General Discussion

Mar 12, 2011 Forum Guidelines - Please Read Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Bashiok1 Mar 12, 2011
Mar 1 Community Groups, Events, and Tournaments Although it may not be apparent to forum newcomers, the forum community is very well connected. There are a number of groups we communicate in, a bunch of fun events, and variety of forum tournaments. This is a thread for those who may not be forum regulars who want to learn more about the various forum groups and activities. It is meant to be continuously updated, so if you are an event organizer please post about your group, event, or tournament here and I will add it to the thread! If you run one of the listed events, post here if your thread is nearing the post cap (500 posts, 25 pages) and needs the thread limit increased and we'll see if we can get that fixed for you. Social Groups Discord Chat: Forum Poster In-game Chat Group: ... Forum Poster Skype Group: ... Adopt-a-newb: ... Obs Gaming: ... Events Ladder Challenge: ... Current Tournaments [None] Miscellaneous [ul]Community Streams: ...TheSkunk46 Mar 1
Apr 19 The Newbies guide to StarCraft II Hello all StarCraft forum goers!!! I decided to make this thread to help out those are new to StarCraft or anybody who is struggling with ladder and looking to improve as a player. Below is a compilation of some things that I thought could assist the average newcomer looking for help. You don’t have to visit all of these links to improve or even any of them, but this is here for anybody who needs it. I included so many links because no one thing will work for everyone so I have gathered all this here so you may decide what will work best for you as an individual and as a StarCraft gamer :D! I will continue to update this thread and add new things as I find them. If you are a StarCraft veteran or newbie and you have anything to add to the list simply post it in the comments and I will add it to the list. Any feedback you have to help better the thread will be greatly appreciated!! Whether you have anything to add to the list, would like to see something edited, or even think I added something that should be removed, all feedback is welcome and will be taken into consideration. For those of you just joining StarCraft II or wanting to get more involved in StarCraft II I strongly suggest you check out Day9 daily #269 and the other Day9 dailies in the Beginner Day9 section. If you have never played an RTS game I would also recommend checking out the beginners guide under the TeamLiquids website section. It explains some of the basics concepts a bit and should give you a good starting point to choose where you want to go with the knowledge. Magnet also has been creating a great guide series for those new to the game that can help those who are beginners and up to the intermediates. Videos, Tutorials, and streams Watching videos and streams of StarCraft is one of the greatest ways to learn. You can watch pro players play so you can copy builds, learn timings, and to help you understand the game better. Many people also post videos online to help give you tips and tricks to “Be a better gamer” – Day9 Starcraft II: World Championship portal (For all things WCS and to watch pro players play) WCS season’s 1 and 2 replays WCS Season 1 of 2014 Blizzard released all of the pro level replays from WCS seasons 1 and 2. If you ever wanted to copy your favorite pros builds and get every little detail that even the casters miss, well then this is the place to do it. “The foreigner scene benefited tremendously from seeing the Korean well-honed builds in all their replay intricacies. Every SC2 notebook opened up after that news.” Streams to watch • Twitch streams • Community Streams RootCatZ Artosis (A well-known StarCraft caster) Day9 (A well-known StarCraft caster) Magnet's Video Tutorials (For every race!) A great collection of "tutorials that are aimed at beginners and intermediate players, but advanced players could pick up a thing or two from watching. They are all contained in a playlist, so you can get started here!" Magnets thread: Direct link to youtube guides: Protoss: Terran: Zerg: Day9 beginner videos • Daily #132 - Mental Checklist • Daily #252 - Secrets of hotkeys, APM and mouse movement • Daily #269 – How to get into sc2 • Daily #312 - How to learn and improve • Daily #419 - Fixing 1 problem at a time Day9 beginner/Intermediate videos These are videos I would like to have put in the beginner section but I wanted to keep that section small and I couldn’t decide one way or another so I put them here. • Daily #184 – Newbie Tuesday #1 • Daily #480 – Finding Leaks in your play • Daily #481 – Zerg Leak finder • Daily #434 – Simplifying problems Day9 intermediate videos • Daily -#257 Refining Mechanics • Daily - #261 Mechanics #2 • Daily - #285 Stealing a Build • Daily - #289 Refining a stolen build • Daily - #340 Gold level analysis • Daily - #341 Reprioritizing your to do list • Daily - #360 Mental Checklist: Exercises Apollo (Yet another well-known StarCraft caster) ApolloSC2 Youtube Starcraft II tutorials for all races (Warning: This was made for Wings of Liberty but it should still be helpful) Terran HotS tutorial part 1 Quick Tips from Apollo • A hotkey setup for terran • How to correctly reinforce your Zerg army FilterSC (Starcraft streamer and well known for his bronze to master’s series) FilterSC YouTube Profile General Bronze to Masters HotS Terran Bronze to Masters HotS FilterSC: HoTS Bronze to Masters - Protoss Combating Ladder Anxiety FilterSC Twitch Stream HTOMario (A grandmaster meching player on NA) HTOMario’s YouTube channel HTOMario: How to Mech TvP HTOMario a TvP video guide compilation! HTOMario a TvZ video guide Compilation! How to Mech TvZ Part 1 - The build order Apr 19
8h Community Update – April 19, 2018 Hey everyone, Since our last update, we’ve been closely monitoring balance stats on the ladder as well as carefully observing the tournament scene. Today’s update will focus on what we’re hearing from the community, and we’ll also share our thoughts on the current match ups. In terms of tournaments, a number of our balance patches—like the Raven changes, and the moving of Ventral Sacs to Lair tech—occurred after the qualifier phases or during later rounds of GSL. We feel that some of these changes haven’t seen quite enough high-level play to really judge their ramifications. The upcoming GSL group stages and WCS qualifier results will be valuable for gauging where the current meta is and what sort of further balance changes are necessary. PvZ In terms of this matchup, players seem to still be trying out new strategies. Stargate remains a popular opener but creating and refining new openers often takes some time, since many players don’t want to risk their tournament series on builds they consider untested. Each race trades off in power at different points of the game while still having access to strong aggressive options should players choose to invest in them. TvZ We feel this matchup is in a decent state. Both sides have access to several openers and mid-game strategies that reward good play, though we have been getting feedback about late game Ravens encouraging overly defensive play. While we don’t see this style of play all that frequently, we think that the Raven’s Anti-Armor Missile provides too much defensive power with its ability to trade energy for high burst damage. Win rates, overall, slightly favor Zerg in this matchup so we want to be cautious about changes here. We want to focus more on Terran’s mid-game power that scales into the late game. Increasing options for a race in the mid game can also improve their late game through having greater control over pacing of the game. Mid-game options can also encourage more counterplay, as options in the late game usually trend towards closing out the match rather than providing control over transitioning. Ongoing results from GSL and WCS will better inform our decisions, and we do have to be careful overall, as this matchup seems to be trending in a good direction. PvT While Maru has shown some strong victories recently, a single player’s performance isn’t always indicative of long term balance. The general issue here seems to be that Terran mid-game offensive options aren’t as threatening as they have been in the past. This, in turn, makes the Protoss late game stronger as they can spend more of their resources and time teching up or expanding early on instead of trading units. This isn’t to say that the matchup is unwinnable, but it’s what we’ve gleaned from current trends. Our thinking right now is that we should look into ways of improving Terrans’ offensive options to provide them with greater control over the mid game (such as Viking/Liberator buffs) rather than solely bolster their late-game power (such as Battlecruisers). In line with our reasoning on TvZ mid game detailed above, we currently observe that Terrans feel that their mid game is unreliable. This makes their late game weaker as well, since transitioning to it is difficult. We think that Terran could use more help in TvP rather than TvZ, and since PvZ is developing in a positive direction, we have to be careful with our changes. Mirror Matchups We are not seeing any immediately worrying trends in terms of how PvP and ZvZ matchups play overall. In TvT late game, Raven stalls have been noted, but we haven’t seen any at the GSL or WCS Premier level as of yet. As always, thank you for you continued feedback and let us know what you think! We’re curious to know if you believe that the current matchups are playing out differently than what we noted here.Balance Team153 8h
16h "Help a Noob" for players new or returning! New or returning to StarCraft and have a question? Lower league player looking for advice? Anyone of any level of skill can ask any questions relating to SC2. If you answer, make sure you're correct! Be as helpful and specific as you can in your reply, help each other out, and ignore/report trolling. Even if nobody else contributes, I'll try to answer every question to the best of my ability. Resources: Check out the "Adopt A Newb" channel in-game: (or zerg/terran -- be sure to check out their discords) - Lots of great tutorials - The Newbies guide to StarCraft II - collection of links to good learning resources /r/starcraft does this and it's fairly successful, so I thought I'd see how it goes here.TheSkunk281 16h
Apr 5 StarCraft 4.2.3 Patch Notes Patch 4.2.3 does not contain any player-facing content but includes code that is necessary for future promotions. StarCraft II 4.2.3 Patch Notes Fixed an audio issue for an upcoming promotion.Traysent0 Apr 5
Sep 29, 2016 Co-op Missions Update Archive In this post you will find all archived Co-op Missions Updates. Co-op Missions Update - Han & Horner Co-op Missions Update - 5/31 Co-op Missions Update - 3/23 Co-op Missions Update - 11/28 Co-op Missions Update - 9/29 Co-op Missions Update - 9/21Rackle0 Sep 29, 2016
Jul 10, 2015 Community Feedback Archive Here you will find all previous Community Feedback Updates. If you want to catch up on the status of Multiplayer discussions, reading the last two or three updates should get you mostly up to speed! Fall 2017: Community Update - December Changes Update Community Update - December Balance Changes Community Update - Design Changes Community Update - New Map Pool Community Update - November 1 Community Update - Testing Matchmaker Closes Community Update - October 10 Community Update - October 5 Community Update - September 28 Summer 2017: Community Update - September 21 Community Update - September 12 Testing Matchmaker Changes - August 30 Community Update - August 25 Community Update - Testing Matchmaker Tweaks Community Update - Terran Mech Community Update - Reaper Changes Community Update - Blood Boil Changes Community Update - Thor, Tempest, & esports Spring 2017: Balance Testing Matchmaker - April 20 Adept Balance Update - April 17 Community Update - April 13 Community Feedback Update - March 30 Community Feedback Update - Season 2 Maps Community Feedback Update - March 16 Balance Update (Reaper) - March 2 Winter 2017: Community Feedback Update - February 10 Widow Mine Feedback Update - January 31 Community Feedback Update - January 27 Community Feedback Update - January 23 Community Feedback Update - January 19 Community Feedback Update - January 6 Community Feedback Update - January 19 Community Feedback Update - January 23 Winter 2016: Community Feedback Update - December 20 Community Feedback Update - December 15 Community Feedback Update - December 5 Community Feedback Update - December 2 Fall 2016: Community Feedback Update - November 17 Community Feedback Update - November 10 Community Feedback Update - November 2 Community Feedback Update - October 28 Community Feedback Update - October 21 Community Feedback Update - October 6 Community Feedback Update - September 30 Summer 2016: Community Feedback Update - September 16 Community Feedback Update - September 9 Community Feedback Update - September 2 Community Feedback Update - August 26 Community Feedback Update - August 19 Community Feedback Update - July 29 Community Feedback Update - July 21 Community Feedback Update - July 15 Community Feedback Update - July 1 Community Feedback Update - June 24 Spring 2016: Community Feedback Update - June 17 Community Feedback Update - June 3 Community Feedback Update - May 27 Community Feedback Update - May 20 Community Feedback Update - May 13 Community Feedback Update - May 3 Community Feedback Update - April 21 Community Feedback Update - April 15 Community Feedback Update - March 24 Winter 2015-16: Community Feedback Update - March 11 Community Feedback Update - March 8 Community Feedback Update - February 18 Community Feedback Update - February 12 Community Feedback Update - February 4 Community Feedback Update - January 29 Community Feedback Update - January 13 Community Feedback Update - January 8 Community Feedback Update - December 18 Community Feedback Update - December 4 Fall 2015: Community Feedback Update - November 25 Community Feedback Update - November 20 Community Feedback Update - November 13 Community Feedback Update - October 29 Community Feedback Update - October 22 Community Feedback Update - October 15 Community Feedback Update - October 8 Community Feedback Update - October 1 Community Feedback Update - September 25 Community Feedback Update - September 18 Community Feedback Update - September 10 Community Feedback Update - September 4 Summer 2015: Community Feedback Update - August 28 Community Feedback Update - August 21 Community Feedback Update - August 14 Community Feedback Update - July 31 Community Feedback Update - July 22 Community Feedback Update - July 17 Community Feedback Update - July 2 Community Feedback Update - June 19Traysent0 Jul 10, 2015
Feb 9, 2012 MVPs: Most Valuable Forum Posters If you frequent Blizzard forums you’ve no doubt seen jade text stamped across threads here and there. Those with the power to wield green words are regular players -- just like you -- who’ve been recognized for their contributions to the forums in one way or another. And since we want to provide these player advocates with the resources they need to continue being awesome posters, MVPs have direct lines of contact with Blizzard community managers. Our goal is to find frequent posters who are a positive influence on the gaming community in some form, whether it be through posting strategy guides or tips on various aspects of gameplay, or even just bringing a positive and constructive tone to the forums when socializing with their peers. If you or someone you know fits the description of a Most Valuable Poster as laid out in the MVP FAQ, email us at We select MVPs based on a large set of criteria, so don’t be discouraged from putting your name out there if you only post on, say, the Protoss Discussion or DPS Class Role forums. MVPs are welcome to post wherever they’re comfortable, including across the Diablo III, StarCraft II, and World of Warcraft forums. But remember! The key to being a strong candidate is having a solid posting history. We’re always on the lookout for the next shining beacon of good within the community to join the illustrious ranks of our MVPs. Want to know more about how a Blizzard MVP operates? World of Warcraft MVP Eldacar recently spoke with WoW Insider in this behind-the-scenes interview: Feb 9, 2012
5m Can we move overlord creep to evo chamber ? I'd like to make dumb cheesy all-ins with proxy spine crawlers or some stupid sh*t like that, but the fact that it's locked behind lair ruins my evil planssrav13 5m
17m General Discussion = Protoss OP discussion xDTimothy3 17m
17m Premium Arcade is Paid Mods 3.0 Before you downvote me, actually read the post. Everywhere I look I see the announcement for the “Premium Arcade” and it’s just excitement all around. I’m sorry did I miss something? Why on earth is there praise for this? This is literally paid mods 3.0. This is Blizzard monetizing a feature that has been free for 9 years, made from the passion of mod makers and not for monetary gain. So far two maps were announced: Direct Strike (A premium version of Desert Strike, an already existing map) and ARK Star, a new map commissioned by Blizzard that is paid only. So right off the bat, we’ve already hit the wall that was hit when paid mods originally were tried with Skyrim: A mod that was originally free getting a paid version for no reason, and a new mod that is only paid, like the Skyrim Fishing mod. They aren’t cheap either. When mods were monetized like this it fractured the mod community bad, as several modders stopped making free mods and went to make paid ones, and those who made mods out of the goodness of their heart were left cheated, same with the players. “But don’t you want mod makers to be paid?” Before any of you give that strawman argument, let me make this clear: Mod makers for years have been doing just fine not getting monetary profit for their mods. Does that mean they shouldn’t get some compensation? No, which is why back during the Skyrim fiasco everyone kept suggesting a tip jar instead of locking mods behind a paywall. But with this system, they won’t even be paid that much anyway, since Activision Blizzard takes a huge cut, just like Bethesda did back when paid mods were tried a first time. In fact, we don’t even need to have that debate. We’ve already had that debate back when paid mods were tried twice! To top it off, it’s just another layer of monetization on a game that has so many ways it’s charging it’s players. The game already costs $60 and was split into three games, each originally costing $60 at launch. It has paid campaign DLC with the Nova Covert Ops. It has a microtransaction store, on top of cosmetic loot boxes in a game that never originally had them. And now paid Arcade maps are just another way Activision Blizzard is draining our pockets. Make no mistake, the Premium Arcade IS paid mods, and it’s the same song and dance we’ve already had with Valve and Bethesda TWICE!DrScaphandre87 17m
23m ENEMY WONT DROP OUT OF GAME! WTF Hello, i would like to know why if during a match you destroy all enemy bases and most of their buildings, they wont drop off of the match, and when they destroy my bases i get a countdown and drop off. just watched a replay of mine where i kill all the zerg bases and he wont drop out then suddentlyhe attacks and destroy my command center and i get a timer like wtf! there where more than 16secs since i destroyed his main and he didnt rebuild. i dont get it why the enemy dont drop out when you destroy all his bases and buildings. and no my oponent didnt have any other bases i checked the replay twitce. hope someone can answer this. Cheers!Kotaru4 23m
24m Zerg vs. Flood Sorry if I'm in the wrong forum. Okay, I'm trying to find the honest opinion of the community on this issue. Who wins in a straight up battle, Zerg or Flood? Let's set some ground rules. Both start with a land mass roughly the size of the United States all on one planet, with the raw resources, flora and fauna included, that were here before mankind. Alexander49 24m
1h What is going on with Team Matchmaking? I play a lot of 3s and I can't help but notice the matchmaking is completely broken. People from lower leagues keep showing up in higher league games. I keep getting completely one-sided and unfair matches left and right, win and lose. Either I win because my enemy team consisted of 1 d1 and 2 silvers or vice-versa. Why do lower league people keep creeping up on higher league matches? Is it because there isn't enough players playing those modes so the matchmaking just matches whatever? Because I can't for the life of me understand why do I have to basically go 3v1 against my opponents or vice-versa. I'd be happy to provide proof this is happening if anyone wants itSpawn2 1h
1h The reason why almost all my sc friends quit Is TvP. Since I am Terran many of my ingame friends and team members are Terran aswell. Now they all went inactive due to Terran underperforming and TvP beeing a horrible experience. I always thought that I would be the one sticking to sc2 no matter what but it has come to the point where my limit is at. Its just not fun at all any more not getting back to GM just because my race got weaker. I was a very constant 5700mmr player on EU and now I am struggling to beat 5300 Protoss players. Before 4.0 I was beating 5800 Protoss players now I struggle against people 500 mmr below them. Seems good.EnVyUsPolt64 1h
1h One of the best Starcraft feelings Started a game on BlackPink, and about 30 seconds in got a weird feeling from the opponent for absolutely no reason in particular (at least nothing I can remember). Sent out a scout, and at the last minute, decide to tell the scount to check my third before heading over to opponents base. Catch a double rax going down. I let them finish and easily hold his push with some spines/lings. Game wraps up quickly with counter attack. Guy rages like no end about my map hacking and how I will be banned for life. I bask in the gloriousness of my 6th sense and hero drone. End story. PS: Not bannedhellviper15 1h
2h freindly warning to blizzard it appears you are trying to replace your player base in games like overwatch and hots not sure how much good this will do but I figured id issues a formal warning. joining the fair play alliance was one of the wrost things you could have done. if I am right like I ussal am on topics like this this wont end well you will be put on the ea list of companies people avoid pending how your next game goes. if I'm right the fair play alliance will push you to make it like you have done with hots and overweatch. there is a reason riot games and league of legends are the most toxic game in history. they invented the very concept. their policies don't reduce toxicity - you words never mine- they make it impossible for gamers to play the game. they result in players spending more time about their allies then they do about the game. they ruin the experience. anyone who has quit league of legends knows exactly what I'm talking about. they noticed the negative change in themselves the same way I did. they noticed the slow but sure slide into garbage the mm takes. they noticed the slow but sure slide into garbage the community takes. people have never flamed for no reason. flaming is 100% a response to the afk greifing playstyles and harassment of other players. you can not judge these things the same way you can a chat and chat is subjective at best. if you wont attack the cuases of flaming the way you attack flaming then there is only one way this goes. league of legends has already pathed this road. there is a reason they have to keep walking back their sjw crap that chases players away. they are anti consumer by nature. the fair play alliance is the proof that you are decided to be like them. again not sure how connected you guys at blizzard are but this is going to stop or you will have to pray the people you replaced you fan base with are enough. we will quit if you cant stop the bull!@#$ before it gets out of control. if you seriously think people wake up log into a game or anything or go anywhere to wake up and be a %^-*!@# you are seriously mistaken. just stop. get help. a good 99% of us aren't we are stressed and tired of seeing degenerates ruin a game we like and care for. stop defending the people who are a problem. their is a reason overwatch is a close second to league of legends for toxicity. they are basically the same player base. again this only ends one way. this is even if only one example of the proof that we tried to tell you and you willfully ignored us.ZaneYalgir0 2h
2h This game is pretty balanced. We're close to 50-50 in all MUs, with maybe 2% at most of """imbalance""", so clearly you race isn't that weak. 2% means every 100 games, you lose maybe 2 games because of this """imbalance""", but that's it, no more than 2. Could you at least ask for your buffs with calm and restraint instead of yelling like animals and harassing Blizzard when they don't update you for like a week as if the game was unplayable right now ? Your issues aren't as big as you make them to be, to be honest. You guys are overreacting so much... Terran is fine, especially in the lower leagues. If you're not at least in high Master, balance is certainly not the reason you lose to Z and P. Practice and get over it.srav43 2h
2h Protoss Change High Templar? 3 supply or more cost?Sun17 2h
3h Protoss has 2 more units than the other races So this has got me thinking, what could fill in the empty 2 slots for Zerg and Terran? My suggestions for Terran are the Goliath and Wraith and for Zerg the Scourge and Abberation/Devourer. The wraith would have some unique capabilities, taking out an Air Force that lacks in detection is its main role. If it’s deemed a little too overpowered it can have its WoL price, 150/150. The Goliath presents some early Terran anti-air capabilities which I feel like they currently lack. Again, if they’re too powerful they could have a higher price. The scourge is an iconic suicide bomber from Starcraft 1 and I believe it could make a return in SC2. If they are deemed too powerful they could have a speed reduction, maybe the speed of a mutalisk or something. The Abberation is commonly seen throughout the campaigns and coop, but was never in multiplayer. Their trait that allows units to walk under them could prove interesting in multiplayer, provided we don’t allow Ultralisks to go under them. If the Abberation makes Zerg ground too strong, we could instead have the Zerg Devourer, which has great synergy with mutalisks. They would require the greater spire, and be a late game alternative to the corruptor. The corruptor would still have advantages over the Devourer, such as its lower price and ability to destroy buildings.XelThunder11 3h
4h Fixing Midgame Terran Hello, what about revisiting the Gas-Mule idea from the big redesign Patch that was patched out to quickly? I suggest the following: MULE's are able to mine gas with a return Rate of 10 GAS per Trip. Doesnt stack. Mineral return Rate unchanged. Impact: Enable Mech to go offensive and boosts Terran midgame streangh without touching stats since Terran Bio can afford more Tanks / Liberator and Mech is able to produce Cyclone hit squads with Helions for map pressence while macroing up behind. It creates a more offensive oriantated Early Mid Game that rolls into Terran Lategame where the Terran player is now allowed to produce greater Numbers of Ghosts and / or Liberators / Thors. It creates a mindset that disencourages players to Turtle and creates an more offensive mindset because you know can trade. I also suggest giving the Viking Ground mode +35 Hp and 1 Armor/ +1 Range and the air mode 25 HP to help the midgame and easen the gameending punishment for overproducing vikings in the mid Game. Right now the Viking is a Paperplane that shoud be an air superiority fighter but its slower than a corruptor , does less damage and has less HP. Because of the speed of the Corrupter Range in a direct Engagement doesnt matter so its only trait that can be buffed is: HP , Armor/Ground Range and Speed. Since Speed isnt needed because it always travels with the army only HP and Armor shoud be buffed to make it a decent unit. Also i suggest giving the Battlecruiser: +1 AtA range +2 AtG range Random attack delay removed and the BC can now attack 2 Targets at the same Time, doesnt matter if ground and air at the same time or 2 ground or air targets. What this does is creating a scary unit that can pack a punch is agile has decent range does barely overkill dmg and is able to take on greater numbers of low tech units while still having high tech counters. For everything else TvP seems fine, yes Zealots are really tanky an do alot of damage so maybe reducing the impact dmg from 8 to 5 and leaving everything else as is woud be a good idea since Mech players really struggle against zealots. Good Day -AudiomaxiSoundWave49 4h
5h Viking buff its not necessary, it will only make colossi useless till the end of days. better let battlecruisers fire while moving and buff the marauder. everyone wants bc buff, just give it to terran. i dont understand why it takes so long.TheElite17 5h
5h Premier Tournament Statistics Before I post this, can anyone look up the definition of "cognitive dissonance" for me? I can't remember what it means. (Protoss/Terran/Zerg Format) WCS Lezpig 23/23/33 (of 79) 29%/29%/42% Ro16: 3/3/10(lol!) 18.75%/18.75%/62.5% Ro8: 1/2/5 12.5%/25%/62.5% Ro4: 1/2/1 25%/50%/25% Ro2: 0/1/1 0/50%/50% Z Wins IEM PyeongChang 5/4/9 (of18) 28%/22%/50% Ro16: 5/4/7 32.125%/25%/43.75% Ro8: 2/2/4 25%/25%/50% Ro4: 1/1/2 25%/25%/50% Ro2: 1/0/1 50%/0%/50% Z Wins IEM World 8/8/8 33%/33%/33% Ro12: 5/2(lol)/5 31.25%/16.67%/31.25% Ro4: 2/2/1 50%/25%/25% Ro2: 1/0/1 50%/0%/50% Z Wins WESG 8/8/14 26.6%/26.6%/46.6% Ro16: 3(lol)/3(lol)/10 18.75%/18.75%/62.5% (LOL!) Ro8: 2/1/5 25%/12.5%*LOL!)/62.5% Ro4: 1/1/2 25%/25%/50% Ro2: 0/1/1 0%/50%/50% GSL Code S 11/9/12 34%/28%/37.5% Ro16: 6/5/5 37.5%/31.25%/31.25% Ro8: 4/1/3 50%/12.5%/37.5% Ro4: 1/2/1 25%/25%/50% Ro2: 1/1/0 50%/50%/0% T Wins Afreeca GSL Super Tournament 6/5/5 37.5%/31.25%/31.25% Ro8: 3/2/3 37.5%/25%/37.5% Ro4: 2/0/2 50%/0%/50% Ro2: 1/0/1 50%/0%/50% P WinsBourneKilla58 5h
6h queens are the big problem why zerg is so imba- queens should be there for inject/crepp- and some light early defense vs oracal or mby some adapts stuff and ticking warp prisms down- ok- but the problem is they way to stong-ez to use and way to efficient- they sould be nerfed- they soo good vs all kind of stuff- its absurd to me- the role sould be mainly be for makro with injects and creep- and a bit help vs harass- but in reality u just making many queens and lings- and u totally safe vs anything??? meanwhile u can drone and save your gas- creep full map and so on- they just way to strong- zerg should make more untis to def harass and not only queens- casue u can safe larva too with that- its just way to imbaDystopia26 6h
6h PvZ 48.89%, but 1 protoss opening... Hi guys. So as I was browsing the aligulac balance section, I realized that thanks to the Lair requirement for Dropperlord, the match-up greatly improved. The match-up, although very linear on the Protoss side (Pro still open Stargates > 2 Archons WP harass in basically almost ZvP) is extremely healthy and interesting on the Zerg side (14 Pool, Nydus, 2 bases OR 3 Roach Rava timing into ling flood, 2 Bases fake baneling bust, standard eco bane/hydra, turtle queen fast t3...). While the match-up has never been as fair in LOTV, it may never have been so boring to watch from a build order point of view. What is the problem, in your opinion, that makes Protoss open with Stargate into Archon only? From a viewer perspective (me) it's extremely predictable and thus, boring.XecutoR38 6h
7h Can you please stop ... hating on Protoss based purely on your own biased negative opinions? Please, and thank you. I'm sick of reading all this hate against the Protoss race, and it really just contributes to making this community more toxic than it already is... All I see is people just pulling random BS arguments to the front and pretending they are facts. If you have issues playing vs Protoss, then ask for help or insight. Otherwise, you can just talk about specifics if there is anything actually OP or broken about the race. And no, using "pro player X switched to Protoss and won" is not a good argument. All pros can switch races at will and win in anecdotal situations all the time. They just have good mechanics, so picking up a new race is actually much easier to do than we non-pros think. The last thing I would like to talk about is that since none of us are even close to pro level, we should really ignore the mechanics and balance issues at the topmost "meta" level, and only use those for educational and self-improvement purposes... Balance issues that actually affect us all at the lower levels (Diamond/Low-Masters and below) are actually not that numerous, and can be specifically pointed at, but this is NOT being done here on this forum. And, if someone dares say anything in favour of the Protoss race, the person gets mobbed with haters and gets harassed to no end. No actual arguments are presented, and behaviour amongst players here are just toxic at the basis of it all... Just stop being so personal against other people, and stop generalizing race bias you personally have against the Protoss and especially Protoss players. That is all.KhalDanis164 7h
7h Raven buff that'll fix Terran's late game 1: Remove damage from anti armor missile 2: at reactor core add researchable ability called "Targeting AI Uplink" 3: Ability has 6 range, is channeled, has infinite cast time, costs 100-125 energy, targets a single friendly unit, raven is immobile while casting. In practice it works similar to WOL beta infestors Neural Parasite in that it "links" with a unit and the unit cannot move outside of the raven's cast range without breaking the channeling. While a unit is channeled on all of its auto attacks and spell casts gain +4 range. I think this is a good idea because it gives terran late game units much more viability without potentially making them overpowered if they are spammed. Yamato cannon could fire at 14 range and the affected battleships would gain range 10, nukes could be targeted at 16 range, and siege tanks could potentially even fire at 17 range. I realize these numbers sound scary but remember each of these requires a fully dedicated immobile raven, and a unit that won't be able to move farther than 6 range away from that raven.AlKaPwn5 7h
7h Nerf Creep I play random and i wonder why Zerg is so prominent since lotv and i think its because creep is speed boost and Maphack at the same time + you get it faster over the whole map then back in hots/wol Ofcourse its need for Zerg to creep but the creepspeed is to fast and it get easy out of control for Terran and Protoss terran Bio heavy relay on creep/mapcontrol And Protoss can't attack with ground force because of speed lurkers on creep forcing the Skytoss A nerf of Creep speed expand or/and get faster removed maybe some minor nerf to creeptumor range aswell Maybe give one creeptumor only 3times to expand and force more Queens to plant creep to get it more over the map could be an option aswell this could make these kind of Playstyles more viable again without nerfing some sort of fighting unit and reduce Zerg power just give Protoss/Terran more time/better Control of the game while Zerg always has the economie boom in the back and terran/Protoss need to harass which get often denied by Creep vision Note: no Cost increase for creep tumors i thought of it aswell but it wouldn't help or make Zerg in early game to weak if its to expensive what do you think? any other idea how this could be get changed?Commander12 7h
7h Why maphack is increased? Why maphacking is increased? Let me tell you: a thing just you made sc2 is free.Or purposely you did decrease cheat protection for new players can easily play with cheat right?.Hope you'll really ban this players regarding cheat report...QuuZoro33 7h
13h Protoss Change High Templar? 3 supply or more cost?Sun0 13h
19h Non-Responsive For some reason this new patch 4.3.0, has given me some major flaws. 1.) In the Campaign tab my achievement progress for all four is showing "0%" 2.) I can't play a versus game, for it's not giving me the option. 3.) In Co-op, it shows that all the commanders are at level 0 and I can see what their mastery sets are. 4.) The custom tab is still loading and it wont show the new premium content. I know it cant be my PC, the game has worked very well on it prior to the patch I haven't yet bought the premium arcade content, and I shouldn't have to to have access to all of the campaign, versus, coop, and custom since I bought all commanders and the whole game prior to its semi-new free-to-play status. If someone else is having issues what are they, and if there is a fix yet share it please.Nathan2 19h
20h New Patch Confirms Death of SC2 Thanks Blizzard. We all knew you were going to sellout when you were boughtout, but this is truly sad. With every new patch you can see SC2's death in it's full glory. The latest patch is more garbage content you want us to pay for to support you "developing" the game. Do another mission pack or another campaign. You're never gonna get my money for stupid skins, voice-overs or arcade maps. The only reason I bought the warchest was to support the players. Please reconsider the direction you're going with the game. You won't, but it's tough watching your favorite game, one of the few games I choose to invest my time in, crumble into a cesspool of mediocrity.Messiah3 20h
1d Patch 4.3.0 I have few peeves to get out. #1. You removed the time and date for patch notes on UMS maps. (Arcade maps for you youngins) I like knowing when the patches were put out to determine how old they are. Can you put time and date back in the patch notes for arcade games? #2. You made the lobby text from a nice orange to an ugly dark brown. Why? Why not leave it a nice legible orange? If it ain't broke don't fix it. #3. When you clicked on a pinned Arcade game it would show available servers right away. Now you have to switch over to the lobbies tab. This is less streamlined and a bit of an annoyance. Not sure what was wrong with the old one. Other than that the new patch is much welcomed. Thanks for taking an interest in the community. Is it possible to get a few of these changes reverted? If it ain't broke don't fix it! :PNinjaSushi2 1d
1d Ninja balance modification in 4.3.0 ...Malacath7 1d
1d Getting xp points from a leaver Playing co-op is really fun. When you play with another player and he leaves somewhere in the game for whatever reason isn't so much fun sometimes. If you are on Brutal depending how good you are may not make a difference if he/she leaves, but winning the game by yourself is cool. When this happens it would be awesome to get double xp points at the end. You get your xp points along with the xp points he/she would have gotten if he/she stayed in the game. Just a suggestion. Thanks....BiTs4 1d
1d Balance statistics A lot of balance chatter, but nobody really talking about facts. Statistics. Things that actually mean something. I'm a big fan of websites that aggregate ladder data. I will include the highlights, as well as links to my data sources and spreadsheet. I will not offer any personal opinions about balance, because I'm more interested in seeing your interpretations of the data than hearing myself talk. Let's begin. This is each race's individual ladder distribution (what percentage of Terran are bronze, what percentage of Protoss are Diamond, etc). I believe this is the single most important indicator of balance. Terran Total players: 146,309 GM - 233 (0.16%) Masters - 6,356 (4.34%) Diamond - 28,623 (19.56%) Platinum - 27,025 (18.47%) Gold - 29,659 (20.27%) Silver - 40,587 (27.74%) Bronze - 13,826 (9.45%) Zerg Total players: 128,839 GM - 261 (0.20%) Masters - 6565 (5.10%) Diamond - 33,703 (26.16%) Platinum - 29,711 (23.06%) Gold - 25,339 (19.67%) Silver - 26,192 (20.33%) Bronze - 7,068 (5.49%) Protoss Total players: 130,758 GM - 262 (0.20%) Masters - 4,750 (3.63%) Diamond - 22,155 (16.94%) Platinum - 24,829 (18.99%) Gold - 29,688 (22.70%) Silver - 39,442 (30.16%) Bronze - 9,632 (7.37%) I even graphed the data, because I feel like it's easier to visualize: My spreadsheet for the calculations: And my source: Love to hear your thoughts. And yes, Blizzard, I am open to hearing about positions on your balance team. RatarRatar4 1d
1d Bot User didnt get banned even when reported Previously i have already report this player "Nemesis" battlenet:://starcraft/profile/1/1229344185576849408 a few times when his co-op lvl is low, about lvl 60+, he always play in Dead of Night and also always using raynor, i assume he's using bot because beside the map and commander that i mention above, he play up to 18 co op games daily with the same map and commander while in his match history also preview that if he play another map like void launch, he got a lose streak of 18 games with the same map in a day because the bot didnt work for this map... this is obviously a botter, and i have already meet him in game like 5 or 6 times and report him for about 4 times and now he's still not get banned and already lvl 900 just for 2 or 3 month since i meet him for the first time when he's lvl 60+, did the report button really didnt mean anything now?NetBattler2 1d
1d Zerg Mechanics server error deleted my massage so this will be a quick wrapup instead. i feel the idea of abathur's evolution setup from co-op is far more on track with the feel of a zerg which evolves as they survive and consumes more material to work with, than the current mechanics for it. i feel something like this should have been a core aspect of the zerg gameplay mechanics; huge swarm where the survivors becomes stronger from consuming others. equally the mechanics of a faster spreading creep and more bonusses on it as seen in the campaign (creep bonus traits), creates a gameplay where the creep is pushed together with the zerg force and when they retreat the creep is left behind to be cleaned out; like an actual "zerg infestation or swarm". i feel this is a core aspect that is truly lost in multiplayer compared to on the campaign play; the creep spread is so much less effective, extremely much slower, and generally feel more like a pain to have to deal with than an awesome help (even though it is strong on high skill lvl, it just doesn't feel as good). to compliment that i feel the Queens from campaign hit the nail on the head much better than the multiplayer one. as it is lower heals (so less burst OP, which i think many can agree is not a nice feel to see an entire army tanked forever due to spam healing; and from lore it makes no sense as no material to regenerated so fast from), and it becomes auto-cast, giving it a far better feel for controlling a swarm; it also gives more incentive to bring creep to bring this support. feel like the faster production and lower max supply is also something to look into, as to created a very "zerg'ish" playstyle. just some thought's i've had ever since i played it at release (and after i played co-op when that was introduced) and obv rebalancing should be made to make up for this.Tjaranis3 1d
1d PvZ ultra late game is unplayable. I said it here first. Protoss is lacking something in ultra late game called "siege unit" AKA "Tempest" but blizz won't buff it back into existence, because terrans would cry that a siege unit has more range than a siege tank for three times it's price and twice the supply.KyunG42 1d
1d What race are foreigners (NA/EU) the best at? First of all this is not a balance discussion so leave that out please. Now, we all know that NA/EU are not strong at Terran compared to the Koreans, so let's focus on Protoss and Zerg. In my opinion, foreigner Zergs are performing near the top level of Koreans right now, and the inferiority that we've seen from foreigner Zergs compared to Koreans during HotS is quickly disappearing. When you watch the likes of Serral or Elazer, do you honestly feel that they are weaker than Koreans? Scarlett also notable for winning a Premier Tournament on Korean soil, meaning Neeb is no longer the only person to achieve such a feat. Thoughts?Revolution32 1d
1d Afraid of SC2 community about to dissapear Its not a cry post of anything is just something that i'm concerned, i play on Americas servers, but before the F2P patch we were always dunno if most of them just afk, but mostly rought 328 players on the chat, today, if we are 80 on the chat... we are lucky, everytime i login into the game says that there are 14k players on the chat channels, and around 2k matches, are these GLOBAL information or just for the server we are?, i'm not saying that F2P was a mistake, in fact i had a chance to make my friends suffer, its is just that... i dont know, just feels sad to check on the chat channels and find not very much ppl to talk about the game just, not to mention that to find a 4vs4 match you waste much around 20 min or for ranking, OOH MAN THE RANKING SYSTEM IS SO F##### BROKEN!!!!, i just got positioned on platinum, me and my friend and we have NO IDEA ON MICROMANAGEMENT, or even MACRO managemente, people say "play more matches and you will get on your level" but platinum players are so... like me. something is wrong with the game. i believe we are gonna need a reboot someday.Gantz1 1d
1d What is the purpose of random? Other than giving the person picking random an undeserved, hilarious advantage? Oh you randomed zerg, 12 pooled and I guessed wrong? Guess screw me huhSpawn5 1d
1d Who is the person on my avatar? Why do I have it? Who is this guy? I remember posting before and I had my avatar from SC2, but now I have this person. Can I change it? I can't seem to find the option. Thanks in advance.Moxy6 1d
1d Apm on the new Consoles Hello, I have a question regarding how apm is counted on the new consoles, as it counts normal key inputs, however, it does not count camera locations as hotkeys. I use camera locations frequently, and I've noticed that they do not add apm to the counter. I understand this is a very nit picky change, but I am genuinely curious why it doesn't count as apm.Kritter1 1d
1d balance team deliberately delay update balance team deliberately delay update as they said in the 19 April threads, finally they compromise the obvious huge balance issue of PVT from this forum. they admit that tvp have serious mid game transition problem, I guess some of these team player finally begin to try terran a little bit. but they don't say anything about when to update, in the thread they said they will watch closely on the GSL qualifer and then decide what to do, that's means terran player will still suffer this imbalance until the qualifier series ends(12. May) and that's the fatest update date expected. I just don't why they have not done anything during such a long time and still wait to see the quafier series ends.QuAsaR11 1d
1d Newb questions Hi guys, New to SC2 multiplayer and played a few practice games yesterday. Getting hooked as I'm loving the competitive aspect of the game. I have a couple questions, 1. Why do people hate on Protoss? 2. Any sources you can recommend for learning the basics of multiplayer? I'm starting with Terran and am only managing to make about 37 SCV's per game. Source on how to get better?Perpetuum14 1d
1d Help!Cant Receive Twitch Reward Bcuz Country I have already Connect my Blizzard account to my twitch account and have watch the twitch stream march 30-31 for hours but after a few weeks and i still havent recieve the limited Galatic Celebration Console Skin reward, so i contact the Blizzard Support and get answered by Game Master Ashuntorm that after checking my account, that i cant receive the reward because that my Country - Indonesia is not listed on the country list that can receive the reward even i have join the event... The email reply that i got is like this: Hey there Michael. This is Game Master Ashuntorm. I hope you are doing well today. I understand that you were having a problem with not getting your Galatic Celebration Console Skin I took a look into this for you and it looks like your Country was not on the list of Countries that are eligible to receive the rewards for this promotion I am afraid :/ I am very sorry to have to be the one to provide this information. If anything else comes up in the mean time please do let us know. Have a good rest of your day and take care out there. I also got another reply from Game Master Torafael that they dont get the authority about this reward and ask me to ask the dev in the forum, so Dev, can u check my Issue ID: #63093468 because im really dedicated to collect and complete all the limited stuff especially skin in SC II and i also bought the deluxe game and all the previous warchest for their limited item, and after join the celebration 20 event and dont get the Limited Galatic Console skin because my country is not listed and cant collect and complete the limited skin for my account, please let me have the Galatic Console skin please...NetBattler7 1d
1d Easy to Learn, Difficult to Master A good paradigm to follow but Blizzard seems to be completely ignoring the second part of Nolan's quote: ... Starcraft 2 fails miserably to provide that rewarding "first quarter". Much of the 1v1 game design is so heavily focused on the top 0.01% of the players, the professional esports players, that they seem to completely forget about everyone else. And not just Blizzard, many of SC2's player community seem to be a part of the problem as well, advocating and promoting this masochistic ideal that the game experience should be a brutal one, especially to new comers. It doesn't need to be this way. A challenging and competitive experience is not mutually exclusive with one that is fun and enjoyable at all levels of play. SC2's 1v1 gameplay design experience can and should scale with the experience level and ability of it's players. Players shouldn't have to progress all the way to the top in order to experience the game "the way it's meant to be played", and neither does it need to be dumbed down in order for it to be fun and enjoyable as an inexperienced player. Why is SC2 sometimes a seriously frustrating experience for players? I don't think it's because of the immortally present "balance issues" that players have been talking about. Sure, the game does need to be tweaked and adapted as undesirable emergent gameplay is discovered, revealed, and abused BUT that doesn't mean that the overall experience isn't tempered to one that can be fun for everyone. Instead, I believe that there are design choices that are made, often for reasons that are not made available to the players, that do not make sense to players, or at the very least, are not intuitive to the less experienced players. Blizzard should take more care when designing these features of the game, especially if they do not want to be explicit and transparent in their intentions. What are your thoughts on this: How can Blizzard design SC2 to be both competitive and challenging to the experienced player while remaining fun and enjoyable to new and inexperienced players? Discuss.zenasprime37 1d