General Discussion

Mar 12, 2011 Forum Guidelines - Please Read Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Bashiok1 Mar 12, 2011
Mar 1 Community Groups, Events, and Tournaments Although it may not be apparent to forum newcomers, the forum community is very well connected. There are a number of groups we communicate in, a bunch of fun events, and variety of forum tournaments. This is a thread for those who may not be forum regulars who want to learn more about the various forum groups and activities. It is meant to be continuously updated, so if you are an event organizer please post about your group, event, or tournament here and I will add it to the thread! If you run one of the listed events, post here if your thread is nearing the post cap (500 posts, 25 pages) and needs the thread limit increased and we'll see if we can get that fixed for you. Social Groups Discord Chat: Forum Poster In-game Chat Group: ... Forum Poster Skype Group: ... Adopt-a-newb: ... Obs Gaming: ... Events Ladder Challenge: ... Current Tournaments [None] Miscellaneous [ul]Community Streams: ...TheSkunk46 Mar 1
May 14 The Newbies guide to StarCraft II Hello all StarCraft forum goers!!! I decided to make this thread to help out those are new to StarCraft or anybody who is struggling with ladder and looking to improve as a player. Below is a compilation of some things that I thought could assist the average newcomer looking for help. You don’t have to visit all of these links to improve or even any of them, but this is here for anybody who needs it. I included so many links because no one thing will work for everyone so I have gathered all this here so you may decide what will work best for you as an individual and as a StarCraft gamer :D! I will continue to update this thread and add new things as I find them. If you are a StarCraft veteran or newbie and you have anything to add to the list simply post it in the comments and I will add it to the list. Any feedback you have to help better the thread will be greatly appreciated!! Whether you have anything to add to the list, would like to see something edited, or even think I added something that should be removed, all feedback is welcome and will be taken into consideration. For those of you just joining StarCraft II or wanting to get more involved in StarCraft II I strongly suggest you check out Day9 daily #269 and the other Day9 dailies in the Beginner Day9 section. If you have never played an RTS game I would also recommend checking out the beginners guide under the TeamLiquids website section. It explains some of the basics concepts a bit and should give you a good starting point to choose where you want to go with the knowledge. Magnet also has been creating a great guide series for those new to the game that can help those who are beginners and up to the intermediates. Videos, Tutorials, and streams Watching videos and streams of StarCraft is one of the greatest ways to learn. You can watch pro players play so you can copy builds, learn timings, and to help you understand the game better. Many people also post videos online to help give you tips and tricks to “Be a better gamer” – Day9 Starcraft II: World Championship portal (For all things WCS and to watch pro players play) WCS season’s 1 and 2 replays WCS Season 1 of 2014 Blizzard released all of the pro level replays from WCS seasons 1 and 2. If you ever wanted to copy your favorite pros builds and get every little detail that even the casters miss, well then this is the place to do it. “The foreigner scene benefited tremendously from seeing the Korean well-honed builds in all their replay intricacies. Every SC2 notebook opened up after that news.” Streams to watch • Twitch streams • Community Streams RootCatZ Artosis (A well-known StarCraft caster) Day9 (A well-known StarCraft caster) Magnet's Video Tutorials (For every race!) A great collection of "tutorials that are aimed at beginners and intermediate players, but advanced players could pick up a thing or two from watching. They are all contained in a playlist, so you can get started here!" Magnets thread: Direct link to youtube guides: Protoss: Terran: Zerg: Day9 beginner videos • Daily #132 - Mental Checklist • Daily #252 - Secrets of hotkeys, APM and mouse movement • Daily #269 – How to get into sc2 • Daily #312 - How to learn and improve • Daily #419 - Fixing 1 problem at a time Day9 beginner/Intermediate videos These are videos I would like to have put in the beginner section but I wanted to keep that section small and I couldn’t decide one way or another so I put them here. • Daily #184 – Newbie Tuesday #1 • Daily #480 – Finding Leaks in your play • Daily #481 – Zerg Leak finder • Daily #434 – Simplifying problems Day9 intermediate videos • Daily -#257 Refining Mechanics • Daily - #261 Mechanics #2 • Daily - #285 Stealing a Build • Daily - #289 Refining a stolen build • Daily - #340 Gold level analysis • Daily - #341 Reprioritizing your to do list • Daily - #360 Mental Checklist: Exercises Apollo (Yet another well-known StarCraft caster) ApolloSC2 Youtube Starcraft II tutorials for all races (Warning: This was made for Wings of Liberty but it should still be helpful) Terran HotS tutorial part 1 Quick Tips from Apollo • A hotkey setup for terran • How to correctly reinforce your Zerg army FilterSC (Starcraft streamer and well known for his bronze to master’s series) FilterSC YouTube Profile General Bronze to Masters HotS Terran Bronze to Masters HotS FilterSC: HoTS Bronze to Masters - Protoss Combating Ladder Anxiety FilterSC Twitch Stream HTOMario (A grandmaster meching player on NA) HTOMario’s YouTube channel HTOMario: How to Mech TvP HTOMario a TvP video guide compilation! HTOMario a TvZ video guide Compilation! How to Mech TvZ Part 1 - The build order May 14
1d In Memory of John “TotalBiscuit” Bain We here at Blizzard Entertainment are devastated to learn of the passing of John “TotalBiscuit” Bain, one of our most valued personalities and creators. John’s contributions to the StarCraft II community have been both immense and enduring over the years; these include serving as a team owner alongside Genna Bain, professional commentator, and tournament operator. Most of all, John was always unabashedly himself – his passion and honest feedback helped us make better games and better decisions for all players. Our deepest condolences go out to Genna and all those whose lives he touched. John, thank you for everything. We will miss you.Traysent25 1d
3d Community Update - May 24, 2018 Hey everyone, we’ve received feedback on the new maps and wanted to take the opportunity to discuss some of the changes in detail below. Darkness Sanctuary LE We received reports that air units positioned over the patch of high ground near the natural expansion location could be sometimes seen by low ground units. After investigating, we found that the reason this happens is due to how high ground vision works when air units are placed near cliff edges. This behavior has existed since Wings of Liberty, so it’s not a new issue. For this map, we’re reducing this high ground space near the natural expansions from being 2x4 size to 2x2, which will make it much easier for players to place their air units so that they can’t be seen by ground units. Based on feedback, the lighting on this map is also being adjusted to be less dark. This will make units appear a bit brighter and their team colors will be more apparent. Lost and Found LE There is an area on the map that can cause Reapers to move around in circles, so we’ve adjusted this area to prevent this behavior. Also, the unbuildable plates near the main ramps were repositioned to prevent players from walling off their opponent’s ramps. Redshift LE We received feedback that Probes and Queens can place Pylons or Creep Tumors to bypass the gold mineral lines on Redshift LE. The map was not designed with this kind of behavior in mind, but we’re nonetheless going to keep it in the game for now to see how things play out, especially since this is only the second time we’ve seen a map that uses mineral walls in competitive play. Probe mineral jumping is likely the more useful of the two tricks, but also the most timing intensive, requiring practice to get just right. If these tricks prove to be detrimental to balance, we’ll modify the map to prevent such tactics. Our current plan is to release this update on Tuesday, 5/29, so players will have these changes by WCS Austin. Note that this publish date is subject to change, though. As always, thank you for your feedback, and let us know what you think!Balance Team25 3d
May 26 Map Rotation for Season 2, 2018 A new season means a new map pool! We’ll be adding the following new team maps: 2v2 – Redstorm 3v3 – Stranded Isles 4v4 – Last Impact We are also adding the following new maps to the 1v1 ladder: 16-Bit LE Dreamcatcher LE Lost and Found LE Redshift LE Darkness Sanctuary LE Map Previews: And we will be removing the following maps: Blackpink LE Backwater LE Abiogenesis LE Eastwatch LE Neon Violet Square LE The final map pool will be: Catalyst LE Acid Plant LE 16-Bit LE Lost and Found LE Dreamcatcher LE Redshift LE (Formerly Backpfeifengesicht) Darkness Sanctuary LE The new maps are available in Custom games starting today. Season 2 will begin on Tuesday, May 15, at which the new map pool will be live on the ladder. Expect a full blog which will expand on each of the new maps at that time.Traysent41 May 26
May 24 "Help a Noob" for players new or returning! New or returning to StarCraft and have a question? Lower league player looking for advice? Anyone of any level of skill can ask any questions relating to SC2. If you answer, make sure you're correct! Be as helpful and specific as you can in your reply, help each other out, and ignore/report trolling. Even if nobody else contributes, I'll try to answer every question to the best of my ability. Resources: Check out the "Adopt A Newb" channel in-game: (or zerg/terran -- be sure to check out their discords) - Lots of great tutorials - The Newbies guide to StarCraft II - collection of links to good learning resources /r/starcraft does this and it's fairly successful, so I thought I'd see how it goes here.TheSkunk287 May 24
May 2 Community Feedback Archive – 2018 Below you will find all of the Community updates that have been posted this year. Community Update – January 12, 2018 Community Update – January 22, 2018 Community Update – February 5, 2018 Community Update – March 6, 2018 Community Update – March 13, 2018 Community Update – April 19, 2018 Community Update – May 8, 2018Traysent2 May 2
Sep 29, 2016 Co-op Missions Update Archive In this post you will find all archived Co-op Missions Updates. Co-op Missions Update - Han & Horner Co-op Missions Update - 5/31 Co-op Missions Update - 3/23 Co-op Missions Update - 11/28 Co-op Missions Update - 9/29 Co-op Missions Update - 9/21Rackle0 Sep 29, 2016
Feb 9, 2012 MVPs: Most Valuable Forum Posters If you frequent Blizzard forums you’ve no doubt seen jade text stamped across threads here and there. Those with the power to wield green words are regular players -- just like you -- who’ve been recognized for their contributions to the forums in one way or another. And since we want to provide these player advocates with the resources they need to continue being awesome posters, MVPs have direct lines of contact with Blizzard community managers. Our goal is to find frequent posters who are a positive influence on the gaming community in some form, whether it be through posting strategy guides or tips on various aspects of gameplay, or even just bringing a positive and constructive tone to the forums when socializing with their peers. If you or someone you know fits the description of a Most Valuable Poster as laid out in the MVP FAQ, email us at We select MVPs based on a large set of criteria, so don’t be discouraged from putting your name out there if you only post on, say, the Protoss Discussion or DPS Class Role forums. MVPs are welcome to post wherever they’re comfortable, including across the Diablo III, StarCraft II, and World of Warcraft forums. But remember! The key to being a strong candidate is having a solid posting history. We’re always on the lookout for the next shining beacon of good within the community to join the illustrious ranks of our MVPs. Want to know more about how a Blizzard MVP operates? World of Warcraft MVP Eldacar recently spoke with WoW Insider in this behind-the-scenes interview: Feb 9, 2012
1m lings vs zealots zealots are supposed to be a protoss counter to lings but when the zerg get the attack speed upgrade protoss have no equivalent for zealots so it shifts the balance of the fight in favor of the zerg. i suggest that blizzard add a attacks speed/dps upgrade to zealots to counter the ling one, not a big one but just enough to stop the lings from winning in a straight up fight, they already have banes for that.Avisuara2 1m
4m Zerg nerf coming.. But what will it be? Queens? Inject stacking? I'm not sure but I know something is going to come down from Blizz.Novatech104 4m
6m Have you guys ever??? 6m
6m Tank Targeting Tanks are wasted in TvZ and TvP because they take too long in scanning for a target.ApeIsland31 6m
6m Void Rays Lol. This has got to be a joke. I know people didn't make void rays often, before, but you seriously allowed them to remove another Toss unit from the game? Like not even the option to make one? Why? Now it's time, much like with the tempest, to argue why the void ray was OP before. The answer to OP units is, ofc, to make them unplayable now. I'm so tilted beyond belief. 1) A void ray can't even kill an overseer? If you turn on prismatic alignment, your unit gets stuck in "quickair?" To add insult to injury, corruptors are on steroids and moving around like freaking speed racer. Oh, you remember the only unit you had that could kill a corruptor within an hour? HAHA.... watch us go 300 mph and kill all of your nexi, uncontested. Truly astounding. I'm having the hardest time coming to grips with these aren't troll changes, some kinda April first prank. Real humans, with a brain, made this change? But, Playa... void rays were totally OP in P vs P... so... OFC YOU SHOULDN'T BE ABLE TO MAKE VOID RAYS IN OTHER MATCHUPS. Can anyone link me to where a balance team coward tried to defend this undefensible stuff? I'd like to file a report. I was watching SC 2 the other day, and players were massing immortals because it's their only unit left that can kill anything. I saw it kill a unit. Mommy... I mean balance team... could you please do what you always do... and make things better again. Aka, take away immortals ability to shoot things. And, for a cherry on top... make them underground units. Sometimes... when I'm ravaging every Toss base... I fear that immortals might slow down the process by reducing my surface area. Don't forget Snute's complaint either: assimilators should have fewer hit points. How to know when your race is beyond good/broken. "Guys... I think my opponent's supply depot could have like 5 fewer HP!" How to know when your race is beyond unplayable. "Guys... do you think my most expensive units could... move? Like, at all? Do you think they could kill something/counter anything?" You guys must have the patience of a saint or something or just devolved to cannon rushing everyone. This is beyond unacceptable. I literally had a guy tell me he made corruptors cause they counter void rays. So, again... what does a void ray counter/do? Playa12 6m
1h two things blizz 1) WHEN are carriers gonna be looked at blizz?? i am sick n TIRED of losing to toss players who just a-move carriers with a mothership and some storms. vikings don't do anything. bc's take FOREVER to build, cost more than carriers and if the toss has half a brain and decides to mix in some tempests (even just a few) do NOT work as a counter. tempests HARD counter bc's while bc's BARELY counter carriers. vikings are dam garbage. even if you manage to survive to bc's guess what the toss can just make some stalkers and LAUGH while they shoot down your 300 gas flying paper weights. either BUFF the bc so it actually does its dam job or SUBSTANTIALLY INCREASE CARRIER BUILD TIME. if ur gonna have unbeatable armies blizz, at LEAST make it so it actually takes the toss player some time to get it 2) WHEN are you gonna fix da 4rums.....they have been broken 4 YEARS. the portraits do not show properly.JIJI19 1h
1h How much are you laddering right now?. It's easy to debate balance or whine about it on here, but that's not going to make you a better player. I want everyone to succeed, enough with this de-motivational crap on here. You can talk all day about whoever is playing on the tournament stage, but have you considered what it takes to get there?. Time, effort and skill. Don't give up on yourself.MyOhMind10 1h
1h daily reminder that 2v2 is still a worthless mess of a format .Widge3 1h
2h Option to turn off skins Blizzard could you please add an option to turn off skins? I really dislike playing with/against skins and an option to not see them would be really nice. People who like them can actually enjoy them and the ones who dont(including me) are able to turn it off. Win win situation isnt it? :-) Let me know if i missed something! EDIT: This option should only affect MY view like the colour option there already is. Also you could allow skins in WCS with this option and you would promote your own skins! 2nd EDIT: Now that that WarChest season 2 is on they way and sc2 is f2p many new players will be even more confused by this already very complicated game. With WarChest 2 there will be around 200 versions of units. Its time for this option!Maru442 2h
2h We need a Production Tab! This is a letter to the SC2 Design Team. I'm 33 years old. I've been playing Starcraft since 1999, been watching the pro scene since 2005, and started playing SC2 a year after its launch. I gave up on Broodwar because of its user interface: I could not get use to the hotkeys, nor could I get use to things such as re-rallying my buildings one by one. I picked up SC2 because Blizzard fixed these two problems, making the game more enjoyable for average persons like myself. Now I've reached Diamond with my second race in SC2. I switched to Terran a year ago after starting off as Protoss in Wings of Liberty. And that's when it hit me: not all three race's macro requirements are created equally. Terran Macro is especially hard, and I came to the conclusion after playing a handful of games of Protoss and Zerg after my switch to Terran. It felt so easy in comparison, and here's why: Protoss players can watch their warpgates cool-down, even after binding multiple gates to a single hotkey. Zerg can monitor their injects by syncing them and hotkeying a single hatchery. Terran, however, has no such benefits after adding more than one barracks, factory, or starport to a control group, ***Therefore, without an efficient way to see exactly when your units finish (with the exception of going back to your base and checking manually), Terran players are almost always queuing up units too late, or too early, instead of right on time. And this is why their macro, in my opinion, is not equal. It's taken me almost 20 years to form this opinion, but here it is: Modern Starcraft has become less about strategy, and more about how good your memory is. In my spare time I like reading books about ancient warfare, or studying ancient battles and how they were won. But I must admit, such activities have served me very little in Starcraft because developing your instincts as to when your next round of troops finish, or when your pylons, depots, or overlords finish has taken precedence over all else. In short: use a better build, have a better memory, and you're favored to win. I shared this opinion with friends at a Barcraft recently, and was met with two responses: my Zerg friend (masters level) responded "yeah, it would be nice to know when your overlords are about to finish!", and a Diamond Terran responded "but it's nice that players have to choose where to spend their APM" This is my response: 1) Having a production Tab does not affect HOW you spend your money, but WHEN. and 2) Extra APM spent on checking your production hotkeys is not only redundant, but does not benefit the spectator in any way So how will a Production Tab benefit Starcraft in general? 1) Macro will improve across all 3 races 2) Players with lesser memories will be able to keep with more gifted players 3) Spectators can learn the game faster while watching their favorite players stream 4) Macro will be an even playing field among all 3 races Do you agree? Are you also, still having trouble remembering if you've just made a round of depots, pylons, or overlords after 5, 10, 15+ years of playing? Would you like a game that emphasizes stategy and tactics more than mechanics? Then please let your voice be heard! Your truly, CHOWChow2 2h
2h this season's map pool sucks discussDEVIN5 2h
2h Thread for older players..... Okay, you're over 30 and still love this game. Heck, I am 40 next month and I still LOVE this game. Time to accept you're never going to be a 19 year old on Adderall, drinking Mountain Dew Code red, and rocking 350APM for a 30 min game. There are ways to play this game and still get the most out of it. I'm not going to be the guy on ANY forum being the "expert". There's plenty of streams on Twitch for players that are light years better than me for that. There are coaches available that are infinitely better at getting you better too. But I do think that I can provide some perspective. I am top 8 Diamond 1 NA (so you're telling me you're not very good?, ya know what guys......), it isn't by any stretch a great player, but it's at least respectable. Also, I beat many players who are younger than me. This guide is dedicated to a totally different type of SC2 player. Someone who only has 2 hours a day to play, or isn't as dedicated to study the game as Masters level players. - FIRST: You're old (In video game years)/OR don't have as much time to study the game or practice 8 hours a day.. Accept it. Next, adapt your play style to match that. Each of the races have ways to play with a lower APM. It's time to embrace that. I'm not saying that playing Mech/SkyToss/Roach hydra etc. wont still be hard and require skill.....but it will be much easier than Bio/Disruptors/ling,Bane,Muta. If you're watching GSL/WCS and saying, HEY, that's a great idea! Why don't I just do 4 perfect timing attacks from 4 different's time to get real. I'm not saying you can't learn a TON from watching the pros, because you can, but be real about your abilities. In fact you SHOULD try to learn more from replays with less time than your younger opponents (See bullet # 2). More to the point, this will probably get you very discouraged. Oh you mean you aren't able to execute something that took somebody practicing for a year 8 hours a day 5/6 days a week to do? I'm shocked. - You have to play smarter than your younger opponents. This shouldn't be any surprise to anyone who has competed at anything in their lives. I played basketball, I did in H.S. and college. I still play in Mahattan/NYC, even though I'm 40 and a bit slower (okay, much slower....why do you guys have to make fun of me). I KNOW I can't compete physically with a 21 year old in the prime of their health, but I do have experience. I can try to outsmart and out think them, and let's be real...I have to. The same is true in this game. LEARN from your mistakes and victories. Go watch the replays. See common themes. You must be better at anticipating what your opponent is going to do, rather than relying on pure reaction timing that your younger opponents can and will do. Do you know where drops/attacks are going to be coming from and prevent that? That's more important for you than your opponent who can react better. Know the counter for units. I'm not always saying there is a hard counter (although sometimes there are), but there are better ways to handle compositions. I hope this helped ....someone....anyone. This game has brought me so much joy and pleasure over the years, I hope it does for you too.Ordin36 2h
3h Camera key for 60% keyboard keyboard I switched to 60% quite a few years ago and I absolutely love it for coding and general usage. I also found it OK for SC2 as for me and it did more good than harm as it does not have an F2 key. However, also because it does not have the F-row, it is difficult to assign camera keys on the keyboard because... well it is difficult to figure out a scheme without pinky pressing two keys at a time for assigning camera locations. So if you happen to use a 60% keyboard, I'm wondering what you use for camera keys.Dog5 3h
4h PvsT for this period at 52.91% So despite some Protoss whiners whining that PvsT is imbalanced (whiners such as Papanarbre and more), PvsT for this period is 52.91% and there is only one more day left for this period: In addition: PvsT was 49.80% for all of May PvsT was 48.54% for all of June Although Protoss has an edge against Terran for this latest Aligulac period, it looks like Blizzard did a decent job of balancing the PvsT matchup. The over exaggeration and the outlandish and silly claims of PPP that the last patch would kill the balance has not come true. It will be interesting to see if Has's matches will have an effect on the matchup as Has has shown the additional power of Protoss cheese. I guess we will see in future Aligulac balance reports. TvsZ is also at 47.96% for this latest period. Seems like Zerg has a slight edge against Terran too.gadwin2 4h
5h Going for GM or Gold Lost Viking. What should I do?.MyOhMind10 5h
5h Perfect balance achieved for foreigners ? WCS Valencia Playoffs RO16: 5 Terran 5 Protoss 6 Zerg RO8: 2 Terran 3 Protoss 3 Zerg RO4: 1 Terran 2 Protoss 1 Zerg Non-mirror finals Blizzcon spots so far 2 Terran 3 Protoss 3 Zerg Is the game perfectly balanced for foreigners at this points ?? Looks pretty darn close to it. Discuss.Velitey27 5h
5h WCS Valencia playoffs race representation 5 Terran 5 Protoss 6 Zerg DiscussVelitey55 5h
6h Remove Fleet beacon for tempests Its time to remove the fleet beacon requirement for tempests. Zerg gets its counter vs massive at spire, imagine if you needed greater spire for corruptors. Terran get its libs without tech lab, which tempests are needed to clear. If you think about it, the tech flow makes no sense. "Ok, so my opponent has tech rushed into massive units, therfore, i must get to t3 and make my counter to his massive units". This is why tempest sees so little play, and many argue if its use in the pro scene is even practical, as very few protoss are seen winning important tournament matches by utilizing the tempest. In fact, by majority, most games where the tempests are used are losses for protoss. They are either too late to reach any practical use (need 4-5 to get desired results, and they build very slow). Too investment heavy to ever pay off in the midgame. If someone tries to build tempests for any midgame tactics you can bet that the enemy will ignore them, even if they are free firing, and simply destroy the protoss base (tempest dps is very low for single target) Removing the fleet beacon requirement would make for some interesting new mid game strategies for protoss outside of pure harassment rush. I think we are all tired of seeing oracle first out of stargate and it would be nice to see some variation.FrostFire52 6h
6h Zerg counter for Cyclones Can somebody tell me pls an answer what is a couter for that? Are Cyclones really balanced for early game as reactored unit with 50!!!! Yes 50 DMG/sec (even 30 is too much) Pls no stupid chats or dislike and leave..Rico13 6h
7h Ultra Wide Screen Support I am reopening this can of worms in order to lend my voice to the public pressure surrounding this issue. It's high time this game had ultra wide screen support. It's embarrassing that almost every other competitive title supports it when yours doesn't Blizzard. The competitive advantages that having a widescreen monitor would provide are negligible at best because skill would still be the chief determining factor deciding who wins each match. Plenty of other factors mitigate the notion of a fair fight, frame rates, connection speeds, etc and I don't see Blizzard taking steps to avoid those issues (and nor should they). This is not a difficult task and is one that will make your title look more professional and future proof it somewhat. Get on it!Cossie8 7h
8h I want more Skins what will they bring next:p I want more:p maybe -Terran units and there building will look like zerg -Protoss units and there building will look like Terran -Zerg units and there building will look like Protoss and so on:p Or Have Over watch skins on Terran units:p or Zerg look metalik steel army :p Or Protoss units made of Candy :p so many >.>FinalKnight2 8h
9h Almost everything refuses to load...? Literally almost everything in Starcraft 2 refuses to load properly even with decent internet (20-50/Mbps), not only maps but my profile, arcade lobbies so and so. All I get is an indefinite loading circle. Anyone know how to fix? (The only exceptions are Blizzard maps and Co-op)GenX4 9h
14h should u be able to build 2 banshee at a time with right addon and u still have to learn cloke with other add on? also should helions be buffed and vikings and also should every unit have a hard counter and are upgrades over rated and also should there be more even structure upgrades also is sc2 gonna get more units for mutiplay and also more campaignsgeko12 14h
15h relog everytime everytime i did an acrade game i have to relog what is this !@#$.PouYorn1 15h
18h MM Acting Up? Hi guys, My MMR is hovering around 4300 - 4400 and I played several guys with 4800 MMR yesterday and today. And no, most of them were not offracing or playing unranked. Is anyone else having this or am I just having bad luck? Ugh, I can't believe the skill difference. When I watch the score screens I feel like I was playing with one hand compared to them.JorgeCis2 18h
19h Rdm player why blizzard dont change it that u can see what race they are? i lost so much games only cause they were rdm and cheesing cause they abusing (example if u toss and he zergs- then he just make 10 slowlings and kill your natural- casue u have wall on ramp- and then u cant take your expansions anymore casue 50 speedlingsImaLegend4 19h
22h Terran turtleing to no end Terran turtling issue I dont think terran should be able to turtle a game then cc their way to a corner and leave the game leaving me stuck and going insane , I don't think you guys designed the game that way , heres a replay , I do go a bit insane , Idk something weird a friend told me , but still terran just wasting my time whenever they want to be salty ive experienced it too many times was trying to get outa gold idk this is really uncomfortable to the point wer I just had to say something about it, fed up with this turtle with tanks thing 22h
23h Immortal Pheonix Comp Has anybody ever messed around with this? Basically lighter on gates, about 1 per base, then a Stargate and Robo per base. Constant immortal and pheonix production. If needed you could suppliment with storm/adepts. I mean, pound for pound the immortal is one of the best units in the game. Phonix are solid in many situations anyways as support. They can harass and scout well, then once enough defense is up begin to back the immortal army. I biggest weakness I can see with this are mass ling/marine/zealot comps. Basically mass amounts of ground light units. All you would need is a facility to start up some Colossus or disrupters or use the gates to make ht. I figure archon/immortal is better, but I didn't know how many had tried it out.DrFuzzyGlove20 23h
23h Fix the ladder? Please fix your ladder. I'm qing against players who are 400 mmr lower than me constantly on one of my accounts. the last 5 games I've played against diamonds (I'm M1) and though I won 4 of those games I ended up lower than I was before due to an individual smurfing. Wouldn't it be a good idea to incoorporate a 200 mmr max difference between 2 players on ladder?VeinS1 23h
23h Match making for teams is still bonkers Would really appreciate it if the developers take a look at the team match making. Particularly for the master 1 players. I don't really see how it's fair to use random team players singular MMR against premades who use a combined MMR. You run into these scenarios where you'll be playing against a top ranked arrange team, with a silver level team mate due to how the algorithm works. The other scenario is that you'll wait for about 6 minutes to find a match, and instead of actually looking for players of similar skill, you're just putting random people in the game. So please, take a look at it. Thanksllllllllllll3 23h
1d seriously when i dont care how many time i get banned from forums when are you idiots gonna BALANCE OR NERF TERRAN . this is like axis and allies and the game is always geared towards the allies winning. AM I WRONG. i can sit here and logically break down how every terran unit is superior to zerg. JUST FUYCKING BALANCE THEM ive been on these forums for a year now !@#$%ing. I cant be the only one. report you snowflake ^-*!s and balance terran while your at it.vicVinegar13 1d
1d Leenock best Zerg? How are people missing the point in all this? It's like myself and others have been saying for almost a year, in late game TvZ you can barely tell the difference between a 5200 zerg and Rogue, late game TvZ has the easiest micro requirement of any matchup for Zerg while Terran's micro in the matchup is the most intensive non-stop most demanding micro of any matchup. Literally all you need is enough banelings so that ghosts can't snipe your broodlords which forces the terran to make USELESS vikings which are easily dealt with by either hydras or parasitic bomb, if you have the extra 15 apm required then you can use both.BerryCrunch46 1d
1d Give Archons "Psionic shift" for buildings I'm so sick and tired of my archons getting stuck all over my base when i have emergency fusions and recalls. It's also immensley frustrating when you have an archon heavy army and 1-2 archons simply can't make it to the fight because you had to wall-in a specific area and the ONLY unit that can't fit through there is an archon. So here's the idea, give archons "Psionic shift", and ability that has a set cooldown and a 10-15 second duration that allows them to go straight through the protoss own buildings. It makes sense becouse the archons very being is that of psionic power and all protoss buildings are powered by a psionic field.FrostFire41 1d
1d Can we have community update already ? It's not like it's almost been two months that we haven't been updated on the game that's weird considering terran is dominating don't you think ? Terran dominates the game not even a community update for 2 months, protoss/zerg dominates just a slight bit and there are community updates every 2 weeks lmao. It's like this game is getting worse and worse.KyunG4 1d
1d PVT shows absolutely OP in units test having try numorous times units test with mod, I and my friend who is also a random master in taiwan server conclude that protoss shows absolutely over power in units test with terran. MASS CARRIERS WITH MOTHESHIP IS ABSOLUTELY INVINCIBLE TO ANY TERRAN ARMY COMPO UNDER THE SAME RESOURCE AND SUPPLY CONDITION dozens of army composition having been test, based on almost same supply, gas and minerals, we find that for pure ground units compo, it is basically a even game, the terran gound units and toss units can make a 50/50 game. (even if toss units having more blood and harm, mass tank can make a comeback) BUT the real imbalance is the toss air units, especially the CARRIERS, which ruins the whole balance. the below concludes of test basically based on same supply and resources. 1.we find that 25 vikings can beat 10 carriers without mothership only at perfect micro control condition, as long as viking shoot the drones one or two times in the fight, the vikings will die soon, otherwise the viking will win. the error-tolerant rate for terran is too low. 2.we also test that 10 carriers with mothership VS 25 vikins plus 2 ravens with full energy, find that even if your AAM or other skills perfectly unleashed, mothership can absorb huge harm, which saving a lot time for carriers to kill vikings. the result is carriers win every time. 3. for futher test, we make virtual test, which we often seen or play in the real game. the compo army fight! for toss, we make 10 carriers+5 immortals+3 archons+11 zealots+2 tempests+2 stalkers+1 mothership, costing 7625min, 4725 gas and 138 supply. and the whole blood is 10150. for terran, we make 30 vikings+20 tanks+5 hellbat+2 medicalship+2 raven with full energy, costing 8400 min, 5450 gas,138 supply and 8805 whole blood, which a little expenvise than toss army but with 345 less blood. the test have been test 10 times, each time toss win, with alomst 5 carriers and 2 tempest left in the end. even if we try to increase the terran air army ratio and decrease the ground army ratio, the result is same. to beat the ground units you have to maintain some ground units, and the maximum air army is still can not beat toss air army, thus the carriers take the game. and these test didn't include AOE toss units like HT, which will make the toss win more easily I think. 4. we also try viking and BC compo to fight the toss army under the same resource and supply, but as long as stalkers ratio increasea little, this game still shows same result. I think if a normal players see mass viking and bc, clearly he will choose stalkers rather than immortal. for mass bc vs mass carriers with mothership, the result is toss a little favored, we think the main reason is BC's attack range is too short(only 6, and carriers is 8) and the speed is too slow, which makes the toss army can run from the core battleground to aviod massive harm, even if yamato cannon can apply huge harm on toss army and shock transition tech can jumpt into the toss army. if carriers added some stalkers or archons, the toss can win more easily, whcih we see toss often do this in the real game. and this test did not consder the cost and time of transition to mass air amy, carriers are more cheap and can fast produced with boost tech, we dont think terran take advantage in this process. 6. we also try different other army compo to fight toss, such as mass librators, thors, ravens or even marines. the result shows toss can win easily without much micro control. but as for terran, the interceptors' attack priority is so high that if you dont focus on control the army to attack carriers, even you lose it for 1 or 2 sec, the winrate for terran will drastically decrease and the army will die quickly. we conclude that the reason why carriers win so many times mainly because it can make new interceptors quikcly while attacking and its body can also absorb huge harm, which saving a lot time for toss to attack, not to mention its long attack range help avoiding some harm. but if we put the attack priority of carriers in front of the interceptors, maybe this game is playable. ---------------------------------------------------------------- all these tests have been conducted for 2 days, by me and my friend. it is all strarted from a debate fight, he told me to quit terran if I continue to focus on mech with toss. he used to be a terran and zerg master player since HOTS same like me, but as he grow old he find that his apm and micro skill could never grow no matter how hard he try, but he still want higher mmr, so he tried toss 2 month ago, now his toss mmr is 4856, which is higher than terran and zerg. he told me that his hand pain sydrome disappeared since he transfer to toss. now with less than 160 apm he can also use toss to beat so many players he dare not to think before. we have the same age, and we also love this game for 7 years. he told me to quit my beloved terran to toss if I want more progress. I still remember his word after the 2 days tests: "even if you dont consider your age and your normal talent, you should also thnik about the pro gamers, they have more talent and training, but we see MMM vs toss for 7 years, so dull and boring, but there must be some reason, even if mech master gumiho, innovation and supernova, they still use bio to fight toss in the pro games like GSL, and almost all the terran players always try to finish the game in less than 12 minitues, 7 years, never changed, I suggest you dont want to try to be clever than them in this game, they keep doing this is because that is the only way for them to win, maybe they are disappoint and reluctant, but they have no choice"QuAsaR45 1d
1d Tried watching GSL, but Rapid is horrendous Seriously, this guys arrogance is just too much for me. I can't do it. Jake (No Regret) is a fine dude. He knows the game alright, tries to give good commentary on what's happening, and is overall a chill guy. Rapid is just arrogant and insufferable.CrusaderKing44 1d
1d Most popular arcade for newbies?? As you can see, Arcade mode is pretty "hostile" towards new players. I have meet some good people, but most just want to rekt noobs and get like 20 kills or something. So what are some common arcade modes that I should be aware of how to play?? Thank you!!GarenOnly5 1d
1d Terrans .... If they are 100 times better players than Protoss and Zerg players, why don't change race and win all those Blizzcon and GSL championships with the amazing skills they have instead of crying behind their keyboards being stuck in Diamond league or whatever? xDTimothy15 1d
1d Only Protoss can cheese to WCS finals Only Protoss can cheese all the way to the WCS finals, as you saw with Has's games. Protoss has the best options for cheesing and all-ins in the early game. You can't do this with Terran or Zerg in the modern era of SC2. Has had subpar micro, control, and macro compared to his opponents and yet he was still able to get so far (look at Has's game against ShowTime where Has left his Phoenixes sitting there idle over ShowTime's mineral line). If other top Protoss pros incorporate aspects of Has's play into their game, it will give Protoss a huge advantage. Consider that other Protoss pros who have better control and micro than Has, they would be able to execute the cheese and all-in better than Has. Terran and Zerg will always be one step behind Protoss if this happens (look at how paranoid Kelazhur was against Has by game 5). Combine the strength of early Protoss all-ins and cheeses, with Protoss's superior late game with carriers, if a Protoss pro can harness aspects of Has's cheeses, such a Protoss pro would be extremely dominant.gadwin37 1d
1d ZvT at 37.87%, PvT at 54.26% Are we looking at a problem?ASConviction91 1d