Protoss Discussion

Mar 8, 2016 PvP meta game Distruptor,BlinkStalker vs IAC PvP has always been one of the most coinflip MUs in all of SC2. With the introduction of the Distruptor I feel as if coin flipping has become the standard for the MU itself. Distruptor vs Distruptor wars are highly based on luck, and sure it does force a good amount of micro and is good to watch but personally I just think that going Stalker Distruptor against Stalker Distruptor is not a good Idea @ all. After trying various strategies I think I have found a way to hard counter distruptor based armies. ( I'm pretty sure someone in GM M league has done this b4) The key my friends is IAC why is that? pretty simple. Distruptors are notorious for their friendly fire, and what does charge do? it makes the zealots close in on their target instantly. Which means that Distruptors can't use Purification Nova on them. While Nova can hit the Archons and Immortals It would be completely useless as the Chargelots will be left do deal their damage. Sure their are Stalkers but would they be effective @ all? No because Stalkers do bonus to armored and the Zealot and the Archon are neither of those. The Immortal is the hard counter to the Stalker so that's already decided. The Archons would act as great tanks and be a powerful counter to any air switch. TY for reading If you have any stuff u want to add or a question pls post them below.IMperfectiON18 Mar 8, 2016
Mar 7, 2016 immortal question if it's on auto cast, does it auto use it's ability when attacked? What's the best way to micro vs immortal adept with bio? cheersTRaFFiC5 Mar 7, 2016
Mar 7, 2016 Protoss single player Really like 10 missions cmon blizzard.....then you go and charge for additional "nova" missions please... I was really looking forward to the single player story line and had to wait how many years? such a dissapointment.Erjar2 Mar 7, 2016
Mar 6, 2016 [Replay] Need advice, Losing to very hard AI Hello! I'm quite new to SC2, I bought WoL and played through campaign but my computer at the time couldn't handle the game very well so never got into multiplayer. Upgraded to LotV now and decided to give it a try. I still have lots of problems with hotkeys and micro but I'm trying to work on it as much as I can. Right now I'm playing vs AI to try and get comfortable with hotkeys and learn the units even though I understand that playing against humans is vastly different. Up until harder difficulty is no problem but as soon as I advance to very hard I keep losing. Hope I can get some advice here to help me know what to focus on. As far as I can identify myself, I have bad map awareness, bad micro, problems keeping my economy down. Problem is that I don't really know how to approach improving myself in these areas. Any advice is greatly appreciated! Replay PvT: /edit Replay PvZ Thanks in advance!Julebrygd13 Mar 6, 2016
Mar 4, 2016 Nydus worm rush So a player nydus worm rushed me and i beat the worm and the enemy units. But right after that he made a giant army and attacked me. How should i counter this?Gemini3 Mar 4, 2016
Mar 2, 2016 PvZ ask Hi all I would like to ask how you guy deal with the Zerg xD. In my experience except if the enemy go for some strange strategy or rushing (which failed miserably), then I always lose when zergs got 9-10 lurkers and tons of hydras/lings/roaches/multalisks (depend on strategy) (I don't remember the times). Imo those lurkers are the real problems cuz I can't find anyhow to deal with them. I watched professional tournaments and still see Protoss players (like Classic) lose to those lurkers. I did haras the Zergs early with phoenix and adepts though, but they just turtle till their lurkers up then snowball. Attacking early is hard since P got no thing to early deal with mass hydras or roaches. When my storms or disruptors come online then the zerg can start to produce lurkers already (I needed extra 20-30sec to build frontier army too). So, how do you deal with zerg (lurkers) xD.Minh6 Mar 2, 2016
Mar 1, 2016 Help please... Here I am, rank 100 in the bronze league, and I can't win games. It started with the new expansion, I just can't figure it out. I feel like I'm expanding too early, but I am just confused and frustrated. I got a GGTracker account and constructive criticism would be great. Thanks in advance! GGTracker: Mar 1, 2016
Feb 27, 2016 Teach me TvP I hate all Terrans, they deserve painful deaths, how do I give it to them?Focus6 Feb 27, 2016
Feb 26, 2016 PvT To me its quite unplayable. In Platinum I had 65% wins now in (mid-high) daimond i have 30% win. So I kind of agreed with the adept nerf. Now, I just can`t seem to figure it out. - Terran WALLS. Maybe you get half a scout if you don`t there are some allins which are different to counter. Ghost rush, 3 rax, Tank push, tank liberator push. (cheese not even calculated. proxy factory into mines in instaloss if you dont scout it) - If they go marco they het liberators and you kinda insta-lose. They need much less army to defend their base and they get instantmap controll with medvac drops everywhere. Air switch is a must but you will be always late since they can pump out 2 instantly. Then even if you get 4-5 minuted 3rd they will catch up so insanely fast with the muled and a 7 minute 4th. Since their army always trades better you need AoE. Colos are quite usefull but get nerfed hard. Disrupters are very very hard and unreliable and then there is storm. Whichs is awesome but with liberators over the Bioball they don`t let you push through. Besides with their quiest DMG output if you have your army across the map they drop 1 medivack with 8 marines which is barely 1200 minerals/gas and they kill your mineralline in notime. What to do?deBats10 Feb 26, 2016
Feb 26, 2016 Disruptors are stupid. Their entire premise is terrible. They shouldn't exist. If used well, they make tanks worthless (particularly with the removal of flying tanks), they obsolete lurkers, and make PvP a complete joke. I'm not sure who decided they liked watching blink stalkers + disruptors and a couple late game tempests, but they should not have a say in balance discussions moving forward. Please remove disruptors and give Protoss a unit that isn't completely stupid. Reavers for example.Razael4 Feb 26, 2016
Feb 25, 2016 When to take a 3rd? Just wondering when is a general good time to take a 3rd. I heard pvz you want to take a 3rd around 3:30 usually but that doesn't seem safe. I usually shoot for 4:30Insomniac7 Feb 25, 2016
Feb 25, 2016 How to counter adepts? I can't figure out a hard counter to adepts. I've looked at the wikis and searched a while but couldn't find any. Thanks in advance!Lawnchair10 Feb 25, 2016
Feb 25, 2016 when should you upgrade? when should I start upgrading and also when do I start dumping minerals and gas into just fighting units? it allwasys seems like the opponent out produces me on the battle fieldSignaless2 Feb 25, 2016
Feb 24, 2016 Zerg Player who has an idea for Protoss Similar ideas have been said before I believe, but instead of Pylon Overcharge I think that Mothership should have a move that is cast on a Nexus and gives Gateway units a percentage buff. Don't know anything about Percents, but I feel taking out things like Pylon Overcharge, but buffing gateway units so that they can deal with early game Zerg would be a problem as Gateway All-Ins would then be too strong. I'm not sure about the radius, or the energy cost for the Mothership Core, but if a Protoss scouted an attack coming, they could ofc make as many units as possible and cast the buff and all gateway units in the area would get an hp buff + armor buff or hp + attack speed. Also Pylon overcharge used offensively is cool to watch but annoying in play, pylon rush just seems like it shouldn't be a thing. Now if a Protoss managed to build a Nexus in the opponent's base and then buffed their gateway units with it, i think they deserve that win, haha. Thoughts?Richard1 Feb 24, 2016
Feb 22, 2016 Old HoTS player coming back need tips Hi I am an old top diamond toss player in hots looking for some tips on to better adapt to legacy. Need help with early game harasses that can transition me smoothly to the mid game and also unit counters for liberators, lurkers really all the new units. I have noticed micro is very crucial in this game especially late game with large armies against disrupters, lurkers etc. am i correct? any tip you think is necessary please pass on!!bdot1 Feb 22, 2016
Feb 22, 2016 Newbie to Toss, Help Wanted I decided to change things up a bit and play some Protoss yesterday, it was a very rough time needless to say. I would appreciate it if someone could tell me some tips and general overall basics of the race and send some build orders my way whether it be written out on here or via link. Thanks in advance!EvilPenguin5 Feb 22, 2016
Feb 22, 2016 Song in "Steps of the Rite" mission Hi guys, I just went through the entire CD for LotV and can't seem to locate the song that is played in the "Steps of the Rite" mission on the CD? Anyone know the name of this song or where I can locate this song? Thanks!Blacktide1 Feb 22, 2016
Feb 19, 2016 Protoss Balance Idea Currently, I am quite disgusted by the state of protoss as a race. Between overpowered units, such as the adept and prism, to trash mechanics like pylon overcharge. Robo-storms from disruptor and useless colossus. The entire race seems to be missing something in some places and having too much in others. Granted this post may be long and from a random nobody, but the thought is there in making protoss a better, more dignified race that has less annoying gimmicks to play against and more fun units to play with. I propose the following and ask for actual feedback into why these changes are good or bad. Any actual discussion is wonderful. Try to be as unbiased as possible in the discussion as this isn't a Make Protoss great again thread. More of a make the race reasonable thread. My ideas while unoriginal may or may not point protoss into a better direction, but its a start. 1.) Remove the MSC and replace it with the static shield battery from campaign and Starcraft 1. - The current MSC can be removed and turned back into a mothership from the stargate. - Mothership has recall and slow time. Increasing its movement speed slightly would also benefit it. It's third ability can just be the mass cloak. 2.) Adept and Sentry roll swap. -Move force field and hallucinate to Adept and Shade to Sentry. (Will cover Sentry in point 3.) -Give Adept energy and make Hallucinate upgraded from Cyber core again. Make hallucinated ground units have full health on same timer. Units automatically ignore detected hallucinated units. -Adept damage lowered to compensate. Amount debatable,but it can no longer stay where it is. 3.) Sentry now is produced from Robotics Bay. -It has Guardian shield and an AoE shield recharge that recharges slower than static shield battery. -Shade is reworked to make it somewhat similar to Spirit Walkers in Warcraft 3. Shade is researched at Robotic's Bay for a discussed amount and research time. Shaded Sentries move faster but cannot attack or use abilities. Shaded Sentries are immune to missile attacks, but are vulnerable to melee attacks. Unshaded Sentries are immune to missile attacks and can use abilities. They can do either guardian shield or the AoE shield recharge, but not both. They also can attack for a discussed amount single target. 4.) Colossus damage nerf reverted. Disruptor removed and replaced with sentry at Robotic's Bay. - Disruptor and Colossus roles overlap too much for teir 3 units. - Would only give Protoss technically one new unit and a building in LoTV. Similar to Terran in HoTS with Widow Mine and Hellbat. 5.) Warp Prism warp in changed. - Base warp-in time as unpowered pylon. Upgraded with movement speed at Robotic's Bay to current speed. 6.) Overhaul of the two current teir 3 stargate units. - Carrier build time decreased. Upgrade from Fleet Beacon altered to remove mineral cost from interceptors. Interceptors have less health and faster build time. - Tempest supply cost increased. Tempest shots have a charge time. Tempest cannot move while charging. Give tempest a mineral cost based attack, such as the reaver max of 5. Damage of base tempest shots increased to compensate. Amount debatable. In conclusion, I do thank all of you that will take the time to read this. While wishful, I hope to encourage civilized discussion about the protoss race. How would these changes sound to you? How would you tweak the current protoss to make our race less gimmicky and more dignified? Would these changes affect the other races balance-wise? Edit: Words.Khiems23 Feb 19, 2016
Feb 19, 2016 Model/ asset idea I had a idea of what real modelers should make. I'm thinking that modelers should make a hybrid Amon asset, just like Amon's host body. For good modelers, it would be easy because you just have to change the color of the normal hybrid body and get rid of the mouth, teeth, tail, and tentacle thingys. And you could use the real Amon host body model in the game for a reference. (the real Amon host body model looks dumb) That would be really awesome if a modeler could do this.Bruen0 Feb 19, 2016
Feb 18, 2016 Tech or gates? When i add my 3rd and saturate it is it better to add 4 more gates or go to like 10 gates and a 2nd robo?Insomniac0 Feb 18, 2016
Feb 16, 2016 What happened to immortal and void rays? Are they like not used at all anymore?Why do they feel so useless?Momo10 Feb 16, 2016
Feb 16, 2016 Early pressure? How can I put early pressure on my opponent as Protoss?Lawnchair0 Feb 16, 2016
Feb 15, 2016 Protoss v Terran AI Very Hard I'm playing against AI Very Hard. I'm losing all the time. (Against Harder I win every time). I've even started restarting from replay and having a second crack at it, and even when I know what's coming I'm getting wiped out. I have better build, my graph shows I have a bigger army. It seems the biggest problem is controlling this many units. My units mill about, only about 30% engaging the enemy. If I click on an enemy unit to attack, they all rush at it, even though they all have ranged weapons. I'm at the point where their first attack up my ramp, I survive because I've literally hand placed every unit and placed it on Hold. o_0 Once I have to expand to my third, my army is out in the open and gets wiped. If I take out their entire first wave and then go engage them, my army in the open gets wiped: again, most units failing to engage. Basically, if I have a bigger army, I still get wiped. I've even tried dictating AI strategy. Is there some fundamental thing I'm missing in controlling my units?harlequin2 Feb 15, 2016
Feb 15, 2016 Anyone here use TheCore hotkey layout? Just curious, I finally decided to make the leap and got to say how impressed I am with this layout, its forced me to fix some bad habits and is pretty well thought out design. All that being said, was curious if anyone else uses this and would like to share how they set up there cameras, base hotkey control groups and pylon camera for warping in units. I am still throwing around some ideas how to set mine up optimally. -ThanksParagon12 Feb 15, 2016
Feb 14, 2016 Production question? How many production buildings is it per base it used to be 4 in hots but someone told me it's now 3 per base because of the mining. I usually go 3 gate robo and try to take a 3rd around 4:30.. Can 3 gates and a robo usually hold enough for me to take a 3rd or should i add more gates and then take my 3rd?Insomniac6 Feb 14, 2016
Feb 13, 2016 What is everyone's favorite campaign upgrades I've fully competed the story on normal and I wanted to hear from everyone in regards to which choices they went with. For me I went with (Forgive the weird name descriptions, I don't have the game running atm): Whirlwind Zealot Dragoon AoE DT Shield Sentry Invisa-Phoenix Talda-Immortal Talda-High Templar Destroyer Ray Wrath Colossai Mothership Orbital Pylon The triple strike one at the top of the second column Auto Gas Fenix Pylon Damage Passive AoE Cluster at the bottom of the sixth column What did everyone else choose?Reno17 Feb 13, 2016
Feb 13, 2016 Just came back to the game need some help I am still trying to figure out how to put adept distrupter to my team comp and when and why should i build it? I am having trouble with zerg still we are still same tech upgrade i go stalker imm zealot colli and they got roach lurker hydra and some viper and my army is still around the same size as theres and they still beat me.ProbeEmperor1 Feb 13, 2016
Feb 13, 2016 NA/EU High master / GM Protoss Coaching Hi everyone, my name is Kyle "vVvHyunA" Sun on AM server. I play for vVv-Gaming. I'm high masters/low GM Protoss and I'm offering coaching to any players that are serious about improving their gameplay. I coach Protoss players exclusively, but I have a mid master level skill in Terran and Zerg. Coaching sessions are held via skype. It is preferred if you have a stream so I can watch your FPV and guide you through your ladder games accordingly. Another method involves me playing on your account and stream it, providing commentary and answering any questions you may have. After the session, all the replays will be sent to you. Before the coaching begins we will have a short skype chat regarding your skill level and problems with your gameplay. No matter what league you are in, after 2 sessions I guarantee a league promotion. Exception: masters to gm jump. First lesson is free. Afterwards, if you feel my coaching is beneficial, the price is 10 USD/hour. *NOTE: This is for SERIOUS, LONG-TERM gamers only. I do not want to add your skype, help you with 1 session, then you disappear.. For further questions add my skype (k-shinobu) or PM me here :)vVvHyunA16 Feb 13, 2016
Feb 13, 2016 Why do upgrades suck so bad? You would think going through the hardship and cost of upgrading all 3 attributes really early in the game would pay off a little bit.. especially when zerg just spams roaches.. I keep getting stomped by un-upgraded roaches with archon/chargelot combo full level 2. Sure there are more roaches but damn. Double the cost of upgrades and make them scale better please. If they are worth it, people will pay for them. I think it would add a cool aspect to the game.EniGmA5 Feb 13, 2016
Feb 12, 2016 Void rays. How do I counter void rays as a terran? Here is what I have tried: Marine spam. They either fly away over cliffs where I can't follow, or if my marines are on a curve and pouring around a corner, they will hit the leading units of the group and kill them as they come. Marine spam is worthless against void spam. Viking spam. I purposefully went all viking. Void rays still kicked my butt the next game, mostly because mothership. I cried. Liberator spam. Ok, so these guys supposedly deal damage, right? WRONG! They did less damage than mass vikings! Widow mines. Ok, these actually worked for a short time until the enemy wised up and brought an invisible probe that my widow mines cannot defend against. Thor spam. This game I was at my wits end and spammed tons of thors. Well thors suck against void rays :( Battlecruiser spam. Worth about as much as viking spam against void rays. Ravens omg a unit that can damage a void ray! a pity its homing missile can be run from, and its so expensive... ---------------------------------------------------------------------------------------------------------------------------------------- so then I went and read Supposedly, my marines should be able to kill void rays. Supposedly. What happens is that the void ray being damaged flies away while the other void rays sit and fire and when I shift targets the new target runs away, but if I stop focus firing I die first. So then I went protoss and spammed void rays only and went full upgrades. It was exceptionally easy for me to kill enemies. Simple click click dead, halt when near targets, run around, easy to micro, and oh so very deadly. So here I sit, wondering why void rays are made to do everything. They hit air and ground, they are maneuverable, they can bunch up tight or spread out, they can focus fire, spreadfire, and the only thing they don't have is splash damage. They can hit buildings harder than banshees, and with a mothership near are better than a viking and a banshee combined into one nifty ship.When I can spend so much effort, and play 7 games against protoss and not get a single win with the protoss going void rays each time, and when the tables are turned and I build only void rays and a single mothership, I think there may be a problem with the void ray unit. It is so versatile, and it has no major weakness to exploit. Not only that, but they have so much damage, and they have good movespeed. To people who say "L2P noob scrub" ok, so I am silver, I have played a few games, I do not know how to look up the number I have played overall, but I have gotten my pool down to 0. The person I played against in the games was the same guy 4 of the times, and we played again with the void rays in my possession and I wiped the floor with him. They just needed less clicks to do the same thing terrans required more clicks and several different unit types for. I can def see a player who could split his focus in battle kill an enemy hardcore with void rays. TLDR: something needs to change. Either void rays shouldn't hit air or ground. Or, they should use energy, or they should be slow, or something! its ridiculous to be stuck with a single unit able to kill outright or kite to death an entire terran army to death. It makes the rest of the protoss units seem dull and drab, and there is no reason to build a cohesive group of toss units, with perhaps the exception of high templars because they could accentuate vr attack with psi storms. Why does this unit exist? It breaks the artform that the protoss army could be and simplifies it down to a single unit, that admittedly looks sleek and beautiful but is ultimately... boring.Shaithias12 Feb 12, 2016
Feb 11, 2016 Sentry When i try to use Sentry barrier to cut forces in half the spell doesn't seem to be cast or it gets casts very late. any tips to improve this I have 3-4 sentries hotkeyed to a control group and hold down the shift key so I can try to cast multiple barriers but it never seems to cast them during a real gamecommonbile1 Feb 11, 2016
Feb 11, 2016 The PvZ problem This match up is such a frustration at the moment... How do you deal against a zerg? I was playing today and 1 zerg player tried to make a ling runby fairly early, I shut it down figuring it would have been a large investment for no real worker damage. So I thought my army would be enough to kill him and attacked him. Guess what, he had a ninja gold base and a lot of roaches by the time I went there... Still I can't understand why zerg is so strong in LotV when we clearly didn't have such problems in HotS... Is it colossus nerf? Lurkers damage? Adept/MSC nerf? Ravagers? The new economy system? Can someone at least share a timing build because I'm on the verge of F10+N-ing every game I play vs Z at the start. It's not like I'm whining, I just don't want to damage my mentality with the utter frustration that is PvZ in its current state...PowerUser6 Feb 11, 2016
Feb 11, 2016 3 changes Protoss needs manual chrono less tanky adepts ( 10 or 20 shield nerf atleast) removed photon overcharge and make further balance changes if needed to support this "design" i dont like to play protoss as it is now in lotv, so boring and dumbed downenergie5 Feb 11, 2016
Feb 8, 2016 protoss counter to hydras??? yes, ht's counter mass hydra, but other than that there is practically no counter. gateway units get owned and they drestroy toss air. immortals are ok but not a hard counter. any suggestions?Whiplash24 Feb 8, 2016
Feb 6, 2016 Teach Me Toss!!! G'Day Gamers! I'm primarily a Zerg Player, and finished Rank 2 Platinum in HotS 2 seasons ago(when LotV was released), and though I participated in the Legacy Beta, I have not played since the day before the official release. That being said, I will start playing again soon, and I would like to try playing Random. I have been keeping up with the current Zerg Meta(Watching Videos, Learning BO's, Ect), but I have not done the same with Terran, or Protoss(I also posted a similar thread in "Terran Discussion"). If any of you have any advice, know of any casters/Content Creators that are similar to Lowko but for Protoss, or if you know of any build orders that I should be learning, I would love to know. I would like to learn at least 3 build orders for every match up. Preferably a cheese, a two or three base all in, and a timing attack that allows for transition into late game, but anything helps!! I'm not generally a fan of cheese, but when I make my come back, I'll also pick up playing in weekly ESL Tournaments, and cheeses help in BO3's, and BO5's! Please, and thank you!!Zombie1 Feb 6, 2016
Feb 6, 2016 4 gate Is it still a viable build? What are its pros and cons?SlowMinded17 Feb 6, 2016
Feb 6, 2016 Adepts for army composition? Or only harras? I wonder if I am using adepts correctly. I build some to harras in the early game but then usually stop the production. Now I saw a pro gamer massing adepts and stalker + immo against a roach hydra comp. the adepts seemed good vs hydras. Also vs zerglings they are good but I usually prefer chargelots because I never had the idea to replace them with adepts. Was that a very situational mass adept play or is it common to mix them in the army in PvZ in mid/lategame ?Spammy9 Feb 6, 2016
Feb 6, 2016 State vs Cham PvZ Link to a video that I made (sorry for the static). Also you can check out the build order just click "State" under the replay title. From a replay pack of 2016 02 01. Feb 6, 2016
Feb 6, 2016 Blink colossus?! Early on some micro heavy players were doing some fun colossus warp prism load/drop harass stuff. Now that the warp prism range is so much better I'm wondering if the prisim can be used as a sort of blink range to do that kind of harass again?wLgGojira2 Feb 6, 2016
Feb 5, 2016 Suggestion to make Protoss more viable early I'm thinking if a Nexus had/generated its own power-field that would extend slightly behind the mineral line, then you could place cannons that would not be dependent on a pylon. This would make a Nexus more defensible early game against a Ling Rush/ MMM Drop. Toss need something because early game is super weak IMO.WarMichael7 Feb 5, 2016
Feb 5, 2016 Defending ling all ins? I went 14 plyon 16 gate walled i made a zealot at 20 and still lings took out my natural and eventually got into my base and did too much damage.Insomniac17 Feb 5, 2016
Feb 4, 2016 Protoss vs. US Military??? Saw Zerg Invasion of Earth in the zerg discussion so I had to do this. Could Earth fight off a Protoss invasion??? Dan158 Feb 4, 2016
Feb 4, 2016 Marauders what is the counter for Marauders?commonbile8 Feb 4, 2016
Feb 3, 2016 Some Tempests VS terran video I made - build order and stuff - Feb 3, 2016
Feb 3, 2016 There is actually a bUg on the game The Probes get the ressources then freeze in front of the nexus. Like to tease you! please tell me what is happening to this game.Armando0 Feb 3, 2016
Jan 31, 2016 Streaming! ^.^ I'm currently streaming some games Jan 31, 2016
Jan 31, 2016 Why are void rays uncommon in pro games? I don't see void rays often in high level games. Why is this? In lower level games, some people mass them. I know they are easy to use and pretty slow, but they still are extremely strong, especially in pvp. To counter void rays Protoss can either build stalkers, which die to void rays, archons, which aren't used much, or void rays. Why are they not seen much?Chris17 Jan 31, 2016
Jan 29, 2016 can i get some help with countering 2 builds? can someone please tell me what the counters to these two builds are: firstly wanted to say im not that great at starcraft, mostly bronze/silver league, and mostly do 2v2 or archon mode with a friend who comes over quite often. i play protoss, and im having serious problems beating protoss, that go mass void ray, without something like a rush. and even then it feels very hard to rush protoss with the moterhship core. so i wanted to know what unit comp would do good against mass void rays in the late game. the second thing i wanted to know is what counters mass ravagers. originally i tried disruptors, but that failed badly then i read online that immortals were the counter, but i still lost even with a slightly larger army, at my base so using pylon overcharge on 3 pylons. and probably a slight postional advantage, so i figured immortals aren't that great either. so if anyone can tell me what counters them it would be great. thanksilkbailk6 Jan 29, 2016
Jan 26, 2016 Cannon rushing It feels like cannon has no counters as a terran, and precious few as a zerg. So, to combat it, when someone cannon rushes, be they friend or foe, I quit, and block them. It doesn't matter if they are an ally, I consider it to be unfair to the enemy, and would rather play a challenging game then the cannon rush bs. My two cents. I have about 30 people on my block list now. Granted, I am upset with the cannon rush, but I have seen too many games turned to a gg because people didn't catch that one probe. Even if they do catch the probe, to bust the pylons down in time, they have to devote considerable effort from harvesters to attack the pylons, and that is lost in mining and the enemy can cancel at last second, for the equivalent of a free 2-3 early drone kills. EVEN IF THEY CANCEL THE PYLON. It has broken lower league play entirely, and lower league matters too. Lastly a suggestion: cannons should not be able to attack ground units until the cybernetics facility is finished, and a low cost (50 mineral) upgrade should be at the cyber facility to give cannons the ability to attack ground. This gives the cannons everything they need, and disables nothing except for the cheat otherwise known as cannon rushing.Shaithias6 Jan 26, 2016
Jan 26, 2016 Beginner build - Help Hello, I started playing SC2 a couple weeks ago and the first thing I did was to go through some guides in order to grasp the basic aspects of the(the most fundamental would be macro as I learned). My question is: Which would be a simple and up to date protoss build order for a bronze player who wants to focus only in learning the macroing aspects of the game ?RichyMoose8 Jan 26, 2016