Protoss Discussion

Apr 11, 2016 PvP help I just recently started getting back into starcraft. I stopped playing regularly right before they nerfed the mothership core. Is there any safe pvp expand opening anymore? I feel like every pvp I play is just a 1 base all in cheese and I am having a lot of difficulty stopping it so if anyone could give me any advice I would appreciate it.Lemonparty1 Apr 11, 2016
Apr 10, 2016 patch for toss chronoboost Currently you can only use a maximum of 4 chronoboosts. Even if you have 7 or 10 nexus'es you can only use 4 chronoboosts. Terran has infinite mules as long as you have energy. Zerg can build as many queens as they want. Zergs hatcheries spawn up to 5 or 6 larva. This is not fair for protoss. Blizzard please patch this so I can use as many chronoboosts as there are nexus'es.monster10 Apr 10, 2016
Apr 9, 2016 Ideas for balance and a newer metagame SSSSOOOO.....weird idea, I'm a bit drunk so let me know if I'm being crazy. All ideas after 1 are only relevant if the first idea is implemented. 1. Remove photon overcharge entirely, or at least, if you can't do that, then have to do have it do a quarter of its current damage applied equally in a small area, like every enemy in the area takes full damage, while slightly reducing the range of PO. 2. To make up for the above change, increase maximum of Mothership Cores to 2, 3 once you have a fleet beacon. 3. If the above ideas are implemented, give the Mothership core a speed boost of 0.25 so that, since you have multiple cores, at least one can be used for mild harassment while keeping the defense.....adequate, against early pressure. And 4. At the Fleet Beacon, you can get a very expensive upgrade (minimum 750 Min, 750 Gas, 150 Seconds to research) to allow you to get a second full mothership on the battlefield. I think that these changes may allow protoss the ability to attack and defend earlier on, and at the same time, Something that I'm not sure can be done with the highest non professional player now, but I suck a bit already, so I'm not totally sure........ Once again, I'm a bit drunk, feel free to let me know if it's me or the booze talking hereHammnet0 Apr 9, 2016
Apr 8, 2016 [Guide] PvT: Abusing Blink On Frozen Temple Video guide can be found here: https://www.youtube.com/watch?v=xako5nojntY I've played this build on Frozen Temple a bunch of times against Terran, and it feels pretty broken thanks to the way that the main ramp is designed. It's an all-in that can definitely work on other maps, but Frozen Temple really caters to it. You can find the replay for this game on GGTracker: • http://ggtracker.com/matches/6564258 The build order used in the video is as follows: • 14 Pylon • 16 Gate • 17 Gas (Mine w/ 2 Probes Initially) • 18 Gas (Mine w/ 2 Probes Initially) • 19 Gate • 20 Cybernetics Core • 21 Pylon • @100% Cybernetics Core: Mothership Core (Chrono), 2x Adept, Warpgate Research • 29 Proxy Pylon • @100% Mothership Core: Swap Chrono Onto Warpgate Research • @100% Adepts: 2x Adept, Twilight Council (Proxy) • @100% Adepts: 2x Adept, Closer Proxy Pylon • @100% Twilight Council: Blink (Chrono) • @300 Minerals: 2x Gateway (Proxy) • @150 Minerals: Forge (Optional) • @100% Forge: Cannon (Optional) • @100% Warpgate: 4x Stalker, Start Attacking! There are a bunch of other Blink Stalker all-ins that you can also abuse on this map. For example, the one that I use in this video: https://youtu.be/CfCXSGxhRnY Try them both out and see which one you prefer. I think both have advantages and disadvantages compared to one another.Sated0 Apr 8, 2016
Apr 8, 2016 [Guide] PvZ: DT Drop Into CIA Timing Video guide can be found here: https://youtu.be/pomQBUg9M40 This is a build that I've been using with a lot of success in PvZ. You open with a Dark Templar drop that aims to snipe the Zerg player's third base, before transitioning into a strong Chargelot/Immortal/Archon timing that hits before they can fully recover. It's also a natural counter to a lot of the Zerg shenanigans that can happen pre-Lair from three bases, something that I know a lot of Protoss players are having problems with right now. I have several replays available to go along with this guide, and you can find them over on GGTracker: • http://ggtracker.com/matches/6579856 • http://ggtracker.com/matches/6579857 • http://ggtracker.com/matches/6579884 • http://ggtracker.com/matches/6579885 • http://ggtracker.com/matches/6579886 • http://ggtracker.com/matches/6579887 • http://ggtracker.com/matches/6579888 The build order is as follows: • 14 Pylon • 16 Gate • 17 Gas • 20 Nexus • 20 Zealot (Optional) • 22 Cybernetics Core • 23 Gas • 24 Pylon (Hidden!) • @100% Cybernetics Core: Mothership Core, Stalker, Warpgate • @150/100: Twilight Council • @100% Stalker: Second Stalker • @200/100: Robotics Facility • @150/150: Dark Shrine • @450 Minerals: 3x Gateway • @150 Minerals: 2x Gas • @100% Robotics Facility: Warp Prism • @~5:00: 4x Dark Templar Warp-In At Zerg Base • @400 Minerals: Nexus • @250/100: Immortal • @200/200: Charge • Then add 4 Zealots, and go up to 10 Gateways. • Go up to 3 Immortals and push out for the attack! • Constantly rally Observers! Finally, shout-out to NaNiwa for giving me the basis from which I developed this build. The first time I saw a Dark Templar drop like this one was when NaNiwa used a similar opening vs. Elazer in the Basetrade TV Ting Tournament, and I've been using it ever since!Sated0 Apr 8, 2016
Apr 8, 2016 Going stalker colossus Is practicing stalker colossus unit composition worth it right now? PvT: I feel it is fine vs terran. I usually add in phoenix early for drops. PvZ: I feel it will die to a zerg. Zerg has lots of ways of dealing with this composition. I imagine a good roach ravager timing would win, and lurkers also work. I don't think this is good vs ultra+ling. PvP: It dies to disruptors. I'm not really good at protoss, so I can't judge how right/wrong I am. I really like this composition, and I don't like the zealot immortal archon composition, but I think that stalker colossus is just always worse than zealot immortal archon unless you are facing terran. Also, if you face mech (tank hellbat viking), is zealot immortal archon better? I don't really mind this composition when facing mech.hurdler12 Apr 8, 2016
Apr 7, 2016 PvP Warp Prism Micro. Game from yesterday I did 4 gate added robo since he had sentrys at the ramp.https://www.youtube.com/watch?v=2MKquNN6O6M&nohtml5=FalseSadProtoss0 Apr 7, 2016
Apr 7, 2016 How to stop a build like this as protoss? http://ggtracker.com/matches/6564297 In this game, I was playing as Terran. My normal race is Protoss, and I've faced builds like this before. No matter what I have, I always seem to lose to it. It kills robo builds, twilight builds, and starport builds work ok-ish as long as your opponent doesn't have much bio. Against starport builds, I've seen terrans even build missle turrets to combat phoenex.dborre14 Apr 7, 2016
Apr 6, 2016 How to beat Terran I am far from being considered good, but I can't figure out how to beat Terran. Currently, I have a 56% PvP win rate, 50% PvZ, and a 29% PvT. Half of my wins came from playing Terrans that were 1-2 leagues below me. Whether I'm defending a Tank, Liberator, Marine push(only won one game against this strategy), or trying to win late game, I normally fail. Plz Help!dborre19 Apr 6, 2016
Apr 5, 2016 P practice. mass Chargelot/Voidray Hello everyone. I want to play with Protoss,but after all the Zerging i have no Idea how to play it. So I have a question. Would fast expand with Mass Chargelot and Voidrays be a good macro practice ? ( Of course expanding more and more. Drops ect.. It is not about winning every game,but as said more to practice. Would that work ? Plat Zerg but wood league Protoss.PtyPanzer13 Apr 5, 2016
Apr 4, 2016 Coaching For Protoss players Hey guys i am a Master League Protoss player and have alot of time on my hands, so i've decided to see if there are any Protoss players out there who are interested in being coached by me in regards to improving their gameplay ranging from Bronze to Master level plays, builds, and the general ebb and flow of games. I can cover specific problems against all match ups, how to macro (!AND WHY YOU SHOULD MACRO!), specific racial rushes( :D ), tech-switching, opening against different races, specific hard counters to compositions, ensuring your spending is on point, and most importantly, how to not die. I can teach the fine arts of crucifying those pesky Terran's, how to demolish that ugly Zerg infestation in the distance, and...i can even show you how to be victorious over our own Protoss brothers... For the moment i am offering a free session of coaching so you can decide if i am worth paying for what i offer, so you can see if i am able to help you improve your gameplay. I charge 15 AUD per hour, after the first 30 minute session provided for free. Requirements : Willingness to learn! I cant help you if you are set in your ways! Communication! Some form of communication that we can talk over, such as Skype! If you are interested then reply to this thread or email me at ProtossCoachingSC2@hotmail.com Thanks for your time guys.DesigNation0 Apr 4, 2016
Apr 2, 2016 Legacy of Balance Episode 3- Week of Protoss Hi everyone Legacy of Balance Ep.3 will happen again on March 26, this will be the week of Protoss. If you don't know what the show is, it is a show where the guests and I discuss what we think is needed to balance the game looking at a race each week. The show will be live at 1 PM PST on https://www.twitch.tv/aday96 and the VOD will be uploaded on https://www.youtube.com/channel/UCNO8pDY_oSwvdyvrSQzULog. I will be representing Zerg and the guests are: Torkk and Vampyworm from Team Ascension will represent Protoss. Shu Yi from Team Polygon will represent Terran.KingofBlades3 Apr 2, 2016
Mar 29, 2016 Mothership in dire need for a special attack The Mo needs a special attack of some kind that uses energy. Time warp is practically useless, it doesn't even slow the enemies attack it only slows there movement. The Mo core costs 100 mins 100 gas, on top of this is the actual MO that costs another 400 mins 400 gas. This 1 unit best weapon is it's ability to cloak friendlies. But can easily be countered and destroyed by concentrated firepower. What do you have then is a waste of a lot of mins. Pleaze blizzard I don't want to wait 10 years for SC3 to actually see the MO have a special attack. So make a new patch and take out timewarp and replace with something really cool.monster8 Mar 29, 2016
Mar 28, 2016 "My Wife For Hire" a zealot That's what a zealot says when he is ready. I'd like to know more about this whole Protoss Marriage. It seems like if she is already married, you can still hire her. But you can't have a non paid affair with her, that would be cheating. They're monogamous unless they get paid. Do they explain more about this in the books?uiorpo7 Mar 28, 2016
Mar 27, 2016 How do i deal with this cheese? How do i deal with this cheese? http://ggtracker.com/matches/6530079Insomniac6 Mar 27, 2016
Mar 25, 2016 team game void rays, stop it noobs. so a bit of a rant here, im losing my freaking mind trying to play ANY team game in sc2 at all, im not the best player ever i am well rounded, but everytime there is another protoss player besides me, they instantly mass void rays. its such a piss off because its the most simple tactic ever with such a difficult counter for other protoss. i tried storms, and blink stalkers, phoenix works but leaves you open against tech switches, and if you just mass void rays to get more you stoop to that bronze noob crap.it literally makes any team game nearly unplayable, im not calling for a nurf or anything but the unranked community is just turning mass void rays into a freakin cancer. never see these problems in 1v1.so idk any tips on how to deal with mass voids as toss? or anyone else want to join my raving hatred for that nooby !@# mass voids, bilzz needs to fix this somehow because it breaks the gameSQUIDAPUSS11 Mar 25, 2016
Mar 24, 2016 Please revert warpgate spawn times Warpgates take forever to spawn units if your spawning units next to your warpgate. It is not fair that zerg can quickly switch to any units it wishes to at any moment. Zerg doesn't even have to waste money on building barracks'es or warpgates. So why did blizzard patch warpgate spawn times. Please revert One last thing why does protoss always get the worstest patches.monster4 Mar 24, 2016
Mar 23, 2016 Dear Protoss Yo, I know we've had our differences. You know, us steam rolling the last stand of the protoss, the sacing of your homeworld of Aiur... but no need for glee filled memories. The Terran are our real problem now. We have heard their attack/move masses and smarter segie tank pilots are proving difficult for your forces to deal with. Not but 4 years ago i remember thier tanks would hap hazardly all shoot the same target... They are stronger now... more coordinated. However it is not just you, we too have found difficulty with thier new technologies speed. Our youngest most promissing track-lings are being outrun by mere criminals with jetpacks. Did you know they put a flame thrower on the top of a go kart just to mock us? Times are indeed dark for our two races. However maybe there is light at the end of the tunnel. We have heard whispered rumors in the swarm of a possible zerg-protoss hybrid. At first we were digusted at the idea of even being in contact with a race who could not even manage to evolve a mouth... but then we saw the metal beast. Death flew from its hands. Those we called friends exploded right before our eyes. Our brothers in the skies struck down by more missles than all the eyes in the swarm could track. We have seen hell... and we want no more of it. We must come togeather to combat this new terror. It is only in merging that we may truely be saved. Our hybrid race may beable to wipe the fear from all the young zerg fresh out of their larva... and what ever version of child your race may hold dear. We are running out of time. We must act now. - The Swarm PS. Really, sorry about Aiur... our bad. Christensen372 Mar 23, 2016
Mar 22, 2016 Blink Stalker Micro Challenge How far have you guys gotten doing this custom game? I can't seem to get passed level 8. What about you guys? How many levels are there? And do you have any tips? Thanks!TheJellymon20 Mar 22, 2016
Mar 21, 2016 Core Unit of Protoss? If I look to Terran -> ez question, Marines! Zerg -> Ez, Roaches or Lings Protoss -> Stalkers????? Stalkers lose to Marauders and Roaches. Adepts lose to Marauders and Roaches. Zealots lose to Marauders, Roaches, and Marines (no upgrades for both). Sentries = LOLFocus29 Mar 21, 2016
Mar 18, 2016 How does a viper abduct a mothership? I thought mother ships where like as big as a city or something? and here is a bug like creature pulling on it like it is nothingMomo17 Mar 18, 2016
Mar 14, 2016 Best way to mass forcefield? or any aoe spell I suppose. I'm having trouble finding the best way to, for example, quickly make a line of forcefields. (or quickly blanket an army in storms) I've tried just holding F and clicking each spot, but there always seems to be some delay between each cast. Holding shift -->f-->click also doesn't seem to get the results I want. First, it requires me to finish clicking all the spots I want forcefielded, then release the button and all the forcefields drop at once. It also seems to wait for the sentries to complete whatever the last action was, such as a move command. Could it be F--->shift---->click? I feel like ive tried this multiple times and it also doesn't work for me. maybe im just doing it wrong Any enlightenment on the matter would be appreciated!Faceless3 Mar 14, 2016
Mar 11, 2016 Am I only the one having struggle with Zerg? I have a low win rate against Zerg right now(around 30%), and I recall it wasn't that hard to play against them before the patch. Before mothership core got nerf, I somehow managed zergling rush but now it seems almost impossible even though I block the entrances. How do you guys play against zerg?Protoss7 Mar 11, 2016
Mar 9, 2016 vs Terran midgame I'm having issues with fights against terran in midgame. What should my composition look like around the 10 minute mark? I've tried doing a mix of gateway units with colossus and get steamrolled. Also, how soon should I be teching into lategame units like colossus? I usually tech up after my 3rd base.Anomaly3 Mar 9, 2016
Mar 8, 2016 PvP meta game Distruptor,BlinkStalker vs IAC PvP has always been one of the most coinflip MUs in all of SC2. With the introduction of the Distruptor I feel as if coin flipping has become the standard for the MU itself. Distruptor vs Distruptor wars are highly based on luck, and sure it does force a good amount of micro and is good to watch but personally I just think that going Stalker Distruptor against Stalker Distruptor is not a good Idea @ all. After trying various strategies I think I have found a way to hard counter distruptor based armies. ( I'm pretty sure someone in GM M league has done this b4) The key my friends is IAC why is that? pretty simple. Distruptors are notorious for their friendly fire, and what does charge do? it makes the zealots close in on their target instantly. Which means that Distruptors can't use Purification Nova on them. While Nova can hit the Archons and Immortals It would be completely useless as the Chargelots will be left do deal their damage. Sure their are Stalkers but would they be effective @ all? No because Stalkers do bonus to armored and the Zealot and the Archon are neither of those. The Immortal is the hard counter to the Stalker so that's already decided. The Archons would act as great tanks and be a powerful counter to any air switch. TY for reading If you have any stuff u want to add or a question pls post them below.IMperfectiON18 Mar 8, 2016
Mar 7, 2016 immortal question if it's on auto cast, does it auto use it's ability when attacked? What's the best way to micro vs immortal adept with bio? cheersTRaFFiC5 Mar 7, 2016
Mar 7, 2016 Protoss single player Really like 10 missions cmon blizzard.....then you go and charge for additional "nova" missions please... I was really looking forward to the single player story line and had to wait how many years? such a dissapointment.Erjar2 Mar 7, 2016
Mar 6, 2016 [Replay] Need advice, Losing to very hard AI Hello! I'm quite new to SC2, I bought WoL and played through campaign but my computer at the time couldn't handle the game very well so never got into multiplayer. Upgraded to LotV now and decided to give it a try. I still have lots of problems with hotkeys and micro but I'm trying to work on it as much as I can. Right now I'm playing vs AI to try and get comfortable with hotkeys and learn the units even though I understand that playing against humans is vastly different. Up until harder difficulty is no problem but as soon as I advance to very hard I keep losing. Hope I can get some advice here to help me know what to focus on. As far as I can identify myself, I have bad map awareness, bad micro, problems keeping my economy down. Problem is that I don't really know how to approach improving myself in these areas. Any advice is greatly appreciated! Replay PvT: http://lotv.spawningtool.com/14091/ /edit Replay PvZ http://lotv.spawningtool.com/14092/ Thanks in advance!Julebrygd13 Mar 6, 2016
Mar 4, 2016 Nydus worm rush So a player nydus worm rushed me and i beat the worm and the enemy units. But right after that he made a giant army and attacked me. How should i counter this?Gemini3 Mar 4, 2016
Mar 2, 2016 PvZ ask Hi all I would like to ask how you guy deal with the Zerg xD. In my experience except if the enemy go for some strange strategy or rushing (which failed miserably), then I always lose when zergs got 9-10 lurkers and tons of hydras/lings/roaches/multalisks (depend on strategy) (I don't remember the times). Imo those lurkers are the real problems cuz I can't find anyhow to deal with them. I watched professional tournaments and still see Protoss players (like Classic) lose to those lurkers. I did haras the Zergs early with phoenix and adepts though, but they just turtle till their lurkers up then snowball. Attacking early is hard since P got no thing to early deal with mass hydras or roaches. When my storms or disruptors come online then the zerg can start to produce lurkers already (I needed extra 20-30sec to build frontier army too). So, how do you deal with zerg (lurkers) xD.Minh6 Mar 2, 2016
Mar 1, 2016 Help please... Here I am, rank 100 in the bronze league, and I can't win games. It started with the new expansion, I just can't figure it out. I feel like I'm expanding too early, but I am just confused and frustrated. I got a GGTracker account and constructive criticism would be great. Thanks in advance! GGTracker: http://ggtracker.com/players/1667417/LawnchairLawnchair17 Mar 1, 2016
Feb 27, 2016 Teach me TvP I hate all Terrans, they deserve painful deaths, how do I give it to them?Focus6 Feb 27, 2016
Feb 26, 2016 PvT To me its quite unplayable. In Platinum I had 65% wins now in (mid-high) daimond i have 30% win. So I kind of agreed with the adept nerf. Now, I just can`t seem to figure it out. - Terran WALLS. Maybe you get half a scout if you don`t there are some allins which are different to counter. Ghost rush, 3 rax, Tank push, tank liberator push. (cheese not even calculated. proxy factory into mines in instaloss if you dont scout it) - If they go marco they het liberators and you kinda insta-lose. They need much less army to defend their base and they get instantmap controll with medvac drops everywhere. Air switch is a must but you will be always late since they can pump out 2 instantly. Then even if you get 4-5 minuted 3rd they will catch up so insanely fast with the muled and a 7 minute 4th. Since their army always trades better you need AoE. Colos are quite usefull but get nerfed hard. Disrupters are very very hard and unreliable and then there is storm. Whichs is awesome but with liberators over the Bioball they don`t let you push through. Besides with their quiest DMG output if you have your army across the map they drop 1 medivack with 8 marines which is barely 1200 minerals/gas and they kill your mineralline in notime. What to do?deBats10 Feb 26, 2016
Feb 26, 2016 Disruptors are stupid. Their entire premise is terrible. They shouldn't exist. If used well, they make tanks worthless (particularly with the removal of flying tanks), they obsolete lurkers, and make PvP a complete joke. I'm not sure who decided they liked watching blink stalkers + disruptors and a couple late game tempests, but they should not have a say in balance discussions moving forward. Please remove disruptors and give Protoss a unit that isn't completely stupid. Reavers for example.Razael4 Feb 26, 2016
Feb 25, 2016 When to take a 3rd? Just wondering when is a general good time to take a 3rd. I heard pvz you want to take a 3rd around 3:30 usually but that doesn't seem safe. I usually shoot for 4:30Insomniac7 Feb 25, 2016
Feb 25, 2016 How to counter adepts? I can't figure out a hard counter to adepts. I've looked at the wikis and searched a while but couldn't find any. Thanks in advance!Lawnchair10 Feb 25, 2016
Feb 25, 2016 when should you upgrade? when should I start upgrading and also when do I start dumping minerals and gas into just fighting units? it allwasys seems like the opponent out produces me on the battle fieldSignaless2 Feb 25, 2016
Feb 24, 2016 Zerg Player who has an idea for Protoss Similar ideas have been said before I believe, but instead of Pylon Overcharge I think that Mothership should have a move that is cast on a Nexus and gives Gateway units a percentage buff. Don't know anything about Percents, but I feel taking out things like Pylon Overcharge, but buffing gateway units so that they can deal with early game Zerg would be a problem as Gateway All-Ins would then be too strong. I'm not sure about the radius, or the energy cost for the Mothership Core, but if a Protoss scouted an attack coming, they could ofc make as many units as possible and cast the buff and all gateway units in the area would get an hp buff + armor buff or hp + attack speed. Also Pylon overcharge used offensively is cool to watch but annoying in play, pylon rush just seems like it shouldn't be a thing. Now if a Protoss managed to build a Nexus in the opponent's base and then buffed their gateway units with it, i think they deserve that win, haha. Thoughts?Richard1 Feb 24, 2016
Feb 22, 2016 Old HoTS player coming back need tips Hi I am an old top diamond toss player in hots looking for some tips on to better adapt to legacy. Need help with early game harasses that can transition me smoothly to the mid game and also unit counters for liberators, lurkers really all the new units. I have noticed micro is very crucial in this game especially late game with large armies against disrupters, lurkers etc. am i correct? any tip you think is necessary please pass on!!bdot1 Feb 22, 2016
Feb 22, 2016 Newbie to Toss, Help Wanted I decided to change things up a bit and play some Protoss yesterday, it was a very rough time needless to say. I would appreciate it if someone could tell me some tips and general overall basics of the race and send some build orders my way whether it be written out on here or via link. Thanks in advance!EvilPenguin5 Feb 22, 2016
Feb 22, 2016 Song in "Steps of the Rite" mission Hi guys, I just went through the entire CD for LotV and can't seem to locate the song that is played in the "Steps of the Rite" mission on the CD? Anyone know the name of this song or where I can locate this song? Thanks!Blacktide1 Feb 22, 2016
Feb 19, 2016 Protoss Balance Idea Currently, I am quite disgusted by the state of protoss as a race. Between overpowered units, such as the adept and prism, to trash mechanics like pylon overcharge. Robo-storms from disruptor and useless colossus. The entire race seems to be missing something in some places and having too much in others. Granted this post may be long and from a random nobody, but the thought is there in making protoss a better, more dignified race that has less annoying gimmicks to play against and more fun units to play with. I propose the following and ask for actual feedback into why these changes are good or bad. Any actual discussion is wonderful. Try to be as unbiased as possible in the discussion as this isn't a Make Protoss great again thread. More of a make the race reasonable thread. My ideas while unoriginal may or may not point protoss into a better direction, but its a start. 1.) Remove the MSC and replace it with the static shield battery from campaign and Starcraft 1. - The current MSC can be removed and turned back into a mothership from the stargate. - Mothership has recall and slow time. Increasing its movement speed slightly would also benefit it. It's third ability can just be the mass cloak. 2.) Adept and Sentry roll swap. -Move force field and hallucinate to Adept and Shade to Sentry. (Will cover Sentry in point 3.) -Give Adept energy and make Hallucinate upgraded from Cyber core again. Make hallucinated ground units have full health on same timer. Units automatically ignore detected hallucinated units. -Adept damage lowered to compensate. Amount debatable,but it can no longer stay where it is. 3.) Sentry now is produced from Robotics Bay. -It has Guardian shield and an AoE shield recharge that recharges slower than static shield battery. -Shade is reworked to make it somewhat similar to Spirit Walkers in Warcraft 3. Shade is researched at Robotic's Bay for a discussed amount and research time. Shaded Sentries move faster but cannot attack or use abilities. Shaded Sentries are immune to missile attacks, but are vulnerable to melee attacks. Unshaded Sentries are immune to missile attacks and can use abilities. They can do either guardian shield or the AoE shield recharge, but not both. They also can attack for a discussed amount single target. 4.) Colossus damage nerf reverted. Disruptor removed and replaced with sentry at Robotic's Bay. - Disruptor and Colossus roles overlap too much for teir 3 units. - Would only give Protoss technically one new unit and a building in LoTV. Similar to Terran in HoTS with Widow Mine and Hellbat. 5.) Warp Prism warp in changed. - Base warp-in time as unpowered pylon. Upgraded with movement speed at Robotic's Bay to current speed. 6.) Overhaul of the two current teir 3 stargate units. - Carrier build time decreased. Upgrade from Fleet Beacon altered to remove mineral cost from interceptors. Interceptors have less health and faster build time. - Tempest supply cost increased. Tempest shots have a charge time. Tempest cannot move while charging. Give tempest a mineral cost based attack, such as the reaver max of 5. Damage of base tempest shots increased to compensate. Amount debatable. In conclusion, I do thank all of you that will take the time to read this. While wishful, I hope to encourage civilized discussion about the protoss race. How would these changes sound to you? How would you tweak the current protoss to make our race less gimmicky and more dignified? Would these changes affect the other races balance-wise? Edit: Words.Khiems23 Feb 19, 2016
Feb 19, 2016 Model/ asset idea I had a idea of what real modelers should make. I'm thinking that modelers should make a hybrid Amon asset, just like Amon's host body. For good modelers, it would be easy because you just have to change the color of the normal hybrid body and get rid of the mouth, teeth, tail, and tentacle thingys. And you could use the real Amon host body model in the game for a reference. (the real Amon host body model looks dumb) That would be really awesome if a modeler could do this.Bruen0 Feb 19, 2016
Feb 18, 2016 Tech or gates? When i add my 3rd and saturate it is it better to add 4 more gates or go to like 10 gates and a 2nd robo?Insomniac0 Feb 18, 2016
Feb 16, 2016 What happened to immortal and void rays? Are they like not used at all anymore?Why do they feel so useless?Momo10 Feb 16, 2016
Feb 16, 2016 Early pressure? How can I put early pressure on my opponent as Protoss?Lawnchair0 Feb 16, 2016
Feb 15, 2016 Protoss v Terran AI Very Hard I'm playing against AI Very Hard. I'm losing all the time. (Against Harder I win every time). I've even started restarting from replay and having a second crack at it, and even when I know what's coming I'm getting wiped out. I have better build, my graph shows I have a bigger army. It seems the biggest problem is controlling this many units. My units mill about, only about 30% engaging the enemy. If I click on an enemy unit to attack, they all rush at it, even though they all have ranged weapons. I'm at the point where their first attack up my ramp, I survive because I've literally hand placed every unit and placed it on Hold. o_0 Once I have to expand to my third, my army is out in the open and gets wiped. If I take out their entire first wave and then go engage them, my army in the open gets wiped: again, most units failing to engage. Basically, if I have a bigger army, I still get wiped. I've even tried dictating AI strategy. Is there some fundamental thing I'm missing in controlling my units?harlequin2 Feb 15, 2016
Feb 15, 2016 Anyone here use TheCore hotkey layout? Just curious, I finally decided to make the leap and got to say how impressed I am with this layout, its forced me to fix some bad habits and is pretty well thought out design. All that being said, was curious if anyone else uses this and would like to share how they set up there cameras, base hotkey control groups and pylon camera for warping in units. I am still throwing around some ideas how to set mine up optimally. -ThanksParagon12 Feb 15, 2016
Feb 14, 2016 Production question? How many production buildings is it per base it used to be 4 in hots but someone told me it's now 3 per base because of the mining. I usually go 3 gate robo and try to take a 3rd around 4:30.. Can 3 gates and a robo usually hold enough for me to take a 3rd or should i add more gates and then take my 3rd?Insomniac6 Feb 14, 2016
Feb 13, 2016 What is everyone's favorite campaign upgrades I've fully competed the story on normal and I wanted to hear from everyone in regards to which choices they went with. For me I went with (Forgive the weird name descriptions, I don't have the game running atm): Whirlwind Zealot Dragoon AoE DT Shield Sentry Invisa-Phoenix Talda-Immortal Talda-High Templar Destroyer Ray Wrath Colossai Mothership Orbital Pylon The triple strike one at the top of the second column Auto Gas Fenix Pylon Damage Passive AoE Cluster at the bottom of the sixth column What did everyone else choose?Reno17 Feb 13, 2016