Zerg Discussion

Feb 7 Larva in MP/Co-Op should work like Campaign. Queens shouldn't have a larva spawn ability, they should just be the healing and creep generating combat unit. Hatcheries should spawn more larva automatically as they upgrade. Switching from campaign to MP it took me longer than I care to admit to figure out A) That my queens weren't moving with the rest of my army (using F2 to command them all) and B) Why I was getting so few larva. The way it works in MP.... it just doesn't make any sense to me. I do not see why'd they'd have it this way. Freaking Hives only giving me 3 larva at a time? I just, I can't, ......no. Fix it, make it like campaign.TheSong11 Feb 7
Feb 6 Dealing with Turtle Terran/Toss ((Guide)) I hear some Zerg players are having trouble dealing with Terrans/Tosses who turtle and it's understandably frustrating to deal with. Here's a strategy that has almost always worked for me. Composition - Early on you want to drone up heavily and then build up a good ling/bane composition. Based on my experience turtle Terran/Toss are mostly going for a death ball comp of sky units. So if you can confirm you'll need to get upgrades ASAP and units that compliment. Strategy - If he wants to sit and turtle on two bases then make sure he stays there! If you see him moving out to take another base then this is your time to attack. This is also your time to expand. If you know he's turtling then his unit comp is probably going to take awhile to build up, so this is your time to get map control - take as many bases as you can and continuously spread creep. DO NOT attack into his base! That is exactly what any Terran or Protoss wants! The whole strategy behind this is a War of attrition! YOU having the whole map and him having only 2-3 bases. You'll also need to bank minerals. The old RTS adage "spend money as soon as you get it" doesn't apply here. In the late game, assuming you've expanded and droned up, you'll need to bank up heavily on gas and minerals. This is when he attacks you you can just easily replace your army, and because he's only been on a 2-3 base economy well...! Tip: A very simple way to get a turtle player to attack/come out of his base is to just take his expo. I don't know how many times I've done this too a turtle Terran. I would just sit my army right in front of his main or natural and send a drone to take his expansion. This forces a tough choice for the turtle player because if he doesn't attack that hatchery then you can just spread creep tumors around his base along with some static defense, and you've basically got him pinned. But if he successfully pushes you back then just cancel the hatch and move on. All and all you wasted a few minerals to get a good engagement and delay his expansion, well worth it! gl, BMBIGmermaid0 Feb 6
Feb 6 Sick of Terran, give me your filthiest all-in I'm done with Terran. I'd rather quit this game than deal with them. Just give my your nastiest all-in that I can roboticly execute and not have to think about all their BS anymore.Geo11 Feb 6
Feb 5 Why is the Zerg homeworld char? It seems like an odd choice for three reasons 1.correct me if I'm wrong, but fire seems to the the Zergs most consistent weakness. 2. One of their main mechanics is burrowing underground, which could lead straight into lava, like the nydus mission showed. 3. If it's because it has hostile terrain, they could have chosen a jungle planet, and infested all the plants so it was more dangerous, but posed no danger to the zerg My suggestions are A. Bel'Shir: jungle for infestation, biomass and defense B. Skygierr station: prebuilt defenses, infested troops and hybrid lab/essence/corpses C.Kaldir: flash freezes now grant attack speed buff as well as freezing enemiesAbathur5 Feb 5
Feb 5 Late game zerg army What do you build during late game if you use roach+hydra early-mid gameHershey2 Feb 5
Feb 1 Battlecruiser in my main at 5:40 Just played a zvt, i did my normal scouting, started with gas pool hatch, scouted and saw the usual barracks supply depot block and a factory going up, I started a baneling nest to break through and by the time I had done that first attack and built up a rush, he has a battlecruiser slaughtering my drones. I'm pretty unexperienced in the ladder, this is my first time jumping back into it since hots since I just got a new computer that can run this game, but I'm curious as to how terran can get this out so soon, if it's common, and how to easily spot/counter it? I apologize if this is a noob question, but back in hots I only remember having to fear early hellions.SerenEldred17 Feb 1
Jan 31 Swarm host viable? Hi! Is anyone trying to use swarm host after patch? I tried to use them and despite it is not a good idea to mass them as a main army, I found very useful make some of them to harass, taking advantage of flying locus on some points like from golden enemy base to his nat and main in Vaani Research Station, from 5th to main on Daybreak, from 4th to nat on Echo and points like that. Do you believe Swarm host are viable? Thanks.Destruktor10 Jan 31
Jan 29 Basic LoTV Openers Can anybody point me to basic Legacy of the Void zerg openers, so I can have that by rote while I work on mechanics and timing? I'm getting back into the game, and I was never that good to begin with. But whatever little I used to know about build orders from Swarm seems mostly useless now.fightnbluhen19 Jan 29
Jan 28 Replay: Mass Marine vs 1 Base Bane My last game was pretty intense! noobsmashing random vs my burrowed bane defense. 8min nonstop struggle! What other possibly way would you defend against this? With my average macro game keep in mind haha http://sc2replaystats.com/replay/activeArmy/4244922 Thanks ^.^WhiteBeard3 Jan 28
Jan 27 Zerg improvement ideas *Drones removed - zerglings can now fight and gather resources *In matches Base starts with zerg queen *Zerg are now mobile, specific units can collect the resources or morph to be able to collect resources gathered from zerglings *Zerg queen now lays eggs that spawn random anti air wasps or strong solider caste, the eggs are laid automatically but you can switch between solider caste or anti air wasps. * The overlord can now also morph into an anti-air bug Think (Hornet) however it is very slow can only attack other air units but can shoot quick stingers.Blacksting2 Jan 27
Jan 22 Is there any counter to the liberator? Make air? Nope gets destroyed by terran air now, make hydras? Nope, cause tanks, plus liberators kill your hydras in 1 hit.Hecatomb68 Jan 22
Jan 20 Zergs need some tool to beat Carriers. Hi! Diamond EU player here! I think Carriers are too strong vs Zerg now. It can't be than their main zerg counter, corruptors, can't win carriers right now, maybe zergs need some buff vs skytoss. It's frustrating than despite I see my opponent is going mass carriers I can't do anything to win his army. Any ideas? ThanksDestruktor11 Jan 20
Jan 19 Are Mutas bad in ZvZ? So in ZvZ (a.k.a. the bane of my existence) whenever I tried to tech to mutas the transition was fine but the mutas themselves sucked. With groups ranging from 8-16 mutas I just couldn't get work done and whenever someone goes Mutas against me I just turtle with spores and queens until I get Hydras out. Are Mutas just bad or is there some special trick to them?Biomech4 Jan 19
Jan 19 How do you use roach ravager? I'm pretty new to this game and I want to know how to use roach ravager. I have a hard time knowing when to attack with it. Any tips?Zurge5 Jan 19
Jan 19 Low Drone Cap? I am very new to this game (Right? I hop on almost 20 years later?) But I have realized that my hatchery caps out at 16 drones, where all of the build order videos I have watched cap out at 24 drones. What am I missing? Campaign completion? Leveling up? I am at a loss. Still only playing against the AI so it isn't that big of a deal, but I would be at a severe disadvantage if I was playing against other players and there were having an entire multiple extra of workers on their bases.RAGINoWHITEY3 Jan 19
Jan 15 Allies should be able to build on creep! I see in the forum guidelines that petition posts are frowned upon but I think allies being allowed to build on creep would help balance 2v2 a lot, and maybe other team games as well. Zerg has weaker units than the other races. They need creep for the speed boost on their units and the map vision. It makes it hard to go banelings in 2v2 against a bio terran for example when they just attack your ally's expandsion. Banelings trade well on creep vs bio but pretty badly off it. Maybe in the early game your fine when your bases are pretty close together and you just have the zerg take the front base to spread creep on the map. When the game goes later though and your ally wants to take a third base somewhere on the map, you can't build any creep there because of that. Then if your opponent attacks there your banelings are almost useless. If there are any team game players out there, what do you think about this?BiGBuLLY6 Jan 15
Jan 14 Basic rules still apply Message to all Zerg's: I've played this game following basic rules of Zerg macro for years: Determine enemies plan of action, construct the largest economy my opponent will allow while consistently probing for more information, and then build an army to crush him. I have not a single clue as to the meta nowadays, yet I still regained masters with ease. The message is this: Regardless of the meta, imbalance, or any other variables outside of your control, the fundamentals always work. Apply them, and you will be successful.Roboroadkill2 Jan 14
Jan 11 crazy zerg strategy Any thoughts on crazy strategy as a zerg? Post them here. I have tried: 1. mass queens w/ spine crawler (transition into brood lord) push 2. overseers spawn tons of changelings to block off ramp They didnt work very well though lol. I feel that you can do funny things w/ infestor but I am too dumb to think of any :(Nuno13 Jan 11
Jan 10 ZvT Cyclone/Hellbat All-in Basically Terran gets blue flame and +1 attack, and moves across the map at around 5 minutes, what can zerg do to defend this?KorTECK9 Jan 10
Jan 10 Zerg vs Terran HELP!!!!! Ok so typical game, Terran def up their base so can't get in with lings, need to get some better units right? But what the hell do you do when they cheese and just non stop build reapers? Damn observers are too slow in the beginning of the game to get a good scout by the time 5+ of em are at my base vs just a few of my lings. And if it's not that cheese its building crap in my natural blocking me and putting down a turret. I'm finding it hard vs Terran atm on so many levels since the patch with the improvement to siege tanks but now I am running into more n more cheese plays and I feel like I cant get my feet off the ground. Suggestions please!!! Typical build if I think they are going cheese. drone, observer, gas, drone up gas, spawning pool into lings+ movement speed, observer and pump out a few more lings while starting up on roach warren (IF I am able to get to that before I am raped by reapers).Tyyphoid6 Jan 10
Jan 10 Cannon rushes I've been getting cannon rushed so much lately, and I usually could handle this type of thing. But these new cannon rushers commit so hard. I open 17 hatch and usually keep my second overlord at my natural to see if it gets blocked. I see a probe come in it immediately throws 3 pylons down to block my ramp. At that point I have pool about 1/4 done and I pull 4 to 6 drones to break the wall. After his pylons finish(at least 1 of them always does) he throws a cannon on the low ground with another pylon. Lings/queen isn't out in time, and drones can't hold it by themselves. Is there a way to beat this is or do I have to start 14 pooling every game?NoNoUDo10 Jan 10
Jan 10 PvZ help The Protoss discussion is dead, and the General discussion irrational, so I’m going to ask you guys for help. Right now the only strategy I can win with vs. Zerg is mass carrier, and Zerg players are fast learning the counters. Anyone have any basic build orders I can start off with, because I am completely clueless and helpless right now.WireBender8 Jan 10
Jan 10 Zerg Behemoth - transport/support unit Massive zerg air unit, bigger than an leviathan but not as dangerous. Stats hp - 1600 energy - 250 supply - 20 movement speed - 1.4062 Cost - 800 minerals, 500 gas build time - 180 seconds regular attack - 60 damage(single air), speed 3 seconds. Abilities 1. Shadow in the void - This large creature blocks out the life form of the planet, weakening all enemy units within 11 range of the behemoth. Enemy units loses 30% damage and 40% hp from this passive effect. 2. Load - Load up to 30 supply of units. 3. Consume - Eat 6 bio infantry units, gaining back 200 hp, cost 150 energy, can be used on units from both sides.Tarzan6 Jan 10
Jan 9 Different builds as a new player Hi, I'm new to sc2 but I've been hearing that the most important thing to work on is mechanics and macro as a new player. Will experimenting with different build orders etc hurt more than it will help early on? If so, when can I tell if my fundamentals are good enough to start experimenting?Chongus7 Jan 9
Jan 8 TVZ Replay Analysis So I literally just learned the 2-1-1 today and would like some tips and analysis of these replays. http://ggtracker.com/matches/6921336 http://ggtracker.com/matches/6921337 My few questions are What am I doing glaringly wrong? What is the purpose of the 2-1-1? To delay creep, harrass or start engaging to force the zerg to build units and halt their economy? What is the follow-up past the drops? What is the exact timing that it is supposed to hit? I.E. What are the benchmarks?Thanks!Azrael7 Jan 8
Jan 7 Marine Drop Loss Hey all, I've been recently getting back into Starcraft after about a year or so. Already, I'm ranking platinum whereas a year ago I was a consistent gold. Obviously, I still have quite a bit of rust to knock off, but I was really perplexed by this loss: http://ggtracker.com/matches/6911371 The terran player goes dual medivac-marine drop into my third and after two really bad engagements I realize that the game is a lost cause. Overall, I am pleased with my build order and most of my gameplay mechanics (for the most part); I saw the medivacs coming and I was expanding quickly (something I knew I needed to work on from a year ago), and if I remember correctly my injects were adequate. I think what lost me the game is the initial fight at my third - he hardly lost any marines and then he dominated what few banelings I was able to throw at him. What could I have done better? Should I have built more units instead of attempting to drone up at the third? Instead of the third, should I have saturated the natural/main and started to build army units? I built a baneling nest completely guessing that he would go bio - in hindsight, it may have been more appropriate to go roach to counter the marines? Thanks /KaldenKalden4 Jan 7
Jan 6 zerggame video in youtube Hello everyone,I am zerg player daimond league tier2. I collect my game in youtube. Welcome to to see for learn tactic It's funny and make you learning. I make categoy in zvz,zvp,zvt for easy to watching. https://www.youtube.com/channel/UCgkWH7jeHYO6sExL0lPIKtgZergden1 Jan 6
Jan 6 Other races hating on zerg. After a post in the general discussion boards, asking about a possible hydra change, I ran into a completely absurd and unnecessary amount of hate and trash talk from terran and protoss players. So effective immediately, I will be trying to put much more time into my play and also more time into forum activity to help new and lower level players. I'm currently plat zerg. Been higher in the past and looking to climb hoghwer once again. Friend or message me if you're looking for coach or practice partner. This was the last straw, I'm tired of t and p players acting hard. Let's kill those nerds and remind them who the best race is.NoNoUDo8 Jan 6
Jan 6 How to stop archon/stalker/Colossus? I played a matchup against a Protoss and we had similar economies. He went the above build and I had Roach/Hydra teching to Muta. I lost in an engagement just before I got decent amounts of Mutas. Was there anything I could've done other than teching Mutas faster?Netherdrake6 Jan 6
Jan 5 Idea I'd like to see tried So, I was thinking that I would like to see a replay of a zerg player fighting carrier rush with 4 hatch before lair into double nydus with mass hydra/queen Here's the idea: the protoss is not getting any more army than they need to defend, so a couple crawlers can hold your base. spend all you're larva on units with 4 fully saturated bases and place you're first 2 worms outside the front door, much like a proxy pylon. They are safe there to continually unload units as fast as you can make them. Then as you through 100s of units at the front door, start putting more nyduses in the protoss base, and keep unloading. This is an all-in. As your minerals deplete, it may be best to stick the drones in the nydus and a-move them. You will have double the resource value, and more because zerg doesn't need to buy as many buildings to get hydras as protoss needs to get carriers (2 stargates and a fleet beacon is 600/500 already) I don't know if this would work, but I would like to see some replays of this being tried. Whether it works or not, it would be really cool to watch.WireBender9 Jan 5
Jan 5 Corruptors Vs ' carriers' interceptors It is hard to micro with many Corruptors VS interceptors, especially that Corruptors auto-focus the interceptors. do you think this should be changed to balance the ZvP ?VeNuM8 Jan 5
Jan 3 Bad Problem Floating Minerals What are some good ways to stop floating minerals as Zerg in the early/mid game? http://ggtracker.com/matches/6911751 This was a ZvZ I just won against a diamond player and quite frankly, I don't think I should have won. In the early game, our builds are very similar but his spending was far superior to mine in most every way. Honestly, the only reason I think I won is because he was really bad at pushing engagements - the game was essentially over when I killed his army after he attacked my gold base. After a few minutes, I start really floating minerals and it just gets worse and worse as the game progresses - again, the engagements were what saved me. What are some mental notes/ques that might help to trigger gas investment or spending? /KaldenKalden7 Jan 3
Jan 1 Anyone interested in a stream? I started streaming consistently recently and I've been getting back into Starcraft. Right now, SC2 is usually a pre-stream warm up or post-stream for fun. I just wanted to see how many people would be interested in a Starcraft stream. I don't like playing the same game 24/7, so it definitely wouldn't be every time I stream, but maybe something like the same 2 or 3 days every week. If anyone is interested, what is something you would want to see? All ladder all the time? Team games (maybe with viewers)? Coaching? Arcade? A mix of the above? The SC2 streams I've seen are almost exclusively 1v1 ladder, so I'm not sure how much interest there is in anything else. A little about me. I've been consistently mid-high Masters as Zerg in 1v1. I haven't played much Terran or Protoss in LotV, but I was mid Diamond in HotS. I play a ton of Arcade games and am pretty good at most of them (seriously, I am the god of Line Tower Wars). I coached newer/struggling players in the past, but that was always a one on one discussion and never had an audience. If anyone would be interested, let me know and be sure to tell me what you want to see.BallsOfSteel7 Jan 1
Jan 1 Happy New Year Cerebrates! May your swarms all enjoy endless victories this year!Kalden1 Jan 1
Dec 31 ZVP here's a replay where a win for a change. mutalisk switch ftw. Also, i was afk for 20 to 30 seconds at the beginning haha http://ggtracker.com/matches/6915516 enjoy folksNoNoUDo0 Dec 31
Dec 30 Where do Overlords place units in their body? Ive been curious about this for awhile and I'm wondering where the heck do Overlords place units in their body? For example I think the Overlords use their tentacles to pick up a unit and insert them in the entryway just below the Overlords body. The zerg then have a window view through the overlords two bubbles on the sides of his body. Is this accurate? Tell me what you think! I think that they should make an animation for the Overlord expanding when you try and fit an Ultralisk inside one of them. Just seems like it would make more sense to me :D. Please let me know what your theory is on this topic.Oracle20 Dec 30
Dec 29 Affirmation about vs. Terran Ok is it me or does there seem to be a re-working needed of Terran, specifically as a Zerg player? They can wall in very easy and quick (lings can't get in cause of usually 1 of 2 reasons, marines behind wall with a SVC repairing or siege tank blasting you lings to bits). To scout its 100 minerals cause your gonna lose the observer, down 8 count limit till you build up another and in the beginning lets face it, your not gonna get a whole lot of info with the scout so what do you do? Sacrifice more observers to scout more, losing more 8 count limit and 100 minerals??? Then they buff siege tanks so god forbid your micro is off a little and your units are grouped too close, BLAM, all gone!!!! It feels like Terran can transition too easy into mid and late game compared to Z and P and it's either cheese or turtle. its hard to get scouting in or unit drops when everyone has turrets up but you try and run a late game cause you expect them to do that and you want Broodlords then BLAM!!!! Here comes the cheese with a million Reapers in the 1st couple min or just before mid game a million Marines n medvacs. It feels like the stuff we need to make it an even playing field as Zerg vs Terran comes too late in the game.Tyyphoid2 Dec 29
Dec 29 ZvT - vipers vs MM + Tanks Hello! Here's the scenario - he has marines, medivacs and tanks. He sieges up his tanks and moves his MM into my, then pulls back to draw me into tank fire. I have 3 vipers. How do I micro it to get close enough to pull the tanks but far enough away so his marines don't just target my vipers before I can pull? Last fight in the attached replay is kind of the scenario above. I made a lot of mistakes during the game but thought it could have been closer at the end w/the encounter. I didn't scout and had no idea what he was doing and saw tanks too late. I only had 2 vipers ready and they didn't have enough energy. I also pulled tanks into nothing (i.e. no dps) at one point. Just wondering if this scenario happens how to move the pieces to get to the tanks w/out dying to the vipers. Thanks in advance. http://sc2replaystats.com/replay/4132732Lokei5 Dec 29
Dec 28 Early Probes ruining my Early Hatchery Hello community. I'm an aspiring Zerg player. I'm curious what everyone does as Zerg when your opponent is Protoss and you plan to expand early but *bam* you run into an annoying probe at 50 seconds of the game blocking your natural placement. I always end up doing some stupid build which exposes me for a rush and lose the game in a frustrating fashion.DeepMind8 Dec 28
Dec 28 I float soO much with zerg I noticed that once I have 3 bases, I consistantly have >1k moneys. Any tips + tricks to assist? (I'm a silver 1)Giwl8 Dec 28
Dec 27 ZvP how? Anyone else having trouble ZvP? Strange I had 65+% in this matchup pre-patch3.8. Now its 30% and still falling. I noticed lowko claimed similar in his recent videos. I used to go +1+1 roach push or mass mutas, but neither now works. I considtently die to mass Adepts. nass phoenixes, or late skytosh air... carriers. On the plus side my ZvT went from around 30% to 68%. So it swapoed! On the plus dudepoofball7 Dec 27
Dec 26 fungal battlecruisers Not to be a sourapple but if you fungal a battlecruiser it should not be able to warp away. The fungal juice would at least clog up the warp engines so it shouldn't be possible.BilboBagins5 Dec 26
Dec 25 Getting back into SCII Hey there friends, After finally finishing my Bachelor's, I am looking to get back into some Starcraft 2. It's been many months since I've played multiplayer and I was a consistently high-level gold Zerg player. I was hoping to touch base with a few players and possibly set up some matches to knock some of the rust off. Happy holidays and happy New Year! /KaldenKalden1 Dec 25
Dec 22 Another bad ZvT Hello everyone! I lost a ZvT last night and I have a somewhat generic question I would like advice on. He started out with some reapers and hellions and I defended ok. He pushed in with tanks and thors and while the initial engagement didn't go well, I got up to vipers and held off a decent sized attack from him. I did lose all my vipers though. I pushed over towards his side of the map and he had more thors and tanks. I pulled a handful of the tanks/thors in and killed them but he had ~8 sieged up tanks behind it and my control of my vipers just isn't good enough yet and I lost everything and gg'ed out. That said, I had other problems as well. Missed injects, didn't scout early, bad creep spread, etc. I'm getting better and not floating too many minerals, but at this point I'm kind of looking for a handful of things I need to improve on to help my overall game. Should I just pick one of the things mentioned above? Here is the replay in case anyone has time to give me some pointers. I have no problem losing games and can take any advice anyone is willing to dish out. Just trying to get better! Thanks in advance. http://sc2replaystats.com/replay/4125880Lokei2 Dec 22
Dec 21 Double your Creep Spread ! Hello, i am a newcomer (3weeks) I had a game where i wanted to spread my creep faster I used 1 Overlord to drop Creep and planted a tumor(survives without future creep from overlord) and then you move on to next area and do the same thing. Double the zone and you still can use the initial creep, Also you can use the overlord to move the queen faster/safer Never saw it used in a actual game on twitch/ pro players http://prnt.sc/dlyupd http://prnt.sc/dlyv2jJavaris4 Dec 21
Dec 20 Streaming! https://www.twitch.tv/insomniac313 I'd appreciate if you check it out and give me some constructive criticism. Just got Plat 1 for the first time!Insomniac11 Dec 20
Dec 19 2v2 Zerg builds to complement mech My buddy is a master terran player and I have recently started playing lots of 2v2 games with him. I just switched to zerg (played T before). We have found success in a 2base 8min timing attack of 20-25 roachs + marines, tanks, medicvacs with widow mine drops around 6min. However, sometimes he wants to go mech and I have no idea how to complement that playstyle as zerg. I need bases for an army but we give up so much map control because he says mech shouldnt move out. Furthermore we got wrecked several times in row by enemies going air units.Witchy6 Dec 19
Dec 19 LotV worth getting as Zerg? Hello people, I'm a big zerg fan and I've been thinking of coming back to SC2 multiplayer. Last time I laddered was back in Heart of the Swarm. I thought about buying LotV, but I watched some ProLeague finals and, frankly, the new units don't impress me. Now, I haven't watched any ZvZ, but from what I've seen, ZvT hasn't changed at all (zerg tries to macro while terran pummels him all game with bio), while in ZvP the protoss spam adepts who appear to be ranged, teleporting zealots made of cancer. On the zerg side, the only new unit I've seen are ravagers, and only in ZvP, and they never did anything useful. Not one hydralisk, let alone lurker, to be seen, and in only one match did Hydra manage to get to Ultras. It might be that I've just watched the wrong matches (I only watched like 10 of them), though. So, is there any zerg change in LotV that's worth buying the expansion for, or should I just stick with HotS? Any other big changes? Thanks, TLDR: Is zerg multiplayer playstyle at all different in LotV or should I just stick with HotS? EDIT: Hell, now I'm questioning HotS as well. How are Swarm Host? Still useless after their rework? What about Vipers? I'm asking, because now that I think of it, I can't think of a good reason not to just play WoL. WoL doesn't seem to make any difference in available units for Zerg, but at least it spares me the torture of dealing with widow mines. :pGiga10 Dec 19
Dec 19 no answers for protss cannon rushing. 2 gate rush cannon rush into 2 gate adepts. DTs air. plus 1 imortal all in. they are completely immune to harrassment and can take 2 bases easily and fully saturate with out losing a single probe because photon overcharge. i am more comfortable in zvt and zvz. it doesnt matter how !@#$ing braindead the protoss is i cannot harrass him and they just do what every they want and win the game. i obviously beat like mass void rays and stupid cheese. i have no answers for any of this nonsense that. master race protss.SpreestxD21 Dec 19
Dec 19 ZvT - how to beat mass cyclone I saw a few cyclones at the start and was building roaches. He pushed with ~11 and I had ~20 roaches and at first we were about even but he ended up overwhelming me. What is a good defense / counter to mass cyclones? Thanks http://sc2replaystats.com/replay/4087576Lokei9 Dec 19