Editor Discussion

Feb 25, 2016 Mod data does not match After the last patch, I am getting an error message when loading my Legacy of the Void campaign game. I keep getting "The mod data loaded does not match the mod data which was originally used to play this game". I am not using any mods btw. I got to to work by loading an older saved file, but after restarting the mission and saving the game again, when I try to load it, I get prompted with the same message. I have tried "Scan and Repair" and found nothing. I have also checked if there were any missing updates and I'm currently up to date. How should I fix this problem? Any help is appreciated.Nanbu2 Feb 25, 2016
Feb 25, 2016 [Requirements] Count Unit State Revivable bug Greetings to everybody and Blizzard! After new patch (3.1.3), we found an interesting issues with some of our requirements that use Revivable State check. For example CountUnit(Unit,Revivable)) == 0 doesn't work correctly. In our case it just counting revivable units incorrectly and causes a critical bug in Hero training system in our map. We've spent almost 3 hours studing "What's the problem?" and after that tried to play Renee's WarCraft mod. And there we found the same bugs with Hero hiring/ressurection system. In the end we found a temporary solution for this situation, but it's a nice amount of work, that need to be done. So before we start, it will be good to know, if that thing is going to be fixed soon. Best regards, WAA TeamWAATeam0 Feb 25, 2016
Feb 18, 2016 Lings run to their deaths Ok so In ZvZ or ZvT a lot of the times people do Early pools and Proxy barracks, And one thing that Really Annoys me is that if there's an enemy unit near and you try to fall back and Right click(Move command) On your Drones(Because not everytime You can Click on a ground and you do the fastest possible clicks and sometimes you click on a drone) While the lings are selected, they don't run back, Just run to their deaths. Fix ples?Sioras0 Feb 18, 2016
Feb 15, 2016 Unable to login A new clean install of SC2. When attempting to login to B.net from the editor, I get an error message that Battle.net is under maintenance. What gives? Launching the b.net app works fine. The editor can be launched from there as well, but has the same behavior. Picking a Region other than mine gives a different error message that the connection to battle.net was lost. Been through 2 uninstall/reinstall cycles. The last with a full OS install. Proper ports are open per the website. The game itself plays fine. A scan and repair from the website was performed to no avail. Any ideas?Spektre2 Feb 15, 2016
Feb 13, 2016 Workers getting stuck! How is it that from the Original, to Brood Wars, to each of the three releases of StarCraft II, and countless patches, there's still problem with WORKERS BOXING THEMSELVES IN WITH STRUCTURES SO THEY BECOME USELESS! Honestly, how was this not addressed within the first few patches on the original?Tassadar1 Feb 13, 2016
Feb 13, 2016 Editor switches the colors when exporting I made this map about year ago: http://i.imgur.com/cUOxQrO.jpg For the blizzard map submission thing, I decided it would be best if I converted the map over to LotV. This is not relevant; I tried a map that I created 2 months ago after LotV came out with LotV dependencies as default and the same thing happened. I made a few changes because I needed the map to have some Creativity™, but left the map mostly the same, including textures. One of those changes was making the natural bases gold. Then, I exported the image using the editor and got this. http://i.imgur.com/8AgOGEv.png As you can see, the blue colors have been switched with the orange/yellow ones, even with mineral fields and doodads. If the map is published, then the thumbnail has the same problem (including showing mostly gold minerals). However, in-game the problem disappears.TheTemplar1 Feb 13, 2016
Feb 11, 2016 Sc II Editor 'server under maintenance' Whatever I do, I cannot log in the map editor, therefore I am unable to make changes to my maps. To see a screenshot of the issue: http://s7.postimg.org/p6jomhoiz/sciimap_issue.png It says it failed to login because Battle.net is down for maintenance... P.S.: I submitted a ticket to Blizzard and they answered its unsupported and to try my luck at the forums.BBgum3 Feb 11, 2016
Feb 11, 2016 Arbitrary Restrictions Why do these arbitrary restrictions exist? - Only 3 cliff levels (apparently Warcraft had many more cliff levels than that) - Cannot modify cliff level with triggers - Cannot modify terrain objects with triggers - Cannot place or remove doodads with footprints with triggers. - Only 16 textures per map. - Only 4 cliff types. Blizzard, please remove these restrictions!hawk2 Feb 11, 2016
Feb 9, 2016 Can't get Bridges to Work Sending out an S.O.S. Please help.Midimann0 Feb 9, 2016
Feb 6, 2016 BLIZZARD PLEASE READ your game has been acting up and kicking people from lobbies although it seems like a host doing it it is instant,no human could have such a reaction and I formally request that you look in to this,it would be great if you could fix this and im not the only one who wishes so. Thank you.warmaster1 Feb 6, 2016
Feb 6, 2016 Lurker+Ravagers Please get rid of these units or nerf them A LOT. They wreck bio and while ravagers can tank the lurker can destroy any type of terran army. I feel that Ravagers are too cheap but too op same as lurkers since they take forever and impossible to kill when something is tanking it with so much range. Please nerf them or get rid of them since it is unfair for terran to deal with such a OP Unit.Maru0 Feb 6, 2016
Feb 6, 2016 Graphics not loading for unit skins/attacks Throughout the Legacy of the Void campaign there have been moments when units and their attacks would appear as large squares or spheres (covered with grey, black and red squares) instead of their proper animations. Usually it would return the units to their proper form afterwards, but I have finally reached one of the later missions where every single unit and attack animation has been replaced by spheres. I'm pretty sure the spheres are what Blizzard designs and uses before adding the final skin, but I have adjusted graphics levels and restarted the game but it still won't be resolved. Unfortunately I can't attach a screenshot of this, but hopefully this example helps explain it further: When using high templar, I cast the storm spell and instead of the glowing swirling storm animation, it just has a large 2D square right where the animation would normally be. Also, the stalker body is replaced by a single sphere, and its attack is the exact same. From the moment the lasers would leave the stalkers body, to when it hits its target, it is represented by small spheres instead of the glowing laser animation. Any help to solve this would be greatly appreciated, as I haven't found any forums with people encountering the same problem.Master0 Feb 6, 2016
Feb 5, 2016 [MacEditor] Can't publish map with screenshot Hi, I am using Mac OS X El Capitan and I can't publish maps with screenshots. I can publish my map when I don't have any screenshots in there. Warnings shown in the "Messages - Starcraft 2 Editor": [11/10/2015 2:10:10 PM] Warning: Document aliases could not be accessed: CLIENTSIDECACHE_READ_BAD_HASH [11/10/2015 2:10:10 PM] Warning: Document aliases could not be accessed: CLIENTSIDECACHE_LOAD_UNABLE_TO_OPEN_FILE [11/10/2015 2:10:10 PM] Warning: Document aliases could not be accessed: CLIENTSIDECACHE_READ_CONNECTION_FAILED Error during the creation of the local folder (during one of the publishing steps): Operation not permitted - (1), /Users/<username>/Library/Caches/TemporaryItems/StarCraftIITemp/Publish/<map name>.SC2Map/Screenshot01.jpg Note: Just changing local permissions doesn't solve the problem. I think I am not the only one with this problem, cf this similar issue: http://us.battle.net/sc2/en/forum/topic/19287958762 More details here: http://www.sc2mapster.com/forums/general/general-chat/84061-patch-3-0-map-maker-troubleshooter-thread/?page=14#p275 @Blizzard: Thanks for all the hard work updating the UI and performance of Starcraft 2 for the LOTV release. I know you guys had a lot of work in the past few weeks and the results are impressive. Now, there are still some bugs that prevent Mac users from properly updating and publishing their maps; this is a problem especially for the Rock The Cabinet Contest (the extended deadline is approaching) because a lot of us mapmakers entered the competition with a working editor, and wouldn't like all of efforts to go to waste.chewiest1 Feb 5, 2016
Feb 3, 2016 Limited ammount of reaper bombs? How about make the reaper bombs limited but buff it a little? I'd totally take that. Right now it just feels like its too spammableSioras0 Feb 3, 2016
Feb 3, 2016 Movement bug If there's an enemy unit within aggro range and you right click on one of your units elsewhere it just goes back and fights. This is most frustrating when you are microing against an early pool and you try to pull back but clicks on one of your drones and then the lings doesn't run to the drone, instead they attack and takes free damage. fix plesSioras0 Feb 3, 2016
Feb 2, 2016 Unable to pick up broodling fins on Aiur Chef Hello, I've gone back to try the Aiur Chef arcade game. I've found though that when I try to collect or attack the broodlings my chef doesn't do anything. It has been impossible for me to pick up broodling fins. Am I doing something incorrectly, or is there now a bug around attacking these creatures?Recon0 Feb 2, 2016
Jan 30, 2016 Solved Delete threadKiaph0 Jan 30, 2016
Jan 30, 2016 The Infamous Rain Problem I've been trying to add rain to my maps, but whenever I place the doodads and go into the game view, I see nothing. I tried to run the map ingame and I still didn't see the rain. Also I can hear it very clearly so I know that it's there. I love rainy maps and would like to use them but I can't. Plz... halp. D:LurkerHunter1 Jan 30, 2016
Jan 27, 2016 Released Ammo Unit Keep Inherit Order Queue? Testing setup: Unit with "arm magazine" ability, ammo is external, manage type - recall. So if ammo unit being released after host's death (using damage response -> handled -> iterate magazine -> release magazine) ammo unit can't be ordered to Attack-Move, it keeps fleeing from attackers. Seems that this is caused by unit order queue which ammo unit keeps trying to copy from a dead host. If manage type for ammo unit set to "ignore" that doesn't happen however.CoolStories0 Jan 27, 2016
Jan 26, 2016 Structure preview fills the map viewer Hey all! I'm trying to use the map editor on my laptop, but whenever i have the unit palette selected, the entire map view goes black, and fills with a preview of the selected unit. So if I have a Command Center selected, the whole map view is filled with a picture of a command center. It flickers to to actual map sometimes, and I can still place units (I hear the sound and see it when the map flashes up). I assume this is a bizarre settings issue. It's a brand new install on a new arcade mode map. I have the Void dependency loaded with the campaign data. when I save the map, the messages window throws "Warning: Light entry 'PurifierJungle' defined for texture set 'PurifierJungle' is not valid. Minimap may be black! " in green text. Anyone know how to fix it?MikeySCE4 Jan 26, 2016
Jan 26, 2016 "Add Other..." button broken When you open the dependencies and click "Add Other..." the Editor becomes unresponsive. Restarting the Editor is the only thing that cancels the unresponsiveness. There is no way around it. As far as I can tell, this effectively blocks adding anything other than standard dependencies. If anyone else is having this issue, please, come forward. EDIT: It actually goes through with it after a while, but only after a very, very long wait.Nedia3 Jan 26, 2016
Jan 24, 2016 Tank bug Hello i was playing ladder 1vs1 TvsT and in the middle of the game, when i was making tank for some reason don't was completing my unit two times my bar was full but my tank no get out of my factory.Taitolas1 Jan 24, 2016
Jan 24, 2016 Texture set bug I am the developer of a map in which the terrain is rotated weekly. However, due to an editor bug, what used to take about 12 minutes now takes me 3 hours. It's actually multiple bugs, so I will list all of them: - When swapping textures via map > map textures, the "texture conversion" area does nothing when I modify the the textures on the right side column like it did it HoTS, unless the texture set under "Current Texture Set" is different then the texture set under "New Texture Set", meaning I have to change the texture set back and forth and blindly guess which texture goes where and try it over and over until I happen to get all 8 textures correct. And this would be much easier to work around if it weren't for the next bug: - When swapping texture sets via map > map textures, that is, changing the texture set under "New Texture Set", rather than nicely replacing the first texture of the old texture set with the first texture of the new texture set, and so on for the remaining 7 textures, it just jumbles them all up and you get all the textures mixed up. - Lastly, when swapping texture sets in the same way as described in the previous bug, it combines both cliff types of the "Current Texture Set" into just one of the cliff type in the "New Texture Set". So for any map that uses 2 cliff types, I have to go through by hand and change all the cliffs back that got changed due to merging 2 cliff types into 1. The bug has been happening since the ability to have 2 texture sets per map was added (about the time LoTV was released).Puppetbones0 Jan 24, 2016
Jan 22, 2016 Problem publishing map Hey everyone, I'm having trouble with a map I'm working on and I don't know what to do. I imported some ww2 models into my map, and they work great in the Test Document. When I publish though, the map works fine, except the models I imported are replaced by the placeholder sphere. Is there some reason the imported models would work in the editor and Test Document but not online? I'm not sure if it's relevant, but when I go to publish my map, it takes forever to upload. It goes very fast until it gets to 98%, then it takes like 20 minutes, then finishes.When it is stuck at 98% the info section says "Transmitting Archive File". So yeah it does upload but it takes way longer than I think it should. I've put well over 200 hours into this map and consider it over 70% complete. I would really like to use the ww2 models though... can anyone help? Thank you in advance!DarkStar0 Jan 22, 2016
Jan 22, 2016 Making and playing my own maps. Have made and uploaded multiple maps. 1 map showed up under arcade for a while but now none are there. The editor shows the maps have been uploaded, unlocked and the public option chosen. I have tried reading the forum but did not seeing anything to help.Jon1 Jan 22, 2016
Jan 22, 2016 Creating a new mod I have spent a good bit of time trolling around the editor trying to create a new mod. I viewed several online tutorials on you-tube, but I am still lost. All I want to do at this point is change the tech tree. I'd like to, for example, try gateway a requirement for a photon cannon instead of a forge. Second, make the photon overcharge of pylons no longer possible (remove that ability from MSC). Basically, play around with ways to remove the photo overcharge from the game. Where are these things set?! I can find the ability like "build photo cannon" and something else that is something like "has forge" (can't remember name) but nothing linking these things. Nothing I can change from "forge" to "gateway". Maybe I created the mod wrong? I just said "new mod" and said to base it on lotv. Help, please. ps: Is there something of a walk thru for this? The stuff I googled jump in the deep end very fast.Riggins1 Jan 22, 2016
Jan 22, 2016 Patch 3.0 broke UnitOrder comparisons? The following line of code is unable to return true. I suspect that a few order comparison results were altered or broke which most likely changed in patch 3.0 (or before). For example, look at the following condition: Comparison((UnitOrder(aaa Cain the Storyteller [30.57, 217.27], 0)), !=, (Order("move", 2))) What I am trying to check is that "Cain the Storyteller" does not currently use "Hold Position". example scenario that was working a couple of patches ago: General - While (Conditions) are true, do (Actions) Conditions (aaa Cain the Storyteller [30.57, 217.27] order at index 0) != ( Hold Position) Actions General - If (Conditions) then do (Actions) else do (Actions) If Or Conditions (aaa Cain the Storyteller [30.57, 217.27] order at index 0) == ( Stop) (aaa Cain the Storyteller [30.57, 217.27] order at index 0) == No Order Then Unit - Order aaa Cain the Storyteller [30.57, 217.27] to ( Move targeting cain goto point) (Replace Existing Orders) Unit - Order aaa Cain the Storyteller [30.57, 217.27] to ( Turn targeting cathedral entrance hell portal) (After Existing Orders) Unit - Order aaa Cain the Storyteller [30.57, 217.27] to ( Hold Position) (After Existing Orders) Else General - Wait 1.0 Game Time seconds When I output Cain's currently used ability, at some point it is "move" and the ability index is 2, but the loop's ending condition does not work. Btw, the conditions within the loop checking for stop or no order seem to be working. But most likely, only no order is executed in my map, so I do not know if stop actually works as intended. Workaround: - Checking the ability of the ability command of the unit's current order & checking the ability command index of the unit's current order will most likely work. (Printing the values in chat displays the desired values, e.g. move and 2 for a unit currently holding position.)Ahli0 Jan 22, 2016
Jan 17, 2016 ADD A DAMN RECOVERY FEATURE Tired of losing work because this buggy as !@#$ editor crashes constantly. Like every software has this, it's a standard for everyone but Blizzard.CptSisko1 Jan 17, 2016
Jan 17, 2016 [Triggers] Quotation Marks In Custom Script I find that whenever I use quotation marks when I am coding in custom script, strange stuff will happen. Strange stuff like let's say that I type #AUTOVAR(str, string) = Quotes are messed up; and I forget to add the quotes, so I do that and it should look like #AUTOVAR(str, string) = "Quotes are messed up"; Instead, the first quote is replaced with a bunch of random characters and the message is cut off. Note that in the following example, the random characters I just came up with from the top of my head. #AUTOVAR(str, string) = £¥•€Quotes are messe"; If I try to retype what I wanted, it will continue doing that. I have an actual example that I copied from the script. I created 3 presets of type Custom Script (String) and set their custom values to stuff like "Center", "Size28", and "Bold". When I used Combine Strings and Convert Preset to String, to parse together style names, the script generator read it as (("Mod" + ("Centerí µ)) + (("Size28í µ) + ("Boldí µ)))) instead of (("Mod" + ("Center")) + (("Size28") + ("Bold")))) When I went to check my custom presets' custom values, they all showed up as they should. However the program that converts all of it to custom script read the end quote as í µ. Possibly relevant: I'm doing all of this coding on a Mac, so it may just be a Mac related issue. Either way, it is a major obstacle for anyone trying to custom script. Thanks in advance.Tassadar1 Jan 17, 2016
Jan 17, 2016 Editor memory leak? Surely the editor isn't supposed to hog this much resources http://puu.sh/mysxr/c1599734f5.pngMrGW0 Jan 17, 2016
Jan 16, 2016 random excluding 1 race can I get an option to pick random between just two races, instead of all 3? for example, I don't want to play terran at all anymore. Can I have an option to random Protoss or Zerg?Spiral0 Jan 16, 2016
Jan 16, 2016 Battle.net Launcher - Support 4k Resolutions! To Whomever It Concerns, I recently have upgrade my life to a Alienware 17 R3, which optionally comes w/ a 17.3" 4K/UHD 3840 x 2160 display. On such displays, when loading the battle.net launcher, the text font is extremely tiny and is not scaling to size to support such a resolution, so my suggestion is to please put this on your list of things to accomplish in the not so near future. 4k resolutions will only continue to rise in popularity, and it would be welcoming to see BLIZZARD stay current with trends. Thank you for your consideration. Warm Regards, Gamer Syric MalvayisSyric2 Jan 16, 2016
Jan 16, 2016 Need some tools to prevent trolling users Hi, I'm sc2 user playing in Korea and made arcade maps like Hide and Seek. I have published those but there is a problem that some users are trolling in my maps. Editor already supports 'Handle of Player' function but blizzard allows starter users to play arcade maps free so it's meaningless because they make new accounts for new trolling. I respect that policy of arcade maps but it's really frustrating me that I have to check mass replays for meaningless ban everyday.mofab2 Jan 16, 2016
Jan 9, 2016 Information Crash Hello, I seem to be crashing on the Editor mainly as it seems I have too many things on my map and in the trigger editor. If I zoom out and view the entire map with all these doodads and detailed terrain along when working on the trigger editor, my mouse curser disappears and it crashes having to force reboot. Anyway of fixing this issue?DeathBringer0 Jan 9, 2016
Jan 9, 2016 Improving extension mods to multiplayer maps When i learned about extension mods and how they could be used to further customise multiplayer, i immediately thought about making a mod that enabled campaign units on a standard melee map. However, melee maps are set to automatically import multiplayer dependencies based on current expansion level. Because multiplayer and campaign dependencies are incompatible, attempting to start a melee map with a campaign dependency will cause a lot of data conflicts. The only work around to this is downloading that particular melee map, turning off the option that automatically adds multiplayer data and then publishing it, which is unnecessarily impractical and time consuming to do. My suggestion is that when hosting a custom game, we could have an option to override this. When turned on, it would stop the multiplayer dependency from being added even if the map has it set that way, allowing any campaign or story mode mods to be used without creating data conflicts.MrGW2 Jan 9, 2016
Jan 8, 2016 [Bug] Text Actors ignore SetOpacity message Assuming this is a bug since many Blizzard text actors (Kerrigan Coop talent pickup, Refinery kicker, etc) all use SetOpacity but do not fade out.Pirate0 Jan 8, 2016
Jan 7, 2016 Suggestion - Data - Referencing shortcuts Hi there, I've had this suggestion in mind that could greatly improve time when setting up button tool-tips with data references. Basically it's as easy as right clicking in the data field: in the drop-down menu it should show something like "copy reference ID" and when I paste it with Ctrl+V it will write like this "<d ref = "Behavior,WisdomAura,Modification.VitalMaxArray[2]"/> " i.e. for a right click in the behavior max energy given So, example, briefly: -Open behavior tab in data effect -Search for "Wisdom Aura" => Reach the unit modification tab -Right click on max energy bonus -Select "copy reference ID" -Paste it into a button (It could use behaviors, effects, units and such when setting up references) Thanks for your time SunJeanSunJean0 Jan 7, 2016
Jan 7, 2016 New multiplayer mode with all the Tech. One thing that truly made me sad with LOTV and the end of the long series is that they didn’t use the opportunity to introduce a new multiplayer mode where we could actually use all the awesome stuff from all the campaigns. All the races have had their campaign tech finished now, and this would have been an optimal opportunity to truly introduce a new life to the SC series. To maybe, give it a reason to truly revive and live for many years without high decline to the playerbase. I truly don’t understand why you wouldn’t create a multiplayer where all or almost all campaign tech was available to the players. Allowing the players to have a whole “new” game to play around with, instead of again, for what now feels like decades, only have minimal changes and few introductions of mostly already extremely well known units… I still think such a new mode could give a major boost to the joy of the game and give a whole new life to the multiplayer aspect of the game.Tjaranis2 Jan 7, 2016
Jan 6, 2016 Galaxy Editor Black Screen/Textures all of my textures are black when loading a new map and opening other made maps.. what went wrong?RyuTaiga1 Jan 6, 2016
Jan 6, 2016 Warcraft 3 Data Mod 1.7 missing The Warcraft 3 Data Mod 1.7 dependencies are suddenly missing from the server. Currently, the only official Blizzard version available is 1.0. All of the assets that were using version 1.7 dependencies are no longer working for me. Is anyone else having this issue and or knowledgeable of a solution?Gradius1 Jan 6, 2016
Jan 6, 2016 Editor crashes when viewing any model Any time the preview window for a model is showing, after 2-3 seconds the editor crashes with the 'fatal exception' message. Whether it's a custom model I've imported or one from the official game/expansions, still happens. This wasn't happening last night, around 12 hours ago. I've seen a few topics regarding the same issue from as far back as 2013 with absolutely no solution or even a response. So far, working with the Galaxy Editor is actually worse than using the bug and crash-ridden GECK for Fallout: New Vegas. If you've ever used the GECK, then you know that's saying something.TheVoxyn1 Jan 6, 2016
Jan 4, 2016 Issues with uploading, garbage service Constant disconnects from battle.net when the upload reaches 86%. This is so !@#$ing annoying. Takes like 10-15 times of uploading before it finally goes through, which takes about 2 hours.CptSisko0 Jan 4, 2016
Jan 2, 2016 Weapon's Help Whenever I remove a weapon from a custom unit in the editor, it is replaced with something called (none). In-game, (none) appears as a weapon with an all-white icon and no mouse-over tool-tip. In the editor, I cannot delete (none) as every time I delete it, it just instantly recreates itself with another (none). Is the editor bugged? Am I doing something wrong?TragicNumber0 Jan 2, 2016
Jan 1, 2016 Trigger error in AIThink for Disruptor Scri: Trigger Error in 'AIThinkDisruptor': Invalid ability id specified: 'PurificationNovaTargetted' Near line 298 in AICreateOrder[] in TrggerLibs/TacticalAI.galaxy The AI for the Disruptor is not using the Purification Nova anymore and I did not change anything about that ability at all… need help please.Earth0 Jan 1, 2016
Jan 1, 2016 Suggestion: Co-op Campaign Mode Hello, After experiencing the commander mode and exhausting the well developed 5 maps available, my wife and I truly wanted to play the campaign; however, experience it together. Could you modify a Co-op campaign mode? Implementation would be relatively easy, simply add dual triggers and starting locations... or allow one person to control the economy, while the other advances the units, except in a hero/ story mode, which you could double the heroes, and the enemy HP to scale. Keep up the great development, V.r,Bion1 Jan 1, 2016
Dec 31, 2015 Move order Sorry, was using the wrong trigger action. Got to target a point or unit. Is there a way to delete this post?sctwol0 Dec 31, 2015
Dec 30, 2015 unit waves doesn't work when in Lotv campaign If you open a LotV campaign mission in the editor and test it (without any edit on the map, data of triggers) the attack waves don't work on some missions, for example Paiur 05 the attackwaves don't work but I believe there are more.Rutte0 Dec 30, 2015
Dec 28, 2015 Co-op mode Really hope there is Random Hero Mode in CO-OP game. maybe one day! LOL.Luffy0 Dec 28, 2015
Dec 27, 2015 Will there be anymore new assets for Legacy? Specifically, there are a bunch of new tilesets without matching units such as Mineral Fields, and Destructibles. Resources: Mineral Field (Protoss) - Gold version of Purifier or Lab Mineral Field (Shakuras) - Purple version of Purifier or Lab Vespene Geyser (Temple) - Default Geyser with some bricks? Perhaps a new model for RIch Vespene Geysers as well? There's no way to tell the diference (even yellow gas would be enough). Destructible Debris (Void) (Aiur) / (Shakuras) - The default debris doesn't fit at all in many different tilesets. Having golden/purple debris for these tilesets would be lovely. Rock/Debris towers for these would be great too. Rocks (Void) - Would be nice for the Void TIleset to have spikey Ex2 rocks for the Void/Slayn tilesets. As well as an update to the old Rocks, which are painfully and obviously outdated with how they look ontop of newer tilesets like Endion and Aiur Temple. Tree Debris (Void) - Something else that'd be nice would be fallen trees as a version of Rocks/Debris 4x4/6x6 for the Endion tileset or a texture type that uses Aiur Regular Trees/Endion Regular. Avex1 Dec 27, 2015
Dec 25, 2015 Game freezes after launch since Windows 10 Much like everyone else in the hundreds of threads I have seen my computer freezes and locks up my PC since i upgraded from Windows 8.1 to Windows 10. I have tried the following solutions: Windows compatibility troubleshooter Utilized Windows compatibility Windows 7, 8, 8.1 Tried creating affinity cores from shortcut logging into game, software RunWithAffinity, and assigning them from task manager Updated every single driver on my system Ensured AMD catalyst used application default settings instead of optimize Used starcraft switcher there may be one or 2 i missed but i do know when i installed the game again on my daughters windows 7 gaming laptop it played like it was supposed to LOTV version as of yesterday. Let me know how to get the information you need to help including i've added a ticket to windows and used all of the crash report bug submission things i could. Even used system monitor to make sure my heat wasnt too high and all of that jazz. Any assistance would be appreciated.Rotaerc1 Dec 25, 2015