Map Showcase

Dec 15, 2012 Forum Guidelines - Please Read! Welcome to the StarCraft II discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft II with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the Forum Code of Conduct before posting. Search The new search function at the top of the StarCraft II community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the Forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft II forums are for discussion of topics directly related to StarCraft II The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft II, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Cloaken0 Dec 15, 2012
4d Gem Tower Defense Release Gem Tower Defense In Gem TD, the towers you get are completely random. Start by building 5 random gems near the track and picking a gem to keep for the round. Instructions Combining Gems If you build two of the same gems in one round, you can combine them to get a gem one quality level higher than the component gems. If you manage to build four of the same gems, you can combine them to get a gem two quality levels higher. The quality levels are: Chipped -> Flawed -> Normal -> Flawless -> Perfect -> Great Gem Chances At the beginning of the game, every gem you build will be a Chipped gem. By spending an increasing amount of minerals, you can increase this chance at your builder. Eventually you will even be able to build Perfect gems during the build phase! Mazing Mazing is highly advised to do well in this game. Start by building a spiral of gems around one of the waypoints, and replacing the mazing rocks close to the center to get more powerful gems near the center of the maze. Over time you can come up with your own methods of creating an effective maze. The key is to maximize the amount of time your high-level combination gems spend attacking the enemies. Special Combinations Every basic gem can be combined with two or three other specific gems to create a powerful combination gem. When you build all the parts of a combination, whether by chance during the build phase, or by saving each part one at a time during seperate waves, they will show a special animation and you can initiate the combine using any of the parts. The final gem will appear in place of the gem that used the "Special Combine" ability. Game Modes Gem TD has three game modes currently: Classic Mode, where all players encounter each wave at the same time, and there are boss levels after waves 15, 30, and 50\\ Race Mode, where each player's spawns are independent, and it is a race to finish wave 50 in the shortest amount of time. There are no boss levels in Race Mode.\\ Survival Mode, where all gems do half damage. The challenge is to survive the longest! Polish / Features -48 Basic Gems, 8 types of gems each with different abilities (6 quality levels each) -32 Combination Gems, each with its own model and abilities -50 Waves of enemies each with its own separate model -All custom missile arts and sounds -5(!) different leaderboards to look at while your maze does its business (lives and waves, player stats, combos & paths, tower damage, tower kills) -Fully stocked tips menu/combo listing Special Thanks -Dustin for helping test and picking out some awesome models for the special towers -JademusSreg for helping me test at all hours of the night even though he claims to hate all TDs (hes even making one too! Who would have known?) This map is currently published under the Tower Defense categoryArieswind254 4d
Aug 6 Maporino! 2018 - Cross-Game Mapmaking Contest Welcome to Maporino! 2018 presented by Jayborino and DeltronLive Maporino! is partially organized through the Jayborino Discord. Join us here: https://discord.gg/wbEPnUr Please read the server welcome-rules channel when joining. CONTEST RULES: -Your entry must be playable in one of the following: StarCraft II, Warcraft III, StarCraft Remastered, or StarCraft Brood War (1.16.1) -Your entry must be PvE, meaning Player/s versus Environment: the computer, AI, etc. -Entries with PvP, meaning Player versus Player, will not be eligible if it is forced, but can be included only if it is optional and the main focus of the map is PvE -Entries can be single player or cooperative with up to 3 players total (1-3) and as many AI allies or opponents as you want -You may only begin work on your entry after the contest has officially started; if you're reading this, then it has officially started and you're good to go -You must submit your entry on or before October 5th, 2018 11:59 PM EST -Only one submission per person/team -Do not use others’ content without permission and credit -Jayborino and DeltronLive may omit submissions they deem unfit After the deadline has passed, we will review and play all entries then declare the winner(s). You can submit and update your map any time prior to then. Submit early to allow your map to get feedback from your peers, as submissions will be posted on Discord for other folks to play. Only your final update/submission will be judged. SUBMISSION STEPS: -Send submissions to jayborinoplays@gmail.com, which will then be posted to the maporino-submissions channel on the Jayborino Discord -Submissions, whether meant to be played online or offline, must be sent to jayborinoplays@gmail.com with the subject line “Maporino 2018: [Map Name]”; the body should contain the number of players required, who the submitter is (and who they are on the Jayborino Discord if applicable), your map itself (or a link to the online version of your map), and instructions for how to initiate your map JUDGING -Judges are Jayborino and DeltronLive -Eligible submissions will be showcased by Jayborino and DeltronLive once the deadline passes -Being fun to play is the most important factor to our judging; other major factors to consider when creating your map include accessibility, creativity, story/theme, and difficulty balance -Excessively long submissions will be judged on approximately the first 70 minutes of play time CONTEST PRIZING -1st Place wins a $50 value Battle.net code as well as a special role on the Jayborino Discord -1st Place and honorable mentions will be announced/praised in a video reveal after all entries have been played -There will be a runner-up chosen for each game that receives at least 3 entries. Runner-ups will receive a $20 value Battle.net code as well as a special role on the Jayborino Discord -Winner/s will receive one million Jaybucks, a currency accepted absolutely nowhere Maporino! is not sponsored by, or affiliated with, Blizzard EntertainmentdeltronLive0 Aug 6
Aug 6 Kingdom Rush TD Anyone ever played that tower defense game from that flash game site? Made a TD based off that concept! The map has pre-placed towers, and the player decides what kind of towers to build. There are 4 main types of towers. The most important tower is the barrack which produces troops to block enemy path. Artillery tower does aoe damage. Range towers are great against magical enemies and mage towers are great against armored enemies. Instead of one map for the entire game, there are different maps and after defeating each map, players move on to the next map. Each map has different paths and different choke points. But in this sc2 version, there is actual co-op! Unlike other TDs where each player kinda play solo in their own zones, here all the towers are bunched together so players defend the same lane at the same spot. Because all towers are pre-placed, there won't be players rushing to good spots and blocking out others. The ideas is for players to support each other...assuming you can find others to play with. :) For replay value, all monster waves are randomly generated. Players also earn achievement points which lets player upgrade. The upgrade is similar to the Kingdom Rush upgrade system, except there are now tier 4 towers to unlock. Tier 4 towers are fun! Each tier 4 is pretty unique and has very unusal abilities. The tier 4 units are the most proudest aspect of this map. This map is still a work in progress, but up to 5 levels are implemented so far. Its not meant as a solo game, but probably will add cheat codes later to allow solo players to win. The first 3 levels can be soloed with easy button pressed though. But later levels will be harder. Anyways, I wasn't going to bother the community with yet another new map thread nobody cares about, but I'm just too excited. :)orangeblue282 Aug 6
Aug 4 Simulant Zerg extension mod implementation Here is how I am planning to implement the Simulant Zerg in my extension mod: Simulant Zerg will be an optional race-modification for Terran. When it is selected, all Terran Factory units and some Starport units will be replaced with mechanical versions of Zerg units. Apart from being mechanical, and not having regeneration or creep speed bonuses, these variations will function similarly to the default units, in most cases (with several exceptions). Barracks production / bio army is untouched. Players can still create Marines, Reapers, Marauders, and Ghosts. The Factory lineup is completely different. The lineup is thus: Hydralisk, Queen, Ravager, Swarm Host, Lurker, Ultralisk (Note that the Lurker does not morph off of the Hydralisk, and the Ravager is a standalone unit. This is because the Terrans would not necessarily implement morphing, as it would be much easier just to copy the individual breeds directly.) The Starport lineup: Viking, Hercules, Mutalisk, Overseer, Brood Lord, Battlecruiser (The mechanical Overseers do not provide supply. They function more like the Raven. They are able to disable enemy structures (including defences) and deploy Repair Drones.) (The Medivac has been replaced with the Hercules, as the Simulant Queen now occupies the role of the Marine/Marauder support unit. The Simulant Queens are more similar to Abathur's Swarm Queens in their role of an army healer/ranged attacker. The Hercules are able to instantly deploy the Queens at the same time as the Marine/Marauders so they can begin healing instantly.) Orbital Commands also receive the ability to call down pairs of timed-life Roaches in drop pods. The simulant Roaches come with the ability to move while burrowed by default, although Burrow must first be researched at the Factory Tech Lab. It's too bad I wasn't able to work Zerglings into this plan, as that opens up the additional possibility of a Terran rush. Maybe as an extra unit at the Barracks?Nedia0 Aug 4
Aug 4 Eras Zombie Invasion [Official Thread] Eras Zombie Invasion has just been released onto Battle.net. It is the remake to the classic Warcraft 3 map. I am creating this thread to assemble any and all suggestions or any bugs/glitches one might report into one location. Check out the map now and if you have feedback to give I would be glad to hear it. As far as what one can expect from the game: I have basically brought all the features from the original over. I have a water/boat system that works quite nicely and one can still expect the dreaded water zombies. I’ve added additional events as well as a new random event feature that will make the game feel different every time, more dynamic. I plan on adding loads more and expanding on what’s already a great game. As this is newly released it may contain some bugs or glitches, even issues of balance, if you encounter them, report them, as I’d greatly appreciate any input on these matters. Smith658 Aug 4
Aug 2 PARASITE TEST PART 7 "This thread is for the arcade game PARASITE TEST. Part 7 of the on-going thread chain. In case you don't know what PARASITE TEST is, it's a deception game, where one player starts off as the alien, with other players being humans. For the alien to win, he must infest/kill all humans, and for the human to win, he must kill all aliens. It's similar to Warcraft 3's Metastasis and Parasite 2, and StarCraft 2's The Thing, Xeno Crisis, and Malum Ruina in concept of alien deception type gameplay." Map: battlenet:://starcraft/map/1/281463 Thread 1: https://us.battle.net/forums/en/sc2/topic/20752448870?page=1 Thread 2: https://us.battle.net/forums/en/sc2/topic/20753655473?page=1 Thread 3: https://us.battle.net/forums/en/sc2/topic/20753806664?page=1 Thread 4: https://us.battle.net/forums/en/sc2/topic/20754376441?page=1 Thread 5: https://us.battle.net/forums/en/sc2/topic/20754907769 Thread 6: https://us.battle.net/forums/en/sc2/topic/20757496707?page=1 Discord: https://discord.gg/AaxnGZcAnimus22 Aug 2
Jul 31 Legend of Zelda: Ocarina of Time If you are a zelda nerd and a fan of real time strategy, check out my map and play it :) Any questions ask them here. I also run a discord and a clan that one may join!Dimento5 Jul 31
Jul 27 [Nexus Wars] - Changelog/Suggestions (5) Original 4rd thread: http://us.battle.net/sc2/en/forum/topic/11206141121 Original 3rd thread: http://us.battle.net/sc2/en/forum/topic/6893550000 Original 2nd thread: http://us.battle.net/sc2/en/forum/topic/2211923600 Original Thread: http://us.battle.net/sc2/en/forum/topic/188779114 http://sc2nw.wikia.com/wiki/Nexus_Wars_Wiki --------- Hi everyone, this is Isospeedrix and I will be creating a community for Nexus Wars and handling suggestions and changelogs. Nexus Wars was created by Lilman, and was one of the most popular maps in SC2 beta. I work with Lilman personally and he has decided to minimize dealing with forums and public affairs in favor of focusing on map design. Lets hope Nexus Wars will continue to thrive in SC2 retail! I will post all relevant changes in new versions, and update this thread constantly when a new version is out. All suggestions, bugs, balance concerns should be voiced in this thread. I will relay them directly to Lilman and we will work together on improving the map. Thanks everyone! -Isospeedrix (Isonubdrix) ***** NEWS AND UPDATES ***** 3/22/13 - Just uploaded a new version of nexus wars with hots units. The CE ultralisk skin should work now. I also uploaded another version of the map with wings of liberty units only called "Nexus Wars WoL" for thsoe who do not have heart of the swarm. The changelog is posted blow. Let me know if there's any bugs or anything. Thanks again for all the feedback. -Lilman We are in channel "Nexus Wars". 4/13/11 - Name change! Argh I hate my new name, my original name was too long to fit, so now it's just gunna be SCDiso. Looks like Disco. 2/9/11 - Please join chat channel "Nexus Wars" for discussion and arranging games. I'll be in the channel from time to time as well. *****CHANGELOG v 3.16***** 5/26/16 - Fix pathing issues with Infestors - Infestors and Scout fixed dealing extra damage to light units - Spectres fix armor upgrade - Warhound Haywire Missiles cooldown reduced from 8 to 5 seconds - Warhound attack range increased from 7 to 8 - Cyclone damage changed from 18 to 18+10 armored - Cyclone Lock On cooldown reduced from 12 to 4 seconds - Nova and Spectre starting energy increased from 35 to 75 - Firebat cost reduced from 100 to 75 minerals - Ravager build time increased from 40 to 45 seconds - Ravager cost increase from 150 to 175 minerals - Mothership Core fix weapon upgrading giving additional damage - Fix multiple units not having kill bounty *****CHANGELOG v 2.21***** 12/26/14 - Fix rock placement for Team1 - Stimpack upgrade now works on marines too - Tempest build time reduced from 80 to 70 - Tempest damage changed from 28+7 to 30+20 - Fix tempests not spawning *****CHANGELOG v 2.20***** 10/11/14 - Baneling damage changed from 30+5 to 25+10 - Banelings now give bounty to the owner of the unit explode is targeted on - Fix "Nuclear Launch Detected" sound playing when Nuke isn't actually cast *****CHANGELOG v 2.19***** 10/5/14 - Hellbat upgrade attack color changed - Tempest supply reduced from 6 to 5 - Fixed leaver supply after 65 minutes - Fixed Viper structure repair time - Mothership Core detection range increased from 4 to 5 - Fixed Wahound kill bounty - Warhound now requirement changed from Siege Tanks to Hellions - Warhound cost reduced from 200 to 175 - Spectre stun radius increased from 1.5 to 2 *****CHANGELOG v 2.16***** 1/19/14 - Vipers no longer cast Blinding Cloud on units abducted for 6 seconds - Void Ray Pristmatic Beam Level 1 damage increased from 6 to 6+4 armored - Tempest damage increased from 28 to 28+7 armored - Odin Nuclear Strike damage increased from 250 to 300 - Odin Nuclear Strike cast time reduced from 15 to 10 seconds - Archangel Titan Mech Repel ability no longer affects player and allied units - Fixed walling on team 2 - New unit: Spectre - Trained from same building as the ghost(Nova) - Has 90 hp and doels 15+5 armored - Has ability Ultrasonic Blast - Stuns units in a small radius for 3 seconds. 45 second cooldown - Does not have the cloaking ability - New unit: Queen (Rapid Transfusion) - Trained from same building as the queen - Same stats as queen - Casts Rapid Transfusion instead of Transfusion - Rapid Transfusion - Heals a unit for 25 life 2.5 seconds. 3 second cooldown *****CHANGELOG v 2.15***** 1/13/14 - Fixed Tempest and Mothership Core structure repair time - Fixed Tempest structure selection - Fixed hero collision with swarm host locusts - Viper supply cost reduced from 4 to 3 - Viper separation radius increased from .75 to 1.25 - Upgrades and Heroes building built on the low ground will now have half health - Votekick now only requires 6 players instead of 7 to pass - Swarm Host Locust duration reduced from 15 to 12 - Zeratul Void Prison duration reduced from 8 to 6 seconds *****CHANGELOG v 2.14***** 1/10/14 - Viper's Blinding Cloud ability only targets units at least 2 distances away - Viper's Abduct ability only targets massive units - Heroes no longer have collision with units - Fixed Centrifugal Hooks upgrade for banelings - Baneling damage increased from 30 to 30+5 light - Fixed zerg air requirements - Tempest building 500 shield removed - Tempest range increased from 12 to 13 - Tempest damage increased from 25 to 28 - Fixed Lurker and Swarm building selection - Fixed Pylon refund amount - Zeratul ability Void Prison now allows ground attacks to hit the target - Mothership Core now has detection (4 range) - Mothership Core Time Warp ability no longer affects hero units - Added Anion Pulse-Crystals upgrade for Phoenix. Costs 150 minerals and adds 2 attack range - Archangel ground attack range reduced from 12 to 10 - Archangel Missile damage reduced from 130 to 110 - Archangel energy regeneration reduced from 1 to .85 - Odin Barrage damage increased from 12 to 16 - Kerrigan energy regeneration slightly increased - Kerrigan Razor Swarm range increased from 10 to 12 *****CHANGELOG v 2.00***** 3/22/13 New Heart of the Swarm units added: - Terran: - Hellbat - Warhound - Zerg: - Swarm Host: spawns locust swarms - Viper: casts blinding cloud and abduct - Protoss: - Mothership Core: casts time warp - Tempest Balance: - Infestors now cast fungal growth instead of infested terrans - Point defense drone cost reduced to 100 minerals. Energy reduced from 200 to 150 - Zealot charge upgrade reduced to 75 minerals Added new builders: - Leviathan 1000 wins - Kraith 1500 wins - Brakk 1650 rating - Mohandar 1900 rating New Hero: - Archangellilman424 Jul 27
Jul 16 Starcraft II RS Extension Mod Hello! Extension Mod Showcase here. I'm relatively new to this forums and not a native english speaker so please bear with me... SCII RS is a fan-made extension mod for LotV, currently published on all servers. It is based on the idea of making another version of this game while recreating some of the lore from the books, comics and short stories. It's focused on "real scale units" and realistic abilities and because of this, most of the unit models have been adjusted in order to more accurately recreate their relative size, range, hitpoints, attacks and abilities. Also because of this I must clarify before going any further, that this mod is not meant to be balanced in the way we all know from the vanilla game, instead; it reaches some sort of balance based on the lore... which is hardly balanced. There's a lot of new stuff including most campaign units, abilities and upgrades aswell as several custom abilities, upgrades and units from the awesome mod community. I must clarify that I'm not taking any credit for these models, icons, wireframes, etc. there's a lot of great modders out there and I just took some of their work and put it together in this small creation of mine. There's some key points in this mod that I'd like to point-out for you: - Most aerial fighter units have now strafe-like weapons (like the interceptors), that's because I wanted to more accurately reflect how air combat develops in Starcraft. - Capital ships are massive, with lots of hitpoints, abilities and also capable of decimating entire armies; but they're also a lot more expensive. - There are several "weapons of mass destruction" like the nuke or the planet cracker which have tremendous range and damage. - All ground units have been readjusted, infantry is cheaper and weaker, heavy units like the Thor are more expensive but quite more powerful and several damage bonusses have been fixed in order to achieve some sort of realistic behavior for weapons. - Most small ground and air units have some kind of "evasion behavior" which makes them harder to hit due to them being small and highly mobile. - Structures and base defenses have been reworked in order to improve their capabilities and make them effective against most new threats. These are just a few of the most remarkable changes in the mod and I'd like to invite you all to try it out since I'm trying to polish it in order to move into the next stage of my work and develop a custom campaign with it. I'd like to remind you that as I stated at the beginning: this is a lore-focused mod and it's not meant to be balanced like the vanilla game, the lore is hardly ever balanced and my goal is to reflect that so please, don't take into account stuff like "battlecruiser is overpowered" because if you compare a several hundred meters capital ship against a marine regiment, well, of course it'd be overpowered. Thanks in advance to any tester, here are the links for the SC2 Mapster and Mod DB official sites: Mod DB: http://www.moddb.com/mods/scii-rs-mod SC2 Mapster: https://www.sc2mapster.com/maps/scii-rs-beta/Urzaiz4 Jul 16
Jul 15 Does any1 play MineralZ Evolution? We are struggling a lot on this map. I would appreciate if someone who still plays could share replay or general guide on what to do to get good eco by night 15 or so.HellGoesON5 Jul 15
Jul 13 Warcraft: Armies of Azeroth [Official Thread] Mod is available in Arcade! Launch Trailer: https://youtu.be/5Ugnmje3FQ8 Description: Warcraft: Armies of Azeroth is the Starcraft II based remake of Warcraft III, which adds some new gameplay features but saves original balance and graphical design with massive use of resources from other games created by Blizzard Entertainment. Mod will be free to play via Battle.net and you will be able to construct your own maps with our assets. Key Features: Balance of original Warcraft III; Better graphics engine; New models of units, heroes, buildings, doodads, etc.; Opportunity for modmakers to create their own mods and design maps in Warcraft style; Better control system and interface; Playable with Starcraft 2 Starter Edition. You can now play on Turtle Rock (browse WAA Turtle Rock [4] or WAA Ogre Mound [2] in Arcade) only, but we’ll publish more! Join WAA Mod channel to communicate and play with other Warcraft fans! A special basket was created for your comments and suggestions: wc.aoafeedback@gmail.com. Visit our official page on Moddb: http://www.moddb.com/mods/waa-mod Also you can follow us in social networks: Facebook: https://www.facebook.com/Warcraft.AA Twitter: https://twitter.com/waa_modor just search using the hashtag #Warcraft_AAWAATeam26 Jul 13
Jul 12 [Discussion]Dragon RPG Suggestions/Questions [Unofficial] Couldent find one so i made one.... >_> Now that im level 100, what can i do (nothing.) was wondering if he could add a minerals into the game, and item drops? For example, the lurkers in the game can give you 10 minerals per kill, and theres a shop ( merc compound or somthing) with an item for 1000 minerals thats boosts attack speed by 30% and so on. I think this would work well as another feature for the game, it would get more people intrested in it so that the only ob jective in the game is to cap 100 and wait for further updates. And now that hero has nerfed patroll, i think it will work even better. And maybe the bosses in the game can drop uber rare items? EDIT: Perhaps the reason of this thread was unclear, "Dragon RPG Suggestions/Questions [Unofficial]" There was no section for slamming the creator of the game or the game in general, he posted, you played it. If you didnt like it, dont paly it again, dont mess with MY thread.Alchemy130 Jul 12
Jul 12 Legends of the Void RPG [Official Thread] Hello friends!, I would like to make a thread for my map here to get further feedback, suggestions and bug reports if possible as I keep trying to update and go forward. Any response will be appreciated. I have worked on this map for years but it was originally created under the title: Deadlands RPG: Valhalla. Legends of the Void RPG can be played now on America, EU and Korea servers now. Let me know what you think. :) Game Link: battlenet://starcraft/map/1/248286 Game State: Alpha Genre: RPG/Base Defense Version: 1.98 Game Story: Your planet has been devastated by a war between three hostile factions. Under the command of Captain Reznor, the remaining survivors of the war establish an outpost in the Evergreen Forest to defend against the attacks of their enemies. After being rescued by Reznors men in the Dead Wastelands, you were taken to the medical lab to recover from your injuries. The voice of a mysterious being calls out to you in your dreams. You awaken from your rest, and find out that the outpost will soon run out of supplies and they will need your help. Do you have what it takes to become the next Legend of the Void? Game Info: 1-4 Player RPG Maximum level: 75 12 Heroes To Choose From Auto-Saved Heroes 321+ Equippable Items 36 Outpost Missions Defend The Outpost Defeat all Bosses Battle Champions of the Arena HOTS/LOTV Required to Play You and your allies must help the Outpost fight back the forces of evil that has destroyed this planet. Complete all missions, defend the outpost and defeat all enemy bosses to save them from destruction. Choose between 12 different current heroes. You can be either Tank, DPS or a Healer class. Each Area has its own boss and a few missions you must eliminate to advance to the next area. There is currently 321 pieces of gear, but will soon be increased heavily with a new Rare/Epic item system added. There is also an Arena where you can face a different set of bosses and even PVP other players. Much more updates to the arena including better loot and more bosses to come. All Heroes save automatically and can be loaded at any time with the Hero Reselection Portal.Demonicus9 Jul 12
Jul 10 Direct Strike: Mass Raven; Tya Please read [Suggested Fix at end] In 1v1 the Mass Raven strat is easily overcome; however, in 3v3, this is not true. Each race (t,p, z) has only ONE viable unit comp and positioning to fight mass ravens...hence why mass raven works in teams games. I will use myself as an example in a team game when fighting mass ravens. Suppose I am in the first lane vs the terran opponent in the first lane also fighting the ravens. I go ahead and wipe the ravens, and push into the 2nd oppoents waves. However, I will not have very many units though, when I leak into the 2nd wave, because mass raven trades quite well even against its counter comps. Eventually this small amount of leak/trickle will allow us to fight on top of their cannon/bunker. This of course, is where the problem starts, my 3rd waev ally will eventually meet the ravens head-on...at their cannon...and he will not have the only unique unit comp and positioning to beat those ravens. My 3rd wave ally will get smashed, doing little to no damage, and then a swarm of ravens + 2nd wave opponent crashes into me... gg It's a cycle that never be ended, because now our 2nd wave ally will be fighting the ravens on defense...also with the wrong unit comp. gg ------------------------------------------------ I suggest giving auto turret a 20 second cooldown, preventing it from being used more than once per wave spawn. ------------------------------------------------ As it stands, myself, and other good players who understand this 3v3 dynamic, simply quit the game the moment someone opens with 5+ ravens. We know it's an autoloss unless his team members are mentally challenged.Nydus4 Jul 10
Jul 10 [Extension mod] Campaign and coop units If anyone is interested, i made an extension mod that allows playing multiplayer but using campaign and coop units and as well as campaign upgrades. It can be found on all servers, just search for "Campaign and Coop units" on Extension mods. Note that balance should not be taken too seriously as most units function as they do in the campaigns and co-op mode, however some upgrades and abilities are disabled to prevent excessive imbalance (such as Protoss Guardian Shell). Features: - Game modes (Infested waves, Hybrid waves, Void Rifts, etc) - AI build orders and counters make full use of all campaign and co-op units, as well as their exclusive abilities. - Ability to choose starting resources, resources per base and supply limit. - Heroic units, which can be toggled on or off. - Ability to toggle Tal'darim, Purifier and Covert Ops skins from campaign and co-op modes. Future updates: - Add Primal Zerg and Infested Terran units and structures to the Zerg race - Improved hero mode, as well as adding missing heroes. - Ability to customise Kerrigan and Nova abilities.MrGW10 Jul 10
Jul 6 BGH Pro Tournament - Starcraft 3 Starcraft 3 Map: BGH Pro Tournament I made a map in 2012 players were calling Starcraft 3. Of course it wasn't actualy Starcraft 3, but it had so many forward thinking ideas, everyone seemed to agree. But I never lost on it, because I have been playing Starcraft since before most of you were born. I go so bored with how its played I needed something that challenged me, so I almost NEVER lost on it. This is not a brag, this is the reason for a huge fight that has lasted secretly @ blizzard for years. It's time to put an end to it once and for all. I just gave a ride to 4 of your Overwatch team to Burbank. They all live 7 houses down. After I post this, im walking down there, handing them this map, AND a whole new concept for wow. What you do with it is up to you. Will you choose the light, truth, and reward. Or lies deception and theft? Every... voice... MATTERS. Sincerly, ALPHAPRIMEDivinchi1 Jul 6
Jul 1 Arcade Game Idea I've had a game idea for about 20 years but I never really learned to code. When I was a kid I spent an unfortunate amount of time playing Warcraft 2 instead of learning. It seems like maybe the best place to start making that idea real is with a SC2 arcade game. Maybe someone else can take this idea and make it! My game idea is similar to the Desert Storm arcade game already available on SC2. It would have creep waves that send out on time intervals to destroy the enemy base(s) made from what you build your base to be. However, the maps would be like StarCraft, open with fog of war so you can still play against multiple opponents. So it would have that element more like DotA or HotS but instead of Heroes you build bases. It'd be like playing StarCraft and not having to micromanage unit actions. You just build a base, upgrade stuff and let your minions do their thing. So much more depth could be added to base building if you don't have to micromanage so much. I'm guessing that's much easier said than done since nobody has made it. Any thoughts?eightball4 Jul 1
Jun 30 [Extension Mod] Allied Commanders Melee Just making a post to announce the release of my first (real) public extension mod, Allied Commanders Melee. As the name implies, this mod enables the full allied commanders from COOP mode for use with any melee map. (Or any map you can load an extension mod on, I guess, if you don't care about bugs.) In addition to traditional vs. AI melee gameplay, the AI can also spawn COOP style attack waves. These waves can be configured or disabled in the lobby settings (including enabling or disabling Hybrid spawning). There's a little weirdness as one might expect, but from my testing everything works pretty close to how it should, and the AI seems to function well. Please feel free to mess around with it and let me know what you think, or if you find any serious bugs. Mod is currently published on Americas region. Screenshots: http://imgur.com/a/l6Gew Known Bugs ------------------ - Some abilities cast from the command bar at the top of the screen will not properly affect an AI ally even if they are player 2 (see PvP mode, below). - Some units have incorrect values in build times, armor levels, and other areas. May be an issue with melee data conflict, will be worked on soon hopefully. - Stukov's command centers do not spread creep across the entire map. Will be working on a fix when possible. PvP Mode ------------------ Many abilities cast from the command bar at the top of the screen will affect/be affected by both players even if they are not allies. This is because they are coded to function this way by Blizzard since the players are always allies in traditional coop gameplay. Fixing this will take a great deal of time and effort as it involves some fairly significant re-working of the triggers. No ETA, not even sure I am going to do it. We'll see. For now, just accept that if you want to play PvP there will be weirdness.Kishkuma157 Jun 30
Jun 22 Lottery Defence I've been using sc2gump for information on this map, that site seems to not work a lot, and I'm wondering why there isn't any posts here? Its a pretty popular map!patcracks29 Jun 22
Jun 16 Bunker Wars X [Official Thread] Control a bunker that automatically spawns units. Pick your units from 42 different choices. Choose a single unit, or choose multiple. Let's make a mass game a big deal! Weekly Tournaments will be held Friday night at 8:00 pm EST once the game reaches the top 10! (Tournaments can be participated in automatically by joining a game between 8:00 and 8:30 pm EST).Vanished44 Jun 16
Jun 13 How to add custom mod to Battle.Net? Not sure which place to ask this, but hopefully someone can tell me the process: Within Battle.Net in SC2, you can setup a custom melee map and apply extension mods within. If I had a custom extension mod that I would like added to that list, how do I get that approved/added as an option within Battle.Net? Thanks in advanceOmegaWeaponX0 Jun 13
Jun 11 Bunker Wars X 3.0 No Admin Commands I noticed that the top rated review for "Bunker Wars X" states that the map has player handled based admin privileges, banned players , ect. Therefore I made a copy of the map with all those player handle checks disabled. However, since I've never played bunker wars before, I would like people to test this version to make sure I reverse engineered the rest of the map successfully. You can find the map here: battlenet:://starcraft/map/1/299694 or by searching "Bunker Wars X 3.0 No Admin Commands" under custom mapsovergalcian0 Jun 11
Jun 10 Direct Strike - Weather Hi, I have no idea how to activate the weather effects in my premium account. Please help. :DPSIonicICE0 Jun 10
Jun 3 [War of the Ring] Official Thread 2 All future patch notes will go here as the old thread is full. Introduction copied from Kalreborn's original post. Original Thread: http://us.battle.net/sc2/en/forum/topic/627977883 ... v2.46 -Dale and Easterling encampment added with heroes for each. Don't get too attached to what they currently are or their current stats, as they're likely to change. -Spawns added for the previous two bases. v2.47/8 -Fixed Brand's push priority. -Easterling Siege Equipment properly shows upgrades (they received them before, just didnt show it) -Dalemen actually spawn at Dale now, rather than Swan Knight area.Diablito63 Jun 3
Jun 2 -deleted- -deleted-Hermite0 Jun 2
Jun 1 PARASITE TEST Part 6 "This thread is for the arcade game PARASITE TEST. Part 5 of the on-going thread chain. In case you don't know what PARASITE TEST is, it's a deception game, where one player starts off as the alien, with other players being humans. For the alien to win, he must infest/kill all humans, and for the human to win, he must kill all aliens. It's similar to Warcraft 3's Metastasis and Parasite 2, and StarCraft 2's The Thing, Xeno Crisis, and Malum Ruina in concept of alien deception type gameplay." Map: battlenet:://starcraft/map/1/281463 Thread 1: https://us.battle.net/forums/en/sc2/topic/20752448870?page=1 Thread 2: https://us.battle.net/forums/en/sc2/topic/20753655473?page=1 Thread 3: https://us.battle.net/forums/en/sc2/topic/20753806664?page=1 Thread 4: https://us.battle.net/forums/en/sc2/topic/20754376441?page=1 Thread 5: https://us.battle.net/forums/en/sc2/topic/20754907769Host500 Jun 1
May 27 Direct Strike: Gear In gear mode, you give your units super buffs or more weapons. You can pick either the weapons foundry or the crystal forge. Both regenerate energy over time, and you can add a buff/weapon every 100 energy. Units can only have 1 buff/weapon. The weapons foundry let's you give 1 unit a powerful weapon. I've found the most success putting the weapon on units that survive longer than 2 seconds in fights, but are close enough for the range of the weapons (queens, overseers, blink stalkers, medivacs). The weapon you choose should be based around enemy comp (Railgun is usually your base bet). I haven't seen anyone use siege drones convincingly; I wouldn't reccomend them. (Why would you want a weapon that only hits structures when you can't win your wave anymore.) The crystal forge let's you boost 1 unit. The best 3 buffs I found were the damage boost (3x damage), range boost (+6 range, 2x attack speed, +3 move speed), and the armor boost (+500 hp, +1 life armor). The range boost is by far the most overpowered thing in Direct Strike. If you attach that to an archon, you have a tier 2 colossus that does bonus damage to all bio, hits air, can't be hit by AA weapons, and has 9 range. Say goodbye to Terran bio and Zerg in general. If you put it on an immortal or cyclone, you have a siege tank that doesn't need to siege, and will survive well into your ally's wave. The damage boost is best on ranged units that don't die (immortals, siege tanks, tempests, bread lords). The armor boost is solely to counteract the range boosted units. The only way I've found to stop the range boosted-archon as Terran is to use a hellion (not a hellbat) with the armor boost. It is the only unit that doesn't take too much damage from the archon or immortals.Rhyme2 May 27
May 18 Do Blizzard play custom campaigns? Because they should. In a lot of them, I have come across factions that are practically fully fleshed out and would work great for co-op with a bit of polish. Particulary the Marauders and Baneling faction from the Marauders! campaign. Nothing is more senseless than when developers thinks they always have the best ideas, because a lot of the creativity I have seen in the game as a whole comes from the community. So get into it Blizzard and take notes.Oxstar3 May 18
May 14 Rock the Cabinet: X Hero Siege Starlight Genre: Team Survival Players: 1 to 8 Link: battlenet://starcraft/map/1/264993 Imgur album: http://imgur.com/a/kdXWS Description: Team up with up to 8 players to hold off against the incoming onslaught. Level up, farm gold and buy items in this recreation of a WarCraft 3 classic! Enjoy mini-bosses, events and a final boss fight with a wide array of heroes and 4 difficulty levels, where the game itself will scale for any number of players from solo to 8 or any number inbetween. Features: A wide array of heroes. Over two dozen items to empower your hero, and dozens more items that can be attained one way or another. Observer support (can't see that getting used often, but why not!) Sandbox mode. Scalabale gameplay to fit 1-8 players. 4 difficulty levels, from casual to brutal. Note: I have multiple contest entries. In the event that only one entry may proceed, Nexus Fortress (http://us.battle.net/sc2/en/forum/topic/20043165197) is my main entry. My other entries are being entered because they've withstood the test of time on the arcade and have remained popular for months now.Tya20 May 14
May 11 The Star Strikers (Official Thread) "High-quality, polished, professional, entertaining." - payne "This map is the epitome of awesome, I don't think it can be described with words. The closest I can fathom is it's like traveling to another universe and playing soccer with aliens." - Nickaasaur "Better than real soccer!" - Soga "This mod is actually really fun. More fun than pretty much any other custom I've tried." - Spyridon, during the early versions. "...a impressive cast of characters each with their own unique abilities." - Fumble, during the early versions. "BEST GAME ON BNET!!!!" - Kezaron "...awesome...sports game which is amazingly well-designed." - Moradon Part 1: www.youtube.com/watch?v=T_0N03n1ivk Part 2: www.youtube.com/watch?v=jpxc3votRAk http://thestarstrikers.forumotion.com/ After a long run in the shadows, I have decided to finally re-release my custom mapping project, The Star Strikers. This map is a combination of skill-based, micro intensive and soccer-themed gameplay. At the core of the gameplay there are two basic skills, Kick and Push. The mastery of these two abilities is essential to the game, and they provide a mix of simple, to easy-to-learn gameplay combined with skills like positional awareness, behavior prediction, and precise timing. There are 18 selectable units from all three races, each with unique skills and styles of gameplay. They are divided into three speed categories: light, medium, and heavy. The game also includes an advanced AI that has reaction time and skillful decision, and will play the game alike a normal player does. This feature insures that you’ll always have someone to play with, and the AI will even replace players who happen to leave the game. This means that there is never any interruption or loss of gameplay due to leavers. All in all, I've tried to provide the most enjoyable gaming experience possible in this game. I will continue to update this map as frequently as I am able. If you’d like to give it a try, provide feedback or suggestions, or whatever, feel free to leave a post here, contact me at chirushighwind@gmail.com, message me in-game at Chirus #875, join channel "Strikers", or simply just join a game. If you'd like to see what an average game is like, feel free to watch the video above. (Courtesy of payne and StarEdit.net, a friendly and supportive mapmaking community) ------ Join the official website: http://starstrikers.com/ Chirus108 May 11
May 5 Antioch Chronicles Episode 3 After three years of work, Team Antioch is proud to present The Antioch Chronicles: Thoughts in Chaos, the conclusion of the Antioch Chronicles trilogy launched in 1998. This project has been a massive effort on the part of dozens of people, and we're very excited to finally bring you the full campaign! Download: https://www.sc2mapster.com/projects/thoughts-in-chaos Launch trailer: https://www.youtube.com/watch?v=-twvHXi5OCUDarkTZeratul1 May 5
May 3 What is with the addiction to play-gap? I've been an avid SC2 Arcade player since I first started playing those good old Super AI on brood war with my Macbook. Oh the fond memories. Every single developer seems to have gotten addicted to play-gaps. The more you play the better their map is for you. I am not talking about just a hero to be unlocked. But even completely game altering changes to be unlocked such as improved combat options and straight up more attacking power. I was just playing CP2 Official one of the top games and I noticed as I gained ranks I was also gaining some minor buffs to the game itself. That carried over. I stopped playing it. Look I don't know what is going on with this, but for someone to literally gain advantage over other players in the games will ruin it every single time. You are in random lobby's of players with no control how that works or who has what actual in-map stats. So, every game I've had at least 1 player much higher level'd they basically solo the game. This happens across the maps that have implemented such short sighted crap. That has destroyed any fun to be had. To sit there and watch the game being done for you unless you play it 30 more times. What gives? Why do you think this is a good idea?Galvatorex5 May 3
Apr 28 SC2 Developers Bnet Social Group! Hi all! If you're a SC2 dev, we have a new Bnet Social Group dedicated to SC2 developers. It's a small group of us at the moment, but with a wide range of experience! Come join and help bring the SC2 custom and AI scene together! Let's share and help each other build awesome and innovative content for the community! Also general game devs, artist and enthusiasts welcome! https://blizzard.com/invite/DLdEETVJmDevinScott3 Apr 28
Apr 23 PARASITE TEST Part 5 "This thread is for the arcade game PARASITE TEST. Part 5 of the on-going thread chain. In case you don't know what PARASITE TEST is, it's a deception game, where one player starts off as the alien, with other players being humans. For the alien to win, he must infest/kill all humans, and for the human to win, he must kill all aliens. It's similar to Warcraft 3's Metastasis and Parasite 2, and StarCraft 2's The Thing, Xeno Crisis, and Malum Ruina in concept of alien deception type gameplay." Map: battlenet:://starcraft/map/1/281463 Thread 1: https://us.battle.net/forums/en/sc2/topic/20752448870?page=1 Thread 2: https://us.battle.net/forums/en/sc2/topic/20753655473?page=1 Thread 3: https://us.battle.net/forums/en/sc2/topic/20753806664?page=1 Thread 4: https://us.battle.net/forums/en/sc2/topic/20754376441?page=1Host453 Apr 23
Apr 22 Hunting for Doodad Hunt, halp plz. I had this gem of a map bookmarked for my post-UAC nightmare party runs but it's saying "map unavailable" now and searching for it doesn't yield anything either. Did it get taken down or something?Mstachife1 Apr 22
Apr 18 [Showcase] Special Forces Elite 5 - Thread 10 [Project Information] ㅤProject Started: August 10th, 2013 ㅤExpected BETA Test Deadline: August 10th, 2931 ㅤGame Link: battlenet://starcraft/map/1/246897 ㅤDiscord: https://discord.gg/YXfhndK ㅤ [Credits] ㅤDrusus - The developer of Special Forces Elite 5. ㅤDrSuperGood - Wide range of assistance in all aspects. ㅤWargirl - Designed different terrain variations. ㅤLuftwaffe - Feedback on the forums and suggestions. ㅤSalvaje - Feedback on the forums and suggestions. ㅤTaCktiX - Feedback on the forums, game design and suggestions. ㅤEtaCarinae - Designed the story line and various boss battles * To view a more detailed list of credits, navigate in-game to Menu > Credits. [Development] Special Forces Elite 5 is still undergoing heavy development. The current priority in development is implementing the planned additions to end Beta once and for all. Before Beta ends, each starting and purchasable hero will be equipped with brand new abilities that fit the class, there will be more enemy bosses and player profiles will be fully functional with achievements and rewards. Development will not stop after beta is ended. [Game-play] Each player starts in a corner of the map alongside a base with one hero of their choice. The base is to be protected, or else players will lose. By clicking the base, you can navigate through a list of upgrades for Terran, Protoss, and Zerg, purchase units, purchase elite units, and purchase upgrades variety of other upgrades. Purchase units and upgrades of the race that your hero belongs to, otherwise your units will not receive the benefits from upgrades. Players can also give their units, heroes and structures special buffs with their starting hero. The goal of the game is to destroy all enemy units and structures while defending the base. Some starting heroes specialize in defense, others in offense; achieving victory requires just the right amount of each type of hero. Work closely with your allies to push back the waves of enemies that will come from structures, and then battle the bosses that spawn from those structures when destroyed. Focus all available firepower on harder bosses that spawn from late-game structures, and bosses that attack the base at certain times in the game; cooperation from all players is the key to success. [Donations] ㅤGreetings community, I am officially accepting donations. I have not opened this avenue without much consideration, but many of you have spoken out and offered to donate for the work I have done so far. I greatly appreciate this, so I have made this opportunity for everybody. I am not doing this for profit. My incentive is my passion for Special Forces, but ultimately, your contributions are something that will help me dedicate my time and effort on this game even further. I spend a great deal of my own time and resources on this game, as I want to ensure I bring the best experience I can to this game, and it would mean a great deal for me to receive your support. In particular, this will ensure I have more time and resources to maintain the game by removing bugs and enhancing the experience. To conclude, I’d like to wholeheartedly thank everyone for their support and feedback. Donation Link: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=DV2P8PC7R8WA4 [Previous Threads] Thread 1: http://us.battle.net/sc2/en/forum/topic/9628533319 Thread 2: http://us.battle.net/sc2/en/forum/topic/10497759908 Thread 3: http://us.battle.net/sc2/en/forum/topic/12472447536 Thread 4: http://us.battle.net/sc2/en/forum/topic/13021962393 Thread 5: http://us.battle.net/sc2/en/forum/topic/14279378176 Thread 6: http://us.battle.net/sc2/en/forum/topic/15006991210 Thread 7: http://us.battle.net/sc2/en/forum/topic/15699501378 Thread 8: http://us.battle.net/sc2/en/forum/topic/16717781947 Thread 9: http://us.battle.net/sc2/en/forum/topic/19464936310Sentinel67 Apr 18
Apr 14 Rock the Cabinet: Doodad Hunt 2 Doodad Hunt 2 Created by Bounty Model Editing by JademusSreg Music by hakan-eriksson, ScoreStudio, FiluHalon and CyrilNikitin Player Support - 6-10 NA - battlenet://starcraft/map/1/63168 EU - battlenet://starcraft/map/2/184814 Description The battle between Doodads and Seekers continues... Teams take turns hunting down Doodads as a Seeker and avoiding being caught as a Doodad. Adapt to constantly shifting shenanigans via random events that can assist or hurt the Seekers in their pursuit FEATURES Basic - Three Unique Maps - Six Seekers to choose from - Hundreds of possible Doodads to be In Depth - Rather then being 100% focused on hiding, Doodad Hunt 2 is equal parts hiding and escaping. - Randomized Events can help or hurt Seekers in their pursuit to locate and kill the Doodads - Dares give Doodads the option to be more active and rewards them with time being shaved off from the round. Thus giving the Seekers less time to achieve victory and potentially less events. VIDEOS Trailer and Gameplay Video - https://www.youtube.com/watch?v=lEBQh00lIMABounty18 Apr 14
Apr 12 Editing old arcade maps Does anyone know where to download (or if I can download) old arcade maps that aren't locked? I heard that maps which haven't been edited in a while automatically are unlocked. Anyone know where I could find maps like these? Or anything about the process of editing existing maps? Thanks in advance :)PeterAn0 Apr 12
Apr 9 Barcraft is glitched! Can we get someone to update Barcraft? the game finally broke. the opening selection menus are messed up and glitchy. makes it unplayable.Durzan2 Apr 9
Apr 9 Baseship Commanders Hello everyone, I'd like to introduce this MOD to you for those who haven't heard of it. I've been working on it on and off for a few years and I think its close to a point where you might want to try it out! Choose between the Base Commander or a Ship Commander and work with your team to destroy the enemy towers in a classic MOBA with a twist! The Base Commander is responsible for building defenses and using abilities to help his fellow Ship Commanders. Some General Features: -9 total ships to choose from (Plus the Base Commander) all with unique roles ranging from: Support, Carry, Tank, Ganker, Assasin, and debuff. -Dozens of counters to dozens of special abilities! -No secret item knowledge required! No in game items. -Every hero starts with every ability, but nearly every ability can be upgraded through earned experience and farming. -You can upgrade on the battlefield, no need to return to base, but don't die or you lose upgrade progress! -Faction Powers. There are 2 teams, each team is a unique faction with unique advantages and disadvantages and Faction Abilities all shared by the team. -Special Augmentations designed to completely change your hero's play style. Some augments completely transform your ship into a different role, while others give special abilities or buffs. Find in Arcade under Genre: Hero Battle. (Search for Baseship Commanders) Players: 10 Modes include: All pick, random, mono battle website: www.baseshipcommanders.com (For all detailed info on every hero, and game feature!) Youtube links: https://www.youtube.com/watch?v=pz4UrTqc2hY https://www.youtube.com/watch?v=3Ia-eaIEEZw https://www.youtube.com/watch?v=loV-3RxvgdQleviathan2 Apr 9
Apr 7 Will a new map get exposure today? Hi, I was the maker of Footmen vs Grunts in SC2 (newbie-W3); however, when I went to remake it as Zealots vs Zerglings in 2011 I couldnt' even get on person to join, has anything changed since?Nydus4 Apr 7
Apr 7 Operation Ex - Fill (Suggestions thread!) Feel free to hit up the General discussion thread here : https://us.battle.net/forums/en/sc2/topic/20762156935 To break down HOW to play the map. Here, I'm looking for feedback / changes you would like to see to overall design! :) Keep me posted!Phantasy0 Apr 7
Apr 6 [Extension Mod] Faction Wars PvP Extended Hi, everyone, This mod is a reworked version of the Allied Commanders mod, turning each commander faction into specific races. In doing so, custom units as well as global abilities were added for each races. However, do note that there are differences in units as well as global abilities between the races in this mod and the actual CO-OP factions. Currently available in the Americas region. Players can go 1v1 or 2v2 at most. The following races are as follow :- Khalai - Spear Of Adun casting abilities. A combination of Karax and Artanis casting abilities. - Warp robotics units as well as Stargate units anywhere within the pylon field with Warp Robotics and Warp Stargate. Taldarim - Focuses on Alarak's units and casting abilities. - Added Taldarim Stargate as well as additional Taldarim-centered units such as the Destroyer and Sky Lord. Purifier - Focuses on commander Fenix, champion units and a mix of Karax's SOA Purifier beam and the Mirage. - Purifier technology. Dominion - Focuses on commander Nova plus Raynor's casting ability. - Focuses on stealth (ghosts, covert banshees and perma-cloaked elite ghosts). - Slow and expensive but lethal units. KelMorian - Controls Swann's giant laser drill. - Tech reactor allows multiple units to be built at one go. - Focuses on Terran Mech. Swarm - Focuses on hero Kerrigan as well as added a mix of Abathur's Spawn Leviathan and customary Drop-Pods abilities. - Focuses on the Zerg Swarm (weak but large in numbers, namely - zerglings, banelings and scourges).William1 Apr 6
Apr 5 Cant play the game exept for campaign I really need some help, I cannot play any games exept for the campaign. There is no maps, there are no players in the lobby amd there is only chat heads to chat. Please need help.XxShadowxX0 Apr 5
Apr 5 Cant play the game exept for campaign I really need some help, I cannot play any games exept for the campaign. There is no maps, there are no players in the lobby amd there is only chat heads to chat. Please need helpXxShadowxX0 Apr 5
Mar 28 LoZ Ocarina of Time Can anyone recommend some good strategies for this arcade game? or know of any secrets?Element1 Mar 28
Mar 27 Rock The Cabinet: Viacre - Chapter 01[Probes] Map Link: starcraft://map/1/236303 Trailer Video Link: www.youtube.com/watch?v=7w7ESqh1hCo&feature=youtu.be Basic Story: You wake up as a Protoss Probe in an unknown place. You are locked in, and a female voice starts to talk. You don't know what is going on, but you eventually find a way out of the locked room. Then you face an unknown voice, which starts helping you for an unknown reason. You continue the journey until you find yourself being different from normal Probes, and the secrets hidden deep within yourself. How the Game Plays: You control a single unit, a Probe. You can move, attack, destroy, and use special abilities. There are puzzles to solve, enemies to kill, and enemies to avoid. Sounds and Music are very important in the game. Recommended Number of Players: Single Player or 2~3 Players More About the Game: http://www.sc2mapster.com/maps/viacre-chapter-01-probes/hjfabre7 Mar 27
Mar 25 lost power, lost my UAC progress lost power, all my UAC progress lost, anyway to recover? any help appreciate thanks!Blazdnconfzd1 Mar 25
Mar 11 Looking for replays of Desert Strike LOTV I'm trying to learn how to play Desert Strike and thus would like some replays to look at.WiseKitsune0 Mar 11