Zerg Discussion

Feb 20 The Guide to Zerg Guides I'm writing this for all the players new to the amazingness known as Zerg, for all Zerg players looking to improve their Zerg know how, as well as for myself, so I can condense all the helpful links I know of into one linkable post. I'd like to thank everyone I mention/link here for all the help you've given me along with the rest of the Zerg community, If I could sticky every one of your threads to the top of the forum I would and the world would be a better place for it, but this is the best I can do for now. -------------------------------------------------------------------------------------------------------------------------- Videos -------------------------------------------------------------------------------------------------------------------------- Save the best... for first! Day[9] Day[9] is the best thing ever to happen to Starcraft 2, if you want to get better at this game, every one of his dailys are a must see. Archives http://day9.tv/archives/ YouTube http://www.youtube.com/day9tv For any Zerg player looking to get better, dailys #194, #208, #252 and #263 are a must. Day[9] Daily #194 - Newbie Tuesday: Drone Timing http://day9tv.blip.tv/file/4210235/ Day[9] Daily #208 - Live coaching with djWHEAT http://day9tv.blip.tv/file/4321552/ Day[9] Daily #252 - Secrets of Hotkeys, APM and Mouse Movement http://day9tv.blip.tv/file/4712303/ Day[9] Daily #263 - Checkin Out IdrA http://day9tv.blip.tv/file/4782428/ Day[9] Daily #360 - Mental Checklist: Exercises! Part 1: http://blip.tv/day9tv/day-9-daily-360-p1-mental-checklist-exercises-5635566 Part 2: http://blip.tv/day9tv/day-9-daily-360-p2-mental-checklist-exercises-5635612 Part 3: http://blip.tv/day9tv/day-9-daily-360-p3-mental-checklist-exercises-5635643 Day[9] Daily #235 - Zerg vs Zerg Opening Builds http://day9tv.blip.tv/file/4612990/ Day9 235 concentrates on developing and implementing a strategy for gameplay. Read post #11 below for an in depth review on why this daily is a must! Mr. Bitter Mr. Bitter may be the best thing ever to happen to the Zerg community, and his videos have by far the most in depth information on becoming an amazing Zerg player you can find. If there's any match up or strategy you're having a hard time dealing with, this is the best place to look. Archives http://mrbitter.blip.tv/posts?view=archive&nsfw=dc YouTube http://www.youtube.com/user/MrBitterTV PsyStarcraft Psy is incredibly entertaining at the same time as being incredibly insightful, you're sure to learn something as you laugh during every video you watch. YouTube http://www.youtube.com/user/PsyStarcraft Rekatan Helpful and insightful, his POV casts help you understand what's going on in the head of a good player and his RekCasts will help any lower league player understand how to iron out the bumps. YouTube http://www.youtube.com/user/Rekatan FilterSC Bronze to Masters Playlist: A great way to learn all the skills you need to take your Zerging from noob to master! YouTube http://www.youtube.com/playlist?list=PL7FA12E7399568F9C dApollo Zerg Tutorial Working up from Bronze League: Everything you need to up your game is in this playlist! YouTube http://www.youtube.com/playlist?list=PL0B7058D9D46661D1 ----Zerg Streams---- All the best SC2 live streams in one handy dandy link! http://www.teamliquid.net/video/streams/ -------------------------------------------------------------------------------------------------------------------------- Good Reading -------------------------------------------------------------------------------------------------------------------------- ----How to Zerg, from A to Z---- These guides will give you everything you need to become a great Zerg! Nick's Extensive guide to Zerg -NakaNaide- From basics to builds to everything else, if there's one guide you're going to read, this should be the one! http://us.battle.net/sc2/en/forum/topic/933153625 Sheth's Guide -Sheth- Sheth is one of the best SC2 pros in the world, and this is how he plays Zerg. http://www.teamliquid.net/forum/viewmessage.php?topic_id=133023 Beginner's guide to Zerg micro, macro, & Bos -Nicholas- Everything you need to know in one easy to read post, need I say more? http://us.battle.net/sc2/en/forum/topic/375108296 ----Tips to improve your Zerg play---- Guides to push your game to the next level How to Improve at SC2 1v1 Efficiently -CecilSunkure- Regardless of your skill level, if you want to get better, this is the place to start. http://www.teamliquid.net/forum/viewmessage.php?topic_id=208343Jopirg164 Feb 20
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5h Cyclone/Hellbat 1-Base All-in I scouted it and still lost. If I see this coming, what is the best response? I dropped two spines and tried to hold it with lings and 3 queens to no avail. any tips would be appreciated v/r SkulltwistSkulltwist2 5h
5h LOTV zerg openings So I just started getting the hang of HOTS openings and now I'm a bit thrown off. can anyone help me? find me some sources. some videos. or just some hints. I would greatly appreciate it.. so fr i've been going 13Overlord 16 hatch 16 pool and bulding off thatSorrowsFall24 5h
6h Finally made it out of silver went on tear then came back to earth. ran from silver 2 to gold 1 then back to down to gold 2. won games outright with early game ling and bane. So my question is until the end of gold and into platinum should i kinda let that play go and focus more on mid game def and late game ending? Or stay with the early game lings into banes then fast hydras that got me through to gold 1?Jenger6 6h
19h PETITION TO BRING BACK SCROURGES The best anti Air unitYankee1 19h
1d Maxing out as zerg I've had problems lately, floating a bunch of minerals in the early and mid game. I decided to play against a protoss very easy a.i. just to see how quickly I could max out on ling, bane, hydra. I was able to max out at 9:20 with 2/2, hive just finished, creep over half the map, and five bases. How good of a timing is that for my overall macro, relative to say a masters player? I know this way obviously eliminates the problem of having to deal with aggression and harassment but I figured it would be a good way to benchmark where my macro in a vacuum is at.JoWlbaBy2 1d
5d Mid level Platinum skytoss problems I cant beat toss once carriers come one the field. I keep getting frustrated. I keep hearing dont let it get that far. I dont know im at a loss i know that it cant be OP but corrupters are junk and hydra just melt away. The only thing maybe would be early ling bane muta pressureYankee2 5d
5d Team anti-toss air There is no game that make me more mad than one I lose against mass toss air. I started to !@#$ list all the maps allowing too easy 3 bases for toss players but there's always these 2 or 3 maps you can't get rid of. Protoss are quite hard to hit even at 3 or 4 mins. For 3 mins you can hope to bring enough zergling and bane to breakthrough and do eco damage but that's quite risky considering his teammates will support him. If you fail, you will face enough void rays to force you to retreat. Let's not forget the freaking mothership core that will rekt anything you try to throw him at. From that point he'll just keep going on with his cheesy build and mass out void or eventually phoenix if he fears you go muta or what ever. So what's the option from there? Hydra are fine if you control the map, you might be able to strike him soon enough to get rid of his voids and win the game. But when he got terran as teammates, that's not so easy (kiting). I feel it's like a hit or miss, you can't really counter that particular strategy as it really depends on how good you teammates are (and the other opponents). Even if you take down one of his teammates, if he got 3 saturated bases the carriers will just keep on coming. Corruptors are quite expensive and not strong enough to engage toss air in fewer number. Should I just get infestor and tech asap for Vipers? Infestors can handle mass ground and with a couple of bane that should be enough to keep the enemy at bay. What composition do you get with that? Infestor ling hydra? Then you get viper and pray it's going to be enough? Edit: Seems like hydra viper is a good contender to counter the air toss build. I will practice this out.Ranken1 5d
Jun 21 Buff changeling How about give it ability to morph on to the enemy unit instead just becoming the unit. This can be viewed by 5 hp buff this can also be used on friendly units. Can only apply to one changeling at a time plus under stealth detection you can click on it that your other units would attack it. Without you use manually but if don't stop you would hurt your unitlonedog9 Jun 21
Jun 19 How to use swarmhost Hello my fellow community of the zerg race! Today im going to ask how to use swarmhost without further a do let me explain... Alright, Alright ill stop messing around so how do you guys use swarm host Ill give you guys an example I have 15 Swarmhost and im engaging an army on a 2v2 while my ally is dealing with the other player. Should i use them as waves like 5, each time it expires or just use half of them or just use all of them at the same time! Ill be waiting for feedback! Thanks!Escape2 Jun 19
Jun 18 Is Zerg really that underpowered? I'd prefer a high-up player's opinion on this topic, one who plays and knows Zerg well. I have heard all over this forum that Zerg is underpowered, that they get creamed by Terrans and Protoss, and that they are imbalanced. Me, being a Bronze league Protoss player who wants to build up Zerg skills, I would not know much on this topic. Is Zerg really underpowered or is it just difficult to play? I have played some unranked Zerg matches and consistently lose, and when I play as Toss I don't consistently lose. And I always like to say, "A race is only as good as those who play it." What do you think?Lingua64 Jun 18
Jun 17 remove infestors from the game Infestors are OP. I finally have gotten decent at using Infestors and they destroy everything....everything. I used to have issues with sky toss and toss deathballs of all flavors (usually I would have to out expand and keep toss from getting the army, now I don't care) I wish D. Kim was around to remove them from the game as infestors are imba.BilboBagins1 Jun 17
Jun 15 Swarm host I know Terran scream that they op but I think it is weak. Biggest flaw of sh is that locust has no mobility. Then for 25 secs it is useless pop I feel if you cut the duration and cool down in half. Double the flight speed so you keep distance same. This would reduce dead time in half. Now how do you solve slow locust can't increase speed than that would be strong. Solution have an ability to hatch locust inside swarm host. It would have speed swarm host and fire power of locust for 9 secs but forces you to put sh in the front of the line.lonedog9 Jun 15
Jun 15 ZvT - question on bad engagement Hello! I have a specific question about a very bad engagement on my part. The fight starts at around 9:15. A few seconds before that I accidentally split up my army and ended up attacking in 2 pitiful waves. My question is about the engagement at around 9:20. When I move in with my roaches / hydra it looks like I'm walking straight at the tanks and not attacking. I can't tell if I clicked to attack the wrong unit or was walking instead of a-moving. At this point could I have won that attack or where there just too many tanks / marauders? http://sc2replaystats.com/replay/4921849 ThanksLokei2 Jun 15
Jun 15 Roach and ravagers : differences ? Other than the bile spell, of course. Do ravagers hit harder ? Have more HP ? More armor ? More range ? Do they do splash damage ? Are roaches better in some situations ? When is it better to have ravagers than roaches, and roaches than ravagers ? Thank you a lot. I see the difference between hydra and lurkers because they both have really different uses and are different units, but the ravager just seems to be an upgraded roach and I don't really know if I should always morph them or not.Feitan7 Jun 15
Jun 11 How do I beat mass ravens? The terran goes mass planetary and missile turrets then goes into massive amounts of ravens afterwards. How to I fight this?Zurge21 Jun 11
Jun 9 Need genera advice, new player starting out. New player looking for advice on several specific points. Last time I played ranked was wings of liberty as Protoss. I've currently placed gold right now averaging around 90apm. Scouting? I do not currently drone scout, and rely on a 16 pool w/ immediate speed and lings and overlord scouting, which is often denied. What is the best way to place your overlords? Is there an ideal timing to get overlord speed? Beyond the obvious things, what am I looking for (if I see a star gate/port, expect to deal with air. Robo is usually imm/cols. Etc) I almost always make blind spores around 4:30-5:00, helps deal with harass especially if I am denied a scout. Any tips for queen management and creep spread? Most of my APM is focused on spending my income at the moment, so my creep spread is garbage, but I'm fairly decent at making time for injects. Unit compositions? Due to my poor micro, I avoid spell caster units. Depending on complexity of opponent's army, I usually end up with ling/hydra unless I think I can just kill my opponent on lings, or have to defend early pressure with roaches. Upgrades, when? I always have long speed. I usually skip roach speed, I usually forget hydra speed but try to get it. I try to get +2ranged +2 carapace unless I'm going for a +1 melee ling timing. Most of my wins in current bracket are because I've contained an opponent that is on 2-3 bases while I get up to 5 or so, usually not fully saturated. I then kill their army, usually while trying to deny a 3rd or 4th base and follow up with a mass of units that kills them. All feedback is welcome, thanks in advance!Waffles1 Jun 9
Jun 6 Best way to add units to a control group? My problem is that I hotkey my army when they're in 'larvae stage', and it becomes very time consuming to constantly only select the morphing larvae every 30 seconds when I make units, for every separate unit type. This becomes 10x more difficult if I accidentally hotkey a round of drones to my army. Ex: If I want to make 20 lings and 5 drones I have to: 1) Select my hatches 2) Make 20 lings 3) Select the 10 morphing larvae separately 4) Add them to a control group 5) Select the hatches again with the remaining larvae 6) Make 5 drones Say I accidentally forget step 5, and now have 5 extra drones hot keyed to my army. Is the only way to get them off the control group to manually select my whole army, unselect all 5 of them, and then remake the control group? Because this method becomes VERY time consuming if I also want to include the next round of morphing larvae in my revised control group. I would have to go to each hatchery individually and select the larvae again. Is there a better way to do this?GreenRoom10 Jun 6
Jun 5 What units beat a marine So in unit tester I've tried 10 muta vs 1 marine and the marine wins. Same with 5 banes. When I used 3 ultra I came close but it didn't work (these are maxed out Ultra vs a single 0/0 marine). The only time I could beat the single marine was to have 300/200 broodloards (use oversupply trick) along with 25 queens transfusing them. This works but I'm wondering if there's any other methods.BilboBagins3 Jun 5
Jun 5 ZvZ - defending 14 pool 13 gas Low Plat - I went 17h/18g/17p and he went 14p/13g. Around the 2 minute mark I see a parade of lings coming in and my pool isn't finished. I canceled my hatch, built 2 spines in my main and let me queen finish. I lost most of my D in his first push and I'm wondering how I should have reacted. Should I have let the 3rd finish to keep him busy until I could build more D? Did I just simply react wrong? I know I made a lot of mistakes after that but I was just winging it. I meant to build a RW instead of a BL nest but obviously hit the wrong key. Any help would be appreciated. Thanks. http://sc2replaystats.com/replay/4906062Lokei12 Jun 5
Jun 3 Need Help Ive got my zergling reconstitution working, and i can build swarmlings, but when one dies, the zergling reconstitution talent is makeing normal zerglings to replace my swarmlings. And it puts up some error message about something being not authorized when the reconstition timer runs down, then the timer runs agian and out pops normal zerglings instead of swarmlings. I've tried adding every "allow" this upgrade, and set that upgrade level to 1, and found everything i could for swarmlings and added them in the initialization part, got the dependantcies set up with all swarm, and liberty options, but its still happening. What am I missing here? Is it because the zergling reconstitution talent is a talent connected to the Karrigan Hero Unit and that unit is not in my map?BoWGoDD0 Jun 3
Jun 1 Unit Composition to Deal with Protoss Air Hi all, I'm extremely new to the Multiplayer portion of StarCraft II: Legacy of the Void and I play Random as I always have with any RTS. Yesterday I played my third ever Online public match (Unranked) and got Zerg against a Protoss opponent. Long story short, my opponent defeated me after about 20 minutes with Carriers, a Mothership, and Void Rays. I believe he had something like eight Carriers and a similar number of Void Rays, give or take. I made many, many mistakes in this game, one of the chief being not properly scouting early enough to realize how weakly defended he and his expansions were, and I didn't micro well as I've been trying to focus on improving my macro game. This resulted in my forces at points focusing on Interceptors instead of actual Carriers. Our economy was similar by the end of the game; same number of bases, though his supply was higher; he was at 198 and I was around 160-something. So I certainly have improvements to make, but my question for this long winded post is as Zerg, generally, what's the best unit composition to tackle a force like he fielded? I went with Corruptors and Hydralisks. Should Mutalisks have been mixed in as well? Would Vipers have helped at all (I've never used them outside of the Campaign)? Thanks for your responses!Juxtapose24 Jun 1
Jun 1 ((Help)) Nukes + Turtle = Sad Zerg I had a really tough game recently. I got super salty and that is so unlike me. But this Terran was turtling all throughout the game. I did my usual strat and just fast expanded and gained map control, but then he started dropping nukes everywhere!!! I couldn't keep up and just ended the game rage quitting. Any advice on how to deal with Terran nuke spamming?Pumpkin2 Jun 1
Jun 1 Ultralisks and Terran Hi all, My Zerg game is improving and I'm doing very well against Terran now. Typically I hold with Queens, Zerglings (sometimes Banelings as well, depending), and a few Spore and Spine Crawlers and fast tech to Ultralisks. Mixed with a few Infestors, the Terran players at my level (Silver/Gold) always seem to crumble. That got me thinking yesterday, for Terran, what is the proper counter to Ultralisks? Biological units tend to get cleaved up very quickly, especially with the aid of Fungal Growth. Someone went mass Marauders on me when they saw I was going Ultralisks and I walked all over them. Ultralisks are Massive, correct? So can Vikings air-to-air them like they can with Collosi? Can any Massive ground unit be hit with Air to Air attacks? Otherwise, the only thing I can think of is maybe some Thors as a meat shield with Banshees supported by Siege Tanks. Thoughts?Juxtapose5 Jun 1
May 31 Zerg Ships So how do the zerg travel to other planets? Do they have like a zerg ship? A thought is they could just get vision and then use nydus worms. But really how do they travel to different planets?BilboBagins10 May 31
May 30 Mass Cannon Mass Nexus Anyone have any advice vs zvp mass expand with tons of cannons? They just do this then mass void rays and carriers. I can't seem to stop them from achieving 3+ bases. I use the nydus to knock out there main but that doesn't achieve anything because they can just keep mass expanding. I'm playing wings of liberty but protoss I think can do this in HOTS and lotv. Any tips for a frustrated zerg player? ThanksIIIIIIIIIIII1 May 30
May 30 Replays : how can I improve ? Hello. I'm a (somehow) gold league zerg player. I've first tried the game back in 2013 but I was only playing casually, stoping and coming back sometimes, never trying to improve, was just chilling with friends. I'm seriously playing for a month now, and I still lose most of my games against anyone really. I've uploaded a few replays of my games, if you could advice me, tell me what l'm doing right and wrong l would really appreciate it. Thanks ! http://drop.sc/replay/4889880 http://drop.sc/replay/4889899 http://drop.sc/replay/4889902 http://drop.sc/replay/4889904 http://drop.sc/replay/4889897 http://drop.sc/replay/4889894Feitan12 May 30
May 30 I Neep Help With Scouting I know how to scout with Overlords, Creep Tumors and Zerglings but how about scouting in general. Like scouting your enemy's base. For an example when i see a star port with tech lap researching something its most likely cloaked Banshees or mass Ravens. Is there any more clues i should know about when im scouting so i know what my opponent it doingSizzlinMelon2 May 30
May 28 How To Enable Tech I'm trying to enable simple story tech for the zerg, I'm starting with somthing simple, zergling reconstitution. I have tried useing triggers "Tech tree- allow abilities zerg recon for player 1, as well as many more lines for primary behavior and the timer etc, apon testing the map however, the ability is still not working. So aparently there's more to it than just the initialization triggers. What am I missing to make this work?BoWGoDD0 May 28
May 28 When to take a 3rd If nothing super fast or out of the ordinary is spotted what is a generally accepted good timing to drop a 3rd? I typically play 17h/18g/17p. 19 OL, 2 queens and 3 sets of lings at pool (4 lings at nat, 2 to scout / tower / sit at the nat ramp to watch move-outs). At that point I drone up my nat, build 2 more queens for D / creep and wait for my nat to be 16/16 before expanding. Once my nat is 16/16 I get more gas, rw, expand, etc. I've seen a lot of streams and comments where the 3rd is made around the 30 - 33 supply mark. I tried this a few times and it did slow down my 3rd/4th queen a bit but overall that wasn't a major issue to the build. Just trying to see if 30-33 is a good time to take the 3rd or if there are any good rules / standards for when to expand after the nat. Thanks in advance.Lokei6 May 28
May 26 Help with what to do Mid-game (vs All) I'm recently hit a losing streak, and I'm starting to realize that it's because I have fairly certain that I'm not working my mid-game well. Once I've gotten past my lair up, I'm stuck of what to do. Usually my attempts at producing a spread of military and drones usually ends with me behind on both fronts. Take this replay for example: http://sc2replaystats.com/replay/4891976 I'm not sure where I went wrong, but he ended up with 20+ supply ahead of me despite being even most of the game. I'm lucky he didn't have any hydras or air defenses, otherwise I'm quite certain I would have lost. Any help would be appreciated!SniffySundew1 May 26
May 25 vs. Terran 1-1-1 all in Any tips for scouting/defending against this all in, usually made up marines/tank or cyclone/banshee I'm usually on my third base when it hits, what should I tech to to crush this attack? If I see factory tech I usually build roach but if I build too many I'm behind economically and I still barely hold off the attack. And if I drone a little too hard I auto die to it. Any help?Finn1 May 25
May 23 what hotkey unselects active tumor? If you select a tumor and click where to put it, how do you unselect it? searching the forums says you can't unselect units in starcraft. (sure you can shift click the item) but there must be a way to spread a tumor and deselect it without destroying it by hitting esc (i tried a lot of stuff but to no avail). puulleeaze QQ.BilboBagins3 May 23
May 23 Baneling widow mines Banelings should have a option that can turn them into a widow mine, but be only used once. Just like there is a option for banelings to attack structures there should be a option to turn into a land mine. So first a baneling needs to burrow in a place of it's choosing. After that activate the baneling mine. Once activated the baneling mine cannot be canceled or moved to any other location. It will stay at that same place till destroyed. While being a mine it will have a range of 3. So anything that gets in it's range, the baneling will detonate. Currently banelings have self detonation and have given no results. It is almost impossible to land a successful self detonating baneling. This is the next best thing. Since terran has widow mines, toss has stasis ward. zerg should have baneling mines.monster6 May 23
May 22 Zerg for Dummies This is for people (like me) who r having trouble with zergJon3 May 22
May 22 Zerg Versus Terran Tips Hello all, Here's a replay of a recent game I played against a Gold level Terran: https://www.youtube.com/watch?v=zdSLd9EbUoo Replay download in the description. I'm very pleased with how I handled my opponent's first attack; usually I don't last this long against a good Terran opponent, and I generally find Terrans difficult to deal with in general. One thing I've noticed in Unranked, at least at my level, is that many players don't scout beyond your natural in the early game, though my opponent did here (though his Reaper did see a Drone leaving my main). Thus my first major mistake in this match was simply not expanding to my natural, and sooner. I also know I overextended/committed to trying to take down his second expansion's Command Centre which cost me too much of my army. Lastly, instead of a Hydralisk Den, I should have went for an Infestation Pit for Fungal Growth against his mass Marines. Especially when they were pushing up my ramp at the end, that would have been a perfect spot to use it. Any other tips/constructive criticism? Thanks!Juxtapose13 May 22
May 21 Reapers vs Zerglings Dear blizzard overlords, Lings vs Reapers is a joke. In Armani vs. Byun it was like 64+ lings to 2 reapers lost. I'm not even sure what micro the ling player can even use. Armani pinned the reapers with lings against a wall and then byun is like "meh" mines to get out? Regen, comeback, cliff jump, yawns. At least take away mine "Jump up" so if the lings pin the reapers they die but lings get hurt. Isn't that fair? Please explain to me why Reapers need to have: 1) Speed almost as fast as SPEEDlings!?! 2) Regeneration 3) Mines, that hurts buildings!?!? and POPS up units!?!? 4) Cliff Jumping 5) Extreme Micro-ability What other units has THAT much stuff without upgrades? Why does this "harrass" unit NEED to be EVERY purpose + scouting?TwPrcntMlk2 May 21
May 21 (z-x) vs (p-p) cannon rush + proxy I just had an interesting match vs two Toss! (Z-P) vs (P-P) One tried to cannon rush me and I killed off his probe on two attempts, then he just cannoned the exp zones and went for my team mate as he clearly didn't see my 500 warnings for cannon cheese, or text. I didn't care because I can just work towards a nydus as he wastes resources pumping cannons outside my entrance. The other protoss enemy built a proxy zone while his team mate pushed cannons up and just pumped out units to kill off my drones. I couldn't fight it off vs two toss as my income just shattered. I was able to fight off a few attacks with lings, drone blocking, and my Queen, but having two toss pumping out units while no income coming in is an instant economy killer, especially when my team mate is trying to fight off the cannon rush on his side. Sadly I didn't have enough money to proxy hatch... Any idea what to do in this case other than auto concede? I have no problem in 1v1 on this as I keep vision with overlords and use drones early to fight this off. Sadly in 2v2 if you don't work together it's gg in my opinion to any coordinated all-in attack against you.UkrGamer2 May 21
May 20 Do banelings benefit from upgrades ? Armor/damage ?Feitan2 May 20
May 19 Harassing and Defending Harass How do I harass properly and how do I defend a harass? I've been having lots of trouble with defending harassment and harassing, I never harass and when I get harassed im never ready for it and my workers end up dying and it costs me the game. Any advice?clayn1 May 19
May 19 burrowed units should not take damage Any zerg unit that is buried should not receive splash damage at all. Realistically speaking this should be the case for anything burrowed. Or at least significantly reduced splash damage by at least 80 - 90 percent. So if I were to have a group of lings in the ground it should take 1 tank at least 8 shots to wipe out 10 zerglings.monster18 May 19
May 17 Anyone know good strats against Terran? How do I fight a Terran that goes either bio or mech? I know for bio banelings and zerglings are key but I don't want to make ONLY zerglings and banelings. Whats a good army composition for fighting mech?clayn4 May 17
May 16 Injects and You: beginners guide Hello all, Here's a step by step guide for new zerg players of how to properly abuse the mechanics of stackable injects for maximum effectiveness. To begin, go to the menu in the LOTV main screen, then options, hotkeys, to the global tab, and open the "unit management" section. Go down to "choose ability or A.I. target." You will then add an Alternate hotkey, leave the primary alone as you do need that. I set my alternate to "T." You have now a new mechaniccalled "rapid fire." Anything bound to T will instantly select as its target whatever your mouse is hovering over as long as you hold down that key. This allows the ability to be triggered very quickly as each time it recognizes the command it determines its target instantaneously, allowing many actions to be taken in a small fraction of a second. There are many abilities this is useful with, but for brevity I'm only here to talk about Injects. So now you will go to the Zerg Tab, select the queen, select Spawn Larvae and set its alternate hotkey to your rapid fire key, whatever your choice for the equivalent of my "T" was. Keep its primary key bind if you would like, it really should not cause many conflicts. Now, to inject all you have to do is hit your go to base key- which I rebound as caps lock for quickness, but is normally set to backspace- select your queen, hover your mouse over the hatch and hold down T. In a half second your queen will now be commanded to dump all her energy into injects on that hatchery. No repeated selection of skills or multiple clicks, its all done right then with minimal effort. Continued next post.....AnAppropriat6 May 16
May 16 When do I Make Attacking Units Whenever i play as Zerg ill sometimes be attacked at the 5:00 mark or even less. Since i don't start making an Army until i have at least 60-70 drones. I have nothing. Yes i do have the Watch Tower and an Overlord to spot the attack, but sometimes its just to late. And if i make units blindly those are all wasted minerals and gas that could've been saved Somehow. I see other "Pro Gamers" making units at the right times SOMEHOW!!!. Am i not getting enough info i need to know when the attacks are coming. Or am i just trash at making drones. I think i could go to platinum league because my APM(Action Per Minute) is way higher than gold league players. My APM is roughly around 80-90(Almost 100)APM and my queen injects are spot on. My money spending could use some work but that's not the point. If i could knew when to Drone and when to make attacking units I would be in platinum. Also when i scout what am i looking for exactly or what am i not looking for. Am i even looking for something at all? All these questions will also help my answer my previous questionSizzlinMelon4 May 16
May 15 Is the creep speed boost a hidden nerf ? To the overall race ? What I mean by that is : Do we have like 90% of every other race's speed on clean ground and 100+ on creep, which means it's a nerf and the game forces us into additional management that is not needed for any other race to perform as well (when it comes to movement speed at least) or Do we have 100% speed on normal ground, and 100+ on creep, which means creep is then a buff and rewards players who do take time to spread it and manage it correctly while not being a handicap to those who do not ? Thanks for your answersFeitan2 May 15
May 15 Defeated my First Gold Opponent I defeated my first Gold opponent today, which has me feeling quite proud. I still have much to learn about the game as this was only my 14th ever public Multiplayer match (Unranked), but this was fun. I was very, very surprised my opponent GG-ed out, though after watching the Replay I see that he pretty much went for an all-in. https://www.youtube.com/watch?v=ogcIxpq2epo Replay link in the description for anyone who wanted to watch the match that way.Juxtapose3 May 15
May 13 New maps... Resources per base Posted bout this in general, but I'd like the zerg populations opinion. I'm sure some of you noticed that some bases from the new map pool deviate from the standard of 8 mineral patches and 2 gasses. What is the general opinion on this and has it effected anyone's builds and strats, if so how?NoNoUDo2 May 13
May 12 Basic Zerg Fundamentals Hi all, As I mentioned in this thread here: https://us.battle.net/forums/en/sc2/topic/20754795421 I'm having a hard time grasping the basic fundamentals of Zerg gameplay. I'm new to the Multiplayer game and have only played eight public (Unranked) Multiplayer matches thus far, so I've got a lot to learn. I also play Random, and I've gotten Zerg in five of those eight games (My record thus far is 4-4, with only one Zerg win). With both Terran and Protoss, I never find myself asking what to build or what to do. I make mistakes no question, but I feel I understand their general fundamentals, both attacking and defending, drops, harass, expanding, etc. This is not the case with Zerg at all. So: 1) Generally speaking, in the early game, how does one decide between Roaches and Banelings? 2) Also in the early game, what's a good number of Queens to spawn? I've generally been doing about four so I can Spawn Larva and lay down a few Creep Tumours. 3) In another thread I was told Zerg does not really have early game harass, so what are some good cues from your opponent to know that you should go attack with your early Zerglings and either Roaches or Banelings? 4) In the early game, am I correct that Ravagers are the Zerg's best option to dealing with wall-ins and Siege Tank emplacement? This is laughable but true: in every game I always, always forget that this unit even exists. It's the only unit in the entire game I seem to actually forget about! 5) For Protoss and Terran, I have a good understanding of the use for and when to build each of their special ability (caster) units, but not for Zerg. Can anyone give me a rough rundown of general uses for Infestors and Vipers? 6) Lastly, I have not bothered to build a macro Hatchery in my main, typically preferring to expand instead. Typically is one advisable (I used to all the time in Starcraft: Brood War, but I find the Zerg play _very_ different in the sequel). Those should do for now. In time with more experience, and since Random loves giving me the Race I should have lots of practice, I'm hoping I begin to recognize the cues for when to attack, tech, and what to build with the Race. Thanks for your replies in advance!Juxtapose3 May 12
May 11 All Things Zerg Hello, I made this awhile ago, and updated it the other week to reflect the current meta. http://www.allthingszerg.com/ If you don't want to do those builds, you can always use 17 Hatch, 18 Gas, 17 Pool, 30 Hatch. The scouting information and reactions are the same.Cereal3 May 11