Zerg Discussion

Sep 12, 2010 I just took a look at the T forums and..... man I couldn't help but LOL....... LOL and LOL and LOL that is it..Charja1 Sep 12, 2010
Sep 12, 2010 Whats suppose to heppen in HoTS? From starcraft wikia: The campaign, viewed as a sequel,[8] is focused on Kerrigan[9] and the development of a zerg empire.[10] The campaign operates similarly to an RPG, in which Kerrigan is focused on increasing her personal power through mutations. Zerg armies protect her as she garners this power.[11] The greater her power, the more zerg she's able to control.[12] Like Wings of Liberty, the player will be presented with choices as to which missions to carry out and which units to get, but such choices won't be based on cash.[13] Both the missions and their objectives are intended to be quite different from the ones featured in Wings of Liberty.[14] And of course it says it may changes, but how can they have kept it like that when, at the end of WoL, Kerrigan is turned back to normal? And how is suppose to lead the swarm? When a single cerebrate died in SC1, all of the soldiers under its control when't rogue. Does't that mean that the entire swarm right now is going crazy?MajorD27 Sep 12, 2010
Sep 12, 2010 I....did it... As a zerg player who leans more towards ground based builds tanks......ruin games for me. I see tanks and I die a little more on the inside. So lately it has come down to experimentation. trying differet timing, changing whatever I can change. Last game my experimentation finally came to fruition. http://www.sc2replayed.com/replays/78528-1v1-terran-zerg-steppes-of-war After knocking on the front door didnt work as usual I made a couple more roahces and stopped my hydra lair and made a spire. As his initial push came in 4 mutas popped I killed as many marines as I could with my 7 or so roaches, my mutas cleaned up the remainder. Once it was down to ground only units mutas owned the rest. I started the muta harass and did as much damage to his economy while keeping my mutas alive. Pumped mutas for a while and made another batch of roaches to handle his second push. Roaches died, mutas killed the rest of his marines and wiped the rest of his ground only army. After I killed his second push it was gg, my force of mutas was formidable to handle pretty much anything, and I could expand safely. This is the build that gives me the most trouble marauders always eat up my roaches, marines always beat my mass mutas and tanks always killed my lings and hydras. But using this build you take more of a beating early game, but as long as you stay on top of your spawn larvae you can make enough roaches to stave off his forces to allow your mutas to bulk up, then you can harass and take the dominant position in the game.sdrawkcaB2 Sep 12, 2010
Sep 12, 2010 How do I bring up VATS? I am having trouble against Thors... how can I bring up VATS and target their heads with the magic box? Lir14 Sep 12, 2010
Sep 12, 2010 If you dont scout collosus in time... Are you #%*#ed as zerg ground?Clonosaurus13 Sep 12, 2010
Sep 12, 2010 Why bring... ... claws to a missle/gun/laser/cannon fight? Oh yea, because we're Zerg and we're medieval like that. OrionHunter16 Sep 12, 2010
Sep 12, 2010 Dark Archon or Infestor? Dark Archon: Cost 250/200 4 supply cost speed 5 200 shields 25 health 1 armor 200 energy Skillset: Feedback: 50 energy 10 range drains energy and deals equal amount in damage back to target Maelstrom: 100 energy 12 second duration 10 range Stuns all units (friendly included) within a small AOE from attacking, moving, or casting spells for short period of time. Stunned cloaked units will be revealed. Mind Control: 150 energy and drains all shields 8 range Transfers control of any enemy unit to the casting player permanently (Reguardless if the dark archon dies, or the unit moves out of range after being mind controlled) Mind controlling a transport will also transfer control of any units the transport is carrying, and mind controlling a unit that has researched upgrades or special abilities will transfer them to the dark archon's player Infestor: Costs 100/150 2 supply cost 2.5 speed (2 burrowed movement speed) 1.3 creep multifier 90 hit points 0 armor (type armored and psionic and biological) Skillset: Burrow (can moved while burrowed) Neural Parasite: 100 energy 9 range (unit can move up to 5 extra spaces after being controlled) 15 second duration Cannot be used on a dropship with units. Does not permanently transfer researched upgrades and abilities. If infestor dies, spell ends. If unit moves out of range, spell ends. Fungal Growth: 75 energy 9 range 8 second duration Enemy units in the area of effect are immobilized and suffer 36 damage over 8 seconds. It does not appear to stop or damage burrowed units. Cloaked and burrowed units are revealed. Infested Terran: 25 energy 9 range duration 30 5 second hatch time 50 health 0 armor (type biological and light) 8 damage ground and air .8 cooldown 5 range .9 speed movement Can be cast while burrowed It's interesting that the two units are so similar. The Dark Archon being a unit that honestly didn't see a whole lot of use in SC1 from my experience and when watching pro games. The price would be the biggest deterrant for me if choosing between the two, however I think I'd still rather have a Dark Archon given the choice. If I side by side compare the skills and the fact that the DA has more health and speed/ casting range, the DA slightly is just better for my own purposes in each category. Feedback > Infested Terran imo, because while it's nice to be able to spam out a temporary army, I'd much rather have something that can instantly punish caster units that are so annoying to us zerg, such as high templar and medivacs. Maelstrom > Fungal Growth. This one's a pretty close call, however the longer duration, and stopping of caster units just moves Maelstrom ahead in my eyes. Mind Control > Neural Parasite. Yes it does suck to lose all your shields, however having permanent control of the unit w/ no restrictions while also gaining all the upgrades and abilities permanently, and gaining everything in a loaded transport, is just so much more sexy than the limitations you have with NP. So there you have it, I'd like to see what you guys think between. And let's just get this out of the way yes I am Silver League in 1v1 so my opinion does not matter, so let's hear from all you what you think?Gabriot4 Sep 12, 2010
Sep 12, 2010 Roach. Why do so many people bash roach? They aren't as good as they use to be but they still kick ass. In a zvp I go 0 hydra mass roach and lings. From the gas I save I get to go into infestors, mutas or corruptors or even ultra. Hydras are just not cost effective. Sure dps for hydra might be off the charts but it's just so easy to kill.Victor8 Sep 12, 2010
Sep 12, 2010 Void Ray Opening vs. Zerg Hi guys, I'd like a zerg perspective on this. I realized my current opening vs. terran could possibly apply to zerg as well; I rush to void rays but only produce two total voids, while switching to warpgate macro with zealots (with charge) and eventually high templar. The idea is that the voids get in, cause a little damage (usually not very much before having to retreat), but mostly scare my opponent into producing too many ground-to-air units (marines & hydras) which are almost universally crushed by zealots and high templar. Question time: 1. Upon seeing 1 void and then another attacking your queen early on, would you gut reaction be to start producing hydras? 2. After killing a queen, is it more harmful to you guys to attack your drones, your tech structures, or your hatchery? I've been going after tech structures since drones can be so easily replaced, but that's fewer larva for an army, so I'm not sure. 3. I feel like getting the structures that give me easy access to blink and phoenix give me an easy way to counter a player that attempts to respond to the mass zealot with mutas. What other units counter zealots and high templar well, roaches? Ultras? Thank you, I appreciate your opinions.theory11 Sep 12, 2010
Sep 12, 2010 Good 'fundamentals' replays? Hello zorgs, I'm a protoss player of moderate skill and I was looking to branch out to be able to play random at at least a gold-level competence. So, I was wondering if anyone knew of good replays to show good build orders and good macro for some of the fundamental builds? Muta/ling, roach/hydra, etc? Or, baring that, really specific build orders; 11gas/12pool etc. Any help would be appreciated.Ryusko3 Sep 12, 2010
Sep 12, 2010 main building for zerg its a joke ok, u play with terran ur command center can lift off,provide 11 pop more and for 150 minerals can be upgraded to orbital command that give me energy bar and use that bar to get MULEs, to get a free worker and harvest more minerals that a normal worker, get supplies to get more room for my troops and scanner sweep to check anyplace of the map, or i can upgrade my command center in a planetary fortress for only 150 min, 150 gas and i get like the name says a fortress, ok that terran main u play with toss and ur nexus have a energy bar with chrono boost that accelerates any production and give u 10 more pop and can make motherships for the cost of 400 min, 400 gas and with zerg what we have?? a hatchery that only produce larvae and queens to make more larvae and its a "defense unit" with the cost of 150 min and only give u 2 more pop and can be "upgraded" to a lair that cost 150 min 100 gas and unlocks more upgrades for ur units in otherwords give u more to spend ur resources and the option to upgrade to a hive for only 200 min 150 gas and the only thing that unlocks is tier 3 units where is the energy bar??? to use something ??? why only toss and terran have energy bars in their main??? so i spend all that resources to get what??? more hitpoints to the main?? DarkRazgriz24 Sep 12, 2010
Sep 12, 2010 The fix to zerg's problems. Give single target range units a % chance to miss non-massive units (not necessarily same for all units, and maybe a 200/200 upgrade to improve it by x%). MMM ball, immediately much much less threatening, so is mass stalker, Hydra/Roach slightly less effective, but wouldn't be hurt as much as MMM or mass stalkers. Not to mention this would seem more realistic that range units can miss. Thoughts? Comments? Flames (you can come out from under the bridge now trolls)?Pikachu3 Sep 12, 2010
Sep 12, 2010 Infested Terran... Gimmicky? I thought Infested Terran were sweet for a long time but I've come to realize they're little more than a gimmick. I never see them in high level replays. Are Infested Terran legit or a gimmick? Any thoughts? OrionHunter17 Sep 12, 2010
Sep 12, 2010 Orbital Command Centers: To the newbs that QQ Prior to complaining about how MULEs, or scan, is not fair... Consider the following which I, for your illiterate, unable to think much minds, will try to say as simply as possible: To the Protoss: You make a gateway or a pylon? your probe is off the mineral line for 2 seconds and than goes right back to it. Our scv has to manually build the building, so now... We lose an scv... But what if we are walling off? or doing 3 rax? We now lose in the range of 2-4 scvs, off of our mineral line, cause they are building buildings, which cost THE SAME as yours. Thus the MULE, replaces those SCVs... Although you have Chronoboost, which effectively allows you to make 2 probes in the time we make 1 SCV, the only difference is, your probes are not busy building structures and not mining. This justifies our MULEs for the protoss. To The Zerg: Your extractors cost 25 minerals, and hatcheries cost 300, while toss and terran extractors(assimulators and refineries) cost 75, and nexus and C.C. cost 400. With 2 bases(2 hatcheries) you can effectively produce 14 drones at ONCE. While terran on 2 bases can make 2 SCVs at once, and toss can make 4 probes in the time we make 2 scvs. I wont go further, because that right there already fully justifies our MULEs. MULE Conclusion: To take away our MULEs, and leave you guys as it is... Would be a MAJOR setback for the Terran race economically. Regarding the SCAN ability: Protoss have photon cannons, which attack ground, AND act as detectors. You also have a much quicker and less expensive tech to mobile observers. When we terrans only have turrets(excluding scan) and they dont attack ground, and are very costly when considering that, they are rendered useless unless you go air, in whch case, we DONT need detection. Our tech tree to observers(in our case Ravens), is also, ALOT MORE costly than yours. So without scan, we would either A) Lose to a simple DT rush, or B) Be set back on army because we were too busy making an engineering bay, to make turrets @ our choke and mineral line (in the case you wanted to use a warp prism to drop DTs). To the Zerg: You complain that we get to scan you... you have creep, which are burrowed and cannot be seen by us unless we have a detector or scan to kill the creep tumors, which effectively gives you a GREAT deal of map control since we cannot build on creep and also gives you vision across the map with your creep. Also, you have the fastest tech to detector, and mobile overlords, which enables you for easy scouting and easy detection. Every time we use scan, we fall behind in the economical race. Conclusion: If you take my MULE explanations, and combine it with the scan explanations, you will CLEARLY see that every time we scan, we fall behind on ECONOMY, as well as the fact that if we dont scan, and use a MULE, and you send a DT at that point, we now have a 60 second window of threat at which point we have 0 detection. So I would like to say, please STFU about the orbital CCs at the very least... I mean here is what you complain about: Battlecruisers Tanks Marauders Marines Medivacs Orbital CCs SCV Health(in which case your probes/drones auto regenerate, our SCVs dont, unless we repair which costs minerals and a 2nd scv to be pulled off of the mineral line) Its getting ridiculous already... Oh and 1 more thing, which none of you newbs can deny, i see you ALL taking advantage of the fact that our SCVs BUILD our buildings by attacking them when u scout, causing us to once AGAIN, get more economically behind by taking a 2nd scv to STOP your scout from killing our builder effectively slowing down our build. What I find funny however is that, as I browse through all of your QQ posts, I notice that the main people complaining, are still in TOO LOW of ranks to really know what they are talking about, yet you sit there and whine all day long, instead of simply thinking "Hmmm, PERHAPS I AM DOING SOMETHING WRONG" So to all my trolls out there: If you cant learn 2 play, go back to playing warcraft, or whatever you played prior to this, you have wasted $59.99, because all the players I play with, dont complain about nearly 90% of the crap you complain about.DTank42 Sep 12, 2010
Sep 12, 2010 Bored of Watching Macrofest? Watch ACTION GG http://www.sc2replayed.com/replays/78504-1v1-protoss-zerg-lost-temple Highest APM, I've ever gotten. Was doing so much it was overwhelming at times and I almost GG'd early on but I decided to keep playing.Jeonyboy4 Sep 12, 2010
Sep 12, 2010 Grid or hotkeys? What setup do you all use? i just switched over to grid getting use to T click instead of A clickMidKniter11 Sep 12, 2010
Sep 12, 2010 Well I made a thread: http://www.gamefaqs.com/boards/939643-starcraft-ii-wings-of-liberty/56335646 Not many people believed my cause...I'm random, and honestly, the Thor and Ultra effectiveness is way far apart... Thors are better in pretty much every aspect...what do Ultras have? Albedo2 Sep 12, 2010
Sep 12, 2010 Mass thor counter? What do you to attack this? Terran walls up, gets seige tanks, so I go for mutas but he actually macroed and expanded twice ( I never see this so I wasn't expecting it ). Anyway, long story short, he gets like 10+ thors. Do zerg have a decent counter? Doesn't seem like mutas work that great even with magic box.Clonosaurus18 Sep 12, 2010
Sep 12, 2010 Changes for the Changeling (lol) Seriously though, changelings stick out like a sore thumb, and I'm a terran player so I'm definitely unbiased mentioning this. What makes them obvious is simply the fact that they can not be commanded by the enemy player. If the enemy player could select and command the changeling, it would make them so more useful for reconnaissance of the enemy army's movements. The only way that he could tell that the changeling was there is if he clicks it directly, or of course when it explodes into a cloud of goo.USMCforever5 Sep 12, 2010
Sep 12, 2010 question about charts Here's a 5 part account of the last game I played: ... Underlined is my score. This basically says: 1. Average Unspent Resources: My opponent was spending his money 50% slower than me. 2. Resource Collection Rate: I collect money 25% faster than he does. 3. Workers Created: I create 118 workers to his 18. 4. Units Trained: I made 275 more units. 5. Total resource score: My 17,400 to his 12,500. I win. Except for I didn't win. Our battle was my hydras to his marines/reapers/tanks. Even though I collected money faster, spent it faster, created more units, and went way beyond his total resources, i had no chance. Does this seem off to anyone else? Am I just reading these scores wrong? I'm not a great player but this seems like it's relatively a great disparity.kaikai2 Sep 12, 2010
Sep 12, 2010 5RR question I have been practicing the 5RR opening against protoss and had a question about the timing and how well it actually works. Through practice im getting to wear im putting the roach warren down at about the 3:30-3:40 mark and first roaches are being created at about 4:45 to begin attacking shortly after the 5 minute mark. However, even on medium ai, they can already have 2-3 zealots and 2-3 stalkers which makes me assume a decent player or harder ai could have several more troops. Is the 5 minute mark to slow to begin the roach attack or is ai just faster at early armer and slower at teching making rushing a little more challenging?Hypoxic9 Sep 12, 2010
Sep 12, 2010 RATE this ZvP replay 1-10 with comments http://www.sc2replayed.com/replays/78484-1v1-protoss-zerg-blistering-sands An outstanding play against Protoss if I do say so watch this replay and rate it 1-10. Include some comment/critique if you'de like. I highly recommend watching this it is some nice play.Mafezoli3 Sep 12, 2010
Sep 12, 2010 3 Builds that I have never beat There are 3 builds in SC2 that I have never beat as a Zerg player. 1. 5 Rax reaper 2. 2 Gate/Stargate into Phonenix. 3. All in 4-gate Today, I am proud to announce that one of these builds has been knocked off that list. I present to you, my first ever win against the 5 Barracks Reaper build, which I have more appropriately named, the Terran Mega EZ Win Mode LOLOLOL Build. Or TMEZWMLOLOLOL for short. http://www.sc2replayed.com/replays/78310-1v1-terran-zerg-delta-quadrant EDIT: His rage at the very end made the whole game worth it and quite possibly made my day.inDefinite32 Sep 12, 2010
Sep 12, 2010 ZvP: the tech delay One problem that Zerg have in ZvP is that the Protoss player can block off most ramps and safely tech to Robotics or Stargate options before the Zerg player can reach an appropriate counter. By using the 9 supply scout, I can get in before any kind of wall-off is started and see the early build order. If I see a Cyber Core go down after the first Gateway and Chronoboost on the Nexus (saving Chronoboost could mean Warpgate rush and the scout would have to stay around longer), it is safe to assume the player is teching to Robotics or Stargate. By building an Extractor on the guyser with the scout, I can delay any kind of Void Ray or Immortal rush because running off one gas is not an option for producing either of those units. This forces the Protoss player to abandon their fast tech strategy completely or build Zealots to destroy the Extractor before continuing. Either way, the tech rush is delayed and the Zerg player has a safer environment to push in with Roaches or FE into higher tech options. The reason this does not work as well for Terran is that they have more openings that are less gas-intensive and can switch to one with little to no time lost. In addition, early Marines are usually incorporated into build orders that require both guysers, which can take out the Extractor before it becomes an issue.BallsOfSteel0 Sep 12, 2010
Sep 12, 2010 Weird game ZvP So I know I'm not very good, but I'm still learning. But this was a weird game for me. I have been cannon rushed before but my opponent must have done something wrong. He ended up quitting the match because I was able to get Mutas and destroy his main. http://www.sc2replayed.com/replays/78242-1v1-protoss-zerg-desert-oasis So there is the replay. If some of you could give me some tips on what I could have done to prevent the rush, and IF there was anything I did right. Also, what to do if the Protoss already surrounded you with cannons. Thank You :-)Saga2 Sep 12, 2010
Sep 12, 2010 5 games 5 losses - help? So I just played a series of 5 games against a friend of mine who plays Terran (ZvT). I lost all 5 games in this series. HARD. http://www.sc2replayed.com/replays/78166-1v1-terran-zerg-blistering-sands http://www.sc2replayed.com/replays/78167-1v1-terran-zerg-blistering-sands http://www.sc2replayed.com/replays/78168-1v1-terran-zerg-lost-temple http://www.sc2replayed.com/replays/78169-1v1-terran-zerg-xelnaga-caverns http://www.sc2replayed.com/replays/78170-1v1-terran-zerg-xelnaga-caverns There was one or two where it's like "meh, could handled the harass a bit better" But for the most part I was just way too far overmatched for macro ability. I want to ask for advice and help on where I could have done better. A FEW THINGS: 1.) Please do not comment TOO much on the lack of map awareness/scouting. I normally would spare a few extra lings/ ovies to get that map awareness, but since I alreayd kind of knew his playstyle it wasn't necessary. Only comment on it if you can show me a way in which having that would have actually saved my ass/helped. 2.) In most/all of the games I had 10-12 extra workers compared to him, and yet the graphs and replays show that our income during the game is identical the entire time. I know my econ was solid and will only change that if someone can demonstrate why that solid econ cost me the game and how to win without it. NO QQ'ers ALLOWED! First person I hear say "terran OP" gets my blind eye turned towards them. And yes, I know it's the mules that make it happen. 3.) I believe in learning from those who know more than me rather than turning to those who ostensibly know less/can't play as well. As such If you are below Platinum league and want to say "You should have done X" or "If you did 'Y' you'd have been okay" please weigh your words carefully and be sure you're not just making stuff up as you go along. I'm sure you're right about stuff -but please realize that I might just know what you're saying already, seeing as to how I too was a bronze, gold, and platinum player on my way to getting into diamond league. 4.) While pointing out individual micro-mistakes is nice, its also not something that I can't tell for myself that I did. If however you have something to say about my direction-of-play and micro (ie: "When you see his vikings coming and you clustered your queens at your expo, that was an error of judgment, you should have kept them spread out) I'd be more than happy to learn from that. For the most part I felt that I made decent tactical decisions these games. (Except going for the rocks on blistering sand with banelings, I WAYY overestimated how much damage they'd do, and going for his front door would have won me that match. Thanks! -AHMADKingOfBlades3 Sep 12, 2010
Sep 12, 2010 How to one base for wayyyy to long http://www.sc2replayed.com/replays/78445-1v1-zerg-desert-oasis ZvZ, my Queen/Hydra nydus against his mass mutas.. I seriously could have won this, but learned something in losing... Even though I knew he was massing air and I could counter it I was worried about trading armies and thus not eXpanding.. Can't do that, obviously.Flestiraef2 Sep 12, 2010
Sep 12, 2010 Mutalisks are OP Mutalisks are fine except for their splash damage. They have decent power to take on almost every unit without a problem. But the splash is unfair. Especially the pheonix's because the pheonix's do not deal nearly enough damage as mutas and are falling victim to the splash effect which gives them less of a chance to kill mutas. Its like saying Vikings have their normal attack, but also throw beer bottles out the window to do half the damage as their rockets. Its just unfair. IMHO ofcourse generalshame18 Sep 12, 2010
Sep 12, 2010 Looking for Zerg Tutor... I am looking for an advanced zerg player to play some games with me to give me tips on how to better my game, I use skype and steam so we can voice chat too. Any help at all would be great, please leave a post if your interested.Valbrand30 Sep 12, 2010
Sep 12, 2010 Banelings. Baneling is _______ Banelings is Ridiculous with mass. Fill it in.. Discuss.ETHEREAL2 Sep 12, 2010
Sep 12, 2010 When should I expand? Ok, so here is my strategy. I 9 pool. Get a bunch of zerglings to fend off an early rush. Tech up quickly to lair. Its then that I normally expand, because after that, I get a spire down, and I morph in Mutalisks, alot of them.And then I use every mineral and gas I can on units, so that is why I expand then Along with some broods to take down the base and some corruptors to take out BC,Carriers,Phenixes, I hardly lose. Though depsie my win I usually suffer from losing or almost losing my expo hatchery. Of ocurse, I reinstall, get down a third. Attack his base from a position that his mobile forces ca't reach my broods, and win. I wanted to know if their was something I could change to prevent losing my expansion like that. Even though I still win the game, it would be fun to prevent the loss of my expo. More zerglings? Expanding earlier/later? Also, Is there any units to add to my favorite trio (Mutas/Broods/Corruptors) ?MajorD20 Sep 12, 2010
Sep 12, 2010 Hey guys So I've had a few players suggesting I switch to the Grid hotkeys. I have been using the Default hotkeys for a while now. Are there any benefits to switching to the Grid setup? Kisper6 Sep 12, 2010
Sep 12, 2010 Best way for Zerg Harass? Only, I saw a perfect chance for harassing a Terran expansion, but couldn't figure out how to do it. I thought Banelings, but was worried I'd send too few and not cause enough damage (he was using a Planetary Fortress). I thought about Broodlords, but the guy had set up Missle Turrets so I couldn't get close. How would you take out a lightly guarded expansion quickly with minimal loss of life (except, of course, if banelings are involved)?Crimson8 Sep 12, 2010
Sep 12, 2010 I scout and see Vrays coming... what next? I cant get into base with units since he blocked himself in. And anything that is anit air or says its good against Vrays simply isnt against massed vrays. How to i stop them or my opponent frmo teching to them?Shack17 Sep 12, 2010
Sep 12, 2010 how to turn on health bars how to turn on health bars ?kanibobani7 Sep 12, 2010
Sep 12, 2010 Win and loss ratio vs other races A guy posted his w/l ratio on another post and I spent a long time doing an analysis of my complete 1v1 match history and I thought it warranted a new thread. Some of you may find this interesting. Versus Zerg 12 wins/23 games = 52% Win Ratio Versus Protoss 12 wins/ 23 games = 52% Win Ratio Versus Terran 12 wins/21 games = 57% Win Ratio Total Games 36 wins/67 games = 54% Win Ratio I am very surprised by these results. I am surprised that I played against each race in a near even distribution (few of these opponentts were random probably). I was also surprised that I had the best win ratio vs. terran. I felt like I played more games vs. Zerg than anything else, at one point out of 8 consecutive games I played vs. Zerg 7 times, and at another point I played 4 games vs. Zerg out of 5 consecutive games. Other than these 2 streaks, the rest of the games are pretty evenly distributed. If anything, the analysis of my games supports that the races are about equally played. This causes one to raise an eyebrow at the scarce number of Z players in the top 200. The fact that I have approximately the same probability of winning against any race does not weaken the argument that Z is UP. Blizzard's matchmaking system ensures that each player should have about a 50% win ratio. Therefore, I could be a more skilled player being matched up with less skilled T and P players which would even the odds. Note: After placement matches I was placed in Bronze league and move up to Gold league before I had 10 games played. Most of these games are against Gold players, with some silver and platinum players. I encourage all of you to start a notepad, or an excel file, and track your personal stats.CaptainDes6 Sep 12, 2010
Sep 12, 2010 Broodlords cost 300/250 A Carrier costs 350/250 and a Battlecruiser costs 400/300. I don't know about you but for that crazy cost I'd take the Battlecruiser/Carrier in almost every single situation. The only advantage Broodlords have is that they are built through Corruptors and thus are quicker to produce. Whenever I win a game with Broodlords it's only because I outresourced my opponent significantly and am just using them to crush his final strongholds.MisterMan12 Sep 12, 2010
Sep 12, 2010 Should I Remain Zerg? I am a bronze player, yet I play mostly team. I have not actually recorded my exact APM, but I can tell it is extremely low. I lose quite a bit, but love to play zerg. However, constantly losing is discouraging me for. Practice is not really an option because I play about 4 hours a week. Should I continue to play zerg, or should I switch to a different race?moralfighter11 Sep 12, 2010
Sep 12, 2010 The climb to gold- Touchpad style. USB Broken Well, I've finally made #1 in my silver league, hopefully I'll be gold soon. I've got 219 games under my belt, 119 wins, 100 losses, all wins are as zerg. 875 points (I know different leagues mean different point totals and such) And I did all this, without a MOUSE! Muwhahahahahahahaahaa. All the USB ports on my laptop are busted, I actually sent it off to be repaired a few months after we got it, and they told us the only way to fiX it would be to replace the motherboard, which costs more than the laptop did by itself. - Added in for the hataz. Why? I'm broke, I go to college full time, work full time, my GF has 2 kids, so we can't afford another computer right now. I'm sure I could be doing maybe platinum by now (not sure about diamond), if I had a mouse and such, but hitting 1st in my silver league and hopefully being promoted to gold soon is a HUGE ACCOMPLISHMENT to me... Since I've never played a single game of SC2 with a mouse.. End boast. Flestiraef44 Sep 12, 2010
Sep 12, 2010 950 Diamond Zerg, AMA In case you don't know, AMA stands for Ask Me Anything. I've got some time to burn right now (it's too early to get up and do anything), so I figured I'd see if anyone wants advice from a midrange Zerg. I am well aware that 950 isn't actually, good, but it is high enough that I feel confident that I can identify most of the more fundamental errors in lower-level play. Feel free to post replays as well, I'll look through them and give a running commentary of things I notice.Hyuk53 Sep 12, 2010
Sep 12, 2010 I can't seem to get by this Combo as Zerg I use Zerg and every now and then I find some combo that I have trouble with. Right now im having trouble with Arcons for one (before the arcons he had Light Templars ugh) and also Stalker/Mass Gates with Blink. These players will blink around my base and I can't seem to kill them off. I'll go to their base and they are loaded with cannons so it's hard to sneak infestor's or a Worm near there, and my Mutes always get owned by the stalkers blinking all over the place. And of course they move around with the invisible scouts that move pretty fast so they always see my invisible people and Overseers have trouble keeping up with my mutilisks. I guess my main question is, what can I do about mass stalkers blinking around me and my base and what's the best move if im wanting to get through or into a base that is blocked off by cannons. I need help, or I guess I just NEED to rush to have a chance against prtoss.Phatlord5 Sep 12, 2010
Sep 12, 2010 i am so sick of BC rush!!! Almost every terran in the silver league does this now. 4-5 seige tanks set up at their walled off choke, missle turrets ALL around their base, they 1-base it and just mass up 200/200 of BC's and vikings. Corrupters suck to much to take on that much BC's and vikings and mutas just plain suck against air. i tried massing hydras but those also got destroyed, i literally took every expo of the map and mass 200/200 of hydras and corrupter, then got owned by his mass of BC's how can i stop this?!!??!?!? im getting so sick of itMuppetMan12 Sep 12, 2010
Sep 12, 2010 i lol at his cheese so less than five minutes ago i got hit by the fast banshee cheese by a terranb an i smacked him for it :D i feel so proud of myself xDmistarut5 Sep 12, 2010
Sep 12, 2010 Phoenix Mobility V. Z Still having trouble with this. I keep getting hydras due to its strength vs. Void and phoenix. Even then early the G beam is very strong and if I don't gather my overlords (who move like a turtle swimming in peanut butter) I dump loads of minerals into the remakes. Not to mention the time spent making overlords. Really need help V. this strat.Toothkiller2 Sep 12, 2010
Sep 12, 2010 [Help] ZvP Zerg Open vs Protoss So my friends have been zealot rushing me a lot lately... just sending 1 zealot, then 2-3, and continue up with the zealot rush nonstop, and i have been having a real hard time with it. Of course, there's not many opens we could do as zerg, so i was just doing my normal, safe build: 14 gas, 14 pool, queen, metabolic boost for ling speed, then fast expand at around 18-20. So in the end i end up with 2 queens which i use to spawn larvae and spread tumors, about 2-3 spread crawlers, and a handful of fast lings... but i feel that this is a bit too slow 'cuz his zealots are usually here before my crawlers are even up, or before i could have a sizable group of fast lings to defend my bases because with this build i was basically concentrating on dronning and building my econ. Should I maybe keep the same build: 14,14, with fast expand, but instead of getting fast lings first; get roach warren and get some roaches first? to defend in case if he rushes with zealots? 'cuz i only need a few roaches to fend off his zealot rush. In addition, with this, even if starts adding stalkers, i could just fast tech to mutas after my roach warren and the first 2-4 roaches, and get mutas fast... so if i see him sending a group of zealots + stalkers, i could probably just counter attack his base and force him to move back to his base to defend against my mutas (to keep him in his base a little longer) WHILE I get mass lings to properly counter the stalkers in his composition? so fast roach to fast mutas, to speed lings? this should allow me to properly macro up my base without having to worry TOO much about his harrase right? or building too much lings and end up taking away from my droning. SyrianRue4 Sep 12, 2010
Sep 12, 2010 I think its mandatory to get ultras/broodlord I played vs a Diamond lvl terran and this happened: I build zerglings, he massed hellions I build hydras (he had tanks, so no roaches for me), he massed thors I started making mutas, hoping to harrass his base and keep his forces locked in trying to protect his workers while I build up and expand. He just ignored the mutas, let all his workers die, took whatever forces he had and owned my army. Needless to say, I feel like I should just have ultras/broodlords before I even attempt at pushing or doing something that may lead to a base race.Dragon13 Sep 12, 2010
Sep 12, 2010 Decent Build (But All In) Sure, I'll get some scrap for this. But I wanted to share a build that some of you may already know, but that has gotten me through some games relatively fast. NOTE: This really only works against Zerg and Protoss, since a large majority of Terran wall in, and they have Marines which can attack from the other side of their wall. It's not cheese, since they can scout it all they want on most maps and not be able to do anything fast enough to prevent it. 10 pool 10 OV Drone after OV for 11/18 Soon as Pool is done, 3 batches of lings to enemy base. Spawn Queen Batch of Lings Spawn OV Batch of lings + Inject Larva if/when Queen is up Make second hatch in base Spawn Lings Etc. It is a very all in build, but if they don't build static defense, they can't do anything about it. It can take me anywhere from 4 minutes to 8 minutes to win, depending on how well they defend the first few waves, but the idea is to pull back lings if needed and just wait for that critical mass number (maybe 30 ish, which you can get pretty fast) and run in. Even if all they do is try to counter it with T1 Units, (Zealots, Lings), if they are doing any relatively normal build they will be overrun with too many lings. Very all in, but pretty damn effective.dotZero8 Sep 12, 2010
Sep 12, 2010 Zerglings so fast wtf?? hi i have been playin sc2 for a few weeks. i play terran and usually steemroll ppl at a calm cool 30apm in most of my games;;; i go marine marauder medivac and skill my way 2 victory lots, i micro good etcc but recently i run into problems vs zerg playerss. i play against them n they bring out zerglings n give em superspeed. i can never catch them and they just run around and take my base down; how do i counter these guys?? i can never catch them with my marines, y make them so fast blizz?? wtf? help plz zerg.Prolific19 Sep 12, 2010
Sep 12, 2010 how come i didnt get points for winning match how come i didnt get points for winning matches . that is weird. ive played like 6 matches and won all of em. but it didnt give me any points i have already did placement too dats weirdkanibobani0 Sep 12, 2010
Sep 12, 2010 An extra Hatchery.... In one of my favored Z builds, a one base Roach rush, I found that I would have more minerals than I could spend, and could not pump out units fast enough. What I have been doing recently is building an extra Hatch, BW style, in my base shortly after my first expo (which comes after my second push with speedling roach). This has REALLY been helping me get the SWARM feel that Zerg is all about. If you have not tried this, I recommend it. Cheerschax15 Sep 12, 2010