Zerg Discussion

Feb 24 The Guide to Zerg Guides I'm writing this for all the players new to the amazingness known as Zerg, for all Zerg players looking to improve their Zerg know how, as well as for myself, so I can condense all the helpful links I know of into one linkable post. I'd like to thank everyone I mention/link here for all the help you've given me along with the rest of the Zerg community, If I could sticky every one of your threads to the top of the forum I would and the world would be a better place for it, but this is the best I can do for now. -------------------------------------------------------------------------------------------------------------------------- Videos -------------------------------------------------------------------------------------------------------------------------- Save the best... for first! Day[9] Day[9] is the best thing ever to happen to Starcraft 2, if you want to get better at this game, every one of his dailys are a must see. Archives http://day9.tv/archives/ YouTube http://www.youtube.com/day9tv For any Zerg player looking to get better, dailys #194, #208, #252 and #263 are a must. Day[9] Daily #194 - Newbie Tuesday: Drone Timing http://day9tv.blip.tv/file/4210235/ Day[9] Daily #208 - Live coaching with djWHEAT http://day9tv.blip.tv/file/4321552/ Day[9] Daily #252 - Secrets of Hotkeys, APM and Mouse Movement http://day9tv.blip.tv/file/4712303/ Day[9] Daily #263 - Checkin Out IdrA http://day9tv.blip.tv/file/4782428/ Day[9] Daily #360 - Mental Checklist: Exercises! Part 1: http://blip.tv/day9tv/day-9-daily-360-p1-mental-checklist-exercises-5635566 Part 2: http://blip.tv/day9tv/day-9-daily-360-p2-mental-checklist-exercises-5635612 Part 3: http://blip.tv/day9tv/day-9-daily-360-p3-mental-checklist-exercises-5635643 Day[9] Daily #235 - Zerg vs Zerg Opening Builds http://day9tv.blip.tv/file/4612990/ Day9 235 concentrates on developing and implementing a strategy for gameplay. Read post #11 below for an in depth review on why this daily is a must! Mr. Bitter Mr. Bitter may be the best thing ever to happen to the Zerg community, and his videos have by far the most in depth information on becoming an amazing Zerg player you can find. If there's any match up or strategy you're having a hard time dealing with, this is the best place to look. Archives http://mrbitter.blip.tv/posts?view=archive&nsfw=dc YouTube http://www.youtube.com/user/MrBitterTV PsyStarcraft Psy is incredibly entertaining at the same time as being incredibly insightful, you're sure to learn something as you laugh during every video you watch. YouTube http://www.youtube.com/user/PsyStarcraft Rekatan Helpful and insightful, his POV casts help you understand what's going on in the head of a good player and his RekCasts will help any lower league player understand how to iron out the bumps. YouTube http://www.youtube.com/user/Rekatan FilterSC Bronze to Masters Playlist: A great way to learn all the skills you need to take your Zerging from noob to master! YouTube http://www.youtube.com/playlist?list=PL7FA12E7399568F9C dApollo Zerg Tutorial Working up from Bronze League: Everything you need to up your game is in this playlist! YouTube http://www.youtube.com/playlist?list=PL0B7058D9D46661D1 ----Zerg Streams---- All the best SC2 live streams in one handy dandy link! http://www.teamliquid.net/video/streams/ -------------------------------------------------------------------------------------------------------------------------- Good Reading -------------------------------------------------------------------------------------------------------------------------- ----How to Zerg, from A to Z---- These guides will give you everything you need to become a great Zerg! Nick's Extensive guide to Zerg -NakaNaide- From basics to builds to everything else, if there's one guide you're going to read, this should be the one! http://us.battle.net/sc2/en/forum/topic/933153625 Sheth's Guide -Sheth- Sheth is one of the best SC2 pros in the world, and this is how he plays Zerg. http://www.teamliquid.net/forum/viewmessage.php?topic_id=133023 Beginner's guide to Zerg micro, macro, & Bos -Nicholas- Everything you need to know in one easy to read post, need I say more? http://us.battle.net/sc2/en/forum/topic/375108296 ----Tips to improve your Zerg play---- Guides to push your game to the next level How to Improve at SC2 1v1 Efficiently -CecilSunkure- Regardless of your skill level, if you want to get better, this is the place to start. http://www.teamliquid.net/forum/viewmessage.php?topic_id=208343Jopirg165 Feb 24
Jul 25, 2010 Forum Guidelines - Please Read Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Bashiok0 Jul 25, 2010
2h How to play Zerg with 1 finger https://clips.twitch.tv/TsundereRelievedGrasshopperCoolStoryBob I laughed.Archon0 2h
8h Help newbie get good with Zerg... Please? Good like everyone else? Get the hotkeys down, move fast, get production down quickly, decide on a plan of attack etc? What are some strong beginner builds for Zerg? I know I'm gonna lose a bunch, played SC1 in my teens back in the 90s. Really not looking to go PRO asap, but want to win games, see myself getting better and eventually moving up the ladders. More than anything, I want to have fun! Looking back, if you were just starting with Zerg, how good is your hindsight? What would you have done better or differently? Also what are some easy to understand external web sources for me? I'm at around 50 apm...ChuckNorris5 8h
12h late-game ZvT ... late, late, moving with our teeth... :D http://gggreplays.com/matches/47253 Your thoughts? I'm interested in different late-game approaches, haven't watched the replay in full yet.iBurrowStuff2 12h
3d Should Drones have 5 more HP? Given that Drones are more precious than Probes or SCVs due to Larva limitations, would it break game balance if they were a slight bit harder to kill?darkdill6 3d
3d returning to SC, haven't played since WOL Hello my fellow Starcraft players, as the title suggests i am getting back into SC and haven't played since the release of HOTS. when i left in WOL i was high Dia low masters. a lot has clearly changed since i have last played and it seems the community has nose dived a bit. way back we had resources such as GOMtv or Day9, Husky etc. coming back it seems that a lot of my resources for learning this game have either retired or moved on to narrating crap on youtube that i need not concern myself with. in a last ditch effort i turn to you, the forums, the people who i assume like me just want to get better and watch someones base burn to the ground as we run thousands of lings, banes mutas through their army and worker production. i come to you, asking where can i learn? is there websites to help me learn what the META is? videos on youtube that i am clearly missing? if you guys can help answer any of my questions that would be freakin' fantastic. What is Meta for ZVZ, ZVT,ZVP -WTF happened to my first 5 minutes? -am i seriously expected to play Heroes of the storm? (seems every unit now has a special ability) -what are the core foundations of Z now? (do i still need to expand like theres no tomorrow?) -how can i effectively use the new units in my builds? (haven't played since WOL i know nothing about anything new) if you guys can write out your builds for me for the first 5 minutes that would be greatly appreciated as it will give me some insight on what im supposed to be doing now. also i will take info from Bronze, Silver, Gold Plat, Dia, Masters, GM i don't care please let me know how you play. Thank you all!STxNebula7 3d
3d Weird footprint of spore crawlers Why do spore crawlers has this weird footprint? https://pp.userapi.com/c841124/v841124370/7181a/7fnYbZanlD8.jpg It is not even symmetrical. And in case you didn't knew - footprints serve as a path blockers, so this is what you're should consider in cases of wall building.Xeizzen3 3d
3d . .Texas1 3d
4d Does Abathur have eyes? No.Infacio2 4d
5d Help with scouting as Zerg Hi ! relatively new player here. While playing i am facing problem that i forget to scout my opponent. And even if i remember it, the scouting feels very distracting and takes effort away from creep spreading. can you guys give me general tips regarding proper scouting. At what timings to scout...what units do you all use ? zerglings and Overlords with speed only ? How should i synchronize the scouting information with my own compositions ? Vs protoss i fail to judge how many carriers he/she has made..and always loose due to less number of Corruptors !Urnamaster2 5d
6d Countering lurker-hydra in ZvZ I'm stuck on how to defeat my opponents army after they've gotten some lurkers. All of my ground units just get chewed up in the meat grinder and mutas die vs hydras. So what do you guys do in this situation?Ravier13 6d
6d 3 caster micro I did it one time! https://www.twitch.tv/videos/235058756 edit: Should have kited the vipers afterwards but meh. There's always next time.Anoru4 6d
Mar 10 How to force yourself to use casters more Hi! New here, not that good. I know that casters matter, they count, they turn battles around. They are hard counters to many things or if not are highly invaluable. Vipers eat tanks and ranged stuff. Infestors eat bioballs. A changeling every once in a while helps with scouting. Caustic sprays are there too. Thing is, everything else about playing zerg is either so fun or exhausting (macroing, inject cycling, scouting, army comp, creep spread, harassment, etc) that when I'm in the middle of the battle, yeah I pretty much forget to bring them out or really just don't have the energy to care. Or if I do bring them out I almost never utilize them to the best of their ability (outside of the threat that terran scans "oh noes he has an infestor, lets delay going up that ramp till we can"). Which is hilarious because if they knew a thing about how I play it should be more like "haha he just wasted a ton of gas on casters he doesnt have the micro skills to care about". Pretty much the only spell I use is the ravager bile and that's because they're part of the main army. Heck I can't even swarm host effectively, even though I can leapfrog just fine with lurkers and siege tanks. The only exception is when the player / computer is weaker than me or I've otherwise secured enough of an advantage that there is no pressure. And even then I pretty much can only bring out the casters for harassment because otherwise my army is so much bigger than the opponent that they melt before the fungal either lands or holds them for a second. But if the pressure comes on, then the gas is just wasted. I know I'm not the only person that has limited brain capacity for micro, so... does anyone have tips?madumlao10 Mar 10
Mar 9 What do you follow up a ling opening with? Hey guys, still new to the multiplayer (Silver 1 to be precise). I have been beaten by zergling rushes a few times, and watching replays i now replicate it. The times i have had success, we're either times when i had 25+ lings with meta boost, ready for under 3:30, to send to a base i had previously scouted. They make a job of unprepared players. During that attack, i do get a lair and hydralisk den, and then switch to hydralisk and boost up production/get a 3rd hatchery. If they we're prepared, i follow up with a mix of lings and upgraded hydras. I noticed this has a strong effect of protoss, especially if they go air. But i am very ill prepared to deal with walled up terrans that have sieged tanks up their ramps. If anyone likes to open up with a bunch of lings around 3:30 mark, what is your follow up routine if this pressure failed to cripple the other team?MarSar4 Mar 9
Mar 9 Can't carry as Zerg in 2v2 :( I can carry as toss and terran (teran my worst race btw), but it seems in 2v2 there's no way to carry as zerg. This seems primarily due to the fact that you need your ally to help you defend against early aggression against your natural, which often results in a 1v2 and having to spam ling/bling instead of droning. Any suggestions?Nydus6 Mar 9
Mar 9 Any tips on easy-to-use compositions? I was just wondering what the best compositions for zerg players are? I use roach ravager for ZvZ, but I am lost against the other races. For ZvP I have no idea, and for ZvT I tried muta ling bane but I get surprised by thor/hellbats and don't use my muta to get their worth.Shaggy10 Mar 9
Mar 9 Triple evo chamber. More zergs should do this if they can afford it.MyOhMind3 Mar 9
Mar 9 ZvZ builds I've spent most of my time playing team games but I'm trying to get good at 1v1. I tried to just work on reactive macro but that doesn't work against Zerg very well. Does anyone have some good aggressive builds for zvz? I didn't want to resort to following aggressive build orders but it seems like everybody else does so I might as well do it too.Shahzad4 Mar 9
Mar 7 Need help with cyclone rushes Diamond 3 Zerg player here, I'm having a really hard time dealing with 1 base cyclone rushes on ZvT especially when coupled with hellbats, I usually try to respond with roaches and lings since it's the only thing I seem to be able to produce by the time it hits. I know how to scout it (Quick 2 gases and no cc) but still have a hard time responding even when I know it's coming. Replay: https://drop.sc/replay/6569012PaInLeSs6 Mar 7
Mar 7 banelings upgrade - melee or range? if i want to upgrade my banelings attack in the evolution chamber, do i upgrade range or melee?Andy5 Mar 7
Mar 7 Do you use Brood Lords? IMO Swarm hosts are way better, I'm practically using this unit against Terrans all the time and it works!CrimsonKing7 Mar 7
Mar 6 Zerg Units(All) Can someone help me.....I went on Microsoft edge and found not all the Zerg units!I'm trying to make a poster with them so I need them I can find the normal but not the added ones like the Hunterling? Please Help -God Bless-kingofzerg2 Mar 6
Mar 4 ScourgeHost? Reading a few of the forums today, I noticed that a lot of people are complaining that Zerg is lacking in AA. The return of Scourge seems to be the most common comment. However I also feel that if this unit is to return it is an opportunity to bring a new life to the Swarm Host. I kinda feel like it could be fun to switch between locusts and scourge. Building requirements Roach warren = 2 Locusts Spire = 4 Scourge with a 5-10 second life span each dealing 35+15 to armored splash damagePumperNickel10 Mar 4
Mar 4 ZT vs ZT 2v2, SwarmHost/Muta https://drop.sc/replay/6729055 So I discovered that going 12 pool + reaper/hellion to swarm host/muta is a great strat in the mirror matchup of ZT v ZT in 2v2.Nydus0 Mar 4
Feb 26 Let us use the complaints Each Race Forum seems to be littered with complaints of how OP the other two races are compared to the one that they are playing. They all proceed to call for either a Buff of their preferred race or a Nerf of the remaining two. Now if all races have those that complain about the other two races and how strong their units are in comparison to their own, perhaps it would be enlightening for those that complain to 1) Stop playing their race for a while and learn the others, so that they may learn first had how other players deal with the strategies that they are losing to. 2) Search the other races forums for complains about your own race and how they were beaten. They may also see recommendations on how to shut down your own units thus you can take steps do counter that move. 3) do both In this giant game of chess meets rock paper scissors, you can always learn what moves will counter your opponent.PumperNickel1 Feb 26
Feb 25 Unit Composition to Deal with Protoss Air Hi all, I'm extremely new to the Multiplayer portion of StarCraft II: Legacy of the Void and I play Random as I always have with any RTS. Yesterday I played my third ever Online public match (Unranked) and got Zerg against a Protoss opponent. Long story short, my opponent defeated me after about 20 minutes with Carriers, a Mothership, and Void Rays. I believe he had something like eight Carriers and a similar number of Void Rays, give or take. I made many, many mistakes in this game, one of the chief being not properly scouting early enough to realize how weakly defended he and his expansions were, and I didn't micro well as I've been trying to focus on improving my macro game. This resulted in my forces at points focusing on Interceptors instead of actual Carriers. Our economy was similar by the end of the game; same number of bases, though his supply was higher; he was at 198 and I was around 160-something. So I certainly have improvements to make, but my question for this long winded post is as Zerg, generally, what's the best unit composition to tackle a force like he fielded? I went with Corruptors and Hydralisks. Should Mutalisks have been mixed in as well? Would Vipers have helped at all (I've never used them outside of the Campaign)? Thanks for your responses!Juxtapose27 Feb 25
Feb 24 Viper Adhesive Abduct Upgrade Ever wanted to get your Broodlords to safety but Viper abduct alone could not help you? I am suggesting an upgrade available on the Greater Spire called "Adhesive Abduct", which could cost 150 minerals and 250 gas, taking 35 seconds to complete. This will enable the Viper to switch modes similar to Tanks, one click and a 3 second delay, giving the Viper a green oozing jowl to show that that Viper is in Adhesive Abduct Mode. (Switching modes costs no energy) Instead of instantly pulling for 100 energy, Adhesive Abduct costs 25 energy to activate, and drains 2 energy per second. If you move the Viper away from the latched target, the target is dragged too at the same speed of Viper movement. (Can drag ground units over 1 height cliffs, but not over water or abyss) If the Viper receives damage while dragging a target, the link is instantly severed. If dragging a Tank in siege mode, it will unseige while being dragged, same with Liberators defender mode. Units can attack while being dragged, similar to how Phoenix locks onto targets while moving. Units can still move around at the control of the owning player, but if they have a slower movement speed than Viper, they will have a hard time fighting the movement of the Viper. (Target unit is dragged when Adhesive Abduct tether is maximum length, owner of target unit has the best control when the tether is short) Adhesive Abduct can be used to save energy as an alternative Abduct method with some higher risk involved. Can be used to move enemy Battlecruisers over Spore Crawlers, Battlecruisers can use the Yamato Cannon to kill/disrupt the drag because Yamato has 10 range and Adhesive Abduct has 9 Range.NukedPenguin3 Feb 24
Feb 22 Protoss is BS. Not enough counters to skytoss Void rays are OP as s***. You use vipers/hydra and it doesnt matter because void rays melt your army no matter what. Used to parasite bombs on a cluster of void rays and he was still able to melt my army and have enough to make them right back. WE NEED A F***** counter to SKYTOSS. ITS RIDICOULOUS AND I HAVE A 20% WIN RATE VS TOSS BECAUSE I LOSE THE SAME WAY WHEN I FINNALLY GET ONE. I DO EXACTLY WHAT IM "SUPPOSED TO DO TO COUNTER" THEM BUT IT DOESNT MATTER BECAUSE VOID RAYS ARE OP AS S***. ZERG CANT STOP THEM FROM GETTING VOID RAYS BECAUSE ZERG IS THE DEFENSIVE RACE VS TOSS AND TERRAN AGRESSION. Since when did zerg become the race that was always on the defensive from rushes and aggression? Toss have a ridcoulous ability early game that allows to make their supply a f***** op weapon so there is no keeping up pressure till you have a big army. THERE ARE NO COUNTERS TO VOID RAYS even if you hit good bombs and stay ahead they MELT YOUR ARMY AND ITS BS. IM OVER IT. F***** OVER IT.Vike21 Feb 22
Feb 22 Swarm Hosts I'll freely admit I'm currently quite terrible at this game, but I have to ask: What are swarm hosts for? I don't even ever see them used in replays. What role do they fill? What units do you use them against? It's a cool idea for a unit and I'd like to utilize them but I haven't the slightest idea how.DagothUr5 Feb 22
Feb 22 ZvZ - Ling/Bane/Roach - 1st 2 Upgrades Hey all, In a ZvZ, where both players have ling/bane/roach, what are the two most important upgrades to get first (from evolution chamber)? Carapace and melee attacks or carapace and ranged attack? (my thoughts) What do you guys think?MystiKasT5 Feb 22
Feb 19 Noob question Why does Zerg always want to be one base ahead of the Terran or Protoss player? The only reason I can come up with is that it gives them more larva. Is that why?Bernard5 Feb 19
Feb 19 High master replays Hey guys figured ill share some replays: zvz: : https://lotv.spawningtool.com/33726/ https://lotv.spawningtool.com/33727/ https://lotv.spawningtool.com/33728/ https://lotv.spawningtool.com/33729/ https://lotv.spawningtool.com/33730/ https://lotv.spawningtool.com/33731/ zvt: https://lotv.spawningtool.com/34298/ https://lotv.spawningtool.com/34299/ https://lotv.spawningtool.com/34300/ https://lotv.spawningtool.com/34301/ https://lotv.spawningtool.com/34302/Ascarecrow2 Feb 19
Feb 16 How do zerg inject nowadays? So i just started dabbling in zerg again after a long time, and im curious to see how ppl like to inject now that they can be queued up. B4 the change i think i used to do base camera key cycles. Now i do location hotkeys instead to avoid wandering queens n what not. I try to keep track of the inject bar on one hatch (this means all injects happen at the same time) and start injecting when the prior inject is about to be finished, hence making use of a short queue-up. I dont do multiple injects per hatch if there is more energy. I also have all my queens on one hotkey, even the ones who spread creep. I dont really go more than 4-5 queens, and at most i would inject 4 hatches. I wonder if i should get a macro hatch later in the game for a 5th or even 6th inject? Do ppl do that still? I just dont like sending queens to far off bases to inject, that's y i stop at injecting 4 hatches. Let's hear about ur method! Dont be afraid of going into details regarding y u prefer that technique.Benirons1 Feb 16
Feb 15 Please.. help. <20% winrate ZvT Please help me. I'm Plat 1 (plat 2, falling to plat 3) I'm becoming broken inside over my winrate against terran. I'm seriously losing hope - I lose EVERY match against Terran. It never used to be like this. I know my micro and macro are quite good. But something is seriously off about my strategy in how I approach ZvT. To make things look more strange, my ZvZ is 88% winrate. ZvP is 55%. I struggle the most with Tanks, their natural ability to defend, and drops. I believe it mostly has to do with their natural ability to defend. I think I don't pressure enough, but any time I attempt to pressure, it feels like an all-in, because in order to do any dent, I almost need to sacrifice my entire army. I'm mentally exhausted and quite frankly kind of depressed at my pathetic performance. Please help me. Watch my replays, please! Someone tell me something I'm doing obvious that is making me lose. If there's some common theme. I know there can be "oh you made this mistake here" and "oh you made this mistake there", but that can't be enough to be so systemic with this matchup. I can't win 55% on zvp and 85% zvz if it's just "this little mistake here and there". Something systemic is going wrong here with my ZvT. Thank you in advance! Replays: https://drop.sc/replay/6544946 https://drop.sc/replay/6544956 https://drop.sc/replay/6544971 https://drop.sc/replay/6544995Nydon6 Feb 15
Feb 14 Returning From HoTS, meta? I posted this in general, but probably should have posted it here, and apparently I can't delete it. So, as the title says I've hardly touched this game the last couple years. With it going F2P I have some hope it'll boost the population a bit, so I'm looking to play again. I hope. Anyways, I was wondering if anyone could give me a quick rundown of the meta or point me to an article/video/site for current LOTV. Nothing in depth just basic openings/harass that are used right now. I usually play Zerg, but would like knowing how the other races look at playing against Zerg as well. Thanks in advance. Also just seen Scarlett won an IEM. Hell yeah.BrokenBladez3 Feb 14
Feb 14 Need a coach for zerg I would like somebody to coach me for zerg so I can get as high of a rank as possible and honestly I suck at starcraft 2 so I need all the help I can get so if anyone out there is willing to coach a terrible player just feel free to contact meTJLingLing2 Feb 14
Feb 10 Delete Legacy of the void units? I got to diamond league as zerg after returning from not playing for 5 years. Never built any Legacy of the void units, still haven't. Kinda weirdMAGICchef0 Feb 10
Feb 10 Where did the zerg anti air go? This game is completely inbalanced. Protoss can simply gather early void rays and you can do nothing about it... What happened to scourge and other anti air units from the zerg. This game makes no sense. The enemy just ammases air against zerg and we can do nothing.. I'm sorry but there should not be an absolute need to scout and ammas and play early combat. Zerg used to be able to deal with things regardless. This game is as messed up as it gets. it's been completely designed around a small group of players playstyles and everything else removed. This game is aweful. Why can't we actually have a starcraft 2 that is a continuation of the original so we can keep playing. There are no strategies but a few and zerg can't afford not to scout anymore. The game was never about scouting and forced early melee. It was more versatile than that. This game is horrible compared to the original. And I'm sorry but I don't feel like playing the original anymore. I really wanted to play an updated continued version of the original. This game is horrible. Why has every company in the world ruined their titles like this. Nobody will just keep making the games that made them famous or continue to advance what people loved. It reminds me of magic the gathering and it's problems. They have destroyed one of the best rts games that ever existed. They don't give one iota about what they have done. They probably don't even understand it. There is no strategy when you only have a handful of options.Aital15 Feb 10
Feb 10 Attacking Terrans Ok, I'm not good at the game. I'm trying to work on my macro because I feel like learning that first will allow me to learn the other stuff later. However, when it comes to Terran, I can't win. I don't think I've won a single game versus Terran where there wasn't a huge skill difference. I can't take a winning fight to save my life, regardless of what units I use. Brood Lords, killed by marines, Roaches, massacred by liberators, Hydras, blasted away with siege tanks. How the heck am I supposed to fight a Terran? They just siege up everywhere and are impossible to break. Even if I have 8 bases and they have 3 I can't ever attack into them. How do you finish a game? If I'm defending from them I don't have enough time to re-max before they're everywhere in my base. If I'm attacking I'm just throwing units at an entrenched position. Watching guides and pro players has not helped. I can't utilize the micro intensive units like Infestors or Swarm hosts to any effect as they just get run over and shredded by marines or siege tanks or hellbats. There's gotta be something I can do that doesn't involve just playing with 80 more apm microing locust swoops and having 7 control groups of units all attack simultaneously from every direction and still lose half my army because siege tanks and liberators.Rakatan12 Feb 10
Feb 9 Zerg Replay Ultra rush. I'm playing against an AI. I use linux and it's very buggy atm. So the only thing I can do is play AI atm. I was curious how good or bad this play is. I haven't played much in about a decade since BW was still common. I'm still wishing zerg had default creepers and necro roaches from the campaign... But sadly not. So I reverted to my old ling/ultra tactics. 8) Thre are some improvements in this game to the play with ease of use etc. So, how did I do? https://www.dropbox.com/s/eaejes6veoafquy/Abiogenesis%20LE.SC2Replay?dl=0 <-Wrong replay https://www.dropbox.com/s/dvvkeqah4uik26v/Abiogenesis%20LE%20%282%29.SC2Replay?dl=0 https://www.dropbox.com/s/fgch67sj23x1e67/Abiogenesis%20LE%20%283%29.SC2Replay?dl=0 I'm assuming against a good player in both cases I would need some parasitic bomb to deal with what would likely be more void rays to keep them off my ultras. And are they still working on a replay sharing thing for the game and forums? I also used to love mass overlord drops. I'm going to have to get used to the lack of a single simple upgrade. Since I accidentally necroed another thread with these I'll stick them here also. Here is a 5 minute Ultra Den: https://www.dropbox.com/s/qltou8phny2ii5i/Abiogenesis%20LE%20%28Ultra%20Rush%20Terran%20Harder%205min%20Den%29.SC2Replay?dl=0 I think I went faster once but I can't find the replay. Here is a new win vs zerg on harder: https://www.dropbox.com/s/b9fb6rijps3tmdp/Acid%20Plant%20LE%20%28Ultra%20Rush%20Zerg%20Harder%20Under5minden%208minwin%29.SC2Replay?dl=0Aital1 Feb 9
Feb 9 Ultralisk Rush So did a ZvZ earlier and 10-15minuts in he had 2 ultralisks up with armor ugprade and 1 to damage, i had zergs and roaches Besides the fact i was doing something completely wrong, is this build viable? I tried it on a Hard AI Terran Match and won by defending my base with spinecrawlers/speedlings while i teched up, then i just rushed in with about 3 or 4 and wrecked their base I understand i would have to have some kind of anti air, but is this build viable?Ellindis63 Feb 9
Feb 7 The Dunning-Kruger effect is a cognitive bias in which an unskilled person makes poor decisions and reaches erroneous conclusions, but their incompetence denies them the metacognitive ability to realize their mistakes. The unskilled therefore suffer from illusory superiority, rating their own ability as above average, much higher than it actually is, while the highly skilled underrate their abilities, suffering from illusory inferiority. This leads to the situation in which less competent people rate their own ability higher than more competent people. It also explains why actual competence may weaken self-confidence: because competent individuals falsely assume that others have an equivalent understanding. "Thus, the miscalibration of the incompetent stems from an error about the self, whereas the miscalibration of the highly competent stems from an error about others." Now if you aren't smart enough to slowly read that and understand what it's saying it basically means that: 1.) you're bad 2.) because you're bad you don't know what good is 3.) because you don't know what good is you cannot identify the difference between good and bad 4.) you have an over exaggerated ego of your own skills and if someone beats you then they couldn't possibly be good therefor what they did was "bad" and unskilled, even imbalanced ALL leading up to 5.) you go and make stupid posts whining about imbalance and stuff being imba when you really have no idea what the hell you are talking about Now seriously people, unless you are competing on a pro team in Korea or have made a lengthy appearance in any well renoun tournament like IEM,GSL,MLG please just keep your %@*%ty opinions to yourselves. I don't want to hear any more stupid analytical and absurdly wrong opinions of why Ghosts are OP/Storm is OP, Zerg is UP/Terran is OP, Protoss chrono/Terran mule, Muta/Thor, list goes on and I didn't even mention some of them out of sheer headache. You don't know what your talking about and the support you base your opinions on most likely stream from more advanced players who actually understand game mechanics and use more than the first three numbers for hotkeys. If this post hurt your ego then guess what, you are suffering from the Dunning-Kruger effect and you need to stop what you are currently doing and fix your emotional instability. Constant whining and unprofessional analysis doesn't fix the problem, it just makes the masses rally behind whatever opinion is most popular and use its wide nub acceptance as justification to their irrationality. And this only complicates things and makes it harder for people to get good at the game. It spreads the Dunning-Kruger effect like a virus. Now, if anyone agrees with this PLEASE in the future to help stop this plagUUUUUU please copy and paste: "You are suffering from the Dunning-Kruger effect, your point is irrelevant." to any imbalance whining thread so that we can begin to have a professional forum. Bergz84 Feb 7
Feb 7 Overlord Ventral Sacs/Drop Lord Separate Unit Overlord with Ventral Sacs/Drop Lord should be a separate unit such that Unit Management commands, like control-click doesn't select all the overlords on the screen and that you can find them in the tab order on the command card. Also they should be picked up by the select all units command. If you've lost them on the map because something has chased them away, they are too hard to find (different then a nydus which is a stationary object).MrMojoRisin8 Feb 7
Feb 5 How to play more effectively Hey everyone, Lately I've been losing games left and right (plat 2) and am not sure what I'm doing wrong. I usually get to 3 hatch pretty quickly, even 4 hatches mid game, am able to max out on roach hydras with 2-2 upgrades and my creep spread is about average. But... I keep losing. I take out an opponents expo, and he/she will be able to rally and mow through all my hatches. No matter how hard I try I can't seem to defeat my opponent. How can I more efficiently use my army to cause damage? Or what unit comp should I change/add to my current build Willing to share replaysweechard7 Feb 5
Feb 5 Anyone here use "The Core" hotkey setup I use grid, and it seems to be fine for me personally. (modified version of it) I have my camera keys to u,i,o,p[,j,k,l,; Seems to work well for me. I would switch if it really would improve my game, but I would like to hear what people like and don't like about it. The reason I use grid, is that I could switch races and still know what does what by looking at the keycard. I thought having the hotkeys for 1,2,3,4,5,6,7,8,9,0 is fine where it is. Where does the core move these keys to, and does anyone have any thoughts?furyofSKANKS24 Feb 5
Feb 4 ZvT Low-league Learning Hi there, this post is for low level zerg players, I main terran, second zerg, but I've been returning on terran lately. I've learned about mistakes silver and gold level players who face against me, make so much of, that I was able to use it for the victory. I deserve to be silver (edit, now I'm in Gold as both Terran and Zerg) despite my confidence in micro, due to me not yet mastering effective macro, but regardless of that, I know my opponents in the same league can also improve on some things with me 1. Please do not over-make ravagers, they are cut down easily without ling or roach support, their rate of fire is too slow when massed, and their artillery shots are useful if the terran player is not micro-ing and they are not stimmed. Furthermore, biles are used to make the terran move, but if you don't have the support units to capitalize on surrounds, then the composition is sort of a liability. What I am saying, is that I've lost to a balanced number of ravagers + support units, and always won against mass ravagers in the early game without support units or minimal support units. 2. Suiciding your overlords. I know as zerg you need that early scout, but they survive when they fly at the edges of the plateau's of the terran base. Patience is key, dont rally them in the middle of the terran main or natural, if you do, they don't have enough time to fly out, and that is 1 less overlord early game that gives you vision. Instead of suiciding them, find a location where they can retreat easily off the edge of the map, or off to a high ground are if they are expose, the terran will need highround to shoot them but you can still see them. 3. Over-making banelings with minimal ling support. This one is kind of self explanatory. You need a distraction to make your banelings actually do something cost-effectively. Dont make every single ling in the batch a baneling, try to have a 1/3 or 2/3 ratio of bane-lings, but never 100% banes. They are slower than lings, but lings with speed drawing fire can make your anti wall breakdowns or mineral line punishments much more rewarding. Also, scout the defensives before risking taking on the siege tank covering the natural from the high ground. 4. Mutalisk switches are not helpful if you don't mass them properly. Use the mutalisk to snipe supply depots instead of going for SCV's. Chances are the terran will be banked early game. Its better that they are down in supply depots instead of sniping SCV's, if you snipe the scvs you are giving terran time to run back and they can just mule to cover mining loses, but if you kill supply depots by micro-ing mutalisks and using their speed to their advantage you can safely make your composition and fight a non-existent terran army. Mutalisks always lose against mass marines, especially if they are stimmed. 5. Making a 4th but forgetting about it, this one is very suicidal. If you make a fourth base, you need to make sure you can defend it, if you lose your fourth you will be out-macro'd by the terran. Having 3 hatcheries vs 3 CC's is game over for zerg if zerg doesn't find a way to attack terran. Furthermore, making a 4th heavily depends on what you scout against terran. Don't make a fourth if you scout them having a lot of production and they are on 2 bases, if you scout this terran is about to attack you as they are most likely putting into effect a build order or timing attack they studied online. 6. Making the wrong units for the wrong situation. Mass lings against marauders and marines with medivacs is not the right response. You need to have banelings with them, the same can be said for going mass roaches. Roaches die to stimmed marine, marauder and medivac. You need to have ling, bane, and some roaches against MMM, why? Concussion slow is better used on your faster units instead of the roach, and your lings can tank against marine's. your banelings will be left untouched, and if they die, at least the roach is able to shoot the marines. If there are medivacs, get ravages to make them move so they don't heal and if they don't move they will be shot down. 7. Literally exposing your technology. In the early game, silver and gold terran players will be decently skilled in making their reaper scout something useful. Don't place your roach warrens or baneling nests right at your front, try to hide it somewhere behind the mineral patches, and have a queen or two (depending on how far you are into the game, ready to intercept the reaper, the terran will either retreat a low health reaper, or suicide the reaper to find out what is behind the mineral line.KnightWing7 Feb 4
Feb 4 Ravager Upgrade So Ravager seems to be pretty sub-par right now, extremely situational use, it is only effective to use against very slow units, and if you are dealing with more than 1 tank its just a waste. Currently corrosive bile takes 2.5 seconds to drop, making most units able to dodge if they are watching and commanding their army. I am thinking to solve this problem, have an upgrade available on the roach warren once you have a lair to double the corrosive bile dropping speed so faster units can't dodge as easy. This upgrade could be called "Accelerated Enzymes", cost 100 minerals, 150 gas, and take 47 seconds to complete, once the upgrade is researched all your Ravagers will drop their corrosive bile at twice the speed, 1.25 seconds will be the new drop speed. This will make you and your allies have to be more careful as well, maybe the color of the corrosive bile drop indicator could be a deeper red as well as the missile. Stats: Accelerated Enzymes Requires Lair Researched at Roach Warren for 100 minerals and 150 vespene gas, takes 47 seconds to complete Reduces Ravager Corrosive Bile dropping speed to 1.25 seconds (from 2.5 seconds) If you think what I'm proposing is too OP, the numbers can be modified a little, either an increased research cost/time, or less corrosive bile drop speed bonus, that is totally fine, just let me know what you guys think.NukedPenguin2 Feb 4
Feb 3 Give cover under ultralisks. I don't know if this exist, but, like in the videos, you could allow ultralisks to walk over other units and give cover from things like tanks artilarry mode fire and make it so no damage goes to units directly under it. This would not apply to normal fire as it is single target and presumably LOS or low arc trajectory where it's other fire is more hitting the top of the unit. I think the walking over untis is already applies to the big walking units but it should apply to ultralisks also for push. This would also allow some better abilities be given to terran and other units as compensation if needed.Aital0 Feb 3
Jan 31 2018 Ladder season 1 Zerg POV playlist Hi there, new ladder season has started. To celebrate that I decided to create a playlist with my first person gameplay. First three videos from first session are already up. Link to playlist: https://www.youtube.com/playlist?list=PLXx9oIIMH0a6IFtA1GLhNSVxm6Eo18YRp Thank you.Idocandoaddo0 Jan 31