Joeyray's Bar

Nov 11, 2012 Thunder's and Zanon's PRP Bar (Part 1) The code of conduct remains unchanged my friends, what I say goes, and the roaches in the back haven't been fed recently. (Please excuse me while I fix that) Now to the important stuff... Drink menu: A Jim Raynor -- Cheap, harsh, and served up warm in a filthy glass. A Tychus Findlay -- You’re not actually sure what it is, but you spilled a few drops and the counter is still smoking. The Zeratul -- It isn’t served to you, instead it appears from the shadows. Then, when you try to drink it, you experience weird visions and the glass disappears. Zergling “Special” -- “Hello my baby, hello my honey, hello my rag-time gal…” Firebat -- Burns goin’ down AND comin’ back up. Psi-Storm -- Hits so hard you’ll remember what happened tomorrow, yesterday. Grounds for Divorce -- Matt Horner was drinking these when he “won” a fateful card game. What He’s Having -- Kachinsky always seems to be in here, so whatever he’s having must be pretty good. Baneling Body Shot -- Are you sure this is a good idea? I’m not sure where to put the lime... A Glass of Milk -- “Whaddya mean there aren’t any cows in Koprulu? Where’d this come from then?“ The Solar Shot -- For those looking for a good time. Flame-proof clothing recommended, cuz you’ll be shining brighter than the star of Typhon. Korhalian BackStabber -- Good for the recently betrayed and left for dead. The Jail Breaker -- new from the recently opened New Folsom Prison Bar. The Bloody Medic -- kills the pain, but we still say you should have a doctor check that out. Redstone Mixer -- expensive, but I can guarantee it’ll be served in a clean and sterilized glass. Careful, that lava’s hot. The Broadcaster -- You’re not ready for the raw $ex appeal this sucker brings. A favorite of a certain ex-convict. The Hellracer -- suspension of sobriety is an integral part of any drinking experience, but this experience requires suspension of sobriety and inhibitions. The Maelstrom Shocker -- Only served here, a 40% bigger hit than standard Shockers, guaranteed. Psionic Cooler -- yes, I know it feels weird. Don’t worry, the energy coming out of your body should wear off in a couple days (insert generic letters to indicate gibberish) -- I don’t know what’s in it either, but that guy down there had one. He started screaming and thrashing for a while, and now he hasn’t gotten up off the floor in over an hour. The Judicator -- Perfect for influencing the minds of the intoxicated. Prismatic Void -- Gets better with every drink. Has been known to be lethal. Mind Shredder: perfect for those wishing to forget everything and start a new life. For anyone not wishing to do this, this drink isn’t advised. Scotty Bolgers old no. 8: the good stuff Andorian Ale: Can’t tell you how I got this, its a trade secret. Charge: Made using stim and several other ingredients. Side effects vary. Mjolnir (Thor’s Hammer): If you really want to feel hammered, this is for you. Served with a side of hot lead. Enlightenment: tell me when you get there. Marine: may cause you to see the counter vanish Feedback: served cold. All those annoying voices in your head start telling you what you did wrong today. M.U.L.E.: Good buzz, but may cause a break down later. Haven Splitter: you’ll either feel warm, safe, and content, or depressed, paranoid, and possibly like injecting yourself with random serums. 50/50 shot. Ace Suicide: I don’t actually know what this does. Nor do I recommend it. Alcoholic Projector: Ever wanted to know what you’re actually like when you get totally trashed? Take a few sips of this, and all the alcohol in your system will condense into a ‘party’ version of yourself, where you are completely wasted, have no inhibitions, and are just out for a ‘little’ fun. The more you’ve drunk beforehand, the better the projection. Have fun! The HBRB: however crazy you think you are, this will make you worse. Yes, that includes you, namesake. The Noodle Incident: we all know what happens when you take this. It needs no explanation. Little bit of everything: Exactly what it says. I’ve taken everything I’ve got, mixed it together, and put in the laser accelerator for a few hours. There’s no telling what will happen. Slicer: Has the unique property that it changes effect depending on the drinker's personality, amplifying any traits they have a good thousand times over. Buzzes in the back of your skull begin after three drinks, amplify slowly, and you randomly sprout wings after the 11th glass. The Scoutmaster: May result in the drinkee feeling experiencing high levels of Trustworthiness, Loyalty, Helpfulness, Friendliness, Courtesy, Kindness, Obedience, Cheerfulness, Thriftiness, Bravery, Cleanliness, and Reverence. Not Recommended for parties. Mar Sara Black: need a pick me up, or something for radiation poisoning? Or jut something to get a good buzz going that doesn’t break down? Then say good night, because we won’t be seeing you until the morning. If you wake up. The Smylez: This beverage is delicious, trust me. Drinking it will have absolutely no harmful effects on you (please ignore the green smoke), and your liver and kidneys will not be damaged in the least. Seriously. Nukester's Supreme - Some said he was crazy, he said they were right. After much struggling, he added this drink to the menu. Crimson red and transparent, this steams, and condensation will gather on the glass. Take a sip, and go for a ride, anything could happen. Side effects may vary; depending on weight. Only consume in shot glasses. Nukester is not responsible for any changes in behavior, or appearance. See your doctor if it gets in eyes. Drink accessories: pylon shards (for those that need that extra crunchy glitter) hydralisk spine umbrella (not for the more bubbly drinks) Mentos: you’ve seen that experiment with Coke? Wait till you see what happens with this stuff. Laser accelerator: Heh heh, you think you’ve had it all? Time for a little ‘randomosity’. Maximum time of one week. The menu will updated every so often, so check back to see if there is anything new you might like to try. There are only two rules here: If anyone starts a bar fight I will either: 1) throw you into the pen of Roaches I keep in the back. I feed them regularly, but you know how voracious Zerg are 2) personally blow your head off, and use your dead body to make new drinks and 3: what happens in the bar, stays in the bar. So come. Drink. Enjoy. Chat with friends. Make new ones. Pick up a date [or a one night stand ;) ]. Drown your sorrows. Complain about your life. For those of the literary bent, use this opportunity to get the creative juices [among other things] flowing. As long as you pay your tab, and don’t break anything, I really don’t care what you do. And the best part is: no hangovers!Zarkun500 Nov 11, 2012
Nov 8, 2012 Joey Rays Bar Website & next age RP I've spoken with Zarkun, and he told me to show the alpha build. It's coming along smoothly, but I've still got work to do. The plan is (at the moment) that when the site is finished, everyone willing will create a new Email, and will be able to join a group. That group will be allowed to upload media, chat, view the database, so on and so forth. This allows you to use an Email that is not your personal one. The Email you create does not have to be used after the initial log in, but remember your password, as you are the only one who will know it. At the moment, the Email you create should not be used for anything but logging into the site when necessary. Do NOT Email anyone else with it, with the exception of members. Do not use it to sign up for ANYTHING. This makes is so that the Email is safe & secure, and so that you don't need to worry about another Email account. At this moment PLEASE do NOT create the said Email, an official Email tag will be created after the site is finished. Also, you are required to use Gmail for this Email account. Note, this is in Alpha the plan might change. Check out the first build. https://sites.google.com/site/joeyraysbarwebsite/ Thoughts, feedback, ideas? This topic will not leave this thread.Duke36 Nov 8, 2012
Nov 8, 2012 Joey Rays Bar Website, Pre Beta See this to keep updated. https://sites.google.com/site/joeyraysbarwebsite/website-updatesDuke20 Nov 8, 2012
Nov 8, 2012 The Return of Tyranny, PreRP/discussion This RP is mainly to experiment with different stat style combat. I will give a basic backstory and the war will begin. I will also be coming out with new ideas as well as implementing some of your ideas. Classes: Soldier ~ If it shoots, you can use it effectively. Great chances in battle. Skilled with heavy pistols, Assault Rifles and sniper rifles, submachine-guns or shotguns. Psionic ~ Whole hearted psionic. Psionics can read minds, sense things and perform all psionic powers. Skilled with heavy pistols and submachine-guns, sniper rifles or shotguns. Mechanic ~ Mechanics are tech specialists that are good at manipulating the environment. They can easily reprogram mechs or fix a tank at the same time. spectre ~ Effectively combines Soldier with Psionic. Skilled with heavy pistols and submachineguns or shotguns. Infiltrator ~ Infiltrators are tech-savvy warriors, able to win battles by quickly disabling and killing enemies. (Soldier-Mechanic) Guardians ~ Guardians effectively combine mechanics with psionics, making them ideal for space combat. Abilities are not listed but each character starts with 1 ability to customize their unit with. They can be made up as long as they follow what your class is. Credit goes to Smylez and MarkusDaWise Make whatever character you want! Use your favorite character, or create a new character, it really... honestly... does not matter. Character Sheet: <PlayerTag> Name: Age: Race: Class: Health: (Default is 50) Shields: (Default is 20) appearance: Background: (Optional) This will be used for combat: http://www.wizards.com/dnd/dice/dice.htm Common Abilities: These are abilities that Anyone can use at any time during combat. Critical strike: add +2 to the roll of the dice, but if your opponent still beats you, he damages you 50% more. Recommended for do or die situations. Powerful Strike: Adds 25% damage IF it makes contact, otherwise your opponent does 25% damage on you. Flurry: Adds 25% of your chances, but deducts 75% of the damage. Block: Reduces the opponents next strike's damage by 5x Damage level. Dodge: Reduces the opponents roll by the level of dodge. Melee: 30% chance of stun and damage is done according to Melee level. === BACKSTORY The lights flickered for a few seconds before returning to their usual flash of red. The titanic class flagship battlecruiser shook and rumbled you out of your bed and onto the floor. "Attention, multiple hull breaches! Man your battle stations!" The voice of the ship manager came over the intercom and through the speakers. These are never good conditions to wake up in.MarkusDaWise57 Nov 8, 2012
Nov 8, 2012 Oh boy.....(Regarding the Election) http://www.youtube.com/watch?v=QdpGd74DrBM&feature=g-all-lik Is that really doing what I think it's doing? this could have huge implications. EDIT: After sitting there for a while I mutter to myself: Huh, Maybe it's overreacti.. *Thump, thump, thump* Policemen: You, open up. we have a warrant for your arrest for treason. Me: Oh its the feds hold on... Police: Break down the door. *louder thumping noises* Me: Oh god their breaking down the door, hold on let me get my *Sound of splintering wood, then Shotgun Pump* Me: Stay BACK Coppies I'm packing heat! Police: Drop the weapon, DROP THE WEAPON. *Gunshots in the background and Police calling for backup* AHH Help! Romney Bribed the Police! (I smell a new fourth-wallbreaking thread here you guys...) If you still can't see what I'm trying to get at here, watch the very end of this video here: http://www.youtube.com/watch?v=fIWKMgJs_GsGhostSpectre145 Nov 8, 2012
Nov 8, 2012 Quote Thread Since Thecommander has came back I decided to restart a famous thread he made. Basically quote someone "Before you do anything think, 'Is this what Sky Lynx would do in my position' and you will not go far wrong." Sky Lynx, an Autobot from Transformers Generation 1 with an ego thats a little to big.MechaGhidrah69 Nov 8, 2012
Nov 6, 2012 So, Selendis is HOT~ ~do you suppose I stand a chance with her? Halt! Let's say that sentence in a more formal manner. Do you think Selendis, the sole female High Executor of the protoss, will make more appearance in the future campaign of the Swarm? Let's put it this way. There're going to be ZERG. A lot of them. And I doubt Selendis would sit and watch on the sideline when there's infestation going around. I persuaded rebel commander James Raynor to side with Selendis on Haven (and purged the whole planet, including the hypocritical doctor lady Hanson). That has to count for something.FerikJoker7 Nov 6, 2012
Nov 6, 2012 Techsuit Warfare VII I sigh and sit down where I was standing. I'm sorry Ginei....LeKroger22 Nov 6, 2012
Nov 6, 2012 ZANNON! ANSWER THIS BEFORE YOU GO! -bump this Zannon, I hope you see this. I want to ask you about your book, and possibly the gaming group. Firstly, what is the book's name going to be? Or can you give us some way to find the book? You have always been a great writer, and I wish to see what masterpiece you have come up with. Also, would you be willing to disclose info about the irl gaming group? AS FOR THE OTHERS! I need you to bump this until Zannon sees this. This is all that I ask of you, as an Rper, as a member of this community, AS A FRIEND.NickDaMan28 Nov 6, 2012
Nov 6, 2012 Inception *Planning stages and looking for feedback, won't be up until the # of RPs die down. Everything is subject to change.* == ... [An image of a very high ranking Protoss shows up on the screen, his face defiant and unyielding in the face of an unknown enemy. In the background, Protoss crew members look anxious] "Entaro Tassadar! Know that if you see this, then the Fleet of Ascendant Justice has been [static]. A crisis is at hand and it must be stopped. Head to the desert planet of Zarkam and [static]. The [static, video quality is compromised] must be [static]! [Long static] are here. [static] cannot get their hands on it! [The message goes on for another minute but there is only static]" === The units below are the basic unit templates that you can choose from. You will have 5 points to allocate your points. All units will do one point of damage unless otherwise specified. The stats will come into play for major battles. Assume they are at least equipped with a psi blade of sorts in addition to their main form of weaponry if applicable. Attributes are used to empower your character. Attributes with a * denotes a trait that has a higher chance of success in the context of a RP. Strength: +1 to health or +1 to shields for each point spent here Psionic: +1 to your psionic for every 5 points spent here *IQ- Increases the your knowledge about machinery and ability to manipulate it *Mobility- Increases your movement speed slightly and how well you can traverse a terrain Abilities are not listed but each character starts with 1 ability to customize their unit with. They can be made up as long as they make sense to the unit. Unit List: Zealot: Standard Protoss warrior. Equipped with psi blades as their main form of weaponry 10 Health, 5 Shields, 4 IQ, 5 mobility, 3 Psionic Each blade does 2 points of damage but must be in melee range. Stalker: Armed with particle disrupters. The powerful legs can bludgeon smaller enemies. 12 health, 3 Shields, 3 IQ, 5.5 Mobility, 2 Psionics Immortal: Provides vital firing support against armored targets 15 Heath, 10 shields, 2 IQ, 3 mobility, 2 psionic Each cannon does 3 points of damage to armored targets and 2 to other armor values. Vindicator: Armed with a purifier cannon that will disintegrate most targets the longer the beam stays on the target. 6 health, 4 shields, 5 IQ, 4 mobility, 3 psionic 1-2-3 damage the longer it is charged. Can overheat Dark Templar: The Dark Templars command the void and the enemy will never know when their blades strike. 8 Health, 4 Shields, 6 IQ, 6 Mobility, 4 Psionics 5 damage per melee swing. Paladin- A healer of the Templar class, the Paladin is able to augment or heal their biological allies in battle utilizing their psionic abilities. 4 Health, 4 Shields, 4 IQ, 5 mobility, 6 Psionics High Templar: Your mastery over psionic power is immense and your presence inspires your brethren in battle. You can fire bolts of psionic energy. 7 Health, 5 IQ, 4 Mobility, 6 Psionics, Centurion: A subclass of high templars who opted for more training in the art of war rather than study the greater intricacies of psionic energies. 12 Health, 6 Shields, 5 IQ, 7 mobility, 4 Psionic Each blade does 3 damage.smylez42 Nov 6, 2012
Nov 6, 2012 Zanon's PRP Bar (Part 15) Continued from Zanon's PRP Bar (Part14)Zanon500 Nov 6, 2012
Nov 5, 2012 Project: Uroboros (TextAdventure) Uroboros, with every life, there is an end. And with every end, there is new life. Scientists were hired to undergo a stunning accomplishment, create new life where it's dieing. Then creating it into a tool to fit their own needs, their own political views, and motives. Will be sent out by this one Operative. This is. . . Project: Uroboros An organization has a special interest in this Project, so they are not afraid to to push the limits to succeed in their goals. No one knows their name, for that is a major ploy in their tactics. For they want what's best for Humanity, they are Aquila et Umbram. They have retrieved a specimen and they have spent over a year reconstructing her body, implants to keep her alive. She is Veronica Chambers, the new ID that they forged for her. She is a new person, not the same as when she died. ====================== Help Veronica Chambers escape the station, preferably in one piece. Through out the story I will give you a few option to choose from, I will then choose the majority of the votes and implement it into the next post.CrymsonRaven44 Nov 5, 2012
Nov 5, 2012 World's End III Lore taken directly from UaSD in the link below http://www.cortexrp.com/forums/viewtopic.php?f=28&t=1826 Please use the other thread for character creation or comments. http://us.battle.net/sc2/en/forum/topic/6759235913?page=1 The Great Continents of Corinth and Edeyn: Corinth is a massive landmass that is home to many unique lifeforms. This great continent is home to various species of creatures and races. Races govern their own lands selfishly from one another but trading is fairly common between the three planes. Corinth is bound by laws of nature that affect the land the same time and the same manner. A cycle of four seasons is used to measure the passage of time. Day is determined by the rise and set of the sun while the same goes for the moon. Across the three planes, all of its inhabitants share a similar fable in that a higher being created them in their image. Scholars across Corinth hypothesize that this is likely why all sentient life looks humanoid. The floating paradise of Edeyn lies above Corinth in the sky plane which stretches above the land and sea and they are also subjected by the natural laws that affect Corinth. Its landmark is a series of highly elevated mountains that is surrounded at all times by endless clouds. A massive gateway somewhere within the mountains acts as a bridge between the two land masses. Land is kept afloat above the clouds through arcane means. It is the home of winged beings called Sylt'ar who built great floating cities and forts by bounding arcane power. While they still call the mountains their home, many of them migrated to Edeyn. Most of the wildlife are domesticated. Much of the scarce land in the plane of sky have been used as living space for the Sylt'ar. It is said that the plane of the skies is the most beautiful of the three planes. Streams of energy flow through the planes of the sky. Corinth has many diverse geographical features, ranging from the vast plains to the scorching desert to the great forests. Many different types of species are found across the lands. In addition, the plane of the land is divided into major races. They are the Humans, Beastmen, and Krynar. They guard their borders zealously and rarely do they interact with each other except for merchants who travel on trade routes. News rarely travel fast. Although there are occasional skirmishes for territory, the leaders of each nations learn to coexist with one another. Rare creatures like giants tend to keep to themselves in remote areas of the continent. A great sea surrounds the continent and though the races of Corinth do not like to travel by water, ports do exist for the purpose of commerce. Empyrean Relics: The Empyrean Relics are said to contain the powers of the planes themselves. They are powerful artifacts believed to have existed since time's beginning. There are two relics and each one is present in a plane. The relics change their forms depending on their surroundings with respect to their planes. Although their power is immeasurable, it is drawn from the determination and strength of the users. In the wrong hands, these relics can cause misfortune. As such, they are used only in times of great emergencies. Each race in possession of the relics uses them differently. Presently, the Sylt'ar is in possession of a relic that takes the form of a scepter. It is a symbol of leadership that is passed down to a new line of succession to prove their right to rule. The relic of the land was split into four pieces after events that occurred long ago. Each race in the land of the planes has a shard of the relic. The Beastmen's shard takes the form of an amulet while the shard of the Krynar takes the form of a ring. Considered to be their most prized possessions, these shards are locked away safely by both nations. As for the humans, the shard is that of a sword who chooses its wielder randomly. The last shard is lost to the ages, waiting to be found once more. The Sylt'ar The Sylt'ar are winged human beings whose strengths lies in their speed and agility. They perceived themselves as the direct descendants of the gods. As a result, they believe themselves to be better than the other races. This attitude give them little reason to interact with “lesser races” and it is rare to see one in the planes of the land. They have a central governing body lead by nobles from various city states. Sylt'ar looks exactly like a human but their white wings are the only thing that makes the difference. Due to their wings, the average Sylt'ar is physically weaker than a human. However, their military is formidable. Well trained in the uses of ranged combat and spears, they are a deadly agile and strong force to reckon with. In addition, they have a natural affinity for magic. Thanks to a period of peace and prosperity, the Sylt'ar's military is being scaled back but a well trained sizable army is still trained nonetheless. On average, they mature around 10 and live to 40 years old. In death, they will become join with the energy stream in the sky plane. However, if they die and bear a burden, they are able to manifest as spirits and communicate with the living. With a stronger mind, they can physically interact with the real world. When they find peace, they will eventually join up with the energy stream. Humans: Humans are among the most resourceful and ambitious among all the races. Years of wars with one another has kept the human race strong and steadfast. On the technological front, they are among the most advanced with airships and cannons. Adhering to a class system, humans place great emphasis on birthplace and nobility. Classism is quite common and accepted. It is legislated at times. Those who find the means to learn topics such as engineering and magic often show an astute ability to learn, practice and advance into new frontiers. They are also among the must industrialized and their trade routes are quite comprehensive. City-states everywhere experienced a population boom when the late ruler united all the lands of humanity under one banner. The former kingdom of humanity prospered but during it collapse, numerous warlords rose to take advantage of the chaos in their quest of power, splitting the area into numerous fractions. Only recently the lands were reunited. Humans are the jack of trades in terms of their attributes. Calvary supported with infantry present a challenge to any foe. Organized warfare is favored but tactics used by the Beastmen are proving to be troublesome with this philosophy. Beastmen: Many believe that the beastmen are savages who live deep in the forest homes. This belief kept most humans from ever venturing into their lands. While they are seen as primitive, it is far from the truth as they are civilized. Traditionalists by nature, they have lived and prospered far longer than any other race. Due to territorial expansion by other races onto their lands, Beastmen have a particularly strong hatred for them especially humans. The Beastmen through some means are highly evolved than their lesser brethren. They developed a written and verbal language. Social with one another, they have knowledge of tool making. They are capable of standing upright and utilizing their animal instincts. Beastmen can be found in all forms from deers to the more predatory lions. Matriarchal, all subsequent rulers were queens who ruled under a single house without interruption. Although they are fierce and impulsive individually, they are lost as a race without someone to guide them. While some evolved to Beastmen, many did not. These lesser beasts cooperate with their more evolved counterparts out of mutual bonds even though they cannot communicate with each other efficiently. Militarily, they use hit and run tactics especially in their forest home. Magical prowess is rare among Beastmen. Krynar: Powerful mystics whose powers are concentrated in the west, the Krynar look similar to humans but they become scaly and greener in appearance as they mature. An ancient gate separates the nation from the human and beastmen. Some say they came from dragons of old but many dismiss it as nonsense. Both genders have an affinity for magic but females are generally more powerful than males. Magical powers physically change the beholder and auras can be seen by the most powerful Krynar. They live exceptionally long lives and they age very slowly. They are prideful and independent folks and choose to spend their lives in solitude, traveling and thinking about intangible things. The Krynar are not as great in numbers as the other races. However, there are artisan builders and crafters, the best and efficient in Corinth. As such, their cities are large, magnificent and well defended. Their standing army is nothing to sneeze at either. War beasts, magical users and a powerful array of infantry ensures they are a potent force. Their council is very conservative and they take a long time to make decisions, preferring to plan first before acting. Arcane Animals: These are animals generally influenced by magic and they differ from normal wildlife in that they may have an innate control of magic they are born with and as a rule, they are much more intelligent than normal wildlife. Whether they are respected or hunted out of food or sport, their number dwindle as the years pass. Some arcane animals are gryphon and basilisks. Celestials: Through dark magic, the spirit of the dead can be brought back to the realm of the living. How they are seen depends greatly on the potency of the spell and the skill of the caster. They are rarely seen, let alone studied as all the races outlawed the summoning of celestials and the amount of power to summon one is massive. They are malevolent entities in all cases.smylez500 Nov 5, 2012
Nov 5, 2012 Darkest Heart IX Mission Accomplished! With the conclusion of the first hunt, a tournament has been declared to help determine the teams. Who will win? When applying, please use this format: Name Age Abilities (two maximum, one active, one passive) Used Weapons (Must include family weapon and at least one ranged and one melee) Special Notes Mentors ^Zarkun^ Tobi Van Helsing (250 HP) Armament: Argost, Blade of God {Melee, 50 damage [+30 v Light, +300 v monsters, +200 v heroic]}, Chaos and Order, the Justice Bringers {20 range, 60 damagex2 [+40 v Armored, +200 v monsters, +100 v heroic]} Abilities: Monster's bane (Passive), Sixth Sense (Passive), Slayer's blow, Master Monster Hunter (Passive) Valencia Van Helsing (210 HP) Armament: Ragnarok, Shield of Faith {melee, 70 damage [+30 v monsters, +200 v Herioc]}, Etro, Ender of Darkness {9 range, 48 damage [+45 v Light, +70 v monsters, +60 v heroic]}, Ignitus, God's Rage {1 range, 70 damage [+200 v monster, + 50 v armored, +400 v heroic]} Abilities: Monster's Bane (Passive), Sixth Sense (Passive), Master Monster Hunter (Passive), Rapid Stike, Killing Blow, Wall of Flame, Heavy Blows (Passive) Alistair (300 HP) Armament: Heretic {20 range, 60 damage [+60 v monsters, +100 v Heroic, +50 v Armored}], Arbiter {melee, 50 damage {+70 v monsters, +150 v Heroic, + 40 v Light]} Abilities: Unleash Hell, Vampire King (Passive), Raise Undead, Drink Blood Zarrath (450 HP) Armament: Andilite {melee, 80 damage [+400 v monster, +250 v heroic, + 60 v Light]}, Heavyshot Shotgun {8 range, 50 damage [+120 v monsters, +200 v heroic, +70 v Armored]} Abilties: Captain of the Guard (Passive), Heaven's Lightening, Demonic Flame, Smite, Fallen Essence (Passive), Essence of Gods (Passive) Hunters ^BcAce^ Edward Livi, The Flame (105 HP) Armament: Flamethrower {4 range, 12 damage[+12 v Light]}, Fire bombs {6 range, 20 damage[+30 v Armored]}, Oil tanks (about 2 feet long){6 range, 0 damage}, Inferno Shotgun {7 range, 30 damage}, Ragnos, the Purifying Flame {2 range, 15 damage[+90 v monsters]} Abilities: Blue Flames, Thermal bomb (passive) ^MarkusDaWise^ Chris Vict (75 HP) Armament: Standard Issue Hunting Rifle with enhanced scope{8 range, 13 damage[+10 v Light]}, a Buck knife {Melee, 6 damage}, Zeus, God's Lightening {melee, 25 damage [+80 v monsters]} Abilities: Hunt, Endurance (Passive) ^Nikola^ Entrent Oliver (65 HP) Armament: Spiked Gloves {melee, 23 damage [+10 v light]}, Spiked Chains {5 range, 26 damage[+13 v Massive]}, Twin Pistols with Armor-Piercing Rounds {7 range, 15 damage [+45 v Armored]}, Hades, God's Death Bringer {10 range, 35 damage [+75 v monsters]} Abilities: Vengeance (Passive), Deadly Grasp, Death's Embrace ^wfawwer^ Adrammalech VII (100 HP) Armament: Hauteclare {Gun-9 range, 16 damage; Sword-melee, 25 damage}, Scion Seal Launcher { 8 range, 23 damage [+80 v monsters]}, Gladius {Gun- 7 range, 20 damage, Sword- melee, 30 damage}, Abraxas {13 range, 20 damage [Various elemental abilities allowed]} Abilities: (Passive) Hunter of Adrammalech, Empyrean, Summon Adrammalech ^ShadowFury^ Toria Vorias (150 HP) Armament: Ares and Athena, twin daggers of God's Wrath {melee, 25 damagex2 attacks [+40 v monsters, +20 v Light]}, Heaven's Light and Shadow Hunter {15 range, 23 damagex2 attacks [+45 v monsters, + 30 v Armored]} Abilities: Vision of the Shadows (Passive), Call of the Huntress, The Hunt (Passive) ^CrymsonRaven^ Graal (100 HP) Armament: Bayonet Swords {melee, 11 damage}, Hermes, Bringer of Light {12 range, 26 damage [+80 v monsters, +20 v Light]}, Keeper, Balancer's Blade {melee, 45 damage [+85 v monsters, +25 v Armored, +15 v non-balancer]} Abilities: Bayonet Storm, Oath & Faith(Passive), Way of Balance(Passive) Linnzie (155 HP) Armament: Claws {Melee, 23damagex2 attacks [+14 vs light]}, Teeth { Melee, 40 damage [+15 vs Biological]}, Hunting Bow {12 range, 15 damage}, Vanalia, Love and Balance {15 range, 27 damage [+75 vs monsters, +12 vs armored, +10 vs non-balencer]} Abilities:Shadow Walk, Vision of the Pack (Passive), Slayer's blow, True Form (Active) ^oBsLumamastr^ Name: Michael Rondey (110 HP) Age:22 Armament: Athos and Armads {6 range, 19 damage [+12 v Light]}, Solareon, The Purifying Light{melee, 29 damage[+70 v monsters]}, Long range sniper rifle {15 range, 20 damage [+25 v Armored]}, Athos and Armads {15 dmg, 7 range, [+15 vs monster]} Abilities: Fatal Hit (Passive), Mental Strike, Enhanced Vision(Passive with active function) ^morrjo^ Noct (180 HP) Armament: Night's Edge {2 range, 40 damage [+35 v monsters]}, Shards {7 range, 20 damage [+28 v Armored]} Abilities: Shards (Passive), Precognitive vision, Overclock ^Warhawk^ Seraphim Dante (120 HP) Armament: Avenger {melee, 40 damage [+55 v monsters]}, Soul-storm Revolvers {range 7, rapid-fire, damage 20 [+15 vs monsters]}, Rift Warden Gauntlets {melee, charged, 5-30 damage [+15 vs monsters]} {ranged 12, charged, 5-30 damage [+15 vs monsters]}, Medical Kit, Hood of the Stranger (stealth) Abilities: Psi Boost, Advanced Training(Passive), Psi Mastery LV1, Twilight Warden ^Zanon^ Archangel Altun (165 HP) Armament: Archangel's Blade {melee, 30 damage [+70 v monsters, +35 v light]} Abilities: Holy Light (Passive), Smite ^KnarledOne^ Ravener (155 HP) Armament: The Blackrune sword "Lifeswallower" {melee, 28 damage [+75 v monsters, +23 v Light]}, Blackrune knife "Fleshgnawer" {melee, 15 damage}, Modified C-10 Canister Rifle {10 range, 16 damage [+36 v Armored]} Abilities: Engulfing Hunger (Passive), Blackrune Tatoos (Passive), Consume, Blackrune Writing ^TheLostMorph^ Kit Eler (185 HP) Armament: modified proton rifle {ranged 12, 45 damage}, Hos lIngwI' {melee/ranged 3, 25 damage} Abilities: Nano Reflex Replication armor (Semi-passive), various psionic abilities (Semi-passive) ^Dacder^ William Qin (75 HP) Armament: Qin-Ting model 13 {4 range, 18 damage[+30 v Light]}, Qin-Ting Combat Knife model 2.7 {Melee, 14 damage}, Shantra {Melee, 20 damage[+90 v monsters]} Abilities: Engineering mastery (Passive), Smoke BombZarkun500 Nov 5, 2012
Nov 4, 2012 Lost Memories *This is really just a way for me to vent my sadness now that most of my mates and all that happened in the January-June Period of 2012 are now gone, so feel free to comment about my wishy-washy/cheesy feelings about former and present posters. I might expand this, but only when the mood strikes me* I still remember them all clearly, from days gone by, of old memories of good times and old friends. ThunderCrash, reliable and trustworthy and brave, who always seemed to be there, even in our darkest hour. He was the comforting veteran, the watchful moderator, if you will. Still shocking that he is gone... I remember MockingJay, and her quirky way of writing, and the thrill I felt any time I saw a new post from her documenting the adventure of Jay the Ghost. I salute her now, though with a feeling that Jay will never really get that real ending and how she disappeared into the sunset with nary a wave of farewell. I remember HBRB, and his unstable, yet memorable humor. A funny changeling really is one to remember, and despite all that we went through, I like to believe that he is still here, in spirit if not in mind. I like to believe they all are. I, for a time, still clung to the belief that these was the same forums I knew and loved and toiled for, the one that I had enjoyed with friends over shots of Jim Raynors and other drinks from the then early days of Zanon's bar. But it isn't. It no longer has the same humor, the same contributers, the same gatherings that the old one did. This one is an entirely different one as a whole, and try though as I might, I feel like I can't really fit in. This is by no means a bad change. But you, the readers, are part of a new generation, an new chapter to the infinite book known as Joeyrays. And, Try as I do to fit in, my time is over. *Thanks for listening to an old timer droll on for a while, just had to get it out of my system.* /TearGhostSpectre29 Nov 4, 2012
Nov 3, 2012 Pankoprulu Academy, Partition the 27th Victory! The Graduation Tournament has ended and Marduk was crowned victor! NO LONGER ACCEPTING APPLICATIONS. This is simple. A school- esque setting will fuction here. There will be a short monologue, followed by every "student" (people who apply) going into a unique mission. You will all be one of the following units, or any combination thereof: Marine Firebat Marauder Reaper Medic Ghost Spectre (side note: your posts must reflect slight insanity) Zergling Roach Hydralisk Lurker Queen (SC2) Zealot Stalker Dragoon Sentry High Templar Dark Templar Be forewarned: the more diverse your pool, the more nerfed you will be. After each mission, the Board (my next post) will be updated. All applications must follow the following format: Name Age Unit Mix (the one you are most of first, least of last) Abilities (two maximum, kapische?) Used Weapons Special Notes In Special Notes, if Protoss or Terran is part of your mix, you may include their personal transport. It will be used in one of the two mission modes- Space Conflict and Vehicle Chase. IF AND ONLY IF YOU ARE PURE ZERG, you may use one of my custom vehicles (I'll throw 'em in later) Vehicle List (Space Conflict) Void Ray Scout Wraith Pheonix Corsair Viking Banshee Valkyrie Vehicle List (Vehicle Chase) Vulture Hellion Goliath Immortal <None needed for Stalker/Dragoon> Reaver (modified) Colossus (modified) Siege Tank I mentioned modes earlier. There are four. Jester- Protect a special unit (30 hp, 2 damage, 3 range) until he gets to a supercomputer to hack files for you. Invasion- Your units travel with 12 supply of in-game units (no, not each) to achieve a goal. Vehicle Chase- All of you have one goal- destroy all of each others' vehicles! (only vs.) Space Conflict- Enemy Stargate/Starport/Spire units will try to kill you. Kill them first. Basement: CLASSIFIED Ground: Classrooms, Lab, Grass field, Parking Lot, Bathrooms 2nd Floor: Cafeteria, Phones, Library 3rd Floor: Dance Hall, Bedrooms (everyone has a roommate, decide for yourselves) 4th Floor: Gymnasium, Firing Range, Chemical Testing Roof: Gun Batteries, Warp Pad, Broadcasting TowerZarkun500 Nov 3, 2012
Nov 3, 2012 racking season 5 i hat new season know Y they make the new season so !@#$ing dum it sucks %^- and it is bracken. It seem like at the start of a new season if u win your game u get put down a League but if u lose u are in the same league as u were in lass season. If wining is so bad to do then y have new season Y. I don't know y u world but it sucks this is one of the resin Y starcraft 2 is so low as it is now people dont wont to have this happen to them when they work hard to get in a new League and to find out that when a new season comes it best to loss that game so u can stay it the same league as u were so yea if u are in say gold or higher don't win the first game of a new season and you'll be good to keep going u and not down.SmackSauce0 Nov 3, 2012
Nov 3, 2012 Techsuit Warfare VI Joan nods. "The Poltergeist ranking system is like Chinese- confusing to outsiders, but with little explanation it all makes sense." She shrugs. "They were asking for the 9G file set. This is stuff Dad doesn't want anybody knowing. He's the only 10Z still around, and even Auntie Umbra's 8K."Draconus500 Nov 3, 2012
Nov 3, 2012 The Exodus Log 1.......Begin Time: N/A Location: Space, Unknown Planet The Exodus. A time of removal, being forcefully kicked out by the general public. We were marked as mutants, degenerates, outcasts, evil. History will look upon this day as exactly as that. As the filth was being removed from their planet by the government that had once protected us. History is written by the victor. History is written by liars. It was true, we were going to be kicked out from our homes, sent away to some far-away planet where we would be put through hell from day one. However, fortune smiled on us when we broke free, and forced them off the ship. Exodus. How ironic, for the name of a ship. We had taken the ship as far away as we could from what had once been our home. We took to a place where very few looked, to a place where we could find a new home for us to settle, and renew a home for those like us. We had found it. Settling at our new home, we had to scavenge and reuse everything that we had brought. Our ship, our original prison, became our life-line for getting technology. But, we knew that starting fresh would not be easy. We had set up home here, getting used to everything. A beautiful planet. Our planet.......Jester0 Nov 3, 2012
Nov 3, 2012 Sinister Outpost, III Please keep the majority of OOC posts in Sinister Outpost, Discussion. Thank you. http://us.battle.net/sc2/en/forum/topic/6794031796?page=1 Sinister Outpost Backstory When The Apparition set forth disguised as a frigate. Scheduled to go to Umoja she went to an undiscovered, uncharted world in Protoss space. This world has an estimated 13x more valuable resources then red stone that could be sold for nearly three million credits per ton. It would change the way terrans fought war for ever. Just before they started making plans, a new law was issued that no person or persons could mine on any worlds in Protoss space. This world was deep in Protoss space. Captain Trevor Balroy and Mike Richey were the only ones that knew where the mining crew was really going. When they reached the planet, the mining crew were only beginning to catch on. But it didn’t matter, after they saw how lucrative this world was, they were just going to play dumb and walk away millionares. They established a mining colony in complete secret. Nobody tried to communicate with the rest of the Korprulu sector until something terrible happened... They had already hauled one hundred tons before they found a strange artifact. This majestic piece of art was put on a shuttle, and sent to The Apparition for further inspection. People only started to get a clue when strange sightings were seen. Things, not terran, protoss, or zerg were roaming around outside the colony. People within the colony would begin to do things over and over again that just didn’t make sense, like cooking the same thing for an hour and not even caring that is was a burnt rock. Or eating leaves and claiming it was jellyfish. Some would just start going crazy, ripping their teeth out and running into walls. Others would have strange dreams, some couldn’t sleep at all, not even a wink until their body finally collapsed on the floor in one big lump. These symptoms are nothing compared to the trials they would face next. Pretty soon, their dead would rise, and mutate. Hands would become claws, legs would duplicate, eyes would become orange, or red. Skin would grow dark and hard. These mutations attack everything that moves and the miners were completely defenseless. The only defenses were a few turrets and about 100 security team members. Not much more details are known about the attack of the “Necromorphs,” as they called them. About the same time The Apparition started to experience the same problems. The ship goes dark and multiple problems arise. Pretty soon, the dominion realized they had been missing for months. They sent out a small ship in search for the apparition, they only found death and destruction. Few survivors escaped on the escape pods. Others, weren’t so lucky.MarkusDaWise423 Nov 3, 2012
Nov 2, 2012 noob moment Hi, So...im a noob to Starcraft 2 (actually starcraft in general). I was playing today a 4v4 match and everyone got eliminated (including myself), only 1 person from each side remained. The guy on my team was only slightly outnumbered in combat units. As soon as my base and units got killed off i msged my teammate: "hey, he's heading your way" He then replied: "Do you have any mins?" and then i said to him: "Yeah he's aproximately 2 minutes away from you bro" The enemy then came and killed him off completely and he left right away. Before he left he said: "Should have gave me your mins..." I thought i did?? I realised soon after he was asking for my "minerals" not the "minutes" till the enemy was gonna show up. LOL! When i said that to him he must have been thinking "That smart *** motherf......." I honestly thought I was contributing and helping out by telling him that and giving him an idea of the timeframe till he got attacked, little did I know I was griefing in a way. Not on purpose of course. Anyways I laughed for about 5 mins straight after realising what had happened and texted my veteran SC2 buddies from work to tell them about the huge noob mistake i made. Just had to share lol. Cheers.Loziak4 Nov 2, 2012
Nov 2, 2012 I. HAVE. RETURNED. So, This is my Return thread, as I like to call it, and I would like it if someone could please explain to me what has happened in the several months while I was away either for Exams this year or because My account for Blizzard was locked for the other half. Thanks Y'all.GhostSpectre26 Nov 2, 2012
Nov 1, 2012 This is Their Story: Chapter III Continuing... Character List: >Korozain< Name: Kain "Korozain" Orin Build: Light Descendant: Orin Family, "Korozain" Orin, Shade Gheist Legend Description: Tall, moderately muscled. Black, short spiked hair. (Uses a natural tree sap for "hairgel") Dark Tan skin, mild facial hair (thin beard around mouth). Wears a thin, durable metal obsidian like armor. Armor is ornate, and a sacred model to the Orin Family. Starts with an obsidian polearm(ornate sword tip much like a Naginata) with a dark metal tip. Personality wise, he is very distant from other people but once he trusts you, he'll speak to you. He tends to tell jokes a lot, mainly very dark sense of humor. Mercy, love, compassion. All are lost concepts to him. Known mental issues in the past... Skills: Dark Arts, long melee weapons(staffs or spears), Agile. [Dark Arts is a fighting style used by psionics of the Shade Gheists that normally involves kicks or joint(like elbows and knees) attacks, also allows the fighter to use a dark energy and cast attacks (requires alot of energy and willpower to do.] >Zarkun< Name: Jared "Slasher" Rios Body build: Average Descendant: Rios, Cayl Rios-Lord Knight of Loria Description: Brown eyes, Scar on left eye and arm, brown hair, thin and muscular, leather armor with mithrite reinforcment and Lorian nanites in blood stream, goatee, solemn, but loyal to friends and family. Likes to train in all shapes and forms, including working out. Wields a single edged long sword and VMN-300 Submachine gun Skills: Weapons master, namely with single edged long swords, marksmen, and hand to hand combatant, quick and agile, not unlike his ancestor. >Warhawk< Name: Stefan "Hawkeye" Alexander Body build: average Descendant: Honor Alexander - High Admiral Description: - Appearance; about 6 foot, muscles like a swimmer, eurasian decent with a solid tan, green eyes, longish dark brown hair kept back in a ponytail, some stubble, hunting boots(black), military cargo pants(green camo), tee shirt(white), reenforced leather bracers(brown), armored vest(green camo). - Personality; suspicious of those he doesn’t know, hard to befriend, trusts friends to watch his back, despises traitors. - Behaviors; formal with all he doesn’t know, far more open with friends, highly protective of the weak, to betray him is to sign your death warrant. Skills: well trained in mixed martial arts, near expert marksman, wide array of survival skills. Weapon: high-powered bolt action hunting rifle w/ retractable 6” bayonet and removable scope. Also has a set of brass knuckles. >ShadowFury< Name: Jordan Raksin Build: Light Descendent: Raksin, a powerful Field Marshall. Description: Appearance: Is about 5' 7" and is almost without muscular build. Is pale white skinned with brown eyes and brown military style haircut. A clean shaven face. He wears camouflage fabric and hard brown leather boots. He wears a kevlar vest just under his shirt. Personality: Doesn't give sh!t about others. Though other than that he's a happy go lucky. Behavior: Often wanders into situations where he has to end up running away while randomly firing. Skills: Is a grand marksman as well as very stealthy. Weapon: High powered rifle with scope. Name: Cole Davin Build: Heavy Descendent: Kofrin Davin, the biggest human to walk the universe. Earned a place in history simply by being able to kill several Zerg hives by himself. Description: Appearance: 6' 10" with tons of muscles. His skin is tanned with brown eyes and bald. He has no facial hair. He wears black muscle shirt with black sweat pants and a kevlar vest. Personality: Friendly and will do anything for a friend. He is very trusting. He is a complete idiot. Behavior: He will often accidentally destroy an object. Sometimes of great value. Skills: Can use anything that he can hold as a weapon. Weapon: A Flanged Mace. http://upload.wikimedia.org/wikipedia/commons/0/08/Maza_de_armas.jpg >Jester< Name: McKenzie Huntington Build: Light, Lithe Descendent: Max Huntington, infamous Mercenary Leader Description: Appearance: Roughly 5' 10" with tanned skin, blue eyes, short red hair. Uses a black light armor with stripes of red around her armor. Doesn't like wear a helmet. Personality: Realistic person who likes people, and charismatic. Usually well-liked, even to people who don't know her. Behavior: Enjoys combat, but tries to find a peaceful solutions to stop fights before they start. Skills: Good with Automatic rifles and psionic abilities that allow her to summon a projection of a creature who fights. This creature lasts for about 8 minutes. Weapon: Exotic automatic rifle with a bayonet. Has twin serrated knives >CrymsonRaven< Name: Jen Stukov Devise Body build: Average, Lithe Descendant: Devise and Stukov, Rebecca and Leon during their times and they led a group of Terran's of their own on a planet that was nowhere near the Dominion after something happened on a certain planet. Description: 5'11" palish skin to a tanned look, orange eyes, very dark brown hair, hair is long and slightly wavy. Wears a leather vest along with chaps and a cloak. Hard to sway, hunter, thoughts of adaption. Can be quiet and is hard to trust others at first but once there is respect and trust along with friendship then she will help them in need. Skills: Good psionics since the first people that started the bloodline were a Shadow and a Valkyrie. Is adapt at a hunting spear that can be used for multiple uses, fishing, hunting, killing, leverage... Weapon: Hunting SpearKorozain500 Nov 1, 2012
Nov 1, 2012 Zanon's PRP Bar (Part 14) Continued from Zanon's PRPBar (Part13)Zanon500 Nov 1, 2012
Nov 1, 2012 What is your favorite season of Dexter? Mine has to be season 1 with the ice truck killer. Not to mention I love Doakes lol!Infiniti2 Nov 1, 2012
Oct 31, 2012 List of Active RP's This thread is a list of RP's and stories, some dead, some alive. Active RP's from oldest to youngest Pankoprulu Academy ~ Duel with fellow soldiers and embark on epic missions 3/31/12 Darkest Heart: ~ Hunt the evils of the underworld with mystic blood-line weapons. 8/21/12 Techsuit Warfare: ~ Fight for control of the springs of cleansing water with techsuits. 8/24/12 This is Their Story: ~ Fight bandits on the last habitibal world in the sector. 9/26/12 World's End: ~ The Humans fight agaist the Beastman in an epic war of the age 9/28/12 From Order Comes Chaos: ~ Join the fight as Mercs or the Collective Triad. 10/5/12 The Invasion: Redux: ~ Fight for survival on Char against impossible odds. 10/9/12 Maltheism: ~ Battle evil gods in an attempt to survive this hellish planet. 10/22/12 Zergling & Zealot 2: Hall of Legends ~ (Unknown) (Unknown) The Return of Tyranny: ~ Fight against the corruption of the newly erected dominion. (Hasn't Started yet) Conscientia: Planet of Knowledge ~ Tensions rise between spectres and the Dominion. 11/1/12 Active Stories: (Stories currently being written and read.) Memories by Fantasy The Ascension by smylez The Nokar Rising by Korozain ~ A race of demonic rulers is wiped out by a force of purity. It is up to a lone survivor to reconstruct slowly.MarkusDaWise40 Oct 31, 2012
Oct 31, 2012 The Invasion: Redux With the Queen of Blades nowhere in sight, the Zerg on Char fell into disarray, giving the Dominion and Raiders a much needed respite. In addition, Dominion ground forces are making strides in reclaiming the surface of Char. However, the battle for air dominance is still very much contested. Despite the initial success of the ground forces, the Zerg show increasingly more resistance despite losing their Queen. Dominion intel has shown that various powerful Broodmothers have moved out of hiding to strengthen and lead their broods. Reports of casualties increased dramatically. The fight over Char begins... ========== How to Start: 1) Only Terran in the beginning, standard applications. You will all start out riding in a drop ship descending to the surface, looking at the hell that awaits you. 2) Zerg RPers will be considered. 3) Protoss allowed with a reasonable reason. If not, refer to the first two. Original Invasion: http://us.battle.net/sc2/en/forum/topic/5836334337?page=1 Original Idea: http://us.battle.net/sc2/en/forum/topic/4768447054 I'll reintroduce Rave in this, but not til a little bit later.Zarkun277 Oct 31, 2012
Oct 31, 2012 Reckoning 8 A large-ish man stands before Shade and Raven. "You seen my sister?" Leech glides across the hall.Draconus228 Oct 31, 2012
Oct 31, 2012 custom races for rps Post your custom rp races and please be nice and follow blizzard forum code of conductTheLostMorph5 Oct 31, 2012
Oct 31, 2012 DEAD THREAD, DO NOT NECRO. I've always wanted to do one of these after reading smily'z so *cue dromroll* here it is! For all those who don't know, I will create circumstances that require your choice. Atleast 3 people must vote on an option. Soldier awoke to find himself in a terrible position, head first on the deck of the Sea Maiden, bodies littered around him, with the foul stench of smoke in the air, the room was barely lit with the exception of a small red flood light. After getting his bearings, Soldier stood up, a bit shakey at first but determined. He was on the engineering bay. Judging by the smoke in the air, the ship crashed and is right now in critical condition. Next to the feet of Soldier, lie two items: A blow torch, and a flashlight. A. Take the blow torch B. Take the flashlight C. Check to see if the Flashlight's batteries are intact D. Ignore the items and check to see if any other people remain aliveSoldier19 Oct 31, 2012
Oct 30, 2012 Hey Joey! So what's up bro?Skylar20 Oct 30, 2012
Oct 30, 2012 Brontes' Colonization. Please criticize this next story. I don't think its as good as Devroy Manufacturing, but this one tells the story of Sean Trope(From Ghost Ship). Sean Trope will be playing a huge role in my epic saga that is to come. It will be important to know Sean's backstory a little bit. I am still working on this story, it is not finished. Thank yooou!MarkusDaWise6 Oct 30, 2012
Oct 30, 2012 World's End IV Lore taken directly from UaSD in the link below http://www.cortexrp.com/forums/viewtopic.php?f=28&t=1826 Please use the other thread for character creation or comments. http://us.battle.net/sc2/en/forum/topic/6759235913?page=1 The Great Continents of Corinth and Edeyn: Corinth is a massive landmass that is home to many unique lifeforms. This great continent is home to various species of creatures and races. Races govern their own lands selfishly from one another but trading is fairly common between the three planes. Corinth is bound by laws of nature that affect the land the same time and the same manner. A cycle of four seasons is used to measure the passage of time. Day is determined by the rise and set of the sun while the same goes for the moon. Across the three planes, all of its inhabitants share a similar fable in that a higher being created them in their image. Scholars across Corinth hypothesize that this is likely why all sentient life looks humanoid. The floating paradise of Edeyn lies above Corinth in the sky plane which stretches above the land and sea and they are also subjected by the natural laws that affect Corinth. Its landmark is a series of highly elevated mountains that is surrounded at all times by endless clouds. A massive gateway somewhere within the mountains acts as a bridge between the two land masses. Land is kept afloat above the clouds through arcane means. It is the home of winged beings called Sylt'ar who built great floating cities and forts by bounding arcane power. While they still call the mountains their home, many of them migrated to Edeyn. Most of the wildlife are domesticated. Much of the scarce land in the plane of sky have been used as living space for the Sylt'ar. It is said that the plane of the skies is the most beautiful of the three planes. Streams of energy flow through the planes of the sky. Corinth has many diverse geographical features, ranging from the vast plains to the scorching desert to the great forests. Many different types of species are found across the lands. In addition, the plane of the land is divided into major races. They are the Humans, Beastmen, and Krynar. They guard their borders zealously and rarely do they interact with each other except for merchants who travel on trade routes. News rarely travel fast. Although there are occasional skirmishes for territory, the leaders of each nations learn to coexist with one another. Rare creatures like giants tend to keep to themselves in remote areas of the continent. A great sea surrounds the continent and though the races of Corinth do not like to travel by water, ports do exist for the purpose of commerce. Empyrean Relics: The Empyrean Relics are said to contain the powers of the planes themselves. They are powerful artifacts believed to have existed since time's beginning. There are two relics and each one is present in a plane. The relics change their forms depending on their surroundings with respect to their planes. Although their power is immeasurable, it is drawn from the determination and strength of the users. In the wrong hands, these relics can cause misfortune. As such, they are used only in times of great emergencies. Each race in possession of the relics uses them differently. Presently, the Sylt'ar is in possession of a relic that takes the form of a scepter. It is a symbol of leadership that is passed down to a new line of succession to prove their right to rule. The relic of the land was split into four pieces after events that occurred long ago. Each race in the land of the planes has a shard of the relic. The Beastmen's shard takes the form of an amulet while the shard of the Krynar takes the form of a ring. Considered to be their most prized possessions, these shards are locked away safely by both nations. As for the humans, the shard is that of a sword who chooses its wielder randomly. The last shard is lost to the ages, waiting to be found once more. The Sylt'ar The Sylt'ar are winged human beings whose strengths lies in their speed and agility. They perceived themselves as the direct descendants of the gods. As a result, they believe themselves to be better than the other races. This attitude give them little reason to interact with “lesser races” and it is rare to see one in the planes of the land. They have a central governing body lead by nobles from various city states. Sylt'ar looks exactly like a human but their white wings are the only thing that makes the difference. Due to their wings, the average Sylt'ar is physically weaker than a human. However, their military is formidable. Well trained in the uses of ranged combat and spears, they are a deadly agile and strong force to reckon with. In addition, they have a natural affinity for magic. Thanks to a period of peace and prosperity, the Sylt'ar's military is being scaled back but a well trained sizable army is still trained nonetheless. On average, they mature around 10 and live to 40 years old. In death, they will become join with the energy stream in the sky plane. However, if they die and bear a burden, they are able to manifest as spirits and communicate with the living. With a stronger mind, they can physically interact with the real world. When they find peace, they will eventually join up with the energy stream. Humans: Humans are among the most resourceful and ambitious among all the races. Years of wars with one another has kept the human race strong and steadfast. On the technological front, they are among the most advanced with airships and cannons. Adhering to a class system, humans place great emphasis on birthplace and nobility. Classism is quite common and accepted. It is legislated at times. Those who find the means to learn topics such as engineering and magic often show an astute ability to learn, practice and advance into new frontiers. They are also among the must industrialized and their trade routes are quite comprehensive. City-states everywhere experienced a population boom when the late ruler united all the lands of humanity under one banner. The former kingdom of humanity prospered but during it collapse, numerous warlords rose to take advantage of the chaos in their quest of power, splitting the area into numerous fractions. Only recently the lands were reunited. Humans are the jack of trades in terms of their attributes. Calvary supported with infantry present a challenge to any foe. Organized warfare is favored but tactics used by the Beastmen are proving to be troublesome with this philosophy. Beastmen: Many believe that the beastmen are savages who live deep in the forest homes. This belief kept most humans from ever venturing into their lands. While they are seen as primitive, it is far from the truth as they are civilized. Traditionalists by nature, they have lived and prospered far longer than any other race. Due to territorial expansion by other races onto their lands, Beastmen have a particularly strong hatred for them especially humans. The Beastmen through some means are highly evolved than their lesser brethren. They developed a written and verbal language. Social with one another, they have knowledge of tool making. They are capable of standing upright and utilizing their animal instincts. Beastmen can be found in all forms from deers to the more predatory lions. Matriarchal, all subsequent rulers were queens who ruled under a single house without interruption. Although they are fierce and impulsive individually, they are lost as a race without someone to guide them. While some evolved to Beastmen, many did not. These lesser beasts cooperate with their more evolved counterparts out of mutual bonds even though they cannot communicate with each other efficiently. Militarily, they use hit and run tactics especially in their forest home. Magical prowess is rare among Beastmen. Krynar: Powerful mystics whose powers are concentrated in the west, the Krynar look similar to humans but they become scaly and greener in appearance as they mature. An ancient gate separates the nation from the human and beastmen. Some say they came from dragons of old but many dismiss it as nonsense. Both genders have an affinity for magic but females are generally more powerful than males. Magical powers physically change the beholder and auras can be seen by the most powerful Krynar. They live exceptionally long lives and they age very slowly. They are prideful and independent folks and choose to spend their lives in solitude, traveling and thinking about intangible things. The Krynar are not as great in numbers as the other races. However, there are artisan builders and crafters, the best and efficient in Corinth. As such, their cities are large, magnificent and well defended. Their standing army is nothing to sneeze at either. War beasts, magical users and a powerful array of infantry ensures they are a potent force. Their council is very conservative and they take a long time to make decisions, preferring to plan first before acting. Arcane Animals: These are animals generally influenced by magic and they differ from normal wildlife in that they may have an innate control of magic they are born with and as a rule, they are much more intelligent than normal wildlife. Whether they are respected or hunted out of food or sport, their number dwindle as the years pass. Some arcane animals are gryphon and basilisks. Celestials: Through dark magic, the spirit of the dead can be brought back to the realm of the living. How they are seen depends greatly on the potency of the spell and the skill of the caster. They are rarely seen, let alone studied as all the races outlawed the summoning of celestials and the amount of power to summon one is massive. They are malevolent entities in all cases.smylez4 Oct 30, 2012
Oct 29, 2012 Blinded by Rage The only for sure information I can give at this point is that this RP takes place on Karaa, and is a Red VS. Blue setting. Red is power and strength, blue speed and agility. Drac will post the rest. I can also give a rough application. ^RPername^ Name: Army: Unit: Description: (Terran only.)Zarkun28 Oct 29, 2012
Oct 28, 2012 Just another RP. This thread doesn't exist, except to Korozain and I. Interested in Roleplaying? Go to "The Rise and Fall of Humanity" for public roleplaying. I apologize for any inconvenience. This is a CLOSED Rp. I will make a public one "Soon". Please bear with me. This thread will become a roleplay in approximately a week from 5/30/11. Monkee-We can roleplay at that time. Contact me in-game for more info-I have news. WE CAN START A NEW ONE WHEn WE GET A FEW PEEPS. 3+, (me+2 others on "The List") http://classic.battle.net/window.shtml For some fun SC1 music. We have a MAXIMUM of FIVE players. Current players- Monkee Vultureling BanelingSoup Mockingjay Zorca(If you want to. As you made a successful roleplay thread or 4, you get VIP access.)(:D) You are advised NOT to read this, it just contains clips from our previous, unfinished roleplays. I have family-Monkee, I'll be here A LOT in a few days.Vultureling165 Oct 28, 2012
Oct 26, 2012 Pankoprulu Academy, Part 26 Victory! The Graduation Tournament has ended and Marduk was crowned victor! NO LONGER ACCEPTING APPLICATIONS. This is simple. A school- esque setting will fuction here. There will be a short monologue, followed by every "student" (people who apply) going into a unique mission. You will all be one of the following units, or any combination thereof: Marine Firebat Marauder Reaper Medic Ghost Spectre (side note: your posts must reflect slight insanity) Zergling Roach Hydralisk Lurker Queen (SC2) Zealot Stalker Dragoon Sentry High Templar Dark Templar Be forewarned: the more diverse your pool, the more nerfed you will be. After each mission, the Board (my next post) will be updated. All applications must follow the following format: Name Age Unit Mix (the one you are most of first, least of last) Abilities (two maximum, kapische?) Used Weapons Special Notes In Special Notes, if Protoss or Terran is part of your mix, you may include their personal transport. It will be used in one of the two mission modes- Space Conflict and Vehicle Chase. IF AND ONLY IF YOU ARE PURE ZERG, you may use one of my custom vehicles (I'll throw 'em in later) Vehicle List (Space Conflict) Void Ray Scout Wraith Pheonix Corsair Viking Banshee Valkyrie Vehicle List (Vehicle Chase) Vulture Hellion Goliath Immortal <None needed for Stalker/Dragoon> Reaver (modified) Colossus (modified) Siege Tank I mentioned modes earlier. There are four. Jester- Protect a special unit (30 hp, 2 damage, 3 range) until he gets to a supercomputer to hack files for you. Invasion- Your units travel with 12 supply of in-game units (no, not each) to achieve a goal. Vehicle Chase- All of you have one goal- destroy all of each others' vehicles! (only vs.) Space Conflict- Enemy Stargate/Starport/Spire units will try to kill you. Kill them first. Basement: CLASSIFIED Ground: Classrooms, Lab, Grass field, Parking Lot, Bathrooms 2nd Floor: Cafeteria, Phones, Library 3rd Floor: Dance Hall, Bedrooms (everyone has a roommate, decide for yourselves) 4th Floor: Gymnasium, Firing Range, Chemical Testing Roof: Gun Batteries, Warp Pad, Broadcasting TowerZarkun500 Oct 26, 2012
Oct 25, 2012 From Order Comes Chaos Open RP Alright this is the official thread for the RP. Post your character sheet in this thread as well as learn more about the story and plot. http://us.battle.net/sc2/en/forum/topic/6794709736?page=1 The RP is now officially started.LeKroger500 Oct 25, 2012
Oct 25, 2012 Star Craft in Real Life This is a video showing what an RTS would be like in real life. http://youtu.be/D2P-0KzBY8wReth0 Oct 25, 2012
Oct 25, 2012 Starcraft music tribute Gogogo! http://soundcloud.com/adam-birce/starcraft-2-tribute This is an original piece I wrote with intention to be used as the music for a pro-gamer review tubecast a good friend of mine was going to do. He never did it, but I wrote this...thing...and I figured I'd share it with you guys! It chronicles the Protoss, Zerg and Terran, in that order, with a theme for the Koprulu sector at the beginning and end. See if you can figure out where the music fits each race, and enjoy Also, sorry for spamming this in various places on the forum...never know where to post stuff on here.Birce0 Oct 25, 2012
Oct 24, 2012 Just looking to express Lately I've been reminiscing and I recalled this one situation back in High School. The class was Spanish 1, inside the class was divided in half with both halves facing each other. I was fortunate enough to be seating towards the front of the left half. Funny thing for most awkward Sophomores is experiencing the shear power of talking to the opposite sex. As the teacher was lecturing on I found myself drifting off just starring blankly when I abruptly noticed that the girl who sat across from me had a very shiny fore-head. I caught myself trying to determine how much of a glare it could reflect. And within a few blinks I caught eye contacted and without hesitation told her what was on my mind. She immediately turned red in the cheeks and gave me a stare (I can only guess similar to children who accidentally burn down their parents house get) then with a stern voice told me to never speak to her again. Her reaction came as a surprise, I was so startled that I couldn't even apologize from fear of offending her command. Now I do feel bad and learned a valuable lesson. I just wanted to write this down and was browsing when I felt the urge. Thank you if you read this. Take care yeah.dorkmeister1 Oct 24, 2012
Oct 24, 2012 I left a fan on in my room last night And I didn't die. Anyone know why? I even had the door and window closed!jlCoolDream21 Oct 24, 2012
Oct 23, 2012 Sketches, World's End Drew up a bunch of sketches of my airships and such in World's End. Will try to fix the rotated ones when I have time to rescan them. Tranquility: http://owlfeathers0117.deviantart.com/gallery/#/d5h66a4 Gunship: http://owlfeathers0117.deviantart.com/gallery/#/d5itxy4 Recon Spotter: http://owlfeathers0117.deviantart.com/gallery/#/d5ie8d3 Animated Construct: http://owlfeathers0117.deviantart.com/gallery/#/d5ie5u2Owlfeathers0 Oct 23, 2012
Oct 23, 2012 This is Their Story: The Second Chapter The Hope's Fire resume their journey to find themselves.Korozain500 Oct 23, 2012
Oct 23, 2012 Meanwhile, inside a Zerg egg... Just a quick, simple video I made after wondering what larvae do while they wait to morph into various creatures. http://youtu.be/l0s6iYK0tGMUnreal14 Oct 23, 2012
Oct 22, 2012 Techsuit Warfare V Go on. Go. Continue.Draconus499 Oct 22, 2012
Oct 20, 2012 Zanon's PRP Bar (Part13) Continued From Zanon'sPRP Bar(Part12)Zanon500 Oct 20, 2012
Oct 20, 2012 Pankoprulu Academy, Part 25 Victory! The Graduation Tournament has ended and Marduk was crowned victor! NO LONGER ACCEPTING APPLICATIONS. This is simple. A school- esque setting will fuction here. There will be a short monologue, followed by every "student" (people who apply) going into a unique mission. You will all be one of the following units, or any combination thereof: Marine Firebat Marauder Reaper Medic Ghost Spectre (side note: your posts must reflect slight insanity) Zergling Roach Hydralisk Lurker Queen (SC2) Zealot Stalker Dragoon Sentry High Templar Dark Templar Be forewarned: the more diverse your pool, the more nerfed you will be. After each mission, the Board (my next post) will be updated. All applications must follow the following format: Name Age Unit Mix (the one you are most of first, least of last) Abilities (two maximum, kapische?) Used Weapons Special Notes In Special Notes, if Protoss or Terran is part of your mix, you may include their personal transport. It will be used in one of the two mission modes- Space Conflict and Vehicle Chase. IF AND ONLY IF YOU ARE PURE ZERG, you may use one of my custom vehicles (I'll throw 'em in later) Vehicle List (Space Conflict) Void Ray Scout Wraith Pheonix Corsair Viking Banshee Valkyrie Vehicle List (Vehicle Chase) Vulture Hellion Goliath Immortal <None needed for Stalker/Dragoon> Reaver (modified) Colossus (modified) Siege Tank I mentioned modes earlier. There are four. Jester- Protect a special unit (30 hp, 2 damage, 3 range) until he gets to a supercomputer to hack files for you. Invasion- Your units travel with 12 supply of in-game units (no, not each) to achieve a goal. Vehicle Chase- All of you have one goal- destroy all of each others' vehicles! (only vs.) Space Conflict- Enemy Stargate/Starport/Spire units will try to kill you. Kill them first. Basement: CLASSIFIED Ground: Classrooms, Lab, Grass field, Parking Lot, Bathrooms 2nd Floor: Cafeteria, Phones, Library 3rd Floor: Dance Hall, Bedrooms (everyone has a roommate, decide for yourselves) 4th Floor: Gymnasium, Firing Range, Chemical Testing Roof: Gun Batteries, Warp Pad, Broadcasting TowerZarkun500 Oct 20, 2012
Oct 19, 2012 "Where the Stones Fall RP" Signup Thread Where the Stones Fall Signup Forum Note, some characters will eventually die. Terran only. I may make minor changes to your character. Name: Character’s Name: Brief Description: (Including marine suite) Rank: (Under Colonel) Weapon: (Must be a typical Terran-type weapon, some customization) Strengths: Weaknesses: Back-story: Introduction (By Duke) ~Day 1~ Colonel Resnov Keelson Sat in the back of the Hercules class transport ship, his hands on the grips. The shaking calmed as the ship pierced through the atmosphere. He had heard stories, rumors, of the planet he was now flying above. Originally colonized by a military detachment from the confederacy days, the planet Tuxlar became “marked”, shortly after both the detachment, and search squad disappeared off the scope, only within a few weeks of their arrivals. Since that time, no Terran had gone within an AU of Tuxlar. That was over 30 years ago, and now, the Dominion was going there too. Out of the entire squad, Only Commander Cooper knew why. There was a thud as the transport hit ground. The ramp at the back opened up, and a gust of host, dry, air blasted in. Heat waves could be seen emitting from the bare, dried up rock ground. The men began to walk out into the hot Tuxlar sun, Resnov followed. As he stood at the top of the ramp, he threw is cigar down, and looked around. The immediate area was just barren dried rock, in the distance; there were walls of rock, somewhat like mountains. Resnov wiped sweat from his forehead and swished his visor down. He went down the ramp and looked up. A blank barren sky, tinted brown with dust was the only thing to look at, except for the other transports, which were just landing. Resnov went over to the other marines, who were sitting on a large rock. One of them was talking. “What duh ya’ll recon Emps wants this here rock fer anywho?” A marine answered. “Who cares, all we got to do is what we’re told.” The final transport landed, out walked CoCooper, and his personal guard of suck-ups. The squad now consisted of 75 Marines, 6 tanks, 16 marauders, 8 Firebats, a ghost, 15 reapers, 10 SCVs, the Officers, and CoCooper. Additional supplies, hardware, and air support would be detached from the orbiting Battle Cruiser, the Taskmaster. CoCooper stood up on a nearby rock and blasted out orders through the comm. Soon, the squad was ready to move to a cave in one of the rock structures in the distance, the reported, original base camp of the confederates was down there. It was only a five minute walk to the caves, but the non changing landscape made it seem longer. Soon the squad reached the mouth of the enormous cave. What they saw was shocking. Confederate marines, at least 6 of them, all dead on the ground. Many of the squad went closer to investigate. Resnov stood over one of them, he looked at the shattered visor, which revealed a skeleton, with a bullet hole in it. One of the marines stated the obvious. “These marines, they, they killed each other.” Everyone began to look around, at the bodies, and at each other. It was not log until Commander Cooper noticed that the ghost was missing. “Hey! Where’s that ghost gone to, gah, what’s his name…Thri…Thribs! Where is Thribs!” No one responded. “Anyon…” Before CoCooper finished his sentence a marine, who had gone deeper into the cave came around a corner and said. “Sir, You’ll want to come take a look at this.” Cooper looked at the marine and nodded. He then ordered the reapers to scout around for the missing ghost. Everyone else followed the marine down the cave. Judging by the walls, this natural cave had been carved much deeper by Confederate SCVs into a tunnel of sorts. Down a hall, that traveled through most of the “mountain” there was valley, like the one they had landed in, except much smaller, only about 2 square kilometers. The Confederate base was still there, as everyone had hoped, because now, all they had to do was get it up and running again. About 20 more bodies were littered around the base, which consisted of a basic command center, barracks, supply depot, and a missile turret. Aside from some gun damage and age, the base was in decent condition. All they would need is some power. Cooper gave out orders, and then gathered his guard, the sub commander, and Colonel Resnov together. “We’re going to be rummaging through any files left at the Command center. Anything important you find, like orders, you will give to me.” There was a unanimous “Yes Sir!” and they headed to the command center. To their surprise, the command center was unlocked, they simply walked in. It was cooler inside, and Resnov put his visor up. He began by rummaging through a file cabinet in the dusty cargo room. It was mostly filled with junk, ranging from supply details to goliath blueprints, but when he came to the crew manifest, it grabbed his attention, and he pulled it out and began looking through it. Corporal Aaron Rill, Private Abe Whitmore, Captain Arcturus Mengsk…Resnov stopped. He looked at the picture, it even resembled a younger, and now, Emperor Arcturus Mengsk. Resnov stood in amazement, looking at the picture. This was THE Arcturus Mengsk, among a crew that was supposedly dead. He heard someone coming, and he quickly slipped the crew manifesto back into the cabinet. It was only a few second before Commander Cooper was right behind him. “Find anything of interest Colonel?” “No sir, just a bunch of supply detail.” Resnov lied. “Keep looking, I want anything you think important handed to me.” “Yes sir” As soon and CoCooper had left, Resnov retrieved the crew manifest, and dropped it somewhere down his suite. Resnov then switch his attention to a nearby cabinet. He let his thoughts wander. There’s something %@#@y about this mission, and I don’t like it one bit! Since Colonel Resnov was in the inner circle of squad leaders, he was privy to extra knowledge, but this particular mission was highly secret even for him, the third in charge. After the scourging through the command centers files, the officers gave their reports to CoCooper. Most handed Cooper files of only minor in significance. When it was Resnov’s turn, he handed the Commander some maps of the area, but kept the manifest to himself.Duke8 Oct 19, 2012
Oct 18, 2012 So.... Has Jim Ever Payed Joey Ray for his TV Say Aye, or Nay for which one you decide... NAYditao2 Oct 18, 2012