Zerg Discussion

Feb 24, 2018 The Guide to Zerg Guides I'm writing this for all the players new to the amazingness known as Zerg, for all Zerg players looking to improve their Zerg know how, as well as for myself, so I can condense all the helpful links I know of into one linkable post. I'd like to thank everyone I mention/link here for all the help you've given me along with the rest of the Zerg community, If I could sticky every one of your threads to the top of the forum I would and the world would be a better place for it, but this is the best I can do for now. -------------------------------------------------------------------------------------------------------------------------- Videos -------------------------------------------------------------------------------------------------------------------------- Save the best... for first! Day[9] Day[9] is the best thing ever to happen to Starcraft 2, if you want to get better at this game, every one of his dailys are a must see. Archives http://day9.tv/archives/ YouTube http://www.youtube.com/day9tv For any Zerg player looking to get better, dailys #194, #208, #252 and #263 are a must. Day[9] Daily #194 - Newbie Tuesday: Drone Timing http://day9tv.blip.tv/file/4210235/ Day[9] Daily #208 - Live coaching with djWHEAT http://day9tv.blip.tv/file/4321552/ Day[9] Daily #252 - Secrets of Hotkeys, APM and Mouse Movement http://day9tv.blip.tv/file/4712303/ Day[9] Daily #263 - Checkin Out IdrA http://day9tv.blip.tv/file/4782428/ Day[9] Daily #360 - Mental Checklist: Exercises! Part 1: http://blip.tv/day9tv/day-9-daily-360-p1-mental-checklist-exercises-5635566 Part 2: http://blip.tv/day9tv/day-9-daily-360-p2-mental-checklist-exercises-5635612 Part 3: http://blip.tv/day9tv/day-9-daily-360-p3-mental-checklist-exercises-5635643 Day[9] Daily #235 - Zerg vs Zerg Opening Builds http://day9tv.blip.tv/file/4612990/ Day9 235 concentrates on developing and implementing a strategy for gameplay. Read post #11 below for an in depth review on why this daily is a must! Mr. Bitter Mr. Bitter may be the best thing ever to happen to the Zerg community, and his videos have by far the most in depth information on becoming an amazing Zerg player you can find. If there's any match up or strategy you're having a hard time dealing with, this is the best place to look. Archives http://mrbitter.blip.tv/posts?view=archive&nsfw=dc YouTube http://www.youtube.com/user/MrBitterTV PsyStarcraft Psy is incredibly entertaining at the same time as being incredibly insightful, you're sure to learn something as you laugh during every video you watch. YouTube http://www.youtube.com/user/PsyStarcraft Rekatan Helpful and insightful, his POV casts help you understand what's going on in the head of a good player and his RekCasts will help any lower league player understand how to iron out the bumps. YouTube http://www.youtube.com/user/Rekatan FilterSC Bronze to Masters Playlist: A great way to learn all the skills you need to take your Zerging from noob to master! YouTube http://www.youtube.com/playlist?list=PL7FA12E7399568F9C dApollo Zerg Tutorial Working up from Bronze League: Everything you need to up your game is in this playlist! YouTube http://www.youtube.com/playlist?list=PL0B7058D9D46661D1 ----Zerg Streams---- All the best SC2 live streams in one handy dandy link! http://www.teamliquid.net/video/streams/ -------------------------------------------------------------------------------------------------------------------------- Good Reading -------------------------------------------------------------------------------------------------------------------------- ----How to Zerg, from A to Z---- These guides will give you everything you need to become a great Zerg! Nick's Extensive guide to Zerg -NakaNaide- From basics to builds to everything else, if there's one guide you're going to read, this should be the one! http://us.battle.net/sc2/en/forum/topic/933153625 Sheth's Guide -Sheth- Sheth is one of the best SC2 pros in the world, and this is how he plays Zerg. http://www.teamliquid.net/forum/viewmessage.php?topic_id=133023 Beginner's guide to Zerg micro, macro, & Bos -Nicholas- Everything you need to know in one easy to read post, need I say more? http://us.battle.net/sc2/en/forum/topic/375108296 ----Tips to improve your Zerg play---- Guides to push your game to the next level How to Improve at SC2 1v1 Efficiently -CecilSunkure- Regardless of your skill level, if you want to get better, this is the place to start. http://www.teamliquid.net/forum/viewmessage.php?topic_id=208343Jopirg165 Feb 24, 2018
Jul 25, 2010 Forum Guidelines - Please Read Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Bashiok0 Jul 25, 2010
May 29 Newbie: How to deal with Vikings I notice that some Terran players play Turtle Mech. They build a ton of Vikings. Their Vikings go from Zerg base to Zerg base. They land on the ground and go into assault mode. Then they kill all my workers and take out my base. When my army arrives, they fly away. They don't let me drone. They keep killing workers until I fall behind economy wise. Then it's a matter of time. The only solution I have is corrupters. But the Vikings seem to be stronger than my Corrupters. What do you all do about this.Rich0 May 29
May 27 Diamond - Thanks! I reached diamond finally. I’d like to respectively thank Day9, Vibe, PIG, Lowko and Railgun for inspiring me, teaching me to macro, injecting fun back into the game, helping me deal with mech cyclones and hellbats (infestors & banelings), and providing a great short aggressive opener (roach, ravager, speedling) that has a good chance of winning quickly so I can ladder up faster. I’d also like to thank the creators of the unit tester custom map which helped me improve my ravager and infeator micro and which let me focus on winning critical mid game battles. Next I have to master vipers, lurkers and not letting my mutaflock insta die to widow mines. It only took me 4,475 games.TheG0 May 27
May 27 Overmind Announcer I played sc1 the other day and what I missed the most was the Overmind voice when using Zerg...can we get him back?..I love his voice.deadgrayfox10 May 27
May 25 Design your own zerg unit! I know blizzard's probably not going to listen to any of us, but I've come to the conclusion that there's something wrong with every single unit in the zerg army. I could list them off, but that'd just be another complaint thread. Instead, I challenge you to create your own zerg unit! Fair or overpowered, game changing or just plain silly, post your ideas here!Neoproteus46 May 25
May 23 Mutalisk are trash for their cost Little to no damage, gets shredded in seconds; nothing like the old mutas we all loved.MystiKasT54 May 23
May 23 Feed Those Vipers Just watched Pig play on Year Zero. He went swarm host, hydra, ling, bane viper. Pig was teaching that banelings are very supply efficient for the damage output they give. Two things I took away from this match, were the immaculate creep spread to the point of putting tumors ahead of injects. And building Evo chambers in the middle of the map to feed the vipers. The trend in the meta is to use queens for defense and saving energy for tumors and healing instead of injects. I see a lot of professional matches where the first energy is used for a tumor vice inject. As this body of queens moves from base to base to defend, it lays down 3 or 4 tumors, or 3 or 4 injects on the same hatchery. It seems that injecting as part of the production cycle is gone out the window and I can’t seem to get my head wrapped around it. Keep in mind that this was an in-game cast so I don’t see all of what Pig is doing. The second I saw was that Pig built a batch of evo-chambers to feed his hungry hungry vipers. This does not seem very efficient. I suggest building Hatcheries in the middle of the map and upgrading them to Lairs and Hives to get more building life for those hungry hungry vipers. This gives a solution to both the creep spread problem and the building life problem. A Hive has a heck of a lot more life than a creep tumor and a lot harder to make go away. A Hive provides more life than 3 evos and stands up better to enemy pressure. I know before you even say it, Hives cost a lot of money. We are taught when money gets too high, build a hatch. Cycling 48 drones through many bases means minerals is not a problem … spending them is. As with all new ideas there are a few kinks. But that is why I have you guys, to work them out.AncientOfDay11 May 23
May 8 Contamination Contamination should be able to disable defence structures now! Due to the useless of this spell and it's high energy required. For god saken Can you let it disable some defence structures? Zergs always have hard time deal with some defence structures. Bunch lings froce something no way they can deal such as a planetary fortress due to the "Fun AI". 50 lings killed and almost no scv die. planetary don't even cost supplies. This is just one of the things. We kept change the number data over and over again. Yet you never found final balance so there was no balance at the first place. And what is unconfortable still unconfortable since the day SC2 started. I mean it is 2019 and we still suffering by these stupid AI. And Found fun over bypass it. It maybe meaningful for hard trying players. But I don't believe this is the meaning of a terrific game.Nagirrek5 May 8
May 8 Reverting the Burrow Changes I beseech you, those who command the swarm with greater efficiency than myself. Can it be done? I'm assuming not with the tab-group changes but I'm hoping I'm wrong. So many lurkers have died in vain. So many roaches have bumped into things they should've been shooting at.gavran3 May 8
Apr 28 How Fast Can You Get To 66 Drones? Does any one have a build that will get 3 bases to 66 Drones at the fastest possible speed. I'm not worried about dying I'll get that later. I just need to know when to when to make drones and when to make buildings. Do I go Hatch or Pool first? Three hatch before Pool? Do I need extra Overlords? These are the things I need to know. It's all about the economy. I can't work on new and innovative build orders without knowing my economy is rock soled. Thanks in advance.AncientOfDay10 Apr 28
Apr 27 Ultralisks hit-and-a-miss Ultralisks are clowns. Being the zerg we are we apathetically welcomed the speed upgrade. Hey, it's at least something. The armor nerf we knew it coming from start too. Matches concept, but marines lost their jobs. Behind all of this though there's a minor flaw in design of the ultralisk nobody's been talking about... THE MISS. Yes, the ultralisk finally closes in on an enemy. Then the enemy right clicks away and dodges the attack. This is often seen vs fast moving units including workers. Make accommodations if you must, but this, subjectively or not, is an eyesore. Please make attack animation align with the actual...attack.Jhlee0 Apr 27
Apr 22 BLINDING CLOUD SHOULD WORK ON MINE! BLINDING CLOUD SHOULD WORK ON MINE! BLINDING CLOUD SHOULD WORK ON MINE! BLINDING CLOUD SHOULD WORK ON MINE! AND HERE IS WHY! The Mine is a low level unit that is more like a short range homing missile than a actual mine. In many regard it is much better than a lurker, it is cheaper can be made in mass quantity early game and is not effected by blinding cloud. In all these regards it makes it difficult to deal with in mass quantities and if you say go to brood lords, brood lords is super late game or corrosive them down, I say you try it while getting hit by siege tank fire. In any case Blinding cloud is a late game tech that should be able to counter a cheap early game unit. Your face is gay with buttt.Phosfoid2 Apr 22
Apr 13 Control group problems. Problem: Larva are being added to my control group and it was not happening before. why are larva being added to control groups now? I use to be able to select my larva-> create a unit using x out of my total larva and add just the cocoons to a control group. NOW I select larva-> create units using x out of my total larva and try to add just the cocoons but larva get added too.Xantar1 Apr 13
Apr 8 How to deal with re-buffed mines? OK, fellow Zerg, what do you do against Bio with heavy use of upgraded mines? I find the amount of micro required to counter that "go there and borrow" rather frustrating. Besides, I like to play ling-bane based styles against Bio, which looks kinda stupid when mines come into play.MisterAL6 Apr 8
Mar 27 Can You Que Lings to Morph In Too Banes? I have been trying to get back in to Sc2 and I was wanting to know if there is a way that I can (Shift) click Zerglings to a point and have them Morph, I have been trying and I can't get it to work. Is that just not a thing or am I not doing it right, thank you for any responses that are made. Gl Hf In Your Games! -NickNick4 Mar 27
Mar 27 Fun baneling idea So being a gold player struggling to break that platinum line (so close) I usually get sidetracked macroing or microing and forget hydras for a little anti air early game, (I know it’s no excuse I need more harass and queens) but I was thinking about another baneling evolution that basically gave them grasshopper legs or something and they can jump into air units. something to give Zerg another early game air counter. Or something other that corrupters and Mutas. How would you guys balance this little hopperling to make it fair and fun?Haunt5 Mar 27
Mar 27 Dark vs. Dear in GSL Watching Dark vs. Dear in GSL. Noticing a few things. 1) Even though Dark has more army and more workers, Artosis and Tasteless are saying Dark(Z) is behind against Dear(P). That seems very counter intuitive. If Dark has more workers and army should it not be at least even? -He doesn't seems to behind in Tech, Seems into indicate a weakness in the zerg mid game army? 2) Protoss is always denying drones from the 3rd base or 4th base depending on map. Zerg is forced to be up 1 base allowing for easy target and timing. - Zerg seems to really struggle and when they do hold it's by the skin of their teeth and even if they do hold are "behind". 3) Zerg has lack of micro-ablilty/ Ability to dictate fight. Dark had a near full 360 but still got stormed to death. I don't know what he can really do. He NEEDS to defend his 4th or be behind so he HAS to attack but can't do so without losing his army completely. - Maybe some kind of Broodling ability like in BW to threaten HTs would help. Zerg would have a smaller army + a mid-tier spell caster to fight off HTs. Now their is more skill and back and forth. Right now seems like Z is playing with a stronger mass marine marauder mid game with no medivacTwPrcntMlk2 Mar 27
Mar 20 nerf expo overlord free vision scout there is virtually no way for protoss to fight zerg as long as they can sit an over lord for 3-5 mins and get free scouting no the robo cost reduction didn't help this would be possible if you hadn't nerfed disrupters and made them so dog !@#$ now.ZaneYalgir5 Mar 20
Mar 20 ZvT Late Game Loss Heavy Air Hi All, Just lost a super late game (1h17m) as a Zerg to a Terran. I knew he was going Battlecruiser and Liberator so I made Corruptors, Vipers and Hydras. The problem was about an hour in and we were basically dancing around each other and I was trying to find an opening near his bases. I had a super hard time abducting anything because his liberators were seiged in front of his missile turrets and both had range. And he also had a ton of widow mines. So I couldn’t attack into that. Waited on creep until he attacked and whenever he seiged up those libs I couldn’t really use abduct because I couldn’t get close enough without walking right into the battle cruisers and widow mines. Any ideas on how to counter this? Just looking to improve my strategy for next time. Thanks, CDNshepardCDNshepard5 Mar 20
Mar 20 How do you efficiently counter Mass carriers? Hello fellow hivemind. As a Zerg main I absolutely hate carriers. Is there anyway to counter Mass carriers efficiently besides the 'win before they max out' strategy? I tried Vipers, but get feed-backed by high templars. I tried mass Corrupters but end up stalemating them while simultaneously losing workers due to zealot harass. I try hydralisks, but they get shredded in seconds. What else can I do? Thanks in advance!HexorKing14 Mar 20
Mar 18 ZVZ Creep Spread Just a quick question but while playing as a Zerg is it worth it to destroy another Zergs creep?Drakenscythe4 Mar 18
Mar 18 Racecar/Battlemech ZvT So this is just a post because Id like other peoples thoughts on the state of the new cyclone and how it plays into the style of hellion/cyclone mech. I have a massive issue with this style of mech, not just that Im not the best player, but that it almost negates the inherent weakness of what mech was supposed to be. When it comes to siege mech for example, what is its strength, what is its weakness? Efficient trades, in exchange for mobility? What about bio? Strength and weaknesses? Mobility in exchange for firepower. Now ask yourself what the strengths and weaknesses are of racecar mech? Mobility with firepower, but weak to spellcasters/glass cannon? My issue is Im struggling to GET to spellcasters without losing too much. And it frustrates because youre forced to use spellcasters vs a tier 2 unit, because if I DONT I may kill a 3rd of his army, while he kites away and kills 75% of mine. Im trying to get viper/ling/hydra as a comp, perhaps roach rav viper works? But in all cases Im trying to get to hive efficiently, while fending off battlecruiser hellbat openers that are macro oriented, and still get enough economy to supply hydra/viper and hopefully get upgrades. You know the style Im talking about - BC hellbat open with a third behind it, goes into 5(I think) factory with cyclone and hellion upgrades and just kites/harasses efficiently, while macroing behind it. This all around the time your third base should be fully saturated? Regardless, Im curious what others think, do they find it fine that its so efficient and mobile? What have people found that works alot vs this style? IF I am able to get to vipers, and hydras I feel far more comfortable fighting it using abducts or breaking lock ons with blinding cloud, but again, its lucky if I get there when facing good terran players who are in your face and doing runbys with hellions too.KillJoy1 Mar 18
Mar 16 Tab Unit Selection Help So if I have roaches hydras and zerglings all in the same hotkey is there a way to quickly select one of the unit types within the group? I tried using tab to do this last night and it seemed to cycle through the various units in the group making the green halo around each of them brighter, making me think it had worked but when I clicked on the map to move them, they all moved making me think what's the point? frustrating. Help Please.coldthorn1 Mar 16
Mar 16 Terrana nd yeh Marine/macro I don't see how the marine can be a balanced unit. This is a formal complaint against terran and the use of mass marine.The reasons why I feel it isn't fair? It takes alot of gas to counter this. It takes 0 gas to implement it. There is nothing marines canno't deal with on there own in sufficient supply. You know this player. He expands everywhere and takes 40 barracks. It never stops. You can throw everything right at it. Infestors, Rolling Banes, even go mutas to try to pick off his workers. At the end of the day your infestors run out of energy, ( you can't upgrade there fungal so it makes it more obsolete as the game wear's on in the damage department)you run out of gas and the marines never stop. This is because there are more minerals on any map than there are gas. ANy attack that takes no gas to execute but takes alot of gas to counter is unfair and imbalanced if you ask me.Zerglings do not kill marines in large balls. They cant surround and they got shot to pieces. ROahces can't micro well against stimmed marines. It just feels like something needs to be done to balance out the most over powered unit in the game. The marine. Thats my rant. Or least a good start to it. I'm not in the mood for name calling and insulting discussions. If you have any opinions please feel free to comment on this thread and share. But if all you wish to do is name call and argue I ask that you look for it on another thread please.coldthorn36 Mar 16
Mar 14 Queen inject Timer This has been out there for a bit but I didn't see it listed under any of the stickies or guides. http://code.google.com/p/sc2-queeninject/ What this is is a simple program that plays a mp3 repeatedly at user defined intervals ie 30 seconds for injects. Now why some may say you shouldn't need this i found that at my low level it really helps to hear that in my headset and program myself to immediately 6`e`e`e`e (injecting). So for anyone that has problems with your injects this may help Note: If possible can the be added to the sticky guide.Solus11 Mar 14
Mar 10 No range indicator Spine Crawler Skin I did not find anything about this here. The mech Skin Spine Crawler has no range indicator. This can't be on purpose and I would like to know if this has been addressed by blizzard. I hope they will fix this soon, it's super annoying. And a real balance issue ;) Here's a Link to imgur, showing the problem: https://imgur.com/gallery/cAUKwHgXarg0 Mar 10
Feb 26 Zerg, Burrow... Traps? Is anyone here using burrow as a tool other then to utilize roach/infestor's underground movement or baneling mines? Like for example, ambushing unsuspected enemy? Ambush using burrow feels like a really viable tactic but I am just stomped on how to apply this. I know this can be useful as it has been shown to be successful IRL with gureilla warfare. Could someone give me examples so I am able to get some jist of this elusive tactic? Which just simply feels hard to concieve? When I mean burrow tactic I don't simply mean unburrowing when my opponent's army is right on top of burrowed units... I mean something a bit more elaborate yet efficientWho20 Feb 26
Feb 21 Newbie: How to scout the other guy Early on it's easy to scout. Send your first Ovie over to the opponent's base. Or send a fast moving ling. Run around and scout. But by mid to late game a lot of Toss and Terrans put up a ton of photon cannons or missile turret. When playing against Terrans if feels like a black box where I don't know what's going on. How do you all scout a heavily defended bases?Rich4 Feb 21
Feb 20 Master zerg coach sessions Master Zerg coach looking for players, Due to my circumstances i do have to charge 10 an hour. can make deals if looking for longer sessions. Add zeaky#11920 for details. been playing since 2012Roachking0 Feb 20
Feb 15 Feeding those vipers Vipers are really good, I love them! Blinding Cloud and Parabomb solve pretty much every problem my forces normally have! However excessive viper usage tends to make my base very succeptable to sneak attacks. Consuming tech buildings is a no-no, Hatcheries have a lot of hp to consume, but also are a major inconvenience if they get sniped. Is it good practice to make additional Evo Chambers to use as fooder? They pretty much have one of the best cost to HP ratios in the game. Should I instead make more Queens for transfusions? Maybe both? What’s your thoughts?TideHunter3 Feb 15
Feb 15 Late game Hi, i just wanted some feedback, i feel like i cant really handle the late game, not sure if its unit control or just they counter, but to be honest, late game zvt, im not sure how to deal with mass thor and siege tanks with vikings and liberators, i mean, thors kinda outrange broods, i try to pull them with vipers, but they get melted by the vikings, and if i try to support the vipers, my hydras get melted by the siege tanks, reading, might be unit control, but what would u recommend againts mass thor-tanks, i really try not to get to their max out army, but they will turtle like no tomorrow and eventually win, any thoughts?Skimmer2 Feb 15
Feb 14 How to counter Terrans new mech. Ever since the update my win rate against Terran has gone down to sub 20%. Bio doesn't exist anymore. All Terrans do now is spam hellion-cyclone harass until they get a few battlecruisers. Ling Bane Muta used to do the job, but it's worthless against these roided out mech units.Stephen8 Feb 14
Feb 13 New Zerg Unit Idea. Can we get a new zerg unit that can impregnate other biological animals. Like.. maybe a zergling evolution that would attach itself to the marines head and just keep humping away at it, forming pools of creep underneath the target until a smaller baby flops out of the infected marine? It is essential that the animation appears as if the Zerg unit is making love to the infected unit's face.psilous2 Feb 13
Feb 11 Buff spore crawler 1 dmg to bio Buff spore crawler from 15(+15 bio) to 15(+16 bio) Now a day zvz strategy base on muta due to hydra, queen, creep nerf. +1 air armor is common upgrade because both player use muta. Buff 1 bio dmg will make spore crawler 4 shot instead 5 shot to muta +1 armor. This buff don’t have any effect on ZvP or ZvT. What do you think about this? (To be honest I want buff to +26 bio to 3 shot instead 4 shot, but it will cripple muta too much)dadada5 Feb 11
Feb 7 Creep Spread mechanic change I had an idea to change the mechanic for creep spread, since most players (diamond and below) are not able to properly utilize this mechanic to it's full potential and it's super game changing in most matchups. What if Blizzard changed the way the hotkeys for tumours worked, for example when you keybind a tumour, the bind is kept for the most recent / fresh tumour that has been applied rather than the old unusable tumour. This still means you need good APM / multi tasking to remember to keep up with your spreading but it allows us to have a system where we're able to improve our creep spread reliably. Thoughts?Shardiez3 Feb 7
Jan 31 Resources bank time. a small question on the topic ecco. In sc2 guide i hear often spand all your Resources. But as zerg you want to get a Bank that you can remax your army. When is the time when the Bank start for zerg? In some games i have lot of minerals, is that a bad macro. you have "normal" timing, when is ok to have lot of Resources? i hope you unterstand what i want to say with my bad english.Akriman3 Jan 31
Jan 28 the fastest larva inject its almost 2018+1 and there is still no one ultimate technique of larva inject so im asking, what is the fastest way to do that? tapping location hotkeys (F1, F2, F3 etc) then selecting the queen and then casting the larva inject spell on hatchery is tiresome and takes a lot of my time and attention in my base instead of fighting out thereProskill7 Jan 28
Jan 23 Zerg has no advantage anymore Why is Zerg so weak right now? Blizzard has taken away every advantage Zerg could have. Zerg used to be able to get bigger eco than other races if left unchecked. That isn't the case anymore. We are stuck with weaker units but no advantage to make up for it. Crap AA, Crap harass, nydus is basically useless compared to drops/warpins, even our units are getting more and more expensive. Zerg is in a horrible state right now. Blizzard need to stop basing races on pro play and focus on the majority. You shouldn't have to have 400 apm and 200 games a week to perform.KnightsOfNii28 Jan 23
Jan 23 Returning Player. Current meta? I'm back to SC2 after a couple years. What's the current meta like? Specifically what does the early, mid, and late games look like for the 3 Zerg matchups? And do you have any standard build recommendations for each matchup?Xzar5 Jan 23
Jan 23 So... Im a returning player, and switching from toss main to zerg. Currently ranked silver, so not really good at zerg (got to plat protoss during HOTS). Anyways, seems like every protoss, or Terran i play i have to 12 pool or face getting overwhelmed by BCs or carrier/VRs, anyone have a better way of getting out of silver? I know i need to get better at zerg, but dont wantvto cheese my way through.Corvette4 Jan 23
Jan 22 skin use complaint so i can not only can i only use skins while playing "official matches" but also i can only take 4 skins into 3v3? that makes me rather unhappy. i BOUGHT the skin, i didn't RENT A TIMESHARE of the skin. i BOUGHT IT. i should be able to USE it. i could understand not being able to use it on custom maps or with mods because units wouldn't line up. but on a blizzard map with no mods...... skins should be allowed. blizzard i gave you money and you're throwing it in my face. and i think that's somewhat rude.cookiesnmilk5 Jan 22
Jan 15 Dash zealots are too OP Dash zealots are too OP. Today a protoss meet in game first insult that zerg is a trash race, then created only 36 porbs, 8BG dash zealots only aim at my bases. In first wave i defended my main at very low and lost my 3rd, second wave took 2nd and main. And with my 15ish hydra, queens and some zerglings I can't stop it. Why should Protoss have such power at 6mins take my baese under my full fire?Nagirrek4 Jan 15
Jan 11 how to beat early bcs How do you beat an early bcs ?BilboBagins12 Jan 11
Jan 9 Nydus worm Does anyone know when they will adress the armor and life of the nydus worm? I agree that it was a bit too silly when we could just put the nydus in the enemies face and still have a chance at dealing some damage with it so im fine with it being attackable while channeling. What i dont understand is what we currently have ingame vs what they said in the balance patch. Just to quote what they said "stopping a Nydus Worm will require more commitment than just swarming it with worker units or attacking with a few basic units", however what i notice in my games is that they can kill the nydus with like 3 probes and a stalker, or even just a well placed cannon alone. no probe pull needed. I dont want to go back to the old nydus worm which was too good with little counterplay, but i would like to see their statement actually come true.DroneRush1 Jan 9
Jan 9 Too much ZvZ Too much ZvZ. I play more ZvZ than ZvP plus ZvT. Can blizzard fix this? My main race is Zerg and I play more ZvZ than ever. It is really ruining the 1v1 ladder. It discourages me from playing Zerg.Irv13 Jan 9
Jan 7 Se me bugeo el logro ''sorpresa" Se me bugeo un logro de la campaña de kerrigan , por mas que lo completo no me aparece el logro.thatanos1 Jan 7
Jan 4 Surreal = proof Zerg needs to be gutted "Just like E=MC^2, Zerg needs to be gutted!" -- Stephen Hawking As a BIO Terran main, Zerg is extremely frustrating to play against. You want to proxy? YOLO Zergling counterattacks!! You want to expand? YOLO Zergling counterattacks!! Zerg has too much mobility early game and pretty much the only way Terran can win is to bunker rush, rush siege tanks, and even then zerglings are extremely hard to deal with. After you got 1 tank, usually Zerg can just dump all their larvae on Roaches, and if the Zerg is competent enough, yolo your tanks will get dumped on. In the tournament, Surreal proves that viper abduct can just kill most late game Terran BC/protoss deathball composition. (Thank GOD I am only plat.) The larvae system makes it so that you can't even marine SCV all in, because Zerg will kill you next round. Zergs structures also spawn broodlings upon death, which is fk*ing difficult to cheese.GarenOnly6 Jan 4
Jan 2 BURROW/SPINE+SPORE BUTTON HOTKEY NEEDS FIX Why is the Burrow Button and the Spine/Spore Burrow Buttons Separated into two buttons now? After the Update? Blizzard Fix Team, Fix Please ... This is a huge game play inconvenience. Please Do Not Mess With Hotkey Settings Anymore. Stop Trying to Botch which was not Broken.WorldEater12 Jan 2
Dec 14 Splash Transfuse Now before you go screaming OP, hear me out. I'm just suggesting a modification to the transfuse ability on queens to cost the same amount of energy, and heal 75 health total spread across all allied bio in a small splash area about 1/3 the diameter of fungal. This would allow the ability to remain about the same but be more useful on smaller army units. Still has a small Regen over time. Now imagine how it would work, let's say you have 10 lings and 5 are damaged with only 10 hp left each, this would mean there is a total of 75 hp missing, the transfuse cast over this group of damaged lings would heal them instantly to full health and 10 hp would regenerate over 7 seconds per damaged ling. (50 total Regen over time. Now let's get another example, let's say you have an ultralisk that is missing 200 hp and a ling that's missing 5 hp and you cast the splash transfuse over them, the game will compare each target and heal them evenly and then apply the remainder to the unit with the most missing health.NukedPenguin2 Dec 14