General Discussion

Mar 12, 2011 Forum Guidelines - Please Read Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Bashiok1 Mar 12, 2011
Mar 1 Community Groups, Events, and Tournaments Although it may not be apparent to forum newcomers, the forum community is very well connected. There are a number of groups we communicate in, a bunch of fun events, and variety of forum tournaments. This is a thread for those who may not be forum regulars who want to learn more about the various forum groups and activities. It is meant to be continuously updated, so if you are an event organizer please post about your group, event, or tournament here and I will add it to the thread! If you run one of the listed events, post here if your thread is nearing the post cap (500 posts, 25 pages) and needs the thread limit increased and we'll see if we can get that fixed for you. Social Groups Discord Chat: Forum Poster In-game Chat Group: ... Forum Poster Skype Group: ... Adopt-a-newb: ... Obs Gaming: ... Events Ladder Challenge: ... Current Tournaments [None] Miscellaneous [ul]Community Streams: ...TheSkunk46 Mar 1
Oct 15 The Newbies guide to StarCraft II Hello all StarCraft forum goers!!! I decided to make this thread to help out those are new to StarCraft or anybody who is struggling with ladder and looking to improve as a player. Below is a compilation of some things that I thought could assist the average newcomer looking for help. You don’t have to visit all of these links to improve or even any of them, but this is here for anybody who needs it. I included so many links because no one thing will work for everyone so I have gathered all this here so you may decide what will work best for you as an individual and as a StarCraft gamer :D! I will continue to update this thread and add new things as I find them. If you are a StarCraft veteran or newbie and you have anything to add to the list simply post it in the comments and I will add it to the list. Any feedback you have to help better the thread will be greatly appreciated!! Whether you have anything to add to the list, would like to see something edited, or even think I added something that should be removed, all feedback is welcome and will be taken into consideration. For those of you just joining StarCraft II or wanting to get more involved in StarCraft II I strongly suggest you check out Day9 daily #269 and the other Day9 dailies in the Beginner Day9 section. If you have never played an RTS game I would also recommend checking out the beginners guide under the TeamLiquids website section. It explains some of the basics concepts a bit and should give you a good starting point to choose where you want to go with the knowledge. Magnet also has been creating a great guide series for those new to the game that can help those who are beginners and up to the intermediates. Videos, Tutorials, and streams Watching videos and streams of StarCraft is one of the greatest ways to learn. You can watch pro players play so you can copy builds, learn timings, and to help you understand the game better. Many people also post videos online to help give you tips and tricks to “Be a better gamer” – Day9 Starcraft II: World Championship portal (For all things WCS and to watch pro players play) WCS season’s 1 and 2 replays WCS Season 1 of 2014 Blizzard released all of the pro level replays from WCS seasons 1 and 2. If you ever wanted to copy your favorite pros builds and get every little detail that even the casters miss, well then this is the place to do it. “The foreigner scene benefited tremendously from seeing the Korean well-honed builds in all their replay intricacies. Every SC2 notebook opened up after that news.” Streams to watch • Twitch streams • Community Streams RootCatZ Artosis (A well-known StarCraft caster) Day9 (A well-known StarCraft caster) Magnet's Video Tutorials (For every race!) A great collection of "tutorials that are aimed at beginners and intermediate players, but advanced players could pick up a thing or two from watching. They are all contained in a playlist, so you can get started here!" Magnets thread: Direct link to youtube guides: Protoss: Terran: Zerg: Day9 beginner videos • Daily #132 - Mental Checklist • Daily #252 - Secrets of hotkeys, APM and mouse movement • Daily #269 – How to get into sc2 • Daily #312 - How to learn and improve • Daily #419 - Fixing 1 problem at a time Day9 beginner/Intermediate videos These are videos I would like to have put in the beginner section but I wanted to keep that section small and I couldn’t decide one way or another so I put them here. • Daily #184 – Newbie Tuesday #1 • Daily #480 – Finding Leaks in your play • Daily #481 – Zerg Leak finder • Daily #434 – Simplifying problems Day9 intermediate videos • Daily -#257 Refining Mechanics • Daily - #261 Mechanics #2 • Daily - #285 Stealing a Build • Daily - #289 Refining a stolen build • Daily - #340 Gold level analysis • Daily - #341 Reprioritizing your to do list • Daily - #360 Mental Checklist: Exercises Apollo (Yet another well-known StarCraft caster) ApolloSC2 Youtube Starcraft II tutorials for all races (Warning: This was made for Wings of Liberty but it should still be helpful) Terran HotS tutorial part 1 Quick Tips from Apollo • A hotkey setup for terran • How to correctly reinforce your Zerg army FilterSC (Starcraft streamer and well known for his bronze to master’s series) FilterSC YouTube Profile General Bronze to Masters HotS Terran Bronze to Masters HotS FilterSC: HoTS Bronze to Masters - Protoss Combating Ladder Anxiety FilterSC Twitch Stream HTOMario (A grandmaster meching player on NA) HTOMario’s YouTube channel HTOMario: How to Mech TvP HTOMario a TvP video guide compilation! HTOMario a TvZ video guide Compilation! How to Mech TvZ Part 1 - The build order Oct 15
26m Community Update - January 16, 2019 Greetings! It’s been almost two months since the 2018 end-of-year balance patch and we’ve already seen a ton of interesting metagame developments. Special shoutouts to Onpoong for putting on such awesome Ultimate Battle showmatches in the offseason and to Dark for showing especially great games. Now that we’ve had some time to gather feedback, reflect, and witness the changes in action, we think we’re ready to make some adjustments. In addition to tweaking some of the units we’ve changed in the 4.8 patch, we’d also like to reinforce some of the initial stated goals of the end-of-year patch. These include, but are not limited to, bringing more parity to the late game of various matchups and increasing opening and composition diversity in PvZ. Terran Cyclone Mag-field Accelerator research time increased from 79 seconds to 100 seconds. We’ve gotten a lot of varied feedback on the strength of Cyclones in TvZ, but as we feel counterstrategies against Cyclones are still developing, we think it’s too early to hit this matchup too heavily. At the same time, we do feel the Mag-field Accelerator upgrade comes online a bit too quickly, and we’d like to more directly target the initial strength of Cyclones when used as part of TvP proxy all-ins. Thor High Impact Payload weapon range increased from 10 to 11. We’ve received feedback that TvP late-game still feels Protoss-favored. We believe that by further pushing the Thor’s anti-Massive role, we can open up other late-game TvP options, such as ranged Liberators and Battlecruisers. Additionally, we’d like for Thors to be slightly more powerful at dislodging enemy Liberators, which we believe will reduce the importance of air control in TvT and promote mid/late-game interaction. As range adjustments have historically been very impactful, we’ll be keeping an especially close eye on this change. Battlecruiser Weapon Refit research time increased from 43 seconds to 100 seconds. The Weapon Refit upgrade was not initially designed with early-game Battlecruiser rushes in mind, and we feel these rushes in TvZ come online with full power a bit too quickly. Thus, we'd like to delay the full might of the rush without completely removing the build from the game. As with Cyclones, we believe Battlecruiser strategies and counterstrategies are still being developed and would like to see how this plays out. Zerg Ultralisk Anabolic Synthesis upgrade now increases Ultralisk movement speed off creep by 0.82, up from 0.41. We’ve received feedback that this upgrade isn’t as impactful or as noticeable as we’d like, so we’ve doubled its effectiveness from 10% of the unit’s base speed to 20%. This new speed off-creep will allow Ultralisks to slightly outpace Stimmed Bio even when they aren't kiting. Nydus Network/Nydus Worm Nydus Worm health increased from 200 to 300. Nydus Worm armor while emerging decreased from 6 to 5. We haven't seen many Nydus Networks used so we'd like to make a few changes to remedy this. First, we believe Nydus all-ins are significantly less powerful than we initially intended due to a combination of the Transfuse nerf and the ability to pre-target them before they pop. Increasing the health is intended to allow Nydus Worms to be more resilient against low numbers of units with moderate damage, such as Stalkers and Roaches. This could be especially useful for Zerg players who are trying to be offensive against Cannon contains. At the same time, we’d like to reduce the Nydus’ armor to maintain its relative durability against Terran and Marines. Nydus Network and Nydus Worm initial unload delay period decreased from 0.36 to 0.18. Nydus Network and Nydus Worm unload period decreased from 0.36 to 0.18. Nydus Network and Nydus Worm load period decreased from 0.18 to 0.09. By changing load and unload periods, we hope to improve how fluid the Nydus feels when used as a mobility tool. Our intent is to make the Nydus Worm more useful in its mobility role without returning its all-in role to the full power of its invulnerability days. Protoss Adept Gateway build time increased from 27 seconds to 30 seconds. Warp Gate cooldown remains unchanged. In patch 4.0, we changed Chrono Boost from a persistent effect to a more concentrated charged effect. In practice, this had a large effect on the first units that were built from key structures, such as the first Adept, Oracle, or Warp Prism. Since this change, we’ve been hearing feedback that it’s difficult for Terrans to expand to a low-ground natural, because a Chrono Boosted Adept would cancel it too easily on smaller maps. This interaction is often cited by Terran pros for why TvP macro play feels at a bigger disadvantage than before. We’d like to address this by adding a slight delay to how long it takes an Adept to show up at an enemy base. Cybernetics Core Warp Gate research time decreased from 114 seconds to 100 seconds. We’d like to revisit the research time of Warp Gate for a variety of reasons across all three affected matchups. In PvT, most offensive options are currently not limited by Warp Gate timing, so we don’t believe this change will have the most significant effect in this matchup. In PvZ, this change could allow Gateway units to more easily fulfill a defensive role that the Oracle currently partially fulfills. That is, Protoss would be able to more easily defend against Baneling busts and more easily expand to a third, either with the support of an Oracle or in lieu of an Oracle. In PvP, strengthening Warp Gate would hopefully disincentivize the Stargate tech path, one that has traditionally been weak against Gateway pushes. Stalker Blink research cost decreased from 150/150 to 100/100. While we’re certainly seeing more Robotics Bay experimentation in PvZ, we’re still not completely satisfied with the amount we’re seeing. As such, the next few changes are partially designed to push Robotics Bay play just a bit more. For this purpose, we’d like to decrease the research cost of Blink, an ability that has traditionally synergized very well with Robotics Bay tech. In PvP, we believe this change would allow for an easier counter to Stargate openers and a smoother transition to Disruptors. Robotics Facility Cost decreased from 200/100 to 150/100. We previously proposed and tested this change with the goal of promoting Robotics openings and mid-game Robotics Bay play in PvZ. However, we eventually decided against it, because it would both reinforce the popularity of Immortals in PvZ and the strength of proxy-Robotics Facility in the context of Cannon rushes. After some additional thought, we’d like to reintroduce this change and pair it with the Immortal change below. Immortal Cost increased from 250/100 to 275/100. In combination with a Robotics Facility cost reduction, we believe this change would achieve our initial goals without overly strengthening Immortals and proxy-Robotics Facility. Observer Movement speed increased from 2.63 to 3.01. Gravitic Boosters upgrade now increases movement speed by 1.51, up from 1.31. We’d like the Observer to be more able to compete with scouting options from the Stargate. Oracle Removed the Light attribute. Added the Armored attribute. In our previous community update, we talked about Stargate mirrors becoming more popular with the new patch. We believe this is partly because Oracle openings are so powerful against an opponent who doesn’t respond with Phoenix. With this change, we’d like to allow for smaller numbers of Stalkers to be able to defend Oracles. We’ll also be monitoring how this change impacts PvT. Partially because we’d like to observe the results of this and the Warp Gate change, we will not be changing the behavior of beam weapons in the upcoming patch. Tempest Movement speed decreased from 3.5 to 3.15. Acceleration decreased from 2.8 to 2.1. We received feedback that Tempests may be a bit too mobile, especially against Terran. We’re looking to especially focus on changing the unit’s acceleration, as it would more directly affect its ability to kite and disengage from fights. After these changes, we’ll be paying close attention to how effective Vikings and the new Thors will be at warding off Tempests. Closing Our current plan is to release this update, along with the new ladder season, on January 22nd, but this is subject to change. As always, let us know your thoughts, and here’s to another exciting year of StarCraft!Balance Team56 26m
20h Reverting the Oracle Bug Fix Yesterday we released a patch that fixed a long-standing bug involving beam weapons. Though we believe this bug should eventually be addressed, we agree with the feedback that the change was sudden, especially with the upcoming IEM and WCS qualifiers. As a result, we’re going to revert this change today and reintroduce it at a later date.Balance Team21 20h
Dec 23 "Help a Noob" for players new or returning! New or returning to StarCraft and have a question? Lower league player looking for advice? Anyone of any level of skill can ask any questions relating to SC2. If you answer, make sure you're correct! Be as helpful and specific as you can in your reply, help each other out, and ignore/report trolling. Even if nobody else contributes, I'll try to answer every question to the best of my ability. Resources: Check out the "Adopt A Newb" channel in-game: (or zerg/terran -- be sure to check out their discords) - Lots of great tutorials - The Newbies guide to StarCraft II - collection of links to good learning resources /r/starcraft does this and it's fairly successful, so I thought I'd see how it goes here.TheSkunk303 Dec 23
Nov 30 Retiring the StarCraft II Media Section Over the last year, we’ve been upgrading the look of Recently, we updated player profiles and trimmed down the content in the Media section. The old media is still temporarily available here. We wanted to give a heads-up that this content will be retired by the end of the year, at which point, it will no longer be available. If you want to download any of the media content from the old site, now is the time to do so.Traysent14 Nov 30
Nov 21 In Memory of John “TotalBiscuit” Bain We here at Blizzard Entertainment are devastated to learn of the passing of John “TotalBiscuit” Bain, one of our most valued personalities and creators. John’s contributions to the StarCraft II community have been both immense and enduring over the years; these include serving as a team owner alongside Genna Bain, professional commentator, and tournament operator. Most of all, John was always unabashedly himself – his passion and honest feedback helped us make better games and better decisions for all players. Our deepest condolences go out to Genna and all those whose lives he touched. John, thank you for everything. We will miss you.Traysent34 Nov 21
May 2 Community Feedback Archive – 2018 Below you will find all of the Community updates that have been posted this year. Community Update – January 12, 2018 Community Update – January 22, 2018 Community Update – February 5, 2018 Community Update – March 6, 2018 Community Update – March 13, 2018 Community Update – April 19, 2018 Community Update – May 8, 2018 Community Update – May 24, 2018Traysent2 May 2
Feb 9, 2012 MVPs: Most Valuable Forum Posters If you frequent Blizzard forums you’ve no doubt seen jade text stamped across threads here and there. Those with the power to wield green words are regular players -- just like you -- who’ve been recognized for their contributions to the forums in one way or another. And since we want to provide these player advocates with the resources they need to continue being awesome posters, MVPs have direct lines of contact with Blizzard community managers. Our goal is to find frequent posters who are a positive influence on the gaming community in some form, whether it be through posting strategy guides or tips on various aspects of gameplay, or even just bringing a positive and constructive tone to the forums when socializing with their peers. If you or someone you know fits the description of a Most Valuable Poster as laid out in the MVP FAQ, email us at We select MVPs based on a large set of criteria, so don’t be discouraged from putting your name out there if you only post on, say, the Protoss Discussion or DPS Class Role forums. MVPs are welcome to post wherever they’re comfortable, including across the Diablo III, StarCraft II, and World of Warcraft forums. But remember! The key to being a strong candidate is having a solid posting history. We’re always on the lookout for the next shining beacon of good within the community to join the illustrious ranks of our MVPs. Want to know more about how a Blizzard MVP operates? World of Warcraft MVP Eldacar recently spoke with WoW Insider in this behind-the-scenes interview: Feb 9, 2012
8m Gee thanks With warpgate research time being reduced and blink costing less, looks like ladder is once again going to be filled with blink all ins and four gates. Looks like Blizz is intent on bringing back the worst parts of wol and hots.TheJanitor4 8m
21m Patch put on Backwards? At least the protoss changes seem to do the opposite of what’s most needed. Stalker and warp gate buffs help protoss aggression in PvT, a matchup where the aggressor already has the advantage. What was probably more needed was more stable defensive options for both races. Meanwhile, adept nerfs more affect PvZ, by nerfing protoss defense against early lings. Except, if oracle is going to get the beam bug fixed, thus halving its dps against lings, shouldn’t we be trying to buff early ling counters for Protoss? And finally, robo changes. Overall, this is more of a buff to PvT robo where colossi and disruptors and observers are all more popular units than Immortals, while serving to reinforce templar and archons as the natural teammate of Immortals in PvZ. Also, as others have pointed out. , long term nerfs like Immortal cost up will do relatively little to reduce the power of proxy robo. Maybe it would have been better to see 25 minerals off of colossi?WireBender2 21m
25m terran get nothing but nerf every patch y do the bananalance team think it ok 2 nerf terran every patch? terran already hav 0% win rate vs equal skill zerg or protossWap4 25m
50m bad,worst, Terrans ohhh u cant build a cc on low ground? are u kidding me? what is with high ground?? mby think 1 time before crying to blizzard so now blizzard aka Terranlover nerf the build time of the first adapt- so what that mean? terran can proxy barack, build 1 reaper an kills for free round 3-4 probes for free, and toss cant do anything vs is- behind terran can normal makro- so basicly toss is every fking game behind casue of the adapt build time nerf terran can build it in a cheese build too wit 2 racks or 3 racks reaper- toss will lose 3-4 probes with the first reaper, then mass a move reaper following Vs Zerg u delay the adapts for early 12 pool or sneaky slow ling runbys - basicly freewin every game (proxy hatch too) overall u delay the adapt shade scout vs zerg and terran - finially toss is dead god bless i stoped palying sc2 - i feel for u active ladder Protoss who have still hopes and dreams#´Dystopia11 50m
1h Rework Battlecruisers Battlecruisers need to be reworked bad, either to make the cooldowns of their abilities shared or something to prevent rushing battle cruisers a viable strategy. I think it's dumb that I can scout out a fusion core, build hydralisks or corruptors to counter, and loose simply because they immediately switch to cyclonesIsodope46 1h
1h Mutas Mutas are completely unmanageable in ZvZ since the hydra/transfuse/creep nerfs.tEhbAtZ101 1h
1h When are they gonna adress pvt? The matchup is literaly imbalance... Terran units just too good... No matter what i build i die in the late game... My pvt is 44% ... Im 0.9k if i had 50% pvt id be bronze 1 already in sea... Why i force to allin everygame?lIlIlIlIlIlI1 1h
1h PPP hits diamond with zerg After not playing this game for about a year and around 200 games spread over 2 months, I, a card holding member of the PPP have hit the diamond milestone. This after zerg supposedly received huge nerfs. Yes, D3 today is what plat used to be just like M3 used to be diamond but still anyone playing a non zerg race that is currently languishing in plat and below should be heartened to hear that a blue border is still within your grasp. I am bad at this game. My creep spread sucks and I constantly miss injects. I didn't use any fancy micro. I didn't use infestors, lurkers, vipers or swarmhosts. I simply macroed using mostly hydras, blings and roaches and a moved my way to diamond. My PPP brethren, with zerg you can do it too. Inject method : camera over base and manually select queen Builds ZvT 15 or 16 hatch depending on map size and 28 hatch ZvP 15 or 16 hatch depending on map size and 31 hatch ZvZ 16 Hatch and then third hatch when safeTheJanitor15 1h
2h Permanent dead bodies option ? PiG mentioned that in this video. Would be cool. Why not ?srav2 2h
2h embrace the Age of Allin Every game So lets be clear, - cheaper blink -quicker warpgate tech -cheaper robo (for either warpprism or an buffed observer for high ground vision) = blink stalker allin ever game in PvT Thx Blizzard :) Because stronger Allins is exactly what the game needs right now.Sipher0 2h
2h Zerg not protoss is the baby race Free vision free scouting easy mechanics and tons of free wins No spells to cast early game and the only time when the game is hard for them (late game zvp) they whine like there is no tomorrow. Imagine thinking queuing injects is hard or building queens for every early pressure in the game. This is the mindset of a zerg player as brainless as they are skilled, discussSalamis10 2h
2h [Suggesion] Tempest Speed So one of the big problems with Tempests as of late, especially when it's used in cheese and on Stasis LE, is its speed, as you can't easily catch them. Given their low HP, how about his as a possible solution? Revert Tempest speed New Fleet Beacon upgrade: "Antigraviton Generator" - increases the Tempest's speed back to its current value - cost 200m 200g, takes 98 seconds to research The idea is that if you cheese with them and Shield Batteries, the opponent can use ground units and basic anti-air to better counter them. And they can still be used defensively if you're caught off-guard against, say, Brood Lords, but if you want to make full use of their offensive abilities, you have to invest in an expensive upgrade that reduces your ability to produce Tempests in the early-game. How does it sound? ADDENDUM: the initials of the upgrade being "AG" (anti-ground) is a complete coincidence!Kit2 2h
3h Why is TJ the only forum topic? Good lord people, for the last two months whenever I come to browse these forums all I ever see is people fighting about tactical jump. How is this one ability such a big deal? It's a single ability on a unit that still sees almost zero pro-league play. Maybe It's effecting your silver league ladder games but so does cannon rushing, six pools, and stealth banshee all-ins, and those have been around forever. Move on already and talk about something more interesting, the constant bickering over something so inconsequential is boring as hell to follow.RedwoodLynx6 3h
5h How would you nerf Terran ? I'd remove stealth while reloading for widow mines and add a cost of up to 20 minerals to reload them. I'd remove TJ from BCs. I'd make CC spells such as MULES & scan cost vespen gas instead of energy, but I'd give auto-collect to refineries to make up for it. I'd slightly increase marines' baseline damage and nerf stimpack to the ground. What about thou ?srav24 5h
6h Split with activision, do it for Aiur I started playing your games when I was two, on my dads lap helping him in Diablo by using his potions for him when his health and mana got low, a year later I was playing your games solo and have loved them ever since (that being 1993.) You are an amazing company with beautiful and wonderful worlds. Activation is rotting Blizzard from its roots up, it is destroying its reputation and community relations, it is ruining Blizzards over all game quality, and making Blizzard insert micro-transactions... that is not the company i grew up playing. until practices like this end and blizzard becomes recognizable in some fashion again i will not be spending another cent on your properties. I beg you Blizzard, Split with Activation the same way Bungie has. If you don't, we will all slowly drift away from you as you become more and more unrecognizable, and you will die a slow and sad death undeserving for the artistic talent Blizzard was. So please don't choose the slow death, please split with Activision and go back to your old model of making games! Doing so will gain back my full loyalty, and that of many others, as well as earn you new loyalty from many wronged by other companies without your high moral standards. We are all waiting for a Company to become the champion of the people in the industry, i always thought blizzard was that, i was wrong, but that can change, live the values you put forth in OverWatch! Answer the call! Please! We are all hoping you make the right move, that you remember why you do this and who for, and that you will answer that call, as you always have, always.Church1 6h
6h Tactical Jump should be more like Blink Shorter range and a faster cooldown. Currently it has 500 range(entire map) and a 71 second cooldown. It could be reduced to something like 30 range, 40 second cooldown. The current state of TJ right now is either you use it defensively to save BC's, use it to TJ from your base into the enemies base or offensively TJ them on to armies which either works and allows you to YC stuff or the enemy kills all your BC's that you generously gifted them.MyOhMind95 6h
6h When are they gonna adress tvp ? The matchup is literaly imbalance... Protoss units just too good... No matter what i build i die in the late game... My tvp is 44% ... Im 4.9k if i had 50% tvp id be gm already in eu... Why i force to allin everygame?ByuN20 6h
7h Mass Tempest broken in TvP? I have tried vikings, thors and widow mines. So far I think I almost never beat mass Tempest except if the Protoss player really screws up and a-move into 20 mines without detection. But apart from that there seems to be no solution? Is there any Terran that found a consistent solution to mass Tempest? Or is a situation where it is better to just leave the game until Blizzard patches it?PlayLikeMaru37 7h
7h Wasted game A great game ruined by low care factor from dev. I love this playing 4v4 in a team working together.. but I only get that maybe 50% of the time. The rest is spent dealing with people afk repeatedly..people killing their own team.. people that play on their own not supporting the team. Same people over and over..same names.. and can't do anything to get away from people who essentially don't play in any spirit of the game. It's easily fixed... but dev just seem to not careKaotic5 7h
8h Why do I need to install updates to play OFFLINE? Why do I need to install so many updates to play OFFLINE? I live in Brazil in a small city, I use the internet via RADIO, which is very slow. Those damn updates take HOURS. I just wanted to play the game in my day off, now I can not. And it keeps repeating all the time, I do not need any updates, I DO NOT PLAY ONLINE. I can not really understand why a company enforce this down the throat and annoy the fans of the game. StarCraft has already been my favorite game, but if I can not play it I will prefer to play any of the thousands of wonderful franchises that exist for PC, Nintendo or PS4. Why would I get angry insisting on Blizzard games with so many competitors working less dumb? Congratulations to those responsible for making this awful "loader" and imposing those unnecessary updates. I will never buy a game again from this company, I will never play StraCraft 3, even though I have been a big fan since 1999. I hope that many others after me come to the same conclusion and abandon the games of this company. Maybe that would force the idiots responsible to change such stupid practices. Now I'm going to play Zelda breath of the wild because I CAN NOT play StarCraft because YOU FROM BLIZZARD will not let me.Pity13 8h
8h Blizzard and balance "after community feedback we have decided to nerf the !@#$ out of this". In every balance patch I read this exact sentence, every time. And then you wonder why the game never gets properly balanced.. this is so stupid. seriously, why do blizzard listen to biased community diamond league players regarding game balance? If they really want to balance this game they should perhaps start listening to what the actual pros in this game are saying. Heck, why dont you pay 5 top terrans, 5 top zergs and 5 top protoss players a plane ticket each to come visit you and talk about balance for once?Chillty2 8h
9h 8 years and not much changed Protoss still turtles in pvt even in high master league then amoves and get a free win. Watch Vibe's stream, he has been doing it. He literally sent chargelots to harass an expansion without needing to micro while he was moving out his army and this was while he was in the top 8 master league. Can blizzard just make sc3 already? so they can get rid of all the stupid stuff like warp gates, charge, HT auto attack and FFsCandy26 9h
9h Zerg struggling in new patch? Homestory Cup champion: Zerg Masters Coliseum champion: Zerg OSC Championship 6 champion: ZergVelitey23 9h
16h BC Rush in TvZ is NOT OP Lambo (Professional Zerg) graciously made a video explaining how to Scout, Counter, and Transition into mid game for Terran BC rushes. This will hopefully end discussion related to BC's NEED NERFS. If BC rushes in TvZ truly were OP, you'd think you would have seen a Single player use it in the current IEM Katowice Qualifiers, but you don't. See video below. 16h
17h Terran need better unit for air battle Protoss : Tempest 10 range attack, Carrier 8 range attack Zerg : Broodlord 10 range attack Ok and Terran? Viking? 9 range attack. Yes but.....MumboJumPoo25 17h
20h What Was Broodwar Like? Greetings. I came onto the scene with Starcraft 2, and never played the original or Broodwar. Yes, I know, shame on me. This question is aimed at the real Starcraft veterans: What was Broodwar like? By that I mean the general feel of the game. In SC2, macro and timings are the absolute basics you must master, along with scouting (extremely important), and reacting properly to your opponent. Also, play style falls more into massive armies with fewer engagements the longer the game goes on, or if both players decide to macro up. Drops and counter attacks are critical to keeping your opponent in check, and spells often determine the outcome of battles (good storms/FF's, Sniping/Feedbacking correct units). What were the most crucial elements and skills in Broodwar? Micro or macro? Were massive armies the play, or what? What were the really popular builds? Also, how did it change over time? This goes back to the most veteran players here, because a lot of players didn't come in until Broodwar was all polished up. I know for a fact Carriers used to be 8 supply. How did it change over time? What were the imbalances? I know this is a ton of questions, but I was really curious seeing as HotS is coming out. SC2 is just starting to come out of its infancy, and I'm really impressed how Bliz is shaking things up (macroing and massive armies are not as core now). I wanted to compare this to Broodwar, to see how things have changed. Thanks!Allon278 20h
1d WCS Final 16 banners I notice there are new banners added, but only unlocked if watch "WCS Final 16" on Twitch. Can anyone elaborate please? I could find nothing on browser. Has this already hapen? If not, when will it?Wild10 1d
1d Time has come for Pro Team 4v4? Are there any plans for pro or any tournament "amateurs" around Team play specifically 4v4. esports in general has become huge because of team play everyone loves rooting for a team match. SC is focused on 1v1 but i think its time to open the door to team play with pros i don't want SC to take the back seat to any other game but it needs to catch up with the times. my 2 cents 52 year old gamerNitrobilly21 1d
1d Upcoming Battlecruiser Changes By the request of some Zerg players who are struggling with the current Battlecruiser, here are some change options for the Terran Capital Ship. What would Terran players accept with the least resistance? 1) Tactical Jump requires a Fusion Core Upgrade 2) Yamato Cannon shares a Cooldown with Tactical Jump 3) BC's are vulnerable while tactical jumping 4) Remove shooting while moving 5) Increase BC costRaidersRoll219 1d
1d Dust Gaming supports cheats and harassement One of their player Sinner is in the SLAAAP / GAINS clan. With his little group, he spends his time cheating in team games by using free to play accounts to boost mmr, teamkill or just snipe people to piss them off. DUST gaming also took purelegacy recently and kicked him after. Most part of these SLAAAP / GAINS clan have been already caught maphacking in the past. Here is the most recent replay where sinner lose a game He called his friends to teamkill me and snipe me again and again A lil reminder of what these clowns did to sc2 ladder: The result is a fake ranking in every team ladder: After speaking to their manager, it appears DUST doesnt care about their players behavior. Cheating and harassing people is fine for them.azeaezazeaze24 1d
1d Looking for people to play with looking for people to play with/talk too when i ladder or whatever im a gold level terran well my mmr is pathetic rn because my tvp needs the most work lmao anyways add me im kingsleepy #1727GoatLegs3 1d
2d Matchmaking is a hoax The more you play the more you realize Blizzard algoritms intentionally force 50/50. When 300 APMers are matched with 100 APMers and vise versa you know its all fraud. Game will "let you win" few times in a row, next sessions game will "bless you with crap matchmaking" which isn't a coincidence but rather well planned and intentional hoax by Blizzard. Similar in other Blizzard games such as OW or Hots. Watch few rounds of Protech twitch and you see Blizzard force ridiculous matchmaking master players ally with platinum league players. It is pure garbage and Blizzard do it on purpose!Europe119 2d
2d Innovation admited in live stream That he and maru used avilo's builds. Also you could see a pm in game from avilo, that hes asking when is innovation gonna pay him for the builds.ByuN13 2d
2d How would you nerf Protoss? I'd remove movement while reloading for disruptor and add a cost of up to 200 gas to reload them. I'd remove PS from HTs. I'd make Nexus spells such as Chrono & Recall cost vespen gas instead of energy, but I'd give auto-collect to minerals to make up for it. I'd slightly increase zealots' baseline damage and nerf charge to the ground. What about thou ?lIlIlIlIlIlI17 2d
2d Blizzard, attack for ghost and HT. Viper ? Dear Blizzard developers, happy new year ! The Terran Ghost has a basic attack since the WOL beta in 2010. The Protoss High Templar got a basic attack since the LOTV patch 4.0.0 in 2017. Dear Blizzard, like other races, is it possible to have a basic attack for a "mid/late-game" spellcaster such as the Viper ? 1) Regarding other races, I guess it would feel more fair for Zerg. Or would such a small change bring too much imbalance ? 2) If the Zerg race had also a basic attack for a spellcaster, it would definitely help to not mess with control groups. I am a noob master in EU but I have seen many GM players on twitch messing with their control groups as well. 3) The Viper in the HOTS campaign and in coop has already a basic attack. Like high templars in the LOTV campaign, the animation is already there for vipers. Not lot of work in terms of implementations for Blizzard developers :). Thanks in advance for reading me. Zerg players have felt nerfed lately. Maybe a little love for us <3 ?CobraTV15 2d
2d Imagine the tears if this all stays 2d
2d Client API Update StarCraft II now supports a Client API designed to help streamers automate their workflows. The Client API is accessed via HTTP GET queries and returns JSON responses. By default the SC2 client will listen on port 6119 for localhost queries only. However this can be overridden by the player on the command line. For example the command line parameter "-clientapi" will allow queries on port 6120 from the local machine only. Whereas "-clientapi 6120" will allow both local and remote machines to query via port 6120. The SC2 Client API currently implements two queries: /ui to query the state of the menu screen UI. This is useful to detect which screen the client is on, or whether they are in-game. /game to query the state of the current or most recently played game. Here’s an example of a response when the client is on the matchmaking screen. GET http://localhost:6119/ui { "activeScreens":[ "ScreenBackgroundSC2/ScreenBackgroundSC2", "ScreenNavigationSC2/ScreenNavigationSC2", "ScreenForegroundSC2/ScreenForegroundSC2", "ScreenMultiplayer/ScreenMultiplayer", "ScreenMatchmaking/ScreenMatchmaking", "ScreenBattlenet/ScreenBattlenet" ] } Whereas this is the response when the client is in game. GET http://localhost:6119/ui { "activeScreens": [] } While the client is in-game, the /game query reveals state about the current game. Here’s an example response from the GET http://localhost:6119/game query: { "isReplay":false, "displayTime":100.0, "players":[ { "id":1, "name":"AccountName", "type":"user", "race":"Zerg", "result":"Defeat" }, { "id":2, "name":"Player 2", "type":"computer", "race":"random", "result":"Victory" } ] } The `isReplay’ field is true when the local player is running a replay, otherwise false. The ‘displayTime’ field is in seconds; it reflects the timer in the UI. In each player, the `name' field is the account name, `type' is either "user" or "computer", race is either "Zerg", "Terr", "Prot" or "random", and ‘result’ is either "Undecided", "Victory", "Defeat" or "Tie". The /game response persists until the next game is started. You can query particular fields too, here's an example response for the GET http://localhost:6119/game/displayTime query: { "displayTime":100.0 } We hope you find this useful, and please let us know of any feedback!Rackle19 2d
2d Why do I face people way higher then me? As the topic says. Why do I face people that are way better then me? Im barely silver and i get faced with people from Gold to Masters. Im playing ranked because i was hoping I would face people in my skill level but every single match i have faced people that are way better then me. Im over here trying to learn the game and Im faceing people doing 140-300 apm. I mean cmon, im barely doing 80 apm on a good day! I wouldnt mind waiting a bit longer to face people in my skill range, but its like the game says "oh a master player and a silver is a great match up". I know i should git gud but its hard when its just a steam roll. I get that some people make new accounts because people in their skill level are too hard for them, but thats not even the case sometimes. it just matchs me with masters players.spades6 2d
2d Sravcraft II All Protoss Units get +3 armour, +3 Shields Widow mines have been removed from the game. Tactical Jump has been removed from the game Scanner Sweep cost 100min / 100 gas MULES have been removed from the game Stimpack know costs 90% of Marines health, and 95% of marauders health but marines get +1 damage. Psionic Storm range increased to 12 Psionic Storm damage has been doubled Srav has been promoted to GrandMaster One.RaidersRoll10 2d