Terran Discussion

Aug 25 The Art of Terran Macro A Detailed Look at Terran's Macro System www.RHgaming.com Now that I'm on break and have some time, I thought I'd go ahead and start writing some words on some realizations I've been having lately, and how it is affecting my game. And that, simply put, is the art of Terran Macro. This will be a long post, because I'm going to go into a detailed look at several aspects that are key to our macro game. If you want a TL:DR, I'll include a form of one, but truth is that defies the point of this post, because there are 100 posts like that already, but few like this. This is designed to make you think about it, to help clarify why all those little help points are important. I don't expect you to get all of this at once, but I'm hoping as you read little light bulbs go off in your brain and it helps your game go to the next level. I will include a table of contents so you can scan and find a part that interests you. Like the name says, this post is designed around the Terran Macro game, but as Protoss's macro is similar in the fact they also have to expand and build more structures, the basic concepts are also probably similar, so it could be that you can take something out of this as well. Also, let me say I am no expert by any means. I am not in the Top 200, and I'm not pro...I am Master's league. But I have gained an understanding about this, and it's helped my game out a ton. In fact, writing this helps me, because putting those words in writing helps solidify these points in my mind as well as yours. I'm still learning, and still make mistakes. But I learn after every one, and my game is growing. So, now let's get into it. Table of Contents: 1: Macro- What it is -1.1 Income -1.2 Output ----1.2.1 Unit Costs ----1.2.2 Example of income vs. output in a build 2: The Macro Game -2.1 What is the Macro Game? -2.2 Early Game Macro: Expanding -2.3 Mid Game Macro ----2.3.1 Production ----2.3.4 Your Third Expo -2.4 Late Game Macro ----2.4.1: 200/200 Unit Armies ----2.4.2: Hit and Run Tactics ----2.4.3: Dealing with Turtlers 3: A look at the Macro of Other Races --3.1: Zerg --3.2: Protoss (- continued)WinterBorn423 Aug 25
Dec 26 Useful Terran Learning Threads Compiled *UPDATED AND REORGANIZED* Mentoring Threads BlackDeath's help thread: http://us.battle.net/sc2/en/forum/topic/3867056868 Official Terran Help Thread: http://us.battle.net/sc2/en/forum/topic/3424903029 How To Terran: http://us.battle.net/sc2/en/forum/topic/1756041415 by MVP BeamMeUp New and Bad at SC2?: http://us.battle.net/sc2/en/forum/topic/374767670 Cheesfactory's Tutoring Thread: http://us.battle.net/sc2/en/forum/topic/3430939869#1 Help Low Level Players Here: http://us.battle.net/sc2/en/forum/topic/1648734077 #1 Masters Terran Q/A by vGYosho: http://us.battle.net/sc2/en/forum/topic/3530365059 Terran Strategy Guides The Art of Terran Macro: http://us.battle.net/sc2/en/forum/topic/1568012513 Now Stickied on the front page! How To Micro: http://us.battle.net/sc2/en/forum/topic/628074091 How To Macro: http://us.battle.net/sc2/en/forum/topic/628074288 How To Attacking: http://us.battle.net/sc2/en/forum/topic/627975769 How To Scouting: http://us.battle.net/sc2/en/forum/topic/627974129 How To Build Orders: http://us.battle.net/sc2/en/forum/topic/627973877 How To: Map Control: http://us.battle.net/sc2/en/forum/topic/628234992 How To: Unit Composition: http://us.battle.net/sc2/en/forum/topic/627975425 How To Advanced: http://us.battle.net/sc2/en/forum/topic/2065787439 Great Guides by BeamMeUp A Comprehensive Look at Terran Micro: http://us.battle.net/sc2/en/forum/topic/2140269929 A nice thread by Hipsv that is also stickied. Hotkeys: Learn 'em, Use 'em, Love 'em: http://us.battle.net/sc2/en/forum/topic/1921983336 Hotkeys training program from Charger Terran and positioning: http://us.battle.net/sc2/en/forum/topic/2016792742 Positioning guide by OTL How to Engineer Your Own Timing Attack: http://us.battle.net/sc2/en/forum/topic/2065777299 Ballertron (Clan RH) tips on timing attacks. Posted by Winterborn. A Detailed Guide to Terran FFA: http://us.battle.net/sc2/en/forum/topic/1648734178 by UnRivaled. To Masters: A Detailed Guide to Cheese: http://us.battle.net/sc2/en/forum/topic/2211722493 by tGPrax Team Liquid SC2 "Liquipedia": http://wiki.teamliquid.net/starcraft2/Main_Page Lots of standard build orders for all races. Other Team Liquid Guides: http://www.teamliquid.net/forum/viewmessage.php?topic_id=251694 Terran Help Me Thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=267242 Nice TvZ build, 16 marines 1-1 drop. http://www.teamliquid.net/forum/viewmessage.php?topic_id=172190 Synystyr's TvP build http://www.teamliquid.net/forum/viewmessage.php?topic_id=280600 High masters Terran guide to macro TvZ. Videos YouTube Casts: http://www.youtube.com/user/HammerSC2 Hammer's Terran Thread http://www.youtube.com/terranspecialistsc2 xiLith's Master's Terran channel http://www.youtube.com/user/ForceSC2strategy ForceSC2 Strategy videos http://us.battle.net/sc2/en/forum/topic/1965992499 Master-level terran player instructional casts. Adebisi's casts and replays: http://www.youtube.com/user/AdebisiStarcraft http://www.youtube.com/user/HD http://www.youtube.com/user/HuskyStarcraft Entertaining shoutcasters Mattness' awesome Top Starcraft strategy casts AND Livestream: http://www.youtube.com/TopStarcraft http://www.livestream.com/topstarcraft2 Master-level halby educates and evaluates his replays. Very amusing: http://www.youtube.com/user/HalbyStarcraft WinterBornRH's livestream: http://www.livestream.com/winterbornrh Dubstep's livestream: http://www.livestream.com/DubstePT Day9: http://day9tv.blip.tv/ Live Streams: http://www.teamliquid.net/video/userstream.php List of active live streams by top tier players. Playing Terran - Video Tutorials: http://us.battle.net/sc2/en/forum/topic/2179709944#1 Ironman compiled links to lots of great videos. Matchup-Specific Guides Yoshi's Pure Air vs Toss guide: http://us.battle.net/sc2/en/forum/topic/3595347297 How to Tan Toss: http://us.battle.net/sc2/en/forum/topic/1127000202 5 ways to beat ling/bling/muta: http://us.battle.net/sc2/en/forum/topic/1772567427 Halby's strats v zerg a TvZ guide: http://us.battle.net/sc2/en/forum/topic/1015371615 InfowYen's TvZ guide: http://us.battle.net/sc2/en/forum/topic/1074087851 MtlGuitarist's TvX guide: http://us.battle.net/sc2/en/forum/topic/2973017469 MtlGuitarist's TvZ guide (google doc): https://docs.google.com/document/pub?id=1BX5gM_d5yin9RpPigbAP3styZvY5kKWxwYkvt6wb9iI MattOverMind's TvP guide: http://us.battle.net/sc2/en/forum/topic/3530356148 Updated 1/11/11BeefMaster81 Dec 26
Jun 15, 2017 How To: Attacking. If you like this thread please leave a comment, thumbs me up, and feel free to visit my other guides. If you have any questions or concerns please ask. How To: Macro. http://us.battle.net/sc2/en/forum/topic/628074288 How To: Micro. http://us.battle.net/sc2/en/forum/topic/628074091 How To: Scouting. http://us.battle.net/sc2/en/forum/topic/627974129 How To: Build Orders. http://us.battle.net/sc2/en/forum/topic/627973877?page=1 How To: Harassment. http://us.battle.net/sc2/en/forum/topic/628254273 How To: Map Control. http://us.battle.net/sc2/en/forum/topic/628234992 How To: Unit Composition. http://us.battle.net/sc2/en/forum/topic/627975425 Alright, what I have been talking about so far are basics, these things will likely (if refined) get you into gold+. Now lets talk about getting into platinum. What we're going to be talking about today is core. In every attack there needs to be a goal. You need to think of why you're attacking, most of the time it's obvious... "I want to kill my opponent" thats great! When you're ready to end the game do that, until that time you need to be thinking about these things. This is going to be very in-depth and it's applicable outside of just terran. Let's get started. Timing Attack Alrighty, first lets explain, a timing attack is an attack that lines up well with an upgrade or something similar. So you're sitting there with your MMM force and you're thinking of attacking, if combat shield is done in 30 seconds WAIT until it finishes and now you've got a TIMING ATTACK ooh sparkly. This is so basic and yet people will tend to ignore this altogether. If you're ready to attack and an upgrade is almost finished, or that thor is about to come out, just wait a second. It gives you small advantages throughout the game and if you claim enough small advantages you can put yourself in a position to win. Out of Position My opponent's army is in his third expansion, I have 6 medvacs and a large mass of marine/marauder. What do I do? Drop in his main. This is an attack that takes advantage of your opponent's positioning. Kill a few structures and run away, you save your army from any serious damage and you can decimate a few key structures in seconds with 8 stimmed marauders. Distraction Next, we have the distraction attack. I've got 6 marines loaded into a medivac and I'm going to drop them in my opponents base. This is going to pull his forces into that place. Now I may commence with my main attack against his unprotected expo and for the cheap cost of 400 minerals and 100 gas. As previously discussed, being out of position will kill you. Multi-Pronged Attacks The main way to pull this off with terran is dropships. Starting to see a few repetitions? Drop 4 marauders in one expansion, 8 marines in another, and move your army to his main. He can't respond to all three and you will only need to micro one (probably). Feinged Attack This is a big one, in fact if you learn oneattack, this needs to be it. Basically, this is an attack that lets you put pressure on your opponent so you can expand. Remember how I said you need to have a purpose with your attacks. This is to take an expansion with little risk to said expansion. How often are you getting attacked and the first thing that pops into your mind is "My opponent is EXPANDING RIGHT NOW! I gotta kill it!" No, you are thinking, "I just need to survive this." The point isn't to destroy your enemy, but to pressure him into not even thinking about your expansion. Do not over commit, just don't. In any situation that you're attacking and you begin to lose pull some or all of your forces back. If you have to sacrifice some marines and save the marauders. This is such a mistake that so many of you newer players make. Every single mineral counts, if you can salvage anything please please do so. In all things, have a purpose. Don't just do something to do it. Don't say "Well this guy said this build is really good, and I trust him." Why is the build good? What does it do well? What does it struggle with? Is it adaptable? Thinking on the fly in SC2 is the most important thing you can do. The reason 300 apmers lose to guys with sub 100's is because the 100 guy is thinking more abstractly about the game. Many of you know who TLO is, he is really good because he thinks outside the box, he has a purpose for what he is doing. Finally, I want to leave you with this. The most important thing about attacking is to put pressure on your opponent. If your opponent is pressured he will make mistakes. Pressure gives you the ability to take map control, it gives you the ability to scout effectively, it gives you the ability to expand. Pressure will help you feel safer and force him into a corner. Pressure wins games. This is Beammeup, signing out.Beammeup141 Jun 15, 2017
Jul 12 A Comprehensive Look At Terran Micro More Comprehensive Look at terran micro So I was looking on the forum and I noticed that there was only one micro guide and TBH i thought it was a little light so I decided to write up my own guide which goes into more details I think. ToC 1 Introduction 2 The 4 main unit advantages 2.1 Range 2.2 Speed 2.3 Position 2.3.1 High ground vs Low ground 2.3.2 Arcs and Chokes 2.3.3 Army Order 2.4 Targeting 3 Commonly used techniques for micro 3.1 Stutter Step 3.2 Staggering Tanks 3.3 Hellions 3.4 Marine Splits 3.5 Pre-arcing 4 Conclusion 1) Introduction When most people think about micro they think of something small, however in starcraft it is short for micromanagement which is a misnomer for the most part. Micro refers to unit control more specifically relating to increasing their cost efficency when in a battle by using the 4 main unit advantages to help you. Micro can range from something as small as moving a group of units not in combat the the epic marine spread that has wowed many people. 2) The 4 main unit advantages Now when we are talking about micro these are the four main aspects that people seek to use to gain an advantage in combat. The four advantages are Range, Speed, Positioning and Targeting. Positioning is usually the most important one as it is the advantage you are most directly in control of. Now I will explain these advantages into more detail 2.1) Range Range advantage is a very simple advantage to explain on paper as it simply means you can hit your opponents units farther away than they can hit yours. Good examples of this are Bio vs Zerglings, Bio vs Roaches, Bio vs Zealots, Vikings vs Ever other air unit ect. The main way to use this advantage in your favor is to use a technique called the stutter step which is going to be covered later in this post. To counter a range disadvantage you can do three things: keep moving forward or retreat or fake a retreat then turn around when he chases after you. As a terran you usually have the advantage of range on your side with units like viking with 9 range and tanks with a whopping 13 range. 2.2) Speed The speed advantage is also very cut and dry, your units are faster than your opponents units. Examples of this are Reapers vs pretty much every unit and hellions vs pretty much every other units. There are several ways to use this advantage to your favor. If you have a speed and range advantage you can kite your opponents units and take very little damage to your own, however if thats not possible, you can use the speed to run around your opponents army and harass his base and force him to be pinned next to his base until he throws up a ton of static defense. To counter speed disadvantages you will need to leave some units back from your army or have some static defense to protect your base. Terran usually has a speed disadvantage in both matchups.Hipsv56 Jul 12
Jul 25, 2010 Forum Guidelines - Please Read Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Bashiok0 Jul 25, 2010
2h SC2 is a joke. SC2 is a joke and the LOTV balance team has ruined a great game. WOL was great. Thanks for ruining SC2 guys. Great job. I applaud you.ShiceLite29 2h
10h Liberator or Viking vs Carrier? Just wondering if the liberator might have some value vs interceptors while the vikings can focus down the carriers? Is the liberators air attack ever useful?RaidersRoll3 10h
10h Late Game TvP Replay Pack Hi fellow Terrans, So I've decided to post a replay pack consisting of 29 late game TvP replays atm + 7 Diamond late game TvP replays from Miro, all of which have been won. I don't win every single late game TvP, but I do win roughly half of them so I think 50/50 odds are pretty good. I am currently a P1/D3 Terran fyi. My composition usually comprises of bio/lib/ghost or bio/lib/viking/ghost. I figured rather than telling Terrans repeatedly that late game TvP is possible at the lower levels, it would be better just to show them if they are interested in learning how to play macro TvP. Here is a thread I posted recently on how to play late game TvP: https://us.battle.net/forums/en/sc2/topic/20762127757 Here is a recent post that I add more knowledge on how to control these armies based on more late game TvP experience: https://us.battle.net/forums/en/sc2/topic/20763666184?page=3#post-41 The goal for every TvP is to win so if that means you can win with a mid game timing push then that's great. Lately, I've been trying mid game pure Bio pushes and they work well. Sometimes, I win off these mid game pushes, sometimes I lose, but if you're caught on a stalemate where you can't end the game, but you got a lead then transitioning to the late game is highly recommended. Personally, I see no reason why someone with Platinum level mechanics cannot control a late game Bio TvP army. I am now a newly promoted Diamond Terran and I am capable of playing late game TvP Bio without any issues. Most of my replays are when I was in Platinum btw. Someone who is mid-high Diamond would perform even better than me with this knowledge so I think it will work in Diamond too. For Masters/GM Terrans, they certainly have the mechanics to perform late game TvP, but they have significantly better Protoss to contend with and Bronze-Gold players may have issues in having the basic mechanical requirements. Also, for Masters/GM Terrans, it comes down to preference and playstyle if they wish to play late game TvP or they think mid game oriented game play may give them the best chance to win. Here are the replays, I hope they help (From newest to oldest roughly): https://drop.sc/replay/8662911 https://drop.sc/replay/8637646 https://drop.sc/replay/8284216 https://drop.sc/replay/8098171 https://drop.sc/replay/7916510 https://drop.sc/replay/7916508 https://drop.sc/replay/7910209 https://drop.sc/replay/7896243 https://drop.sc/replay/7767833 https://drop.sc/replay/7759299 https://drop.sc/replay/7759298 https://drop.sc/replay/7754354 https://drop.sc/replay/7683822 https://drop.sc/replay/7683802 https://drop.sc/replay/7610091 https://drop.sc/replay/7572917 https://drop.sc/replay/7534733 https://drop.sc/replay/7336863 https://drop.sc/replay/7290114 https://drop.sc/replay/7169180 https://drop.sc/replay/7290135 https://drop.sc/replay/7290138 https://drop.sc/replay/7290141 https://drop.sc/replay/7290150 https://drop.sc/replay/7290154 https://drop.sc/replay/7169168 https://drop.sc/replay/7290158 https://drop.sc/replay/7290171 https://drop.sc/replay/7290173 Miro's Late Game TvP Replays: https://sc2replaystats.com/replay/8075812 https://sc2replaystats.com/replay/7877757 https://sc2replaystats.com/replay/7793883 https://sc2replaystats.com/replay/7793835 https://sc2replaystats.com/replay/7586043 https://sc2replaystats.com/replay/7586042 https://sc2replaystats.com/replay/7586025 I'd like to give a shout out to Kilshais who showed me late game TvP is possible. Another shout out to Miro who always told me late game TvP was possible.Raver56 10h
2d How to fight against storms ? Really they are a pain in the !@#, 2 base protss spammed 6 HT, i tried to stop him before it was to late, he spammed like 12 storms in a row (maybe less jsut a bit of exageration) and i couldnt do anything. I¿m nervous of play Mech against Toss because every protoss now spams inmortal+stalker+zealot. I'm trying to play ghost, but with the mobile observer is seems to difficult to aim well the EMP, so any advice ? I'm a bit frustrated with storms, because they feel so cheese, a game cant go to Late because they spam storms like hell.TheOvermind3 2d
3d Mass carriers Should u always focus fire them ?or should u go for the interceptors,i have a real hard time vs these retarded units.(ye i know ima low levl player). And should i go viking to counter ? or should u misx a cuple of units ? RegardsMarinezzz3 3d
4d laddar maps bad for tvz tvp current ladder maps are far to big for terran to be any good as terren is slow and has no real proxy I think having a drop pod research would balance out protosses warp in and zergs insane move speed idea for drop pod : 150m 125gass (requires armory) (requires sight to drop pod units to location and only allows barracks units to be drop poded) functions much like protoss warp in (also might make it possible for toss units to warp in faster , and zerg can have more larva or faster morph rate if terren drop pods is a little op)gilthunder0 4d
6d micro is overrated for some reason ppl think that shooting and running with Vikings/corruptors will make a difference agensed 10+ battlecruisers when a guy is a 2 base shut inn yattamoto cannon is a long ranged 1 shot kill you can run and gun but the yatamato cannon still gona waste your anti air and all they have to do is warp jump out the bc that are low on hp and scv repair them not to mention the scan warp jump into main/natural worker line movegilthunder1 6d
Oct 9 siege race doesn't work the siege race doesn't work cause mines have been nerfed. mobility is low even for non siege units. (and dont talk to me about how mobile drops are. your drops have to do dammage in order to count and since macro is 10 times faster in LotV but attacks occur at the same rate of gameplay and micro. medivac drops are now 10 times worse because people are 10 times as prepared for it in the same time intervals we use to enjoy) and so whats left? you have to use 3 different types of siege unit all which are very weak and need protection in their siege mode. which means the army now has to stick together or die. so now its harder to defend or attack multiple fronts with out being picked and pulled apart by having too many choices and not executing them right every time. "just git gud" they'll say. but there comes a time dear ignorant one, when too many moving parts is too much to logically process and understand. and terran hits that point alot quicker than Z and P due to the mobile units being too weak and the siege units being slow AND needing too much back up. being the siege race that it is the Build order diversity is a joke. SC2 is the best RTS available and its still a joke. Terrans have no choices in all 3 match ups while. protoss has like 50. take a hint maybe? maybe this means everything on P works AND gels better than terran? calling it "Terran Whinning" is sooooo far behind us now. Zerg and protoss players, but particularly protoss players. you should know your terran counter parts dont care anymore what you have to say about any of it. been playing sc2 easy mode so long ya'll have lost perspective. terran is broke as sh!t and to justify any change cause innovation or maru are beasts is deplorable.CaptSchmidt6 Oct 9
Oct 8 TvP too hard its too hard. TvP. Protoss can just steam roll everything a terran does with seemingly less skill. that is less attention to perfect build orders or counters or scouting. easy transitions because everything protoss has just works the terran now matter how you combine army deals. protoss are too strong. against the terran atleast. let alone sc2. but that is not for this thread.CaptSchmidt13 Oct 8
Oct 8 Call it terran whining if you want but at a certain point when do we terran players get noticed for our humanity. that we dont just mindlessly b!tch. and that we don't want the race to dominate for some hidden favor agenda but rather have had a broken race for the majority of LotV for a large over arcing variety of reasons, that no one type of solution will fix. and blizzard finding "balance" by what the pros are capable of has been poison for the community and its diverse skill sets as a whole?CaptSchmidt3 Oct 8
Oct 6 TvP hot fix allow for tanks to be able to shoot air targets. then it will be ballanced when the protoss whip out 92 carriers that can't be stoppedCaptSchmidt0 Oct 6
Oct 6 TvP-How to play against pheonix-zealots What is the proper response to Protoss playing Phoenix-Zealots into early templars. What are the units to build to counter. What game should I target; mid or late. I feel like it is difficult to punish the mass zealots. The Phoenix can harras my base, keep my army in, and if I try to drop, the Phoenix kills my Medivac. Phoenix also gives the P early warning for my attacks such that he can spend more on tech early on. And the most important is by making mass zealots, he saves a lot of gas which translates to early HT and economy. Which by the time I feel confident to move out, shred my army. I have to wait for a later game Attack which again gives him the breathing room to out-expand mellllllllllll4 Oct 6
Oct 6 FIX TERRAN every race and thier a move BULL !@#$. terran has to seige 3 tyupes of units while being in position ahead of time always is just %^-*ing crap. this race is crap., its impossible to play our build orders are restricted as !@#$. mean while protoss a moves around and can recall if the're death ball isn't in tact. its %^-*ed.CaptSchmidt5 Oct 6
Oct 6 Looking for a help with Bio T.T I'm in a big trouble versus P and Z. I've stopped for a long time and come back recently. I recognize that Bio doesn't work well anymore, and I hate playing Mech. Anyone here can recommend me someone plays Bio Terran as pro-player so I can watch some videos of his and then I'll be able to survive in this current meta. Thanks so much.Innocent2 Oct 6
Oct 5 The incredibly huge ghost Why is the ghost so large? 1.5 head taller than a marine in power armor. Compared to the scv, which is piloted by a human sitting i side, the ghost is taller even if the scv is flying. But weirdest is the small small marine, smaller than the reaper who has no armor to speak of.Hallvar2 Oct 5
Oct 5 The incredibly huge ghost Why are the ghosts so big? 1.5 head taller than a marine in armor. Even compared to the scv, which a human is sitting inside and piloting, the ghost is taller.Hallvar2 Oct 5
Oct 5 SMALL QUALITY OF LIFE REQUEST there are two upgrades in the game that have the exact same icon, the ghost cloak and the banshee cloak. it be great if they were even slightly different (maybe a different tone of color?) when watching replays, under the production tab or upgrades tab it looks weird, in some scenarios they can even be confused! weird to have two upgrades with the same icon. perfectionist? probably. cheers!Talento1 Oct 5
Oct 4 TvP very hard? I'm trying to learn how to play via the AI and I can't beat Protoss on very hard, I'm using MMM and they are shredding me with zealots, stalkers and archons. Any advice? they seem invinciblePerpetuum6 Oct 4
Oct 2 Nukes Can we get some changes to either allow Nukes some relevancy or just remove them? They are basically a non option. There's a lot of tweaks that COULD be made to them, but as is, its a pretty dead tech. I LIKE nukes a lot, but if they're never going to be a real option, just pull them out and open room for other potential options.Geir2 Oct 2
Oct 2 What to add to my Army? I am an average platinum player, who has gone back to focusing on basics and working to improve my macro game, which has always been weak. I am a big fan of 3/3 marine drop play, and that makes up most of my strategy in game. I have a bit of an issue though. Now that my macro skills are improving, I find myself having a lot of unspent resources that I didn't used to have, and I end up queuing units just to spend the money. My question is, what are some good, versatile terran units I should be adding into my army? I always build marines, siege tanks and medivacs. Are there some other units I should be producing in general?RaidersRoll3 Oct 2
Sep 30 siege tank if blizzard was able to find a way to make using unsieged siege tanks more appealing and yet not be op, would you think its a good idea?Avisuara1 Sep 30
Sep 28 Gender specific units We know that, for example, ghosts are both male and female in Starcraft. So are siege tank teams. But what about other units? Namely I am curious, whether there are female marines in the lore? male Banshee? Medivacs?Aster0 Sep 28
Sep 28 Zerg roach borrowed and moved into my base... Frustrating, wish I can still find the replay file. How to defend against moving burrowed roach that pops out of my main base?? It requires research so there is time to defend. I use the F2 key alot so Raven will just automatically go with my army, and missile turrets can be avoided. (And who builds missile turrets on ramp anways??) I don't have the APM to lower/up supply depots every time my army goes out. Is the answer to this: Get good?? God thats frustrating!!GarenOnly6 Sep 28
Sep 28 Terran vs Zerg: as simple as possible If you are a Terran player who does well vs Zerg, I would like to know if you have one or two particular tips; it doesn’t have to be specific, just looking for some ways to improve my game that I might have over looked.RaidersRoll7 Sep 28
Sep 25 Counter to MAXED upgraded Carriers? Carriers still beat liberators.Shadow7 Sep 25
Sep 25 Creed of Mech I am an player of mech. I serve mech, my factories and my starports. I will always place mech's interests first. I will never esc F12. I will never be out-zerg'ed, out-protoss'ed, or out-bio'ed. I stand ready to eliminate the enemies of mech. I am mech.SeaWhole0 Sep 25
Sep 24 YOLO build out of Bronze!! Follow these YOLO rules and you should get to Silver in no time!! https://drop.sc/replay/8361293 https://drop.sc/replay/8361302 Rule 1: !@#$ tech!! 1 base mass marines! Engineering Bay?? Useless!! You get a piece of metal planetary fortress anyways. Tech labs?? That cost gas, and we all know how painful mining gas is!! The only thing good is reactors. Reactors = good, tech lab = bad Rule 2: 2 base mass Cyclones!! The only thing matters in RTS is power. Power is health * damage. Cyclones are bulky and deal crap ton of damage. If your cheese fails, just build factory and mass up Cyclones. Marines are cheap, they deal high damage = OP Cyclones are more expensive, but they rekt ranged units those scrub enemies throw at you!! Rule 3: Never go over 2 bases. If you are over 3 bases, then just SCV+units ALL IN, don't bother playing macro and find another opponent. Why?? Against a better player, he will just outmacro you. Against a worst player, he will just lose to cheese. Thus, no point of macro. Macro is for losers. How to YOLO?? (SCV Marine all in) Scrub enemy thinks you will build more than 1 supply depot. (Hint: No!) Get 1 SCV, rush supply depot. When the supply depot is 75% done, send 2 SCV to proxy 2 barracks. Keep creating SCV's until you are at 14/21 supply. When the 2 barracks are 75% done or when you have at least 500 minerals, send ALL SCV to the enemy base. When 2 marines spawn, thats when you attack. If the enemy walls off like a chicken, use marines to shoot off any losers who might defy yo cheez. The barracks will keep producing marines until your economy is completely drained. This optimizes your power level to 9001. Enemy worker attacks you?? Use your SCV to block them, this way the marines can rekt those scrubs. Beware of factories, kill helions and reapers, those n00b units used by trash Maru has potential to kite your SCVs and that is sad. Notice in those replay files, the enemy SCOUTED me, but because of my extreme skills, there is no counter. Do not use this against Zerg!! Protoss can use photon cannons so might not work too. (OR SCREW IT CUZ I GOT LIKE ALMOST 50% WIN RATE WITH THIS CHEEZ SO I USE IT ON ALL 3 RACES!) Before the game, you must make up a SOB story to prove you have the APM to talk and rekt enemy. My APM not cool enough so I cannot make up SOB story. Don't forget to BM and tell the enemy "EZ".GarenOnly1 Sep 24
Sep 20 Counter to Mass Hydras Hello, im pretty new to terran and im having trouble vs zerg, specialy vs mass hydras. So far tanks are the best option, but whenever i move to this base, zergs just nydus on my base, o near, and obliterate my base, and my tanks take a long time to come back. Im plat so for sure i must be doing tons of things wrong. Any advice?ShooShooBaby11 Sep 20
Sep 20 TvT preemptive turrets Hey all. I played a TvT last night and my opponent who easily beat me started trash talking me because I "built turrets without scouting." He's a troll and I don't give a rat's a$$ about him, but it did get me thinking. Is it common practice out there to build turrets preemptively in TvT? I do it every single game because the probability is SO HIGH that I will run into drops, banshees, liberators, or all of the above. Thoughts? Is it a waste of minerals? Would it be better if I just kept a squad of marines in the main?MadOx4 Sep 20
Sep 20 Mech vs Void Rays or Immortals LOL I was diamond i the last season. I always challenge people to a rematch just to see my abilities. The problem I have is that when re-challenge is, 1 scout = all voids for mech.... I am only a mech player cause I love the play style. Every composition gets destroyed even if I am far ahead..... Yes, i know, switch to bio... Is there not a composition for mech that can deal with voids? let alone immortals. By the time I have 1 ghost up, I dont have enough to cover aa. Mech elites. how do you deal with this if the oppenent knows you are going mech. I will admit, I say it at the beginning of each game to see what I can do. I understand its a strategy and hold your cards closest to you, but whats the fun if you cant reveal your cards and still win.Thunderthigh3 Sep 20
Sep 19 Terran Balance nerfs At first I was really unhappy about all of the Terran nerfs to armor but at least the carrier got nerfed as well. Carriers effectively received the last stalker buff where they can wreck high armored units. A fully upgraded Carrier will be doing 20DPS to a fully upgraded BC while the BC does 18.75 DPS to the carrier. Thors cannot take on carriers either since their DPS is only 25 vs 28(carrier) where carriers now have the same build time, more HP, equal supply and still more mobility. This DPS gets much worse with each upgrade since the carrier's DPS goes up by 4 for each upgrade. To further illustrate how OP carriers are vs high health units, one carrier vs the mothership leaves the mothership with 2hp (I tested this twice). The mothership takes almost 3 times longer to build, costs a lot more, takes 2 more supply and still gets wrecked by one carrier. Now due to the much lower DPS of carriers vs light units, any cheap units that can shoot up seems to beat carriers (when supply and upgrades are equal). This seems really unintuitive for a skytoss army.Secret1 Sep 19
Sep 19 Offering Coaching Hey guys! Been playing the game again this past week and have been enjoying myself. Figured I’d put the offer out there to start coaching again for those that need it. Battle tag is Furbiford#1235 for those that want to add me.Furbiford2 Sep 19
Sep 13 Balance changes for Teraan PLEASE I'm not here to cry about a certain build or anything. TVT: While not broken, cyclone/cyclone is just a dumb battle, no one likes to go through it, and it's boring to watch. Doom drops, while also not broken should be discouraged because it just kills the game. Solution: -Get rid of the stupid bunker upgrade, and replace it with an upgrade for turrets to get concussive shot. If you can't just boost drop ships in because the turret is slowing you, people will think twice about dropping. Also this won't really affect any other match ups in a meaningful way. -get rid of the cyclone, or design it again. It is just a dumb, boring unit that everyone agrees is just stupid. It's expensive and not fun to use. It's just the "I need this unit".iceshardzz21 Sep 13
Sep 10 What is your advice for my build style? I have not been playing SC2 for a long-long-long time so I'm rusty. Here's my SC2 replay against a Protoss player: https://drop.sc/replay/8376973 I have won this round except I feel like it isn't justified. What I did in-game is what you would expect to see a bronze Terran player would. Then as I made my first scan I quickly noticed my Protoss opponent has build a Stargate and I have made risk going Thor hoping I could counter and get my Detectors just encase my opponent spawns Dark Templars or any invisible units that's deadly to my marines. After that I was thinking building Siege Tanks until my opponent makes his first attack which he was unsuccessful later that attack I pushed through his base, destroy his first & second expansions, and controlled all expansion sites using my detectors to prevent him from building units while surrounding him with my Marines and Thors on other sides. My real question is, what should I do to perfect my build style?Rika0 Sep 10
Sep 10 What to prioritize when macroing? After quitting sc2 for a few years out of the blue I started playing it again and fallen in love. I'm slowly learning the basics. I have a decent grasp of the basics. I have a good opening build and I win a fair chunk of games (in gold/silver). However after maybe the 10 minute mark my Macro goes into freestyle unorganized mode. I don't know what to prioritize, should I have a bunch of bases, more production buildings, get my army to 200 asap, slow down my army production and focus on upgrades? expand and saturate more bases?? I just go nuts and randomly try to do everything without a solid gameplan, I try to spend spend spend which I guess is better than floating minerals. I just don't know what to invest in. When I expand I'm afraid to saturate bases too much because I don't want to have too many scv's etc. This also has a negative impact on my Zerg matchup, seeing as Zergs can easily out expand a terran in a long game.Meegol1 Sep 10
Sep 8 Diamond League Terran I have been playing Terran for 8 years. I have finally made it to Diamond 1v1. I lose every single game now. It is extremely hard to play any matchup. What are the general strategies I should employ for each matchup? Terran has never had very strong late game, but I feel as though late game Zerg is just unkillable.MastrPimpHoe5 Sep 8
Sep 6 how to counter mass ravens in tvt mass ravens to hard to beat in tvt, need helpIIIIIIIII1 Sep 6
Sep 5 storms rek tanks and terran mech storms do good damage against mech which is bs and fact is you can test it on unit test map. dont believe me? i got plenty of proof to show and you can micro bio good and still lose especially if they storm ahead and infront. Fix storms and terranWraith7 Sep 5
Sep 4 How can you hard counter mass carrier? I was playing 2v2 and with a reaper scout I saw i fleet beacon. My partner and I (both terran)Expand/Harrash/Drop. But the turtle like Hell and defend very well. I did Raven,Marine/Medivac with some Viking and Built +30 Turrent in the middle of the map. My friend went bio MMedV.I was 3/3 bio. Protoss ATTACK BOTH OF US WITH +30 TURRETS AND DESTORY US!!! WTF, HOW THE HELL MASS supply of 80 marine+3/3+30turrets+viking+heatseekermissle CAN LOSE!!! SOO EASY!!! Viking Suck Vs carrier, EVen target fire can't deal with the crazy DPS of Carrier. HSM only deplete carrier shield. Marine go crazy with that many interceptor We where 7 base and they where 6 There is a Counter for +20 carrier? and don't say "Don't let then get there" they turtle like hell!Tarrlok39 Sep 4
Sep 4 BC Rush? (Silver) hSloppyMayor3 Sep 4
Sep 4 Golden armada OP? Is there any way to beat the golden armada with Terran? I have tried almost everything. Mass rines, thors, cyclones, BC, Ghost, Vikings, a mix of all of them. What am I missing or is the Golden armada just unstoppable for Terran? I can win with zerg but for the life of me I can't do it with Terran.PsychoticEp6 Sep 4
Aug 29 Reliable mech build against protoss? I'm running something like 13% winrate against them. I've been going mech because it's just easier for me to control and not worry about controlling my army too much. I've gotten a few ghosts out but I'm probably not using them effectively.Demetrivoi6 Aug 29
Aug 29 What the heck can I do vs. Stalker/Immortal? I have been having some good success on the ladder lately and am enjoying the current patch, but am really struggling vs Protoss builds at the moment. It kind of seems that, no matter what I do, Stalkers and Immortals walk through my army (usually MMM and Cyclone or Lib) and then destroy my bases. Does anyone have some suggestions to deal with this? What can I build to hard counter those powerhouse Immortals?RaidersRoll20 Aug 29
Aug 29 Why I am Quitting Starcraft: https://imgur.com/a/1jCrhTAHektorOfTroy6 Aug 29
Aug 27 Proxy Rax/Factory Cloaked Banshee. Who initiated this cheesy build and has all the noobs trying to do it on ladder, it's really annoying.madFortiori0 Aug 27