General Discussion

Mar 12, 2011 Forum Guidelines - Please Read Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Bashiok1 Mar 12, 2011
Sep 24 Community Groups, Events, and Tournaments Although it may not be apparent to forum newcomers, the forum community is very well connected. There are a number of groups we communicate in, a bunch of fun events, and variety of forum tournaments. This is a thread for those who may not be forum regulars who want to learn more about the various forum groups and activities. It is meant to be continuously updated, so if you are an event organizer please post about your group, event, or tournament here and I will add it to the thread! If you run one of the listed events, post here if your thread is nearing the post cap (500 posts, 25 pages) and needs the thread limit increased and we'll see if we can get that fixed for you. Social Groups Discord Chat: Forum Poster In-game Chat Group: ... Forum Poster Skype Group: ... Adopt-a-newb: ... Obs Gaming: ... Events Ladder Challenge: ... Current Tournaments [None] Miscellaneous [ul]Community Streams: ...TheSkunk45 Sep 24
Nov 16 The Newbies guide to StarCraft II Hello all StarCraft forum goers!!! I decided to make this thread to help out those are new to StarCraft or anybody who is struggling with ladder and looking to improve as a player. Below is a compilation of some things that I thought could assist the average newcomer looking for help. You don’t have to visit all of these links to improve or even any of them, but this is here for anybody who needs it. I included so many links because no one thing will work for everyone so I have gathered all this here so you may decide what will work best for you as an individual and as a StarCraft gamer :D! I will continue to update this thread and add new things as I find them. If you are a StarCraft veteran or newbie and you have anything to add to the list simply post it in the comments and I will add it to the list. Any feedback you have to help better the thread will be greatly appreciated!! Whether you have anything to add to the list, would like to see something edited, or even think I added something that should be removed, all feedback is welcome and will be taken into consideration. For those of you just joining StarCraft II or wanting to get more involved in StarCraft II I strongly suggest you check out Day9 daily #269 and the other Day9 dailies in the Beginner Day9 section. If you have never played an RTS game I would also recommend checking out the beginners guide under the TeamLiquids website section. It explains some of the basics concepts a bit and should give you a good starting point to choose where you want to go with the knowledge. Magnet also has been creating a great guide series for those new to the game that can help those who are beginners and up to the intermediates. Videos, Tutorials, and streams Watching videos and streams of StarCraft is one of the greatest ways to learn. You can watch pro players play so you can copy builds, learn timings, and to help you understand the game better. Many people also post videos online to help give you tips and tricks to “Be a better gamer” – Day9 Starcraft II: World Championship portal (For all things WCS and to watch pro players play) WCS season’s 1 and 2 replays WCS Season 1 of 2014 Blizzard released all of the pro level replays from WCS seasons 1 and 2. If you ever wanted to copy your favorite pros builds and get every little detail that even the casters miss, well then this is the place to do it. “The foreigner scene benefited tremendously from seeing the Korean well-honed builds in all their replay intricacies. Every SC2 notebook opened up after that news.” Streams to watch • Twitch streams • Community Streams RootCatZ Artosis (A well-known StarCraft caster) Day9 (A well-known StarCraft caster) Magnet's Video Tutorials (For every race!) A great collection of "tutorials that are aimed at beginners and intermediate players, but advanced players could pick up a thing or two from watching. They are all contained in a playlist, so you can get started here!" Magnets thread: Direct link to youtube guides: Protoss: Terran: Zerg: Day9 beginner videos • Daily #132 - Mental Checklist • Daily #252 - Secrets of hotkeys, APM and mouse movement • Daily #269 – How to get into sc2 • Daily #312 - How to learn and improve • Daily #419 - Fixing 1 problem at a time Day9 beginner/Intermediate videos These are videos I would like to have put in the beginner section but I wanted to keep that section small and I couldn’t decide one way or another so I put them here. • Daily #184 – Newbie Tuesday #1 • Daily #480 – Finding Leaks in your play • Daily #481 – Zerg Leak finder • Daily #434 – Simplifying problems Day9 intermediate videos • Daily -#257 Refining Mechanics • Daily - #261 Mechanics #2 • Daily - #285 Stealing a Build • Daily - #289 Refining a stolen build • Daily - #340 Gold level analysis • Daily - #341 Reprioritizing your to do list • Daily - #360 Mental Checklist: Exercises Apollo (Yet another well-known StarCraft caster) ApolloSC2 Youtube Starcraft II tutorials for all races (Warning: This was made for Wings of Liberty but it should still be helpful) Terran HotS tutorial part 1 Quick Tips from Apollo • A hotkey setup for terran • How to correctly reinforce your Zerg army FilterSC (Starcraft streamer and well known for his bronze to master’s series) FilterSC YouTube Profile General Bronze to Masters HotS Terran Bronze to Masters HotS FilterSC: HoTS Bronze to Masters - Protoss Combating Ladder Anxiety FilterSC Twitch Stream HTOMario (A grandmaster meching player on NA) HTOMario’s YouTube channel HTOMario: How to Mech TvP HTOMario a TvP video guide compilation! HTOMario a TvZ video guide Compilation! How to Mech TvZ Part 1 - The build order Nov 16
5h StarCraft II 4.0.2 Patch Notes We're releasing a quick patch today to fix the following issues: Fixed an issue that caused Bank files to become corrupted. Fixed an issue with Mac clients crashing when clicking the "Auto Join" or “Create Lobby” buttons.Traysent5 5h
8h Community Update – Design Changes Its been a big week here for StarCraft! Just this past weekend we hope you had fun watching Home Story Cup and seeing all of the changes being played out at a high level. And this week itself we have gone live with our big patch with a new commander for coop and all of the multiplayer design patch changes. Now that the patch is out, we would like to make a number of balance changes based off of observations and feedback that we received from the community. The patch is a bit larger than usual for a balance patch, but these past changes have been larger than usual as well! In addition, a number of esports events are coming up in December so we would like to make sure that players have time to practice with new balance updates. In addition the holiday season is upon us so we would like to target a balance update for sometime during the week of November 27th. Zerg For design patches we like to lean on the side of making things powerful so that players can really feel the changes and then pull back from there. However, it seems the Infestor is currently further in this direction than we would like. We believe that Fungal Growth is the prime reason for its strength and we want to increase counterattack options to the currently stealthy Infestors first before heavily nerfing its direct power. So we are going to reduce the Fungal Growth area of effect slightly and remove the ability to cast Fungal Growth while burrowed. In line with this we are also planning on reducing Infested Terran cast range by 2. It can still be cast while burrowed, but now there should be more trade off in how far forward you want to move your Infestors with the initial cast and how much you want to let the Infested Terrans walk towards their targets. Infestor Fungal Growth Area of Effect reduced from 2.5 to 2.25. Fungal Growth can no longer be cast while burrowed. Infested Terran cast range reduced from 9 to 7. Protoss Since Protoss got the biggest design changes in this patch we would like to carefully monitor certain areas before making a move. Disruptors and Stalkers could be overly powerful, but we would like to get more data first. However, the roughly 3 minute Oracle timing vs Terran seems too strong so we want to make a adjustment to that strategy. Since the Oracle itself is a strong option in several matchups and already fights well at short ranges, (Thus already providing player interaction, but perhaps too sharply) we believe that we can adjust the power of the unit. Oracle Pulsar Beam Damage changed from 25 vs light to 22 vs light. Damage type reverted back from Normal to Spell. Build time increased from 37 to 43 seconds. This changes how effective they are against Marines and SCVs especially. Marines are now able to defeat an Oracle head on with a group of 5 instead of 6. This change also adjusts the relationship between Oracles and Hydralisks slightly and the Hydralisk will perform better vs Oracles. We are also increasing the build time to match Void Rays to help push back the timing of when Oracles hit slightly. We are also planning on slightly increasing the cost of Shield Batteries. Right now the decision to make them is a bit too ubiquitous so we would like to make their cost more similar to other defensive structures. This is just an initial change, depending on how the meta game develops we might have to revisit this newly added building in future balance passes. Shield Battery Cost increased from 75 to 100 Minerals. Terran For Terran we want to introduce some buffs as we think a number of their upgrades are currently more expensive than required. With the current nerfs to the Widow Mine we think the upgrade is much more costly than needed, especially since the upgrade is now more needed to keep your mines alive. In addition the Rapid Fire Launchers have a very specific use case so we want to reduce the cost here as well. Finally Smart Servos is probably slightly over costed compared to other mobility/combat upgrades like Stimpack and Combat Shields. Factory Tech Lab Drilling Claws cost reduced from 150 Minerals / 150 Vespene Gas to 75 / 75 Rapid Fire Launchers cost reduced from 150 Minerals / 150 Vespene Gas to 75 / 75 Smart Servos cost reduced from 150 Minerals / 150 Vepsene Gas to 100 / 100 Also we have been getting feedback about Ghost usage in regards to cost and how they can be a bit inconsistent. Here we wanted to buff Steady Targeting slightly and adjust the cost of Ghosts to better fit in with Bio oriented playstyles. Ghost Cost changed from 200 Minerals / 100 Vespene Gas to 150 / 125 When interrupted by damage Steady Targeting returns 50 energy to the Ghost. Returning energy on interrupted Steady Targeting should help Terran players who keep their cool under pressure and retarget the ability. Also while the cost change is an overall reduction, Vespene Gas is usually seen as more valuable, except to high level Marine oriented Bio play. This should make it a more competitive choice for players. Future Changes This is of course not the end of balance tuning. The changes are very new and we think that even without patches the game will change quite a bit as high level players develop new strategies. Some areas that we are especially keeping an eye on include things like: Widow Mine usage post nerf, Stalker/Disruptor power vs Terran, overall effectiveness of Terran Bio, timings with the new Chrono Boost, Raven strength and the late game strength of Zerg. As always let us know what you think on the forums or other community areas!Balance Team205 8h
3d "Help a Noob" for players new or returning! New or returning to StarCraft and have a question? Lower league player looking for advice? Anyone of any level of skill can ask any questions relating to SC2. If you answer, make sure you're correct! Be as helpful and specific as you can in your reply, help each other out, and ignore/report trolling. Even if nobody else contributes, I'll try to answer every question to the best of my ability. Resources: Check out the "Adopt A Newb" channel in-game: (or zerg/terran -- be sure to check out their discords) - Lots of great tutorials - The Newbies guide to StarCraft II - collection of links to good learning resources /r/starcraft does this and it's fairly successful, so I thought I'd see how it goes here.TheSkunk237 3d
3d Community Update – New Map Pool Next Season’s Maps Last week was very busy for us with BlizzCon, during which we released the next season’s new 1v1 and team maps to the custom games list. They are now available for players to test out before they go live! Map Pool 1v1 The full map pool for the 1v1 ladder next season will be as follows: Blackpink Neon Violet Square Catalyst Battle on the Boardwalk Abyssal Reef Ascension to Aiur Odyssey We thought you might like to know why we choose three returning maps for this selection. Abyssal Reef has been consistently popular at the high levels of ladder and professional play while also being quite well-balanced in terms of matchups. That said, it’s also been in the pool for quite a while now. We wanted to keep it for one more season so it could help us to gauge balance in the new patch by acting as a constant variable. Odyssey and Ascension to Aiur, meanwhile, are both strong maps in terms of ladder win rates, and are currently the most popular maps across all divisions by a significant margin, so we thought it’d be good to keep them around for the next season.Balance Team31 3d
Nov 14 Season 4 is now Live! Season 4 introduces new maps to the 1v1 and team map pool. Be sure to check out our post for more details. We’ve also applied a free character name change to all accounts that do not have one available. Remember, character name changes do not stack (you can only have one free name change at a time). Good luck, commanders — and have fun!Traysent0 Nov 14
Aug 1 Ending Support for Windows XP and Vista Starting in October of this year, we will begin the process of ending support for Windows XP and Windows Vista in World of Warcraft, StarCraft II, Diablo III, Hearthstone, and Heroes of the Storm. Microsoft ceased mainstream support for these versions of Windows in 2009 and 2012, respectively, but since a decent portion of our audience was still using them at the time, we continued supporting them. However, there have been three major Windows releases since Vista, and at this point, the vast majority of our audience has upgraded to one of the newer versions. The games will not run on these older operating systems once they are no longer supported, so we encourage any players who are still using one of the older OSes to upgrade to a newer version. We’ll be rolling out this change on a staggered schedule, and will post further notices as we get closer to making the change for each game.Cydra0 Aug 1
Sep 29, 2016 Co-op Missions Update Archive In this post you will find all archived Co-op Missions Updates. Co-op Missions Update - 5/31 Co-op Missions Update - 3/23 Co-op Missions Update - 11/28 Co-op Missions Update - 9/29 Co-op Missions Update - 9/21Rackle0 Sep 29, 2016
Jul 10, 2015 Community Feedback Archive Here you will find all previous Community Feedback Updates. If you want to catch up on the status of Multiplayer discussions, reading the last two or three updates should get you mostly up to speed! Summer 2017: Community Update - October 5 Community Update - September 28 Community Update - September 21 Community Update - September 12 Testing Matchmaker Changes - August 30 Community Update - August 25 Community Update - Testing Matchmaker Tweaks Community Update - Terran Mech Community Update - Reaper Changes Community Update - Blood Boil Changes Community Update - Thor, Tempest, & esports Spring 2017: Balance Testing Matchmaker - April 20 Adept Balance Update - April 17 Community Update - April 13 Community Feedback Update - March 30 Community Feedback Update - Season 2 Maps Community Feedback Update - March 16 Balance Update (Reaper) - March 2 Winter 2017: Community Feedback Update - February 10 Widow Mine Feedback Update - January 31 Community Feedback Update - January 27 Community Feedback Update - January 23 Community Feedback Update - January 19 Community Feedback Update - January 6 Community Feedback Update - January 19 Community Feedback Update - January 23 Winter 2016: Community Feedback Update - December 20 Community Feedback Update - December 15 Community Feedback Update - December 5 Community Feedback Update - December 2 Fall 2016: Community Feedback Update - November 17 Community Feedback Update - November 10 Community Feedback Update - November 2 Community Feedback Update - October 28 Community Feedback Update - October 21 Community Feedback Update - October 6 Community Feedback Update - September 30 Summer 2016: Community Feedback Update - September 16 Community Feedback Update - September 9 Community Feedback Update - September 2 Community Feedback Update - August 26 Community Feedback Update - August 19 Community Feedback Update - July 29 Community Feedback Update - July 21 Community Feedback Update - July 15 Community Feedback Update - July 1 Community Feedback Update - June 24 Spring 2016: Community Feedback Update - June 17 Community Feedback Update - June 3 Community Feedback Update - May 27 Community Feedback Update - May 20 Community Feedback Update - May 13 Community Feedback Update - May 3 Community Feedback Update - April 21 Community Feedback Update - April 15 Community Feedback Update - March 24 Winter 2015-16: Community Feedback Update - March 11 Community Feedback Update - March 8 Community Feedback Update - February 18 Community Feedback Update - February 12 Community Feedback Update - February 4 Community Feedback Update - January 29 Community Feedback Update - January 13 Community Feedback Update - January 8 Community Feedback Update - December 18 Community Feedback Update - December 4 Fall 2015: Community Feedback Update - November 25 Community Feedback Update - November 20 Community Feedback Update - November 13 Community Feedback Update - October 29 Community Feedback Update - October 22 Community Feedback Update - October 15 Community Feedback Update - October 8 Community Feedback Update - October 1 Community Feedback Update - September 25 Community Feedback Update - September 18 Community Feedback Update - September 10 Community Feedback Update - September 4 Summer 2015: Community Feedback Update - August 28 Community Feedback Update - August 21 Community Feedback Update - August 14 Community Feedback Update - July 31 Community Feedback Update - July 22 Community Feedback Update - July 17 Community Feedback Update - July 2 Community Feedback Update - June 19Traysent0 Jul 10, 2015
Feb 9, 2012 MVPs: Most Valuable Forum Posters If you frequent Blizzard forums you’ve no doubt seen jade text stamped across threads here and there. Those with the power to wield green words are regular players -- just like you -- who’ve been recognized for their contributions to the forums in one way or another. And since we want to provide these player advocates with the resources they need to continue being awesome posters, MVPs have direct lines of contact with Blizzard community managers. Our goal is to find frequent posters who are a positive influence on the gaming community in some form, whether it be through posting strategy guides or tips on various aspects of gameplay, or even just bringing a positive and constructive tone to the forums when socializing with their peers. If you or someone you know fits the description of a Most Valuable Poster as laid out in the MVP FAQ, email us at We select MVPs based on a large set of criteria, so don’t be discouraged from putting your name out there if you only post on, say, the Protoss Discussion or DPS Class Role forums. MVPs are welcome to post wherever they’re comfortable, including across the Diablo III, StarCraft II, and World of Warcraft forums. But remember! The key to being a strong candidate is having a solid posting history. We’re always on the lookout for the next shining beacon of good within the community to join the illustrious ranks of our MVPs. Want to know more about how a Blizzard MVP operates? World of Warcraft MVP Eldacar recently spoke with WoW Insider in this behind-the-scenes interview: Feb 9, 2012
21m What happened to Husky? Husky is a main reason I got into SC2. I did watch a lot of TB and Day9 videos, but Husky's material was my favorite. Currently I like watching steams from Lowko, Beastyqt, Livibee, Pig and Winter. I just stumbled across this video from Winter regarding Husky. Maybe I shouldn't be surprised he did that as it is just his sense of humor. H to the Husky Husky's Bronze League Heroooooooes Series was at least 10 times better then the one Winter is currently doing. The comments on the video seem to be harsh. People don't understand he had more important things to do in his life. What do you guys think?Fenixone4 21m
39m Raven repair drone. So i'm not a terran player (as most of you may know) but I got the feel that this spell is a bit too weak as of right now 12.6 HPS and last for 90 seconds, this makes up for a maximum of 1080 healing (not a lot when you consider shield batteries or even medivac^^) In my opinion they should buff the stats, ESPECIALLY considering that you can't mass ravens, nor do you have a lot of units to heal when playing mech (Medivacs do a better job at healing hellbats and !@#$...) So what about trying a better Repair drone ? This would make things interesting such as timing pushes, help terran get some cool things done early / mid game ?KyunG6 39m
1h 3440 x 1440 please As the topic says, I would greatly appreciate support for this resolution. I realize that there would be a balance issue if you show more with that resolution so I would be happy with just a black background on the sides in fullscreen or windowed fullscreen so that I don't have to either deal with a stretched game or see my desktop on the sides. Thank you for all you do and hopefully you consider adding a solution to this.Eldiran1 1h
1h What ever happened to the FFA option? I remember there was a FFA game style that players had an option of playing competitively in. Whatever happened to that?? And is the FFA achievement still around?Praxis8 1h
1h bring back wol and hots BRING BACK WINGS AND HOTS GAMEPLAY. There are tons of people who prefer playing wol/hots over Legacy. Please give us back our gameplay.LEXCHAKRA203 1h
1h Did the 4 commanders with LotV get removed? I'm new to Starcraft 2, because I bought WoL ages ago for the campaign and came back for HotS, then went on to the co-op missions, which I found to be really, really fun, despite me being god-awful at RTSs. What I got from the promotional material is that when I bought LotV, I'd get 4 co-op heroes for free. I looked this up, and only found something saying it in the outdated SC2 site. I remember the tooltip for the commanders saying that they came with a purchase of LotV. So, did they get removed from the deal or is there a bug in the system or what's going on here.Kobold14 1h
1h Can I get JUST LotV? I got Wings of Liberty and Heart of the Swarm when they came out, but waited on Void. Now that they've gone free-to-play it looks like I have to buy all three campaigns again just to play Void? Is there a way to get the campaign without getting the "campaign collection" or am I just screwed?Havelock1 1h
2h GM league - next promotion vs next re-ranking Right now, the next re-ranking on the GM screen says 21.5hr. On the contender list, it states next promotion is in 20 minutes. What is the difference here? Also, it states 12 slots open. But I see many more people on the contender list who are higher mmr than many many people already in GM. I don't understand the relation between how many people are being demoted or not.Iyventrica0 2h
2h Should i... Sigh** I feel sad for doing this or not. but i feel at a current state i cant explain. everyday thinking of playing sc2 but the repetitive of just watching youtube. its more exiciting to watch than to play. this feels like crap. this account is about 1 ish old. but i srsly feel like playing is like boring. i currently dont play with any friends regularly i play moba with my Friends or not dad. but im kind of sad. that i actually cant enjoy it with friends. ik they got sh1t to do. but it feels lonely sometimes when they are gone FYI SCII is the only game that sticked to me with alt acc. not being selfish. this aint a bait post. but mostly i require friends that actually can help me chill. like i dont mind 2s or 1v1 or 3s or whatever. but yeah diffrent timzone and its lonely. i dont want to quit but currently i can call the state of this game boring now without friends. is anyone feeling the same thing?Escape1 2h
2h Hydra/Bane every game It sucks because its the only thing that's actually viable nowadays in ZvT and ZvP.LigerMaNN19 2h
2h Terran whiners all over the place- SUDDENLY terran is super weak and need help asap? i remind u of the past year in lotv were toss needed so much help- and all terrans are silence or telling Protoss players to play better and the game needs to settle the Patch isnt live yet in the actual game and all terrans cry like babys- here is my suggestion ( u give us the same ): let the game settle- terrans need to adapt to the new timings and build orders- lets wait and see- there is no problem with the balance- just gid gud and learn the gameDystopia52 2h
3h F2P SC2 do I get LotV units? Hello, I own WoL & HotS. Now that SC2 is f2p, does it mean I get LotV units in multiplayer, or do I still have to buy LotV? Thanks. EDIT: If the answer is yes, do I also have to get wins vs AI to play these new units in ranked same as people who don't own any expansions?Giga8 3h
3h General Davis Co-op/Campaign conflict [SPOILER ALERT] This post will contain plot spoilers. YOU HAVE BEEN WARNED. [/SPOILER ALERT] Okay, so as people might know, at the end of the Nova: Covert Ops story line, when the story catches up to Davis and she is ... "apprehended" why is Davis still available to pilot the Balius in the Co-op mission? Shouldn't there be another pilot who appears so the plots stay synchronous between Co-op and Campaign? Seriously. If you complete Nova's missions, there's no way Davis should be available in the Co-op. Just like if you didn't Davis should really remain in active duty until the plot of the Campaign catches up to the Co-op.Dauntless8 3h
3h Proxy Shield Battery We've got proxy immortals flying around in warp prisms that are 100% unkillable. We've got proxy tempest and void ray builds, proxy archons and cannon rushes with shield batteries all of which were strong before the shield battery could undo any damage those units received and put them right back into the fight. Gateway allins are now even more insane than they ever have been thanks to the Protoss throwing in some shield batteries. The shield battery was supposed to give Protoss a strong defensive tool that helped the slow protoss units defend large areas. Lets be honest here, the shield battery is having the exact opposite effect that it was supposed to. Shield Batteries are now foothold tools that allow a Protoss to entrench in your side like a thorn. I'd recommend a simple change: allow the healing of shield batteries to be interrupted by damage. E.g., if a shield battery is healing a unit and that unit takes damage the healing stops. This will give counter-micro potential to shield batteries, which also opens up micro potential for the Protoss to still get every bit as much value out of the SB as is currently possible should he have the skills to micro properly. BUT BUT TEHBATZ ALL HE WILL DO IS PUT A SINGLE UNIT ON EACH OF THE PROTOSS UNITS AND NO UNITS WILL BE HEALED! Well, this is where we get to the point of how it will help solidify the SB's role as a defensive tool because walls will help Protoss control which units receive damage and thus keep their units getting healed. Building SBs out in the open will be utterly worthless, which covers the majority of proxy scenarios.tEhbAtZ85 3h
3h Did SC(1998) retain a player base after BW? There is a dedicated and passionate player base for the wol and hots games and I'm wondering if this was also the case back when SCBW was released? I'm guessing it wasn't and can't imagine anyone who would have bought SCBW going back to original SC ladder. So why the passionate wol and hots players today?WayneZergzky16 3h
3h StarCraft Universe Open Beta Release Upheaval Arts is Proud to commence the launch of StarCraft Universe! Cinematic Trailer - Gameplay Trailer - Indiegogo - OPEN BETA ZONES CURRENTLY ON BATTLE.NET SC Universe: Prologue 1 (Singleplayer Basic Tutorial) SC Universe: Prologue 2 (Multiplayer Basic Raid) SC Universe: Prologue 3 (Singleplayer Ship Tutorial) SC Universe: Beyond Koprulu (Limited Open Beta) Over five years ago, myself, a creative developer, and Philipp Meyer, a brilliant programmer, began developing a ‘World of StarCraft’ prototype using the StarCraft II Engine. Neither of us knew of each other’s projects, until one day we discovered one another and joined forces to build a small team, beginning work on what we wanted to be the biggest mod ever made… Not just a mod. A game. A complete transformation of the way StarCraft was played; Something the entire Blizzard community dreamed of for years. We wanted to combine the third person action RPG elements of World of WarCraft, the combat mechanics of Diablo, and the starship mechanics of FTL with the StarCraft setting. We wanted the game to be completely voice acted with a unique story, custom art assets, and a fresh musical score. We wanted it to open with a breathtaking CG cinematic, inspired by Blizzard Entertainment’s dedication to high production values. And so our small group set out to do what many said we were crazy to do, what others said we would never finish, and what some said we would completely fail at… But there were those throughout the globe who believed in us, backed us, and bought us the time we needed to deliver on our promises. Today we announce the Open Beta of StarCraft Universe: Beyond Koprulu, and the full launch slated to release one month from now! We don’t own the intellectual property on StarCraft, so we cannot sell SCU, but we ask those who are able and enjoy what we’ve done, to back us on Indiegogo, a platform endorsed by Blizzard for community developers to receive donations. To all those who believed in us and helped us along the way, we say thank you. SCU would not have been possible without you. We look forward to seeing you all… in the worlds… of StarCraft.UpheavalArts40 3h
3h [Suggestion] How to Reinstate Classic Ladders I'm compiling my thoughts on other threads and put it here for an easy read. I believe I figured out a realistic but uneasy compromise: Remove 4v4 from all three ladders. Reinstate Wings and HOTS multiplayer. Here is the reasoning: - Waiting for eight players undoubtably causes longer queue times for the other modes as all these players are absent from them. - With all the players, units, and larger maps it screws up the minimum specifications of the game. It can get incredibly laggy at times. - 4v4 across all of the games has some of the most uninspired maps. Hard to flesh out interesting battlegrounds with everything crammed together. If the problem is that longer queue times are occurring then this is a practical solution. Especially since fewer players if not zero will give up the game altogether over 4v4, while they will do so when their favorite brand of competitive ladder is erased. Let this be in custom games instead. Now, if the reasoning behind the removal of Wings and HOTS ladder was the minimal participation compared to LOTV that could've been helped at anytime: #1. Map rotation. It would take virtually no expense to switch out WOL (and HOTS) maps for previously used ones. Heck, even plenty of HOTS maps would fit for Wings. #2. If the previous ladders were more visible rather than buried in the game options. If "confusion" was an issue, a brief explanation of each one after selecting a game from a drop-down menu would suffice. A creative idea might to also put in that Wings ladder is "easy", HOTS is "medium" and LOTV is "hard." Not necessarily true, but if the target is new players this would be an accurate difficulty curve. #3. Achievements. By allowing the two other ladders, Blizzard could further double dip on replayability by giving a portrait (one for each league completion) if you can be platinum, diamond and master in all ladders across all the game modes. To further dive in if complexity is seen as an issue: Think of co-op with all the heroes, abilities, map scenarios and wide variety of units. There is a lot of complexity going on and it is actually one of the most popular game modes. Players can know and understand that the ladders are different if it's done right. Without a ladder system for Wings and HOTS multiplayer it is for all intents and purposes dead. Just like Starbow and the Carbot mods. It is incredibly patronizing to pretend otherwise. RTS thrives off of competitive play, and without being able to one up the competition on a scoreboard of sorts then it all feels meaningless. I don't think people realize how many more of us would've quit altogether even in the HOTS era if the Wings ladder wasn't still available. And certainly, both the Wings and HOTS communities stayed afloat due to misgivings about Legacy. But because we stuck around, most of us still gave Legacy and extra content a chance hoping Blizzard would deliver on the goods. Plus, we bought co-op commanders, skins, voice announcers, and certainly multiple accounts in order to have fun grinding back up and seeing familiar faces. So yes, content that we held dear that fostered tightly-knit communities and friendships was erased with little warning or care. The base game and the expansion multiplayers all played out entirely differently, and thus Blizzard could've saw the opportunity to play up the old content (achievements, map rotations, better visibility) to create more replayability. It actually wasn't that unusual to find instant games on Wings during peak hours even with high MMR. And imagine if the game got at least some sort of spotlight. There were ways to keep a lot more long-time fans happy without cutting them short like this. This in the end is a situation like WoW vanilla. The fundamental game philosophy of the expansions diverged so the community became split. So, while at the same time Blizzard is acknowledging there can be room for WoW vanilla, they're shutting down Starcraft 2 vanilla even though there's a community that is vibrant and has the ability to bounce back to a certain extent. It's absolutely amazing the amount of games that were played per day on Wings and HOTS when it received zero attention and was hidden away. We're loyal fans Blizzard. I've been playing since the days of Brood War. But this fan feels that this is finally the straw that broke the camel's back. By dismissing us and not letting us play competitively what we consider to be the "purest" version of Starcraft 2 (and the most popular at its peak) then we won't stay around anymore. We'll move on to other games and companies that we feel have our concerns addressed. Which is sad because you were the company that I looked up to the most at a time not too long ago. Please bring back WOL and HOTS ladder. Thank you.Klashbash13 3h
4h Free to play, can't buy LoV? (Error 404) If you go to this link, Error 404 is displayed.Mucambo5 4h
4h Raven: repair drone What do you think about giving the raven a skill to create a Repair Drone that repairs at the same cost of a SCV or giving PDD a weak version of the Medivac heal beam (1 per sec without cost)?Kbro9 4h
4h Starcraft is a great game. 2 months ago I post thread about my passion is back when I see the chinese leak of the new balance patch. Now the patch is live. sc2 going free to play. I never felt so satisfied before and i just wanna praise that SC2 is a great game. GGBourbond13 4h
5h Rude language in lobbies The lobbies in custom games should follow the same language rules as general chat, or not allow banned language. Maybe an oversight? Posting for Blizzard to see. A lobby named 'no fags'? That seems a bit inappropriate and I think it goes against what they strive for as a company.Cerberus4 5h
5h remove promotional screen microtransaction Since sc2 is f2p I'd totally pay to remove the promotional screen. I bought the warchest and all the expansions. Please make this an option. Amazon kindle did it, $20 to remove ads on the kindle. The promotion screen audio is what totally annoys me, before the main screen was silent. ggBilboBagins3 5h
5h Team match making still unacceptable There is no reason you should be pairing bronze ~ D3 in master level games. It is unacceptable and we've been eduring it since the last match making change ( 2 years now ) Countless threads have been made so you are fully aware of the issue. Mountains of evidence has been provided for you. What is the hold up here? I would think that this is by far the best time to get on the ball with this since you are going to have a surge of players who are going to get into the game and yes most of them will start playing teams before they touch 1v1. Come on blizzard just fix your algorithms so the matches are getting paired up evenly. This is not asking much.ProTech70 5h
5h question Im back after 1 month and i see we cant select anymore the expansion we want to play, so now all players are in same "server"? i mean i have a friend who have only wings of liberty - he can play now ranked or unranked with all or only with other guys who have only wings of liberty? also all campaigns are avaible, even if u have only wings of liberty?IuliRomania3 5h
5h Thanks and Goodbye Dev team wanted Protoss players to leave the game- so im leaving cu glhf terran and zergs Toss totally !@#$ing garbage %^-* raceDystopia30 5h
5h New patch Terran late game is non existent! Excluding mirror ofc. It's pretty obvious but I would like to say it before some trolls will come and say "TvT". As a non troller myself and overall a good guy Terran I can say Terran doesn't have any late game in higher leagues (master+) in the current big patch. Against Protoss up to low master you can just extremely turtle with PFs and turrets into QUICK mass BC (without any support units like Ravens because of the rework, ok you can get up to one Raven just for armor reduction but when you go too much [too much means more than ONE LOL!] they're simply not worth) however it still can be countered when Protoss player knows what he is doing BUT ITS VIABLE AND PLAYABLE UP TO LOW MASTERS. Early aggression is bad due to shield battery building. Mid game can be just banshee harass. Against zerg it's absolutely unplayable. Before you could play late game VS zerg because you could do constant early/mid game harass into mass ravens and use mass seekers on them because zergs below tournament level can't do a basic split so you could win. Now with a funny 30 dmg seeker you can do nothing (yeah it does have armor reduction but before it was just killing large group of units instead of reducing their armor - THAT'S A BIG DIFFERENCE!) - now it's the worst spended supply and gas ever, especially when you compare it to 180 dmg parasitic bomb for example (yeah, you can say comparing seeker to parasitic bomb - para bomb is delayed before applying dmg but seeker too - the missile is loading for 2s and can be disabled when you just run away quickly meanwhile para bomb can't even when you split it will deal dmg to the marked unit no matter how far away you will fly and the dmg difference is incredibly big). Raven is now just a pure detector unit just more expensive than observer and overseer. Maybe they should give the ability to build them from REACTOR Starport just for bio play? I mean you know... Bio need medivacs from reactors but just for one stupid useless detection unit you need to build a techlab first. TvZ is overall in terrible state right now. It's like all in and quit when does it fail. There is NO LATE GAME. Zerg see mech < he makes swarm hosts gg ez win, zerg see bio < he does make anything gg and hold on for late game gg ez win, zerg see air < he makes corruptors, gg ez win (oh the corruptors with their insane movement speed lotv buff... kite dem with vikings kappa). It's still possible to win vs zerg but only when you are doing stupid all in. I guess all zerg players when they face Terrans are thinking "what all in they will play" because it's only viable right now and it's totally not fun for both sides.DukeNukem14 5h
5h how do i beat skytoss as zerg? i know you have to use infestors but what abilities are you supposed to use? fungal doesnt do much, infested terrans dont seem to do much and i dont know how neural parasite worksSasflexx33 5h
6h FIX THE LAG YOU HAD 7 YEARS ! WHY every time you have half way biggish battle the game goes to 2 fps all the time ? how are you suppposed to play when all the time the llag in the game becomes unbearable? You had 7 years to sort this out with processing and just because you cba to optimise the game it continues to be barely playable , what are all these patches for to see how much you can slow computers down or how to make the coding crash or something what is the deal ?Widge2 6h
6h Give infestors a way to stay alive With burrow fungal gone, I feel it's important that this gets addressed. Now that fungal no longer stops units in place, the short range of fungal, and the increased collision radius while burrowed, I fear this will lead them to be very unlikely to stay alive, minimizing their effectiveness as a long term value unit. While I agree that being fungaled randomly out of nowhere is bad for the game, Infestors are going to need a way to stay alive so that they can best fulfill their role. Here are a few possible changes that could remedy this 1) Increase burrowed movement speed on infestors 2) Remove/reduce unit collision on burrowed infestors 3) Bring back deep tunnel as an ability & remove IT AA attack 4) Give them a low dps auto attack like the HT EDIT: for grammarLigerMaNN22 6h
6h Starcraft 2 is Free To Play!?!? There’s still a lot of people that don’t know SC2 is going F2P. It doesn’t surprise me, because the only advertisement regarding to F2P I see is on the SC2 website, Reddit, twitter, and some video game journalist that nobody read. There was the Blizzcon announcement, but it seems like news circulating that has been flooded with WoW and Overwatch. (1/2)HMIAV17 6h
7h Building skins and Ui (hood) skin. I was very excited about new War Chest .. I hoped that it will bring new building skins and Ui.. But instead we get new units skins. As protoss player i buyed Tal'darim skins and i hoped that in new war chest i will have chance to unlock Tal'darim buildings to complete them of Tal'darim faction.. So my question is when or if we gonna get chance to buy building skins separately or unlock it through some other war chest ? Ty for reading i hope someone answer.Reborn9 7h
7h Casting Fungal While burrowed I would not mind if you guys nerfed the radius on fungal but casting fungal while burrowed is fine as is. Terran have scans and they can also make ravens and turrets. So the bottom line is you need to have a just reason for a nerf but currently casting while burrowed is balanced. [I GET IT YOU GUYS ARE MAD IT MUST BE SO HARD USING SCANS AND MAKING DETECTION WOW ITS JUST CRAZY FOR PEOPLE TO EXPECT YOU TO PLAY BETTER BUT MAY BE ONE DAY IF WE ARE ALL LUCKY YOU PEOPLE WILL GROW UP AND THINK HEY I CAN MAKE DETECTION SO MAY BE WE SHOULD NOT RUIN A GOOD THING FOR SOMEONE ELSE WHEN WE CAN JUST GET DETECTION] Now may be you the radius on fungal could be reduced. Sure. But you also REMOVED the ability for fungal to ROOT in the last patch. The nerf to fungal in the last patch was probably the BIGGEST NERF in the last patch. That nerf will probably be good for the game. But I will honestly tell you removing being able to cast while burrowed will NOT be good for the game. Not only is it already able to be countered but youalso made the game better and gave zerg some actual strategical diversity. Just because you need to cast a scan does not all of a sudden mean casting while burrowed is OP. In WoL it took terrans 2 years to realize the raven was broken and that PDD +auto turrets was disgustingly GOOD vs zerg. The point is sometimes it takes AWHILE TO LEARN TO PLAY. Especially when everyone is following the same trends instead of trying out new things. FEEDBACK ON HT Also when looking at things that you think are OP why have you not nerfed blatantly OP things you know that are easily proven to be OP like the fact a High Templar can instantly snipe any 4 casters using feedback..... you see this <---- At pro level we seen this happen now just because some people can't play or don't want to LEARN to play better does not mean this is not broken. Its still an imbalance. Compare this to fungal and Feedback is the winner for what is actually more OP. NO CONTEST. 1 HT should NOT be able to snipe any 4 casters instantly. But yet.... it can. In when they don't play good (timing on feedback casting vs player) it still saps all their energy....Overmind84 7h
7h Some buff suggestions for Terran 1. Give the Marauder it's teeth back. I don't think it was OP, but now that Stalkers do incredibly amounts of damage vs Marauders, and Zerg have a vast arsenal of buffed hydras, buffed banelings, buffed Ultra I think it's time. To make the Marauder shoot twice again. 2. Revert the widowmine change. Or at the very least, make it so drilling claws makes it invisible after being burrowed, this will help lower leagues vs zerg & protoss mid/lategame, and stop the game ending damage in the beginning of the game. The current widowmine is just a big No! blizzard, bad blizzard! Very bad blizzard! 3. Merge smart servos and Infernal Pre-Igniter. Having both those upgrades at 150/150 or 200/200 is more then fair. It will allow for interesting timings, and less "clutter" on the factory techlab. I think all these changes are fair.SuperJoule52 7h
7h GTX 1060, 1070, 1080 - Does it matter? StarCraft II is obviously known to be a CPU intensive game favoring higher clock speed, therefore a high performing CPU is essential for better frames. But what about graphics? Does a difference in GPU make any significant difference? I am planning to get a new Nvidia GPU but don't know if a GTX 1060, 1070, or 1080 will make a difference in frame count. Has anyone tested these or any similar cards and compared them to see if it makes a difference? For testing, I am talking about playing in intense, high frame situations like 4v4 or large battles in versus/co-op modes with the highest graphics settings possible. If a GTX 1080 doesn't provide any more frames than a GTX 1060, I would go with the latter. What would you recommend? Also, Starcraft II doesn't seem to use more than 3GB of VRAM even on 4K resolution. If I were to get the GTX 1060, would 3GB of VRAM be sufficient for any game mode/situation? Or would the 6GB version of this card be a better choice or just overkill? I am using a 2560x1600 60Hz monitor which is slightly more than 1440p/2K. I am thinking the GTX 1060 3GB will be good enough for me. How much VRAM would you recommend? Thanks for your input!Aron8 7h
7h Playing a custom FFA on Waystation Try it with friends.Feitan0 7h
7h Terran has no late game in TvP? Terran late game has always been weak in TvP when going up against Carriers/Tempest/Archon/HT. Pre-patch you could at least use BC/Viking/Raven which worked to a limited degree thanks to seeker missile. But now? Interference Matrix, repair drone or the anti-armour missile are not strong enough against Protoss air. I tried various combinations of BC, vikings, liberators, thors and ravens and none seem to work. Is the game supposed to be like this? If you manage to survive against Protoss early game and does not manage to kill him in the mid game you auto-lose in the late game?noLanguage16 7h
8h The Return of Broodlord Infestor Era Yes, new ravens are nerfed to death while infestors are stronger than ever. Terran has no answers to ultimate zerg army which contains Broodlord Infestor Queen combo. So you basically have to allin zerg every game or play like harrasing machine with 1000apm. Hopefully they nerfed toss thanks to removal of msc so we can get some wins here and there.MiloViper50 8h
8h SC2 Free 2 Play So SC2 will be free to play now and those who already own it get heart of the swarm free. But those of us who have sc2 and heart of the swarm get nothing =( Why do you hate us so Blizzard....Sevion87 8h