General Discussion

Mar 12, 2011 Forum Guidelines - Please Read Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Bashiok1 Mar 12, 2011
Mar 1 Community Groups, Events, and Tournaments Although it may not be apparent to forum newcomers, the forum community is very well connected. There are a number of groups we communicate in, a bunch of fun events, and variety of forum tournaments. This is a thread for those who may not be forum regulars who want to learn more about the various forum groups and activities. It is meant to be continuously updated, so if you are an event organizer please post about your group, event, or tournament here and I will add it to the thread! If you run one of the listed events, post here if your thread is nearing the post cap (500 posts, 25 pages) and needs the thread limit increased and we'll see if we can get that fixed for you. Social Groups Discord Chat: Forum Poster In-game Chat Group: ... Forum Poster Skype Group: ... Adopt-a-newb: ... Obs Gaming: ... Events Ladder Challenge: ... Current Tournaments [None] Miscellaneous [ul]Community Streams: ...TheSkunk46 Mar 1
May 14 The Newbies guide to StarCraft II Hello all StarCraft forum goers!!! I decided to make this thread to help out those are new to StarCraft or anybody who is struggling with ladder and looking to improve as a player. Below is a compilation of some things that I thought could assist the average newcomer looking for help. You don’t have to visit all of these links to improve or even any of them, but this is here for anybody who needs it. I included so many links because no one thing will work for everyone so I have gathered all this here so you may decide what will work best for you as an individual and as a StarCraft gamer :D! I will continue to update this thread and add new things as I find them. If you are a StarCraft veteran or newbie and you have anything to add to the list simply post it in the comments and I will add it to the list. Any feedback you have to help better the thread will be greatly appreciated!! Whether you have anything to add to the list, would like to see something edited, or even think I added something that should be removed, all feedback is welcome and will be taken into consideration. For those of you just joining StarCraft II or wanting to get more involved in StarCraft II I strongly suggest you check out Day9 daily #269 and the other Day9 dailies in the Beginner Day9 section. If you have never played an RTS game I would also recommend checking out the beginners guide under the TeamLiquids website section. It explains some of the basics concepts a bit and should give you a good starting point to choose where you want to go with the knowledge. Magnet also has been creating a great guide series for those new to the game that can help those who are beginners and up to the intermediates. Videos, Tutorials, and streams Watching videos and streams of StarCraft is one of the greatest ways to learn. You can watch pro players play so you can copy builds, learn timings, and to help you understand the game better. Many people also post videos online to help give you tips and tricks to “Be a better gamer” – Day9 Starcraft II: World Championship portal (For all things WCS and to watch pro players play) WCS season’s 1 and 2 replays WCS Season 1 of 2014 Blizzard released all of the pro level replays from WCS seasons 1 and 2. If you ever wanted to copy your favorite pros builds and get every little detail that even the casters miss, well then this is the place to do it. “The foreigner scene benefited tremendously from seeing the Korean well-honed builds in all their replay intricacies. Every SC2 notebook opened up after that news.” Streams to watch • Twitch streams • Community Streams RootCatZ Artosis (A well-known StarCraft caster) Day9 (A well-known StarCraft caster) Magnet's Video Tutorials (For every race!) A great collection of "tutorials that are aimed at beginners and intermediate players, but advanced players could pick up a thing or two from watching. They are all contained in a playlist, so you can get started here!" Magnets thread: Direct link to youtube guides: Protoss: Terran: Zerg: Day9 beginner videos • Daily #132 - Mental Checklist • Daily #252 - Secrets of hotkeys, APM and mouse movement • Daily #269 – How to get into sc2 • Daily #312 - How to learn and improve • Daily #419 - Fixing 1 problem at a time Day9 beginner/Intermediate videos These are videos I would like to have put in the beginner section but I wanted to keep that section small and I couldn’t decide one way or another so I put them here. • Daily #184 – Newbie Tuesday #1 • Daily #480 – Finding Leaks in your play • Daily #481 – Zerg Leak finder • Daily #434 – Simplifying problems Day9 intermediate videos • Daily -#257 Refining Mechanics • Daily - #261 Mechanics #2 • Daily - #285 Stealing a Build • Daily - #289 Refining a stolen build • Daily - #340 Gold level analysis • Daily - #341 Reprioritizing your to do list • Daily - #360 Mental Checklist: Exercises Apollo (Yet another well-known StarCraft caster) ApolloSC2 Youtube Starcraft II tutorials for all races (Warning: This was made for Wings of Liberty but it should still be helpful) Terran HotS tutorial part 1 Quick Tips from Apollo • A hotkey setup for terran • How to correctly reinforce your Zerg army FilterSC (Starcraft streamer and well known for his bronze to master’s series) FilterSC YouTube Profile General Bronze to Masters HotS Terran Bronze to Masters HotS FilterSC: HoTS Bronze to Masters - Protoss Combating Ladder Anxiety FilterSC Twitch Stream HTOMario (A grandmaster meching player on NA) HTOMario’s YouTube channel HTOMario: How to Mech TvP HTOMario a TvP video guide compilation! HTOMario a TvZ video guide Compilation! How to Mech TvZ Part 1 - The build order May 14
2d Balance Test Mod Bug Fixes We've just deployed the following fixes to the Balance Test Mod: Protoss The Sentry tooltip now states its range is 4.5. Protoss units affected by Anti-Armor Missile will no longer take extra damage when shields are depleted. The Fleet Beacon hover text in the Probe’s Warp command card no longer indicates it has an upgrade for Carriers. Fixed an issue where Gateways that were built before Warp Gate research was complete would not automatically transform if they finish after Warp Gate research completes. After Warp Gate is researched, the production tab will no longer show Warp Gates instead of Gateways. After Warp Gate is researched, clicking on a Gateway that's in production will no longer display the Warp Gate name instead of Gateway. The Zealot Charge upgrade has been corrected to cost 100/100. Fixed an issue that caused Fracture LE and Cerulean Fall LE to not have a countdown at the start of the game. Terran Fixed an issue that caused Battlecruisers to prioritize structures over enemy air units. The Neosteel Armor upgrade now updates the Bunker model. Fixed an issue that caused the Thor to not deal the correct amount of damage with upgrades. Fixed a typo in the Thor’s 250mm Punisher Cannons description. The following fixes were also deployed: Versus Cerulean Fall LE – Fixed an issue where canceling a Refinery on certain geysers base could trap SCVs. Fixed an issue that allowed a Zealot’s normal attack and charge attack to damage units in a transport. Co-op Missions Tychus – Fixed an issue that allowed Lt.Layna Nikara to heal mission objectives.Traysent16 2d
4d In Memory of John “TotalBiscuit” Bain We here at Blizzard Entertainment are devastated to learn of the passing of John “TotalBiscuit” Bain, one of our most valued personalities and creators. John’s contributions to the StarCraft II community have been both immense and enduring over the years; these include serving as a team owner alongside Genna Bain, professional commentator, and tournament operator. Most of all, John was always unabashedly himself – his passion and honest feedback helped us make better games and better decisions for all players. Our deepest condolences go out to Genna and all those whose lives he touched. John, thank you for everything. We will miss you.Traysent32 4d
Sep 12 Community Update – July 19, 2018 Hello everyone! It’s been an exciting time at WCS Valencia. Many different strategies have been utilized, all three races were well represented in the playoffs (for us on the balance team this is always heartwarming to see), new faces made it into the top 16, and there were plenty of hats for everyone. Congratulations to Serral for winning WCS Valencia, and hats off to Has for showing us the power of unorthodox play! To start things off, we wanted to mention that the Team Liquid Map Contest 11 is going on now. The judging phase ends July 30, so make sure to check it out when the finalists are revealed. We are always excited to see all the new maps the community comes up with. Good luck to everyone participating! In the tournament world, we’re not seeing anything immediately concerning. Interestingly, we’ve been getting some conflicting reports about ZvP. We’ve seen conversations in the community about late-game being Protoss-favored. However, reports from some pro players have said the opposite. Of course, it’s normal for players on any side to believe the others are too strong while also feeling like their own faction needs buffs. From our perspective, Protoss Carrier with High Templar support is very powerful, but if the game goes on for a long period of time, the Zerg does have options to pull them apart and punish that composition’s relative low mobility. Additionally, many ZvP games are focused around mid-game Zerg pushes and how the Protoss player responds to these, which can be an issue if the majority of games are decided around this singular, pivotal moment. ZvP also continues to have Stargate as the most common opener. This isn’t a completely unexpected development—Oracles and Phoenixes are some of the fastest scouts for early game Protoss, and they can also double back and defend their base in case of early attacks. Beyond the early build choices, ZvP does have very interesting back-and-forth dynamics during the mid-game and early late-game, so we’re not looking to make an immediate change here. In TvZ, the previous Raven changes have had the desired effect of reducing the ability of mass Ravens to defeat Zerg armies on their own. It also has generated a number of reports that TvZ has now shifted into the Zerg’s favor late-game in head-on fights. Having an advantage at different points of the game can be fine, as that provides incentive to tech up in a matchup rather than investing deeply into lower tier units and fighting with those. But having it be unwinnable is certainly undesirable. We don’t think this matchup has developed to the point where a tactic can be said to be “unwinnable,” but we will be watching for these situations going forward. TvP’s biggest change was the Marauder buff. This seems to have had the desired effect of making mid-game battles closer, which results in micro and positioning being very important for both sides in order to gain an advantage. We are still observing how the matchup is playing out in this regard. Since Terrans have a stronger mid-game, Protoss will have to adjust and discover areas where they can get away with more workers or squeeze in an upgrade. Ideally, both races would be able to pressure each other throughout the game through offensive action, although at different times. For mirror matchups, we are not planning on making any short-term changes. PvP has historically been a matchup where your opening builds are extremely important, but lately, we’ve gotten reports that it’s difficult for games to go safely beyond three bases. ZvZ has decent diversity between Zergling/Baneling openers, Mutalisk-focused games, and Roach-focused games. This matchup also often evolves in a healthy way into Lurker pushes or Hive tech. In TvT, the early game often centers around Cyclones, but the matchup can diverge into different playstyles, i.e., Bio vs Mech as the game goes on. We are keeping an eye on this matchup in particular to see how it develops.Balance Team171 Sep 12
Aug 29 "Help a Noob" for players new or returning! New or returning to StarCraft and have a question? Lower league player looking for advice? Anyone of any level of skill can ask any questions relating to SC2. If you answer, make sure you're correct! Be as helpful and specific as you can in your reply, help each other out, and ignore/report trolling. Even if nobody else contributes, I'll try to answer every question to the best of my ability. Resources: Check out the "Adopt A Newb" channel in-game: (or zerg/terran -- be sure to check out their discords) - Lots of great tutorials - The Newbies guide to StarCraft II - collection of links to good learning resources /r/starcraft does this and it's fairly successful, so I thought I'd see how it goes here.TheSkunk298 Aug 29
Aug 21 [LIVE] Changes to Fracture LE Update: This change is now live along with the following: Parasite LE - Adjusted doodads to make it easier for players to determine the center of the small platforms commonly used as positions for scouting Overlords. We wanted to let everyone know that we intend to adjust the terrain on Fracture LE so that a player’s Command Center, Hatchery, or Nexus at their natural expansion will not be vulnerable to attack from Siege Tanks that are positioned on the low ground of the nearby expansion. This change will go live on Thursday, August 23.Traysent4 Aug 21
May 2 Community Feedback Archive – 2018 Below you will find all of the Community updates that have been posted this year. Community Update – January 12, 2018 Community Update – January 22, 2018 Community Update – February 5, 2018 Community Update – March 6, 2018 Community Update – March 13, 2018 Community Update – April 19, 2018 Community Update – May 8, 2018 Community Update – May 24, 2018Traysent2 May 2
Feb 9, 2012 MVPs: Most Valuable Forum Posters If you frequent Blizzard forums you’ve no doubt seen jade text stamped across threads here and there. Those with the power to wield green words are regular players -- just like you -- who’ve been recognized for their contributions to the forums in one way or another. And since we want to provide these player advocates with the resources they need to continue being awesome posters, MVPs have direct lines of contact with Blizzard community managers. Our goal is to find frequent posters who are a positive influence on the gaming community in some form, whether it be through posting strategy guides or tips on various aspects of gameplay, or even just bringing a positive and constructive tone to the forums when socializing with their peers. If you or someone you know fits the description of a Most Valuable Poster as laid out in the MVP FAQ, email us at We select MVPs based on a large set of criteria, so don’t be discouraged from putting your name out there if you only post on, say, the Protoss Discussion or DPS Class Role forums. MVPs are welcome to post wherever they’re comfortable, including across the Diablo III, StarCraft II, and World of Warcraft forums. But remember! The key to being a strong candidate is having a solid posting history. We’re always on the lookout for the next shining beacon of good within the community to join the illustrious ranks of our MVPs. Want to know more about how a Blizzard MVP operates? World of Warcraft MVP Eldacar recently spoke with WoW Insider in this behind-the-scenes interview: Feb 9, 2012
1m Medics charging first in the battles Is there a way to get the medics to stop rushing in front of you attack squads? When i select my grouos to attack an send them in the dam meducs charge first everytime.tazakiss0 1m
4m Thoughts on Balance Changes So I know a lot of people here aren't exactly in my fan club but I'm posting this to share my thoughts with the balance team. If people here have differing opinions that's fine, feel free to share them. Without further ado: Terran: -Battlecruiser: These changes seem like they're going in the right direction and I would like to see battlecruisers be more than a meme. However I think we should be VERY cautious about creating another carrier/ultra situation. And as I've said many times before, tactical jump needs to be removed. The potential for free damage with no risk and snowballing into a massive army by jumping home and repairing for pennies is simply ridiculous and does not belong in an RTS. If the bc needs more changes after that we will be able to tell once the patch goes live and people try them out more. Overall I like the direction though, they feel much more like what we all imagine the battlecruiser should feel like. -Widow Mine: Honestly I don't think this is necessary, as I believe the main reason behind mines not seeing use is a combo of hydras and tanks both being insanely powerful. Nerfing hydras alone might be enough to bring mines back, but tanks should be nerfed as well. Still, if we are going to give invisibility back with drilling claws then the build speed buff should be removed or mines will be more powerful than they were before the nerf. -Cyclone: This feels like an unnecessary nerf that will hurt terrans in tvp. I'm not sure why this change is happening. If it's supposed to be a midgame nerf to account for terrans lategame buff then why is the widow mine being buffed? And regardless, it is not a very large midgame nerf as cyclones are only used for very early game aggression. I suppose this could be seen as a change to make TvT more enjoyable, but I fail to see the logic behind this change. -Thor: With vikings already beating corruptors 1:1 and costing less and having superior range, plus the changes to the battlecruiser and the utility of AAM reducing armor this change makes me very concerned for broodlords vs mech. It seems like the only reliable way to beat mech now will be with viper support and only having 1 option to win vs an army is never good for the game as it makes countering that option predictable. In this case, ghosts will become important for mech lategame to counter vipers. This change seems like it will remove variety for lategame tvz. Mutas might see some more use in the midgame for countering certain styles that lack anti air, but that's about it. Versus protoss this might help mech be more viable which is great, but I'm not sure this is a risk worth taking considering its impact on zerg. -Medivac: Why though? This is such a random nerf. The boost upgrade was actually useful in its old form for long maps to help terrans drops arrive on time. This change just seems silly to me, not much else to say. -Banshee: Again? While I understand the desire to make speed banshees more common for varieties sake, I think the main problem is just that banshees cost a lot of gas and you don't really get a whole lot out of them being faster when just having more banshees or other units benefits you more. -Raven: Finally. This should have been done months ago and the fact that several tournaments were affected by this is pretty shameful tbh. -Meme-o-steel: Sure, why not. Zerg: -Ling and Hydra: This is pointless, plain and simple. The only way this could be useful is if lings unburrow so quickly that they can surround armies as they're moving out to attack. Even then, why would you not just burrow a couple banes and keep the lings mobile and useful? It's not like zerg can afford to just dump a dozen larvae into lings that will be sitting around waiting to be useful. -Hydra: Without doing anything about tanks in zvt and their impact on roach ravager styles this change is very dangerous. Hydras were already leaving the meta due to tank pushes being so strong vs them and zergs were starting to favor just massing pure ling bane. Limiting any race to just one option is never good for the game, more variety should be encouraged, not less. And versus protoss this is very concerning, as hydras have been a staple unit of the matchup and zergs core unit since the start of lotv and since then they have been nerfed multiple times in that matchup. Even just reverting all the way back to 80 hp and merging the upgrades again would be better for this, because the timing attacks with hydras haven't been effective for a long long time, which forces zerg into lategame vs protoss. -Infestor: Um... ok? This will change nothing. The eggs are so weak that they die before the infested terrans hatch most of the time. -Ultralisk: This is a cool idea but in practice I doubt it will be very useful. Even in the demonstration video the ultra only manages to kill two marauders before dying. But I appreciate the thought being given towards an underused lategame unit. To be honest though I think the main problem is just that bio can still kill it and bio is the only composition that ultras are meant to counter, so why build it? -Nydus: This will kill nydus timing builds. They're already extremely tight on gas and this, plus vulnerability, will make them useless. We've already lost drops and tanks and immortals are so powerful that roach aggression isn't very useful. To remove all the all-ins and aggressive timings of a race means people will play super reckless and greedy vs that race. Further, even with reducing the gas cost for worms the clunky mechanics and unload speed are still an issue. If it automatically loaded and unloaded units it would be less clunky to use for this purpose, and if it had an upgrade that allowed it to unload 4 units at a time it might actually see some use lategame. -Burrow/Unburrow: I don't understand why you're even bothering with this but ok. It was already possible to separate the hotkeys by customizing it that way. Protoss: -Nexus/Recall: This seems strange, as the main reason for protoss needing recall in the first place is the way their army synergy works. Protoss armies have strong tech units supported by a big meat shield of gateway units, which forces a deathball style and makes committing to an attack risky because of the chance to lose that entire army. If they can only recall part of the army, this removes the main utility of recall, no? -Sentry: Sure, why not. Not much to say here. Sentries don't see much use so this might make them more popular. -Feedback: Very good change, feedback has always seemed insanely powerful to me. -Robo: Why? Such a pointless buff, protoss players already go double robo sometimes. This type of change is very dangerous. -Colossus: Sure, why not. -Disruptor: I like this revert. The old nova was much more interesting to me, playing against it allowed for counterplay by sniping the disruptor and more interesting micro on both sides. -Tempest: So it's like a super corsair now? This change seems good on paper and in the games I've played against it. I get the feeling that we'll need to see pro usage of it before we can really evaluate its strength but it seems nice so far. -Carrier: Finally. Although I'm not sure what role you had in mind for the carrier with these changes, I'm glad it finally got nerfed. I get the feeling that this will go through some adjustments or possibly some pro will show the new role of the carrier because currently its hard to justify why a protoss should get them. They should still be used, just not insanely overpowered as they have been for far too long now. -Time Warp: PogChamp I love this. I remember the very first demo videos of it where it flew over missile turrets and the missiles actually slowed down and stopped in mid air then fell to the ground when time warp ended. It was awesome, bring that back please. -Shield battery and assimilator: Why was this not changed earlier? But now is good too, good changes. -Gateway: Why? Protoss already has their own key for selecting all warp gates, why simplify the race? Saying you're doing it because its not a decision doesn't make sense, any aspect of macro can be explained like this. Should mules and injects autocast? I don't think so. Bad change. Thanks for reading.Ace11 4m
9m Behind the Scenes of Losing to Carriers If you lose a game against carriers, what I would like to know about the game in question is as follows: What is the game timer? -How late in the game is it when the carriers come into play? Is it a turtle skytoss rush build or a macro transition? Resources lost at the time the fleet beacon goes down? -How efficiently were you trading up to that point? Were you throwing away units for free or for little gain? How much economy do you have? -Are you close to the protoss in workers, bases and production? How about in income (resources/minute)? Were you keeping up throughout the game? What tech are you on when the fleet beacon goes down? Are you close in upgrades or nearing a transition? Are you being proactive with your tech or teching reactively? How long has it been since the last major engagement? Where was the last major engagement? How did the last major engagement turn out? How much damage did you get done in the early and midgame? Are you killing workers or structures with your harass? When did you scout the carriers? How effective was your scouting through the game? Answer honestly, and then evaluate the game with your answers in mind. Did you lose to carriers or to something else?GenSwift12 9m
11m Immortals are plain insane. He forgot to scout, got blindsided with a flock of mutas in his mineral line, and had no choice but to attack. He had literally no anti-air except a few sentries. So, he attacked up a ramp, into a maxed roach army with mass transfuse support. He's down 40 army supply, eating bile shots with 0 micro (lost an archon and 3 sentries to a stack of biles). By the time I pull drones I am up by 100 supply with a roach remax. Drones are killing sentries that still have forcefield energy. He darn near wins the game anyway because he can select his warp prism and click on immortals. We were on equal upgrades. Roaches have become so terrible in both ZvP it's a meme, and warp prism micro is waaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyy too easy to do for how insanely strong it is. The idea that a Protoss can completely neglect the absolute basics of Starcraft and still have a very real chance of winning is insane, and all because he can lift 1 unit into a warp prism repeatedly. It is just insane. I guarantee you that if our positions were reversed I would have lost x100000000000000000.tEhbAtZ141 11m
25m Priority Target I've tested how the priority system works. The basics are nothing new, but I found some inconsistencies. Basics : The most important aspect of the Priority system is if a unit can be a threat or not. Which means Air units will target first units with AntiAir capabilities. If a unit is actually attacking or not has no consequence, the potential for retaliation is the only factor. There are a couple exceptions to that rule : _A unit will change target if a new unit, with higher priority, join the list of potential targets. It can be a new unit walking within aggro range or unit with siege range attacking from beyond the aggro range. In this last case, it will stop attacking its current target and move in range of the siege unit. _The priority level of a unit change : workers are the best example, but there are others I will talk about later. Thors, Tempest and Queen will prioritize Air units. However, this is secondary to the rule above. Thors will attack a Banshee before a Marine, but a Marine before a Viking. Units will usually attack the closest unit among those with the highest priority. However, this is not true for all units. Big units like Thors and Colossi will attack units in front of them first. This is because they have a slow rotational speed and thus avoid loosing time turning every time they change target. Building which cannot attack have the lowest threat level. This include Shield Batteries. Workers (idle, mining or building), Observers, Overlord and Overseer have the lowest threat level among units. Missile Turrets and Spore have a high threat level against Air units. However, their threat level towards ground unit is lower than a Worker (even when attacking a friendly air unit) but higher than other buildings.Papanarbre23 25m
31m When you read these words : "the ez race" Which comes to mind ?srav39 31m
34m Balance Changes due in November. Terran is genocide right now. Thanks Blizzard. I'll see you in November.madFortiori1 34m
35m Why do people think bcs will be good? I'm honestly confused. So many people think this bc buff is going to make bc good... The most expensive non hero unit with the most expensive production costs and production time to do cyclone dps from 6 range. It's still going to get rekt by zerg and protoss air.. and tempest have been buffed so the answer to bc is even better I'm honestly confused here Why do you think bc will good now? If they had the bcs from broodwars attack from 9 range or something it would be a much more meaningful change imoGeisterreich30 35m
50m Harassment Past 3 games i've been being harassed by players in the mode "co op" Player's are purposely killing my units and whenever i try to report them, nothing gets done about it. Why is this allowed? And why won't blizzard/activision, take actions to prevent this crap from even happening in the first place? I mean i wouldn't harass you or kill your units, it's a team game... yet my allies are allowed to kill my stuff and get away with it. Seriously.. I want someone to help but no matter what i do, all my topics get unanswered...Shadow18 50m
1h Pentition: Change BGH resource to 524287 I ran out during a match V.S Elite AI. I was using 40 reactored rax to try to overwhelm enemy siege tanks with my superior army... but I realized one thing..... THE MINERALS IN MY BASE HAS RAN OUT!! Look, what kind of developer will give his playerbase such little "INFINITE MINERALS" to work with when it runs out in 4 hours?? I would like to start a pentition making BGH mineral/gas patch have 524287 minerals/gas!! This way, there won't be any possibility of any sound "mineral field depleted!!". Another method is to make resource regeneration, but I assume more bugs are possible. Yes, it is possible!! 16 SCV mining 20000*8 = 160000 minerals 50 minerals/min * 16 SCV = 800 minerals/minute 160000/800 = 200 minutes Minerals will run out roughly 3-4 hours, this is UNACCEPTABLE.GarenOnly1 1h
1h Let's call it even After these upcoming changes.... Zerg has infinite inject stacking ability for lazy/forgetful zergs who forget to inject in time. Terran has 'get out of supply block' free card, and 'see any part of the map at any time I want' for free button and a 'I can win with 1 scv, just watch me' button. (new)Protoss has a very small 'get out of jail free card' and Protoss now has auto-transform gateways----->warpgates, for forgetful or lazy Protosses(somewhat similar to zerg inject stack, but not as good long term). Let's call it even now. We each got shortcuts. In terms of baby mechanics, each race has their own. Do you think all of these baby mechanics balance out? I think so. Don't ruin this.SaFaRi16 1h
2h Please ban people that base kill EVERY GAME! player "marineIMBA" has been doing base kill in 3s and 4s during last week and this week. Every game I see him in he base kills his teammates. He has also been doing that to other players. I have 8 different replays to back up my claim and I really hope that blizzard can do something about people like this. This kind of action is extremely toxic to the community. All other games I have played aggressively ban people who does this to teammates I really don't understand why Blizzard has allowed this to happen since day 1 of sc2. If Blizzard don't think team game should be treated seriously and is trying to keep the playing environment fair for everyone then why don't they just make it so that team only have unranked games?Dliu14 2h
3h Let's talk about the Carrier. Whenever I see something underpar I'll speak out about it because it could use some positive changes. The Carrier on the Testing is a little underpar and I think that is because the role is not defined. What is the role of the Carrier? Carriers seem to fill multiple roles at once. High DPS, high durability(Carrier+8 interceptors) and long range(8 to up to 14 leash range). This has lead to large numbers of supported Carriers being the strongest late game unit compositions to a point of near invincibility How has the Testing changes impacted the Carrier? Carriers still have the long range and now have higher durability. It no longer has burst DPS but instead has more consistent DPS assuming all the interceptors get out. Suggested changes to the Testing Carrier The fire rate of the Interceptor could be made a little faster and the release speed of interceptors could be a little quicker. Right now the Carrier is a little on the underpar side because no clear role has been defined and the changes being done to it could use more polish.MyOhMind86 3h
5h DT Blink... Be honest. As I've stated before... medivac boost, banshee speed, burrow and even neo steel are being buffed. DT blink should also be looked at, if we're being consistent. Considering that both the use of both warp prism and recall are as powerful as they are (for far less the cost). I don't see this ability being an issue, unless you did something totally insane with it. It needs to be useful beyond a meme or an all-in.AchromicWht71 5h
6h You can't base trade a Terran So, you prepared a timing attack, you move out, he moves out, you're both attacking eacher other's base. You have the biggest, most powerful army because you macroe'd better. You're zerg or protoss ? Too bad, you lost. If you come back or recall, you're behind and you'll lose. If you stay and you don't have any flying unit, you lose or it's a draw. You played better, but you won't win. Because you're playing against a Terran. Same situation in PvZ ? Either can win. The one with the best army or the best positioning most likely. Here, the player is rewarded for having played better than his opponent. In TvX ? Terran wins by default because of a flawed design. Make flying buildings burn or lose fuel after X time spent flying. Also : "Each race has its own perks !" isn't a valid argument. You can have something unique without it being flawed or poorly designed. Giving the ability to a player to force a draw in a situation where he should be losing just because he happened to pick X race is bad design. Also, Terran will keep its unique perk. Buildings will still fly, and it'll still be a Terran-only thing. They just won't fly forever. You can't defend flying buildings with rational thinking. It's an unfair advantage, plain and simple.srav41 6h
6h Current list of OP units for each race. Terran: -currently nothing at all, sometimes good widowmines hits but it's not a balance but skill issue (especially from zerg uh..... "players". a-move ftw since 2010 right?). Protoss: -late game mass carriers (teamgames issue only), -nexus recall. zerg noobs: -lurkers (burrow/unburrow speed, high mobility for a siege unit), -parasitic bomb (15 dmg raven seeker too much meanwhile ~200 dmg parasitic bomb not enough kappa), -ultraimbalisks for imbeciles (a-move huge potential, immortality when maxed out on armor), -invincible nydus (real immortality), -90HP hydralisks, -queens (no armored or light tag, no real tags at all, 0 gas cost - alot of advantage: inject, biomass, heal, huge range VS air units, high HP), -new and unecessary corruptors pissing on buildings ability, -swarmhosts (free units spawner), and much more...DukeNukem18 6h
6h Delete This Forum Long time lurker of these forums. I don't even play the game anymore but I occasionally drop by these forums just to watch all the fighting. Seriously, there are never any posts about actual strategies or how someone could have improved from replays of there game. Sometimes someone will posts a replay but it will be something like "LOOK AT HOW X IS SO OP. DAVID PLEASE." It's literally only whine after whine from ALL RACES supporting themselves with whatever scrap of evidence they can find. Having a forum like this creates an echo chamber of whining that both ensures its continuation and contributes to the toxicity of this community. Coming to a forum like this only normalizes the thought process that you lost because of imbalance. It would honestly be better if blizzard simply locked this entire forum space and only used it for announcements.Edain29 6h
6h SOME FEEDBACK FROM NEW PATCH TEST 1 carriers and high templar compo still too invincible. even if the attack speed is slow down a little bit, mass marine or widow mines still cannot even approach carriers, cuz zealots and high templar always cause mass damage to light armor army. Bad situation is still not changed, after all, no one is stupid enough to only mass produce carriers without other support army like HT zealots or immortals in real fight. 2 mech versus protoss is still SUCK. we are glad to see that the balance team want to introduce more army combinations in TVP game in the new future, after all, mmm army stucks in TVP game is already 7 boring years! As a terran master in korean server who is a big fan of mech, I think the real threat to terrify pro terran gamers quit mech in PVT is the weak anti air weapons and lower efficiency and higher cost system of trashfering from factory to starport compared to protoss army. with the carriers building time speed nerfed and tempest moving speed buffed, this gap will become larger. recent tests in new map has already show this trend: immortals show up earlier than before without increasing its cost. a little symbolic buff in thors attack speed and Viking's blood almost makes no difference in anti air attack, especially when protoss using powerful ground army weakening thors and Vikings blood. carriers can shape much faster than bc now with higher blood. On the contrary, this makes mech much more weak than we expect, from recent observation, less and less mech show up in TVP in the new patch tests. I guess maybe mech army will still be disappear in the TVP high level games until SC3 come out? suggestions: 1 increase the cost of immortal. it is too cheap now considering its huge power and blood to terran and zerg ground army. not fair. 2 shrink thors size and increase its damage versus air units with heavy armor. thors size always cause extremely inconvenience in real mech fight, which not only blocking the road but also draging down the split speed, considering mech army is already slow enough(mech owning its high damage by sacrificing its mobility is acceptable, but this damage advantage is not obvious in TVP game at all ) increasing its anti air is not meant to stop the starport transition but to save more time for terran's backward transition system and bring more diversity to TVP late game. 3 banshee need more faster speed. the reason why mech players quit the speed boost tech is not because it's expensive, the real reason is that it's not fast enough. since the boosted banshee can still be easily killed by oricle and Phoenix , what's the difference? I use a lot boost banshee tech in TVT game and it is very effective in limiting rival attacking speed and production efficiency. seldom do I use it in TVZ cuz muta and queen make it less effective. In TVP, this tech is basically a joke, I will still quit it no matter how cheap it is baesd on the insane moving speed of Phoenix and oricle. boost cloaked banshee is useless in TVP game and there is no need terran players should invest resource and time on this tech. 4 be aware that what you see may not be the truth and this community is filled with massive dishonest and malicious protoss players who spend all day whining patch and demonizing other players so that they can still rely on the unfair patch advantage to continue their high winrate. these bunch of people have very distinguishing characteristics: 1 very enthusiastic in whining and crying. when the patch just come out even before the patch map tested, almost 80 percent of the threads are protoss whining(actually toss buffed the most from other people's perspective) on the other hand, zergs and terran players choose to be silent and tryout before they really experience it. 2 high alert and very united. once someone post a thread about protoss over power in some points they will all join in hitting him hard no matter what he post. just like piranha hunting the food, a little drop blood is enough to make them go crazy. They are not allow the public opinion going unfavorable. downvoting, personal attack rather than discussion reply and reporting is their favorite ways. so nowadays you can see less and less zerg or terran threads in this community, some of them were too afraid to be isolated to tell their truth, the others lose their own judgement and brain washed by this stealth protoss group. actually, I have observed this community for years and those bunch of smart malicious people never lose their public opinion warfare at one time. their uinted work more or less make balance team thought protoss is too weak but actually protoss is still an over power race and its spoiled players still keep rely on patch rather than their own hard practice. and that's why there has never been such a strong pro protoss player coming out to us like maru and serral. anyway, they have stealthly tasted sweetness of this man made twisted community feedback picture many times. and they keep more faith in doing it. unfortunately, as long as independent and clear people still exists, truth will never be killed by this people.QuAsaR26 6h
7h Maru, the crem de la creme Maru is the best sc2 player. Not only that he have done the impossible and won 3 gsl code s in a row,he did it with terran, the hardest race by far. (Even z and p pros agree on this 1 includ casters and streamers) I hope he will win blizzcon tooJohnRambo26 7h
7h Forum bugs... Excluding the not working avatars I experience different problems for like a year. Constant logouts - no matter which PC I'm using. Before posting anything I'm just copying whole text to notepad because I'm getting randomly logged out. It's not because of the AFK time spent on forum or something. It mostly happens even when I just logged in. I wouldn't post this thread but today when I tried to login it instantly logged me out like 10 times in a row (for a moment I thought I was BANNED, LOL!). The forum is just a one big mess for a pretty long time (since LOTV release if I'm not wrong). Everything doesn't work, random logouts, stats on profile displayed wrong, biggest achieved leagues on profile displayed wrong, wrong displayed avatar etc. For the money they "milked" from us by developing a co-op commanders behind a $$$ wall they could atleast fix the forum for free. I'm pretty sure it wouldn't take too long. Oh wait... But it doesn't give any profit so why should they?... PS. I just get logged out while I was trying to publish this thread aswell.DukeNukem6 7h
7h Team ORNA Hello everyone ! My name is Sparrow, a master zerg and a manager from ORNA. I'm glad to announce we are recruiting new members for the new team on Starcraft 2! This team was created on August, and the staff managed different esport's teams. It's a french association, but it doesn't mean only french can join it. There's no rank requirement, if you want to play, increase your level together, share, stream, and play tournaments for the most motivated and keen, you're welcome. We have a Discord available, a Twitch channel for streams, and a website for more informations. Here is the link for Discord : And the website (it will be translated really soon) : 7h
9h Starcraft 3 Looked for a post in search but didn’t find anything recent. It has been 10 years since release of sc2. Any chance we can get news on SC3? It’s already pretty much guaranteed to be a blockbuster and with everything blizzard has learned from 2 (coop, arcade etc) it can really make a lasting impact. Thoughts? News?Fury12 9h
9h Lurker nerf / WM buff suggestion Hi balance team, I have a suggestion that I'd like you to consider. Right now, ground zvz is cancer due to lurkers melting everything. It's basically a race to who gets more lurkers faster, and AFTER they're entrenched the game peters out a bit too much. The burrow cloaking of lurkers is almost entirely a non-issue at high levels of play. Just their attacks, splash, and range alone will melt basically everything: even ultras, such that even if you have ample detection you basically can't wipe them out. Don't tell me it's just a matter of micro. Even at the highest levels of play, Reynor vs Serral, lurkers were so ridiculous that Reynor with an army lead was unable to nuke down Serral's third. And that's with the apparently appropriate counter: ravagers. Look when even Reynor can't consistently bile down lurkers, don't tell me the remaining 99% of zerg is supposed to be depending on that. Here's what I suggest, for both balance and consistency. 1) BOTH Lurkers and Widow mines, pre-upgrade, are revealed when firing. HOWEVER: they are only revealed for a second. You need to micro effectively to focus them down. If your screen or army is away, you won't have enough time to get them to clear the lurker or mine. This is a WM buff and a lurker nerf. It also lets you have your WM cake and eat it too: the original reason for the WM nerf - helping players against cheese / denies - is still there, but you promote the fast-paced action game you want. 2) BOTH Lurkers and Widow mines, post-upgrade, are still revealed. However, the duration of the reveal becomes ridiculously short, such that if you micro less than perfectly or don't have a high enough DPS in range or a detector, you won't be able to kill them before they're cloaked again. This lessens the lurker nerf, but is still a nerf. 3) Lurker damage type: I don't get the point of making lurkers "anti-armor" units. NEARLY EVERYTHING GROUND in zerg is anti-armored. Hydra and ling DPS is large, roaches are so tanky and swarmy they'll overrun most armor; ravagers have DPS and biles, etc. And don't get me started on swarm hosts. The one thing zerg needs splash help against is masses of light units, like zealots, marines, lings, ghosts, templars, etc. So Lurker's damage type is backwards. It should do extra damage against light, and regular damage against armored. Lurkers should be tradeable against roaches and ultras, but extremely effective against zerglings and hydras. These are largely zvz changes but of course they impact the meta elsewhere. Lurkers are too strong of a hardcounter to everything in zerg ground, EVEN Ultras, when they should really be countering only part of zerg ground.madumlao10 9h
10h Carriers role? So, we're obviously interested in talking about the Carrier. The question is pretty simple; what does it do? It's obviously a main army unit over a harassment unit, so what role in the main army, does it play? >>What units does the Carrier (meant to) counter? >>What units are (meant to) counter the Carrier? (I think talking about composition here, is important... rather than single unit type vs singe unit type)AchromicWht15 10h
10h Protoss never whine they said... Meanwhile now there are more Protoss whines on the forums than Terran and zerg together. Also I don't understand why they whine when they are getting overall buffs. For example Terran gets nerfs as always and get one "buff" (rework) only so he will be overall weaker except the late game BattleCruiser but VS BattleCruisers Protoss receives a new pure counter to BC (reworked Tempest) and some buffs and nerfs like nerf to HT feedback that won't change anything because the little nerfed feedback will still: A) kill enemy unit OR B) drain whole energy from enemy unit leaving it on very low HP and make it useless - because casters without energy will be useless. So how protoss is actually getting nerfed?DukeNukem36 10h
10h starcraft mmorpg make it happen blizzardSkynet6 10h
14h New Upgrade: Hyper-spatial Grappler Hyper-spatial Grappler, 50/100: Warp Prism Pickup Range Extended By 35% Robotics Bay 27s Research Time Reduce current pick-up range to 65% of what it is, or whatever medic/dropperlord is, and adjust the 35%/65% according. Basically restrain the range but allow it be reacquired for 50/75 (cheap considering prisms cost no gas). This will also make it so you can't archon/immortal prism cheese (to a broken extent) without robo bay, so it delays it the tiniest bit, but just enough to balance it. Or tag it onto Gravitic Drive (speed upgrade for 100/100), make (125/150) for merger.MystiKasT10 14h
20h EU to NA gifts Hello fellow SCII gamers! I'm unsure if this is the right forum to post this question but I have not been able to find a proper answer on this so far. I have a friend in the EU who would be willing to either gift me something or give me the Blizzard Balance so that I would be able to purchase things myself. Would they need to switch over to the NA server, gift me either the commander or Blizzard Balance or whatever for me, who plays in NA, to use it in the NA server? Then subsequently switch back to EU where they normally play. If I'm wrong, do let me know what the correct line of actions would be.Halsemon2 20h
21h Buying LotV which option for coop commanders? I already own WoL and HotS and have bene playing a bit of the co-op part of Starcraft. I want to get the other commanders offered from LotV but I'm not sure if I am supposed to pay $40 for the expansion since I already have the base game and HotS. When I go into the game client, it gives me two options to purchase the "Legacy of the Void" campaign, which option should I pick to get the other the co-op commanders? The "Legacy of the Void Campaign" for 15 USD or the "Legacy of the Void Campaign Collection" for 40 USD.Ryo7 21h
22h Team Killing?? So is it ok to allow Team killing in ranked matches now? I have had this happen to me several times due to child players! They make some lame excuse bout how we shouldn't talk !@#$ while they are doing nothing! Then while we are in battle trying to win they kill our main bases! I honestly think if you start banning people for this it would stop! ^.^ It is not cool it cost me ranks in the ranking system! So how bout we step it up and take action apon these people?? I don't like to loose cuz of someone not being good at the game let alone them killing my base while i'm not looking >.>jparks45 22h
22h Re-evaluate Viper Energy - Balance Changes I'm not sure where to provide feedback on the proposed balance changes of September 2018. In general, I think they are all thoughtful. With and without the balance changes, past and present, is it time to re-evaluate the energy required for the viper spells? 75 for abduct, 100 for blinding cloud, 125 for parasitic bomb, where psionic storm is 75. With the reduction of the parasitic bomb with no stacking, the amount of damage, and not being able to target carrier interceptors. Is the amount of energy in line with the potency of the spell? All the spells could be reduced by 25, and still be about 25 more energy cost than they are worth, which then allows the consumption ability to still be useful. Just evaluate it is all I'm saying in light of the potential new changes to units and past changes that have been made to the spells. Trying to make tempests and battlecruisers more useful? Make the abduct and parasitic bomb more useful by allowing a little more frequent use of the abilities. Blinding cloud is used, and useful, but remotely comparable to fungal growth or psionic storm? not really. 25 more energy? c'mon. Make them the same energy (75) and use consumption to equalize them.MrMojoRisin50 22h
1d EU GM Admits to cheating pretty simple. says he's using the same software as nerffy, in the youtube video that went viral recently, where he got it, then pushes it peoples face that even if he does get banned it's a free to play game so it doesn't matter. not sure what you're up to blizzard, but you should get on the case. there is no reason a gm player should be competing for WCS while cheating.lIlIlIlIlIlI13 1d
1d Why do supply depots have longer build time Not a whine, i'm just genuinely curious what the reasoning behind this is because it seems random AF. Noticed that Overlords build way quicker and I'm pretty sure Pylons do as well ... ?ProjctOrigin20 1d
1d Hello blizzard full time streamer here Hello Blizzard, As per my request back in 2015 you made a change to the match making so as to reduce search times in 2v2. Here we are, almost 4 years later and I believe I've had more than enough time to provide feedback on your current match making system since the changes for teams. There are a plethora of problems that reside in the match maker currently but I am just going to cover some of the most problematic ones. 1) The games are not getting paired up evenly. While yes, this does reduce the search times, you are sacrificing the quality of the match over quantity of the match. This isn't sustainable and it destroys the competitive nature of the ladder, in all leagues. 2) Ladder manipulation is at an all time high. Because you are doing the system, the way you are doing it, there are a lot of players abusing how it works. For example there are players in 3v3 / 4v4 who have their friends de-rank accounts to silver or bronze then queue up. The reason for this is because when the player wins, he'll get +40 MMR / Massive amounts of points because he's queuing up with players who are on accounts that screw up the system. 3) Ability to play in top master with fresh accounts. There are a lot of smurfs in this game since you have gone free to play, it's problematic in teams, because a lot people are just using brand new accounts to snipe other players ( which could be fixed if you addressed the social setting issues ) and de-rank players who are getting close to their rank. This is just to name a few, as mentioned before you have a plethora of problems but I think you should address the social settings so that trolls and people team killing can't just get into any game they want and ruin every ones experience. The next thing you need to consider is the match maker. For teams, it's been a complete waste of time for about 4 years because of the changes you made back in 3.0. Either revert it back to the way it was, or fix it so that the games are getting paired up evenly. I love this game, and I hate to see it keep going down this dark path. I stream it full time as a career and I do hope you take my feedback seriously, it will only benefit the game. - protechlIlIlIlIlIlI2 1d
1d New Widow Mine - promotes deathball It is very frustrating unit in the low level of play now. It require now disproportionate amount of actions to cleanup as zerg. This was the worst unit in HotS. Now it is back. It is already pretty hard to cleanup liberators as zerg, but widow mines are much worse. It can instantly kill large chunks of lings with single shot and survive now. So, zerg player should be fast enough to understand where it happened, send overseer there and some lings. It is fine if it just one mine - it is much worse when there are several mines all over the map. It promotes deathball type of play as I cannot send small groups of lings for harassment - I have to send entire army now. Please revert or buff some other unit for terran.Toster52 1d
1d A reasonable suggestion Can we get an app on android/ios to watch replays? Would make it more convenient to view replay packs and analyse games on the go. WoW had legion companion app, can sc2 have a starcraft companion app?LigerMaNN9 1d
1d Alarak Forge hotkey problem well at is say on the title. Alarak have a problem with his hotkeys, the standar is G for the offense upgrade A for the defense upgrade E for the shield upgrade and i custom the forge to Q for the offense upgrade W for the defense upgrade Eor the shield upgrade now i can't use my comands on lv 1 upgrade but in lv 2 i can use my normal custom hotkeys .. strange eh?FootMan2 1d
1d Warchest bundles are crazy If you buy the Terran + Zerg + Protoss bundle, that is more money than an actual full game? If I see someone in game using these skins, I actually will laugh at them because they are stupid spending so much money on a couple of skins.Timothy5 1d
1d Hunta Streaming Thread Hello I am Hunta, a GM Zerg player. I will be streaming NA ladder. Come watch. :) UPDATE: OfflineHunta3 1d