Terran Discussion

Aug 25 The Art of Terran Macro A Detailed Look at Terran's Macro System www.RHgaming.com Now that I'm on break and have some time, I thought I'd go ahead and start writing some words on some realizations I've been having lately, and how it is affecting my game. And that, simply put, is the art of Terran Macro. This will be a long post, because I'm going to go into a detailed look at several aspects that are key to our macro game. If you want a TL:DR, I'll include a form of one, but truth is that defies the point of this post, because there are 100 posts like that already, but few like this. This is designed to make you think about it, to help clarify why all those little help points are important. I don't expect you to get all of this at once, but I'm hoping as you read little light bulbs go off in your brain and it helps your game go to the next level. I will include a table of contents so you can scan and find a part that interests you. Like the name says, this post is designed around the Terran Macro game, but as Protoss's macro is similar in the fact they also have to expand and build more structures, the basic concepts are also probably similar, so it could be that you can take something out of this as well. Also, let me say I am no expert by any means. I am not in the Top 200, and I'm not pro...I am Master's league. But I have gained an understanding about this, and it's helped my game out a ton. In fact, writing this helps me, because putting those words in writing helps solidify these points in my mind as well as yours. I'm still learning, and still make mistakes. But I learn after every one, and my game is growing. So, now let's get into it. Table of Contents: 1: Macro- What it is -1.1 Income -1.2 Output ----1.2.1 Unit Costs ----1.2.2 Example of income vs. output in a build 2: The Macro Game -2.1 What is the Macro Game? -2.2 Early Game Macro: Expanding -2.3 Mid Game Macro ----2.3.1 Production ----2.3.4 Your Third Expo -2.4 Late Game Macro ----2.4.1: 200/200 Unit Armies ----2.4.2: Hit and Run Tactics ----2.4.3: Dealing with Turtlers 3: A look at the Macro of Other Races --3.1: Zerg --3.2: Protoss (- continued)WinterBorn423 Aug 25
Dec 26 Useful Terran Learning Threads Compiled *UPDATED AND REORGANIZED* Mentoring Threads BlackDeath's help thread: http://us.battle.net/sc2/en/forum/topic/3867056868 Official Terran Help Thread: http://us.battle.net/sc2/en/forum/topic/3424903029 How To Terran: http://us.battle.net/sc2/en/forum/topic/1756041415 by MVP BeamMeUp New and Bad at SC2?: http://us.battle.net/sc2/en/forum/topic/374767670 Cheesfactory's Tutoring Thread: http://us.battle.net/sc2/en/forum/topic/3430939869#1 Help Low Level Players Here: http://us.battle.net/sc2/en/forum/topic/1648734077 #1 Masters Terran Q/A by vGYosho: http://us.battle.net/sc2/en/forum/topic/3530365059 Terran Strategy Guides The Art of Terran Macro: http://us.battle.net/sc2/en/forum/topic/1568012513 Now Stickied on the front page! How To Micro: http://us.battle.net/sc2/en/forum/topic/628074091 How To Macro: http://us.battle.net/sc2/en/forum/topic/628074288 How To Attacking: http://us.battle.net/sc2/en/forum/topic/627975769 How To Scouting: http://us.battle.net/sc2/en/forum/topic/627974129 How To Build Orders: http://us.battle.net/sc2/en/forum/topic/627973877 How To: Map Control: http://us.battle.net/sc2/en/forum/topic/628234992 How To: Unit Composition: http://us.battle.net/sc2/en/forum/topic/627975425 How To Advanced: http://us.battle.net/sc2/en/forum/topic/2065787439 Great Guides by BeamMeUp A Comprehensive Look at Terran Micro: http://us.battle.net/sc2/en/forum/topic/2140269929 A nice thread by Hipsv that is also stickied. Hotkeys: Learn 'em, Use 'em, Love 'em: http://us.battle.net/sc2/en/forum/topic/1921983336 Hotkeys training program from Charger Terran and positioning: http://us.battle.net/sc2/en/forum/topic/2016792742 Positioning guide by OTL How to Engineer Your Own Timing Attack: http://us.battle.net/sc2/en/forum/topic/2065777299 Ballertron (Clan RH) tips on timing attacks. Posted by Winterborn. A Detailed Guide to Terran FFA: http://us.battle.net/sc2/en/forum/topic/1648734178 by UnRivaled. To Masters: A Detailed Guide to Cheese: http://us.battle.net/sc2/en/forum/topic/2211722493 by tGPrax Team Liquid SC2 "Liquipedia": http://wiki.teamliquid.net/starcraft2/Main_Page Lots of standard build orders for all races. Other Team Liquid Guides: http://www.teamliquid.net/forum/viewmessage.php?topic_id=251694 Terran Help Me Thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=267242 Nice TvZ build, 16 marines 1-1 drop. http://www.teamliquid.net/forum/viewmessage.php?topic_id=172190 Synystyr's TvP build http://www.teamliquid.net/forum/viewmessage.php?topic_id=280600 High masters Terran guide to macro TvZ. Videos YouTube Casts: http://www.youtube.com/user/HammerSC2 Hammer's Terran Thread http://www.youtube.com/terranspecialistsc2 xiLith's Master's Terran channel http://www.youtube.com/user/ForceSC2strategy ForceSC2 Strategy videos http://us.battle.net/sc2/en/forum/topic/1965992499 Master-level terran player instructional casts. Adebisi's casts and replays: http://www.youtube.com/user/AdebisiStarcraft http://www.youtube.com/user/HD http://www.youtube.com/user/HuskyStarcraft Entertaining shoutcasters Mattness' awesome Top Starcraft strategy casts AND Livestream: http://www.youtube.com/TopStarcraft http://www.livestream.com/topstarcraft2 Master-level halby educates and evaluates his replays. Very amusing: http://www.youtube.com/user/HalbyStarcraft WinterBornRH's livestream: http://www.livestream.com/winterbornrh Dubstep's livestream: http://www.livestream.com/DubstePT Day9: http://day9tv.blip.tv/ Live Streams: http://www.teamliquid.net/video/userstream.php List of active live streams by top tier players. Playing Terran - Video Tutorials: http://us.battle.net/sc2/en/forum/topic/2179709944#1 Ironman compiled links to lots of great videos. Matchup-Specific Guides Yoshi's Pure Air vs Toss guide: http://us.battle.net/sc2/en/forum/topic/3595347297 How to Tan Toss: http://us.battle.net/sc2/en/forum/topic/1127000202 5 ways to beat ling/bling/muta: http://us.battle.net/sc2/en/forum/topic/1772567427 Halby's strats v zerg a TvZ guide: http://us.battle.net/sc2/en/forum/topic/1015371615 InfowYen's TvZ guide: http://us.battle.net/sc2/en/forum/topic/1074087851 MtlGuitarist's TvX guide: http://us.battle.net/sc2/en/forum/topic/2973017469 MtlGuitarist's TvZ guide (google doc): https://docs.google.com/document/pub?id=1BX5gM_d5yin9RpPigbAP3styZvY5kKWxwYkvt6wb9iI MattOverMind's TvP guide: http://us.battle.net/sc2/en/forum/topic/3530356148 Updated 1/11/11BeefMaster81 Dec 26
Jun 15, 2017 How To: Attacking. If you like this thread please leave a comment, thumbs me up, and feel free to visit my other guides. If you have any questions or concerns please ask. How To: Macro. http://us.battle.net/sc2/en/forum/topic/628074288 How To: Micro. http://us.battle.net/sc2/en/forum/topic/628074091 How To: Scouting. http://us.battle.net/sc2/en/forum/topic/627974129 How To: Build Orders. http://us.battle.net/sc2/en/forum/topic/627973877?page=1 How To: Harassment. http://us.battle.net/sc2/en/forum/topic/628254273 How To: Map Control. http://us.battle.net/sc2/en/forum/topic/628234992 How To: Unit Composition. http://us.battle.net/sc2/en/forum/topic/627975425 Alright, what I have been talking about so far are basics, these things will likely (if refined) get you into gold+. Now lets talk about getting into platinum. What we're going to be talking about today is core. In every attack there needs to be a goal. You need to think of why you're attacking, most of the time it's obvious... "I want to kill my opponent" thats great! When you're ready to end the game do that, until that time you need to be thinking about these things. This is going to be very in-depth and it's applicable outside of just terran. Let's get started. Timing Attack Alrighty, first lets explain, a timing attack is an attack that lines up well with an upgrade or something similar. So you're sitting there with your MMM force and you're thinking of attacking, if combat shield is done in 30 seconds WAIT until it finishes and now you've got a TIMING ATTACK ooh sparkly. This is so basic and yet people will tend to ignore this altogether. If you're ready to attack and an upgrade is almost finished, or that thor is about to come out, just wait a second. It gives you small advantages throughout the game and if you claim enough small advantages you can put yourself in a position to win. Out of Position My opponent's army is in his third expansion, I have 6 medvacs and a large mass of marine/marauder. What do I do? Drop in his main. This is an attack that takes advantage of your opponent's positioning. Kill a few structures and run away, you save your army from any serious damage and you can decimate a few key structures in seconds with 8 stimmed marauders. Distraction Next, we have the distraction attack. I've got 6 marines loaded into a medivac and I'm going to drop them in my opponents base. This is going to pull his forces into that place. Now I may commence with my main attack against his unprotected expo and for the cheap cost of 400 minerals and 100 gas. As previously discussed, being out of position will kill you. Multi-Pronged Attacks The main way to pull this off with terran is dropships. Starting to see a few repetitions? Drop 4 marauders in one expansion, 8 marines in another, and move your army to his main. He can't respond to all three and you will only need to micro one (probably). Feinged Attack This is a big one, in fact if you learn oneattack, this needs to be it. Basically, this is an attack that lets you put pressure on your opponent so you can expand. Remember how I said you need to have a purpose with your attacks. This is to take an expansion with little risk to said expansion. How often are you getting attacked and the first thing that pops into your mind is "My opponent is EXPANDING RIGHT NOW! I gotta kill it!" No, you are thinking, "I just need to survive this." The point isn't to destroy your enemy, but to pressure him into not even thinking about your expansion. Do not over commit, just don't. In any situation that you're attacking and you begin to lose pull some or all of your forces back. If you have to sacrifice some marines and save the marauders. This is such a mistake that so many of you newer players make. Every single mineral counts, if you can salvage anything please please do so. In all things, have a purpose. Don't just do something to do it. Don't say "Well this guy said this build is really good, and I trust him." Why is the build good? What does it do well? What does it struggle with? Is it adaptable? Thinking on the fly in SC2 is the most important thing you can do. The reason 300 apmers lose to guys with sub 100's is because the 100 guy is thinking more abstractly about the game. Many of you know who TLO is, he is really good because he thinks outside the box, he has a purpose for what he is doing. Finally, I want to leave you with this. The most important thing about attacking is to put pressure on your opponent. If your opponent is pressured he will make mistakes. Pressure gives you the ability to take map control, it gives you the ability to scout effectively, it gives you the ability to expand. Pressure will help you feel safer and force him into a corner. Pressure wins games. This is Beammeup, signing out.Beammeup141 Jun 15, 2017
Jul 12 A Comprehensive Look At Terran Micro More Comprehensive Look at terran micro So I was looking on the forum and I noticed that there was only one micro guide and TBH i thought it was a little light so I decided to write up my own guide which goes into more details I think. ToC 1 Introduction 2 The 4 main unit advantages 2.1 Range 2.2 Speed 2.3 Position 2.3.1 High ground vs Low ground 2.3.2 Arcs and Chokes 2.3.3 Army Order 2.4 Targeting 3 Commonly used techniques for micro 3.1 Stutter Step 3.2 Staggering Tanks 3.3 Hellions 3.4 Marine Splits 3.5 Pre-arcing 4 Conclusion 1) Introduction When most people think about micro they think of something small, however in starcraft it is short for micromanagement which is a misnomer for the most part. Micro refers to unit control more specifically relating to increasing their cost efficency when in a battle by using the 4 main unit advantages to help you. Micro can range from something as small as moving a group of units not in combat the the epic marine spread that has wowed many people. 2) The 4 main unit advantages Now when we are talking about micro these are the four main aspects that people seek to use to gain an advantage in combat. The four advantages are Range, Speed, Positioning and Targeting. Positioning is usually the most important one as it is the advantage you are most directly in control of. Now I will explain these advantages into more detail 2.1) Range Range advantage is a very simple advantage to explain on paper as it simply means you can hit your opponents units farther away than they can hit yours. Good examples of this are Bio vs Zerglings, Bio vs Roaches, Bio vs Zealots, Vikings vs Ever other air unit ect. The main way to use this advantage in your favor is to use a technique called the stutter step which is going to be covered later in this post. To counter a range disadvantage you can do three things: keep moving forward or retreat or fake a retreat then turn around when he chases after you. As a terran you usually have the advantage of range on your side with units like viking with 9 range and tanks with a whopping 13 range. 2.2) Speed The speed advantage is also very cut and dry, your units are faster than your opponents units. Examples of this are Reapers vs pretty much every unit and hellions vs pretty much every other units. There are several ways to use this advantage to your favor. If you have a speed and range advantage you can kite your opponents units and take very little damage to your own, however if thats not possible, you can use the speed to run around your opponents army and harass his base and force him to be pinned next to his base until he throws up a ton of static defense. To counter speed disadvantages you will need to leave some units back from your army or have some static defense to protect your base. Terran usually has a speed disadvantage in both matchups.Hipsv56 Jul 12
Jul 25, 2010 Forum Guidelines - Please Read Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Bashiok0 Jul 25, 2010
14h TvP ideas Hello. I suggest to share ideas in this topic of how TvP can be played in the new patch and discuss it. I will start with my own. The new cyclone is a nice unit to have, since it's very mobile and deadly for air units like oracles and prisms. But it's a huge investment too, so we really want to make use of it somehow, otherwise we set ourselves far behind. Since we can't allin with the new cyclones, but definitely can threat to initial protoss units with them, I suggest to go early factory and then make a CC. So, we go early gas, rax -> marine -> tech lab, factory, CC. One gas is enough to start cyclone production, thus we don't delay our CC too much. Your first attack is like cyclone + 1-2 marine + possibly an SCV. The point is that marines/SCV provide you vision on high ground, so you are able to lock on protoss units. So, you may get some free kills, you get some info of what protoss is up for, you confuse him with your build etc. I dunno yet if it's a good opener against decent protoss players, but against low protoss player it even may give you a freewin if you kill all his units one-by-one. How to transition? You definitely need to take 2nd gas ASAP. You also need to make at least two tanks + possibly a bunker, since there is a high chance of a counter attack. I think that 3rd CC or +2 rax or +starport are all good options. During your initial attack it may be a good idea to try to sneak into protoss's main with SCV to gain info of his tech. If it's some silly twilight tech, cloak banshee or even drop with upgraded WMs can potentionally kill protoss. So you can transition according to what protoss's choice of tech is.chobo11 14h
1d 3.8 Cyclones are Trash IMO, Cyclones have no place in Terran's arsenal. It's expensive, requires a tech lab, and like the reaper, niche. However, if they were 2 supply / cost less / could be reactored, they'd be completely broken, as in OP. I just don't see the point of them. They die to 2 tank shots, but deal an ungodly amount of damage with lock-on. I beat Mass Tempest on the latest patch and didn't have a moment of fun. They just suck. They're a volatile, glass-cannon type unit, like the banshee. My suggestion is to 1) give them 150 HP 2) make lock-on manual cast. (Nothing like locking on to a marine while your cyclones get slaughtered) and 3) Nerf lock-on to something reasonable, like 200 damage of 10/14/20 seconds.MrMalfnction17 1d
1d TvT meta not looking good. so tanks and vikings only. tanks and vikings only. don't bother with production of anything else what so ever. simply get tanks and vikings only. can't help but feel like this sucks. its like in HotS when the muta's got the quicker healing and the result for ZvZ was GO HAM mutalisk. it was not a fun meta and the fix was angry spore crawlers. what will fix the terran meta that is no fun right now. on a side note if you're having trouble in TvT follow this build order. TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THEN TANK THEN VIKING THENCaptSchmidt6 1d
4d Newbie: Good beginner Mech build Noob here . . . I am interested in a beginner Mech build. I tried this build but it's dated. https://lotv.spawningtool.com/build/50991/ So what do you all recommend.Rich1 4d
5d Mech vs Void Rays or Immortals LOL I was diamond i the last season. I always challenge people to a rematch just to see my abilities. The problem I have is that when re-challenge is, 1 scout = all voids for mech.... I am only a mech player cause I love the play style. Every composition gets destroyed even if I am far ahead..... Yes, i know, switch to bio... Is there not a composition for mech that can deal with voids? let alone immortals. By the time I have 1 ghost up, I dont have enough to cover aa. Mech elites. how do you deal with this if the oppenent knows you are going mech. I will admit, I say it at the beginning of each game to see what I can do. I understand its a strategy and hold your cards closest to you, but whats the fun if you cant reveal your cards and still win.Thunderthigh6 5d
5d def proxy 1 gate with reaper fast exp Hello everyone, Can you help me to find what's the best answer vs a proxy 1 gate. the protoss arrives at 2.54 in your natural.CALLmeMaybe3 5d
Dec 11 Mules gather without waiting in queue? Mules in a 16/16 base do they gather without waiting scvs, and scvs do wait to gather where are 2 scvs +1 mule? I couldn't find it anywhere and some people insist that mules don't wait in queue.karpidis4 Dec 11
Dec 10 State of Tvp new patch So far a day into the new patch, I have watched terran repeatedly get wrecked vs toss. I lost every tvp yesterday, so I decided to watch some streams on twitch to see what new builds are out for terran to help me. I watched special lose most tvp's. Then I saw Ty go 2 and 8 on the ladder today vs protoss, and now I'm watching HeroMarine get trashed in tvp. It probably isn't worth noting but I watched Avilo get trashed too lol. Even Pig says the tempest feels a little strong. Tempests new attack speed and range is the fastest and longest range attack in the game. Every unit from Terran's arsenal can be kited by new tempest. I wont say the tempest is broken but it needs to be looked at. Automatic warp gates? Why does toss need to be made simpler, they are already a strong race. Can i get automatic building attachments as terran? Stalker: now that cyclones are nerfed, stalkers can cause a lot of damage to terran early game. Terran absolutely have to get bunkers now. Combining these small things with the fact toss is already ahead on upgrades and expansions, toss can enter the mid game very powerful now and lategame toss is leaning towards being too powerful. Protoss got unnecessary buffs this patch, while terran got nerfed and now tvp is in a worse state this season than it was last season. Last patch Protoss got chargelot buff, stalker buff, and high templar quality of life changes. Now they get tempest buff, warpgate buff while Terran got nerfed. The widow mine buff is not enough to account for the changes protoss got. Terran has been the underperforming race in tvp for atleast a year, maybe 2. Terran needs to get a real buff. I know it is a little early to call things out, but I already see where this matchup is going.EvoMan28 Dec 10
Dec 4 Why everybody does all in these days? I'm just a plat potato, just wondering why everybody is doing all-in/cheese these days. It is so hard to get better at a build or mid/late game because either terran goes 4 racks all in, protoss... well we all know what protoss does and zerg ling all in Any pointers?rageMarine1 Dec 4
Dec 2 UED Skinset Would anyone else like to see a UED terran skinset? I have always wanted to see what thier units would look like.Zacattack0 Dec 2
Dec 1 Mech vs protoss The revert of cyclone to 3.8 gives much needed anti air to mech pushes, much better than last patch.MakeDepots1 Dec 1
Dec 1 Balance changes for Teraan PLEASE I'm not here to cry about a certain build or anything. TVT: While not broken, cyclone/cyclone is just a dumb battle, no one likes to go through it, and it's boring to watch. Doom drops, while also not broken should be discouraged because it just kills the game. Solution: -Get rid of the stupid bunker upgrade, and replace it with an upgrade for turrets to get concussive shot. If you can't just boost drop ships in because the turret is slowing you, people will think twice about dropping. Also this won't really affect any other match ups in a meaningful way. -get rid of the cyclone, or design it again. It is just a dumb, boring unit that everyone agrees is just stupid. It's expensive and not fun to use. It's just the "I need this unit".iceshardzz22 Dec 1
Dec 1 SC2 is a joke. SC2 is a joke and the LOTV balance team has ruined a great game. WOL was great. Thanks for ruining SC2 guys. Great job. I applaud you.ShiceLite30 Dec 1
Dec 1 TvP Build Order: Cyclone 3CC 5 Rax Lib Ghost First, the build order 14 Depot 15 Gas 16 Rax 19 Reaper 20 Orbital Command 20 CC #2 21 Factory 21 Marine (Tech Lab when done -> swap with factory -> Reactor, marines when done) 22 Depot 23 Gas 24 Cyclone #1 + Mag Field 24 CC #3 (by 3:20) 30 Cyclone #2 35 Cyclone #3 (swap to Reactor Mine) -- Marines, SCVs for a while, 2x gasses at the natural 48 4 Rax (Stim Concussive and Combat Shields when done) 50 Starport #1 (Reactor, Medivacs x4) 53 Supply Depot x2 (at the wall) 5:30 Double Engineering Bay, +1, +1 Starport #2 (Tech Lab, 2x Medivac) -- When Starport is done, get Fusion Core + SP Reactor + SP #2 -- After Fusion Core starts, get Tech Lab on SP #2 for Liberator Range -- Add ghosts as Templar enter the field About positioning: You want Liberators over the Bio ball, Mines within Liberation Zones, and Ghosts near the front line for EMP. Avoid Stimming too much before the battle begins. Force him to engage and take losses or lose a base. Until Tempests, there's not much Protoss can do to take a favorable engagement if you're set up correctly. Ideally, Mines go off on Chargelots. They will kill your Marine Marauder and you can't kite due to Charge. IOW, they force you to engage or pick up. Stalkers want to engage Liberators, so you want your Bio to stop that. Ship Weapons is the preferred Armory upgrade. You will 2 shot Stalkers with +2 and 1 shot HTs with +1 until Shields +1 comes online. Go to 9+ LiberatorsMrMalfnction1 Dec 1
Nov 30 What killed sc2 Widow Mines OP https://www.reddit.com/r/starcraft/comments/334avu/my_rant_about_widow_mines_and_zerg/Overmind45 Nov 30
Nov 29 2 1 1 build against zerg, need pointers what SHOULD i be doing with a 2 1 1 build against zerg assuming they're not doing weird all ins early on. I usually do the standard 2 medivac marine harass straight away to clear up as much creep as possible, but what i dont know is what exactly i should be doing, e.g when to add my third, when to add extra factories and barracks, rough timings to scan for tech. Note, i usually like to play marine, tank, widow mine, mid game to counter the mass lings and bane, any criticism regarding composition and what to do with it in a skirmish would be much appreciated. <3Blood7 Nov 29
Nov 27 New patch made tvp vs disruptor midgame fun Now it's possible to split against disruptors again effectively,i started to enjoy the mu again,now the question is,will tosses abandon them as they become harder and more unreliable to use in favor of colossi/templar tech. Anyways what do you think about the state of the mu right now? Imo this new proxy stargate cheese with tempest is kinda bs,but i think the mu got a lot better for terranSoma4 Nov 27
Nov 24 TvP too hard its too hard. TvP. Protoss can just steam roll everything a terran does with seemingly less skill. that is less attention to perfect build orders or counters or scouting. easy transitions because everything protoss has just works the terran now matter how you combine army deals. protoss are too strong. against the terran atleast. let alone sc2. but that is not for this thread.CaptSchmidt15 Nov 24
Nov 23 SC2 is the most frustrating game I've played This is meant literally, I have played dark souls, diablo 1 on hell difficulty, league of legends, overwatch, I wanna be the boshy etc. and starcraft 2 takes the cake as more frustrating than all of those games combined, in a literal sense It's an intense RTS game where you can lose due to one mistake or oversight It's not because of esports or anything outside of the gameplay... this game's *balance* is exactly, with pin-point precision: why the game is rage inducing and why it's last expansion has been dried out The fact that zerg is allowed to make army units from larva instead of actual buildings gives them god mode, it would already be terribly imbalanced if zerg hatcheries cost 450 but they cost LESS This literally makes zerg able to go for a 3 base, expand cheese and make more units than 2 terran and 1 protoss army combined by 4 minutes, and if you were wondering, there is literally 0 way to defend this cheese unless you SCV scout then go full turtle, allowing the zerg player to continue being on 3 base when you're on 2 base, which is "gg" This is why league of legends is much more popular and fun to play even tho it's been the same for a long time with 0 changes... sure undying rage and revive are imbalanced but you can play around it unless your team is !@#$ and ironically you have more far more control over the outcome of the game It's just depressing to queue up and get matched into a TvT because you know it will be a build order win, if you go for banshee's but your opponent goes for an early attack, that's an auto loss, it's a matchup that is 100% luck based so flash (pro player who quit in early LotV because of poor zerg balance) could lose to someone who is playing the game for the first time in their life Here is the cheese I mentioned: https://lotv.spawningtool.com/33238/ A bit rusty cause I took a break, I'm saying this as if it mattered how you play when ur opponent is literally going for a super expand cheese If blizzard can't fix zerg economy, they have failed before square 1 at creating a balanced RTS gameSpaceOrc31 Nov 23
Nov 20 Liberator or Viking vs Carrier? Just wondering if the liberator might have some value vs interceptors while the vikings can focus down the carriers? Is the liberators air attack ever useful?RaidersRoll8 Nov 20
Nov 20 Are siege tank an obligatory unit ? lately i've been in some situations were i think "man 3-2 siege tanks would have been a BIG difference here". So it comes to question, are siege tank a core unit for almost every terran army ?TheOvermind10 Nov 20
Nov 17 Nukes Can we get some changes to either allow Nukes some relevancy or just remove them? They are basically a non option. There's a lot of tweaks that COULD be made to them, but as is, its a pretty dead tech. I LIKE nukes a lot, but if they're never going to be a real option, just pull them out and open room for other potential options.Geir3 Nov 17
Nov 17 micro is overrated for some reason ppl think that shooting and running with Vikings/corruptors will make a difference agensed 10+ battlecruisers when a guy is a 2 base shut inn yattamoto cannon is a long ranged 1 shot kill you can run and gun but the yatamato cannon still gona waste your anti air and all they have to do is warp jump out the bc that are low on hp and scv repair them not to mention the scan warp jump into main/natural worker line movegilthunder5 Nov 17
Nov 16 Custom Melee Terran Base Upgrade Custom Melee Terran Base UpgradesASENITH2 Nov 16
Nov 16 how do u beat ling bane hydra ?DEVIN7 Nov 16
Nov 15 Protoss is OP as F and its disgusting. https://drop.sc/replay/8942772 i know battle net will tell me 100 things i did wrong. but consider how this protoss was down in supply the entire time. and at one point had double the losses i did. and some DESPITE ME HAVING BATTLE CRUISERS which are suppose to be end game hard hitting super units. lost. i was over him in supply till the very end. this race is disgustingly OP. there is no forgiveness.CaptSchmidt12 Nov 15
Nov 14 Late Game TvP Replay Pack Hi fellow Terrans, So I've decided to post a replay pack consisting of 34 late game TvP replays atm + 9 Diamond late game TvP replays from Miro, all of which have been won. I don't win every single late game TvP, but I do win roughly half of them so I think 50/50 odds are pretty good. I am currently a D3 Terran, but most of my replays were when I was Platinum. My composition usually comprises of bio/lib/ghost or bio/lib/viking/ghost. I figured rather than telling Terrans repeatedly that late game TvP is possible at the lower levels, it would be better just to show them if they are interested in learning how to play macro TvP. Here is a thread I posted recently on how to play late game TvP: https://us.battle.net/forums/en/sc2/topic/20762127757 Here is a recent post that I add more knowledge on how to control these armies based on more late game TvP experience: https://us.battle.net/forums/en/sc2/topic/20763666184?page=3#post-41 The goal for every TvP is to win so if that means you can win with a mid game timing push then that's great. Lately, I've been trying mid game pure Bio pushes and they work well. Sometimes, I win off these mid game pushes, sometimes I lose, but if you're caught on a stalemate where you can't end the game, but you got a lead then transitioning to the late game is highly recommended. Personally, I see no reason why someone with Platinum level mechanics cannot control a late game Bio TvP army. I am now a newly promoted Diamond Terran and I am capable of playing late game TvP Bio without any issues. Most of my replays are when I was in Platinum btw. Someone who is mid-high Diamond would perform even better than me with this knowledge so I think it will work in Diamond too. For Masters/GM Terrans, they certainly have the mechanics to perform late game TvP, but they have significantly better Protoss to contend with and Bronze-Gold players may have issues in having the basic mechanical requirements. Also, for Masters/GM Terrans, it comes down to preference and playstyle if they wish to play late game TvP or they think mid game oriented game play may give them the best chance to win. Here are the replays, I hope they help (From newest to oldest roughly): https://drop.sc/replay/8956476 https://drop.sc/replay/8954744 https://drop.sc/replay/8868739 https://drop.sc/replay/8801697 https://drop.sc/replay/8801686 https://drop.sc/replay/8662911 https://drop.sc/replay/8637646 https://drop.sc/replay/8284216 https://drop.sc/replay/8098171 https://drop.sc/replay/7916510 https://drop.sc/replay/7916508 https://drop.sc/replay/7910209 https://drop.sc/replay/7896243 https://drop.sc/replay/7767833 https://drop.sc/replay/7759299 https://drop.sc/replay/7759298 https://drop.sc/replay/7754354 https://drop.sc/replay/7683822 https://drop.sc/replay/7683802 https://drop.sc/replay/7610091 https://drop.sc/replay/7572917 https://drop.sc/replay/7534733 https://drop.sc/replay/7336863 https://drop.sc/replay/7290114 https://drop.sc/replay/7169180 https://drop.sc/replay/7290135 https://drop.sc/replay/7290138 https://drop.sc/replay/7290141 https://drop.sc/replay/7290150 https://drop.sc/replay/7290154 https://drop.sc/replay/7169168 https://drop.sc/replay/7290158 https://drop.sc/replay/7290171 https://drop.sc/replay/7290173 Miro's Late Game TvP Replays: https://sc2replaystats.com/replay/8748002 https://sc2replaystats.com/replay/8729083 https://sc2replaystats.com/replay/8075812 https://sc2replaystats.com/replay/7877757 https://sc2replaystats.com/replay/7793883 https://sc2replaystats.com/replay/7793835 https://sc2replaystats.com/replay/7586043 https://sc2replaystats.com/replay/7586042 https://sc2replaystats.com/replay/7586025 I'd like to give a shout out to Kilshais who showed me late game TvP is possible. Another shout out to Miro who always told me late game TvP was possible.Raver74 Nov 14
Nov 13 4rax 4mins TvP This is a simple build timing for low level (Platinum) Terran players to beat a Protoss. It is not creative, or revolutionary but, at my level, it works. (3100mmr). It is very simple: Build SCVs, drop a supply depot, 1 refinery and your first barracks. Drop the second barracks as soon as you pay for your Orbital Command (you can hide it behind the mineral line if you want). Then, you open with a Reaper as normal, and scout the enemy base and check for proxies ect. They will likely have a gateway and a cyber core going down, possible a nexus being built. Kill a few probes before the stalker comes out if you can, but don’t worry too much about it. Try not to lose the reaper. Put the Reaper in the middle of the map, on the natural pathing between the bases. Take a watchtower if it will give you vision of this natural pathing. Then you drop 2 more Barracks for a total of 4. You have 1 refinery fully saturated. Put a tech lab on your first rax and research Concussive Shells. Build a Marauder when you can. Your next Rax will have a tech lab as well, and the other 2 Rax will have a reactor on one, and nothing on the other. Research Combat Shield as soon as you have the gas, and then just start pumping units and building Supply Depots. You should be able to constantly produce 1 SCV, 2 Marauders, and 3 marines. Drop MULES and Supply as needed. Push timing is ~4mins. You will be able to expand behind this if need be, but I usually find only 4 stalkers and a Zealot in the enemy base. Sometimes an Oracle will show up in your Mineral Line while you are across the map, so you can rally your reinforcing units to your own mineral line instead of across the map if you think a Stargate is down. And that’s basically it! I lose to Late-Game-Protoss, so I use this as often as I can, it even has saved me from a proxy or two.RaidersRoll1 Nov 13
Nov 9 killing a reactor Doesn't killing a reactor stop reactor production?DEVIN2 Nov 9
Nov 8 no one cares that TvP is busted .CaptSchmidt0 Nov 8
Nov 6 2/1/1 vs 3bases BB Hello,CALLmeMaybe6 Nov 6
Oct 29 Is Ghost viable as Ultra Counter? I see a lot of people complaining that, due to the marauder nerf, ultras are unstoppable against bio. However, David Kim obviously forsaw this, and this is the reason that ghost was given it's new snipe (This is pure speculation but I think that it makes sense). Currently, 3 snipes kill an ultra, and a ghost at full energy can kill one and a quarter ultralisks. There are two questions I want to ask. Firstly, is David Kim correct in ghost being an effective counter to ultralisk? Secondly, in light of this, are terrans correct in saying that they have no late game counter to ultralisk, or zerg in general?TheGreenOne22 Oct 29
Oct 25 What units should go in my bunkers? In each matchup? It seems like marines because they have lower health but against toss it is nice to have the extra range marauders can have when in a bunker, also the AI attacks bunkers first, leaving the people in the bunker the first to die. against Z marines seem the better option against pure lings but then again that leaves marauders in the open. Against blings then marauders should go in the bunkers right? because then when the blings kill the bunker then they also kill the marauders, leaving the marines to deal damage. and against T i have no idea. marines in bunkers prolly because tanks obliderate marines and they need extra protection? Whenever i have reapers (incase i reaper expand or reaper rush) they always go in bunkers, because they need the most protection and range. against any race, should ghosts go in bunkers? When looking at it from this angle, after 3/3 is done it also seems like neosteel frames seems pretty useful, especially after the armour upgrade :DMarkusDaWise13 Oct 25
Oct 24 How to stop Mass Carriers without an army Video tutorial: https://www.youtube.com/watch?v=jNMY23M0vz8lIIlllIlIIl1 Oct 24
Oct 23 Stukov: How to make those large swarms? I am new to Stukov. I have seen players make a sea of units. I am just wowed by those huge number of units. How can I do that. What do I need to do to make an endless sea of units.Rich0 Oct 23
Oct 21 How to fight against storms ? Really they are a pain in the !@#, 2 base protss spammed 6 HT, i tried to stop him before it was to late, he spammed like 12 storms in a row (maybe less jsut a bit of exageration) and i couldnt do anything. I¿m nervous of play Mech against Toss because every protoss now spams inmortal+stalker+zealot. I'm trying to play ghost, but with the mobile observer is seems to difficult to aim well the EMP, so any advice ? I'm a bit frustrated with storms, because they feel so cheese, a game cant go to Late because they spam storms like hell.TheOvermind6 Oct 21
Oct 12 Mass carriers Should u always focus fire them ?or should u go for the interceptors,i have a real hard time vs these retarded units.(ye i know ima low levl player). And should i go viking to counter ? or should u misx a cuple of units ? RegardsMarinezzz3 Oct 12
Oct 12 laddar maps bad for tvz tvp current ladder maps are far to big for terran to be any good as terren is slow and has no real proxy I think having a drop pod research would balance out protosses warp in and zergs insane move speed idea for drop pod : 150m 125gass (requires armory) (requires sight to drop pod units to location and only allows barracks units to be drop poded) functions much like protoss warp in (also might make it possible for toss units to warp in faster , and zerg can have more larva or faster morph rate if terren drop pods is a little op)gilthunder0 Oct 12
Oct 9 siege race doesn't work the siege race doesn't work cause mines have been nerfed. mobility is low even for non siege units. (and dont talk to me about how mobile drops are. your drops have to do dammage in order to count and since macro is 10 times faster in LotV but attacks occur at the same rate of gameplay and micro. medivac drops are now 10 times worse because people are 10 times as prepared for it in the same time intervals we use to enjoy) and so whats left? you have to use 3 different types of siege unit all which are very weak and need protection in their siege mode. which means the army now has to stick together or die. so now its harder to defend or attack multiple fronts with out being picked and pulled apart by having too many choices and not executing them right every time. "just git gud" they'll say. but there comes a time dear ignorant one, when too many moving parts is too much to logically process and understand. and terran hits that point alot quicker than Z and P due to the mobile units being too weak and the siege units being slow AND needing too much back up. being the siege race that it is the Build order diversity is a joke. SC2 is the best RTS available and its still a joke. Terrans have no choices in all 3 match ups while. protoss has like 50. take a hint maybe? maybe this means everything on P works AND gels better than terran? calling it "Terran Whinning" is sooooo far behind us now. Zerg and protoss players, but particularly protoss players. you should know your terran counter parts dont care anymore what you have to say about any of it. been playing sc2 easy mode so long ya'll have lost perspective. terran is broke as sh!t and to justify any change cause innovation or maru are beasts is deplorable.CaptSchmidt6 Oct 9
Oct 8 Call it terran whining if you want but at a certain point when do we terran players get noticed for our humanity. that we dont just mindlessly b!tch. and that we don't want the race to dominate for some hidden favor agenda but rather have had a broken race for the majority of LotV for a large over arcing variety of reasons, that no one type of solution will fix. and blizzard finding "balance" by what the pros are capable of has been poison for the community and its diverse skill sets as a whole?CaptSchmidt3 Oct 8
Oct 6 TvP hot fix allow for tanks to be able to shoot air targets. then it will be ballanced when the protoss whip out 92 carriers that can't be stoppedCaptSchmidt0 Oct 6
Oct 6 TvP-How to play against pheonix-zealots What is the proper response to Protoss playing Phoenix-Zealots into early templars. What are the units to build to counter. What game should I target; mid or late. I feel like it is difficult to punish the mass zealots. The Phoenix can harras my base, keep my army in, and if I try to drop, the Phoenix kills my Medivac. Phoenix also gives the P early warning for my attacks such that he can spend more on tech early on. And the most important is by making mass zealots, he saves a lot of gas which translates to early HT and economy. Which by the time I feel confident to move out, shred my army. I have to wait for a later game Attack which again gives him the breathing room to out-expand mellllllllllll4 Oct 6
Oct 6 FIX TERRAN every race and thier a move BULL !@#$. terran has to seige 3 tyupes of units while being in position ahead of time always is just %^-*ing crap. this race is crap., its impossible to play our build orders are restricted as !@#$. mean while protoss a moves around and can recall if the're death ball isn't in tact. its %^-*ed.CaptSchmidt5 Oct 6
Oct 6 Looking for a help with Bio T.T I'm in a big trouble versus P and Z. I've stopped for a long time and come back recently. I recognize that Bio doesn't work well anymore, and I hate playing Mech. Anyone here can recommend me someone plays Bio Terran as pro-player so I can watch some videos of his and then I'll be able to survive in this current meta. Thanks so much.Innocent2 Oct 6
Oct 5 The incredibly huge ghost Why is the ghost so large? 1.5 head taller than a marine in power armor. Compared to the scv, which is piloted by a human sitting i side, the ghost is taller even if the scv is flying. But weirdest is the small small marine, smaller than the reaper who has no armor to speak of.Hallvar2 Oct 5