Editor Discussion

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Dec 1 Update Regarding Bank Saves Hello StarCraft II Map Making Community, As most of you may know, there were some recent issues related to Bank Saves that exposed some issues with the system. In light of this, we've made some improvements we'd like to share: Added BankBackup and BankRestore native trigger functions: BankBackup can be used in the MeleeInit, or Generic event - This will create a new bank backup file each time BankBackup is called in a backup directory within your bank directory. It is still recommended to save your banks as you usually would using the native trigger BankSave. Added back in the deprecated trigger loops • IntLoopCurrentDeprecated • PlayerGroupLoopCurrentDeprecated • UnitGroupLoopCurrentDeprecated • ForEachInteger2Deprecated • ForEachIntegerDeprecated • PickEachIntegerDeprecated • ForEachPlayerInGroupDeprecated • PickEachPlayerInGroupDeprecated • PickEachUnitInGroupDeprecated • ForEachUnitInGroupDeprecated • UnitGroupLoopCurrentDeprecated Enabled Scintilla for the custom code editor within Windows. Improved performance to reduce editor load times. Added multiple item searching for the following when search terms are separated by a comma: • Data Editor • UI Editor • Cutscene Editor • Trigger Element selector • Terrain Editor • Text Editor Further improved performance within the Galaxy VM.Odyssues0 Dec 1
Nov 7 Mapping Tutorial & Resource Archive MAPPING TUTORIAL & RESOURCE ARCHIVE __________________________________________________________________________________ This thread is a collection of quality tutorials and resources for creating custom content within the StarCraft 2 Galaxy Editor. Unfortunately, I do not have the time to constistently check every single source listed below. I will do my best to update it with information I discover on my own, but the majority of the work lies on you to pass along anything you feel belongs on this list. That includes helping me remove outdated or redundant links. Post theses suggestions/reports below and, after verifying them, I will add/remove/update the link. This thread is NOT for questions. __________________________________________________________________________________ ----- INDEX 1) ASSETS - http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#2 2) TERRAIN - http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#3 3) TRIGGERS (GALAXY SCRIPT) - http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#4 4) DATA (XML CODING) - http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#5 5) MISCELLANEOUS - http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#6 __________________________________________________________________________________ ----- ADDITIONAL INFORMATION You will quickly discover that nearly every link (as of posting this) directs you to SC2Mapster. I happen to "live" at Mapster so I really only know what Mapster has to offer. If you frequent other sites with useful information, don't hesitate to post them! Just keep in mind that I'll check them out before adding the link. If a site contains inappropriate content, I'll shy away from it. Keep your sources work safe :D It is important to understand that I won't add every suggested link just becauses it exists. If I find that two links show very similars ways of creating really big explosions, I'll opt for whichever is clearer/easier to understand. Alternatively, I may keep redundant information if there is a good reason for it. A perfect example being how to achieve a certain task in multiple modelling or graphic design programs. In that case, not everyone uses the same program, so it helps to address all platforms. Regardless, if I choose not to add/remove/update a link per a posted suggestion, I'll explain why. Lastly, if you did not create the linked source, make sure the person who did is okay with you sharing it. I don't want to see models ripped from a private forum thrown in here. I WILL honor the requests of those who wish their work to remain private by removing links. The fastest way to contact me is through Mapster: sc2mapster.com/profiles/ProzaicMuze/ProzaicMuze19 Nov 7
Jan 30, 2017 Beginner Map-Making Tutorial Videos Hi, DeltronLive has made Video Tutorials of the mapmaking tutorials Blizzard created in 2011. Deltron's videos uses the current version of the editor. Quote from Deltron: I made a video series to complement these written tutorials using the most current patch of the editor (as of this post). You can check it out here (Beginner Map Making Tutorial Video Playlist: https://www.youtube.com/playlist?list=PLlC8YfRpYfL1I2S6uUAHY8b_1GBaamF8A). I cover the Terrain, Triggers, and Data modules. Please like and this would be good to stickYClover13 Jan 30, 2017
24m don't know how to make abilities for Hero So I want to make this Protoss Hero Unit, I know how to change stats but making new ability for them is a nightmare. Even If I set the effects and models, it just doesn't seem to apply on my hero unit and I don't know. I also want to apply the character and his custom abilities in other mods and campaigns (but very difficult because you need to apply mods dependency). I try to make the character and I am using alliedcommander.mod but Editor keeps crashing. He is a super powerful character. My Hero Unit has these abilities. 0. (Passive) Detection (Automatic 'doesn't appear in the buttons') 1. (Passive) Shadow Walk (Replaces Patrol Button) - Wraith's Cloaking, 25% speed increase, 34% Dodging, additional shield regeneration. 2. (Passive) Fury Barrier - Immortal's Barrier with 10 sec cooldown 3. (Passive) Relishing the Battle - Alarak's Soul absorbtion (enemy/ally) and damage increase (1.5% per soul) for 10 second and life leech 4. (Passive) Yearning Excitement - When Character's Health decreases 50% he gains more attack speed and critical hits. 5. (Passive) Ressurection - Artanis's Resurgence 6. (Active) Annhilation Wave - Alarak's Destruction Wave - but Stronger, wider, longer, Push back enemies including heroes. 7. (Active) Nova Charge - Artanis's Lightning Charge - but stronger, Wide, longer and greater stun (5sec) 8. (Active) Wrathful Manifestation - Protoss Teleport - teleport to an area without vision and 4 sec invulnerability and medium explosion. 9. (Active) Overwhelming Presence - Dehaka's Intimidation Roar combined with shield heal (Artanis's Astral Wind). 10. (Active) Shadow Clone - Dehaka's Generate Spawn ability - Spawn 3 lesser copies (half of attack, defence, shield defence, health, shield) (also gets lesser abilities) (When used at Archon form, 3 lesser Archon forms are summoned and immediately replaces already summoned 3 copies (Base form)) 11. (Active) Infinity Archon - Temporarily transform into an Infinity Archon. 12. (Active) Cosmic Annhilation - Kerrigan's Apocalypse but wider and stronger - exclusive to Archon Form temporarily replaces Archon transformation button. Help or tips are appreciated. ps. how can you make a spare mod just for my character?GhostGiraffe2 24m
1d trigger for a building (win condition) Hey I was wonderig how in the editor make a custom win condition that would involve a building existing or not. like the building would spawn at the start and once you destroy it you'd win, I'm looking through the triggers right now and it's super confusing. Tying to make an event... this building destroyed... action... win the game?Runciter1 1d
2d Can you stop bank replacement? Let's say you have a map that punishes players for bad behavior such as team killing by saving the number of tk's in their bank file and having various punishments in game based on this number. The problem with this is that someone could have 0 TK's. Save a copy of that bank file. Then if they TK in game and start getting punishments, they can just delete the current bank file and replace it with the 0 TK's bank file. Is there any way to prevent this? ThanksAnimus1 2d
3d Extension Mod: Battlecruiser Fix I have created an extension mod for Battlecruisers! Instead of gutting them like you have I think it would be wise to take a look at my not-so-thought-out-numbers. You can find this extension on NA server by typing in Battlecruiser Fix. Here are some of the changes I made to the current Battlecruisers: Armor +1 Attack +2 Energy +50 Energy Cost +25 Energy regen +.5 Starting Energy +25 Yamato +50 dmg +2 uses (instead of just one) Mass +.2 Health +50 Weapon Speed +.215 (1.6 to 2.8) Armor Reduction +1 Range -.5 I have contemplated about lowering the health by about 150, upgrading the damage by 2 more and reducing cost by 75 minerals/50 gas or 100 minerals/75 gas. I am also thinking of doing a build time for Yamato gun and giving it a cost of 75mins/125gas per use while keeping the damage at 350. The main reason I am thinking of doing cost per shot is because of the abuse that having charges creates. What are your thoughts? Too strong? Too weak? Why?ChouYun1 3d
4d logging in unable to login even though i reset password ect sms verified still cant log on and use editor and suggestions?Verchi0 4d
4d Can someone make my Hero? I am willing to pay someone to make my Starcraft 2 hero, so I can play it on other Starcraft campaigns. Any takers? My Hero description is at https://us.battle.net/forums/en/sc2/topic/20767697039GhostGiraffe1 4d
4d Help with making a limited area to build in I'm new to the starcraft 2 editor and I would like to make a rectangle area (think direct strike) where that player can only build on the map, any help on how to do it?Jenssons1 4d
5d Map Bugs: Need Help Please I have made a truly amazing starcraft 2 map but there are 2 little bugs I gotta work out. Most important is this. I am playing as Zerg and the "Mutate Greater Spire" option never shows up. I have 4 lairs and my spires are all stuck as regular. Therefore I can't make corruptors or brood lords. I need to activate the option or enable full tech tree but I don't know how. Second bug is highly annoying. This is a huge map with lots of enemy bases and places to hunker down for more resources. It takes a very, very, very long time to win. Many hours. Problem is that the game only allows me to play for 8 hours before it decides to end itself. I MUST eliminate this time cap or the map is quite literally impossible to win. How do I disable this timeout?Dreadstar10 5d
6d How to Make an Extension Mod Help I want to make an extension mod so I can make BW units is multiplayer games. I know there like a million of these mods out there but all the most popular ones ive tried go wayyy overboard with the campaign stuff it adds. I simply want to add Defiler, Arbiter, Firebat, Etc. I dont want insane campaign upgrades like zergling reconstitution or terran mercenary units or mengsk elite units. I have added all the buttons to my barracks to make fire bats, medics, ect. I can make vultures and goliaths at my factory. science vessels at my starport. I can get them to work. But when I try to remove the button to make reapers I lose all the other buttons for firebat, marauder etc. Its like the train reaper button is somehow tied to the others and if I remove it than i lose the rest of train unit buttons as well. How do I remove reapers without breaking everything else?Hertdergs1 6d
Aug 13 Editor Dependencies Is there a way to allow all Dependencies on the Editor, or at least have one that allows all updated information to be present?Distortion18 Aug 13
Aug 12 Cliff Issues Anyone else getting cliff problems where the terrain underneath the cliff is raised onto the side of the cliffs? Please see picture below: https://imgur.com/vxXSiir (Edit: Image has been made public now.)TMH4 Aug 12
Aug 11 how to make units attack like phoenix i was trying to make reapers attack like phoenix(turn and face target while moving) but whenever i copy phoenix settings over the reaper fires at targets while moving but it doesnt turn to face them, just keeps facing in the direction of its movement. is there any way to make reaper face the thing its attacking while moving?Avisuara1 Aug 11
Aug 11 How to reduce editor lag? Recently when clicking on a field that specifies an effect, such as the effect executed by an effect target ability, the editor has become incredibly laggy when displaying the list of possible effects. The number of possible effects that it needs to load hasn't sharply increased so I'd like to know how to fix this.overgalcian3 Aug 11
Aug 10 how to modify animation properties ive been trying to modify the viking animation so it looks like its firing continously, so i thought that trimming the animation to the part where the guns are spinning and have the weapon fire faster would work, i just cant edit the animation duration nor start offset. any ideas?Avisuara0 Aug 10
Aug 9 Map Editor Unit Crash Crash when clicked on unit (U) Steps to reproduce: - Fresh install - Open editor and let it update - click unit - Map editor stops responding and you have to force quit it. OS: macOS high sierra 10.13.5Forsaken1 Aug 9
Aug 8 Fourth Race(Hybrid) Does anyone know if you can heal hybrid race units? I played this one map(don’t remember the name) with a mod where you could be the fourth race(hybrid) but idk how to heal/repair unitsRachhhwa2 Aug 8
Aug 3 Trigger Condition Random Race = True ?? How do I make a Trigger Condition that knows if a player selected Random Race in the bnet lobby? Anyone know how to do this?GreyHunter1 Aug 3
Aug 3 How do I make a presistent stay put? I'm trying to make an ability where fire spawns behind a unit while it moves, so far I have created a buff which periodically creates persistent, and with the help of an actor I added "generic fire medium" to them. But the issue I'm having is that the presistent seems to be attached to the unit with the buff, and I have no idea how to make them stay where they got created, so that's why I'm asking here, how do I make a buff behavior leave presistents behind?Yemto3 Aug 3
Aug 2 why teams arent placed top vs bottom I have made a map and there are 4 bases each next to another, i mean in a team, and the other 4 are in the other corner of map. Why game start with players arranged not by teams and enemies are close?IuliRomania0 Aug 2
Aug 1 Hide Supply Panel and Alliance Button? Hey there, So I'm quite new to editor and I already have a lot of things to ask but most of them I can answer them by myself but this one I can't find any information about it. I'm having a trouble to remove/ hide Supply Panel and Alliance Button on the top left of the screen. I tried to remove both of them by using triggers UI - Hide Alliance Button for (All players) and UI - Hide Resource Panel for (All players) but still, I can't remove/ hide them. Does anyone know how to remove them?MrDisruptor0 Aug 1
Jul 26 Bug: Upgrade list doesn't save changes Like "Protoss Ground Armor", I add something, press OK, reopen and the changes didn't happen. I think it's because it's limited to only 128 operations, and I'm needing more. How's the support with the editor? Will this be looked at/fixed? Is there any way around it, like trigger 2 upgrades with only one? Thx in advance.iLLuSia2 Jul 26
Jul 17 Editor Tool Bar Tools Don't Work Hi, I have a problem were some tools on my tool bar aren't working. Symmetry, Flip and Rotate , and most others alike are grayed and don't work. Units, terrain, doodads, still work however.I am using Hots and run Windows 10. Some Blizzard maps I open for ideas have symmetry and other options enabled, but maps I create new don't allow me to. Any Help?MrProbe0 Jul 17
Jul 16 Max Player Count I know the editor shows 14 users, 1 neutral, and 1 hostile player, but can this number be increased? Even if it only allows for more computers?Frosty1 Jul 16
Jul 13 Bug : Data Editor is blank ! Hello, 3 weeks ago, I started the editor to continue my game mode and surprise, the Data Editor had no table, only tabs were clickable. The whole editor is functionnal except the Data Editor which became blank ! I tried to fix that by uninstalling recent programs, that didn't get any effect, and searching the Internet also got no positive result. I tried the Verification tool from the Battle.net application and no result either. So, I decided, before trying reinstalling StarCraft2 and/or Windows 10, to write this HELP message if you (+ Blizzard) may have a solution. That's frustrating because I can't go forward without that ! Thank you.Wyorcgzor4 Jul 13
Jul 12 To the Editor Users Just a small letter of thanks to everyone who still expresses interest in the SC2Editor tool. Modding, mapping, and campaign creation is being greatly overshadowed by the multiplayer scene, and there's nothing wrong with that. But it is my feeling that people have forgotten about a lot of the great things this game has to offer besides just the melee ladder. I hope people continue to show interest in the Editor. This forum is not looked at very well, and I think SC2Mapster has more life in it than the Bnet forums. If you'd like to post your Q's over there as well, people will answer you fairly soon. I myself don't know all the ins and outs of the Editor, but I will gather a few tutorials on basics and post them here - some might be mine, some not, but I hope they give a good idea of how to work certain things.KSNumedia2 Jul 12
Jul 12 How to save stacked items? Anyone have problems when creating items that stack? I have a few i want to stack up to 5. With bank saving abilities I know it auto-saves but upon next reload, the stack goes back down to 1 which is the minimal amount. Not sure why it won't save at 5 if i picked up 5 and have them in inventory. I can't find what flag or data related options to make this work.Demonicus0 Jul 12
Jul 2 Bug - Missing shield bettery The shield battery is not included in the unit list. In case you test the map you can still build it. I play on eu if this matters. Also, shouldn't there be more sections for the editor in this forum? They have the showcase section, why not have a technical support section and a bug report section as well?EvilBread3 Jul 2
Jul 2 Leaderboard Countdown Issue!? I'm trying to get a countdown in a leaderboard to run correctly, but I'm having some issues. My current method is starting with an integer that is decreased by 1 every second, then saved to a bank. I then pull the bank value for the leaderboard text that also gets updated every second. I can get the initial value, and the first decrease in integer value, but then it either stops updating the board, or the integer itself stops updating, or something else I haven't thought of... Any help? Here's what I got for the integer bank: timer countdown Events Timer -Every 1.0 seconds of Game Time Local Variables timtim = 180 <Integer> Conditions Actions General -If (Conditions) then do (Actions) else do (Actions) If timtim == 0 Then Variable -Modify timtim: + 180 Bank -Open bank "time" for player 1 Bank -Store integer timtim as "time" of section "set" in bank (Last opened bank) Bank -Save bank (Last opened bank) Bank -Open bank "time" for player 1 Leaderboard -Set BOSS item text at column 1 and row 2 to (Text((Load "time" of section "set" from bank (Last opened bank) as integer value))) Else Variable -Modify timtim: - 1 Bank -Open bank "time" for player 1 Bank -Store integer timtim as "time" of section "set" in bank (Last opened bank) Bank -Save bank (Last opened bank) Bank -Open bank "time" for player 1 Leaderboard -Set BOSS item text at column 1 and row 2 to (Text((Load "time" of section "set" from bank (Last opened bank) as integer value))) Like I said, the board goes from 180, to 179 and then stops... ??? UPDATE: I fixed it, lol. Apparently having a local variable with an initial value of 180, was resetting it to 180 every second, so it was constantly being kept at 179... I just pulled the integer out of the trigger, made it a global variable, and everything works perfectly now. haKalen0 Jul 2
Jul 2 Suggestion: Tech Alias for upgrades This should be a thing. I would love to have a tech_alias field for weapons and for units (they already have it but it works for requirements only) that could be used by upgrades. No more listing each weapons, each units twice for armor, and armor level, SIMPLY, ALIASES. PLEASE BLIZZARD MAKE THIS A THING.Rem0 Jul 2
Jun 28 LF experienced editor to fix Barcraft.NA Hello, old school player here Is there anyway an experienced editor could fix "Barcraft.NA" so cards/abilities can be selected and used again, game became unplayable after LotV was releasedOmega0 Jun 28
Jun 26 How to change unit sounds, if possible? Hello, Is it possible to change the default unit sound in a mod? If not, is it possible in Arcade? I went to Data module --> Sounds and can see the Sound Assets, and I can export them, but it doesn't seem that I can import any sound. Any help or advice is appreciated.Zergatul1 Jun 26
Jun 26 How Can I Edit Lobby Settings? [Solved] Hi, I was wondering where I can edit lobby settings? Like the team option, map time, etc, are all open to change. Where can I lock this?FlameArrow1 Jun 26
Jun 25 Pathing Problem I have published an epic-sized melee map(called "Long Path") for fun with a very long path between the two teams. I have made in the editor that the current published version has a complete path and have tested it with units in games. Units can get through but only with dozens of individual move commands instead of one like I was expecting. With one command to the other side, units try to move into no-path areas and it reminds me of the SC1 days. Have I found a limit to the SC pathfinding algorithm or is there just a hidden error in my map? These are images of problems of in-game errors. Water is no-path. https://imgur.com/a/ORWPv80 https://imgur.com/a/Ia4SEeHkevinnumberI3 Jun 25
Jun 6 How to make Patchnotes Where/ how do i have to enter The patchnotes in order for them to Show up ? (i know ist probably a very silly question)Akestro1 Jun 6
Jun 6 Looking for a map editor for some advice. Working on creating a mod that is about improving SC2 with some balance changes, could use some help with the editor.MyOhMind4 Jun 6
Jun 3 Can you completely avoid GUI triggers? Hi everyone! Possibly a really stupid question, but I was wondering... Let's say you make a reasonably complex map. Is it possible to completely avoid any triggering with the GUI Trigger Editor and do everything through scripting? Personally, I hate, utterly detest GUI programming. (At least for me), it's slow, difficult to read, error-prone and involves too much clicking. In the good old Warcraft III days, I used to love writing stuff in JASS, which back then felt easier as you could just convert triggers to custom script, but now this functionality seems lost. I've tried Google, but haven't found much on this. Basically, since the GUI is now more powerful, everyone seems to write their triggers / code there. Any help would be greatly appreciated.Ouguiya3 Jun 3
Jun 2 Importing Terrain Google this and didn't find a good answer so I thought I would ask here. FYI - I am very new to map making but I have experience with the World Editor. However that is like comparing MS Paint to Photoshop. But before I start my project... I do not love the SC2 terrains. Is there a way to create my own AND/OR import it onto a already created map? I think they were called tile sets in World Editor. I am looking to make my maps more like the HOTS art style then the gritty depressing SC2 ones. Thanks.Zemini2 Jun 2
Jun 1 Question about making noncloaking units cloak Is it possible to make a unit have a cloak ability in the data editor? For example could I make Raynor have the ability of a Ghost? Or to make a Drop ship cloak like a Banshee? Thanks for any help in advance.CommanderG6 Jun 1
May 31 [W3] Orc Burrow does not change Player Color Does anyone have a fix for this? Such an important structure!Hermite0 May 31
May 23 Custom Team Colors I've tried changing the values of the default team colours (Data Editor > Advanced Game Data > Gameplay Data > UI: Team Colours), yet even if I drastically alter the values, nothing changes in the editor, and when testing the map, it uses the default colours, not my custom ones. Any idea what I'm doing wrong, if there's other stuff I need to modify besides those values? I know for a fact it at the very least USED to be possible, as I've played maps with custom team colours before. In addition, it SHOULD still be possible, since the Co-op dependency recently got completely different colors from the multiplayer and campaign dependencies. Clearly I'm missing some other things that need to be edited.Sheliek1 May 23
May 22 Using the editor; forced seperate login?! Okay so, to begin with, I agree that no, simply going along with an occasional login request isn't exactly hugely life-altering or time-consuming. This said, the logic in demanding it is about a thousand percent idiotic. Though I have no reason to suspect it's any sort of non-blizzard-made code trying to steal my login info, since it's a function that opened only because I clicked the bnet launchers map editor button, it still FEELS a little sketchy to me in that context, since I kind of have to be logged in to even GET to that button to begin with. The idea that it does not add the login info on it's own, or tell the software I've been properly flagged as "Logged In" is in and of itself a bit annoying, but my biggest issue is a bit farther away. For publishing maps, sure. I get some sort of interest in having an account tied to it, though I feel like that could still be done separately. But all I wanted was to mess around with the GUI for a moment, and see if an idea I'd had regarding map design and potential boundary settings was possible, so as to conceive a potential bomberman-style custom. The very idea I can't even SEE the programs layout and structure without a separate login just seems ridiculous. And so, this leaves me to my question in as few words as possible; What in the flaming craters of Char reason does blizzard have to even prevent me from initiating a side-program without logging in, despite ALREADY BEING LOGGED IN?Squirrelador3 May 22
May 20 Mac Editor Problems I don't know if Blizzard is even aware of all of the issues plaguing the Mac editor. Here are some notable ones: General: Many keyboard shortcuts aren't listed correctly in the menus. E.g. the keyboard shortcut for File->Test Document is CMD+F9 but is shown as FN+F9. Also, it seems that some default keyboard shortcuts are conflicting with each other, such as File->Test Document and Modules->Import, or View->View Selection->View In Overview Manager and View->View Selection->View In Data Editor. General: Editing text in different places such as custom script fields, trigger hint text fields, trigger parameter/variable text fields, and the UI module's XML editor is hugely complicated because every time you type a quotation mark it is automatically and immediately replaced with a different kind of quotation mark that causes an error of some kind. Attempting to save a map with this character anywhere in an XML file may cause further corruption that has to be cleaned up manually by fixing any messed up tags and pasting the correct quotation mark character instead of typing it wherever it is needed. Furthermore, when editing parameter/variable text in the Triggers module copy & pasting is disabled, so it has to be done through the Text module. General: The "Messages" window pops up all of the time with random junk and cannot be closed with CMD+W like any other normal window. It is extremely irritating. General: Toolbar buttons often don't display tooltips. This is especially problematic in the data module where the icons are so poorly designed that it is difficult to tell which button does what. General: Certain UI elements are horribly broken because they behave as if they were in a different location on the screen, including: changing the rotation of units or doodads or the pitch, roll or yaw of camera objects using the disc gizmo in the Terrain module; painting footprints in the Data module; the 3D manipulators; and the timeline scrubber in the Cutscene Editor. Test Document: Gameplay, input and hotkey settings are lost every restart. Test Document: The trigger debug window doesn't appear anymore. Triggers Module: Collapsed action groups constantly become expanded on their own while working on a map, making the feature virtually useless. Triggers Module: Custom grammar text doesn't work anymore. Data Module: We can't close tabs without first switching to them, right-clicking on a tab and choosing "Close Tab". This is a PITA because switching tabs is so slow. Data Module: Enabling View->View Raw Data causes the field table to scroll to the top and select the first field, making it difficult to find the field you were looking at again. Data Module: Modifying fields from standard dependencies and then choosing Edit->Undo doesn't change the color of the field name/value from green back to blue. The same sometimes happens when right-clicking on a field and choosing "Reset To Parent Value". The same applies when trying to reset entire objects. Data Module: Sometimes selecting an object in the object list or in the object explorer (especially) causes the field table to blank. Data Module: With View->View Raw Data enabled, clicking on a field value to edit it and then clicking outside of the text box sets the field value to "" (nothing) instead of confirming the change as in every other native Mac app. Data Module: Some actor event terms (e.g. AnimBaselineState, ValidateUnit) randomly disappear from the dropdown menu. UI Module: Frequent, random crashing. UI Module: XML changes in layout files are randomly reverted and don't show up until reopening the map. It is bad enough that the editor is a vastly complex tool to create complex systems within a complex game engine and comes without any form of official documentation, has very few and often unhelpful/incomplete/inaccurate tooltips and hints and has very few community-based resources. Sites like SC2Mapster.com have existed since the release of Wings of Liberty and yet have still very incomplete documentation. Please, at least fix these egregious bugs. Please, at least pretend like you care about the map-making community and Mac users in particular. Please, don't let this amazing piece of software fall further and further into disrepair. You've invested so much time and effort into bringing the editor to the Mac, why let it slip into obscurity now when you could still save it with comparatively little effort? Just hire a talented programmer dedicated to maintaining the Mac version of the SCII editor. Just one guy or girl. This is my last plea...hawk51 May 20
May 15 AI targeting This might be a little hard to follow and I really have no ideas on how I could fix this. so in my game "out last the swarm!" The AI spawn and attack the players no matter where they are, I did this by setting it so that the Unit would chase anything they see and giving them full vision on the map. the problem is that the AI always targets anything that will fight back first meaning the player can make an undefended base and it will be safe. another issue with this is that any ranged units can shoot up cliffs without vision as they have full map vision. because the ranged units attack anything even without vision if I set the base and scvs to be considered a threat they will just attack them and it would be impossible to mine. the other issue is that if the player walls off his whole base the enemy melee units will just run into a wall. if anyone has any ideas on how I could change the units targeting style or how to fix any of this that would be great thanks.DragonBlood2 May 15
May 14 Making Campaigns I strongly encourage people who are unsure of what to make to turn towards the field of custom campaign-making. There is a plethora of models for custom units and an endless space for new campaigns, stories, and gameplay. SC2Mapster has seen the same people making the same types of projects over and over again. I feel that it is time to have some fresh faces in this custom campaign scene. While it is no small task, creating your very own campaign is a rewarding experience. Visit sc2mapster.com and take a look at all the work people have done, for custom campaigns or otherwise. Mapster is more active than the forums here, so it would be awesome if potential campaign-makers (or anyone else in the mapping hobby) came down here. GLHFKSNumedia0 May 14
May 14 2 Extensions On Map So I wanted to play this map with the Zombie FX mod but I also wanted Spawn anything you want mod in it too. So how do I get these two extensions combined? I also tried making my own extension with these two extensions but I do not know how to do that in the editor. Any ideas or help? Thanks.Void2 May 14
May 14 Custom Unit Cloak I made a custom unit Based off Nova. its a hero (Sarah Kerrigan) However I have the Ghost Cloaking and decloaking abilities set a ready and useable but she still has the permanent cloak I can't find anything in behaviors, unit or any other dat editor tab. can some one post picture of what I need to change and be looking for please? I pulling my hair out trying to figure this outAzog1 May 14