General Discussion

Mar 12, 2011 Forum Guidelines - Please Read Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Bashiok1 Mar 12, 2011
Mar 1, 2018 Community Groups, Events, and Tournaments Although it may not be apparent to forum newcomers, the forum community is very well connected. There are a number of groups we communicate in, a bunch of fun events, and variety of forum tournaments. This is a thread for those who may not be forum regulars who want to learn more about the various forum groups and activities. It is meant to be continuously updated, so if you are an event organizer please post about your group, event, or tournament here and I will add it to the thread! If you run one of the listed events, post here if your thread is nearing the post cap (500 posts, 25 pages) and needs the thread limit increased and we'll see if we can get that fixed for you. Social Groups Discord Chat: https://discord.gg/aC6yV9 Forum Poster In-game Chat Group: http://us.battle.net/sc2/en/forum/topic/7924143830 ... Forum Poster Skype Group: http://us.battle.net/sc2/en/forum/topic/7924143830 ... Adopt-a-newb: http://us.battle.net/sc2/en/forum/topic/7592800176#1 ... Obs Gaming: http://us.battle.net/sc2/en/forum/topic/8569307014?page=1 ... Events Ladder Challenge: http://us.battle.net/sc2/en/forum/topic/18194755354#14 ... Current Tournaments [None] Miscellaneous [ul]Community Streams: http://us.battle.net/sc2/en/forum/topic/9499700426#1 ...TheSkunk46 Mar 1, 2018
May 7 The Newbies guide to StarCraft II Hello all StarCraft forum goers!!! I decided to make this thread to help out those are new to StarCraft or anybody who is struggling with ladder and looking to improve as a player. Below is a compilation of some things that I thought could assist the average newcomer looking for help. You don’t have to visit all of these links to improve or even any of them, but this is here for anybody who needs it. I included so many links because no one thing will work for everyone so I have gathered all this here so you may decide what will work best for you as an individual and as a StarCraft gamer :D! I will continue to update this thread and add new things as I find them. If you are a StarCraft veteran or newbie and you have anything to add to the list simply post it in the comments and I will add it to the list. Any feedback you have to help better the thread will be greatly appreciated!! Whether you have anything to add to the list, would like to see something edited, or even think I added something that should be removed, all feedback is welcome and will be taken into consideration. For those of you just joining StarCraft II or wanting to get more involved in StarCraft II I strongly suggest you check out Day9 daily #269 and the other Day9 dailies in the Beginner Day9 section. If you have never played an RTS game I would also recommend checking out the beginners guide under the TeamLiquids website section. It explains some of the basics concepts a bit and should give you a good starting point to choose where you want to go with the knowledge. Magnet also has been creating a great guide series for those new to the game that can help those who are beginners and up to the intermediates. Videos, Tutorials, and streams Watching videos and streams of StarCraft is one of the greatest ways to learn. You can watch pro players play so you can copy builds, learn timings, and to help you understand the game better. Many people also post videos online to help give you tips and tricks to “Be a better gamer” – Day9 Starcraft II: World Championship portal (For all things WCS and to watch pro players play) http://wcs.battle.net/sc2/en#schedule WCS season’s 1 and 2 replays http://media.blizzard.com/sc2/replays/WCS-Season1-and-2-Replays.zip WCS Season 1 of 2014 http://wcs.battle.net/sc2/en/articles/wcs-2013-global-finals-and-2014-season-1-replays Blizzard released all of the pro level replays from WCS seasons 1 and 2. If you ever wanted to copy your favorite pros builds and get every little detail that even the casters miss, well then this is the place to do it. “The foreigner scene benefited tremendously from seeing the Korean well-honed builds in all their replay intricacies. Every SC2 notebook opened up after that news.” Streams to watch • Twitch streams http://www.twitch.tv/directory/game/StarCraft%20II%3A%20Heart%20of%20the%20Swarm • Community Streams http://us.battle.net/sc2/en/forum/topic/9499700426#1 RootCatZ http://www.twitch.tv/rootcatz Artosis (A well-known StarCraft caster) http://www.twitch.tv/artosis Day9 (A well-known StarCraft caster) http://day9.tv/archives/ Magnet's Video Tutorials (For every race!) A great collection of "tutorials that are aimed at beginners and intermediate players, but advanced players could pick up a thing or two from watching. They are all contained in a playlist, so you can get started here!" Magnets thread: http://us.battle.net/sc2/en/forum/topic/12162856313 Direct link to youtube guides: Protoss: https://www.youtube.com/playlist?list=PL1A8B75D9D089AE92 Terran: https://www.youtube.com/playlist?list=PL4D757697403A0519 Zerg: https://www.youtube.com/playlist?list=PL3C4D68C33BED8B17 Day9 beginner videos • Daily #132 - Mental Checklist http://day9.tv/d/Day9/day9-daily-132-back-to-basics-the-mental-checklist/ • Daily #252 - Secrets of hotkeys, APM and mouse movement http://day9.tv/d/Day9/day9-daily-252-secrets-of-hotkeys-apm-and-mouse-movement/ • Daily #269 – How to get into sc2 http://day9.tv/d/Day9/day9-daily-269-newbie-tuesday-how-to-get-into-sc2/ • Daily #312 - How to learn and improve http://day9.tv/d/Day9/day9-daily-312-newbie-tuesday-how-to-learn-and-improve/ • Daily #419 - Fixing 1 problem at a time http://day9.tv/d/Day9/day9-daily-419-newbie-tuesday-fixing-1-problem-at-a-time/ Day9 beginner/Intermediate videos These are videos I would like to have put in the beginner section but I wanted to keep that section small and I couldn’t decide one way or another so I put them here. • Daily #184 – Newbie Tuesday #1 http://youtu.be/epMo2fLDU1Q • Daily #480 – Finding Leaks in your play http://day9.tv/d/Day9/newbie-tuesday-finding-leaks-your-play/ • Daily #481 – Zerg Leak finder http://day9.tv/d/Day9/newbie-tuesday-zerg-leak-finder/ • Daily #434 – Simplifying problems http://day9.tv/d/Day9/day9-daily-434-newbie-tuesday-simplifying-problems/ Day9 intermediate videos • Daily -#257 Refining Mechanics http://day9.tv/d/Day9/day9-daily-257-newbie-tuesday-refining-mechanics/ • Daily - #261 Mechanics #2 http://day9.tv/d/Day9/day9-daily-261-newbie-tuesday-mechanics-2/ • Daily - #285 Stealing a Build http://day9.tv/d/Day9/day9-daily-285-newbie-tuesday-stealing-a-build/ • Daily - #289 Refining a stolen build http://day9.tv/d/Day9/day9-daily-289-newbie-tuesday-refining-a-stolen-build/ • Daily - #340 Gold level analysis http://day9.tv/d/Day9/day9-daily-340-newbie-tuesday-gold-level-analysis/ • Daily - #341 Reprioritizing your to do list http://day9.tv/d/Day9/day9-daily-341-newbie-tuesday-reprioritizing-your-to-do-list/ • Daily - #360 Mental Checklist: Exercises http://day9.tv/d/Day9/day9-daily-360-mental-checklist-exercises/ Apollo (Yet another well-known StarCraft caster) ApolloSC2 Youtube http://www.youtube.com/user/dignitasApollo/featured Starcraft II tutorials for all races (Warning: This was made for Wings of Liberty but it should still be helpful) http://www.youtube.com/playlist?list=PLPW1oxf-pY2z_TlIpqbP5QU_R940oevX9 Terran HotS tutorial part 1 http://www.youtube.com/watch?v=CQo2NIM_Ayw Quick Tips from Apollo • A hotkey setup for terran http://www.youtube.com/watch?v=BvoainJ_U_c&feature=c4-overview&list=UU_pdrFR2cNTk8IPpdwMFmdQ • How to correctly reinforce your Zerg army http://www.youtube.com/watch?v=RSQJGpalufo&list=PLPW1oxf-pY2xl4bAxglkCGOMiivDhNzuj FilterSC (Starcraft streamer and well known for his bronze to master’s series) FilterSC YouTube Profile http://www.youtube.com/user/filtersc/featured General Bronze to Masters HotS http://www.youtube.com/playlist?list=PLyRd56uoh38q4rBlQzYrkSUYogfsLV98B Terran Bronze to Masters HotS http://www.youtube.com/playlist?list=PLyRd56uoh38pWI3hITzzf3Btm36QD3ATi FilterSC: HoTS Bronze to Masters - Protoss http://www.youtube.com/playlist?list=PL3CmL64w6TRMWRP2l2mru717TyMxokVUn Combating Ladder Anxiety http://www.youtube.com/watch?v=eKIbExelPwk FilterSC Twitch Stream http://www.twitch.tv/filtersc HTOMario (A grandmaster meching player on NA) HTOMario’s YouTube channel http://www.youtube.com/user/Sc2Yosho/videos HTOMario: How to Mech TvP http://www.youtube.com/playlist?list=PL3CmL64w6TRMSmLo4FnHZK87vb-VP386P HTOMario a TvP video guide compilation! http://www.youtube.com/playlist?list=PL7dmJpss_DxACl3C6oaA7Rzvh16OZ-sUC HTOMario a TvZ video guide Compilation! http://www.youtube.com/playlist?list=PL7dmJpss_DxB4zmmJFFwR555v8B2gpuGf How to Mech TvZ Part 1 - The build order http://www.youtube.com/watch?v=ZjGgD8PhMJEKillerofGods152 May 7
2d Community Update - March 12, 2019 Greetings! After an epic final and an emotional championship ceremony at IEM Katowice, we got to witness soO take home a championship win! It was an uphill battle as he started the series being down 0–2, but in the end, he pulled it off and came through with a victory. Congratulations to soO! Speaking of IEM, we saw a lot of cool strategies employed throughout the tournament, including Gumiho’s Battle Mech, as well as the subject of our first discussion topic: Nydus Worms. Nydus Network/Nydus Worm Nydus Worms will now have 3 armor instead of 5 armor when emerging. While we love seeing some of the new strategies involving the Nydus Worm in action, we feel it can sometimes take too much of a commitment to stop a Worm from emerging even if the defender spots it right away. To help remedy this, we’re reducing the Nydus Worms’ armor while they emerge to give small groups of basic units—like Zerglings, Zealots, and Marines—an easier time taking them out, provided they discover them within a reasonable time frame. At the same time, we’d still like to keep some of its bonus armor intact to preserve its resilience against worker pulls. Forge/Cybernetics Core Level 1 upgrade times increased by 15 seconds. Level 2 upgrade times increased by 18 seconds. Level 3 upgrade times increased by 22 seconds. Over the past few months, we’ve been following discussions within the community surrounding the TvP matchup, much of it centered around Protoss’s ability to build an upgrade advantage over Terran. To address this, we’d like to reduce the windows in which Protoss are able to gain that advantage over Terran by increasing the Protoss upgrade durations. As upgrades have historically been particularly impactful, we’ll be keeping a close eye on this change. Our current plan is to release these changes to live servers on Monday, March 25. However, in order to give players ample practice time, these changes will be available for testing on the Testing tab and the Balance Test mod starting today. As always, let us know your thoughts!Balance Team200 2d
May 12 "Help a Noob" for players new or returning! New or returning to StarCraft and have a question? Lower league player looking for advice? Anyone of any level of skill can ask any questions relating to SC2. If you answer, make sure you're correct! Be as helpful and specific as you can in your reply, help each other out, and ignore/report trolling. Even if nobody else contributes, I'll try to answer every question to the best of my ability. Resources: Check out the "Adopt A Newb" channel in-game: http://us.battle.net/sc2/en/forum/topic/7592800176 reddit.com/r/allthingsprotoss/ (or zerg/terran -- be sure to check out their discords) http://us.battle.net/sc2/en/forum/topic/9882048889 - The Newbies guide to StarCraft II - collection of links to good learning resources /r/starcraft does this and it's fairly successful, so I thought I'd see how it goes here.TheSkunk309 May 12
Apr 23 Campaign Achievement Issue There is currently an issue with the Feats of Strength and banner rewards that are newly added in Patch 4.8.4. We're already looking into the case, and working on a solution. Our apologies for the trouble, and thank you for your understanding!Cydra22 Apr 23
Apr 23 Retiring the StarCraft II Media Section Over the last year, we’ve been upgrading the look of StarCraft2.com. Recently, we updated player profiles and trimmed down the content in the Media section. The old media is still temporarily available here. We wanted to give a heads-up that this content will be retired by the end of the year, at which point, it will no longer be available. If you want to download any of the media content from the old site, now is the time to do so.Traysent20 Apr 23
Nov 21 In Memory of John “TotalBiscuit” Bain We here at Blizzard Entertainment are devastated to learn of the passing of John “TotalBiscuit” Bain, one of our most valued personalities and creators. John’s contributions to the StarCraft II community have been both immense and enduring over the years; these include serving as a team owner alongside Genna Bain, professional commentator, and tournament operator. Most of all, John was always unabashedly himself – his passion and honest feedback helped us make better games and better decisions for all players. Our deepest condolences go out to Genna and all those whose lives he touched. John, thank you for everything. We will miss you.Traysent34 Nov 21
May 2, 2018 Community Feedback Archive – 2018 Below you will find all of the Community updates that have been posted this year. Community Update – January 12, 2018 Community Update – January 22, 2018 Community Update – February 5, 2018 Community Update – March 6, 2018 Community Update – March 13, 2018 Community Update – April 19, 2018 Community Update – May 8, 2018 Community Update – May 24, 2018Traysent2 May 2, 2018
Feb 9, 2012 MVPs: Most Valuable Forum Posters If you frequent Blizzard forums you’ve no doubt seen jade text stamped across threads here and there. Those with the power to wield green words are regular players -- just like you -- who’ve been recognized for their contributions to the forums in one way or another. And since we want to provide these player advocates with the resources they need to continue being awesome posters, MVPs have direct lines of contact with Blizzard community managers. Our goal is to find frequent posters who are a positive influence on the gaming community in some form, whether it be through posting strategy guides or tips on various aspects of gameplay, or even just bringing a positive and constructive tone to the forums when socializing with their peers. If you or someone you know fits the description of a Most Valuable Poster as laid out in the MVP FAQ, email us at MVPs@Blizzard.com. We select MVPs based on a large set of criteria, so don’t be discouraged from putting your name out there if you only post on, say, the Protoss Discussion or DPS Class Role forums. MVPs are welcome to post wherever they’re comfortable, including across the Diablo III, StarCraft II, and World of Warcraft forums. But remember! The key to being a strong candidate is having a solid posting history. We’re always on the lookout for the next shining beacon of good within the community to join the illustrious ranks of our MVPs. Want to know more about how a Blizzard MVP operates? World of Warcraft MVP Eldacar recently spoke with WoW Insider in this behind-the-scenes interview: http://wow.joystiq.com/2012/02/09/behind-the-scenes-with-a-blizzard-forums-mvp-green/Zarhym1 Feb 9, 2012
3m Strawpoll: Strongest race atm Vote here: http://www.strawpoll.me/18045804TheElite56 3m
7m Increase block list size Too many spammers/toxic people in general chat filled up my block list now I can't block people in game.. removing ppl from blocklist is like taking a slice out of ur soul..DEVIN2 7m
9m Marines OP Remember that opening scene of Transformers 1 of 2007 where a helicopter goes into a military base and transforms into an assault robot and laid waste to everything? If this movie was Starcraft 2, just a couple of marines would have killed that viking in assault mode with ease.Timothy1 9m
30m Twitch Prime MAY 23/2019 PDT - Vorazun Its May 23/2019 and Vorazun is not available as part of Twitch Prime. What is going on? On StarCraft 2's 4.9.0 match notes it reads "Vorazun: Nerazim Bundle is going to be available as a part of Twitch Prime offer starting May 23, PDT." I have been waiting since 00:01 PDT and Vorazun is not playable past level 5. I have received no gift notifications. NothingTallgeese7 30m
34m Why do people like scarlet so much? I thought elazer would win the vote because he just won WCS, but scarlet won? Scarlet has done poorly so far in korea (from what I've seen), shouldn't people have voted for someone new? I do agree with showtime and kela thoughKrotux142 34m
53m How can I disable ingame ad? I appreciate the new coop items, but I don't care for it. Give us option to disable ads and to keep our background image as we wish. Thanks.aeligos0 53m
1h Will it be all Protoss GSL? Casters asking real questions.Platys40 1h
1h Some balance change suggestions Terran: Siege Tank(siege mode): -Damage: 40(+30 vs armored) => 50. -Damage gain per upgrade 4(+1 Vs Armored) => 5 Reasoning: Siege Tank is very well known to be an extremely good at dealing with anything that doesn't fly, but it punishes armored unit compositions way too hard(=> roaches for example). To change this, the damage Vs armored will be reduced by 20(roaches will never get two shot). Simultaniosly, buffing its damage against other targets will increase its effectiveness against styles that involve using primarly light units, such as heavy Zealot armies in TvP and heavy Hydra based in TvZ. The risk of this change is affecting early game TvT, where marines without combat shields will be one shotted with a single attack and with +2 attack upgrades, Marines will die in one hit regardless of their armor upgrades. Raven: -Matrix cost 50 => 75 Reasoning: Interference Matrix is an extremely powerful spell, as it can disable most of Protoss units and all of Terran mech. Raising its cost should make Ravens less threatening to Robotics openers, as well as making Terran pushes weaker. (Heavy testing required) Zerg: Infestor: Neural Parasite: -Duration on massive units is reduced by 5 seconds(11 => 11(6 vs massive)) Reasoning: Neural Parasite is THE spell that can completely kill off late game armies consisting of capital ships/massive units and it is quite easy to execute, considering it can be cast while underground. Reducing its duration Vs. Massive units should make it harder for zerg to snatch all of your army and outright kill it. Viper: Abduct: -Massive units travel only (either 1/2 or 2/3) the distance of the abduct. Reasoning: Abduct is another powerful spell that can quickly turn the tide of battle in favour of zerg. Namely, due to the fact that it can easily grab out your most expensive units out of your army if you get too close, making engaging Zerg too scary. Thanks for reading this useless post.HellGoesON14 1h
2h Less Time to Play SC2 This seems like a game that gets more enjoyable the better you are. I know I enjoy it more when I start facing better opponents, and playing in Diamond is a lot more fun than it was playing in Silver. However, in order to get better you really have to play a lot. The problem is I feel like I don't have any more time to dedicate to this game. With work, house projects, family time (new baby), exercise, and other hobbies, I have less and less time to play SC2, which means I have almost no chances to maintain my current MMR, let alone increase it. I spent a lot of my working hours at a computer and the last thing I want to do when I get home is play on the computer. A person playing two hours a week just can't compete with someone playing two hours a day. And this doesn't seem like the kind of game you'd want to just play every once in a while. I love the game, but it seems like it isn't worth it anymore. It's kind of starting to feel like a waste of time (playing video games in general). Do you folks who are in Masters and above make the time to play, and do you find that over the years it's becoming more difficult to want to spent hours a week on SC2? Or is it simply just that SC2 a priority for you? I guess I'm afraid I'm becoming uninterested in SC2 - and gaming in general - and I wonder if others experience the same feelings.Jargon5 2h
4h Liking these maps! Thanks SC team <3 The new maps were a little weird at first but definitely growing on me. Aesthetically pleasing off the bat but wasn't sure about the slow zones, rich geyers and what not. I could be wrong but it seems they were designed to be a little less good for proxies? Which I like. The slow zones have already resulted in some pretty funny moments in my games (and not so funny XD )....excited to see them in gsl. How are other people's first impressions? On a side note I'd also like to say I'm glad to see another commander and the background animation he came with gave me a little laugh when I first saw it. Franky I appreciate any attention blizz gives this game and want to voice that. Seems the company hasn't looked so good in the news lately...just glad they haven't pulled the plug on sc yet. Hope it never happens but I guess nothing lasts forever. Or does it?Motion6 4h
4h Stetmann Lag 99% of teammates I get are Stetmann and he lags me out hard. Never had a lag issue with any other comm that a teammate plays. My system is above the min + recommended specs too and I don't seem to be the only person reporting this quality of life issue. Not sure what exactly is causing it, but I believe his pylon field/satellites are a main factor that are always on; unlike protoss pylons that only light up the area when you click them.PhoenixForce0 4h
4h End of Season, Super EVENT suggestion Take the top players of each league, or have friends in a pool. And at the end of the season, it becomes fantasy warfare league on massive maps with all the units you've built all throughout your "team/pools" season. Know there'd be alot more things need planned out, even more innovative / fun dynamics, and complexities things to be implemented. The vision is that it'd be bases maintained by a team of real people round the clock - like how people took WoW Guilds seriously. BUT IN A VR SC world!!!!! Making my eyes tear up now. <3 *What have I done. SC:Online where you are the units and you+friends form your own faction / brood / tribe. (MMORPG-RTS, simulator/cross over mode, where SC:Bw:R and or SC2 players control your game their way but "in good faith" that SC:Online players execute their maneuver/orders correctly or get mic'd in to the "Commander" in aims to "Break their orders". and lastly going rogue/rambo, and giving commander option to weigh their decision for going AWOL and whether or not to report(Write up).)FClassWhiteM1 4h
5h Animal skin Last night artosis brings up the idea of animal skin and I remember Lagtv maximusblack making this video and 7 years later I figured are why the hell not? https://youtu.be/ATyl-Vube9o Make it happen blizzard!SpaceNinja0 5h
6h GSL Code S S2 Group 2 UGH! Gumiho lost to Parting! NOOO!!!!! Please win the loser's match and get in somehow! Don't get eliminated this early, Gumiho!AdMech90 6h
6h Warp prism and recall are broken ........... WELL known among sc2 progamer .............. warprism SHOULD cost GAS ................ Recall has to go ........... yep........ the thing has NOTHING to do in a rts game lol....... Now for waprprism the unit has 0 downside it can reverse the course of a game especially against terran ................ as terran you have to make turrets + viking and let some marines against a single warp prism at 200 minerals ............... Protoss didnt pay attention and needs to go home ???? RECALL Zerg or terran ??? you lose the game ....... how the hell is tthat fair Blizzard ?????IIIIIIIIIII4 6h
6h Proxy reaper, part 1000 I'm still trying to figure out why Terran wouldn't proxy reaper every game. It's waaaaaaay better than the "maxpax" build I was doing in HotS every game... It's absolutely amazing how broken proxy reaper is. There is no counter play. There is no good response. There's only starting every game off at a big disadvantage. I can't even alter my build to the extreme to negate anything about this build. Just think about this. If I were to 12 pylon and make the FASTEST POSSIBLE ADEPT. We're talking about getting out a ranged unit as fast as theoretically possible, the reaper is still going to be in your base, killing your probes, before it's even done. And we're not just talking proxy reaper next to your base, we're talking about SIMPLY MAKING THE RAX ANYWHERE OUTSIDE OF YOUR BASE. Just make it in the middle of the map'ish, where no one can possibly scout it or do anything about, in time. You know what the counter to proxy reaper is, just like cannon rushing? People being smart enough to make maps to help balance the game for Blizzard. Like the new map where you can make one pylon to stop reapers from jumping into your base. If you're going to have reapers be this absolutely broken, then a reaper shouldn't be able to jump up a cliff until a reasonable time. I don't care what the mechanics/technicalities of it are, that much is obvious. I was starting to wonder if I'm crazy or if everyone is just ignorant... I was watching hupsaiya the other day and he just said everything I've said and more. This is a low 5k player who is beating top pros in the world with cannon rushing and wishes they would do what any reasonable human would do, nerf it.... He also doesn't understand this reaper shenanigans. This isn't rocket science. This is merely a game of where is captain obvious at. P vs T was at 45% last period and every Terran acts like they haven't won a T vs P game in 10 years. It's an absolute fraud job/sham. You can proxy a reaper on nearly every map in a location where the probe can't even kill the scv before the rax completes. Right outside your base. Then there is the proxy 2 rax raper, where the guy goes "oh... you scouted me... I'll just cancel 1 rax to deal with your probe and guarantee I start the game off with a big adv." It's unbelievable.PointsThief2 6h
7h Why do people see Protoss as the 'Good Guys'? I had originally had a post about why people always saw the Zerg as the bad guys, but I realized as the thread progressed, my question was more towards why people saw the Protoss as the Good Guys. In many of the custom maps, including some of my favorites like Special Forces, it always seems that the Terrans and Protoss are always buddies, fighting against the Swarm. The weird thing is Protoss and Terran are supposed to be as much as enemies with each other as they are with the Zerg. The only real alliance is between Raynor and several Protoss factions but even that was fragile (Raynor breaks it when he decides to help Haven). So, why are the Protoss viewed as the Good guys and the Zerg viewed as the only bad guys? is it because Raynor helped the Protoss kill the first Overmind? Does everyone just hate the Zerg? What are your thoughts?Aradan48 7h
7h I try to get back into SC2 Then the very first thing I see is the forced main menu. No problem, I just click on the versus menu and play a game. .. only to be returned to the main menu and force fed the bs again. Good Job Blizzard you have completely abandoned what gave you the success you have enjoyed all these years.Sax14 7h
9h Buff protoss Protoss is by far the worst race in the game. Colossus and immortals are too expensive, zealots are useless against air, their air is pretty bad except for carriers, and they lack cheap but cost effective fliers like banshees (maybe make phoenixes damage ground?)Hail12 9h
10h Show Random Race Currently the advantage of random goes to the random player. The race is unknown to the other player but is immediately known to the random player at the start of the game. If the opponent is not random their race is known to the random player, who presumably has experience with all three races. Random play as it is currently implemented is not fair. e.g. random protoss love their photon cannons. How would I know to scout for this if I do not know I'm playing protoss? If I'm playing zerg I can send my overlords immediately out. But why would I do that if I do not know what race I am playing? Please reveal the random race to the opposing player and it will be fair.SunYa34 10h
12h Some advices for StarCraft 2 Greetings. I am from EU server, that's why you see the empty profile. Anyway, I have several prepositions that bothers not only me, but newcomers. Let us start with the interface: 1) Middle button camera movement - you probably saw that in options of the game that you are able to move your camera by press & holding the mouse scroll, but, really, the realisation of this mechanic is very bad. Though, if you compare Command & Conquer Series and Rome 2: Total War, you would find that their smooth-camera movement works quite good. In C&C series, you must press and hold the right mouse button, and then, you can slide throughout the whole map very smoothly. Same thing in R2TW, but instead of right button, there's a mouse scroll button, but mechanics are the same. So, what is the problem in StarCraft 2? - At the exact moment you press the scroll button on your mouse and move camera, the cursor is disappearing. - Right after you release the scroll button, your cursor would be at the same place. These 2 points are crucial, because I can't really feel exactly where I move my camera, and because of disappearing the cursor, I have to turn back my mouse at the same position it was. It's very annoying, the cursor should move like in R2TW, or like in C&C3 - you press the button, slightly move your mouse at the desirable point, at the camera will fly there until you release the button. Both mechanics are a little bit different, but realisation is intuitively good. I can't say the same thing about StarCraft 2. How many times I tried to get used to it - pointless. But anyway, let's move on. 2) Camera rotation - yeah, definitely, you can turn your camera at 45 degree to the right or to the left, but I dunno. This is 3D game, why don't you make the free-camera viewpoint as in Dawn of War series or C&C3? Because, sometimes it really needs to turn your camera to the completely different angle (you have the realisation of this idea as the "Mutator" in Co-op). So, why don't you just make it? Not only it would help the Spectators or Commentators to variegate the view point, but even for players to look for stealth units behind obstacles (mountains, terrain, or sometimes, units). And finally, if you don't wanna do that, maybe you will simplify the process of rotation the camera? Because those 2 buttons are kinda far from left hand, making the rotation quite complicated. For example, you may unite this ability in one button, and depends of mouse movement, control the area of view. Think about it. 3) Sharing the resources in Co-op - I am pretty sure I am not the only one who propose this, but really, sometimes it would be better to send resources to the ally, because he is able to gather up the better forces. For example, when you play with Raynor, he has lots of CC and Mule-up everything, but his forces, sometimes, are not that good. So, the better thing would be to send resources, but, it's unable. Or for example, when you accidentally lose your base, and you want to rebuild the base ASAP - the ally could help you. So, this function is also desirable. 4) Deleting type of units from selection after F2 - am I noob or I just don't know something? Okay, let me explain. So, imagine you have a lot of different type of units like Sentries, Stalkers, Zealots, Archons and etc. And right after you click F2 button, you need to delete only Zealots. What can you do? You may only press "Ctrl" button, and left click to the Zealots. But, you will pick them up, not delete. Really, I tried lots of combinations, but this thing I can't do. Why don't you make this one? This thing is very useful, for example, in C&C games. 5) Canceling the unit selection - what? Really? I can't do this, only when I am Spectator. I am aware about the "X" button (ESC button) at the bottom-left corner of the screen, but it doesn't appear when you play. So, the SC2 gameplay considers to constantly pick up units, but you really can't cancel the selection of them. Why? You have this mechanic, allow to do this for players. 6) Position of players - I find this quite objectionable when you create your own Melee lobby, you can't pick up the positions for players. It's not like "Must have" function, but it would be very nice if you provide that. 7) Personal Rating System in Co-op - pretty sure this idea was not only mine, but really, sometimes allies that were given to you makes me really angry. I play Mutation on Brutal, and my ally is 7 level Raynor who plays BattleCruisers... Really? I understand that you can't make MMR in Co-op, but at least, you may invent the system or filters... Let me describe it: System: the meaning is to make personal rating for players like "Does this player plays good or not" and 5-10 star rating. It doesn't mean that this player would be ignored or restricted to play, but at least it will simplify the process like "Should I leave this game now or I need to be sure that this player is useless?". Filters: For example, which commander you would like to see, what level, and how many wins he have before we start. Further information for "System" and "Filters" paragraphs would appear on the loading screen. I can afford waiting for proper ally if necessary. And please, don't say me that I need to have over 10k friends that I can 24/7 invite someone to the party. Okay looks like I finish with the interface problems. Let's continue for ingame experience: 1) Fog of War for Spectators: well, there are two types of FoW in SC2. First is when everything covered in black (no vision at all) Second is when you don't have direct vision. The key word is "Direct". When you have unit at some position, you don't have any type of WoF, but the problem is. Why the FoW exists for Spectators? I would like to feel the experience when all map is visible. Or okay, you don't wanna do that, maybe you would create the customizable option for this? Like, you want to completely dispose of FoW, or partly (As it is now, no direct vision). 2) Rewind versus 8x-speed - not sure my PC is bad: AMD Ryzen 7 1700X GeForce GTX 1060 6gb 16GB RAM Crucial Ballistix Game installed on HDD 7.200 RPM And... I don't see any difference between 8x speeding up and when I want to precise rewind to the moment I desire. Yes, it works good in backward direction, but not forward. Maybe you would fix that? Because, whenever I rewind the replay, everything is black, but performance of my PC use the same amount of resources that I don't see the difference. 3) Markers - I have the double-preposition for markers in this point. First though, imagine that you are a spectator with your friend. Why I can't drop the markers while I am watching the replay from someone's perspective? The only thing is to make the total view mode. Second, markers are mostly shown on the mini-map. And yes, players can correctly designate the EXACT point where the ally should look, and here we have two problems simultaneously: - For example, I want to show the ally multiple positions, and I have the limiter for 3 markers per cycle. 3 is very small amount. I understand some people are abusing it, especially in 4x4 games, but 3 is very dull decision. Could you increase the amount of markers? - And as I said, these land-markers for designation the exact point is not working for Spectators BUT, why Spectators may abusing them? Literally I can hold ALT key and drop as many markers as I wish, and it would distract other Spectators. So, here you go, make the limiter for Spectators and land-markers to designate the exact point on the map (As players do) and it would be okay. 4) Current area of vision on minimap for allies - it exists in Co-op missions, so each player may actually understand where exactly your ally is looking. Why don't you make this as customizable option for other modes? Because really I am feeling lack of it while I play 2x2 mostly, or while I am watching replay with someone else, I want to know where exactly they are looking. I guess, this is all I can remember. If someone want to add something, or I will recall something else, I would add it in this post. Sorry if I didn't find the proper thread for "prepositions", moderators or other users may give me a link to the necessary thread. Thank you for listening.Cybernetix1 12h
12h Which race is the best? The one with the best potential that scales a lot with skill but won't deliver until you become really good? Or the one with simple mechanics that performs well right away and has great all-round responses to most situations, but makes it hard to become great at because of a lower skill ceiling?srav5 12h
15h Stettman startpage Hey. For how long will the stettman promotion be a thing? I don't want to play the game until he disappears.papaya4 15h
16h Proxy Ghost Cloak PvT Hello, I am a Diamond 2 Protoss from Europe. I was really confused about a Terran Build. It's Double Gas for Ghost Academy and then Proxy Racks with techlab for 2 Ghosts. At 4:00 two Ghost are in my Base with Cloak. They killed 15 Probes I can't scout it, when Depot Block in his Base. It's like this Build. https://lotv.spawningtool.com/build/88822/ Most of the PvT Builds doesn't have an observer at 4:00 ... What do you think about it?Ares12 16h
16h Nerf Protoss Terran has won every single GSL for 2 years now. So Protoss needs more nerfs.Timothy4 16h
1d d. templar should be able to have shadow fury maybe if you have researched shadow stride, it would let you research another thing to give you shadow fury ability. It would be cool and I would love to see it in player vs player matches instead of just campaign.Hail13 1d
1d Bio buff? Terran players have been using mech more and more often lately, and it doesn't seem to me that the reason for that is because mech is quite powerful. As a bio terran I have never felt this playstyle be weaker than it is now. E.g. when terran beats protoss, it usually happens not because he enjoyed the strength of MMM, but rather because of a good opener or a successful tank push. Same goes with TvZ. I can hardly recall a recent game where a terran player turned the game to his favor with MMM. I see several ways of how to buff bio: 1) +2 upgrades require factory instead of armory. Armory is a huge investment, bio terran doesn't really enjoy the structure itself. Other races don't have to pay this price, so the change seems fair to me. And it would surely be helpful. 2) Move neosteel armor upgrade from E-bay to armory. It could help a little bit with run-bys. It's very hard to be offensive in TvZ while having to deal with counter-attacks (not only because of multitasking, it's also very risky to rally your reinforcments to enemy's base). Bunker is not a thing anymore, so maybe this upgrade would help. At least I'd love to have a chance to research it, because now I just can't. 3) Medivacs can heal units that are inside. I think it would help drop play (that doesn't seem to be very powerful these days) a lot. I wouldn't mind, if it required the upgrade for medivacs (I don't remember its name, never used that). Thougths?CinC59 1d
1d 4.9.0 No Changes Really? No balance changes? So you see ZvP in good spot with zergs playing a guessing game, which deadly all-in is coming our way? Can't tell about TvP, but opinions of even pros on the state of balance in these things have no affect on you? Same to 7/8 P in GSL? "2rax/3rax vs protoss" is also fine? Oh, you don't even fix BC hologram moving, when BC was neuraled! "nice job" Yes, I'm on fire.MisterAL53 1d
1d De-rankers Do something about toxic idiots intentionally deranking! no one wants to play against these people or have there time wasted by insta quits. fix it already please!Trolliver4 1d
1d Dear Stetmann Commanders... Please build some detection, you have the squishiest possible units and good map coverage, yet do not build overseers. Please do so. ThanksBilly9 1d
1d Commanders? Ghost missions? What? What are these commanders? I'm just back after a hiatus of years, as I finally decided to pick up legacy of the void, and honestly... what happened to my star craft? I had a helluvatime figuring out how to even BUY just the campaign (pro tip: you have to do it from within the actual game itself, you can't just buy it solo on the bnet website - boo!). I see all these commanders and packages of stuff... and... ghost missions? What the heck is all of this? Someone mind filling in my geriatric !@#$?Itharus5 1d
1d Slight tank morphing reduction suggestion This is to reduce the chance of tanks being caught in transition while morphing between tank mode and siege mode. It will require a Smart Servo or a separate upgrade for this slight duration reduction (eg. tank mode to siege mode morph reduced to 2.7 seconds from 4.0 seconds and siege mode to tank mode morph reduced to 2.3 seconds from 3.5 seconds). And for balance purpose, Smart Servo upgrade now costs 150 min and 150 gas, an increase of 50 mins and 50 gas, or otherwise, a separate upgrade is required for this reduction in morphing duration. Another suggestion is to give Lurkers a close range combat weapon while in unburrowed state apart from its' burrowed attacks. What do you guys think?William24 1d
1d Matching system? Why is it that I either get some new player who has no rank and he's being ranked or I get some Plat super player or a Diamond that ##@#s me while Iam only in Gold? Are they going to fix this? Maybe have an option to play against anyone or someone in your own league?ManiAc4 1d
1d 3 victories for 15 defeats. The reason for this is pretty obvious. Every single race is overpowered and needs to be nerfed to the ground.srav9 1d
1d Let us attack stealth without detectors If you right click directly on the unit stealthed, you should be able to attack without any detectors to reward skill since it is almost impossible to see We all want it blizz, please listen!Hail17 1d
1d Matchmaking Ok, serious question about matchmaking. How are these rankings made? Getting sick & tired of being matched against a 10 + time 1v1 master but it equals out that he is also a team master over 15 times? I AM A 1 v 1 bronze, 2 v 2 silver. Matches says EVEN. How is this possible? Did he lose an arm and the other hand? Go blind during the season change? I honestly cannot comprehend how these matches are determined. If you ever achieve a rating more than once, how con you drop 5 group rankings? Can some limitation be implemented that only allows you to drop 1 or 2 ranking groups between seasons?MassCnfusion3 1d
1d Matchmaking What sense does it make to match people with 40-60 apms against people 100+?Antonius15 1d
1d Fixing mule hammer It's been proposed before but basically, You call down a mule on empty terrain--it can only repair stuff You call down a mule on an scv--it augments scv to the mining rate of mule. That way you can't just shrug off the loss of 20 scv's, or sack scv's in lategame to get 40 extra army supply.ToServeZerg10 1d
1d Tempest trash unit **in before Terran Whine Crew** **in before L2P** **in before he's salty** **in before love Protoss tears** I see no reason to make this unit anymore, I'm usually better off just making 3-4 extra ground units per Tempest. 300/200 for 150 health unit that: - Doesn't counter BCs - Gets rekt by Vikings, which are cheaper - Weakens my overall army by tieing up 5 supply, and tieing up ground support - APM drain by constantly having to cast Revelation/bounce in and out to avoid Viking balls etc. - Is crappy at its only function which is to siege Terran turtle positions, because it is slow/its ATG is 10 which means it takes forever to actually rack up a good amount of damage and takes a bunch of damage in the process from Marines/Vikings - Counters Liberators but costs alot more to do so Usually when I make Tempest, Terran noob makes a million Vikings and I just switch back into Stalkers when the Tempest go down and win, but it occurred to me that they don't usually get much done anymore post-nerf. I have basically stopped making Stargate altogether and it seems like a better strategy. Bring on the Terran negs.llllllllllll102 1d
2d My in-game name gives me ptsd. Please if there's any way to change it, I would be so gracious.InfinityAPM1 2d