Editor Discussion

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Dec 1, 2017 Update Regarding Bank Saves Hello StarCraft II Map Making Community, As most of you may know, there were some recent issues related to Bank Saves that exposed some issues with the system. In light of this, we've made some improvements we'd like to share: Added BankBackup and BankRestore native trigger functions: BankBackup can be used in the MeleeInit, or Generic event - This will create a new bank backup file each time BankBackup is called in a backup directory within your bank directory. It is still recommended to save your banks as you usually would using the native trigger BankSave. Added back in the deprecated trigger loops • IntLoopCurrentDeprecated • PlayerGroupLoopCurrentDeprecated • UnitGroupLoopCurrentDeprecated • ForEachInteger2Deprecated • ForEachIntegerDeprecated • PickEachIntegerDeprecated • ForEachPlayerInGroupDeprecated • PickEachPlayerInGroupDeprecated • PickEachUnitInGroupDeprecated • ForEachUnitInGroupDeprecated • UnitGroupLoopCurrentDeprecated Enabled Scintilla for the custom code editor within Windows. Improved performance to reduce editor load times. Added multiple item searching for the following when search terms are separated by a comma: • Data Editor • UI Editor • Cutscene Editor • Trigger Element selector • Terrain Editor • Text Editor Further improved performance within the Galaxy VM.Odyssues0 Dec 1, 2017
Nov 7, 2017 Mapping Tutorial & Resource Archive MAPPING TUTORIAL & RESOURCE ARCHIVE __________________________________________________________________________________ This thread is a collection of quality tutorials and resources for creating custom content within the StarCraft 2 Galaxy Editor. Unfortunately, I do not have the time to constistently check every single source listed below. I will do my best to update it with information I discover on my own, but the majority of the work lies on you to pass along anything you feel belongs on this list. That includes helping me remove outdated or redundant links. Post theses suggestions/reports below and, after verifying them, I will add/remove/update the link. This thread is NOT for questions. __________________________________________________________________________________ ----- INDEX 1) ASSETS - http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#2 2) TERRAIN - http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#3 3) TRIGGERS (GALAXY SCRIPT) - http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#4 4) DATA (XML CODING) - http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#5 5) MISCELLANEOUS - http://us.battle.net/sc2/en/forum/topic/4217173395?page=1#6 __________________________________________________________________________________ ----- ADDITIONAL INFORMATION You will quickly discover that nearly every link (as of posting this) directs you to SC2Mapster. I happen to "live" at Mapster so I really only know what Mapster has to offer. If you frequent other sites with useful information, don't hesitate to post them! Just keep in mind that I'll check them out before adding the link. If a site contains inappropriate content, I'll shy away from it. Keep your sources work safe :D It is important to understand that I won't add every suggested link just becauses it exists. If I find that two links show very similars ways of creating really big explosions, I'll opt for whichever is clearer/easier to understand. Alternatively, I may keep redundant information if there is a good reason for it. A perfect example being how to achieve a certain task in multiple modelling or graphic design programs. In that case, not everyone uses the same program, so it helps to address all platforms. Regardless, if I choose not to add/remove/update a link per a posted suggestion, I'll explain why. Lastly, if you did not create the linked source, make sure the person who did is okay with you sharing it. I don't want to see models ripped from a private forum thrown in here. I WILL honor the requests of those who wish their work to remain private by removing links. The fastest way to contact me is through Mapster: sc2mapster.com/profiles/ProzaicMuze/ProzaicMuze19 Nov 7, 2017
Jan 30, 2017 Beginner Map-Making Tutorial Videos Hi, DeltronLive has made Video Tutorials of the mapmaking tutorials Blizzard created in 2011. Deltron's videos uses the current version of the editor. Quote from Deltron: I made a video series to complement these written tutorials using the most current patch of the editor (as of this post). You can check it out here (Beginner Map Making Tutorial Video Playlist: https://www.youtube.com/playlist?list=PLlC8YfRpYfL1I2S6uUAHY8b_1GBaamF8A). I cover the Terrain, Triggers, and Data modules. Please like and this would be good to stickYClover13 Jan 30, 2017
5d [Triggers]How to rescue a single unit? I'm trying to use Triggers so when a unit enters a Region, a single neutral Zealot will be Rescued. I know that there's a Rescue Unit action, but I don't know how to get it to select that single Zealot. How do you set the unit to be rescued, without it being attached to a point, region, or in a Unit Group?MrBaneling0 5d
Dec 2 Melee Start Locations don’t work Hi there :) I’m making my first proper melee map, and it was all working just fine during the first test I conducted. But when I added the finishing touches to the map and started it in game, nothing spawned. I was in the map, I can see everything through the grey FOW, but the base doesn’t spawn anymore. I tried everything I can find and think of, but I am at a loss. Please help!Silarkar2 Dec 2
Nov 29 Don't open the editor Today the editor crashed, and when I tryed to reopen it, it just have a infinite loading, without open it...Raziel1 Nov 29
Nov 26 How to move units via Triggers Greetings. I'm not the most experienced using Triggers, so I need a little help. I'm trying to make 3 Zealots run over to Point 001 when the Player's units reach the point, however I can't figure out how to do this. Please help. I know about the Move Unit Instantly or whatever, but I want the unit to actually move over, not just teleport.MrBaneling1 Nov 26
Nov 23 Trouble with WC3 assets Hey, so I am pretty familiar with the Data, Trigger, and Terrain aspects of the editor, but I'm trying to learn more about models, textures and animations. Im still trying to piece together how a lot of this fits together, so if I describe something incorrectly please correct me. I have imported the Warcraft 3 (Data) mod that blizzard published into my map, and set up several units and buildings with them. I have dwarf riflemen fighting each other, and the human barracks building those riflemen. There is a problem with the barracks though. I have the unit/actor/model all referencing each other correctly, but if I double click on one in-game then is doesn't select them all. I can go to the model and change the Art: Model to an sc2 barracks and it starts behaving normally. From what I've gathered from various forum threads this means the metadata of the .m3 file is broken. Am I correct in assuming that an sc2 mod can have 2 "types" of model? The Data model that you interact with in the Data editor, and the model itself (in .m3 format) that you can interact with in the cutscene editor. Although you can't really edit the model in the cutscene editor, only configure how/when animations are played. So my plan was to export the .m3, open it in 3ds max with the TM pluggin for sc2, and try to fix whatever is wrong with it. The problem now is that I can't export the .m3 I open the WC3 mod and look at the HumanBarracks model in the cutscene editor, I can go to Export -> Export model file... but nothing happens. Comments on other threads indicate it could be broken. Apparently I can export .m3 files with an MPQ editor instead, so I tried that. I used Ladik's MPQ editor and opened the Warcraft 3 (Data) mod. There are no models in there, its just data. So correct me if I'm wrong, but it seems the Warcraft 3 (Data) mod only has the Data Model assets, and imports the .m3 models from another, private mod. So there is no way to edit these buildings and fix whatever is wrong with them? Does anyone have any suggestions for how I can export .m3 files, or get my HumanBarracks working correctly when double clicked? ThanksSneakySnake1 Nov 23
Nov 20 Ai subcommander ive seen from the videos that the co-op commander zeratul has forces that are not directly player controlled, but indirectly. does anybody know how blizzard did this?Avisuara1 Nov 20
Nov 19 Unit vertical tilt I'm making a map where units move on a 3d grid (unit height being the z) but I was wondering if there was any way for the units to rotate up and down?Avisuara3 Nov 19
Nov 18 Starcraft II Editor Publishing issue. I'm trying to publish a map in Starcraft II but I'm running into difficulties. The "Generating Publish Data" it was generating for over 3900+ seconds (the client frequently froze before jumping up 500+ seconds) I realised it was going through all the Locales such as deDE, so I restarted and only did enUS as the base Locale, but it's still taking forever. Opening up other members maps or blizzard maps to test publish it does the exact same thing. If I do a new blank map and publish it...there's no problems whatsoever. Any tips or advice? Thanks in advanced. Edit: Sometimes I get a warning message that says "Blizzard services connection was interrupted.ElvesLie2 Nov 18
Nov 16 Conversation Trigger? I remember messing around with the editor several years ago and using triggers to make very simple dialogues. You pick a sound effect, a unit/model to say the dialogue, and type out a subtitle. I can't find this trigger anymore. Has it been removed? All I see now is stuff involving the conversations tab of the data table, and I don't want to mess with that if I can use the simple thing from years ago. If the trigger I'm thinking of has been removed, what's an easy way to replicate that kind of thing? I assume I have to go through the data editor and make a billion new things, is there a simple way to do it?Rhyme0 Nov 16
Nov 6 HOW TO MAKE A MOD AND PLAY IT WITH FRIENDS? I want to change the number of starting minerals and workers for all 3 races,save that as an extension mod and play it with friends in custom game,is there any way I could do that?Maddog2 Nov 6
Nov 4 Editor Feature Requests Hello, There are two types of maps/mods that I really have desire to create that are quite unique compared to what's currently available on the arcade. Unfortunately, both ideas require new features to be added to the editor: 1. Allow a near-unlimited number of AI players to be added. If there are server issues, then make all AI take from the same APM pool so that it can never be exceeded regardless of the number of AI players. 2. Allow pre-loading of sub-maps. For example, I'd like to create a standard interface between many maps, and at game launch, tell the server which ones to load for this round. I'd like to be able to choose (randomly in my case) multiple maps in a larger pool of maps that adhere to the interface I laid down. Then start the players on a particular map and give them the ability to 'teleport' to another map. I think these two features would open up an enormous amount of new player-created content, and would certainly not just be for me. ;)Frosty2 Nov 4
Nov 3 Catastrophia I remember playing this a while ago in 2014 I've seen a revived version of this...any chance this will be updated it's really funScorpio0 Nov 3
Oct 30 Veterancy Behavior Broken? I have trouble with my veterancy behavior that seems to "force" share xp of a kill to surrounding player units. Even if the exp share filters are fully unchecked, even if the share radius is at 0, even if the share exp fraction is at 0, a dying unit will split to all surrounding units in a certain radius (where's that radius coming from anyway?!). Anybody can explain me if this is a bugged behavior, or if I'm just missing something ?Rem5 Oct 30
Oct 24 Game Attributes in Extension Mods Hi all-it's been a LONG time since I've been around the forums, good to see this community is still so great. Anyway I want to know exactly how you can access game attributes in the data editor, so players can do things like set how many resources are in a mineral field. This is an extension mod, so I can't use the trigger editor to do it. I think there should be some method, I've seen other extension mods that have done things with game attributes, and since Blizzard bothered to put them in the extension mod editor they must have some purpose. Please don't respond with a solution involving triggers, I can't use them for this project, and I already know how I'd do it with thempzkwIV1 Oct 24
Oct 24 How to Make an Extension Mod Help I want to make an extension mod so I can make BW units is multiplayer games. I know there like a million of these mods out there but all the most popular ones ive tried go wayyy overboard with the campaign stuff it adds. I simply want to add Defiler, Arbiter, Firebat, Etc. I dont want insane campaign upgrades like zergling reconstitution or terran mercenary units or mengsk elite units. I have added all the buttons to my barracks to make fire bats, medics, ect. I can make vultures and goliaths at my factory. science vessels at my starport. I can get them to work. But when I try to remove the button to make reapers I lose all the other buttons for firebat, marauder etc. Its like the train reaper button is somehow tied to the others and if I remove it than i lose the rest of train unit buttons as well. How do I remove reapers without breaking everything else?Hertdergs2 Oct 24
Oct 24 don't know how to make abilities for Hero So I want to make this Protoss Hero Unit, I know how to change stats but making new ability for them is a nightmare. Even If I set the effects and models, it just doesn't seem to apply on my hero unit and I don't know. I also want to apply the character and his custom abilities in other mods and campaigns (but very difficult because you need to apply mods dependency). I try to make the character and I am using alliedcommander.mod but Editor keeps crashing. He is a super powerful character. My Hero Unit has these abilities. 0. (Passive) Detection (Automatic 'doesn't appear in the buttons') 1. (Passive) Shadow Walk (Replaces Patrol Button) - permanent cloaking, 25% speed increase, 30% Dodging, additional shield regeneration. 2. (Passive) Fury Barrier - Immortal's Barrier (40% of Current Level Maximum Health) with 10 sec cooldown. 3. (Passive) Relishing the Battle - Alarak's Soul absorbtion (enemy/ally) and damage increase (1.5% per soul) for 10 second and life leech 4. (Passive) Yearning Excitement - When Character's Health decreases 50% he gains 50% more attack speed and 30% critical hits. 5. (Passive) Ressurection - Artanis's Resurgence 6. (Active) Annhilation Wave - Alarak's Destruction Wave - but Stronger, wider, longer, Push back enemies including heroes. 7. (Active) Nova Charge - Artanis's Lightning Charge - but stronger, Wide, longer and greater stun (5sec) 8. (Active) Wrathful Manifestation - Protoss Teleport - teleport to an area without vision and 4 sec invulnerability and medium explosion. 9. (Active) Overwhelming Presence - Dehaka's Intimidation Roar combined with shield heal (Artanis's Astral Wind). 10. (Active) Shadow Clone - Dehaka's Generate Spawn ability - Spawn 3 lesser copies (half of health, shield) (only gets passive abilities except for ressurection abilities). (When used at Archon form, 3 lesser Archon forms are summoned and immediately replaces already summoned 3 copies (Base form)) 11. (Active) Rain of Great Destruction - Pour Down Torrent of Energy that decimates enemy forces (Replaces Stop Button) 12. (Active) Infinity Archon - Temporarily transform into an Infinity Archon. 13. (Active) Cosmic Annhilation - Kerrigan's Apocalypse but wider and stronger - exclusive to Archon Form temporarily replaces Archon transformation button. Help or tips are appreciated. ps. how can you make a spare mod just for my character?GhostGiraffe9 Oct 24
Oct 24 How do I disable the ping button? Hello. In my map, I am having trouble disabling the ping button that appears on a player's mini-map UI. I tried using a 'UI -Hide Ping Panel for (All players)' action in the trigger module, but this doesn't seem to affect the ping button. One way to solve this is to hide the mini-map UI since the button seems to be a part of that panel, but I really need the mini-map and when a player presses the ping button, it interferes with a lot of dialog buttons the map uses and causes them to malfunction. I guess the game considers the ping button a dialog button since it triggers the event 'Dialog -Any Dialog Item is used by Player Any Player with event type Clicked'. Any suggestions? Thanks in advance.JasonX1 Oct 24
Oct 24 an issue with dealing lava damage so.... <ahem> hi, i was wondering if anyone here on the forums could assist me see, im trying to make a Melee Custom Map with Raising Lava, as the title implys... but... i've hit a snag, the problem is this https://imgur.com/a/xiiXnCO i've viewed several recipes fer how to do this and make it work, earlier today i had a problem with a Timer window, solved that, but now the "((Unit type of (Picked unit)) uses Fly mover) == False" is having problems now. anybody got a lead on what should i do?IgnitusG12 Oct 24
Oct 22 how can i specify skins i want to use the tal`darim skins for my tal`darim faction. how do i do that?andreasasp4 Oct 22
Oct 22 How do I start with just a drone? I'm working on a new Zerg mission and I want to start with only a drone and some resources. Problem is that if I don't have a hatchery it ends the game. What do I do?Dreadstar3 Oct 22
Oct 22 Team only build area So I made a map that has alot of no buildable areas and now I have spots for players to build on so how can I make it so one player can only build on his areaJenssons2 Oct 22
Oct 22 Extension Mod - Campaign Units Showing Up? Hello, I am currently attempting to build a mod that mimics melee in every aspect except that it has a few custom heroes. However, upon creating my extension mod, I realized that, for some odd reason, it is possible to build all the campaign units and use campaign abilities. Is there any quick way to disable this, or will I have to go through every unit and disable the campaign only aspects?LGDesign5 Oct 22
Oct 17 How to use certain Campaign assets Hello, all. I'm trying to make a Melee mod which will use certain campaign assets. However, when I use the Campaign Dependencies, it affects everything. (Barracks can train Firebats, Stargates can make Scouts, etc.) How do I get it so I can just import a select group of Campaign assets without it affecting everything?SirBaneling3 Oct 17
Oct 17 Skins Skins, the most important part of video games. I am a sc2 veteran. I have been playing the original since I was a kid. I love starcraft. I purchased a few terran skins for ranked. I love the co-op skins, sadly our achievments in co-op or the campaign do not give us a ranked skin reward. If it did, I would have more of a reason to grind out campaign, which I have not. I have played campaign and enjoyed it but if I am going to invest time into starcraft, I prefer ranked, team matches mostly. I am sad to say that for whatever reason, I cannot have all of my skins out in my most favorite match up, 3v3. I wish I can take out more than 4 skins, I do not understand why its this low. It is disappointing that I cannot have more than 4 skins out in 3s/4s. If the reason is, "to have the game run more smoothly" I deny that response. For sc2 is a very low graphic game and can be ran on the most out of date computers. It is 2019 if someone cannot afford a pc to play sc2 then they probably wont be trying to purchase skins. I can't think of any more reasons why ranked doesn't have more skins to offer. I'd like to mention the main menu versus NPC models for each race are starting to grow old and boring. Players would prefer more than 1 image to look at. I suggest making it a more entertaining screen where you can poke your characters buttons and he will say + do animations. This will attract players to your campaign / co-op , depending on your imagination/animation skill level will depend on what achievments you must earn to get a reward, enabling your versus screen model to do something, making the afkers have something to mess with, making their next game that much more entertaining. coming back for more. Random Box - 3 races, start out like a seed and upgrading/sprouting its style depending on your achievements earned. I think you can have a lot of fun adding more non-payable skin options. I suggest adding skins for ranked pvp building structures too. tl;dr for now, can you please add infinite skins for 3s/4s and work on the rest laterShmuk2 Oct 17
Oct 16 Help/Advice in creating Race Wars map I have never used the editor for SC2 but I had a passing knowledge for SC:BW's editor so it shouldn't be to hard to pick up. There is a really good Race Wars map in the arcade but it was built back in WoL or something and it starts with 6 workers and is slow like old SC2. I wanted to edit it but I don't think I can so I wish to create one from scratch. For starts: Is there a way to use an existing 8 player ladder map and then just edit the Race Wars setup on top of that? Or do I have to create a map from scratch?Oobarsten1 Oct 16
Oct 14 Some Toolbars Don't Work for Me Hi, I have a problem were some tools on my tool bar aren't working. Symmetry, Flip and Rotate , and most others alike are grayed and don't work. Units, terrain, doodads, still work however. I am using HoTS and run Windows 10. Some Blizzard maps I open for ideas have symmetry and other options enabled, but maps I create new don't allow me to. Any Help? ( I first requested help in July of 2018. No help given.)MrProbe1 Oct 14
Oct 13 how can i add the human build system i have tried to add the build system to the peasant but, ingame the build button is grayed out. the command card settings inside the editor does not seem to save though. i have added the buildings and the abilities to the peasant`s command card.andreasasp0 Oct 13
Oct 13 the starcraft 2 editor is broken no edits makes it through to the game, there is no way to go straight from editing builders to editing the structures built. there is no way to set starting resources for a player. blizzard needs to clean up. i wrote this on the eu forum as well. i am just writing on both to try to get the issues fixed because currently, the editor is broken. it is no editor when nothing can be edited.andreasasp11 Oct 13
Oct 13 Galaxy Editor on High Resolution Screen The Editor has huge display issues on high resolution screen. I am using GE on a 15.6 inch 4k screen, and all texts are either too small to read or cannot be displayed fully in place. Is it possible for blizzard to fix the problem and make GE usable on high resolution screens?Procyon3 Oct 13
Oct 8 Bridges I can not get bridges to work. I was able to 'bout 5yrs ago but then it quit working. I have tried the pathing "able" but still no go. I would appreciate some help here.Midimann3 Oct 8
Oct 6 how to open unit model files (.m3) hi, im trying to find a program that can open sc2 model files. these files have .m3 extensions and I dont know where to find any program that can open them (I tried Autodesk inventor and it didn't work). if u know anything about this I would really appreciate the help.Avisuara2 Oct 6
Oct 1 Can edit some community maps but not others I wanted to make an edited version of Left 2 Die Z that doesn't have a supply cap. When I open up SCII Editor and search "Left 2 Die" I can see all community maps except this one. Does anyone know why I can't see/edit it? ThanksWinning1 Oct 1
Sep 30 any way to create a mineral harvester i am thinking something similar to automated refineries.andreasasp20 Sep 30
Sep 29 Adding Abilities to Units So this might seem kind of out there but I hope it can be done. In Heart of the Swarm there is a mission with a Brood Mother, Niadra. She invades a Protoss ship and is able to spawn various units from herself by laying eggs. On my map I have a Brutalisk under my control. I added the Hunter Killer Spine weapon to its arsenal and now it's a real bad !@# with ranged ground and air attacks along with the brutal claw strike for up close. Now I want to give this Brutalisk the ability to spawn Drones. I played with several things but nothing has worked yet. Any suggestions? Note: I want it to spawn Drones, not morph into a Drone. Additional Note: If this can be done easier with Niadra herself instead of the Brutalisk, I will be using Swarm Queen-Niadra-(Huge).Dreadstar9 Sep 29
Sep 28 Swarm Queen Train - Eggs Not Hatching I am trying to add Drones as a build option for Swarm Queen-Niadra (Huge) using her built in Swarm Queen Train ability. This is what I have done so far. Data Modifications for Swarm Queen Train Ability: Under the (Basic)Ability: Info field I have modified the line called (Basic)Ability: Train 10. When I right click this line and select Modify Value a new window pops up that has a list from Train 01 to Train 30. When I double click Train 10 I get another new window with a list of settings. The first setting at the top is called Info-Button-Default Button. I have chosen "Morph To Drone" for this setting. Down at the bottom of the list is another setting called Info-Unit. I have set the value for this setting to "Drone." That is all I have done to modify this ability. Data Modifications for Swarm Queen-Niadra (Huge) Unit: I have only made modifications to the Command Card of this unit. She already has the Swarm Queen Train ability and it is shown in green to indicate that it has been modified. I deleted the "Morph to Hydralisk" button from the Command Card and replaced it with the "Morph to Drone" button. For some reason the Drone button wont even show up if it is in a new slot. It has to be in a used slot. The three settings for the button are set as follows: Command Type: Ability Command Ability: Swarm Queen Train Ability Command: Morph to Drone That is all I have done to modify this unit. Upon testing the map, the button appears on Niadra's Command Card as the Drone button. It indicates that the Drone costs 50 minerals. When I click the button Niadra lays an Egg or Zerg Cocoon. However, the Egg never hatches or even indicates what is inside it. Furthermore, my mineral count does not decrease at all meaning I'm not paying for the Drone. The only thing I can do with the Egg is to set its rally point. What am I missing? Please provide a detailed answer. Thank you.Dreadstar2 Sep 28
Sep 27 active commander for player does nothing it is an empty function. blizzard should either remove it or give it a function.andreasasp0 Sep 27
Sep 27 Setting which commanders get which units? I've been gone from the game for some months and forgot how to set which commanders can build which units in my mod. For example, whether Raynor can make goliaths or Swann can make vultures.Elfis2 Sep 27
Sep 26 how to create unit attributes does anybody know of any way to create new unit attributes, cause im making a map with dark and light versions of units and it would be much easier if I simply had dark and light attributes so I could add damage bonuses against those instead of having to find a weird and lag inducing work around. and also, does anybody know why certain cliffs don't work on certain texture sets? like when I try to raise terrain with that cliff it does nothing.Avisuara1 Sep 26
Sep 24 Customize "Starting Resources" amounts. Where? Only 1 time have a seen that option when I was first attempting to create my first offline map. Since then, I've spent days trying to find it again and I can't find it! Will someone tell me "exactly" where it's located? --Note: My map is for 1 Terran player (me) against the computer (AI) Terran enemy player. I don't know if my test map is a melee map, a campaign map, or whatever? I tried every which way possible to get the enemies to start building and attacking, automatically. It's finally working but, I want to start testing the game by giving myself more resources, for testing purposes. Thanks in advance.Hermit1 Sep 24
Sep 23 Making custom arcade hotkeys customizable Hi all! Being a huge fan of the sc2 arcade and having started playing 1v1 recently, i'm running into the problem that lots of hotkeys on arcade maps simply aren't customizable, since they don't even show up in the hotkey options menu. (Even if opened from inside the game) Hotkeys that are used from the standard game actually still appear correctly as you customized them ingame, but all the ones that aren't listed obviously can't be changed. Now the question is, is there any way for a modder to make map specific hotkeys customizable/show up for the player in the hotkey menu in game? I wouldn't mind having to make a profile for each custom arcade map and switching when i play them, but at the moment, due to most of these keys not even showing up, there's simply no way to do that. Is that something that could be done differently in the editor? Any advice would be greatly appreciated, thanks a lot and glhf! :D AvionAvion0 Sep 23
Sep 23 how do i enable heroes to pick up items? i am working on a map that combines all factions from warcraft 3 and starcraft 2. as a result i need my heroes to work properly and blizzard left them half done. leveling, inventory and the ability to pick up items was never finished. how do i add those elements? the tech tree was also left unfinished but i can handle that on my own.andreasasp2 Sep 23
Sep 18 Can someone make my Hero? I am willing to pay someone to make my Starcraft 2 hero, so I can play it on other Starcraft campaigns. Any takers? My Hero description is at https://us.battle.net/forums/en/sc2/topic/20767697039GhostGiraffe6 Sep 18
Sep 16 Adjusting Menu Size in Map Editor I bought an Alienware laptop. I love this thing, but in the Map Editor, I keep getting this issue of mis-sized menues that often overlap. Parts of it will be too big, and parts will be too small. I've tried adjusting screen resolution etc. but nothing. Any help would be greatly appreciated!Greg9 Sep 16
Sep 13 are barrieres a thing? Hi, Im new with the starcraft editor and I have a quick question. I would like to make a maze like map where you command a group of protoss through a forest of trees. however, whenever i test the map the protoss run right through the trees. How can i set up a barrier so units can't pass through certain areas?Kyle1 Sep 13
Sep 12 A tutor would be cool I am trying to get into modding and eventually game design as a career. I know there are some really talented people out there who mod like a boss. I was hoping to make a new friend and either help with someones existing mod or just to hangout and learn more about modding. Pave it forward and I'll make sure to do the same!Preacher1 Sep 12
Sep 12 How to apply 2 debuffs on 1 attack? As in the topic, how to do that? I've seen that on other maps but no idea how to implement it in my map though. Any help would be appreciatedSzalonyRndom2 Sep 12