fine, because you can presume protoss tech according to what units protoss builds first. If you see 2 adepts it's likely to be a stargate. Adept + stalker may mean robo or twilight and, at last, double stalker means blink. Against stargate (you may skip this one, nothing new here): it is the most powerful way to play PvT in my opinion. I believe that 1-1-1 with WM and a viking is the best respond to that, so try to minimize possible damage from oracles while transitioning into 2 base attack. This is like the most standard TvP and there is nothing to tell about. I want only to point out that while siedging protoss you should pre-split your army and micro very carefully so you don't get FF from WMs and walk out from storms timely. Against everything else: same as against stargate you make 2 WMs, marines, lab on starport -> raven, lab on factory -> tank. I tried liberator first, medivac into marine drop etc. Now I believe that the only unit you have to make in starport early on is a raven. I will explain my point later. Place your first WM so it would intercept stalker/adept, place 2nd near protoss 3rd base to gain info about its timing and possibly delay it a bit. In factory you may build some tanks or skip them. They are not bad overall for an early push, but WMs are preferable. If you feel safe you may skip them. I usually build one just in case, it does not hurt anything really. Land your raxes on tech labs and start producing marauders non-stop. Start reactors on the starport and the factory. Take both gases on your natural, start +1. At 6.00 you get your first medivacs and move out. Take 3rd meanwhile. Since you take a 3rd relatively soon, your eco will allow you to have non-stop 5 rax production, 2-2 upgrades w/o a delay and x3 liberators with range. So you get everything you want, basically. What is the point? As you can see, it's a pretty standard way to play TvP, just with a few little adjustments: 1) we build only a raven early on in starport. Thus, we play very passively at first, but have a sharper timing when we move out. Also mind that observer won't be able to provide information to protoss since we have a raven, so protoss may easily underestimate potential threat of our first attack. 2) widow mine provide information (if not used defensively) and also deny protoss scout. Even the first stalker/adept gets intercepted by WM, so protoss is really blind unless he's got oracles (which may get intercepted by WMs too though). 3) you will be able to send full double drop to protoss main once your 3-4 medivacs pop out. At my level of play even when protoss is able to hold my first attack, this double drop takes them completely off-guard. 4) Raven makes your first attack much stronger. It's great against colossi, it's very helpful against heavy gateway army. Especially it's great for Marauders because of their doubled attack. +1 marauder deals 8 damage to an +1 armored zealot for example. If a zealot is affected by AAM, damage is increased to 14. So you don't need to go fragile marine heavy army comp, since marauders can be really damaging with the help of a raven. I provide a replay here https://lotv.spawningtool.com/36017/ I am not proud of this one, but the point is not to show that i am a decent player or something (that is unfortunately untrue). You can see that I did some terrible mistakes (late 3, 4 gases that leaded to heavily delayed timing, losing 2 WMs for free, not killing 2 probes with the reaper etc), but I still won it with ease. You may say that protoss fell from his overconfidence (I really dunno why 4th this early). It's true, but also mind that he did not have much information too because of the raven. He could pay much more respect to my attack as well as I could execute it better. Even if my first attack was not that successful, I still think that I'd be in a very decent spot. Probably I will add some better replays later.chobo0 3d
3d Proof that david kim was part of the problem He lives in his own world that doesn't connect in any way to the reality of starcraft 2 and it's "balance" https://imgur.com/a/pCvN2 This answers it, this is the thought process of someone who keeps an incredibly unhealthy unit in a game that is dying month by month Either you acknowledge that banelings are OP, disgusting, take no skill to use and take more skill to counter than anything else in the game... or you're just wrong and very likely willfully ignorant The whole post is extremely delusional and shows why he should have left but there are still people with a mentality similar to his on the balance and live game design team, it can be summed up well with an example of a group of people believing that a literal piece of !@#$ smells good, and never, ever asking for anyone else's opinion - actually doing everything in their power to stay in a bubble which is why the best they ever come close to hiring a designer is for the co-op If you look at their hiring page you will see a ton of vacuous pomposity and it's just sad... blizzard has went from a company that made very exceptionally good games in the past to a company basically focused on money instead of passion, so they want the people doing the most replace-able work ever (coding) to be passionate but the people doing balance and game design to chase money... it just doesn't work that waySpaceOrc13 3d
6d Bio and Mech in TvZ I have been playing Mech in TvT/TvZ and Bio in TvP. I know Mech is far worse than Bio in TvP. However, I am curious on how Bio is in TvT and TvZ compared to Mech in those match ups? I keep hearing Bio is worse than Mech in TvZ and is even in TvT? However, is it really? I am curious to hear from players that play Bio or both styles in those MUs.Raver11 6d
Apr 13 I can't beat protoss I can't beat protoss. I am not an amazing player, but my TvT and TvZ are 50-70% win rates on bad days, and 70-90% on good days. However, I my TvP is 25-40%. This means that I'm unable to advance my league mostly due to my inability to compete against protoss. I have watched streamers, pros, and practiced, but I consistently get beat if I can't do damage by the third nexus. I was wondering what the best way to go about this matchup is? What should my mindset be? Is there a certain time I need to have done massive economic damage? I have also dabbled in playing other races as a way to find the weaknesses in them on ladder. But really to no avail. Any thoughts would be helpful. I just haven't been able to find a sweet spot method vs protoss yet.CrusaderKing5 Apr 13
Apr 12 Best upgrades early in campaign? I was wondering what would be the best upgrades for my units in the campaign, and a small explanation would be really helpful. Thanks in advance.Psycho15 Apr 12
Apr 10 First time I ever saw this https://drop.sc/replay/7079914 Start at 12:30. It's plat 4v4, I didn't even play that well...but they played far worse.Torimar0 Apr 10
Apr 9 SC2 is a joke. SC2 is a joke and the LOTV balance team has ruined a great game. WOL was great. Thanks for ruining SC2 guys. Great job. I applaud you.ShiceLite11 Apr 9
Apr 9 Should the Hellbat receive any buffs? You almost never see Hellbats used due to their slow speed and vulnerability to Banelings. Hellions are used for raiding, yes, but you don't see the Hellbat mode that often. Now, I don't play ladder, but would it break things if Hellbats received some sort of buff? I was thinking something like Hellbats having a bonus that cause them to take reduced damage from splash (though a direct hit from a Siege Tank or Baneling would still deal full damage). This would make Banelings a bit less effective, but without removing them as a counter. Yet this would not affect them at all against stuff like Marauders, Stalkers, etc., so I doubt this would be any sort of raiding buff.darkdill3 Apr 9
Apr 6 TvZ Build Order Reaper FE Liberator harass I've been using this build order lately with success. It's a Reaper FE hellions followed by constant Liberator harass. Can confirm it works up to D3. https://youtu.be/1HGSqp0mT0wGreenTea0 Apr 6
Apr 6 Stii the same ... after a long hiatus from the game, i see nothing has changed, terran still has the highest skill cap by a massive margin, and, unless one if as skilled as one of thise 20 yrs old virgins with zits on their faces - yeah, the koreans - forget it! going back to BW, i cant help it wonder - why did players let Blizz get away with such stupid design ?! in BW, for same player, the skill gaps between races is pretty close ...in sc2, its as massive as the grand canyon! its what makes T look OP in the hands of some for-ever-virgin, or look bad in theh ands of normal players! oh well, hello BW remastered old firend! bye byw sc2 shiny garbage!Reinhardt8 Apr 6
Apr 2 battle curiser please fix why do battle cruiser suck so much... they take so long to produce there normal attack sucks.. u wonder why u never see ppl use them very rarelyGoo0 Apr 2
Apr 2 Turret Placement Hi all, thanks in advance for any insight. Basically want to get a poll of where ppl place turrets to defend their bases. I notice a lot of ppl tend to put one in every mineral line, but from my experience (both offensive and defensive), that placement doesn't work. What are your thoughts?SodaPop8 Apr 2
Mar 31 ZvT - late-game (with BCs) http://gggreplays.com/matches/52512 really awesome game - I'm totally exhausted now. :DiBurrowStuff5 Mar 31
Mar 31 Frustrating META Gameplay In all games.. I feel like I am sitting in middle of the ladder mass of Diamonds. Never once I can get over 50% vs any race other than T. Thus pointing, Terran losses are quite high against P and Z. Wheres the damn scorecard for a meta review on what the W/L Ratio vs each in each Ladder Division. I'd like to see on how Blizz can explain this. Meta gameplay styles have drastically changed after major overhauls in units. It has been super frustrating. And please, dont think of saying, GO STUDY THE PROS! (I've watched enough feeds to kill my hours of knowledge)Crisis14 Mar 31
Mar 30 Zealots Does anyone else think Zealots are way to strong for a T1 unit? I know they can be kited but even kiting them, it takes a lot of firepower and micro to kill them. Don't need the haters on here just asking a question :)Skum7 Mar 30
Mar 29 1. FATAL Errors vs Diamond Zerg (LoverMind) https://www.youtube.com/watch?v=iZZNN1s39kA&t=3s My concept is to show you games... I lost! ^^ Those videos are accompanied by a systematic analysis of FATAL errors I made. I think this is a very efficient way to get better at Starcraft 2. Feel free to tell me, if I missed some errors! * 04:26 — I did not rally all my army * 08:52 — I made an orbital, instead of a fortress * 09:39 — I did not scan the bottom-left expansion * 10:19 — I accepted to fight, instead of retreating * 10:19 — I did not attack the bottom-left expansion * 11:27 — I did not hunt the close overlords * 11:55 — I did not attack the locusts * 12:17 — I did not constructed a turret where he (or she) summoned the Nydus worm * 12:50 — I did not morph the hellions into hellbats * 13:00 — I did not constructed a turret where he summoned the second Nydus worm; more generally, I did not construct some turrets not far from my expansions to be alerted in case of new Nydus worms (FATAL!) * 14:20 — I did not support my cyclones with the rest of my army * 18:36 — Why the hell did he surrender ?! (His wife asked him to go to bed ? ^^)Solarius0 Mar 29
Mar 28 TWITCH TODAYS, TWITCH EN LIGNE AUJOURD'HUI! www.twitch.tv/xxjohnson89xx Bonjour, je ferai un live au courant de la journée et régulièrement par la suite. Il y aura éventuellement des ajouts à ma chaîne Twitch, comme caméra, concours etc... Comme je débute j'aurais besoin de vos conseils, encouragement et votre support, afin de me permettre de grandir dans cette grande aventure. Voici mon liens: www.twitch.tv/xxjohnson89xx , je remercie d'avance tout ceux qui vont s'abonné(e)! Hello, I will make a live during the day and regularly thereafter. There will eventually be additions to my channel Twitch, as a camera, contest etc ... As I start I need your advice, encouragement and support, to allow me to grow in this great adventure. Here are my links: www.twitch.tv/xxjohnson89xx , I thank in advance all those who will subscribe (e)! www.twitch.tv/xxjohnson89xxJohnson0 Mar 28
Mar 26 TvP build Hey guys, http://gggreplays.com/matches/46403 What do you think about the terran build? I feel like he should've just skipped vikings and instead get liberator range way faster and liberators. Anything else I should adjust to be solid vs. protoss? (I want to copy the build more or less - maybe add some scouting and stuff) Cheers, iBSiBurrowStuff2 Mar 26
Mar 25 Counter Skytoss What's the best option here? I know vikings out range every Protoss unit (even though Phoenixes would win) but what should I be doing to counter void rays and carriers? When I move away, void rays and carriers are still attacking as they are moving forward. Was my mistake letting them get too close in the first place? I have tried and some how it works in their favor.Shadow9 Mar 25
Mar 25 Mech Vs Protoss Please help, Can someone link me to a few TvsP openings for mech. They seem to always expand before me and have a stalker+ out before I can get 1 cyclone out. mass immortal/stalkers/archon kills me everytime. What is their weakness? They always seem to have higher upgrades on them and I am on top of this with hotkeys. Any Mech advice vs Protoss would be nice.Thunderthigh21 Mar 25
Mar 24 Let's talk about early game TvP and TvZ Please use this post to talk to each other about current frustrations and struggles in the early game and also provide some advice, suggestions, or tactical/strategical tips on how to deal with those difficult situations. (Edited) I want this post to be filled with new and low level players learning from the skilled, and high level players showing how they've overcome (if possible), thanks!KnightWing14 Mar 24
Mar 23 Terran Bio Help, please! Old timer by today's standards, I'm not as quick as 14-18 year old me. I haven't done much in StarCraft 2 other than casual play. That being said I have an old friend that wants to climb in the ladder, for fun mostly. I'm having a terrible time replicating Bio play in Legacy of the Void that I had in Heart of the Swam (most of my StarCraft 2 play time). 1-1-1 is my typical gambit with a Marine / Widow Mine drop in the main or natural. My friend plays a ton of Zerg for the moment. Fits their general approach to most games (throw as much at it and see if it sticks). Myself, I enjoy strategy and running gambits. Risky business is where I have the most fun and dropping an enemy base or humpin' it in open territory is where I have fun. Any sources for good builds or videos pertinent to the current expansion / patch? Any tips or bids for good luck help! Thanks all, GL and HF!Rattlehead4 Mar 23
Mar 23 Awful map pool Who the hell designed these maps? Are these the best that those people could come up with? It isn't that Backwater has an easy third (Zerg favored), it's that Abiogenesis is cancer, and so is Eastwatch. Everywhere a choke with a massive concave on the other side. What happened this season? We lost Ascension to Auir and Abyssal Reef, and we get this crap? I wish I could veto the whole map pool. /end salty rantMrMalfnction3 Mar 23
Mar 22 The RNG for Terran I'm of course talking about the pathing of constructing SCVs. I actually have no problem with SCVs being killable while building things and that you can't control where they go when they build things. It's only a problem when enemies are nearby and then you can cancel if you want to. It sucks losing games because of that once in a while, but that's terran for you. My far bigger concern is that you can't control where SCVs are going when they finish a building. Sure, you can shift-queue other commands, but you can't actually control on which side of the building the SCV comes out. And that is also completely RNG and it is a problem. It is a problem whenever you build something that segments pathing, may that be in a wall, or just next to a cliff or terrain feature that creates a pocket. This means it is a problem every single game, because terrans build a wall every single game, and terrans would want to build depots or turrets or anything near a cliff every single game, but often don't because of this pathing issue. Whenever you do that, you have an at least 25%, but more likely 50% or more chance that your SCV will come out the wrong side and be trapped. Now, if a depot or a production building is part of that path interruption, "all" you lose is some attention, some APM and some production time. At least normally. This is bad enough though. Since it is random you can't plan for it and can't prepare for it and can't train for it and take care of it with mechanics and muscle memory. No matter if the SCV is actually stuck or not, whenever you build anything that segments the pathing, i.e. many times every single game, you have to check, preferably at the exact moment the building finishes, whether your SCV got stuck or not and if it is, take care of it or lose production time or even the SCV. If you have built a turret or an engineering bay at a base corner, you may even have to wait until you have a medivac available and then rescue it. So there we have an RNG attention sink that happens every single game without the opponent doing anything. Every 3-4 games it actually puts you behind, simply because of RNG, with nothing you can do about it. And every once in a while it even costs you games, simply because of RNG, with nothing you can do about it. Considering that removing RNG as much as possible was something developers said they wanted to do even before the game came out, this is an incredibly sad state of affairs. This is a mechanic that has no place in a competitive skill based game. The effect of this is even worse for low level players. Professionals that play several hours every day develop the mechanics to deal with that most of the time, although I still see it being an issue on GM streams, although no other race has to deal with this kind of computer generated monkey wrench and although even pro players could do more exciting things with their APM than babysit workers that do nothing. But low level players don't have the APM and attention to deal with this. And it actually fosters bad habits. Because trapped SCVs are such a prevalent problem, many leave down depots when they shouldn't and lose quite a few games because of that. I would go as far as to say that depots that are down when they shouldn't be is one of the most prevalent reasons for terrans to lose games at low level. So alleviating this problem would be a very good way to improve the performance of low level players without creating a potential balance issue at high level play. The base and unit management is already tedious and APM intensive enough as it is for terran just to be at a basic acceptable level. I don't want any unit buffs or nerfs of other races. All I want is that terran isn't the only race that is put at an RNG disadvantage without the opponent even doing anything. And the solution is so easy. As said above, it is already possible to give SCVs queue commands. SCVs also can pass through buildings already in case one is completely walled in while constructing something. All that is needed is to also allow this passing through buildings to the side they have been queued of their own construction site. When construction nears its end, the SCV moves to the middle, and then from there where it has been queued. If nothing is queued, it behaves as it is now. Thank you for reading, this was a lot of text.imbecile7 Mar 22
Mar 22 I Need a How To on TvT Hey, BNET. Haven't posted in a while. Now I have something to post about. I made Diamond at the beginning of the season, but TvT is my weakest MU by far (TvZ is my best at 57%). I'm at 40% win rate in TvT, down from 50-ish% last season. I thought I was playing TvT correctly (using Vikings to spot for Siege Tanks), then the meta changed and now I feel lost. I open Reactor Cyclones, but have no idea how and when to transition without getting killed in the process, and I've lost every TvT is the last month or so. Really, what I need is a Day9 style breakdown of each phase of the matchup. I open Reaper FE, but what should I look for? The only thing I know is double gas means aggression and no expansion, either 1/1/1 Tank Banshee, or Reactor Cyclones.MrMalfnction10 Mar 22
Mar 21 starting terran hey guys looking for any and all info on opening bio. early mid and late what combos work also what timings and stuff to look out for. all is welcome. thanks all. also how do i post replays aswell?xanax6 Mar 21
Mar 14 What if the Goliath was added? Terran Mech lacks early anti air strength. The Goliath would be better at air than the Thor or cyclone but worse against ground and can be made with reactor. They would cost more than in brood war, and I believe they can be properly balanced and find a place in multiplayer.XelThunder8 Mar 14
Mar 9 In the pipe, 5x5. Hey guys, So I'm sure you've all heard the phrase "in the pipe, 5x5" from the medivac. The first place I heard it was in Alien, the drop ship pilot says it. And in SC1...said by the drop ship pilot. Does anyone know what it means though? I had never really thought about it before, but while I was perusing the internets one day, I stumbled across a discussion about this phrase. Now I had always assumed it just meant something along the lines of; "I hear you loud and clear" which I guess doesn't really fit the context of the phrase in Alien. In terms of SC it fits though, given that the typical response to selecting a unit is something like "wut?" Anyway, my pursuit of the answer to this question on the internet hasn't been very conclusive. A lot of people have been saying something like "in the pipe" refers to the metaphorical line that is drawn from the dropship to the ground, which doesn't really fit the context of Alien nor the games. Or that "the pipe" is the area through which the aircraft is safe from anti-air fire. And the "5x5" part, people have been saying that it means they are in the exact center of both of these metaphorical lines. Now, I know for a fact that "5x5" is a radio response which essentially means "loud and clear" the first five being the best out of five in terms of audibility, and the second meaning the best of five in terms of clarity. So with that in mind, wouldn't "in the pipe" mean something along the lines of "I read you"? This would lead me to believe that "in the pipe, 5x5" would simply mean "I hear you on my radio receiver as clearly and loudly as possible"? I'm sure someone who was in the military, or who is more savvy about radio lingo will LOL at me, but I was just hoping someone could enlighten me on what this phrase means, because as you can probably tell, it has been bothering me. Thanks! Wrathgarr26 Mar 9
Mar 8 Terrans and Korhal? See, There's a main thing that i've noticed about SCII, they've refered to Korhal a LOT, but really the Terrans haven't refered to Earth near at all, besides Stukov in Co-op of course... But, I have a theory... What if the Terrans of the year 2500 and onwards believe that Korhal is their home world? I mean, why not put the homeworld to earth? It's much easier to defend than Korhal, as it doesn't need as much mines and can be replaced with Orbital Defenses, is it because the humans believe that Korhal is their homeworld? They think that's where humans first emerged? Let me know what 'yall think of this! ^-^Amades7 Mar 8
Mar 8 all races all - in in plat - diamond? 9 out 10 games the other guy goes one base something or cheese, is this something common at these leagues?rageMarine3 Mar 8
Mar 7 Widow Mines Widow mines, as everyone knows, only target the first enemy unit that comes into range. Why aren't they outfitted with a toggle feature to disable auto attack? It seems unfair that they can be revealed by any single unit and that they absolutely must attack. Their burrow is so easily countered. Enabling them to select forces that come within range and choose when they attack has a stronger dynamicStarkRaft1 Mar 7
Mar 7 Please do not make me carry How do I post replays?DEVIN2 Mar 7
Mar 6 TvZ mech vs muta I have a question. I am meching terran and I am currently finding it hard to deal with mutas. Every TvZ, I would try assemble a mech force compromise of tanks and hellbats on 2 bases while expanding for a third. Sometimes, the opponent goes muta, and I scouted his spire, I would put up one turrets per natural one for production and start making thors. The point is even if I am making thors, I still cant push and fight the mutas since my opponent will just magic box and kill off my thors and left me with no anti air. Also, before you says that thor still counters muta with magic box, mind you I only have about 2 factory tech lab producing thors while the zergs can make their flock of mutalisk instantly with all of their larvaes, so the mutas can just overwhelm my thors. Also, even if I make enough thors to fight the mutas, when I move out, the thors will just die to roaches and hydras without siege tanks. So yeah, pls give tips on how to counter mutas when playing mech, should I go WMs, liberators?regrevrevgre10 Mar 6
Mar 5 help tvp drop adepts Hi, I'm wondering how to deal vs a 7gates robot full adepts with a warp prisme.Budha1 Mar 5
Mar 5 Analyze my TvZ please https://drop.sc/replay/6650546 I know it's a pain to watch other people's replays, but can someone please analyze my TvZ? I open with a Hellbat/Marine/Banshee push, but I get absolutely annihilated. I know there are certain aspects of my game I could have improved, but I really don't think it would have helped. I just feel like there wasn't much I can do. How in the world am I suppose to feel safe while expanding in this game? Against terran I get dropped and liberators destroy me, against zerg there are ling runbys and lurker burrows ready to destroy an entire base before my mech army can move. Plus I'm used to HotS where once I max on my mech it's GG, but now with vipers and such that's really not the case. tl;dr, I don't understand the mid-game or late-game of this match up.HektorOfTroy5 Mar 5
Mar 5 terran hidden tricks In the lotv tester unit (arcade mode) i found some interesting tricks that terran have with some of the unit like example. Cyclone can use his lock on ability on colossus. Thor can also target colossus with his High impact payload aka big canon on his back. Battle cruiser Tactical Jump aka teleport anywhere on the map ability, can work the same tricks as stalker blink like it can avoid wm shot and zerg viper parasitic bomb. Raven interference matrix (I.M for short) aka the disable Mechanical/Psionic unit, you can disable Mothership cloak with I.M and if carrier send his Interceptor you can used the I.M on him and all his Interceptor go back to the carrier, also you can disable archon with I.M if you didn't have ghost. Ghost can one shot zerg Larva or Egg larva (while its producing unit) with snipe, and you can use EMP on structure like protoss Nexus or Shield battery and Terran orbital command.Nero6 Mar 5
Mar 3 Scout Value Hello Terran Brethren, can we discuss for the sake of all leagues, the importance of scouting early? Basically, most of us use the Reaper FE, however, I've been able to survive against a lot of super early pools or sketchy double gas openers from Protoss with proxy pylons, with an SCV scout off of the first supply depot. I know people value the mining from that early scv, but any-how, I'm improving a lot from scouting with the early SCV. From my opinion, scouting with the reaper is too late for early proxies, because Its easier to identify with an early scv, then follow up with a reaper to double check of possible expansions, or look for the proxy. I'm still wondering though, at which league should scv scouts not be viable anymore? Or is it still a risk to not SCV scout? I am factoring in Innovation vs Scarlett. Innovation never scv scouted in his ro16 vs scarlett for GSL, and that may have been his downfall, a fundamental principle of scouting was neglected in favor of slightly more income, and his scout was to late because speedlings flooded sooner than he could react. So if in Pro level not SCV scouting is devastating, then by my logic it's more devastating in lower levels.Avion12 Mar 3
Mar 3 TvP: 3 rax + blue flame hellion/hellbat I've been using this opening with good results so far in TvP. I start pressure immediately with 3 rax and make two factories behind it and research blue flame and make armory and expand. I never stop making unupgraded marines or hellions entire game. Usually gotta get a raven since opponent goes dt out of desperation.Nydus9 Mar 3
Feb 24 Brainstorming TvZ at the moment. I just realized us Terrans can utilize some form of logistics to contain the Zerg. This is obviously easier said than done. Off of a Reaper FE into reactored hellions then potentially double cyclone follow up with siege tanks (to counter their counter of using roaches to fight hellions), then following up with Bio units on the ground with the siege tanks in the medivacs. Literally the siege tanks can be just in a "pocket" inside the medivacs, and drop the tanks if you clear the LZ. Have you tried to send tanks out inside medivacs yet? It's pretty useful, and because the medivacs cant be hit by lings for surrounds, it is an underused strategy to deliver tanks. ----- A problem I see across all leagues is the tanks being left behind a lot in favor of bio, but I think the tanks should not be used until you push back the zerg with bio units (or hellion/mine/bat if going mech).Avion7 Feb 24
Feb 24 Mech vs Zerg, +1 armor or attack first? Mech vs Zerg, +1 armor or attack first? Early push vs Ling? Early push vs roach?Nydus6 Feb 24