General Discussion

Mar 12, 2011 Forum Guidelines - Please Read Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Bashiok1 Mar 12, 2011
Sep 24 Community Groups, Events, and Tournaments Although it may not be apparent to forum newcomers, the forum community is very well connected. There are a number of groups we communicate in, a bunch of fun events, and variety of forum tournaments. This is a thread for those who may not be forum regulars who want to learn more about the various forum groups and activities. It is meant to be continuously updated, so if you are an event organizer please post about your group, event, or tournament here and I will add it to the thread! If you run one of the listed events, post here if your thread is nearing the post cap (500 posts, 25 pages) and needs the thread limit increased and we'll see if we can get that fixed for you. Social Groups Discord Chat: Forum Poster In-game Chat Group: ... Forum Poster Skype Group: ... Adopt-a-newb: ... Obs Gaming: ... Events Ladder Challenge: ... Current Tournaments [None] Miscellaneous [ul]Community Streams: ...TheSkunk45 Sep 24
Nov 30 The Newbies guide to StarCraft II Hello all StarCraft forum goers!!! I decided to make this thread to help out those are new to StarCraft or anybody who is struggling with ladder and looking to improve as a player. Below is a compilation of some things that I thought could assist the average newcomer looking for help. You don’t have to visit all of these links to improve or even any of them, but this is here for anybody who needs it. I included so many links because no one thing will work for everyone so I have gathered all this here so you may decide what will work best for you as an individual and as a StarCraft gamer :D! I will continue to update this thread and add new things as I find them. If you are a StarCraft veteran or newbie and you have anything to add to the list simply post it in the comments and I will add it to the list. Any feedback you have to help better the thread will be greatly appreciated!! Whether you have anything to add to the list, would like to see something edited, or even think I added something that should be removed, all feedback is welcome and will be taken into consideration. For those of you just joining StarCraft II or wanting to get more involved in StarCraft II I strongly suggest you check out Day9 daily #269 and the other Day9 dailies in the Beginner Day9 section. If you have never played an RTS game I would also recommend checking out the beginners guide under the TeamLiquids website section. It explains some of the basics concepts a bit and should give you a good starting point to choose where you want to go with the knowledge. Magnet also has been creating a great guide series for those new to the game that can help those who are beginners and up to the intermediates. Videos, Tutorials, and streams Watching videos and streams of StarCraft is one of the greatest ways to learn. You can watch pro players play so you can copy builds, learn timings, and to help you understand the game better. Many people also post videos online to help give you tips and tricks to “Be a better gamer” – Day9 Starcraft II: World Championship portal (For all things WCS and to watch pro players play) WCS season’s 1 and 2 replays WCS Season 1 of 2014 Blizzard released all of the pro level replays from WCS seasons 1 and 2. If you ever wanted to copy your favorite pros builds and get every little detail that even the casters miss, well then this is the place to do it. “The foreigner scene benefited tremendously from seeing the Korean well-honed builds in all their replay intricacies. Every SC2 notebook opened up after that news.” Streams to watch • Twitch streams • Community Streams RootCatZ Artosis (A well-known StarCraft caster) Day9 (A well-known StarCraft caster) Magnet's Video Tutorials (For every race!) A great collection of "tutorials that are aimed at beginners and intermediate players, but advanced players could pick up a thing or two from watching. They are all contained in a playlist, so you can get started here!" Magnets thread: Direct link to youtube guides: Protoss: Terran: Zerg: Day9 beginner videos • Daily #132 - Mental Checklist • Daily #252 - Secrets of hotkeys, APM and mouse movement • Daily #269 – How to get into sc2 • Daily #312 - How to learn and improve • Daily #419 - Fixing 1 problem at a time Day9 beginner/Intermediate videos These are videos I would like to have put in the beginner section but I wanted to keep that section small and I couldn’t decide one way or another so I put them here. • Daily #184 – Newbie Tuesday #1 • Daily #480 – Finding Leaks in your play • Daily #481 – Zerg Leak finder • Daily #434 – Simplifying problems Day9 intermediate videos • Daily -#257 Refining Mechanics • Daily - #261 Mechanics #2 • Daily - #285 Stealing a Build • Daily - #289 Refining a stolen build • Daily - #340 Gold level analysis • Daily - #341 Reprioritizing your to do list • Daily - #360 Mental Checklist: Exercises Apollo (Yet another well-known StarCraft caster) ApolloSC2 Youtube Starcraft II tutorials for all races (Warning: This was made for Wings of Liberty but it should still be helpful) Terran HotS tutorial part 1 Quick Tips from Apollo • A hotkey setup for terran • How to correctly reinforce your Zerg army FilterSC (Starcraft streamer and well known for his bronze to master’s series) FilterSC YouTube Profile General Bronze to Masters HotS Terran Bronze to Masters HotS FilterSC: HoTS Bronze to Masters - Protoss Combating Ladder Anxiety FilterSC Twitch Stream HTOMario (A grandmaster meching player on NA) HTOMario’s YouTube channel HTOMario: How to Mech TvP HTOMario a TvP video guide compilation! HTOMario a TvZ video guide Compilation! How to Mech TvZ Part 1 - The build order Nov 30
4d Community Update – February 5, 2018 Hey everyone! We’ve been listening to your feedback regarding the multiplayer maps, and we want to talk about some changes we’re making during the February 8th update to address it all: On Backwater, players have trouble reaching un-upgraded Liberators at the closed-in third base expansion location. We’re adjusted the terrain to open more pathable space to allow units to respond to unupgraded Liberators. Also, sieged Siege Tanks will no longer be able to attack structures located at the third base expansion. We increased the size of unpathable areas to prevent Siege Tanks from reaching these structures. We’re also going to improve the visibility of underwater creep on the map. Zerg players (as well as their opponents) should be able to gauge the creep-spread more effectively. Lastly, on the 3v3 map Snowbound Colony, starting locations will be corrected. Once the update is live, players will start at the proper locations. We were also alerted by a community post that Siege Tanks in tank form will send out attack notifications when they look at their target before firing. We are fixing this issue—Siege Tanks will no longer send attack notifications before firing, and thus will no longer prematurely reveal themselves to the enemy. We’re aiming to get this update out on February 8 after IEM PyeonChang, but this schedule is subject to change. As always, thanks for your continued interest and please continue giving us feedback on any community forums. A summary of the changes is below. Backwater LE • Increased the pathable terrain areas at the closed-in third base expansion to allow ground units to attack unupgraded Liberators sieging minerals lines. • Changed ground pathing by adding unpathable terrain near the closed-in third base expansion to prevent Siege Tanks from reaching and firing on nearby base structures. • Improved visibility of creep located underwater. Snowbound Colony • Starting locations adjusted to the correct locations. Siege Tank • Bug fix: Siege tanks in tank form will no longer send out attack notifications to the enemy before firing.Balance Team72 4d
Feb 14 Hotfixes – February 8, 2018 Today we’re pushing out a few fixes focused on resolve issues with a few of our maps. Bug Fixes Siege tanks in tank form will no longer send out attack notifications to the enemy before firing. High Templars can no longer cast Feedback on an Orbital Command. Backwater LE Increased the pathable terrain areas at the closed-in third base expansion to allow ground units to attack unupgraded Liberators sieging minerals lines. Changed ground pathing by adding unpathable terrain near the closed-in third base expansion to prevent Siege Tanks from reaching and firing on nearby base structures. Improved visibility of creep located underwater. Fixed a location where water was not completely filling the exposed space. Fixed a rock doodad that floating in the air. Snowbound Colony Fixed an issue that caused a player’s initial base to be 1 tile too far from the minerals and gas.Traysent6 Feb 14
Feb 6 "Help a Noob" for players new or returning! New or returning to StarCraft and have a question? Lower league player looking for advice? Anyone of any level of skill can ask any questions relating to SC2. If you answer, make sure you're correct! Be as helpful and specific as you can in your reply, help each other out, and ignore/report trolling. Even if nobody else contributes, I'll try to answer every question to the best of my ability. Resources: Check out the "Adopt A Newb" channel in-game: (or zerg/terran -- be sure to check out their discords) - Lots of great tutorials - The Newbies guide to StarCraft II - collection of links to good learning resources /r/starcraft does this and it's fairly successful, so I thought I'd see how it goes here.TheSkunk268 Feb 6
Jan 30 Bug: GM promotions (NA Server) We're aware of an issue in which some players have received GM promotions prior to the intended GM unlock date and investigating this issue. Thank you for your patience while we address this issue.Arkitas5 Jan 30
Sep 29, 2016 Co-op Missions Update Archive In this post you will find all archived Co-op Missions Updates. Co-op Missions Update - Han & Horner Co-op Missions Update - 5/31 Co-op Missions Update - 3/23 Co-op Missions Update - 11/28 Co-op Missions Update - 9/29 Co-op Missions Update - 9/21Rackle0 Sep 29, 2016
Jul 10, 2015 Community Feedback Archive Here you will find all previous Community Feedback Updates. If you want to catch up on the status of Multiplayer discussions, reading the last two or three updates should get you mostly up to speed! Fall 2017: Community Update - December Changes Update Community Update - December Balance Changes Community Update - Design Changes Community Update - New Map Pool Community Update - November 1 Community Update - Testing Matchmaker Closes Community Update - October 10 Community Update - October 5 Community Update - September 28 Summer 2017: Community Update - September 21 Community Update - September 12 Testing Matchmaker Changes - August 30 Community Update - August 25 Community Update - Testing Matchmaker Tweaks Community Update - Terran Mech Community Update - Reaper Changes Community Update - Blood Boil Changes Community Update - Thor, Tempest, & esports Spring 2017: Balance Testing Matchmaker - April 20 Adept Balance Update - April 17 Community Update - April 13 Community Feedback Update - March 30 Community Feedback Update - Season 2 Maps Community Feedback Update - March 16 Balance Update (Reaper) - March 2 Winter 2017: Community Feedback Update - February 10 Widow Mine Feedback Update - January 31 Community Feedback Update - January 27 Community Feedback Update - January 23 Community Feedback Update - January 19 Community Feedback Update - January 6 Community Feedback Update - January 19 Community Feedback Update - January 23 Winter 2016: Community Feedback Update - December 20 Community Feedback Update - December 15 Community Feedback Update - December 5 Community Feedback Update - December 2 Fall 2016: Community Feedback Update - November 17 Community Feedback Update - November 10 Community Feedback Update - November 2 Community Feedback Update - October 28 Community Feedback Update - October 21 Community Feedback Update - October 6 Community Feedback Update - September 30 Summer 2016: Community Feedback Update - September 16 Community Feedback Update - September 9 Community Feedback Update - September 2 Community Feedback Update - August 26 Community Feedback Update - August 19 Community Feedback Update - July 29 Community Feedback Update - July 21 Community Feedback Update - July 15 Community Feedback Update - July 1 Community Feedback Update - June 24 Spring 2016: Community Feedback Update - June 17 Community Feedback Update - June 3 Community Feedback Update - May 27 Community Feedback Update - May 20 Community Feedback Update - May 13 Community Feedback Update - May 3 Community Feedback Update - April 21 Community Feedback Update - April 15 Community Feedback Update - March 24 Winter 2015-16: Community Feedback Update - March 11 Community Feedback Update - March 8 Community Feedback Update - February 18 Community Feedback Update - February 12 Community Feedback Update - February 4 Community Feedback Update - January 29 Community Feedback Update - January 13 Community Feedback Update - January 8 Community Feedback Update - December 18 Community Feedback Update - December 4 Fall 2015: Community Feedback Update - November 25 Community Feedback Update - November 20 Community Feedback Update - November 13 Community Feedback Update - October 29 Community Feedback Update - October 22 Community Feedback Update - October 15 Community Feedback Update - October 8 Community Feedback Update - October 1 Community Feedback Update - September 25 Community Feedback Update - September 18 Community Feedback Update - September 10 Community Feedback Update - September 4 Summer 2015: Community Feedback Update - August 28 Community Feedback Update - August 21 Community Feedback Update - August 14 Community Feedback Update - July 31 Community Feedback Update - July 22 Community Feedback Update - July 17 Community Feedback Update - July 2 Community Feedback Update - June 19Traysent0 Jul 10, 2015
Feb 9, 2012 MVPs: Most Valuable Forum Posters If you frequent Blizzard forums you’ve no doubt seen jade text stamped across threads here and there. Those with the power to wield green words are regular players -- just like you -- who’ve been recognized for their contributions to the forums in one way or another. And since we want to provide these player advocates with the resources they need to continue being awesome posters, MVPs have direct lines of contact with Blizzard community managers. Our goal is to find frequent posters who are a positive influence on the gaming community in some form, whether it be through posting strategy guides or tips on various aspects of gameplay, or even just bringing a positive and constructive tone to the forums when socializing with their peers. If you or someone you know fits the description of a Most Valuable Poster as laid out in the MVP FAQ, email us at We select MVPs based on a large set of criteria, so don’t be discouraged from putting your name out there if you only post on, say, the Protoss Discussion or DPS Class Role forums. MVPs are welcome to post wherever they’re comfortable, including across the Diablo III, StarCraft II, and World of Warcraft forums. But remember! The key to being a strong candidate is having a solid posting history. We’re always on the lookout for the next shining beacon of good within the community to join the illustrious ranks of our MVPs. Want to know more about how a Blizzard MVP operates? World of Warcraft MVP Eldacar recently spoke with WoW Insider in this behind-the-scenes interview: Feb 9, 2012
5m What Terran’s need for TvP A pacifier.Timothy6 5m
10m Problems with Terran They are still on that dosis of drugs when PvT was at 40% win rate last year. When the matchup is balanced at 50%, they want it back at 40% like it was last year xDTimothy5 10m
23m Devs, we need to talk about Neosteel Frame. It's been 8 years or 2,920 days or 70,080 hours or 4,204,800 minutes(and counting) since SC2 came out in 2010. Nothing has been done with Neosteel Frame. In those 8 years or 2,920 days or 70,080 hours or 4,204,800 minutes(and counting) since SC2 came out in 2010 the balance team could have done the following to Neosteel Frame: Merged it with Structure ArmorOR Removed itOR Replaced it with a Shrike Turret( upgrade.Nothing has been done with Neosteel Frame this whole time even when 3 viable options have been available. The Neosteel Frame upgrade has been universally regarded as the most useless, not used and forgotten upgrade in SC2. It's already removed from SC2, but not officially yet. Proposal to the balance team about Neosteel Frame In the 8 years or 2,920 days or 70,080 hours or 4,204,800 minutes(and counting) since SC2 came out in 2010 it's clear the balance team doesn't care about Neosteel Frame. It's time to just remove Neosteel Frame and be done with it. However, if you want an alternative solution that would make late game bunkers more viable you should replace it with a Shrike Turret( upgrade.MyOhMind47 23m
34m Protoss is WAYYYY too powerful, Zerg too. Each and every game I play I try for early aggression to stop the guaranteed sky toss death ball. They either just get cannons and the maps are so big that by the time my army gets to the other side theres just enough to defend. Im steadily making more units, getting more upgrades than my opponent and consistently losing. 10 void rays blows 6 Thors out of the water somehow. Its not even a close battle. Sure, im just ranting here but the fact that even at the top levels player's that are Terran are having a hell of a time against other races is proof that the balance is off.Bert2 34m
34m What need terran to feel balanced in TvP Lets players to have custom spell priority. Only this. Let me to micro stim marines/marauder even with ghosts or ravens. Dont say "tabulator" meanwhile you press tabulator your marines are dead. Please Blizzard!!!!!Energyzator24 34m
37m trash balance team for ignoring so many tvp imbalance feedback problems on this forum raven missile is absolutely not enough to counter protoss I just read an interview from the balance team recently, all their reply to pimba to terran is that terran race is designed perfectly, and they added it's the terran player who have the problem(complaining too much) and they said terran player should learn more from zerg player, for example Scarlett find her own way to win SoS so quit the game if you still hope that change will come one day, my terran friends this game have already become a two races game(z and p)QuAsaR7 37m
45m pvt is blatantly protoss favored I'm about to quit this game. I defend a cannon rush fake + 2 gas fake into hidden nexus hidden chapter from the protoss book of BS, scout the entire map, discover the hidden base, attack it with tanks marines medivacs and a liberator. My army gets crushed by two gates without warp gate, and he doesnt even know the attack is coming until its right at his hidden base. Starring unit: stalkers. Same situation, but its a proxy gateway this time. I deflect some stalker attack with zealots and lose only a marine and a cyclone. I scout a second base so I counter attack. My army of tanks medivacs and marines is destroyed by pure stalker and 3 gateways. You'd think that gateway only tech and a greedy second base play is going to be beaten by tanks and starport tech on one base. At least punished somewhat. I open with a marine+mine w/ lib double pronged harass, which is deflected by - you guessed it - pure stalkers. I go into a 2 base all in with 5rax and reactored starport and factory. Before I move out, I scout a gateway all in so I play defensive. Somehow, despite using an all in myself, my army is half the size of the protoss. Let me say that again because the figures can be a little bit staggering, we both all in and my army is half the size of the protoss' army. Terran simply cannot keep up in macro. tvp is actually depressing at this point.Jinn43 45m
49m Zerg drop at tier 1 Can anyone explain me why zerg can do drops at tier 1? I mean look at this: terran rax --> factory --> starport --> medivac protoss gateway --> cybercore --> robo --> warp prism zerg pool --> evochamber --> droplord What is the reasoning behind this?MiloViper38 49m
57m UI Update request I feel like the pause/unpause button being right above/below quit or quit and rewind is TOO CLOSE, one misclick and boom you're out of the game. Too many times I've done this and to be honest, I'm not the only one. Please move the pause button away from quit and rewind... Sincerely, angry boi 57m
1h Trouble with Versus AI having trouble with Versus AI - since the latest patch it seems a loss is heavily weighted and i have to win at least 15 games to be placed back in the group i was in. I was in medium - won 15 games - played hard - won one then lost one - now back to medium and i have won 15 more games and still stuck in medium. Something seems off. Also - i have been having an attempting to reconnect message which occasionally comes with a surrender button - wtf is this? i tried pressing the surrender button and the game is stuck. My fix for this latter problem is force-quitting the game and rebooting. If anyone cares i have used activity monitor to sample the stuck process and i saved the sample (sort of like a snap dump)ancientone2 1h
1h Why do people call non korean forigners? I myself is korean and it is perfectly fine for me to call them forigners but it is always weird to see forigners call themselves forigners XDGombrich8 1h
1h people dont understand rts game at all Today i played one tvz and i defended on 4 base with 2 sensor tower, with tanks, bio and ghost, lib and he just runby with lings and that sucided reapeatedly ultra corruptor and than he left the game and he said well camped. Rofl, game shoudnt be that terran is on timer and have to kill zerg before 10 minete, rts game should be that all races can equally fight in lategame and it should be about battle of attrtion and main army control , or compisiotion crafting, these zerg players can only sucide ling ultra and when it doesnt work they leave so pathetic, so trashNERFHYDRAS3 1h
2h trash balance team for ignoring so many tvp imbalance feedback problems on this forum raven missile is absolutely not enough to counter protoss I just read an interview from the balance team recently, all their reply to pimba to terran is that terran race is designed perfectly, and they added it's the terran player who have the problem(complaining too much) and they said terran player should learn more from zerg player, for example Scarlett find her own way to win SoS so quit the game if you still hope that change will come one day, my terran friends this game have already become a two races game(z and p)QuAsaR11 2h
2h Does smurfing violate the code of conduct? I know that many pros do have multiple accounts and there are many smurfs out there especially due to f2p, but i wish to know if it actually goes against blizzard's code of conductGombrich41 2h
2h Anyone experiencing lag recently? Hi all! I'm posting here because I had some issue playing SCII recently. Occasionally the game will become laggy; the frame rate dropped drastically even with not many units on the map. To make things worse, the game is much less reponsive to my commands. I've set up rapid firing abilities like this: When playing coop I was able to instantly deploy say all my Raid Liberators into defender mode, or instantly warp in a battalion of zealots using this trick. Now when I press E (for defender mode) the game does so much more slowly, rendering this trick useless. This problem affects not only coop, but all other game modes as well, including campaign. Another detail is that when I restart my computer, only the first few hours seems problem-free, as I can play the game using the rapid firing trick properly, with only slight FPS drop. And later when I use my computer to do something else and come back to the game the problem arises. My computer is Alienware 15 gaming laptop, with NVIDIA GeForce GTX 1060 and Intel i7-7700HQ CPU @ 2.80Hz, octa core. 16GB memory. I've tried uninstall and reinstall the game, uninstall and reinstall the graphic card driver, setting compatibility mode, and lowering the graphic settings, but none seem to solve the problem. I now suspect it's the recent Windows update to blame. I recently installed these updates: 2018-02 Cumulative Update for Windows 10 Version 1709 for x64 based Systems (KB4074588) Feature update to Windows 10, version 1709 (There are many of these but one was installed along with the KB4074588 patch) And the problem appeared since then. Has anyone experienced this problem or have solutions? P.S. I started having this problem just days prior to the 4.2.0 patch, so this is not a patch issue.Yasei5 2h
3h How to avoid Brazil Server matches? I have US East by default, but even so I usually get matched with Brazil server players, where my lag is almost 270ping, that's so annoying, how can I avoid those matches? I always have to leave and lose that MMR that's unfairGenjitsu0 3h
3h Delete This Forum Long time lurker of these forums. I don't even play the game anymore but I occasionally drop by these forums just to watch all the fighting. Seriously, there are never any posts about actual strategies or how someone could have improved from replays of there game. Sometimes someone will posts a replay but it will be something like "LOOK AT HOW X IS SO OP. DAVID PLEASE." It's literally only whine after whine from ALL RACES supporting themselves with whatever scrap of evidence they can find. Having a forum like this creates an echo chamber of whining that both ensures its continuation and contributes to the toxicity of this community. Coming to a forum like this only normalizes the thought process that you lost because of imbalance. It would honestly be better if blizzard simply locked this entire forum space and only used it for announcements.Edain15 3h
3h for german speakers (true balance) Prolog: Wenn wir über Wahrheit reden ergeben sich schon einige Probleme: Wir alle haben eine verschiedene Wahrnehmung von unserer Mitwelt – wir sind alle verschieden aufgewachsen- haben einen gewissen Genetischen Genpool- verschiedene Erfahrungen in unserem Leben gemacht- dies macht uns alle Individuell- darauf folgt- dass wir alle eine subjektive Wahrnehmung haben in einer Objektiven Welt. Ja es gibt eine Objektivität- Konstanten- die unabhängig beobachtet werden können- wie die Naturgesetzte sprich die Naturwissenschaften- Moralische Werte die angeboren sind , dass Terraner whinen und das Zerg kein wirklichen Skill brauchen um erfolgreich im Starcraftuniversum ein hohen Rang zu bekommen. Dies sind feststehende Objektive Konstanten die der Wahrheit am nächsten kommen. Gibt es eine absolute Balance? Nun, dies ist für mich klar: da keine absolute Wahrheit existiert- kann es somit auch keine „perfekte“ Balance geben- wir können uns nur so nahe an die 100 Prozent annähern- wie es geht- werden sie aber nie erreichen können. Dies heißt aber nicht- das etwas weit weg von balanced sein kann – dort helfen uns zum einen unsere Individuellen Erfahrungen die wir in der ladder selber fühlen und erleben( subjektiv) und andererseits die Pro Matches und die Statistiken/Zahlen- die wir so objektiv wie möglich interpretieren versuchen. All dies zusammen genommen über einen gewissen Zeitraum (wie ein Klimaforscher) müssen wir die verschiedenen Faktoren analysieren und ein Gesamtbild malen- was die ausgewerteten Faktoren am nächsten widerspiegelt und daraus logische Schlussfolgerungen zu zeichnen. Das Problem: Diese Analyse der Situation wird viel zu Oberflächlich und ungenau- manchmal gefühlt gar nicht vom Balance Team durchgeführt- zudem fehlt die Transparenz für uns Community. Blizzard gibt uns keine Infos über ihre internen Statistiken oder wie sie Vorgehen beim Analysieren- wir als aktive Spieler tappen meistens nur im Dunkeln und wissen nicht was los ist. Wir bekommen lediglich wenn wir Glück haben alle 3 Wochen ein kurzes „Communityupdate“ wo eigentlich kaum etwas erklärt wird ohne eine gute Situationsanalyse zu präsentieren. Ich denke das Balanceteam ist mit dieser ganzheitlichen Aufgabe überfordert- vielleicht ist auch zu wenig Personal zur Verfügung- wir wissen ja nicht einmal wie viele Leute dort arbeiten und wieviel Zeit sie für die Analyse der Balance aufbringen können/müssen/wollen- die Transparenz ist nicht gegeben. Dadurch das wir Spieler viel zu wenig Daten haben und es auch nicht unsere Aufgabe ist eine gute und schlüssige Situationsanalyse der balance zu erstellen- können wir meist nur unsere subjektiven Erfahrungen äußern und sehen sie erst einmal als etwas recht wahres an. Wir sind in einer Zwickmühle- wir spüren und fühlen nach einiger Zeit das da irgendwas nicht stimmt bzw. falsch läuft- und können es auch benennen- z.B ich denke Hydras sind zu stark. Dies ist erst einmal eine persönliche Feststellung nicht mehr und nicht weniger. Aber wenn nach 2-3 Monaten die meisten dieses gleiche Gefühl haben- muss das BlizzardTeam wie ein Detektiv oder Wissenschaftler vorgehen und diesem ich nenn es mal „Phänomen“ nachgehen und genauestens analysieren- was genau ist daran „imba oder op“ wie kommt es dazu- welche Faktoren spielen noch eine Rolle. Dies muss die Aufgabe vom Balanceteam sein. Wir als Community müssen unsere Erfahrungen äußern, Vergleichen, und ganz wichtig: SUBJEKTIV bleiben- das DevTeam muss unser gefühltes Objektivieren und analysieren- nicht wir- doch das geschieht nicht. Meiner Meinung versagt das DevTeam nicht bei Designeentscheidungen (widow mine, observer mode, Farben für upgrades, auto attack für Templar ect.) aber es versagt bei regelmäßigen Situationsanalysen- und leitet nicht die richtigen Schritte ein (oder auch gar keine) um das Game in Richtung 100 Prozent zu stoßen. Dadurch werden alle unzufrieden.Dystopia6 3h
3h Just a thought i think worth sharing. I have never written anything on the forum. But after 4 years playing i think there is something i gotta say and share it with other players and hopefully blizzard. Think starcraft is an awsome game. And sadly i think the game is dying. Not because of balance issues. Like most people say. But because of the toxic community that plays the game. There is nothing more disturbing than spending 20 min playing against someone that has as main purpose to annoy you and ruin your time. And the idiots jamming the chat insulting each other really make me consider finding another game to play. Balance issues are irrelevant and often overdiscussed. The reason why so many people get upset about them is because patches come up faster then the time players need to adapt to the new play style. And NO i am pretty sure all the "experts" on this forum would not do a better job than Blizzard. But i really think something should be done for the toxicity of the players. I would not even mind having a separate server for casual players that enjoy the game and that are distinguished by their manners rather than by their skills. And that would actually make me want to play more than any possible buffs to the race i play.Asgor12 3h
3h Let us watch old replays? Please :( As a 7-year player of this game, I have a lot of old replays that I love and have saved for years that are fun to revisit. But they're impossible to watch now--the version of SC2 needed to watch them doesn't exist, or some such, is the message that I get when I try to open them. Blizzard, please, is there any way you can make them accessible in the client? Or in the map editor, or something? I really would love to see some of these games again and it's awfully sad to think I'll never be able to.Boswser6 3h
3h Instant fire shredder missile bad for game also the topic comes up in this long video (forgot at what time sorry) also here Making shredder missile undodgeable + damage is making mass raven abusable again. Missile needs some kind of change, maybe damage nerf or delay so the missile is dodgable. Personally I like counter micro so I prefer some kind of delay added. edit ~~~~~~~~~~~~~~~~~~~~ this post isnt about balance, its about being unfun to play against. just like widow mine was changed just like msc was removed just like tankyvacs were removed. there has been tons of changes made to make the game more fun so dont forget thats an actual possibilityEZcheezy44 3h
3h recent interview from balance team for ignoring so many tvp imbalance feedback problems on this forum raven missile is absolutely not enough to counter protoss I just read an interview from the balance team recently, all their reply to pimba to terran is that terran race is designed perfectly, and they added it's the terran player who have the problem(complaining too much) and they said terran player should learn more from zerg player, for example Scarlett find her own way to win SoS so quit the game if you still hope that change will come one day, my terran friends this game have already become a two races game(z and p)QuAsaR18 3h
5h Z or P guaranteed in GSL S1 2018 Finals As seen from the brackets (scroll down below): There is already a guaranteed ZvP match up for the Ro4/Semi Finals While the lower two brackets are not entirely predictable as Maru can still make it to the Semifinals as well. Terran can possibly, if not probably, make it to the finals. All this shows is that one of the following is more probable than any TvX match up. PvP, ZvP, ZvZ From the standpoint of Maru being the only Terran, I am rooting for him to succeed as being the only one representing the race. That being said, I'm ready to congratulate the winner of GSL S1 regardless, whoever it shall be. What are your predictions? Here are mine, I have 2 Either Scarlett will win it all, or Maru will win it all. My reasons come from Scarlett's consistency in currently beating these high level champions, and as for Maru, this will be his first GSL trophy out of sheer persistence and maybe the feeling of being the only Terran will push him to play on another level.Avion11 5h
5h Production Hack ? or NOT ? I have no words for this. Watch the production Tab , and u'll see what i'm talking about. If you think that wasn't fishy or suspicious in anyway , then dont continue to watch the replay, Points : 1st- No Scout !! 2nd - goes double shield when double cyclones in production 3rd - goes double robo when seeing +1 attack on Armory. 4th - Starts placing canons all over his bases + 1 void ray when 2 liberators start in production. 5th -Rush to attack after 6 vikings + 3 ghosts gets in production which was gonna counter his mass tempests. I think we're seeing the end of Hots hack symptoms. FIX IT.iFriT1 5h
6h Display mmr of players on forum Mmr should be displayed under your name, even from other regions, just where you have highest mmr. So players with less mmr attacking posts of players with higher mmr can't slander you, you don't have to be master league to understand game, but if you aren't even diamond, you should honestly shut your mouth, or at least don't pretend you know everything better, if player from master league is talking about balance, because you know nothing. I would like to know some people on forum who literally knows everything better than you are even in diamond league.NERFHYDRAS16 6h
6h Hydralisk and roach skins affecting gameplay Currently, I feel as though the most recent hydralisk skin to be released looks way too similar to the roach skin, and even the lurker skin to some extent. A recent game a I played, I was against a zerg player, who started out massing roaches, I already had a stargate up so naturally I decided to make a few voidrays to counter. The other guy then switched to hydras, but I was having an awful time distinguishing hydras from roaches when we entered battle. It added almost another 0.25-0.5 sec per unit for me to figure out which was which so I could focus fire accordingly. This time can add up really quickly, and I feel as though my 5-6 voidrays took way too much damage than they should have had I been able to focus fire properly. Don't get me wrong, I'm all for skins and think they are fun, but I don't know how I feel about them when they can impact game play like this.mightymitten4 6h
7h etch n sketch hydralisk found it on youtube. I think what makes the video even more impressive is the fact that if he screws up then he would have to reset everythingPorkcchop2 7h
8h Un-nerf widow mines Toss was given battery shield and already has storm. Widow mine tvp tvz was fun to play. Now it's what? more tanks instead? give us the widow mine back.DEVIN2 8h
8h Community Update It's time.Corsair10 8h
9h Ghost Question Any reasons why the female ghost skin has been re-animated? or remodelled e.e Her animations looks so manly now.hellobg1 9h
10h Macro Mechanics Comparison. Lets talk about which macro mechanic is the strongest for increasing economy. We got 3 of them, larva inject, mules, and chronoboost. I don't really know how larva inject works since im not a zerg main, but i do play both T & P and since both mules and chronoboost require 50 energy, i'd say they are the easiest to compare. 1) Mule -Obtain 250 minerals over 90 seconds. So it mines the same as 3.8 scvs. 2) chronoboost -speed up production 50% for 20 seconds I don't know the exact mineral value of chronoboost, but I do know that you can hit 44 workers by 4:10 in game time whereas terran can only have at most 33. So basically an 11 worker lead on the terran. So as far as early game economy goes, chronoboost is superior to mules in that the protoss would have a 3.4 worker lead assuming optimal play. However, in late game economy, mules trump chronoboost as they mine on top of workers (kinda ignoring worker saturation). As far as comparing individual casts, 1 mule results in 250 extra minerals, whereas a chronoboost results in an extra 0.83 probe(s). This means that when applied to economy, chronoboost seems to scale faster, as mules grow your economy linearly whereas chronoboost grows it exponentially. Anyways, i might be wrong on a lot of this but the TLDR is that I think chronoboost is a stronger macro mechanic than mules. If anyone else knows more about zerg, feel free to let us know what you think about that.Thetawaves21 10h
10h Summary of balance discussion Here you can watch it for free I sum up the changes they agreed on (Note: this is not my opinion. Just a summary) - Viking hp buff (10-15) - Parasitic bomb nerf (from 120 dmg to 100) - Auto Turret cast range to 2-3 - anti armor missle goes off slower and a bit less dmg - recall on mothership removed - nexus recall now takes a bit longer to recall away - Colossus revert (less dmg against marines; more damage against Marauder) - Marauder revert - slight widow mine buff (not revert) - Shield batteries defensive buff and offensive nerf - ZvP early game slightly Z favoured - ZvP mid game Zerg favoured - ZvP lategame P favoured - Terran weak in lategame against P and Z - BC cost and buildtime decrease - BC jump removed - BC do slower but more dmg (dps stays same)Maru65 10h
10h IEM Katowice balance It would be a real shame if IEM Katowice was played on the current balance. Its the second most important tournement of the year! I expect Blizzard to release a balance update after GSL RO16 and before IEM Katowice.ToxicMarine41 10h
10h The reasons why I think the Arcade is dead Dear the lovers of StarCraft 2, Hello. I've been a SC2 mapper ever since 2009 - the closed beta days. AND was a SC1 mapper. When I was making SC1 maps, it was fun - there were tons and tons of people willing to play my maps, But now in SC2, that fun seems to be... Gone. Not many people wants to test maps, or even create maps. It's almost impossible nowadays to see new maps. It's the same everyday. At first, I thought this was because of the difficulty of making the maps/mods. But ever since I made maps for SC2, I also played Skyrim mods. After watching the user-made content thriving in Skyrim, SC1, Warcraft and such, I came across the reasons why the SC2 arcade isn't doing so well anymore when compared to those games. And I think the reason is... The breaking of user-made content. In SC1, Warcraft, Skyrim, almost any - every map and mod is playable, even if they were made a long long time ago. In these games, a mod made in 1999, 2012 can be run smoothly in 2018 client and such. But in StarCraft 2... This is impossible. And because of this, making top-quality maps and mods are not worth it in SC2(As development takes years) - unless you patch the mod EVERY single time the game does an update. For example, take a look at these maps: these maps used to be awesome when they first came out. Voice-overs and such... It was top-quality. However, it is impossible to play these maps today. People can't experience the experience given by these projects anymore - because of SC2 patches that broke the maps. My map - Viacre chapter 01 - The Probes was also broken after 2012 - although not to the extent of being unplayable. But the patches completely destroyed the game's music and sound system - which was a BIG part of the map. If old maps and mods were being respected by SC2 officials.... If old maps and mods were still playable today, I believe things would have been very different. It would have been worth it to make top-quality projects. But recently, *BREAKING PATCHES* are less occurring in my opinion, and I thank Blizzard Entertainment for that. But it still occurs every now and then. So... Even though it's late, I hope Blizzard sees this and thinks about it. In conclusion, I hope all maps - be it old and new... Will be able to grant users the experience that the creators wanted them to give. Just like SC1, Warcraft, and Skyrim projects. Thank you for reading.Skyzer0 10h
11h Can mutalisks ever be viable... something other than a surprise tech switch? What would have to be changed for that?StalkerStorm49 11h
13h What's the name of the song from this clip? Title. 13h
16h i'm done i'm done with this bull!@#$ on how people talk about how this game is broken or imbalance, if you really think that this game is broken show your evidence here on this topic and i know some player will try to point out the lies that happen in this community. so bring it on.Nero16 16h
17h Protoss is so OP ...... They make grown as* man cry all day ... every day.Timothy2 17h
17h Take a Look At Old Suggestions Here I take a dive into two suggestions long forgotten that by working together could make the game fun to play in the long run. During the alpha of LotV (or was it beta?) the team at TL decided to put some input into the new economy system being implemented in SC2. In summary, the Double Harvest economy change proposed that workers mine 5*2 minerals, 10 in total. This resulted in not punishing players for not expanding but rewarding them for expanding often. This suggestion had a strong following behind it -me included- and blizzard mentioned it in a community feedback update. If anyone can find the update please share it. Basically blizzard said they would, 'look into it' and decided it wasn't what they were looking for. With the new balance team I hope that maybe at the end of this year Blizzard will take another look at the suggested mining model to breath some new life into the game. Along with the double harvest model, Blizzard proposed the removal of macro mechanics and if you were lurking the forums around that time, the flame wars were endless. The community was torn between two camps. Macro mechanics make the game harder and can show the difference between a great player and a lesser player OR macro mechanics are useless clicks that make the game unnecessarily difficult for newer players. Here's a look at the old community feedback update back from July 31st, 2015 The two options being: Option 1: Spawn larva is autocast by default, but spawn only 3 larva. Mule efficiency is nerfed by 20% or so. Chrono boost cost increased to 50, and efficiency not quite doubled. Option 2: Cut chrono Cut mule Spawn larva is autocast by default, but spawn only 2 larva QXC made a post on this at the time. Basically, please challenge me on this if I'm wrong, he's against macro mechanics. Of course, there's the other camp with Bestyqt saying that the macro mechanics slow down the game too much for it to be interesting and all early aggression feels like an allin. Despite my bad summaries, I have been in the camp of removing macro mechanics since the day it was introduced. I loved option two, mostly because it kept the queen relevent What I am suggesting is a look at both of these two changes working together, with the double harvest increasing the overall effectiveness of workers and macro mechanics reducing unnecessary clicks, I think that this would better the game and really deserves a look. Yes, I know both of these changes working together would break the game and would require months of patching and fixing to get the game into a playable or at an 'e-sports level' of balance. But hey, the games already 'broken' so why not break it more! :D I would love to hear your thoughts and opinions and of course feel free to bash me. I love digging up the suggestions of old and seeing if they still hold the same weight as they did back then.Bojinkins0 17h
17h Campaign Voices in Multiplayer? Is there a reason why we can't use the newer voices/dialogues from the Protoss campaign in multiplayer? To me they sound and feel much better than what we currently have in multiplayer right now. Not sure how anyone else feels about it though and would like to know what other people think of the matter.Inquisitor0 17h