Joeyray's Bar

Nov 6, 2012 Zanon's PRP Bar (Part 15) Continued from Zanon's PRP Bar (Part14)Zanon500 Nov 6, 2012
Nov 5, 2012 Project: Uroboros (TextAdventure) Uroboros, with every life, there is an end. And with every end, there is new life. Scientists were hired to undergo a stunning accomplishment, create new life where it's dieing. Then creating it into a tool to fit their own needs, their own political views, and motives. Will be sent out by this one Operative. This is. . . Project: Uroboros An organization has a special interest in this Project, so they are not afraid to to push the limits to succeed in their goals. No one knows their name, for that is a major ploy in their tactics. For they want what's best for Humanity, they are Aquila et Umbram. They have retrieved a specimen and they have spent over a year reconstructing her body, implants to keep her alive. She is Veronica Chambers, the new ID that they forged for her. She is a new person, not the same as when she died. ====================== Help Veronica Chambers escape the station, preferably in one piece. Through out the story I will give you a few option to choose from, I will then choose the majority of the votes and implement it into the next post.CrymsonRaven44 Nov 5, 2012
Nov 5, 2012 World's End III Lore taken directly from UaSD in the link below http://www.cortexrp.com/forums/viewtopic.php?f=28&t=1826 Please use the other thread for character creation or comments. http://us.battle.net/sc2/en/forum/topic/6759235913?page=1 The Great Continents of Corinth and Edeyn: Corinth is a massive landmass that is home to many unique lifeforms. This great continent is home to various species of creatures and races. Races govern their own lands selfishly from one another but trading is fairly common between the three planes. Corinth is bound by laws of nature that affect the land the same time and the same manner. A cycle of four seasons is used to measure the passage of time. Day is determined by the rise and set of the sun while the same goes for the moon. Across the three planes, all of its inhabitants share a similar fable in that a higher being created them in their image. Scholars across Corinth hypothesize that this is likely why all sentient life looks humanoid. The floating paradise of Edeyn lies above Corinth in the sky plane which stretches above the land and sea and they are also subjected by the natural laws that affect Corinth. Its landmark is a series of highly elevated mountains that is surrounded at all times by endless clouds. A massive gateway somewhere within the mountains acts as a bridge between the two land masses. Land is kept afloat above the clouds through arcane means. It is the home of winged beings called Sylt'ar who built great floating cities and forts by bounding arcane power. While they still call the mountains their home, many of them migrated to Edeyn. Most of the wildlife are domesticated. Much of the scarce land in the plane of sky have been used as living space for the Sylt'ar. It is said that the plane of the skies is the most beautiful of the three planes. Streams of energy flow through the planes of the sky. Corinth has many diverse geographical features, ranging from the vast plains to the scorching desert to the great forests. Many different types of species are found across the lands. In addition, the plane of the land is divided into major races. They are the Humans, Beastmen, and Krynar. They guard their borders zealously and rarely do they interact with each other except for merchants who travel on trade routes. News rarely travel fast. Although there are occasional skirmishes for territory, the leaders of each nations learn to coexist with one another. Rare creatures like giants tend to keep to themselves in remote areas of the continent. A great sea surrounds the continent and though the races of Corinth do not like to travel by water, ports do exist for the purpose of commerce. Empyrean Relics: The Empyrean Relics are said to contain the powers of the planes themselves. They are powerful artifacts believed to have existed since time's beginning. There are two relics and each one is present in a plane. The relics change their forms depending on their surroundings with respect to their planes. Although their power is immeasurable, it is drawn from the determination and strength of the users. In the wrong hands, these relics can cause misfortune. As such, they are used only in times of great emergencies. Each race in possession of the relics uses them differently. Presently, the Sylt'ar is in possession of a relic that takes the form of a scepter. It is a symbol of leadership that is passed down to a new line of succession to prove their right to rule. The relic of the land was split into four pieces after events that occurred long ago. Each race in the land of the planes has a shard of the relic. The Beastmen's shard takes the form of an amulet while the shard of the Krynar takes the form of a ring. Considered to be their most prized possessions, these shards are locked away safely by both nations. As for the humans, the shard is that of a sword who chooses its wielder randomly. The last shard is lost to the ages, waiting to be found once more. The Sylt'ar The Sylt'ar are winged human beings whose strengths lies in their speed and agility. They perceived themselves as the direct descendants of the gods. As a result, they believe themselves to be better than the other races. This attitude give them little reason to interact with “lesser races” and it is rare to see one in the planes of the land. They have a central governing body lead by nobles from various city states. Sylt'ar looks exactly like a human but their white wings are the only thing that makes the difference. Due to their wings, the average Sylt'ar is physically weaker than a human. However, their military is formidable. Well trained in the uses of ranged combat and spears, they are a deadly agile and strong force to reckon with. In addition, they have a natural affinity for magic. Thanks to a period of peace and prosperity, the Sylt'ar's military is being scaled back but a well trained sizable army is still trained nonetheless. On average, they mature around 10 and live to 40 years old. In death, they will become join with the energy stream in the sky plane. However, if they die and bear a burden, they are able to manifest as spirits and communicate with the living. With a stronger mind, they can physically interact with the real world. When they find peace, they will eventually join up with the energy stream. Humans: Humans are among the most resourceful and ambitious among all the races. Years of wars with one another has kept the human race strong and steadfast. On the technological front, they are among the most advanced with airships and cannons. Adhering to a class system, humans place great emphasis on birthplace and nobility. Classism is quite common and accepted. It is legislated at times. Those who find the means to learn topics such as engineering and magic often show an astute ability to learn, practice and advance into new frontiers. They are also among the must industrialized and their trade routes are quite comprehensive. City-states everywhere experienced a population boom when the late ruler united all the lands of humanity under one banner. The former kingdom of humanity prospered but during it collapse, numerous warlords rose to take advantage of the chaos in their quest of power, splitting the area into numerous fractions. Only recently the lands were reunited. Humans are the jack of trades in terms of their attributes. Calvary supported with infantry present a challenge to any foe. Organized warfare is favored but tactics used by the Beastmen are proving to be troublesome with this philosophy. Beastmen: Many believe that the beastmen are savages who live deep in the forest homes. This belief kept most humans from ever venturing into their lands. While they are seen as primitive, it is far from the truth as they are civilized. Traditionalists by nature, they have lived and prospered far longer than any other race. Due to territorial expansion by other races onto their lands, Beastmen have a particularly strong hatred for them especially humans. The Beastmen through some means are highly evolved than their lesser brethren. They developed a written and verbal language. Social with one another, they have knowledge of tool making. They are capable of standing upright and utilizing their animal instincts. Beastmen can be found in all forms from deers to the more predatory lions. Matriarchal, all subsequent rulers were queens who ruled under a single house without interruption. Although they are fierce and impulsive individually, they are lost as a race without someone to guide them. While some evolved to Beastmen, many did not. These lesser beasts cooperate with their more evolved counterparts out of mutual bonds even though they cannot communicate with each other efficiently. Militarily, they use hit and run tactics especially in their forest home. Magical prowess is rare among Beastmen. Krynar: Powerful mystics whose powers are concentrated in the west, the Krynar look similar to humans but they become scaly and greener in appearance as they mature. An ancient gate separates the nation from the human and beastmen. Some say they came from dragons of old but many dismiss it as nonsense. Both genders have an affinity for magic but females are generally more powerful than males. Magical powers physically change the beholder and auras can be seen by the most powerful Krynar. They live exceptionally long lives and they age very slowly. They are prideful and independent folks and choose to spend their lives in solitude, traveling and thinking about intangible things. The Krynar are not as great in numbers as the other races. However, there are artisan builders and crafters, the best and efficient in Corinth. As such, their cities are large, magnificent and well defended. Their standing army is nothing to sneeze at either. War beasts, magical users and a powerful array of infantry ensures they are a potent force. Their council is very conservative and they take a long time to make decisions, preferring to plan first before acting. Arcane Animals: These are animals generally influenced by magic and they differ from normal wildlife in that they may have an innate control of magic they are born with and as a rule, they are much more intelligent than normal wildlife. Whether they are respected or hunted out of food or sport, their number dwindle as the years pass. Some arcane animals are gryphon and basilisks. Celestials: Through dark magic, the spirit of the dead can be brought back to the realm of the living. How they are seen depends greatly on the potency of the spell and the skill of the caster. They are rarely seen, let alone studied as all the races outlawed the summoning of celestials and the amount of power to summon one is massive. They are malevolent entities in all cases.smylez500 Nov 5, 2012
Nov 5, 2012 Darkest Heart IX Mission Accomplished! With the conclusion of the first hunt, a tournament has been declared to help determine the teams. Who will win? When applying, please use this format: Name Age Abilities (two maximum, one active, one passive) Used Weapons (Must include family weapon and at least one ranged and one melee) Special Notes Mentors ^Zarkun^ Tobi Van Helsing (250 HP) Armament: Argost, Blade of God {Melee, 50 damage [+30 v Light, +300 v monsters, +200 v heroic]}, Chaos and Order, the Justice Bringers {20 range, 60 damagex2 [+40 v Armored, +200 v monsters, +100 v heroic]} Abilities: Monster's bane (Passive), Sixth Sense (Passive), Slayer's blow, Master Monster Hunter (Passive) Valencia Van Helsing (210 HP) Armament: Ragnarok, Shield of Faith {melee, 70 damage [+30 v monsters, +200 v Herioc]}, Etro, Ender of Darkness {9 range, 48 damage [+45 v Light, +70 v monsters, +60 v heroic]}, Ignitus, God's Rage {1 range, 70 damage [+200 v monster, + 50 v armored, +400 v heroic]} Abilities: Monster's Bane (Passive), Sixth Sense (Passive), Master Monster Hunter (Passive), Rapid Stike, Killing Blow, Wall of Flame, Heavy Blows (Passive) Alistair (300 HP) Armament: Heretic {20 range, 60 damage [+60 v monsters, +100 v Heroic, +50 v Armored}], Arbiter {melee, 50 damage {+70 v monsters, +150 v Heroic, + 40 v Light]} Abilities: Unleash Hell, Vampire King (Passive), Raise Undead, Drink Blood Zarrath (450 HP) Armament: Andilite {melee, 80 damage [+400 v monster, +250 v heroic, + 60 v Light]}, Heavyshot Shotgun {8 range, 50 damage [+120 v monsters, +200 v heroic, +70 v Armored]} Abilties: Captain of the Guard (Passive), Heaven's Lightening, Demonic Flame, Smite, Fallen Essence (Passive), Essence of Gods (Passive) Hunters ^BcAce^ Edward Livi, The Flame (105 HP) Armament: Flamethrower {4 range, 12 damage[+12 v Light]}, Fire bombs {6 range, 20 damage[+30 v Armored]}, Oil tanks (about 2 feet long){6 range, 0 damage}, Inferno Shotgun {7 range, 30 damage}, Ragnos, the Purifying Flame {2 range, 15 damage[+90 v monsters]} Abilities: Blue Flames, Thermal bomb (passive) ^MarkusDaWise^ Chris Vict (75 HP) Armament: Standard Issue Hunting Rifle with enhanced scope{8 range, 13 damage[+10 v Light]}, a Buck knife {Melee, 6 damage}, Zeus, God's Lightening {melee, 25 damage [+80 v monsters]} Abilities: Hunt, Endurance (Passive) ^Nikola^ Entrent Oliver (65 HP) Armament: Spiked Gloves {melee, 23 damage [+10 v light]}, Spiked Chains {5 range, 26 damage[+13 v Massive]}, Twin Pistols with Armor-Piercing Rounds {7 range, 15 damage [+45 v Armored]}, Hades, God's Death Bringer {10 range, 35 damage [+75 v monsters]} Abilities: Vengeance (Passive), Deadly Grasp, Death's Embrace ^wfawwer^ Adrammalech VII (100 HP) Armament: Hauteclare {Gun-9 range, 16 damage; Sword-melee, 25 damage}, Scion Seal Launcher { 8 range, 23 damage [+80 v monsters]}, Gladius {Gun- 7 range, 20 damage, Sword- melee, 30 damage}, Abraxas {13 range, 20 damage [Various elemental abilities allowed]} Abilities: (Passive) Hunter of Adrammalech, Empyrean, Summon Adrammalech ^ShadowFury^ Toria Vorias (150 HP) Armament: Ares and Athena, twin daggers of God's Wrath {melee, 25 damagex2 attacks [+40 v monsters, +20 v Light]}, Heaven's Light and Shadow Hunter {15 range, 23 damagex2 attacks [+45 v monsters, + 30 v Armored]} Abilities: Vision of the Shadows (Passive), Call of the Huntress, The Hunt (Passive) ^CrymsonRaven^ Graal (100 HP) Armament: Bayonet Swords {melee, 11 damage}, Hermes, Bringer of Light {12 range, 26 damage [+80 v monsters, +20 v Light]}, Keeper, Balancer's Blade {melee, 45 damage [+85 v monsters, +25 v Armored, +15 v non-balancer]} Abilities: Bayonet Storm, Oath & Faith(Passive), Way of Balance(Passive) Linnzie (155 HP) Armament: Claws {Melee, 23damagex2 attacks [+14 vs light]}, Teeth { Melee, 40 damage [+15 vs Biological]}, Hunting Bow {12 range, 15 damage}, Vanalia, Love and Balance {15 range, 27 damage [+75 vs monsters, +12 vs armored, +10 vs non-balencer]} Abilities:Shadow Walk, Vision of the Pack (Passive), Slayer's blow, True Form (Active) ^oBsLumamastr^ Name: Michael Rondey (110 HP) Age:22 Armament: Athos and Armads {6 range, 19 damage [+12 v Light]}, Solareon, The Purifying Light{melee, 29 damage[+70 v monsters]}, Long range sniper rifle {15 range, 20 damage [+25 v Armored]}, Athos and Armads {15 dmg, 7 range, [+15 vs monster]} Abilities: Fatal Hit (Passive), Mental Strike, Enhanced Vision(Passive with active function) ^morrjo^ Noct (180 HP) Armament: Night's Edge {2 range, 40 damage [+35 v monsters]}, Shards {7 range, 20 damage [+28 v Armored]} Abilities: Shards (Passive), Precognitive vision, Overclock ^Warhawk^ Seraphim Dante (120 HP) Armament: Avenger {melee, 40 damage [+55 v monsters]}, Soul-storm Revolvers {range 7, rapid-fire, damage 20 [+15 vs monsters]}, Rift Warden Gauntlets {melee, charged, 5-30 damage [+15 vs monsters]} {ranged 12, charged, 5-30 damage [+15 vs monsters]}, Medical Kit, Hood of the Stranger (stealth) Abilities: Psi Boost, Advanced Training(Passive), Psi Mastery LV1, Twilight Warden ^Zanon^ Archangel Altun (165 HP) Armament: Archangel's Blade {melee, 30 damage [+70 v monsters, +35 v light]} Abilities: Holy Light (Passive), Smite ^KnarledOne^ Ravener (155 HP) Armament: The Blackrune sword "Lifeswallower" {melee, 28 damage [+75 v monsters, +23 v Light]}, Blackrune knife "Fleshgnawer" {melee, 15 damage}, Modified C-10 Canister Rifle {10 range, 16 damage [+36 v Armored]} Abilities: Engulfing Hunger (Passive), Blackrune Tatoos (Passive), Consume, Blackrune Writing ^TheLostMorph^ Kit Eler (185 HP) Armament: modified proton rifle {ranged 12, 45 damage}, Hos lIngwI' {melee/ranged 3, 25 damage} Abilities: Nano Reflex Replication armor (Semi-passive), various psionic abilities (Semi-passive) ^Dacder^ William Qin (75 HP) Armament: Qin-Ting model 13 {4 range, 18 damage[+30 v Light]}, Qin-Ting Combat Knife model 2.7 {Melee, 14 damage}, Shantra {Melee, 20 damage[+90 v monsters]} Abilities: Engineering mastery (Passive), Smoke BombZarkun500 Nov 5, 2012
Nov 4, 2012 Lost Memories *This is really just a way for me to vent my sadness now that most of my mates and all that happened in the January-June Period of 2012 are now gone, so feel free to comment about my wishy-washy/cheesy feelings about former and present posters. I might expand this, but only when the mood strikes me* I still remember them all clearly, from days gone by, of old memories of good times and old friends. ThunderCrash, reliable and trustworthy and brave, who always seemed to be there, even in our darkest hour. He was the comforting veteran, the watchful moderator, if you will. Still shocking that he is gone... I remember MockingJay, and her quirky way of writing, and the thrill I felt any time I saw a new post from her documenting the adventure of Jay the Ghost. I salute her now, though with a feeling that Jay will never really get that real ending and how she disappeared into the sunset with nary a wave of farewell. I remember HBRB, and his unstable, yet memorable humor. A funny changeling really is one to remember, and despite all that we went through, I like to believe that he is still here, in spirit if not in mind. I like to believe they all are. I, for a time, still clung to the belief that these was the same forums I knew and loved and toiled for, the one that I had enjoyed with friends over shots of Jim Raynors and other drinks from the then early days of Zanon's bar. But it isn't. It no longer has the same humor, the same contributers, the same gatherings that the old one did. This one is an entirely different one as a whole, and try though as I might, I feel like I can't really fit in. This is by no means a bad change. But you, the readers, are part of a new generation, an new chapter to the infinite book known as Joeyrays. And, Try as I do to fit in, my time is over. *Thanks for listening to an old timer droll on for a while, just had to get it out of my system.* /TearGhostSpectre29 Nov 4, 2012
Nov 3, 2012 Pankoprulu Academy, Partition the 27th Victory! The Graduation Tournament has ended and Marduk was crowned victor! NO LONGER ACCEPTING APPLICATIONS. This is simple. A school- esque setting will fuction here. There will be a short monologue, followed by every "student" (people who apply) going into a unique mission. You will all be one of the following units, or any combination thereof: Marine Firebat Marauder Reaper Medic Ghost Spectre (side note: your posts must reflect slight insanity) Zergling Roach Hydralisk Lurker Queen (SC2) Zealot Stalker Dragoon Sentry High Templar Dark Templar Be forewarned: the more diverse your pool, the more nerfed you will be. After each mission, the Board (my next post) will be updated. All applications must follow the following format: Name Age Unit Mix (the one you are most of first, least of last) Abilities (two maximum, kapische?) Used Weapons Special Notes In Special Notes, if Protoss or Terran is part of your mix, you may include their personal transport. It will be used in one of the two mission modes- Space Conflict and Vehicle Chase. IF AND ONLY IF YOU ARE PURE ZERG, you may use one of my custom vehicles (I'll throw 'em in later) Vehicle List (Space Conflict) Void Ray Scout Wraith Pheonix Corsair Viking Banshee Valkyrie Vehicle List (Vehicle Chase) Vulture Hellion Goliath Immortal <None needed for Stalker/Dragoon> Reaver (modified) Colossus (modified) Siege Tank I mentioned modes earlier. There are four. Jester- Protect a special unit (30 hp, 2 damage, 3 range) until he gets to a supercomputer to hack files for you. Invasion- Your units travel with 12 supply of in-game units (no, not each) to achieve a goal. Vehicle Chase- All of you have one goal- destroy all of each others' vehicles! (only vs.) Space Conflict- Enemy Stargate/Starport/Spire units will try to kill you. Kill them first. Basement: CLASSIFIED Ground: Classrooms, Lab, Grass field, Parking Lot, Bathrooms 2nd Floor: Cafeteria, Phones, Library 3rd Floor: Dance Hall, Bedrooms (everyone has a roommate, decide for yourselves) 4th Floor: Gymnasium, Firing Range, Chemical Testing Roof: Gun Batteries, Warp Pad, Broadcasting TowerZarkun500 Nov 3, 2012
Nov 3, 2012 racking season 5 i hat new season know Y they make the new season so !@#$ing dum it sucks %^- and it is bracken. It seem like at the start of a new season if u win your game u get put down a League but if u lose u are in the same league as u were in lass season. If wining is so bad to do then y have new season Y. I don't know y u world but it sucks this is one of the resin Y starcraft 2 is so low as it is now people dont wont to have this happen to them when they work hard to get in a new League and to find out that when a new season comes it best to loss that game so u can stay it the same league as u were so yea if u are in say gold or higher don't win the first game of a new season and you'll be good to keep going u and not down.SmackSauce0 Nov 3, 2012
Nov 3, 2012 Techsuit Warfare VI Joan nods. "The Poltergeist ranking system is like Chinese- confusing to outsiders, but with little explanation it all makes sense." She shrugs. "They were asking for the 9G file set. This is stuff Dad doesn't want anybody knowing. He's the only 10Z still around, and even Auntie Umbra's 8K."Draconus500 Nov 3, 2012
Nov 3, 2012 The Exodus Log 1.......Begin Time: N/A Location: Space, Unknown Planet The Exodus. A time of removal, being forcefully kicked out by the general public. We were marked as mutants, degenerates, outcasts, evil. History will look upon this day as exactly as that. As the filth was being removed from their planet by the government that had once protected us. History is written by the victor. History is written by liars. It was true, we were going to be kicked out from our homes, sent away to some far-away planet where we would be put through hell from day one. However, fortune smiled on us when we broke free, and forced them off the ship. Exodus. How ironic, for the name of a ship. We had taken the ship as far away as we could from what had once been our home. We took to a place where very few looked, to a place where we could find a new home for us to settle, and renew a home for those like us. We had found it. Settling at our new home, we had to scavenge and reuse everything that we had brought. Our ship, our original prison, became our life-line for getting technology. But, we knew that starting fresh would not be easy. We had set up home here, getting used to everything. A beautiful planet. Our planet.......Jester0 Nov 3, 2012
Nov 3, 2012 Sinister Outpost, III Please keep the majority of OOC posts in Sinister Outpost, Discussion. Thank you. http://us.battle.net/sc2/en/forum/topic/6794031796?page=1 Sinister Outpost Backstory When The Apparition set forth disguised as a frigate. Scheduled to go to Umoja she went to an undiscovered, uncharted world in Protoss space. This world has an estimated 13x more valuable resources then red stone that could be sold for nearly three million credits per ton. It would change the way terrans fought war for ever. Just before they started making plans, a new law was issued that no person or persons could mine on any worlds in Protoss space. This world was deep in Protoss space. Captain Trevor Balroy and Mike Richey were the only ones that knew where the mining crew was really going. When they reached the planet, the mining crew were only beginning to catch on. But it didn’t matter, after they saw how lucrative this world was, they were just going to play dumb and walk away millionares. They established a mining colony in complete secret. Nobody tried to communicate with the rest of the Korprulu sector until something terrible happened... They had already hauled one hundred tons before they found a strange artifact. This majestic piece of art was put on a shuttle, and sent to The Apparition for further inspection. People only started to get a clue when strange sightings were seen. Things, not terran, protoss, or zerg were roaming around outside the colony. People within the colony would begin to do things over and over again that just didn’t make sense, like cooking the same thing for an hour and not even caring that is was a burnt rock. Or eating leaves and claiming it was jellyfish. Some would just start going crazy, ripping their teeth out and running into walls. Others would have strange dreams, some couldn’t sleep at all, not even a wink until their body finally collapsed on the floor in one big lump. These symptoms are nothing compared to the trials they would face next. Pretty soon, their dead would rise, and mutate. Hands would become claws, legs would duplicate, eyes would become orange, or red. Skin would grow dark and hard. These mutations attack everything that moves and the miners were completely defenseless. The only defenses were a few turrets and about 100 security team members. Not much more details are known about the attack of the “Necromorphs,” as they called them. About the same time The Apparition started to experience the same problems. The ship goes dark and multiple problems arise. Pretty soon, the dominion realized they had been missing for months. They sent out a small ship in search for the apparition, they only found death and destruction. Few survivors escaped on the escape pods. Others, weren’t so lucky.MarkusDaWise423 Nov 3, 2012
Nov 2, 2012 noob moment Hi, So...im a noob to Starcraft 2 (actually starcraft in general). I was playing today a 4v4 match and everyone got eliminated (including myself), only 1 person from each side remained. The guy on my team was only slightly outnumbered in combat units. As soon as my base and units got killed off i msged my teammate: "hey, he's heading your way" He then replied: "Do you have any mins?" and then i said to him: "Yeah he's aproximately 2 minutes away from you bro" The enemy then came and killed him off completely and he left right away. Before he left he said: "Should have gave me your mins..." I thought i did?? I realised soon after he was asking for my "minerals" not the "minutes" till the enemy was gonna show up. LOL! When i said that to him he must have been thinking "That smart *** motherf......." I honestly thought I was contributing and helping out by telling him that and giving him an idea of the timeframe till he got attacked, little did I know I was griefing in a way. Not on purpose of course. Anyways I laughed for about 5 mins straight after realising what had happened and texted my veteran SC2 buddies from work to tell them about the huge noob mistake i made. Just had to share lol. Cheers.Loziak4 Nov 2, 2012
Nov 2, 2012 I. HAVE. RETURNED. So, This is my Return thread, as I like to call it, and I would like it if someone could please explain to me what has happened in the several months while I was away either for Exams this year or because My account for Blizzard was locked for the other half. Thanks Y'all.GhostSpectre26 Nov 2, 2012
Nov 1, 2012 This is Their Story: Chapter III Continuing... Character List: >Korozain< Name: Kain "Korozain" Orin Build: Light Descendant: Orin Family, "Korozain" Orin, Shade Gheist Legend Description: Tall, moderately muscled. Black, short spiked hair. (Uses a natural tree sap for "hairgel") Dark Tan skin, mild facial hair (thin beard around mouth). Wears a thin, durable metal obsidian like armor. Armor is ornate, and a sacred model to the Orin Family. Starts with an obsidian polearm(ornate sword tip much like a Naginata) with a dark metal tip. Personality wise, he is very distant from other people but once he trusts you, he'll speak to you. He tends to tell jokes a lot, mainly very dark sense of humor. Mercy, love, compassion. All are lost concepts to him. Known mental issues in the past... Skills: Dark Arts, long melee weapons(staffs or spears), Agile. [Dark Arts is a fighting style used by psionics of the Shade Gheists that normally involves kicks or joint(like elbows and knees) attacks, also allows the fighter to use a dark energy and cast attacks (requires alot of energy and willpower to do.] >Zarkun< Name: Jared "Slasher" Rios Body build: Average Descendant: Rios, Cayl Rios-Lord Knight of Loria Description: Brown eyes, Scar on left eye and arm, brown hair, thin and muscular, leather armor with mithrite reinforcment and Lorian nanites in blood stream, goatee, solemn, but loyal to friends and family. Likes to train in all shapes and forms, including working out. Wields a single edged long sword and VMN-300 Submachine gun Skills: Weapons master, namely with single edged long swords, marksmen, and hand to hand combatant, quick and agile, not unlike his ancestor. >Warhawk< Name: Stefan "Hawkeye" Alexander Body build: average Descendant: Honor Alexander - High Admiral Description: - Appearance; about 6 foot, muscles like a swimmer, eurasian decent with a solid tan, green eyes, longish dark brown hair kept back in a ponytail, some stubble, hunting boots(black), military cargo pants(green camo), tee shirt(white), reenforced leather bracers(brown), armored vest(green camo). - Personality; suspicious of those he doesn’t know, hard to befriend, trusts friends to watch his back, despises traitors. - Behaviors; formal with all he doesn’t know, far more open with friends, highly protective of the weak, to betray him is to sign your death warrant. Skills: well trained in mixed martial arts, near expert marksman, wide array of survival skills. Weapon: high-powered bolt action hunting rifle w/ retractable 6” bayonet and removable scope. Also has a set of brass knuckles. >ShadowFury< Name: Jordan Raksin Build: Light Descendent: Raksin, a powerful Field Marshall. Description: Appearance: Is about 5' 7" and is almost without muscular build. Is pale white skinned with brown eyes and brown military style haircut. A clean shaven face. He wears camouflage fabric and hard brown leather boots. He wears a kevlar vest just under his shirt. Personality: Doesn't give sh!t about others. Though other than that he's a happy go lucky. Behavior: Often wanders into situations where he has to end up running away while randomly firing. Skills: Is a grand marksman as well as very stealthy. Weapon: High powered rifle with scope. Name: Cole Davin Build: Heavy Descendent: Kofrin Davin, the biggest human to walk the universe. Earned a place in history simply by being able to kill several Zerg hives by himself. Description: Appearance: 6' 10" with tons of muscles. His skin is tanned with brown eyes and bald. He has no facial hair. He wears black muscle shirt with black sweat pants and a kevlar vest. Personality: Friendly and will do anything for a friend. He is very trusting. He is a complete idiot. Behavior: He will often accidentally destroy an object. Sometimes of great value. Skills: Can use anything that he can hold as a weapon. Weapon: A Flanged Mace. http://upload.wikimedia.org/wikipedia/commons/0/08/Maza_de_armas.jpg >Jester< Name: McKenzie Huntington Build: Light, Lithe Descendent: Max Huntington, infamous Mercenary Leader Description: Appearance: Roughly 5' 10" with tanned skin, blue eyes, short red hair. Uses a black light armor with stripes of red around her armor. Doesn't like wear a helmet. Personality: Realistic person who likes people, and charismatic. Usually well-liked, even to people who don't know her. Behavior: Enjoys combat, but tries to find a peaceful solutions to stop fights before they start. Skills: Good with Automatic rifles and psionic abilities that allow her to summon a projection of a creature who fights. This creature lasts for about 8 minutes. Weapon: Exotic automatic rifle with a bayonet. Has twin serrated knives >CrymsonRaven< Name: Jen Stukov Devise Body build: Average, Lithe Descendant: Devise and Stukov, Rebecca and Leon during their times and they led a group of Terran's of their own on a planet that was nowhere near the Dominion after something happened on a certain planet. Description: 5'11" palish skin to a tanned look, orange eyes, very dark brown hair, hair is long and slightly wavy. Wears a leather vest along with chaps and a cloak. Hard to sway, hunter, thoughts of adaption. Can be quiet and is hard to trust others at first but once there is respect and trust along with friendship then she will help them in need. Skills: Good psionics since the first people that started the bloodline were a Shadow and a Valkyrie. Is adapt at a hunting spear that can be used for multiple uses, fishing, hunting, killing, leverage... Weapon: Hunting SpearKorozain500 Nov 1, 2012
Nov 1, 2012 Zanon's PRP Bar (Part 14) Continued from Zanon's PRPBar (Part13)Zanon500 Nov 1, 2012
Nov 1, 2012 What is your favorite season of Dexter? Mine has to be season 1 with the ice truck killer. Not to mention I love Doakes lol!Infiniti2 Nov 1, 2012
Oct 31, 2012 List of Active RP's This thread is a list of RP's and stories, some dead, some alive. Active RP's from oldest to youngest Pankoprulu Academy ~ Duel with fellow soldiers and embark on epic missions 3/31/12 Darkest Heart: ~ Hunt the evils of the underworld with mystic blood-line weapons. 8/21/12 Techsuit Warfare: ~ Fight for control of the springs of cleansing water with techsuits. 8/24/12 This is Their Story: ~ Fight bandits on the last habitibal world in the sector. 9/26/12 World's End: ~ The Humans fight agaist the Beastman in an epic war of the age 9/28/12 From Order Comes Chaos: ~ Join the fight as Mercs or the Collective Triad. 10/5/12 The Invasion: Redux: ~ Fight for survival on Char against impossible odds. 10/9/12 Maltheism: ~ Battle evil gods in an attempt to survive this hellish planet. 10/22/12 Zergling & Zealot 2: Hall of Legends ~ (Unknown) (Unknown) The Return of Tyranny: ~ Fight against the corruption of the newly erected dominion. (Hasn't Started yet) Conscientia: Planet of Knowledge ~ Tensions rise between spectres and the Dominion. 11/1/12 Active Stories: (Stories currently being written and read.) Memories by Fantasy The Ascension by smylez The Nokar Rising by Korozain ~ A race of demonic rulers is wiped out by a force of purity. It is up to a lone survivor to reconstruct slowly.MarkusDaWise40 Oct 31, 2012
Oct 31, 2012 The Invasion: Redux With the Queen of Blades nowhere in sight, the Zerg on Char fell into disarray, giving the Dominion and Raiders a much needed respite. In addition, Dominion ground forces are making strides in reclaiming the surface of Char. However, the battle for air dominance is still very much contested. Despite the initial success of the ground forces, the Zerg show increasingly more resistance despite losing their Queen. Dominion intel has shown that various powerful Broodmothers have moved out of hiding to strengthen and lead their broods. Reports of casualties increased dramatically. The fight over Char begins... ========== How to Start: 1) Only Terran in the beginning, standard applications. You will all start out riding in a drop ship descending to the surface, looking at the hell that awaits you. 2) Zerg RPers will be considered. 3) Protoss allowed with a reasonable reason. If not, refer to the first two. Original Invasion: http://us.battle.net/sc2/en/forum/topic/5836334337?page=1 Original Idea: http://us.battle.net/sc2/en/forum/topic/4768447054 I'll reintroduce Rave in this, but not til a little bit later.Zarkun277 Oct 31, 2012
Oct 31, 2012 Reckoning 8 A large-ish man stands before Shade and Raven. "You seen my sister?" Leech glides across the hall.Draconus228 Oct 31, 2012
Oct 31, 2012 custom races for rps Post your custom rp races and please be nice and follow blizzard forum code of conductTheLostMorph5 Oct 31, 2012
Oct 31, 2012 DEAD THREAD, DO NOT NECRO. I've always wanted to do one of these after reading smily'z so *cue dromroll* here it is! For all those who don't know, I will create circumstances that require your choice. Atleast 3 people must vote on an option. Soldier awoke to find himself in a terrible position, head first on the deck of the Sea Maiden, bodies littered around him, with the foul stench of smoke in the air, the room was barely lit with the exception of a small red flood light. After getting his bearings, Soldier stood up, a bit shakey at first but determined. He was on the engineering bay. Judging by the smoke in the air, the ship crashed and is right now in critical condition. Next to the feet of Soldier, lie two items: A blow torch, and a flashlight. A. Take the blow torch B. Take the flashlight C. Check to see if the Flashlight's batteries are intact D. Ignore the items and check to see if any other people remain aliveSoldier19 Oct 31, 2012
Oct 30, 2012 Hey Joey! So what's up bro?Skylar20 Oct 30, 2012
Oct 30, 2012 Brontes' Colonization. Please criticize this next story. I don't think its as good as Devroy Manufacturing, but this one tells the story of Sean Trope(From Ghost Ship). Sean Trope will be playing a huge role in my epic saga that is to come. It will be important to know Sean's backstory a little bit. I am still working on this story, it is not finished. Thank yooou!MarkusDaWise6 Oct 30, 2012
Oct 30, 2012 World's End IV Lore taken directly from UaSD in the link below http://www.cortexrp.com/forums/viewtopic.php?f=28&t=1826 Please use the other thread for character creation or comments. http://us.battle.net/sc2/en/forum/topic/6759235913?page=1 The Great Continents of Corinth and Edeyn: Corinth is a massive landmass that is home to many unique lifeforms. This great continent is home to various species of creatures and races. Races govern their own lands selfishly from one another but trading is fairly common between the three planes. Corinth is bound by laws of nature that affect the land the same time and the same manner. A cycle of four seasons is used to measure the passage of time. Day is determined by the rise and set of the sun while the same goes for the moon. Across the three planes, all of its inhabitants share a similar fable in that a higher being created them in their image. Scholars across Corinth hypothesize that this is likely why all sentient life looks humanoid. The floating paradise of Edeyn lies above Corinth in the sky plane which stretches above the land and sea and they are also subjected by the natural laws that affect Corinth. Its landmark is a series of highly elevated mountains that is surrounded at all times by endless clouds. A massive gateway somewhere within the mountains acts as a bridge between the two land masses. Land is kept afloat above the clouds through arcane means. It is the home of winged beings called Sylt'ar who built great floating cities and forts by bounding arcane power. While they still call the mountains their home, many of them migrated to Edeyn. Most of the wildlife are domesticated. Much of the scarce land in the plane of sky have been used as living space for the Sylt'ar. It is said that the plane of the skies is the most beautiful of the three planes. Streams of energy flow through the planes of the sky. Corinth has many diverse geographical features, ranging from the vast plains to the scorching desert to the great forests. Many different types of species are found across the lands. In addition, the plane of the land is divided into major races. They are the Humans, Beastmen, and Krynar. They guard their borders zealously and rarely do they interact with each other except for merchants who travel on trade routes. News rarely travel fast. Although there are occasional skirmishes for territory, the leaders of each nations learn to coexist with one another. Rare creatures like giants tend to keep to themselves in remote areas of the continent. A great sea surrounds the continent and though the races of Corinth do not like to travel by water, ports do exist for the purpose of commerce. Empyrean Relics: The Empyrean Relics are said to contain the powers of the planes themselves. They are powerful artifacts believed to have existed since time's beginning. There are two relics and each one is present in a plane. The relics change their forms depending on their surroundings with respect to their planes. Although their power is immeasurable, it is drawn from the determination and strength of the users. In the wrong hands, these relics can cause misfortune. As such, they are used only in times of great emergencies. Each race in possession of the relics uses them differently. Presently, the Sylt'ar is in possession of a relic that takes the form of a scepter. It is a symbol of leadership that is passed down to a new line of succession to prove their right to rule. The relic of the land was split into four pieces after events that occurred long ago. Each race in the land of the planes has a shard of the relic. The Beastmen's shard takes the form of an amulet while the shard of the Krynar takes the form of a ring. Considered to be their most prized possessions, these shards are locked away safely by both nations. As for the humans, the shard is that of a sword who chooses its wielder randomly. The last shard is lost to the ages, waiting to be found once more. The Sylt'ar The Sylt'ar are winged human beings whose strengths lies in their speed and agility. They perceived themselves as the direct descendants of the gods. As a result, they believe themselves to be better than the other races. This attitude give them little reason to interact with “lesser races” and it is rare to see one in the planes of the land. They have a central governing body lead by nobles from various city states. Sylt'ar looks exactly like a human but their white wings are the only thing that makes the difference. Due to their wings, the average Sylt'ar is physically weaker than a human. However, their military is formidable. Well trained in the uses of ranged combat and spears, they are a deadly agile and strong force to reckon with. In addition, they have a natural affinity for magic. Thanks to a period of peace and prosperity, the Sylt'ar's military is being scaled back but a well trained sizable army is still trained nonetheless. On average, they mature around 10 and live to 40 years old. In death, they will become join with the energy stream in the sky plane. However, if they die and bear a burden, they are able to manifest as spirits and communicate with the living. With a stronger mind, they can physically interact with the real world. When they find peace, they will eventually join up with the energy stream. Humans: Humans are among the most resourceful and ambitious among all the races. Years of wars with one another has kept the human race strong and steadfast. On the technological front, they are among the most advanced with airships and cannons. Adhering to a class system, humans place great emphasis on birthplace and nobility. Classism is quite common and accepted. It is legislated at times. Those who find the means to learn topics such as engineering and magic often show an astute ability to learn, practice and advance into new frontiers. They are also among the must industrialized and their trade routes are quite comprehensive. City-states everywhere experienced a population boom when the late ruler united all the lands of humanity under one banner. The former kingdom of humanity prospered but during it collapse, numerous warlords rose to take advantage of the chaos in their quest of power, splitting the area into numerous fractions. Only recently the lands were reunited. Humans are the jack of trades in terms of their attributes. Calvary supported with infantry present a challenge to any foe. Organized warfare is favored but tactics used by the Beastmen are proving to be troublesome with this philosophy. Beastmen: Many believe that the beastmen are savages who live deep in the forest homes. This belief kept most humans from ever venturing into their lands. While they are seen as primitive, it is far from the truth as they are civilized. Traditionalists by nature, they have lived and prospered far longer than any other race. Due to territorial expansion by other races onto their lands, Beastmen have a particularly strong hatred for them especially humans. The Beastmen through some means are highly evolved than their lesser brethren. They developed a written and verbal language. Social with one another, they have knowledge of tool making. They are capable of standing upright and utilizing their animal instincts. Beastmen can be found in all forms from deers to the more predatory lions. Matriarchal, all subsequent rulers were queens who ruled under a single house without interruption. Although they are fierce and impulsive individually, they are lost as a race without someone to guide them. While some evolved to Beastmen, many did not. These lesser beasts cooperate with their more evolved counterparts out of mutual bonds even though they cannot communicate with each other efficiently. Militarily, they use hit and run tactics especially in their forest home. Magical prowess is rare among Beastmen. Krynar: Powerful mystics whose powers are concentrated in the west, the Krynar look similar to humans but they become scaly and greener in appearance as they mature. An ancient gate separates the nation from the human and beastmen. Some say they came from dragons of old but many dismiss it as nonsense. Both genders have an affinity for magic but females are generally more powerful than males. Magical powers physically change the beholder and auras can be seen by the most powerful Krynar. They live exceptionally long lives and they age very slowly. They are prideful and independent folks and choose to spend their lives in solitude, traveling and thinking about intangible things. The Krynar are not as great in numbers as the other races. However, there are artisan builders and crafters, the best and efficient in Corinth. As such, their cities are large, magnificent and well defended. Their standing army is nothing to sneeze at either. War beasts, magical users and a powerful array of infantry ensures they are a potent force. Their council is very conservative and they take a long time to make decisions, preferring to plan first before acting. Arcane Animals: These are animals generally influenced by magic and they differ from normal wildlife in that they may have an innate control of magic they are born with and as a rule, they are much more intelligent than normal wildlife. Whether they are respected or hunted out of food or sport, their number dwindle as the years pass. Some arcane animals are gryphon and basilisks. Celestials: Through dark magic, the spirit of the dead can be brought back to the realm of the living. How they are seen depends greatly on the potency of the spell and the skill of the caster. They are rarely seen, let alone studied as all the races outlawed the summoning of celestials and the amount of power to summon one is massive. They are malevolent entities in all cases.smylez4 Oct 30, 2012
Oct 29, 2012 Blinded by Rage The only for sure information I can give at this point is that this RP takes place on Karaa, and is a Red VS. Blue setting. Red is power and strength, blue speed and agility. Drac will post the rest. I can also give a rough application. ^RPername^ Name: Army: Unit: Description: (Terran only.)Zarkun28 Oct 29, 2012
Oct 28, 2012 Just another RP. This thread doesn't exist, except to Korozain and I. Interested in Roleplaying? Go to "The Rise and Fall of Humanity" for public roleplaying. I apologize for any inconvenience. This is a CLOSED Rp. I will make a public one "Soon". Please bear with me. This thread will become a roleplay in approximately a week from 5/30/11. Monkee-We can roleplay at that time. Contact me in-game for more info-I have news. WE CAN START A NEW ONE WHEn WE GET A FEW PEEPS. 3+, (me+2 others on "The List") http://classic.battle.net/window.shtml For some fun SC1 music. We have a MAXIMUM of FIVE players. Current players- Monkee Vultureling BanelingSoup Mockingjay Zorca(If you want to. As you made a successful roleplay thread or 4, you get VIP access.)(:D) You are advised NOT to read this, it just contains clips from our previous, unfinished roleplays. I have family-Monkee, I'll be here A LOT in a few days.Vultureling165 Oct 28, 2012
Oct 26, 2012 Pankoprulu Academy, Part 26 Victory! The Graduation Tournament has ended and Marduk was crowned victor! NO LONGER ACCEPTING APPLICATIONS. This is simple. A school- esque setting will fuction here. There will be a short monologue, followed by every "student" (people who apply) going into a unique mission. You will all be one of the following units, or any combination thereof: Marine Firebat Marauder Reaper Medic Ghost Spectre (side note: your posts must reflect slight insanity) Zergling Roach Hydralisk Lurker Queen (SC2) Zealot Stalker Dragoon Sentry High Templar Dark Templar Be forewarned: the more diverse your pool, the more nerfed you will be. After each mission, the Board (my next post) will be updated. All applications must follow the following format: Name Age Unit Mix (the one you are most of first, least of last) Abilities (two maximum, kapische?) Used Weapons Special Notes In Special Notes, if Protoss or Terran is part of your mix, you may include their personal transport. It will be used in one of the two mission modes- Space Conflict and Vehicle Chase. IF AND ONLY IF YOU ARE PURE ZERG, you may use one of my custom vehicles (I'll throw 'em in later) Vehicle List (Space Conflict) Void Ray Scout Wraith Pheonix Corsair Viking Banshee Valkyrie Vehicle List (Vehicle Chase) Vulture Hellion Goliath Immortal <None needed for Stalker/Dragoon> Reaver (modified) Colossus (modified) Siege Tank I mentioned modes earlier. There are four. Jester- Protect a special unit (30 hp, 2 damage, 3 range) until he gets to a supercomputer to hack files for you. Invasion- Your units travel with 12 supply of in-game units (no, not each) to achieve a goal. Vehicle Chase- All of you have one goal- destroy all of each others' vehicles! (only vs.) Space Conflict- Enemy Stargate/Starport/Spire units will try to kill you. Kill them first. Basement: CLASSIFIED Ground: Classrooms, Lab, Grass field, Parking Lot, Bathrooms 2nd Floor: Cafeteria, Phones, Library 3rd Floor: Dance Hall, Bedrooms (everyone has a roommate, decide for yourselves) 4th Floor: Gymnasium, Firing Range, Chemical Testing Roof: Gun Batteries, Warp Pad, Broadcasting TowerZarkun500 Oct 26, 2012
Oct 25, 2012 From Order Comes Chaos Open RP Alright this is the official thread for the RP. Post your character sheet in this thread as well as learn more about the story and plot. http://us.battle.net/sc2/en/forum/topic/6794709736?page=1 The RP is now officially started.LeKroger500 Oct 25, 2012
Oct 25, 2012 Star Craft in Real Life This is a video showing what an RTS would be like in real life. http://youtu.be/D2P-0KzBY8wReth0 Oct 25, 2012
Oct 25, 2012 Starcraft music tribute Gogogo! http://soundcloud.com/adam-birce/starcraft-2-tribute This is an original piece I wrote with intention to be used as the music for a pro-gamer review tubecast a good friend of mine was going to do. He never did it, but I wrote this...thing...and I figured I'd share it with you guys! It chronicles the Protoss, Zerg and Terran, in that order, with a theme for the Koprulu sector at the beginning and end. See if you can figure out where the music fits each race, and enjoy Also, sorry for spamming this in various places on the forum...never know where to post stuff on here.Birce0 Oct 25, 2012
Oct 24, 2012 Just looking to express Lately I've been reminiscing and I recalled this one situation back in High School. The class was Spanish 1, inside the class was divided in half with both halves facing each other. I was fortunate enough to be seating towards the front of the left half. Funny thing for most awkward Sophomores is experiencing the shear power of talking to the opposite sex. As the teacher was lecturing on I found myself drifting off just starring blankly when I abruptly noticed that the girl who sat across from me had a very shiny fore-head. I caught myself trying to determine how much of a glare it could reflect. And within a few blinks I caught eye contacted and without hesitation told her what was on my mind. She immediately turned red in the cheeks and gave me a stare (I can only guess similar to children who accidentally burn down their parents house get) then with a stern voice told me to never speak to her again. Her reaction came as a surprise, I was so startled that I couldn't even apologize from fear of offending her command. Now I do feel bad and learned a valuable lesson. I just wanted to write this down and was browsing when I felt the urge. Thank you if you read this. Take care yeah.dorkmeister1 Oct 24, 2012
Oct 24, 2012 I left a fan on in my room last night And I didn't die. Anyone know why? I even had the door and window closed!jlCoolDream21 Oct 24, 2012
Oct 23, 2012 Sketches, World's End Drew up a bunch of sketches of my airships and such in World's End. Will try to fix the rotated ones when I have time to rescan them. Tranquility: http://owlfeathers0117.deviantart.com/gallery/#/d5h66a4 Gunship: http://owlfeathers0117.deviantart.com/gallery/#/d5itxy4 Recon Spotter: http://owlfeathers0117.deviantart.com/gallery/#/d5ie8d3 Animated Construct: http://owlfeathers0117.deviantart.com/gallery/#/d5ie5u2Owlfeathers0 Oct 23, 2012
Oct 23, 2012 This is Their Story: The Second Chapter The Hope's Fire resume their journey to find themselves.Korozain500 Oct 23, 2012
Oct 23, 2012 Meanwhile, inside a Zerg egg... Just a quick, simple video I made after wondering what larvae do while they wait to morph into various creatures. http://youtu.be/l0s6iYK0tGMUnreal14 Oct 23, 2012
Oct 22, 2012 Techsuit Warfare V Go on. Go. Continue.Draconus499 Oct 22, 2012
Oct 20, 2012 Zanon's PRP Bar (Part13) Continued From Zanon'sPRP Bar(Part12)Zanon500 Oct 20, 2012
Oct 20, 2012 Pankoprulu Academy, Part 25 Victory! The Graduation Tournament has ended and Marduk was crowned victor! NO LONGER ACCEPTING APPLICATIONS. This is simple. A school- esque setting will fuction here. There will be a short monologue, followed by every "student" (people who apply) going into a unique mission. You will all be one of the following units, or any combination thereof: Marine Firebat Marauder Reaper Medic Ghost Spectre (side note: your posts must reflect slight insanity) Zergling Roach Hydralisk Lurker Queen (SC2) Zealot Stalker Dragoon Sentry High Templar Dark Templar Be forewarned: the more diverse your pool, the more nerfed you will be. After each mission, the Board (my next post) will be updated. All applications must follow the following format: Name Age Unit Mix (the one you are most of first, least of last) Abilities (two maximum, kapische?) Used Weapons Special Notes In Special Notes, if Protoss or Terran is part of your mix, you may include their personal transport. It will be used in one of the two mission modes- Space Conflict and Vehicle Chase. IF AND ONLY IF YOU ARE PURE ZERG, you may use one of my custom vehicles (I'll throw 'em in later) Vehicle List (Space Conflict) Void Ray Scout Wraith Pheonix Corsair Viking Banshee Valkyrie Vehicle List (Vehicle Chase) Vulture Hellion Goliath Immortal <None needed for Stalker/Dragoon> Reaver (modified) Colossus (modified) Siege Tank I mentioned modes earlier. There are four. Jester- Protect a special unit (30 hp, 2 damage, 3 range) until he gets to a supercomputer to hack files for you. Invasion- Your units travel with 12 supply of in-game units (no, not each) to achieve a goal. Vehicle Chase- All of you have one goal- destroy all of each others' vehicles! (only vs.) Space Conflict- Enemy Stargate/Starport/Spire units will try to kill you. Kill them first. Basement: CLASSIFIED Ground: Classrooms, Lab, Grass field, Parking Lot, Bathrooms 2nd Floor: Cafeteria, Phones, Library 3rd Floor: Dance Hall, Bedrooms (everyone has a roommate, decide for yourselves) 4th Floor: Gymnasium, Firing Range, Chemical Testing Roof: Gun Batteries, Warp Pad, Broadcasting TowerZarkun500 Oct 20, 2012
Oct 19, 2012 "Where the Stones Fall RP" Signup Thread Where the Stones Fall Signup Forum Note, some characters will eventually die. Terran only. I may make minor changes to your character. Name: Character’s Name: Brief Description: (Including marine suite) Rank: (Under Colonel) Weapon: (Must be a typical Terran-type weapon, some customization) Strengths: Weaknesses: Back-story: Introduction (By Duke) ~Day 1~ Colonel Resnov Keelson Sat in the back of the Hercules class transport ship, his hands on the grips. The shaking calmed as the ship pierced through the atmosphere. He had heard stories, rumors, of the planet he was now flying above. Originally colonized by a military detachment from the confederacy days, the planet Tuxlar became “marked”, shortly after both the detachment, and search squad disappeared off the scope, only within a few weeks of their arrivals. Since that time, no Terran had gone within an AU of Tuxlar. That was over 30 years ago, and now, the Dominion was going there too. Out of the entire squad, Only Commander Cooper knew why. There was a thud as the transport hit ground. The ramp at the back opened up, and a gust of host, dry, air blasted in. Heat waves could be seen emitting from the bare, dried up rock ground. The men began to walk out into the hot Tuxlar sun, Resnov followed. As he stood at the top of the ramp, he threw is cigar down, and looked around. The immediate area was just barren dried rock, in the distance; there were walls of rock, somewhat like mountains. Resnov wiped sweat from his forehead and swished his visor down. He went down the ramp and looked up. A blank barren sky, tinted brown with dust was the only thing to look at, except for the other transports, which were just landing. Resnov went over to the other marines, who were sitting on a large rock. One of them was talking. “What duh ya’ll recon Emps wants this here rock fer anywho?” A marine answered. “Who cares, all we got to do is what we’re told.” The final transport landed, out walked CoCooper, and his personal guard of suck-ups. The squad now consisted of 75 Marines, 6 tanks, 16 marauders, 8 Firebats, a ghost, 15 reapers, 10 SCVs, the Officers, and CoCooper. Additional supplies, hardware, and air support would be detached from the orbiting Battle Cruiser, the Taskmaster. CoCooper stood up on a nearby rock and blasted out orders through the comm. Soon, the squad was ready to move to a cave in one of the rock structures in the distance, the reported, original base camp of the confederates was down there. It was only a five minute walk to the caves, but the non changing landscape made it seem longer. Soon the squad reached the mouth of the enormous cave. What they saw was shocking. Confederate marines, at least 6 of them, all dead on the ground. Many of the squad went closer to investigate. Resnov stood over one of them, he looked at the shattered visor, which revealed a skeleton, with a bullet hole in it. One of the marines stated the obvious. “These marines, they, they killed each other.” Everyone began to look around, at the bodies, and at each other. It was not log until Commander Cooper noticed that the ghost was missing. “Hey! Where’s that ghost gone to, gah, what’s his name…Thri…Thribs! Where is Thribs!” No one responded. “Anyon…” Before CoCooper finished his sentence a marine, who had gone deeper into the cave came around a corner and said. “Sir, You’ll want to come take a look at this.” Cooper looked at the marine and nodded. He then ordered the reapers to scout around for the missing ghost. Everyone else followed the marine down the cave. Judging by the walls, this natural cave had been carved much deeper by Confederate SCVs into a tunnel of sorts. Down a hall, that traveled through most of the “mountain” there was valley, like the one they had landed in, except much smaller, only about 2 square kilometers. The Confederate base was still there, as everyone had hoped, because now, all they had to do was get it up and running again. About 20 more bodies were littered around the base, which consisted of a basic command center, barracks, supply depot, and a missile turret. Aside from some gun damage and age, the base was in decent condition. All they would need is some power. Cooper gave out orders, and then gathered his guard, the sub commander, and Colonel Resnov together. “We’re going to be rummaging through any files left at the Command center. Anything important you find, like orders, you will give to me.” There was a unanimous “Yes Sir!” and they headed to the command center. To their surprise, the command center was unlocked, they simply walked in. It was cooler inside, and Resnov put his visor up. He began by rummaging through a file cabinet in the dusty cargo room. It was mostly filled with junk, ranging from supply details to goliath blueprints, but when he came to the crew manifest, it grabbed his attention, and he pulled it out and began looking through it. Corporal Aaron Rill, Private Abe Whitmore, Captain Arcturus Mengsk…Resnov stopped. He looked at the picture, it even resembled a younger, and now, Emperor Arcturus Mengsk. Resnov stood in amazement, looking at the picture. This was THE Arcturus Mengsk, among a crew that was supposedly dead. He heard someone coming, and he quickly slipped the crew manifesto back into the cabinet. It was only a few second before Commander Cooper was right behind him. “Find anything of interest Colonel?” “No sir, just a bunch of supply detail.” Resnov lied. “Keep looking, I want anything you think important handed to me.” “Yes sir” As soon and CoCooper had left, Resnov retrieved the crew manifest, and dropped it somewhere down his suite. Resnov then switch his attention to a nearby cabinet. He let his thoughts wander. There’s something %@#@y about this mission, and I don’t like it one bit! Since Colonel Resnov was in the inner circle of squad leaders, he was privy to extra knowledge, but this particular mission was highly secret even for him, the third in charge. After the scourging through the command centers files, the officers gave their reports to CoCooper. Most handed Cooper files of only minor in significance. When it was Resnov’s turn, he handed the Commander some maps of the area, but kept the manifest to himself.Duke8 Oct 19, 2012
Oct 18, 2012 So.... Has Jim Ever Payed Joey Ray for his TV Say Aye, or Nay for which one you decide... NAYditao2 Oct 18, 2012
Oct 18, 2012 This is a Zergling and Zealot 2 Thread (#3) Yippee! Part 3. Please wait until I have reposted all important.... posts. I, KnarledOne, have taken it upon myself to resurrect this RP in the name of all our old, lost RPers, whose names we remember with gladness. People like NickDaMan, Vultureling, IraqLobster, MockingJay, HowBabysRBrn, Wfawwer, BcInfinity (see, I remembered you), and all those other guys who are either dead or only barely alive. So, let us begin. You arrive to find yourself in the middle of a huge temple. Massive stone statues dominate the gigantic room, arranged in a circle near the walls. A gigantic Changeling is directly in front of you, a hideous grin frozen on its stone face. Just to its left is a massive stone Overlord, its cold glance freezing you with logical horror. To its left is a huge stone Marine with a Gauss Rifle and a Psi-Blade. One step further down the line is a Spectre, and then a creature that could have been a Firebat, a Lobster, or some other things you're not sure about. Then comes a female ghost, a young girl who looks both sad and fierce at the same time. She is supporting the lifeless body of another young Ghost, this one male. A great stone tear trickles from her right eye. The next statue is of a great, fierce man, his body enveloped in clouds and lightning. Next to him is another man, one who resembles General Warfield... or is it Arcturus Mengsk? Either way, the man's face commands great respect. Next to that is a massive grinning Hybrid. Then there is a huge statue of something that looked like the terrible offspring of a Zergling and a Vulture, and then your gaze has returned to the Changeling. This time, you notice that a man sits at a desk at the foot of the statue. You walk up to him. "Greetings," he says. "I am the official Clerk of the Hall of Legends. Are you here to apply?" You nod your head dumbly, having no idea what he's talking about. "It is very exciting, is it not? The planet always goes wild when it's announced a new statue will be added to the Hall of Legends. Actually, not many have applied so far. I guess the fact so many applicants died last time turned them off. Oh, forgive me for blithering. I need you to fill this out really quick..." <PlayerName> Character Name. Character Race(s). Character Base Unit(s). "Thanks," he says as you hand him the completed application. "Wait, hold on a sec. I was supposed to give you something. Of course, for the first applicant it's a little bigger, but no matter." He hands you some things, but you suddenly interrupt him before he can speak again. "Wait. Where am I? What the heck did I just sign up for?" He looks at you with genuine astonishment. "I thought you knew! This is the Hall of Legends. All those statues you see represent great warriors, leaders, writers, mages, etcetera. There are many great names there... Zanon, HBRB, MockingJay, TheCommander, ThunderCrash... many great, great names. Wait, are you one of them? Well, if you're not I should tell you how things work. You will leave here once done and go to the town. There you should quest around, complete sub-plots with the other players, and generally be heroic. Well, you could be evil too, that worked for the Changeling there. "Anyways, every now and then Dee'Em, the guardian spirit of the town and temple, will cause something to happen that will test the wits and powers of all the contestants. After a while, all the players and anyone else who happens to be watching will vote to determine which player is the worthiest. A likeness of that person's guardian spirit will be placed here in the Hall of Legends in their honor. Pretty sweet, eh?" You think a moment. "Are there any facilities here in the Temple that will be of use to me?" "Sure!" He says. "There's an arena back there where players can practice. You can change the configuration by saying a prayer to Dee'Em. Over there is a portal to the Bar, where you can get something to drink..." http://us.battle.net/sc2/en/forum/topic/6522503786?page=1#115 "...and over there is the History Portal, where you can find the Original Z&Z. " http://us.battle.net/sc2/en/forum/topic/2522072239 http://us.battle.net/sc2/en/forum/topic/2522433891 http://us.battle.net/sc2/en/forum/topic/2522465207 http://us.battle.net/sc2/en/forum/topic/2548835834 http://us.battle.net/sc2/en/forum/topic/2593047757 http://us.battle.net/sc2/en/forum/topic/2657545815 http://us.battle.net/sc2/en/forum/topic/2657265857 http://us.battle.net/sc2/en/forum/topic/3595377742 http://us.battle.net/sc2/en/forum/topic/4015205320 http://us.battle.net/sc2/en/forum/topic/4240804347 http://us.battle.net/sc2/en/forum/topic/4927102752 "Oh, but wait. You'll have to leave all your weapons here except two. And you'll have to refrain from using any of your special powers except two. So, which will it be?" Character Armaments. Character Abilities. "...Great! Now you're set. Oh, but I'm curious. I forgot to tell you, my sight is very weak, what do you look like?" Character Physical Appearance. "Hmm. You sound like an interesting looking person. Tell me about yourself." Character Backstory. "Wow, you've lead quite the life. I can see why your guardian spirit has brought you here, you stand a great chance of winning and getting his or her statue added to the collection. Well, it's been great to meet you. I wish you good luck, now get out there and win!" "...Oh, wait. I should describe the town to you really quick so you don't get lost. When you walk out of the temple the first thing you'll see will be the K'ang. That's a free place for travellers to stay, so I daresay you'll use it. To the left of the K'ang is Infernundy Street, and to the right is Breakout Boulevard. They join with Crash Avenue to form a triangle. The Mayor's mansion is on Crash, so if you need him or if you somehow get elected mayor, you should have no trouble finding the place. There are two other places to stay, just so you know. The Smiles Resort is a fancy hotel on Breakout Boulevard, it's pretty nice, but they won't let you in unless they deem you worthy. Their owner disappeared, so the Mayor took over until he returns. Also there's a residential area connected to Infernundy Street, if you're ever looking to be a homeowner. "There's some nice food here too. JoeyRay's bar is right next to the K'ang if you don't like Zanon's, or if you just want to patronize the town. On Crash there's a fancy place called the Drone and Spectre, like a bar but more cultured. Its owner disappeared, though I think he was a Commander or something. Breakout's got the Defiler, a great diner if you're a Zerg. Used to be owned by the same guy that owned the hotel, but he vanished. Might come back. The Roach Warren is right next to the Defiler, they got some serious competition going. On Infernundy there's Day to Remember, that place has some real great food. Owner's a little creepy, but then again nobody's seen him for a while. "There are some stores and assorted houses, but most are for sale to one with money and honor. I sure hope you enjoy your stay here. The Dungeon is to the west, so straight past the town once you leave here. It's weird cuz it changes all the time, we think Dee'Em does it. The rest of the directions are woods. There's a volcano past the South Forest, and the mountain east of the Temple isn't exactly forbidden. Of course, there's no prohibition on going into space as long as it conforms to the plot. "One more thing to remember is that here, the plot is driven entirely by the players. It starts with only one plot element: the contest. From there, it's up to you to find your destiny and prove that you are the greatest of them all." "Wait," you say. He looks up again. "What's this planet called?" He smiles. "Echo VI." Tl; dr - This is your chance, relatively new people. Your statue is not yet present in the Hall. There virtually no rules or restrictions on this thread, so bring in any character you want from any RP or create a new one. All you have to do is prove your worth by developing good plots with the other players and proving your valor and cunning. Eventually everyone will vote and determine who will be immortalized in the Hall of Legends. I'm going to join too, probably. As for you old people who are already in the Hall: you can join too. Please do, in fact. You will receive special veterancy benefits to give you a headstart. Keep in mind that your char can also fulfill a mentor role (or antagonist role) for the newer chars, thus allowing you to more heavily influence who will win. Character signup: <PlayerName> Character Name. Character Race(s). Character Base Unit(s). Character Armaments (up to 2). Character Abilities (one for now). Character Physical Appearance. Character Backstory. I will occasionally cause some event to speed up the Roleplaying, but remember there are few rules. Anyone can develop a crazy plotline... just don't go overboard or everyone will try to kill you. Clarification: this means I am the DM. I may give this role to someone else if they want it and I don't. Don't worry, this thread is not governed by the DM. The DungeonMaster has two jobs: customize the Dungeon when he/she first gets control, and ensure that the thread runs smoothly by causing events and managing the Information Desk and the Board. Also, whenever a new thread is created the DM must post a fully updated description of the Hall of Legends, as well as a recap of current events. Have fun, KO.KnarledOne500 Oct 18, 2012
Oct 16, 2012 Sinister Outpost, II Please keep the majority of OOC posts in Sinister Outpost, Discussion. Thank you. http://us.battle.net/sc2/en/forum/topic/6794031796?page=1 Sinister Outpost Backstory When The Apparition set forth disguised as a frigate. Scheduled to go to Umoja she went to an undiscovered, uncharted world in Protoss space. This world has an estimated 13x more valuable resources then red stone that could be sold for nearly three million credits per ton. It would change the way terrans fought war for ever. Just before they started making plans, a new law was issued that no person or persons could mine on any worlds in Protoss space. This world was deep in Protoss space. Captain Trevor Balroy and Mike Richey were the only ones that knew where the mining crew was really going. When they reached the planet, the mining crew were only beginning to catch on. But it didn’t matter, after they saw how lucrative this world was, they were just going to play dumb and walk away millionares. They established a mining colony in complete secret. Nobody tried to communicate with the rest of the Korprulu sector until something terrible happened... They had already hauled one hundred tons before they found a strange artifact. This majestic piece of art was put on a shuttle, and sent to The Apparition for further inspection. People only started to get a clue when strange sightings were seen. Things, not terran, protoss, or zerg were roaming around outside the colony. People within the colony would begin to do things over and over again that just didn’t make sense, like cooking the same thing for an hour and not even caring that is was a burnt rock. Or eating leaves and claiming it was jellyfish. Some would just start going crazy, ripping their teeth out and running into walls. Others would have strange dreams, some couldn’t sleep at all, not even a wink until their body finally collapsed on the floor in one big lump. These symptoms are nothing compared to the trials they would face next. Pretty soon, their dead would rise, and mutate. Hands would become claws, legs would duplicate, eyes would become orange, or red. Skin would grow dark and hard. These mutations attack everything that moves and the miners were completely defenseless. The only defenses were a few turrets and about 100 security team members. Not much more details are known about the attack of the “Necromorphs,” as they called them. About the same time The Apparition started to experience the same problems. The ship goes dark and multiple problems arise. Pretty soon, the dominion realized they had been missing for months. They sent out a small ship in search for the apparition, they only found death and destruction. Few survivors escaped on the escape pods. Others, weren’t so lucky.MarkusDaWise500 Oct 16, 2012
Oct 16, 2012 Reckoning 7 Continued from Part 6Draconus500 Oct 16, 2012
Oct 16, 2012 Sinister Outpost, Discussion And now, what you've all been waiting for! The Triquel to Umoja's Plains... The Sequel to Ghost Ship... The Sequel to The Dishonored... I bring you... Sinister Outpost! (Suggestions to a better name would be greatly appreciated.) ---ATTENTION--- If you were in any of the RP's listed above, your character might make an appearance in this RP whether you like it or not. The following characters WILL be in Sinister Outpost, whether wished or not. Torvus Jentus(Zarkun) Markus Devroy(MarkusDaWise Sean Trope(MarkusDaWise) Relesta(ThunderCrash) Graal(CrymsonRaven) Linnzie(CrymsonRaven) The following characters have an option to start in Sinister Outpost. If your character lies under this catagory, please specify what you want to do with him. (Withdraw him, Take control of him, give him to me, kill him, etc.) Thad Baker(LGelPanadero) Jackson Matar(Jester) Imisis(Jester) Dan Eickhoff(ZergBioMech) Ryan Dermont(BlackWarrior) Michael Dare(Morrjo) Mark Minuteen(Soldier) Ramses Reep(RedOctober) As always, this RP is still very Joinable. In fact, I welcome all to join this RP of epicosity! If you would like to join this RP... You may join as a survivor in the outpost (read the sinister outpost backstory, post #5) --- All RPers are encouraged to have up to five survivors! Just fill out this character sheet! <Your B.net ID name> Name: Age: Classification: (Survivor or Other) Profession:(Some some ideas could be: Pilot, Computer Specialist, Droid Specialist, Mechanic, farmer. I'm really looking for your role in the outpost. Before and after the outbreak.) Backstory: (Must include how the character got associated with the Apparition) Defining Characteristics: --- This thread is also for discussion of the RP. Just to keep the other one less cluttery. Thank you!MarkusDaWise169 Oct 16, 2012
Oct 16, 2012 Darkest Heart part 8 Mission Accomplished! With the conclusion of the first hunt, a tournament has been declared to help determine the teams. Who will win? Mentors ^Zarkun^ Tobi Van Helsing (250 HP) Armament: Argost, Blade of God {Melee, 50 damage [+30 v Light, +300 v monsters, +200 v heroic]}, Chaos and Order, the Justice Bringers {20 range, 60 damagex2 [+40 v Armored, +200 v monsters, +100 v heroic]} Abilities: Monster's bane (Passive), Sixth Sense (Passive), Slayer's blow, Master Monster Hunter (Passive) Valencia Van Helsing (210 HP) Armament: Ragnarok, Shield of Faith {melee, 70 damage [+30 v monsters, +200 v Herioc]}, Etro, Ender of Darkness {9 range, 48 damage [+45 v Light, +70 v monsters, +60 v heroic]}, Ignitus, God's Rage {1 range, 70 damage [+200 v monster, + 50 v armored, +400 v heroic]} Abilities: Monster's Bane (Passive), Sixth Sense (Passive), Master Monster Hunter (Passive), Rapid Stike, Killing Blow, Wall of Flame, Heavy Blows (Passive) Alistair (300 HP) Armament: Heretic {20 range, 60 damage [+60 v monsters, +100 v Heroic, +50 v Armored}], Arbiter {melee, 50 damage {+70 v monsters, +150 v Heroic, + 40 v Light]} Abilities: Unleash Hell, Vampire King (Passive), Raise Undead, Drink Blood Zarrath (450 HP) Armament: Andilite {melee, 80 damage [+400 v monster, +250 v heroic, + 60 v Light]}, Heavyshot Shotgun {8 range, 50 damage [+120 v monsters, +200 v heroic, +70 v Armored]} Abilties: Captain of the Guard (Passive), Heaven's Lightening, Demonic Flame, Smite, Fallen Essence (Passive), Essence of Gods (Passive) Hunters ^BcAce^ Edward Livi, The Flame (105 HP) Armament: Flamethrower {4 range, 12 damage[+12 v Light]}, Fire bombs {6 range, 20 damage[+30 v Armored]}, Oil tanks (about 2 feet long){6 range, 0 damage}, Inferno Shotgun {7 range, 30 damage}, Ragnos, the Purifying Flame {2 range, 15 damage[+90 v monsters]} Abilities: Blue Flames, Thermal bomb (passive) ^MarkusDaWise^ Chris Vict (75 HP) Armament: Standard Issue Hunting Rifle with enhanced scope{8 range, 13 damage[+10 v Light]}, a Buck knife {Melee, 6 damage}, Zeus, God's Lightening {melee, 25 damage [+80 v monsters]} Abilities: Hunt, Endurance (Passive) ^Nikola^ Entrent Oliver (65 HP) Armament: Spiked Gloves {melee, 23 damage [+10 v light]}, Spiked Chains {5 range, 26 damage[+13 v Massive]}, Twin Pistols with Armor-Piercing Rounds {7 range, 15 damage [+45 v Armored]}, Hades, God's Death Bringer {10 range, 35 damage [+75 v monsters]} Abilities: Vengeance (Passive), Deadly Grasp, Death's Embrace ^wfawwer^ Adrammalech VII (100 HP) Armament: Hauteclare {Gun-9 range, 16 damage; Sword-melee, 25 damage}, Scion Seal Launcher { 8 range, 23 damage [+80 v monsters]}, Gladius {Gun- 7 range, 20 damage, Sword- melee, 30 damage}, Abraxas {13 range, 20 damage [Various elemental abilities allowed]} Abilities: (Passive) Hunter of Adrammalech, Empyrean, Summon Adrammalech ^ShadowFury^ Toria Vorias (150 HP) Armament: Ares and Athena, twin daggers of God's Wrath {melee, 25 damagex2 attacks [+40 v monsters, +20 v Light]}, Heaven's Light and Shadow Hunter {15 range, 23 damagex2 attacks [+45 v monsters, + 30 v Armored]} Abilities: Vision of the Shadows (Passive), Call of the Huntress, The Hunt (Passive) ^CrymsonRaven^ Graal (100 HP) Armament: Bayonet Swords {melee, 11 damage}, Hermes, Bringer of Light {12 range, 26 damage [+80 v monsters, +20 v Light]}, Keeper, Balancer's Blade {melee, 45 damage [+85 v monsters, +25 v Armored, +15 v non-balancer]} Abilities: Bayonet Storm, Oath & Faith(Passive), Way of Balance(Passive) Linnzie (155 HP) Armament: Claws {Melee, 23damagex2 attacks [+14 vs light]}, Teeth { Melee, 40 damage [+15 vs Biological]}, Hunting Bow {12 range, 15 damage}, Vanalia, Love and Balance {15 range, 27 damage [+75 vs monsters, +12 vs armored, +10 vs non-balencer]} Abilities:Shadow Walk, Vision of the Pack (Passive), Slayer's blow, True Form (Active) ^oBsLumamastr^ Name: Michael Rondey (110 HP) Age:22 Armament: Athos and Armads {6 range, 19 damage [+12 v Light]}, Solareon, The Purifying Light{melee, 29 damage[+70 v monsters]}, Long range sniper rifle {15 range, 20 damage [+25 v Armored]}, Athos and Armads {15 dmg, 7 range, [+15 vs monster]} Abilities: Fatal Hit (Passive), Mental Strike, Enhanced Vision(Passive with active function) ^morrjo^ Noct (180 HP) Armament: Night's Edge {2 range, 40 damage [+35 v monsters]}, Shards {7 range, 20 damage [+28 v Armored]} Abilities: Shards (Passive), Precognitive vision, Overclock ^Warhawk^ Seraphim Dante (120 HP) Armament: Avenger {melee, 40 damage [+55 v monsters]}, Soul-storm Revolvers {range 7, rapid-fire, damage 20 [+15 vs monsters]}, Rift Warden Gauntlets {melee, charged, 5-30 damage [+15 vs monsters]} {ranged 12, charged, 5-30 damage [+15 vs monsters]}, Medical Kit, Hood of the Stranger (stealth) Abilities: Psi Boost, Advanced Training(Passive), Psi Mastery LV1, Twilight Warden ^Zanon^ Archangel Altun (165 HP) Armament: Archangel's Blade {melee, 30 damage [+70 v monsters, +35 v light]} Abilities: Holy Light (Passive), Smite ^KnarledOne^ Ravener (155 HP) Armament: The Blackrune sword "Lifeswallower" {melee, 28 damage [+75 v monsters, +23 v Light]}, Blackrune knife "Fleshgnawer" {melee, 15 damage}, Modified C-10 Canister Rifle {10 range, 16 damage [+36 v Armored]} Abilities: Engulfing Hunger (Passive), Blackrune Tatoos (Passive), Consume, Blackrune WritingZarkun500 Oct 16, 2012
Oct 15, 2012 Wfawwer, read this! MarkusDaWise6 Oct 15, 2012
Oct 15, 2012 World's End II Lore taken directly from UaSD in the link below http://www.cortexrp.com/forums/viewtopic.php?f=28&t=1826 Please use the other thread for character creation or comments. http://us.battle.net/sc2/en/forum/topic/6759235913?page=1 The Great Continents of Corinth and Edeyn: Corinth is a massive landmass that is home to many unique lifeforms. This great continent is home to various species of creatures and races. Races govern their own lands selfishly from one another but trading is fairly common between the three planes. Corinth is bound by laws of nature that affect the land the same time and the same manner. A cycle of four seasons is used to measure the passage of time. Day is determined by the rise and set of the sun while the same goes for the moon. Across the three planes, all of its inhabitants share a similar fable in that a higher being created them in their image. Scholars across Corinth hypothesize that this is likely why all sentient life looks humanoid. The floating paradise of Edeyn lies above Corinth in the sky plane which stretches above the land and sea and they are also subjected by the natural laws that affect Corinth. Its landmark is a series of highly elevated mountains that is surrounded at all times by endless clouds. A massive gateway somewhere within the mountains acts as a bridge between the two land masses. Land is kept afloat above the clouds through arcane means. It is the home of winged beings called Sylt'ar who built great floating cities and forts by bounding arcane power. While they still call the mountains their home, many of them migrated to Edeyn. Most of the wildlife are domesticated. Much of the scarce land in the plane of sky have been used as living space for the Sylt'ar. It is said that the plane of the skies is the most beautiful of the three planes. Streams of energy flow through the planes of the sky. Corinth has many diverse geographical features, ranging from the vast plains to the scorching desert to the great forests. Many different types of species are found across the lands. In addition, the plane of the land is divided into major races. They are the Humans, Beastmen, and Krynar. They guard their borders zealously and rarely do they interact with each other except for merchants who travel on trade routes. News rarely travel fast. Although there are occasional skirmishes for territory, the leaders of each nations learn to coexist with one another. Rare creatures like giants tend to keep to themselves in remote areas of the continent. A great sea surrounds the continent and though the races of Corinth do not like to travel by water, ports do exist for the purpose of commerce. Empyrean Relics: The Empyrean Relics are said to contain the powers of the planes themselves. They are powerful artifacts believed to have existed since time's beginning. There are two relics and each one is present in a plane. The relics change their forms depending on their surroundings with respect to their planes. Although their power is immeasurable, it is drawn from the determination and strength of the users. In the wrong hands, these relics can cause misfortune. As such, they are used only in times of great emergencies. Each race in possession of the relics uses them differently. Presently, the Sylt'ar is in possession of a relic that takes the form of a scepter. It is a symbol of leadership that is passed down to a new line of succession to prove their right to rule. The relic of the land was split into four pieces after events that occurred long ago. Each race in the land of the planes has a shard of the relic. The Beastmen's shard takes the form of an amulet while the shard of the Krynar takes the form of a ring. Considered to be their most prized possessions, these shards are locked away safely by both nations. As for the humans, the shard is that of a sword who chooses its wielder randomly. The last shard is lost to the ages, waiting to be found once more. The Sylt'ar The Sylt'ar are winged human beings whose strengths lies in their speed and agility. They perceived themselves as the direct descendants of the gods. As a result, they believe themselves to be better than the other races. This attitude give them little reason to interact with “lesser races” and it is rare to see one in the planes of the land. They have a central governing body lead by nobles from various city states. Sylt'ar looks exactly like a human but their white wings are the only thing that makes the difference. Due to their wings, the average Sylt'ar is physically weaker than a human. However, their military is formidable. Well trained in the uses of ranged combat and spears, they are a deadly agile and strong force to reckon with. In addition, they have a natural affinity for magic. Thanks to a period of peace and prosperity, the Sylt'ar's military is being scaled back but a well trained sizable army is still trained nonetheless. On average, they mature around 10 and live to 40 years old. In death, they will become join with the energy stream in the sky plane. However, if they die and bear a burden, they are able to manifest as spirits and communicate with the living. With a stronger mind, they can physically interact with the real world. When they find peace, they will eventually join up with the energy stream. Humans: Humans are among the most resourceful and ambitious among all the races. Years of wars with one another has kept the human race strong and steadfast. On the technological front, they are among the most advanced with airships and cannons. Adhering to a class system, humans place great emphasis on birthplace and nobility. Classism is quite common and accepted. It is legislated at times. Those who find the means to learn topics such as engineering and magic often show an astute ability to learn, practice and advance into new frontiers. They are also among the must industrialized and their trade routes are quite comprehensive. City-states everywhere experienced a population boom when the late ruler united all the lands of humanity under one banner. The former kingdom of humanity prospered but during it collapse, numerous warlords rose to take advantage of the chaos in their quest of power, splitting the area into numerous fractions. Only recently the lands were reunited. Humans are the jack of trades in terms of their attributes. Calvary supported with infantry present a challenge to any foe. Organized warfare is favored but tactics used by the Beastmen are proving to be troublesome with this philosophy. Beastmen: Many believe that the beastmen are savages who live deep in the forest homes. This belief kept most humans from ever venturing into their lands. While they are seen as primitive, it is far from the truth as they are civilized. Traditionalists by nature, they have lived and prospered far longer than any other race. Due to territorial expansion by other races onto their lands, Beastmen have a particularly strong hatred for them especially humans. The Beastmen through some means are highly evolved than their lesser brethren. They developed a written and verbal language. Social with one another, they have knowledge of tool making. They are capable of standing upright and utilizing their animal instincts. Beastmen can be found in all forms from deers to the more predatory lions. Matriarchal, all subsequent rulers were queens who ruled under a single house without interruption. Although they are fierce and impulsive individually, they are lost as a race without someone to guide them. While some evolved to Beastmen, many did not. These lesser beasts cooperate with their more evolved counterparts out of mutual bonds even though they cannot communicate with each other efficiently. Militarily, they use hit and run tactics especially in their forest home. Magical prowess is rare among Beastmen. Krynar: Powerful mystics whose powers are concentrated in the west, the Krynar look similar to humans but they become scaly and greener in appearance as they mature. An ancient gate separates the nation from the human and beastmen. Some say they came from dragons of old but many dismiss it as nonsense. Both genders have an affinity for magic but females are generally more powerful than males. Magical powers physically change the beholder and auras can be seen by the most powerful Krynar. They live exceptionally long lives and they age very slowly. They are prideful and independent folks and choose to spend their lives in solitude, traveling and thinking about intangible things. The Krynar are not as great in numbers as the other races. However, there are artisan builders and crafters, the best and efficient in Corinth. As such, their cities are large, magnificent and well defended. Their standing army is nothing to sneeze at either. War beasts, magical users and a powerful array of infantry ensures they are a potent force. Their council is very conservative and they take a long time to make decisions, preferring to plan first before acting. Arcane Animals: These are animals generally influenced by magic and they differ from normal wildlife in that they may have an innate control of magic they are born with and as a rule, they are much more intelligent than normal wildlife. Whether they are respected or hunted out of food or sport, their number dwindle as the years pass. Some arcane animals are gryphon and basilisks. Celestials: Through dark magic, the spirit of the dead can be brought back to the realm of the living. How they are seen depends greatly on the potency of the spell and the skill of the caster. They are rarely seen, let alone studied as all the races outlawed the summoning of celestials and the amount of power to summon one is massive. They are malevolent entities in all cases.smylez500 Oct 15, 2012
Oct 13, 2012 Meanwhile, inside a Zerg egg (Episode 3) Apparently, Pinky has discovered a mythical new unit in the Starcraft universe... http://youtu.be/TdswsAqRH4U I think I'm going to make this a continuing series, just for the fun of it. I don't want to create too many threads here, so if you enjoy the series just keep checking my youtube channel. I hope to release a new episode every few days, whenever I have time to make them lol.Unreal1 Oct 13, 2012
Oct 12, 2012 PETA's Pokemon Game http://features.peta.org/Pokemon-black-and-white-parody/?utm_campaign=1012+Pokemon+Parody+Game+Facebook+Promo Hits ya right in the childhood.Elemental26 Oct 12, 2012
Oct 12, 2012 RP & maybe some story suggestions I've decided to make a cool RP, I'm not much for RPs, but I figured, why not. I don't plan to make many, so the ones I make should be good. Also, at the end, feel free to give me story idea for my "Commandment of the Just" Story. Here is a little of what I'm thinking about for my RP Tempting Fate something about a mysterious planet, a squad sent there for some reason, a creepy commander with his own intentions (me) a tribe of rouge Dark Templar defending something... It's kind of a death mission for the squad. people will get picked off occasionally, and near the end, the squad will split up into small groups and it becomes a free for all, because of an argument... And the end?, I'll keep that to myself. I've left holes on purpose, but I'm wondering if you would like to add something.Duke0 Oct 12, 2012