Map Showcase

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14h Starcraft II RS Extension Mod Hello! Extension Mod Showcase here. I'm relatively new to this forums and not a native english speaker so please bear with me... SCII RS is a fan-made extension mod for LotV, currently published on all servers. It is based on the idea of making another version of this game while recreating some of the lore from the books, comics and short stories. It's focused on "real scale units" and realistic abilities and because of this, most of the unit models have been adjusted in order to more accurately recreate their relative size, range, hitpoints, attacks and abilities. Also because of this I must clarify before going any further, that this mod is not meant to be balanced in the way we all know from the vanilla game, instead; it reaches some sort of balance based on the lore... which is hardly balanced. There's a lot of new stuff including most campaign units, abilities and upgrades aswell as several custom abilities, upgrades and units from the awesome mod community. I must clarify that I'm not taking any credit for these models, icons, wireframes, etc. there's a lot of great modders out there and I just took some of their work and put it together in this small creation of mine. There's some key points in this mod that I'd like to point-out for you: - Most aerial fighter units have now strafe-like weapons (like the interceptors), that's because I wanted to more accurately reflect how air combat develops in Starcraft. - Capital ships are massive, with lots of hitpoints, abilities and also capable of decimating entire armies; but they're also a lot more expensive. - There are several "weapons of mass destruction" like the nuke or the planet cracker which have tremendous range and damage. - All ground units have been readjusted, infantry is cheaper and weaker, heavy units like the Thor are more expensive but quite more powerful and several damage bonusses have been fixed in order to achieve some sort of realistic behavior for weapons. - Most small ground and air units have some kind of "evasion behavior" which makes them harder to hit due to them being small and highly mobile. - Structures and base defenses have been reworked in order to improve their capabilities and make them effective against most new threats. These are just a few of the most remarkable changes in the mod and I'd like to invite you all to try it out since I'm trying to polish it in order to move into the next stage of my work and develop a custom campaign with it. I'd like to remind you that as I stated at the beginning: this is a lore-focused mod and it's not meant to be balanced like the vanilla game, the lore is hardly ever balanced and my goal is to reflect that so please, don't take into account stuff like "battlecruiser is overpowered" because if you compare a several hundred meters capital ship against a marine regiment, well, of course it'd be overpowered. Thanks in advance to any tester, here are the links for the SC2 Mapster and Mod DB official sites: Mod DB: SC2 Mapster: 14h
3d Bunker Wars X [Official Thread] Control a bunker that automatically spawns units. Pick your units from 42 different choices. Choose a single unit, or choose multiple. Let's make a mass game a big deal! Weekly Tournaments will be held Friday night at 8:00 pm EST once the game reaches the top 10! (Tournaments can be participated in automatically by joining a game between 8:00 and 8:30 pm EST).Vanished44 3d
5d PARASITE TEST PART 7 "This thread is for the arcade game PARASITE TEST. Part 7 of the on-going thread chain. In case you don't know what PARASITE TEST is, it's a deception game, where one player starts off as the alien, with other players being humans. For the alien to win, he must infest/kill all humans, and for the human to win, he must kill all aliens. It's similar to Warcraft 3's Metastasis and Parasite 2, and StarCraft 2's The Thing, Xeno Crisis, and Malum Ruina in concept of alien deception type gameplay." Map: battlenet:://starcraft/map/1/281463 Thread 1: Thread 2: Thread 3: Thread 4: Thread 5: Thread 6: Discord: 5d
6d How to add custom mod to Battle.Net? Not sure which place to ask this, but hopefully someone can tell me the process: Within Battle.Net in SC2, you can setup a custom melee map and apply extension mods within. If I had a custom extension mod that I would like added to that list, how do I get that approved/added as an option within Battle.Net? Thanks in advanceOmegaWeaponX0 6d
Jun 11 Bunker Wars X 3.0 No Admin Commands I noticed that the top rated review for "Bunker Wars X" states that the map has player handled based admin privileges, banned players , ect. Therefore I made a copy of the map with all those player handle checks disabled. However, since I've never played bunker wars before, I would like people to test this version to make sure I reverse engineered the rest of the map successfully. You can find the map here: battlenet:://starcraft/map/1/299694 or by searching "Bunker Wars X 3.0 No Admin Commands" under custom mapsovergalcian0 Jun 11
Jun 10 Direct Strike - Weather Hi, I have no idea how to activate the weather effects in my premium account. Please help. :DPSIonicICE0 Jun 10
Jun 5 Direct Strike: Mass Raven; Tya Please read [Suggested Fix at end] In 1v1 the Mass Raven strat is easily overcome; however, in 3v3, this is not true. Each race (t,p, z) has only ONE viable unit comp and positioning to fight mass ravens...hence why mass raven works in teams games. I will use myself as an example in a team game when fighting mass ravens. Suppose I am in the first lane vs the terran opponent in the first lane also fighting the ravens. I go ahead and wipe the ravens, and push into the 2nd oppoents waves. However, I will not have very many units though, when I leak into the 2nd wave, because mass raven trades quite well even against its counter comps. Eventually this small amount of leak/trickle will allow us to fight on top of their cannon/bunker. This of course, is where the problem starts, my 3rd waev ally will eventually meet the ravens their cannon...and he will not have the only unique unit comp and positioning to beat those ravens. My 3rd wave ally will get smashed, doing little to no damage, and then a swarm of ravens + 2nd wave opponent crashes into me... gg It's a cycle that never be ended, because now our 2nd wave ally will be fighting the ravens on defense...also with the wrong unit comp. gg ------------------------------------------------ I suggest giving auto turret a 20 second cooldown, preventing it from being used more than once per wave spawn. ------------------------------------------------ As it stands, myself, and other good players who understand this 3v3 dynamic, simply quit the game the moment someone opens with 5+ ravens. We know it's an autoloss unless his team members are mentally challenged.Nydus2 Jun 5
Jun 3 [War of the Ring] Official Thread 2 All future patch notes will go here as the old thread is full. Introduction copied from Kalreborn's original post. Original Thread: ... v2.46 -Dale and Easterling encampment added with heroes for each. Don't get too attached to what they currently are or their current stats, as they're likely to change. -Spawns added for the previous two bases. v2.47/8 -Fixed Brand's push priority. -Easterling Siege Equipment properly shows upgrades (they received them before, just didnt show it) -Dalemen actually spawn at Dale now, rather than Swan Knight area.Diablito63 Jun 3
Jun 2 -deleted- -deleted-Hermite0 Jun 2
Jun 1 PARASITE TEST Part 6 "This thread is for the arcade game PARASITE TEST. Part 5 of the on-going thread chain. In case you don't know what PARASITE TEST is, it's a deception game, where one player starts off as the alien, with other players being humans. For the alien to win, he must infest/kill all humans, and for the human to win, he must kill all aliens. It's similar to Warcraft 3's Metastasis and Parasite 2, and StarCraft 2's The Thing, Xeno Crisis, and Malum Ruina in concept of alien deception type gameplay." Map: battlenet:://starcraft/map/1/281463 Thread 1: Thread 2: Thread 3: Thread 4: Thread 5: Jun 1
May 27 Direct Strike: Gear In gear mode, you give your units super buffs or more weapons. You can pick either the weapons foundry or the crystal forge. Both regenerate energy over time, and you can add a buff/weapon every 100 energy. Units can only have 1 buff/weapon. The weapons foundry let's you give 1 unit a powerful weapon. I've found the most success putting the weapon on units that survive longer than 2 seconds in fights, but are close enough for the range of the weapons (queens, overseers, blink stalkers, medivacs). The weapon you choose should be based around enemy comp (Railgun is usually your base bet). I haven't seen anyone use siege drones convincingly; I wouldn't reccomend them. (Why would you want a weapon that only hits structures when you can't win your wave anymore.) The crystal forge let's you boost 1 unit. The best 3 buffs I found were the damage boost (3x damage), range boost (+6 range, 2x attack speed, +3 move speed), and the armor boost (+500 hp, +1 life armor). The range boost is by far the most overpowered thing in Direct Strike. If you attach that to an archon, you have a tier 2 colossus that does bonus damage to all bio, hits air, can't be hit by AA weapons, and has 9 range. Say goodbye to Terran bio and Zerg in general. If you put it on an immortal or cyclone, you have a siege tank that doesn't need to siege, and will survive well into your ally's wave. The damage boost is best on ranged units that don't die (immortals, siege tanks, tempests, bread lords). The armor boost is solely to counteract the range boosted units. The only way I've found to stop the range boosted-archon as Terran is to use a hellion (not a hellbat) with the armor boost. It is the only unit that doesn't take too much damage from the archon or immortals.Rhyme2 May 27
May 18 Do Blizzard play custom campaigns? Because they should. In a lot of them, I have come across factions that are practically fully fleshed out and would work great for co-op with a bit of polish. Particulary the Marauders and Baneling faction from the Marauders! campaign. Nothing is more senseless than when developers thinks they always have the best ideas, because a lot of the creativity I have seen in the game as a whole comes from the community. So get into it Blizzard and take notes.Oxstar3 May 18
May 14 Rock the Cabinet: X Hero Siege Starlight Genre: Team Survival Players: 1 to 8 Link: battlenet://starcraft/map/1/264993 Imgur album: Description: Team up with up to 8 players to hold off against the incoming onslaught. Level up, farm gold and buy items in this recreation of a WarCraft 3 classic! Enjoy mini-bosses, events and a final boss fight with a wide array of heroes and 4 difficulty levels, where the game itself will scale for any number of players from solo to 8 or any number inbetween. Features: A wide array of heroes. Over two dozen items to empower your hero, and dozens more items that can be attained one way or another. Observer support (can't see that getting used often, but why not!) Sandbox mode. Scalabale gameplay to fit 1-8 players. 4 difficulty levels, from casual to brutal. Note: I have multiple contest entries. In the event that only one entry may proceed, Nexus Fortress ( is my main entry. My other entries are being entered because they've withstood the test of time on the arcade and have remained popular for months now.Tya20 May 14
May 11 The Star Strikers (Official Thread) "High-quality, polished, professional, entertaining." - payne "This map is the epitome of awesome, I don't think it can be described with words. The closest I can fathom is it's like traveling to another universe and playing soccer with aliens." - Nickaasaur "Better than real soccer!" - Soga "This mod is actually really fun. More fun than pretty much any other custom I've tried." - Spyridon, during the early versions. "...a impressive cast of characters each with their own unique abilities." - Fumble, during the early versions. "BEST GAME ON BNET!!!!" - Kezaron "...awesome...sports game which is amazingly well-designed." - Moradon Part 1: Part 2: After a long run in the shadows, I have decided to finally re-release my custom mapping project, The Star Strikers. This map is a combination of skill-based, micro intensive and soccer-themed gameplay. At the core of the gameplay there are two basic skills, Kick and Push. The mastery of these two abilities is essential to the game, and they provide a mix of simple, to easy-to-learn gameplay combined with skills like positional awareness, behavior prediction, and precise timing. There are 18 selectable units from all three races, each with unique skills and styles of gameplay. They are divided into three speed categories: light, medium, and heavy. The game also includes an advanced AI that has reaction time and skillful decision, and will play the game alike a normal player does. This feature insures that you’ll always have someone to play with, and the AI will even replace players who happen to leave the game. This means that there is never any interruption or loss of gameplay due to leavers. All in all, I've tried to provide the most enjoyable gaming experience possible in this game. I will continue to update this map as frequently as I am able. If you’d like to give it a try, provide feedback or suggestions, or whatever, feel free to leave a post here, contact me at, message me in-game at Chirus #875, join channel "Strikers", or simply just join a game. If you'd like to see what an average game is like, feel free to watch the video above. (Courtesy of payne and, a friendly and supportive mapmaking community) ------ Join the official website: Chirus108 May 11
May 8 Eras Zombie Invasion [Official Thread] Eras Zombie Invasion has just been released onto It is the remake to the classic Warcraft 3 map. I am creating this thread to assemble any and all suggestions or any bugs/glitches one might report into one location. Check out the map now and if you have feedback to give I would be glad to hear it. As far as what one can expect from the game: I have basically brought all the features from the original over. I have a water/boat system that works quite nicely and one can still expect the dreaded water zombies. I’ve added additional events as well as a new random event feature that will make the game feel different every time, more dynamic. I plan on adding loads more and expanding on what’s already a great game. As this is newly released it may contain some bugs or glitches, even issues of balance, if you encounter them, report them, as I’d greatly appreciate any input on these matters. Smith655 May 8
May 5 Antioch Chronicles Episode 3 After three years of work, Team Antioch is proud to present The Antioch Chronicles: Thoughts in Chaos, the conclusion of the Antioch Chronicles trilogy launched in 1998. This project has been a massive effort on the part of dozens of people, and we're very excited to finally bring you the full campaign! Download: Launch trailer: May 5
May 3 What is with the addiction to play-gap? I've been an avid SC2 Arcade player since I first started playing those good old Super AI on brood war with my Macbook. Oh the fond memories. Every single developer seems to have gotten addicted to play-gaps. The more you play the better their map is for you. I am not talking about just a hero to be unlocked. But even completely game altering changes to be unlocked such as improved combat options and straight up more attacking power. I was just playing CP2 Official one of the top games and I noticed as I gained ranks I was also gaining some minor buffs to the game itself. That carried over. I stopped playing it. Look I don't know what is going on with this, but for someone to literally gain advantage over other players in the games will ruin it every single time. You are in random lobby's of players with no control how that works or who has what actual in-map stats. So, every game I've had at least 1 player much higher level'd they basically solo the game. This happens across the maps that have implemented such short sighted crap. That has destroyed any fun to be had. To sit there and watch the game being done for you unless you play it 30 more times. What gives? Why do you think this is a good idea?Galvatorex5 May 3
Apr 28 SC2 Developers Bnet Social Group! Hi all! If you're a SC2 dev, we have a new Bnet Social Group dedicated to SC2 developers. It's a small group of us at the moment, but with a wide range of experience! Come join and help bring the SC2 custom and AI scene together! Let's share and help each other build awesome and innovative content for the community! Also general game devs, artist and enthusiasts welcome! Apr 28
Apr 24 [Nexus Wars] - Changelog/Suggestions (5) Original 4rd thread: Original 3rd thread: Original 2nd thread: Original Thread: --------- Hi everyone, this is Isospeedrix and I will be creating a community for Nexus Wars and handling suggestions and changelogs. Nexus Wars was created by Lilman, and was one of the most popular maps in SC2 beta. I work with Lilman personally and he has decided to minimize dealing with forums and public affairs in favor of focusing on map design. Lets hope Nexus Wars will continue to thrive in SC2 retail! I will post all relevant changes in new versions, and update this thread constantly when a new version is out. All suggestions, bugs, balance concerns should be voiced in this thread. I will relay them directly to Lilman and we will work together on improving the map. Thanks everyone! -Isospeedrix (Isonubdrix) ***** NEWS AND UPDATES ***** 3/22/13 - Just uploaded a new version of nexus wars with hots units. The CE ultralisk skin should work now. I also uploaded another version of the map with wings of liberty units only called "Nexus Wars WoL" for thsoe who do not have heart of the swarm. The changelog is posted blow. Let me know if there's any bugs or anything. Thanks again for all the feedback. -Lilman We are in channel "Nexus Wars". 4/13/11 - Name change! Argh I hate my new name, my original name was too long to fit, so now it's just gunna be SCDiso. Looks like Disco. 2/9/11 - Please join chat channel "Nexus Wars" for discussion and arranging games. I'll be in the channel from time to time as well. *****CHANGELOG v 3.16***** 5/26/16 - Fix pathing issues with Infestors - Infestors and Scout fixed dealing extra damage to light units - Spectres fix armor upgrade - Warhound Haywire Missiles cooldown reduced from 8 to 5 seconds - Warhound attack range increased from 7 to 8 - Cyclone damage changed from 18 to 18+10 armored - Cyclone Lock On cooldown reduced from 12 to 4 seconds - Nova and Spectre starting energy increased from 35 to 75 - Firebat cost reduced from 100 to 75 minerals - Ravager build time increased from 40 to 45 seconds - Ravager cost increase from 150 to 175 minerals - Mothership Core fix weapon upgrading giving additional damage - Fix multiple units not having kill bounty *****CHANGELOG v 2.21***** 12/26/14 - Fix rock placement for Team1 - Stimpack upgrade now works on marines too - Tempest build time reduced from 80 to 70 - Tempest damage changed from 28+7 to 30+20 - Fix tempests not spawning *****CHANGELOG v 2.20***** 10/11/14 - Baneling damage changed from 30+5 to 25+10 - Banelings now give bounty to the owner of the unit explode is targeted on - Fix "Nuclear Launch Detected" sound playing when Nuke isn't actually cast *****CHANGELOG v 2.19***** 10/5/14 - Hellbat upgrade attack color changed - Tempest supply reduced from 6 to 5 - Fixed leaver supply after 65 minutes - Fixed Viper structure repair time - Mothership Core detection range increased from 4 to 5 - Fixed Wahound kill bounty - Warhound now requirement changed from Siege Tanks to Hellions - Warhound cost reduced from 200 to 175 - Spectre stun radius increased from 1.5 to 2 *****CHANGELOG v 2.16***** 1/19/14 - Vipers no longer cast Blinding Cloud on units abducted for 6 seconds - Void Ray Pristmatic Beam Level 1 damage increased from 6 to 6+4 armored - Tempest damage increased from 28 to 28+7 armored - Odin Nuclear Strike damage increased from 250 to 300 - Odin Nuclear Strike cast time reduced from 15 to 10 seconds - Archangel Titan Mech Repel ability no longer affects player and allied units - Fixed walling on team 2 - New unit: Spectre - Trained from same building as the ghost(Nova) - Has 90 hp and doels 15+5 armored - Has ability Ultrasonic Blast - Stuns units in a small radius for 3 seconds. 45 second cooldown - Does not have the cloaking ability - New unit: Queen (Rapid Transfusion) - Trained from same building as the queen - Same stats as queen - Casts Rapid Transfusion instead of Transfusion - Rapid Transfusion - Heals a unit for 25 life 2.5 seconds. 3 second cooldown *****CHANGELOG v 2.15***** 1/13/14 - Fixed Tempest and Mothership Core structure repair time - Fixed Tempest structure selection - Fixed hero collision with swarm host locusts - Viper supply cost reduced from 4 to 3 - Viper separation radius increased from .75 to 1.25 - Upgrades and Heroes building built on the low ground will now have half health - Votekick now only requires 6 players instead of 7 to pass - Swarm Host Locust duration reduced from 15 to 12 - Zeratul Void Prison duration reduced from 8 to 6 seconds *****CHANGELOG v 2.14***** 1/10/14 - Viper's Blinding Cloud ability only targets units at least 2 distances away - Viper's Abduct ability only targets massive units - Heroes no longer have collision with units - Fixed Centrifugal Hooks upgrade for banelings - Baneling damage increased from 30 to 30+5 light - Fixed zerg air requirements - Tempest building 500 shield removed - Tempest range increased from 12 to 13 - Tempest damage increased from 25 to 28 - Fixed Lurker and Swarm building selection - Fixed Pylon refund amount - Zeratul ability Void Prison now allows ground attacks to hit the target - Mothership Core now has detection (4 range) - Mothership Core Time Warp ability no longer affects hero units - Added Anion Pulse-Crystals upgrade for Phoenix. Costs 150 minerals and adds 2 attack range - Archangel ground attack range reduced from 12 to 10 - Archangel Missile damage reduced from 130 to 110 - Archangel energy regeneration reduced from 1 to .85 - Odin Barrage damage increased from 12 to 16 - Kerrigan energy regeneration slightly increased - Kerrigan Razor Swarm range increased from 10 to 12 *****CHANGELOG v 2.00***** 3/22/13 New Heart of the Swarm units added: - Terran: - Hellbat - Warhound - Zerg: - Swarm Host: spawns locust swarms - Viper: casts blinding cloud and abduct - Protoss: - Mothership Core: casts time warp - Tempest Balance: - Infestors now cast fungal growth instead of infested terrans - Point defense drone cost reduced to 100 minerals. Energy reduced from 200 to 150 - Zealot charge upgrade reduced to 75 minerals Added new builders: - Leviathan 1000 wins - Kraith 1500 wins - Brakk 1650 rating - Mohandar 1900 rating New Hero: - Archangellilman389 Apr 24
Apr 23 [Extension Mod] Allied Commanders Melee Just making a post to announce the release of my first (real) public extension mod, Allied Commanders Melee. As the name implies, this mod enables the full allied commanders from COOP mode for use with any melee map. (Or any map you can load an extension mod on, I guess, if you don't care about bugs.) In addition to traditional vs. AI melee gameplay, the AI can also spawn COOP style attack waves. These waves can be configured or disabled in the lobby settings (including enabling or disabling Hybrid spawning). There's a little weirdness as one might expect, but from my testing everything works pretty close to how it should, and the AI seems to function well. Please feel free to mess around with it and let me know what you think, or if you find any serious bugs. Mod is currently published on Americas region. Screenshots: Known Bugs ------------------ - Some abilities cast from the command bar at the top of the screen will not properly affect an AI ally even if they are player 2 (see PvP mode, below). - Some units have incorrect values in build times, armor levels, and other areas. May be an issue with melee data conflict, will be worked on soon hopefully. - Stukov's command centers do not spread creep across the entire map. Will be working on a fix when possible. PvP Mode ------------------ Many abilities cast from the command bar at the top of the screen will affect/be affected by both players even if they are not allies. This is because they are coded to function this way by Blizzard since the players are always allies in traditional coop gameplay. Fixing this will take a great deal of time and effort as it involves some fairly significant re-working of the triggers. No ETA, not even sure I am going to do it. We'll see. For now, just accept that if you want to play PvP there will be weirdness.Kishkuma156 Apr 23
Apr 23 PARASITE TEST Part 5 "This thread is for the arcade game PARASITE TEST. Part 5 of the on-going thread chain. In case you don't know what PARASITE TEST is, it's a deception game, where one player starts off as the alien, with other players being humans. For the alien to win, he must infest/kill all humans, and for the human to win, he must kill all aliens. It's similar to Warcraft 3's Metastasis and Parasite 2, and StarCraft 2's The Thing, Xeno Crisis, and Malum Ruina in concept of alien deception type gameplay." Map: battlenet:://starcraft/map/1/281463 Thread 1: Thread 2: Thread 3: Thread 4: Apr 23
Apr 22 Hunting for Doodad Hunt, halp plz. I had this gem of a map bookmarked for my post-UAC nightmare party runs but it's saying "map unavailable" now and searching for it doesn't yield anything either. Did it get taken down or something?Mstachife1 Apr 22
Apr 21 [Discussion]Dragon RPG Suggestions/Questions [Unofficial] Couldent find one so i made one.... >_> Now that im level 100, what can i do (nothing.) was wondering if he could add a minerals into the game, and item drops? For example, the lurkers in the game can give you 10 minerals per kill, and theres a shop ( merc compound or somthing) with an item for 1000 minerals thats boosts attack speed by 30% and so on. I think this would work well as another feature for the game, it would get more people intrested in it so that the only ob jective in the game is to cap 100 and wait for further updates. And now that hero has nerfed patroll, i think it will work even better. And maybe the bosses in the game can drop uber rare items? EDIT: Perhaps the reason of this thread was unclear, "Dragon RPG Suggestions/Questions [Unofficial]" There was no section for slamming the creator of the game or the game in general, he posted, you played it. If you didnt like it, dont paly it again, dont mess with MY thread.Alchemy128 Apr 21
Apr 18 [Showcase] Special Forces Elite 5 - Thread 10 [Project Information] ㅤProject Started: August 10th, 2013 ㅤExpected BETA Test Deadline: August 10th, 2931 ㅤGame Link: battlenet://starcraft/map/1/246897 ㅤDiscord: ㅤ [Credits] ㅤDrusus - The developer of Special Forces Elite 5. ㅤDrSuperGood - Wide range of assistance in all aspects. ㅤWargirl - Designed different terrain variations. ㅤLuftwaffe - Feedback on the forums and suggestions. ㅤSalvaje - Feedback on the forums and suggestions. ㅤTaCktiX - Feedback on the forums, game design and suggestions. ㅤEtaCarinae - Designed the story line and various boss battles * To view a more detailed list of credits, navigate in-game to Menu > Credits. [Development] Special Forces Elite 5 is still undergoing heavy development. The current priority in development is implementing the planned additions to end Beta once and for all. Before Beta ends, each starting and purchasable hero will be equipped with brand new abilities that fit the class, there will be more enemy bosses and player profiles will be fully functional with achievements and rewards. Development will not stop after beta is ended. [Game-play] Each player starts in a corner of the map alongside a base with one hero of their choice. The base is to be protected, or else players will lose. By clicking the base, you can navigate through a list of upgrades for Terran, Protoss, and Zerg, purchase units, purchase elite units, and purchase upgrades variety of other upgrades. Purchase units and upgrades of the race that your hero belongs to, otherwise your units will not receive the benefits from upgrades. Players can also give their units, heroes and structures special buffs with their starting hero. The goal of the game is to destroy all enemy units and structures while defending the base. Some starting heroes specialize in defense, others in offense; achieving victory requires just the right amount of each type of hero. Work closely with your allies to push back the waves of enemies that will come from structures, and then battle the bosses that spawn from those structures when destroyed. Focus all available firepower on harder bosses that spawn from late-game structures, and bosses that attack the base at certain times in the game; cooperation from all players is the key to success. [Donations] ㅤGreetings community, I am officially accepting donations. I have not opened this avenue without much consideration, but many of you have spoken out and offered to donate for the work I have done so far. I greatly appreciate this, so I have made this opportunity for everybody. I am not doing this for profit. My incentive is my passion for Special Forces, but ultimately, your contributions are something that will help me dedicate my time and effort on this game even further. I spend a great deal of my own time and resources on this game, as I want to ensure I bring the best experience I can to this game, and it would mean a great deal for me to receive your support. In particular, this will ensure I have more time and resources to maintain the game by removing bugs and enhancing the experience. To conclude, I’d like to wholeheartedly thank everyone for their support and feedback. Donation Link: [Previous Threads] Thread 1: Thread 2: Thread 3: Thread 4: Thread 5: Thread 6: Thread 7: Thread 8: Thread 9: Apr 18
Apr 14 Rock the Cabinet: Doodad Hunt 2 Doodad Hunt 2 Created by Bounty Model Editing by JademusSreg Music by hakan-eriksson, ScoreStudio, FiluHalon and CyrilNikitin Player Support - 6-10 NA - battlenet://starcraft/map/1/63168 EU - battlenet://starcraft/map/2/184814 Description The battle between Doodads and Seekers continues... Teams take turns hunting down Doodads as a Seeker and avoiding being caught as a Doodad. Adapt to constantly shifting shenanigans via random events that can assist or hurt the Seekers in their pursuit FEATURES Basic - Three Unique Maps - Six Seekers to choose from - Hundreds of possible Doodads to be In Depth - Rather then being 100% focused on hiding, Doodad Hunt 2 is equal parts hiding and escaping. - Randomized Events can help or hurt Seekers in their pursuit to locate and kill the Doodads - Dares give Doodads the option to be more active and rewards them with time being shaved off from the round. Thus giving the Seekers less time to achieve victory and potentially less events. VIDEOS Trailer and Gameplay Video - Apr 14
Apr 12 Editing old arcade maps Does anyone know where to download (or if I can download) old arcade maps that aren't locked? I heard that maps which haven't been edited in a while automatically are unlocked. Anyone know where I could find maps like these? Or anything about the process of editing existing maps? Thanks in advance :)PeterAn0 Apr 12
Apr 9 Barcraft is glitched! Can we get someone to update Barcraft? the game finally broke. the opening selection menus are messed up and glitchy. makes it unplayable.Durzan2 Apr 9
Apr 9 Baseship Commanders Hello everyone, I'd like to introduce this MOD to you for those who haven't heard of it. I've been working on it on and off for a few years and I think its close to a point where you might want to try it out! Choose between the Base Commander or a Ship Commander and work with your team to destroy the enemy towers in a classic MOBA with a twist! The Base Commander is responsible for building defenses and using abilities to help his fellow Ship Commanders. Some General Features: -9 total ships to choose from (Plus the Base Commander) all with unique roles ranging from: Support, Carry, Tank, Ganker, Assasin, and debuff. -Dozens of counters to dozens of special abilities! -No secret item knowledge required! No in game items. -Every hero starts with every ability, but nearly every ability can be upgraded through earned experience and farming. -You can upgrade on the battlefield, no need to return to base, but don't die or you lose upgrade progress! -Faction Powers. There are 2 teams, each team is a unique faction with unique advantages and disadvantages and Faction Abilities all shared by the team. -Special Augmentations designed to completely change your hero's play style. Some augments completely transform your ship into a different role, while others give special abilities or buffs. Find in Arcade under Genre: Hero Battle. (Search for Baseship Commanders) Players: 10 Modes include: All pick, random, mono battle website: (For all detailed info on every hero, and game feature!) Youtube links: Apr 9
Apr 7 Will a new map get exposure today? Hi, I was the maker of Footmen vs Grunts in SC2 (newbie-W3); however, when I went to remake it as Zealots vs Zerglings in 2011 I couldnt' even get on person to join, has anything changed since?Nydus4 Apr 7
Apr 7 Operation Ex - Fill (Suggestions thread!) Feel free to hit up the General discussion thread here : To break down HOW to play the map. Here, I'm looking for feedback / changes you would like to see to overall design! :) Keep me posted!Phantasy0 Apr 7
Apr 6 [Extension Mod] Faction Wars PvP Extended Hi, everyone, This mod is a reworked version of the Allied Commanders mod, turning each commander faction into specific races. In doing so, custom units as well as global abilities were added for each races. However, do note that there are differences in units as well as global abilities between the races in this mod and the actual CO-OP factions. Currently available in the Americas region. Players can go 1v1 or 2v2 at most. The following races are as follow :- Khalai - Spear Of Adun casting abilities. A combination of Karax and Artanis casting abilities. - Warp robotics units as well as Stargate units anywhere within the pylon field with Warp Robotics and Warp Stargate. Taldarim - Focuses on Alarak's units and casting abilities. - Added Taldarim Stargate as well as additional Taldarim-centered units such as the Destroyer and Sky Lord. Purifier - Focuses on commander Fenix, champion units and a mix of Karax's SOA Purifier beam and the Mirage. - Purifier technology. Dominion - Focuses on commander Nova plus Raynor's casting ability. - Focuses on stealth (ghosts, covert banshees and perma-cloaked elite ghosts). - Slow and expensive but lethal units. KelMorian - Controls Swann's giant laser drill. - Tech reactor allows multiple units to be built at one go. - Focuses on Terran Mech. Swarm - Focuses on hero Kerrigan as well as added a mix of Abathur's Spawn Leviathan and customary Drop-Pods abilities. - Focuses on the Zerg Swarm (weak but large in numbers, namely - zerglings, banelings and scourges).William1 Apr 6
Apr 5 Legend of Zelda: Ocarina of Time If you are a zelda nerd and a fan of real time strategy, check out my map and play it :) Any questions ask them here. I also run a discord and a clan that one may join!Dimento2 Apr 5
Apr 5 Cant play the game exept for campaign I really need some help, I cannot play any games exept for the campaign. There is no maps, there are no players in the lobby amd there is only chat heads to chat. Please need help.XxShadowxX0 Apr 5
Apr 5 Cant play the game exept for campaign I really need some help, I cannot play any games exept for the campaign. There is no maps, there are no players in the lobby amd there is only chat heads to chat. Please need helpXxShadowxX0 Apr 5
Apr 5 Does any1 play MineralZ Evolution? We are struggling a lot on this map. I would appreciate if someone who still plays could share replay or general guide on what to do to get good eco by night 15 or so.HellGoesON4 Apr 5
Mar 28 LoZ Ocarina of Time Can anyone recommend some good strategies for this arcade game? or know of any secrets?Element1 Mar 28
Mar 27 Rock The Cabinet: Viacre - Chapter 01[Probes] Map Link: starcraft://map/1/236303 Trailer Video Link: Basic Story: You wake up as a Protoss Probe in an unknown place. You are locked in, and a female voice starts to talk. You don't know what is going on, but you eventually find a way out of the locked room. Then you face an unknown voice, which starts helping you for an unknown reason. You continue the journey until you find yourself being different from normal Probes, and the secrets hidden deep within yourself. How the Game Plays: You control a single unit, a Probe. You can move, attack, destroy, and use special abilities. There are puzzles to solve, enemies to kill, and enemies to avoid. Sounds and Music are very important in the game. Recommended Number of Players: Single Player or 2~3 Players More About the Game: Mar 27
Mar 25 lost power, lost my UAC progress lost power, all my UAC progress lost, anyway to recover? any help appreciate thanks!Blazdnconfzd1 Mar 25
Mar 11 Looking for replays of Desert Strike LOTV I'm trying to learn how to play Desert Strike and thus would like some replays to look at.WiseKitsune0 Mar 11
Mar 9 Dead Zone - Hope Lost [Official Thread] ... ----------------------------------------------------------------------------------------------------- Link to moddb page: ----------------------------------------------------------------------------------------------------- ...Kithraya1 Mar 9
Mar 5 New Established Order 3 Is there going to be a beta for NEO 3 in the sc2 arcade or does it end at NEO 2? Would really like to know if Blood is going to continue from the first 2 and if it is going to be similar to the originals.Jonathon3 Mar 5
Feb 28 Desert Strike HOTS Official Figured I'd ask a few questions here since the DS website/forums are no longer being maintained. Just a note, all the questions I'm asking are in regards to 3v3, not 1v1. Protoss: Only problem I have while playing Protoss is in PvP when the other guy starts building Oracles. Normally a few Phoenix would take care of the problem, but in 3v3 the Phoenix typically end up flying ahead because the previous wave is still alive, so they die and are useless. The usual AA options (Void Prisms, namely) don't seem to be all that great early because of the huge investment on only 3 gas, so I'm at a loss as to how to counter Oracle play. Zerg: Is there an alternative end-game to Swarm Guardians? With Swarm Hosts bugged, the only other option I can think of would be Brood Lords, but back before Slugs when slow-Zerg was a thing, BL were never considered a good unit. Terran: Where to start with this. How do you counter standard builds from the other two races? As someone who plays primarily Toss/Zerg, I have never once had a single problem crushing a Terran opponent. It's to the point where I think they're the most useless race; however people keep telling me they're good, and I want to find some redeeming qualities in them. So against Protoss the standard build seems to be bioball into tanks into the AA game, with Ghosts added in throughout for EMP. The problem with this is that Archons are excellent at soaking up EMP from the Ghosts, which results in the standard Immo/Colossus ball of death crushing a Terran player later on. The only time I've ever seen/had a Terran player make a slight comeback once the Immo/Colossus start rolling out is with Spartans being able to take out Colossus, but that has its own issues and typically doesn't matter because the immo/Colossus ball gets too large to deal with. So how do you play against Toss as Terran through to the final battle? Is it just sticking with your normal strategy and hoping your teammates can pull you out of the fire? Against Zerg I sorta face the same issue of bad scaling into the late-game. Bioball is pretty strong against Zerg, but as I'm transitioning into Tanks, the Zerg starts transitioning into Swarm Guardians. Swarm Guardians obviously wreck the bioball completely, and then they start in on the other units after your core meatshield has been exploded by green blobs. The range on SG is [seems] too long for Spartans to comfortably hit, and if you get into the AA war, the SG will decimate your army before you have any shot at killing them. One thought I've had, but not tested, is cutting off the bioball early and doing a quick transition into Mech with Diamondbacks/Goliaths making up the core of the meatshield. Again, I've not tested it but it would greatly reduce the effect of SG, however I worry that Hydras/HK would then sweep over the mech ball. I've never actually seen anyone use a Mech build against me as Zerg either, so I can't comment either way. Any advice is appreciated.Alamandaros15 Feb 28
Feb 26 RTC 2017: Cradle of Death Cradle of Death was picked for the top 10! Vote for Cradle of Death: NA: battlenet:://starcraft/map/1/282982 EU: battlenet:://starcraft/map/2/198233 Asia: battlenet:://starcraft/map/3/115673 Sea: battlenet:://starcraft/map/6/25598 Video Trailer: Nathanias Plays Cradle of Death: Winter Plays Cradle of Death: ...Co-Authored with CtG, voiced by Nathanias Design Goals ... Known Issues ...TheSkunk49 Feb 26
Feb 26 [New Coop Survival map] All in Co-Op Look for it in the Arcade : "All in coop Campaign " This is a remake of the Last mission in the Wings of Liberty campaign in Co-Op mode, with two sides one commanding Terran and the other Protoss , including raynor and Zeratul, and a couple of new upgrades for Terran and new units for Protoss , is now available for NA and EU. if you have any suggestions or find any bugs please let me know. enjoy! -Go to the arcade and search "All in coop Campaign" This is still in Beta and i will try to add versions with different races If you have any suggestions please let me know.DarkDolphins5 Feb 26
Feb 20 Legends of the Void RPG [Official Thread] Hello friends!, I would like to make a thread for my map here to get further feedback, suggestions and bug reports if possible as I keep trying to update and go forward. Any response will be appreciated. I have worked on this map for years but it was originally created under the title: Deadlands RPG: Valhalla. Legends of the Void RPG can be played now on America, EU and Korea servers now. Let me know what you think. :) Game Link: battlenet://starcraft/map/1/248286 Game State: Alpha Genre: RPG/Base Defense Version: 1.88 Game Story: Your planet has been devastated by a war between three hostile factions. Under the command of Captain Reznor, the remaining survivors of the war establish an outpost in the Evergreen Forest to defend against the attacks of their enemies. After being rescued by Reznors men in the Dead Wastelands, you were taken to the medical lab to recover from your injuries. The voice of a mysterious being calls out to you in your dreams. You awaken from your rest, and find out that the outpost will soon run out of supplies and they will need your help. Do you have what it takes to become the next Legend of the Void? Game Info: 1-4 Player RPG Maximum level: 75 12 Heroes To Choose From Auto-Saved Heroes 321+ Equippable Items 36 Outpost Missions Defend The Outpost Defeat all Bosses Battle Champions of the Arena HOTS/LOTV Required to Play You and your allies must help the Outpost fight back the forces of evil that has destroyed this planet. Complete all missions, defend the outpost and defeat all enemy bosses to save them from destruction. Choose between 12 different current heroes. You can be either Tank, DPS or a Healer class. Each Area has its own boss and a few missions you must eliminate to advance to the next area. There is currently 321 pieces of gear, but will soon be increased heavily with a new Rare/Epic item system added. There is also an Arena where you can face a different set of bosses and even PVP other players. Much more updates to the arena including better loot and more bosses to come. All Heroes save automatically and can be loaded at any time with the Hero Reselection Portal.Demonicus8 Feb 20
Feb 17 Rock the Cabinet: [WC3] Castle Fight [WC3] Castle Fight is enhanced version of Castle Fight 1.14b from Warcraft 3. Below a list of features and differences between Warcraft 3 and Starcraft 2 versions: Map link: battlenet://starcraft/map/1/261861 Gameplay video here ->>>>> * Starcraft 2 version has a comprehensive stats/points and rank system. All data and stats are stored in bank files. Each player can access to all player's data inside a game. * Starcraft 2 version has an autobalance system based on stats/points. When game started with 4 vs 4 mode, it creates 2 teams with minimum deviation of ranking points. It does not matter how players are joined in lobby. It's always balancing inside a game. But you can also freeze yourself in team(checkbox during vote time). * Starcraft 2 version does not have a rounds. It was removed due to uselessness of this feature. * Starcraft 2 version has a regame feature. You don't need to leave a game and start a new one. You can do it inside a current game, when it's finished. Of course if you want to play versus other players you can leave current game. * Starcraft 2 version has improved income system. Increased base income and period of income reduced to 7 seconds. You can build only one Treasure Box, but it has infinite upgrades. Taxes are also little changed. All this changes were done to increase gameplay of map. * Starcraft 2 version has a new building Upgrade Center, which contains upgrades for units(damage, attack speed, armor, movement speed, hp regen), buildings, Castle(hp, hp regen, armor) and heroes. Upgrades were created for late game. * Starcraft 2 version has a new building Tavern with heroes. They have powerful attack and abilities. They can also be upgradable with Upgrade Center. * All buildings in Starcraft 2 version has a food requirement. It were done to limit a number of buildings for each player. Currently food limit is 90, if 4 players in team. It's dynamically changes based on number of players in team. So, if 2 players in team, it will be 180 for each player. * All buildings in Starcraft 2 version can be salvaged. None resources will be returned. * Cheese was removed from the game. Each player can build only one legendary building. * In Starcraft 2 Builder can attack enemy units. He can also buy items to increase damage and movement speed. * Artillery damage was reduced to 50-100 from original 300-400. * Added rewards and achievements. In summary, this map is a hybrid of Nexus Wars and Castle Fight in terms of mechanics. New Castle Fight have a dynamic gameplay, more features and competitive factor with stats/ranking system. Currently only 3 races are available(human, undead, orc). I plan to add new race each 3 days. Map is published on all starcraft 2 servers with name [WC3] Castle Fight. You can find additional information about map and development on official website http://sc2castle.comKorvinGump2 Feb 17
Feb 14 RTC 2017: Amon's Host Map Links: Asia: battlenet:://starcraft/map/3/114312 NA: battlenet:://starcraft/map/1/285047 Synopsis: Amon's host is almost complete. Commanders must destroy Void Shards to prevent Amon from waking up. Be careful Amon's Power. Objectives: ■ Destroy Void Shards. ■ Destroy Amon's Host ■ Bonus : Remove infestation of Warp gate. Development Notes: This map is based on LOTV campaign "The Host". It is the same as that mission that players must destroy Void Shards, but players must also destroy "Amon's Host". Because Amon is so powerful, players will have to be prepared for the final battle. The battle with Amon is inspired by WOW's Boss Raid. Death Ray is a representative example. High-HP boss may not be familiar to RTS users, but I think this will contribute to the diversification of CO-OP missions. Once you start, the multi-zone is near the entrance. However, there is a Void Shard, so you will have to destroy it as soon as possible. Each time Void Shards are destroyed, other Shards become stronger like health and Void Energy damage. Bonus Objective is removing infestation of Warp gate. But Blizzard said it is not required, so objective is very simple. Time limits only work on Hard and Brutal difficulty. When the timer expires, Amon wakes up to a very powerful state and instantly destroys player's all units and structures. I think that time limit is necessary in low difficulty, but I did not set it because some players might have difficulty. If players destroy all Void Shards within the time limit (Hard and Brutal), Boss Raid will begin. Void Shards are relatively easy to destroy, but Amon is not. Amon will attack the player's units in the following various patterns. ■ Death Energy : Amon attacks Ground Units by Death Beam, and destroys Air Units by Death Grip. ■ Oblivion : Amon throws a sphere at target area. Units in the area are stunned and damaged constantly. ■ Dark Explode : Explode target units except heroic units after a while and damage nearby. ■ Void Zone : Amon creates Void Zone. Units on Void Zone will be slow down. When Void Zone destroy, Units on Zone turn to Void Shade. ■ Death Ray : Amon creates a large laser beam in front and behind of the boss, that deals heavy damage very frequently to players who stand in it. (Critical) - It is same with Triliax's ability in WOW. Some patterns may be difficult for some players. Therefore, if it is released, the pattern will have to be deleted or added depending on the difficulty. The model of Amon's host has so few animations that its motion looks awkward. And because the maximum radius was only 7.75, the melee unit could not hit. So I gave Host body footprint so that the melee unit could hit it, but that made it unable to turn around. And Amon and Rohana's voice couldn't be prepared. Thank you for your understanding. Feedback please post here.StarHunter16 Feb 14
Feb 14 [Extension Mod] Better Game Balance(v4.66) It's available on all servers. Underused upgrades and units get reasonable good changes. Ready for implementation. ...MyOhMind0 Feb 14
Feb 13 Kelmino (Melee Map) hey put your suggestions and input below! thanks!Chesaro0 Feb 13