Terran Discussion

5d The Art of Terran Macro A Detailed Look at Terran's Macro System www.RHgaming.com Now that I'm on break and have some time, I thought I'd go ahead and start writing some words on some realizations I've been having lately, and how it is affecting my game. And that, simply put, is the art of Terran Macro. This will be a long post, because I'm going to go into a detailed look at several aspects that are key to our macro game. If you want a TL:DR, I'll include a form of one, but truth is that defies the point of this post, because there are 100 posts like that already, but few like this. This is designed to make you think about it, to help clarify why all those little help points are important. I don't expect you to get all of this at once, but I'm hoping as you read little light bulbs go off in your brain and it helps your game go to the next level. I will include a table of contents so you can scan and find a part that interests you. Like the name says, this post is designed around the Terran Macro game, but as Protoss's macro is similar in the fact they also have to expand and build more structures, the basic concepts are also probably similar, so it could be that you can take something out of this as well. Also, let me say I am no expert by any means. I am not in the Top 200, and I'm not pro...I am Master's league. But I have gained an understanding about this, and it's helped my game out a ton. In fact, writing this helps me, because putting those words in writing helps solidify these points in my mind as well as yours. I'm still learning, and still make mistakes. But I learn after every one, and my game is growing. So, now let's get into it. Table of Contents: 1: Macro- What it is -1.1 Income -1.2 Output ----1.2.1 Unit Costs ----1.2.2 Example of income vs. output in a build 2: The Macro Game -2.1 What is the Macro Game? -2.2 Early Game Macro: Expanding -2.3 Mid Game Macro ----2.3.1 Production ----2.3.4 Your Third Expo -2.4 Late Game Macro ----2.4.1: 200/200 Unit Armies ----2.4.2: Hit and Run Tactics ----2.4.3: Dealing with Turtlers 3: A look at the Macro of Other Races --3.1: Zerg --3.2: Protoss (- continued)WinterBorn421 5d
May 14, 2014 Useful Terran Learning Threads Compiled *UPDATED AND REORGANIZED* Mentoring Threads BlackDeath's help thread: http://us.battle.net/sc2/en/forum/topic/3867056868 Official Terran Help Thread: http://us.battle.net/sc2/en/forum/topic/3424903029 How To Terran: http://us.battle.net/sc2/en/forum/topic/1756041415 by MVP BeamMeUp New and Bad at SC2?: http://us.battle.net/sc2/en/forum/topic/374767670 Cheesfactory's Tutoring Thread: http://us.battle.net/sc2/en/forum/topic/3430939869#1 Help Low Level Players Here: http://us.battle.net/sc2/en/forum/topic/1648734077 #1 Masters Terran Q/A by vGYosho: http://us.battle.net/sc2/en/forum/topic/3530365059 Terran Strategy Guides The Art of Terran Macro: http://us.battle.net/sc2/en/forum/topic/1568012513 Now Stickied on the front page! How To Micro: http://us.battle.net/sc2/en/forum/topic/628074091 How To Macro: http://us.battle.net/sc2/en/forum/topic/628074288 How To Attacking: http://us.battle.net/sc2/en/forum/topic/627975769 How To Scouting: http://us.battle.net/sc2/en/forum/topic/627974129 How To Build Orders: http://us.battle.net/sc2/en/forum/topic/627973877 How To: Map Control: http://us.battle.net/sc2/en/forum/topic/628234992 How To: Unit Composition: http://us.battle.net/sc2/en/forum/topic/627975425 How To Advanced: http://us.battle.net/sc2/en/forum/topic/2065787439 Great Guides by BeamMeUp A Comprehensive Look at Terran Micro: http://us.battle.net/sc2/en/forum/topic/2140269929 A nice thread by Hipsv that is also stickied. Hotkeys: Learn 'em, Use 'em, Love 'em: http://us.battle.net/sc2/en/forum/topic/1921983336 Hotkeys training program from Charger Terran and positioning: http://us.battle.net/sc2/en/forum/topic/2016792742 Positioning guide by OTL How to Engineer Your Own Timing Attack: http://us.battle.net/sc2/en/forum/topic/2065777299 Ballertron (Clan RH) tips on timing attacks. Posted by Winterborn. A Detailed Guide to Terran FFA: http://us.battle.net/sc2/en/forum/topic/1648734178 by UnRivaled. To Masters: A Detailed Guide to Cheese: http://us.battle.net/sc2/en/forum/topic/2211722493 by tGPrax Team Liquid SC2 "Liquipedia": http://wiki.teamliquid.net/starcraft2/Main_Page Lots of standard build orders for all races. Other Team Liquid Guides: http://www.teamliquid.net/forum/viewmessage.php?topic_id=251694 Terran Help Me Thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=267242 Nice TvZ build, 16 marines 1-1 drop. http://www.teamliquid.net/forum/viewmessage.php?topic_id=172190 Synystyr's TvP build http://www.teamliquid.net/forum/viewmessage.php?topic_id=280600 High masters Terran guide to macro TvZ. Videos YouTube Casts: http://www.youtube.com/user/HammerSC2 Hammer's Terran Thread http://www.youtube.com/terranspecialistsc2 xiLith's Master's Terran channel http://www.youtube.com/user/ForceSC2strategy ForceSC2 Strategy videos http://us.battle.net/sc2/en/forum/topic/1965992499 Master-level terran player instructional casts. Adebisi's casts and replays: http://www.youtube.com/user/AdebisiStarcraft http://www.youtube.com/user/HD http://www.youtube.com/user/HuskyStarcraft Entertaining shoutcasters Mattness' awesome Top Starcraft strategy casts AND Livestream: http://www.youtube.com/TopStarcraft http://www.livestream.com/topstarcraft2 Master-level halby educates and evaluates his replays. Very amusing: http://www.youtube.com/user/HalbyStarcraft WinterBornRH's livestream: http://www.livestream.com/winterbornrh Dubstep's livestream: http://www.livestream.com/DubstePT Day9: http://day9tv.blip.tv/ Live Streams: http://www.teamliquid.net/video/userstream.php List of active live streams by top tier players. Playing Terran - Video Tutorials: http://us.battle.net/sc2/en/forum/topic/2179709944#1 Ironman compiled links to lots of great videos. Matchup-Specific Guides Yoshi's Pure Air vs Toss guide: http://us.battle.net/sc2/en/forum/topic/3595347297 How to Tan Toss: http://us.battle.net/sc2/en/forum/topic/1127000202 5 ways to beat ling/bling/muta: http://us.battle.net/sc2/en/forum/topic/1772567427 Halby's strats v zerg a TvZ guide: http://us.battle.net/sc2/en/forum/topic/1015371615 InfowYen's TvZ guide: http://us.battle.net/sc2/en/forum/topic/1074087851 MtlGuitarist's TvX guide: http://us.battle.net/sc2/en/forum/topic/2973017469 MtlGuitarist's TvZ guide (google doc): https://docs.google.com/document/pub?id=1BX5gM_d5yin9RpPigbAP3styZvY5kKWxwYkvt6wb9iI MattOverMind's TvP guide: http://us.battle.net/sc2/en/forum/topic/3530356148 Updated 1/11/11BeefMaster80 May 14, 2014
Jun 15 How To: Attacking. If you like this thread please leave a comment, thumbs me up, and feel free to visit my other guides. If you have any questions or concerns please ask. How To: Macro. http://us.battle.net/sc2/en/forum/topic/628074288 How To: Micro. http://us.battle.net/sc2/en/forum/topic/628074091 How To: Scouting. http://us.battle.net/sc2/en/forum/topic/627974129 How To: Build Orders. http://us.battle.net/sc2/en/forum/topic/627973877?page=1 How To: Harassment. http://us.battle.net/sc2/en/forum/topic/628254273 How To: Map Control. http://us.battle.net/sc2/en/forum/topic/628234992 How To: Unit Composition. http://us.battle.net/sc2/en/forum/topic/627975425 Alright, what I have been talking about so far are basics, these things will likely (if refined) get you into gold+. Now lets talk about getting into platinum. What we're going to be talking about today is core. In every attack there needs to be a goal. You need to think of why you're attacking, most of the time it's obvious... "I want to kill my opponent" thats great! When you're ready to end the game do that, until that time you need to be thinking about these things. This is going to be very in-depth and it's applicable outside of just terran. Let's get started. Timing Attack Alrighty, first lets explain, a timing attack is an attack that lines up well with an upgrade or something similar. So you're sitting there with your MMM force and you're thinking of attacking, if combat shield is done in 30 seconds WAIT until it finishes and now you've got a TIMING ATTACK ooh sparkly. This is so basic and yet people will tend to ignore this altogether. If you're ready to attack and an upgrade is almost finished, or that thor is about to come out, just wait a second. It gives you small advantages throughout the game and if you claim enough small advantages you can put yourself in a position to win. Out of Position My opponent's army is in his third expansion, I have 6 medvacs and a large mass of marine/marauder. What do I do? Drop in his main. This is an attack that takes advantage of your opponent's positioning. Kill a few structures and run away, you save your army from any serious damage and you can decimate a few key structures in seconds with 8 stimmed marauders. Distraction Next, we have the distraction attack. I've got 6 marines loaded into a medivac and I'm going to drop them in my opponents base. This is going to pull his forces into that place. Now I may commence with my main attack against his unprotected expo and for the cheap cost of 400 minerals and 100 gas. As previously discussed, being out of position will kill you. Multi-Pronged Attacks The main way to pull this off with terran is dropships. Starting to see a few repetitions? Drop 4 marauders in one expansion, 8 marines in another, and move your army to his main. He can't respond to all three and you will only need to micro one (probably). Feinged Attack This is a big one, in fact if you learn oneattack, this needs to be it. Basically, this is an attack that lets you put pressure on your opponent so you can expand. Remember how I said you need to have a purpose with your attacks. This is to take an expansion with little risk to said expansion. How often are you getting attacked and the first thing that pops into your mind is "My opponent is EXPANDING RIGHT NOW! I gotta kill it!" No, you are thinking, "I just need to survive this." The point isn't to destroy your enemy, but to pressure him into not even thinking about your expansion. Do not over commit, just don't. In any situation that you're attacking and you begin to lose pull some or all of your forces back. If you have to sacrifice some marines and save the marauders. This is such a mistake that so many of you newer players make. Every single mineral counts, if you can salvage anything please please do so. In all things, have a purpose. Don't just do something to do it. Don't say "Well this guy said this build is really good, and I trust him." Why is the build good? What does it do well? What does it struggle with? Is it adaptable? Thinking on the fly in SC2 is the most important thing you can do. The reason 300 apmers lose to guys with sub 100's is because the 100 guy is thinking more abstractly about the game. Many of you know who TLO is, he is really good because he thinks outside the box, he has a purpose for what he is doing. Finally, I want to leave you with this. The most important thing about attacking is to put pressure on your opponent. If your opponent is pressured he will make mistakes. Pressure gives you the ability to take map control, it gives you the ability to scout effectively, it gives you the ability to expand. Pressure will help you feel safer and force him into a corner. Pressure wins games. This is Beammeup, signing out.Beammeup141 Jun 15
Dec 27, 2013 A Comprehensive Look At Terran Micro More Comprehensive Look at terran micro So I was looking on the forum and I noticed that there was only one micro guide and TBH i thought it was a little light so I decided to write up my own guide which goes into more details I think. ToC 1 Introduction 2 The 4 main unit advantages 2.1 Range 2.2 Speed 2.3 Position 2.3.1 High ground vs Low ground 2.3.2 Arcs and Chokes 2.3.3 Army Order 2.4 Targeting 3 Commonly used techniques for micro 3.1 Stutter Step 3.2 Staggering Tanks 3.3 Hellions 3.4 Marine Splits 3.5 Pre-arcing 4 Conclusion 1) Introduction When most people think about micro they think of something small, however in starcraft it is short for micromanagement which is a misnomer for the most part. Micro refers to unit control more specifically relating to increasing their cost efficency when in a battle by using the 4 main unit advantages to help you. Micro can range from something as small as moving a group of units not in combat the the epic marine spread that has wowed many people. 2) The 4 main unit advantages Now when we are talking about micro these are the four main aspects that people seek to use to gain an advantage in combat. The four advantages are Range, Speed, Positioning and Targeting. Positioning is usually the most important one as it is the advantage you are most directly in control of. Now I will explain these advantages into more detail 2.1) Range Range advantage is a very simple advantage to explain on paper as it simply means you can hit your opponents units farther away than they can hit yours. Good examples of this are Bio vs Zerglings, Bio vs Roaches, Bio vs Zealots, Vikings vs Ever other air unit ect. The main way to use this advantage in your favor is to use a technique called the stutter step which is going to be covered later in this post. To counter a range disadvantage you can do three things: keep moving forward or retreat or fake a retreat then turn around when he chases after you. As a terran you usually have the advantage of range on your side with units like viking with 9 range and tanks with a whopping 13 range. 2.2) Speed The speed advantage is also very cut and dry, your units are faster than your opponents units. Examples of this are Reapers vs pretty much every unit and hellions vs pretty much every other units. There are several ways to use this advantage to your favor. If you have a speed and range advantage you can kite your opponents units and take very little damage to your own, however if thats not possible, you can use the speed to run around your opponents army and harass his base and force him to be pinned next to his base until he throws up a ton of static defense. To counter speed disadvantages you will need to leave some units back from your army or have some static defense to protect your base. Terran usually has a speed disadvantage in both matchups.Hipsv54 Dec 27, 2013
Jul 25, 2010 Forum Guidelines - Please Read Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Bashiok0 Jul 25, 2010
7h TvT makes me want to uninstall I just don't understand TvT. Every game, I almost always lose. It's by far my weakest matchup, and I ****ing hate playing it. As the title says, I'm considering quitting because of it. I have no idea what I'm doing. How do I attack into Siege Tanks? What's the meta. Hell, how does the MU work? All I know is TvT is a game of Marine/Siege Tank/Viking. I've been opening 2-1-1 in other MUs, and I can't seem to get anything done with it.MrMalfnction6 7h
1d Medics and SCVs Why do medics and SCVs seem to always auto go to the worst spot. IE: SCVs will go outside a perimeter to repair from the attack side (even with nothing on the inside blocking the repair) and Medics also seem to move about 50/50 to the enemy side of the line to heal troops.......they should stay behind the lines and so should the SCVs. Also....when placing a bunker....and you have it open on three sides and 1 little spot against an obstacle where you place it....why do the SCVs 75 percent of the time go to the one place they get stuck...they should leave the building area to the center of the base on that side.....Just curious if Im the only one who notice this, or if its just my style of play....Dragsoni4 1d
2d (GUIDE) How to scout in TvZ Hey guys this is Bombs here! New video is out about Scouting in TvZ, any questions ask below, heres the link: https://www.youtube.com/watch?v=ZmZ4qEbq3y8&feature=youtu.be Also make sure to check my TvZ scouting article, here's the link: https://blog.gamersensei.com/article/game-changing-a-scouting-guide-to-tvz/Bombs1 2d
4d Coming Back Hey guys, Haven't played since 2010 lol, but I let my friends use this account cause. I am looking at the new units and damn... some crazy units for the Terrans. So here are a couple of question: 1. Why build the Thor? (I know it's an old unit, but still want to ask.) Honestly, I would rather invest into other units. When I played in 2010 I NEVER made Thors. They just didn't seem that useful to me. If I want anti-air I would just get the Liberator (if they're swarming) or the Viking. If I want anti-ground siege tanks or even just the MMM would be good enough. Ultralisk? I would just snipe them with a ghost. I mean I guess Thor can be useful against them, but IDK I feel like there are better options. The Thor to me seem less cost effective than what they're worth. I can only see the reason why to get them is to just take out bases FAST and looking back I guess to have a unit that's a little tankier against units similar to ultralisks. Though when I played in 2010 what were the chances of seeing ultralisks? I never really saw those that often... 2. Cyclone seems great! Especially when I read people like to pair them with the hellions. Though when would you guys build them? 3. Battlecruisers: much like the Thor I never really built them cause they just didn't seem that useful to me. I guess the cannon is nice? But the cost is just so much and the build time too. 4. Is there much reason to make the Viking transform? It would be helpful for harassing, but I'm trying to explore a better way to exploit the ability. The damage output to me seems a little low until maybe around 5+ Vikings are grouped together.Xurey3 4d
4d How to make medics follow team? Hi guys, This is really frustrating. I select marines and medics, hit Ctrl+1 to save them into a group. Then send them to attack a certain spot or gather. Well marines take a long walking path to get there, while medics instead fly ahead and get themselves killed since army is far behind. Can't figure out how to make those damn things follow the army. If I click them on a marine, they just pick them up... argg!Chris5 4d
5d Hydralisk So strong after patch every game i lose when they make them How many siege tanks u need ?Marinezzz8 5d
6d Wanting To Main Terran Hello, I am wanting to switch to Terran as my main race, and I am needing help. I am a Masters Zerg, but i just can get terran to click. If some people or a person could offer some helpful tips, coaching or mentoring, that would be fantastic. Here is my information to ad me if you are willing to help me. NeRBiX#1331NRB8 6d
6d Are marines "best" DPS in the game? There is this idiot going around posting in every thread about marines having "best" DPS, and there are imbeciles upvoting his retarded nonsense. So let us speak numbers: Zergling dps: 10 http://wiki.teamliquid.net/starcraft2/Zergling_(Legacy_of_the_Void) cost 25 mineral Marine dps: 9.8 http://wiki.teamliquid.net/starcraft2/Marine_(Legacy_of_the_Void) cost 50 mineral. Now you can only purchase two lings at a time, so for 50 mineral you get 20 dps which is more than double of 9.8 that terran gets. Range factor does it's thing, but a single zergling will kill a single marine if not microed and pair will kill a marine even with micro. That actually puts lings as best dps for the cost. You can upvote/downvote according to your bias, but if you don't have an argument based on actual numbers try to constrain yourself of displaying lack of IQ by posting rubbish. OBS: this is not a QQ about marines, I have no opinion on how much dps they should or should not have, I am just after showing that this forum is filled with ignorant people who don't even care to look up their facts and base their bias on assumptions that have no connection with real game. In my opinion mods should flag such comments as trolling and remove them because the only thing such posters accomplish is making this place cancerous.light23 6d
6d Terran theme 3 I think there are 2 versions of this theme. The part where the violin starts is different in one. I can only find the version with the quite violin start.DolanTrump1 6d
Jul 20 1 Rax FE into Stim Timing How early is it possible to do a stim timing off of a 1 Rax FE? Most of the time, I see pros doing a 2-1-1 16 Marine, 2 Medivac drop around 4:45 to 5:15. I've tried my best and my best timing so far is 5:25 with a few extra Marines at home to defend. I take my gasses at around 2:30. Is that too late? I'm a newbie and I placed in Bronze during Beta.MrMalfnction8 Jul 20
Jul 19 is this a cheese? so i was playing a game TvT and i had some marines,medivacs,and some vikings and out of nowhere my opponent walks a thor, siege tank, and like 15 SCV's into my base and i lose. i was scouting but clearly not well enough. what do you do in this situation? im pretty new to multiplayer and have no idea.seaplusplus4 Jul 19
Jul 19 Looking for tvt build Well im master 2 terran on eu. My worst mu is tvt, the only reason im not gm is tvt... Whatever i tried didnt work and i cant figure out the matchup... Im looking for all in or 2 base allin build. Not the crappy 3 rax marine or proxy reaper or reactor proxy cyclone... A good build. Ty.JohnRambo1 Jul 19
Jul 19 I offer coach. Hello im eli, master 2 on eu. I offer coach on all servers.JohnRambo11 Jul 19
Jul 16 How to turtle I have seen a lot of complaints about turtle Terran and how difficult it is to crack a Terran defense. Okay. How is it done. What have you encountered that is so tough to crack? Or if you are a turtle Terran, what do you do?Rich1 Jul 16
Jul 16 When does 2017 season 3 start? I'm just curious. I apologize if this is already said somewhere but I can't find it anywhere. not even team liquid seasons chart. I'm just thinking of getting back in SC2 so wondering when the next season starts. thanks!SunnySkies1 Jul 16
Jul 16 How to Counter Mass Banelings & Mass Zerglings How do you counter them as a terran player? I'm not talking about 10 ~ 20 banlings and 20 zerlings.. I'm talking about MASSIVE amount. Like 50 ~ 70 banelings and 100 zerlings. I've been playing against my friend (zerg), I can barely play against mass banelings and mass zerglings. All he does is he makes them and traps my units with his zerglings and bust through my army with his banelings. I tried everything to counter. MMM wouldn't work cause he'd trap my army with his zerglings and evaporate them with his banelings instantly. Splitting marines would help against maybe 10 ~ 20 banelings but when he has like 50.. i can't do crap against them. I tried using tanks along MMM too. tanks also wouldn't be effective when he has MASSIVE zerglings and banelings. I tried banshee too, but he would ignore my banshees and go straight into my base. I tried hellions too, but its not effective against 50 banelings. SO... my last strategy that i pulled off was to rush him to prevent mass banelings and zerlings. But he would make bunch of queens to transfuse each other to hold off my rush attack. So at that point, i'm already losing badly. I've been frustrated and stressed... help me pleaseervlSLee52 Jul 16
Jul 15 Starcraft 2: TvZ Greedy Mech Build Order Learn the build here: https://www.youtube.com/watch?v=YT4rTq6NCeY Get the written build here: https://www.reddit.com/r/starcraft/comments/6hbf0p/starcraft_2_tvz_greedy_mech_build_order_bombs/ Any questions write down below!Bombs1 Jul 15
Jul 14 Housing SCVs in the Command Center Iv'e seen other terran players house there SCVs in the Command Center yet I can't find the hot keys to do this operation. Can somebody help me with this? Thanks SteveKarrup1 Jul 14
Jul 4 How do I make my SCV auto repair Like when I play mech I have to constantly press my SCV on the Thor to make it repair is there any way that the SCV know when my mech are damaged and it just repair by it self Srry for my englishMrjellop8 Jul 4
Jul 3 am i too old to play starcraft im 28? am I too old to play starcraft. ive been playing since I was 15 years old. I still love the game but im starting like I should nt be playing because im too old.krisgunkilla42 Jul 3
Jul 2 Viking speed upgrade. I really believe that if Terran gets a buff and you got extra room to spare after you balanced the game out by adding the firebat, the medic, and the melee upgrades for the marines and hydralisks. Then you should add a reasearchable speed upgrade for the vikings that boosts their flight speed by 15%-20%. Once this happens, vikings will be truly gangster.Leveler1 Jul 2
Jul 1 How do I hold this? Seriously, I have no idea how to hold this zergling rush. I had a wall and was repairing it, yet, he still got through. What should I have done? Should I have made a widow mine earlier or something? I knew he was doing this, so I made a bunker at the ramp at my natural. Should I have put it at my main ramp instead. Thanks! Replay: http://ggtracker.com/matches/7103016ruDolph2 Jul 1
Jun 29 Help vs. Viking/Siege Tank Leapfrogging Earlier this afternoon, I played a game where the other Terran kept on leapfrogging with siege tanks and vikings. He'd have like 10+ siege tanks and more than enough vikings to one-shot everything with no marines or medivacs. I tried dropping marines on the siege tanks a few times, but it never really made any success. I then got really frustrated, and I apologize in advance for saying "hacker" at the end as I was extremely tilted. To deal with this, do I just need to do a tech-switch and mass air units or something? Thanks for your help, and here is a replay: http://ggtracker.com/matches/7086440ruDolph7 Jun 29
Jun 27 Train APM/Multitasking Skills FAST Just released the map - Ultimate Multitasker DuskTowers on the arcade It's supposed to simulate intense multiplayer combat and gives you objectives that are specific to crucial dimensions of multitasking/apm skill sets/mechanics. It's supposed to be hard to tax you and help me become better fast and efficiently. Check it out and post your high score xD Original Post https://www.reddit.com/r/starcraft/comments/6jrwqt/train_multitasking_and_apm_skills_as_fast_as/ Check out some of a training session in this vid https://www.youtube.com/watch?v=9I4ngHsdJ1I&feature=youtu.beGrowin1 Jun 27
Jun 24 Micro/macro struggle I always have trouble managing resources and attacking and scouting and i always get stressed and worked up by this.. Is there any improvements that i can do to get better and over this struggle? And during the 20 minute mid games i get lost and confused and don't know where to go next, it's like my brain shuts off.. I might have to add that i have high functioning autism and i'm not very good with pressure situations, is there anyway that i can train my brain to accept these qualities and get better from the pressure?DerCrysis10 Jun 24
Jun 22 Starcraft 2: TvP Bullet Proof Build Order New video is out! Check it out guys! https://www.youtube.com/watch?v=BxAcNOpjLZ0&feature=youtu.beBombs5 Jun 22
Jun 21 I am really bad at this I am a terran main, and I am really bad at everything. Macro, micro, build order, build placement, I am horrible. I am dedicating a huge amount of time over summer vacation to get better at this, so: 1) I am worthless how do I stop doing that 2) How do I improve 3) any chance anyone could help me stop being so stupid my winrate is 2%IPlayGames6 Jun 21
Jun 19 Looking for Terran vs Very Hard AI Terran I'm practicing on the Cloud Kingdom LE map against very hard AI Terran. I'm good up until the mid to late game and then it stomps the @#$% out of me. Does someone have a replay that I can watch. Thank you in advance. pedz pedz11 Jun 19
Jun 10 ignore ignoreJinn1 Jun 10
Jun 8 Do oracles die 1 shot to 1 widow mine? Lmkllllllllllll17 Jun 8
Jun 5 Games with viewers / coaching Hi everyone, Diamond 2 terran here. I know i'm not the best player out there but i just wanted to throw this out there. - I'm a streamer on twitch at twitch.tv/tweetotv and i'm very friendly and open to the public. - The odd time i get a player that comes by and asks questions, and in return i help and give input/feedback. - LIke i said i'm not amazing i'm just a diamond 2, but if anyone out there wants to play matches with me to practise or if they would like me to coach them on what i know, i'm more than happy. - I've also played the other races and have over 1000 wins as random, so i know a bit about all races but i'm best with terran. Thanks! https://www.twitch.tv/tweetotvDefy0 Jun 5
Jun 5 Terran is harder to play well. Is it just me, or is Terran much harder to play effectively than the other races? (mainly low levels.) When I play toss, i am generally plat diamond 2 or 3, same with zerg, and i am ok i think. but when it comes to terran, i am stuck at gold 3. is this just me?elikorn8 Jun 5
Jun 5 what would flying a dropship be like? i decided to go through the hots campaign when i got to the part where kerrigan had destroyed the cannon i started thinking whats the controls like on the ship? how would you fly it? do you just tell it to fly somewhere and it does so?simon1 Jun 5
Jun 3 Warhound I just like the Warhound, but I don't remember why it was removed from the HotS beta. Can someone enlighten me?KSNumedia1 Jun 3
Jun 2 Free coaching from 7pm-9pmest Hey everyone just wanted to let everyone know that I will be doing some free coaching sessions from 7pm-9pm est. If anyone is interested feel free to post here or join me on bnet! Manatee 812Manatee27 Jun 2
May 28 How do you do a tvz? Recentally I switched races from protoss to terran. When I did this i quickly figured out that terran has more weaknesses than toss but more potential to. What are good builds? also specificly i don't know how to hold a zergling rush or baneling bust or even a roach ravenger push. if someone could explain how to use this race against these stragegies. not having much of a problem after 10 minute mark as im pretty good at macrojakehfgd2 May 28
May 27 The max scv's u need as terran Late game how many scv do u need as terran ?Marinezzz9 May 27
May 26 tvz late game isnt reaching potential In tvz late game what is there to do except make mass marine with some support units? The same can be said about tvp and more recently tvt somewhat, but ill be talking about tvz specifically in this post. Mech is way too weak, slow, and generally not fun to play or watch IMO. So I will be talking from a perspective of a bio player wanting more options. Every game, no matter the opener, there is only one mid and late game option: make marines and send them straight down the center of the map. Even when I play much better than my opponent, the other options just feel so weak compared to mass marines straight down the center. I have been experimenting in each iteration of sc2 and havent really found a strong late game option. I thought this problem would be fixed at the latest when LOTV was released, it hasnt happened. The problem lies with the terran late game units, upgrade tech tree, and the way terran macro works late game vs zerg late game. All the terran late game offense units arent what I would call 'power units' like what the marine is. The other terran late game units are way too cumbersome in both macro and micro compared to the zerg units. Lets take a comparison of the z and t late games. Production and upgrades= Firstly, having larva means zerg has ~6 production structures to work with for every hatch and queen combo. And with the way inject work now this macro process is even stronger. Not only this, broodlings and ultras benefit from the same upgrades zerglings and banelings benefit from. If the zerg gets roach hydra, ultras still get the armor upgrade that roaches and hydras get. So upgrades work in favor of teching to higher units. To make matters worse, because zerg macro is larva this means a zerg can make like 10 ultras or broods (before morph) at the same time. So its like the entire zerg tech structure, in addition to being easy to make, also strengthens the late game units as the zerg goes through the game. Terran on the other hand needs to make entirely new structures for each production cycle it wants and needs to get separate upgrades for these units. Almost all of them, save maybe the thor, need an tech upgrade to be useful at all. I dont think I have ever made more than 5 starports in a game over my entire 18k game career. So upper limit for production of late game units terran has is safe to say: 5 for starport and 5 for factory. Im not considering medivacs, vikings, or liberators to be late game. Now ghosts are late game units, but they are not power units. And to make ghosts, a rax needs a tech lab - making production of the all important marine weaker. That is, late game terran is weak in addition to being an entirely different tech track from bio. So you see, teching is significantly harder for a terran force than a zerg force. Not only this, zerg late game units are stronger as I will explain one at a time: Thor= Weak against air units, weak against ground units, all around waste of money really. Worse, doesnt synergize with bio at all save against mass mutas. In which case, the thor only serves to limit zerg muta stacking which IMO is a function that falls way short of its cost. = Tank= With bio, tanks never really reach a number high enough to be really powerful. If this point is reached, broodlords are already on the map. So tanks serve roles as light artillery support on a push or as defense against say a ravager push. Which just means tanks give way for marines to do their job.Jinn24 May 26
May 23 Terran Basics Im new to playing Terran (I normally play zerg) I was just wondering what the basics were to Terran and most importantly when I should be starting upgrades for a bio force.clayn5 May 23
May 22 BC's Yamato Cannon should do splash damage If they did then Cruisers would actually be useful. Thats not asking much because they take so much energy and so long to actually fire.Tyrant25 May 22
May 20 Are Cyclones worthless now? So I've been away from SC2 since WoL and I just picked up HotS and LotV. Looking at all the new units and changes, in the official Blizz documents the Cyclone is listed as being a counter to Immortals. I tried it in the unit tester... and laughably at no point do cyclones beat immortals in any army size for similar mineral/gas cost. I also noticed they removed the lock-on ability except for air and it is no longer auto-cast making it difficult and clunky to the point of useless. Are there any uses for cyclones at this point or are they worthless now?kNoxqUickies9 May 20
May 19 How can I tell with scout? TvP I play Terran and I just have one question... When i get my reaper over to the toss players base and I don't see an expo... hop into his main and they are just finishing MSC.... I can move around a bit and try to steer clear of pylons to not get overcharged down.... but how can I truly tell if this is proxy stargate/orcale... proxy twlight into DT's.... ninja base... proxy robo to bust with immortals.... (or toss is just waiting to pick of my reaper with stalker or MSC then drop 4 gates and go all in).... There are too many options for me to know what they are doing.... then I have to drop a scan to see but that is pure luck if I actually see compisition... best bet is i can see if they have taken expo or not... and if not i have to bunker up and hold... in which case it could have been a ninja base they went and I'm screwing myself... but even if it wasn't ninja base their compositions are too strong to hold even with 3+ bunkers filled with marines and mines placed.... any help with determining what toss is doing??? I certainly need it in every game I play because I can't figure out what I have to defend against.....PyroBladeOne6 May 19
May 18 Starcraft 2: How to Split New video about How to split with theory and also exercises to improve your splitting! Also, make sure to follow my daily stream at www.twitch.tv/bombscoach, have been streaming there in a daily basis https://www.youtube.com/watch?v=wie9sCV3IkcBombs1 May 18
May 16 Terran the back handed race Why is there no late game potential for Terran vs. Protoss and Zerg? And why do cheeses that are unstoppable still persisting in this game? The game has changed so much to the point that you have to play a very 1 dimensional style and still have to be perfect with your early scouts for some of the most ridiculous stuff in this game. Like Ravager Rushes for Instance? http://drop.sc/replay/4834907 Also Swarmhosts are a huge problem and need a rework. _________ In Heart of the Swarm it was possible to go late game vs. any race and win if you controlled your units well enough as a mech player. People choose to handicap early by playing mech or play bio and be aggressive early. Making multiple ways to play in HotS. But a build that would normally of killed a player in HotS still keeps them going in LotV as a protoss player as long as they have 3 chronos on nexus. The fact that Terran units can't stand up to protoss units blows my mind with the new ability of the immortal and addition of the adept since they counter hellions and hellbats outright. http://drop.sc/replay/4834913 Room for improvement: 1. If immortal is EMP'd They should lose thier +100 HP Bonus Shields. They never had bonuses when EMP'd in HotS and that was with mech being rather tricky to play in HotS. This would help the match up a bit. 2. Adepts are way to powerful vs. both hellbats and hellions. The fact that during the large engagement they can shade in large numbers ontop of Seige Tanks makes it a bit easy for the protoss when the main fight happens when tanks splash each other. (Honestly don't know how to approach this, but can you make the adept not completely outright destroy mech units some how?) 3. Carriers are a HUGE problem. Primarily because of the interceptor buff and the liberator nerf. You can't kill the interceptors anymore with libs and when you do manage with other units like widowmines they get replenished instantly for a cheap price. (Revert back or something?) Just my 2 cents on How to help the matchup. I literally strive to play out of the boundries of the meta everyday and I know these units are critical points and a problem. GL and thanks for the consideration in these changes. (Please Immortal for Sure! It is the primary issue and ghost used to be the counter.) >.<RuFF5 May 16
May 14 How To Never Get Supply Blocked as Terran New videos is out! Definitely gonna help you a lot, check it below: https://www.youtube.com/watch?v=yvkAf4IxliwBombs1 May 14