Editor Discussion

Jan 24 poker defense !! There is a tower defense game called Poker Defense which I love to play daily while I am at work. After the 3.0 patch, Poker Defense no longer works properly, for example, I can no longer remove platforms,Any help is appreciated!!! Its a really good game!MrIQ1 Jan 24
Jan 23 Star Tools? So they released Star Tools some time ago: http://us.battle.net/sc2/en/blog/10788362/starcraft-ii-art-tools-open-beta-8-30-2013 They say they only work for 3DS Max 2011. Is that true? Because as far as I can tell there is no way to download or install the 2011 version. Are there newer versions of the art tools somewhere? Or is it possible to get the tools working for newer versions? I tried with the 2014 version but have been unsuccessful.TheSkunk8 Jan 23
Jan 23 Creating a Mod for beginner? Hi guys, Not sure if this is the right part of the forum to ask this question. I used to play this mod that no longer seems to exist with the recent updates. I really enjoyed it as it made Terran really strong and I would play 4vs1 for some hectic games. I have 2 saved games with the mod, but I can't start any new ones with it. The name doesnt seem to be listed anywhere so I am not sure how to find more details on it. I was just wondering two things: 1) What is the timeline on learning how to create a custom mod, for someone who has never even looked at how to do it before? 2) Would it be smarted to try to find someone to create the mod for me? Thankssodabiscuit3 Jan 23
Jan 22 Editting Nova Campaign missions I know it is currently not possible to access the Nova Campaign missions in the editor (Despite being able to edit the missions for all of the other expansions). Could I get a concrete answer as to whether they will be accessible? I've been submitting a ticket about once a month ever since the first 3pack of missions, and the answer is always 'We don't know, post in the forums'. One of the main reasons I purchased them was to be able to edit them, and it's disappointing to not be able to do so. Thank you!Cuisdy1 Jan 22
Jan 21 Discord for Mappers/Modders Hello! I'm ThePhail. I write on behalf of Sc2mapster.com I've created a discord server for people who comes to sc2mapster. But we've agreed that everyone should be welcome to come and discuss everything related to Starcraft 2 Modding. That means if you make maps, do terrain, do models, like to mess with data, triggers and so on. You're more than welcome. The more the merrier! https://discord.gg/Jtzt8Su If you're not sure about it, at least come and check it out. We're a rad bunch of people who are really enthusiastic about what we do. See you later!ThePhail0 Jan 21
Jan 19 Models and selection help needed I am having trouble with two unit models I am using. I have replaced the regular siege tank with a new model. When I use this model on the siege tank (both unsieged and sieged), the tank cannot be selected with a bandbox or by control clicking. It will respond and act correctly only if directly clicked on. It also happens with this warhound model. Can someone fix this for me, or at least tell me how to fix it? Models I am using are here, I didn't make them: https://www.sc2mapster.com/projects/terran-organization-units/files/912294 https://www.sc2mapster.com/projects/terran-organization-units/files/910448Skybox3 Jan 19
Jan 19 Preview Model Animation In-editior? In Warcraft III's editor it was as simple as placing a model on the map clicking on it and scrolling through it's animations in the preview window below the minimap. Is there a way to do this in Starcraft II's Galaxy editior? If so where and how?JakeCWolf1 Jan 19
Jan 19 Help needed with models and hit tests. I ran into a problem using two unit models for my mod. The problem is that I can't select the unit when it is using the models. After looking forever I found the cause of the problem: The two models I was using lacked HitTestTight and HitTestFuzzy. Now my question is how the hell do I add these to the model (actors maybe?) and can I do it without getting a modeling editing software? Even if someone could fix the models for me that would be fantastic, I have a link to them below. https://www.sc2mapster.com/projects/terran-organization-units/files/912294 (This one has some animation issues with Siegeing, if you could fix that too you are officially my hero) https://www.sc2mapster.com/projects/terran-organization-units/files/910448Skybox1 Jan 19
Jan 18 Depend mod upgrades effects: So I am make my own custom dependencies mod. and every time I try and add the (Stone Zealot) for example or other units to upgrade effects it removes a bunch of others from that list. and it also does not seem to add the upgraded i added in the first place. please help i probably doing something wrong or this bug. video of what I'm seeing is below: https://youtu.be/kYaLpNo4C4s https://youtu.be/kYaLpNo4C4sWarpath0 Jan 18
Jan 17 Possible to use editor without logging in? Poor person here. I can't afford any internet anymore, used to have hughesnet but the price has inexplicably risen too much. I can't get the cheaper and better internet service out here in the woods so now the way to connect to battle.net is through a cell phone in which I'm writing this. Is there any way for me to access the editor without logging in and having to prove I own it? Sure I sound like a pirater but I truly own this game and all expansions. If its impossible to use the editor offline then at least tell me if its a one time authentication meaning I only need to connect once or do I absolutely have to be online all the time to enjoy it? If the latter is the case, this is the !@#$tiest way to treat your consumers. I understand it might combat piracy but doing so at the expense of your customers convienence is very... %^-*ty. I just want to use the damn editor. Glhf and sorry for the strong language.Tesian1 Jan 17
Jan 16 Can't open editor offline Hi, I live on a ship and can't always have access to the internet. When I open the editor, it keeps asking me to authenticate with b.net I've authenticate it multiple times online. Am I not able to use the editor offline? Thanks.johnsonator5 Jan 16
Jan 15 Webby zerg units? Have u guys seen the new webby new units in the editor? The map im working on has the commander dependancy in it that might be where they are coming from but all the main zerg units have webby icons and wireframes, they look awesome. look em up. Any guess what they could be for? There also seems to be taldarim icons for protoss but nothing for terran.HappyFace1 Jan 15
Jan 15 Selecting a difficulty but for Co-Op The title says it, I'm trying to make my map (from stated before) and I want a difficulty setting in which up to 3 players can choose via the old: move unit to beacon to cast vote, way. Now unless there's an easier way to do that I need help on how to set the triggers up on that. And since my search quarry is pretty damn vague, I couldn't yield the results I'm looking for. I have an area (w/i map borders) in which I have placed 4 beacons (and points to link): Casual, Medium, Hard, and Brutal. I have a rough idea on how many buildings, units, and upgrades will proc on each difficulty (enemy wise.) And that's the part I need help with (more so). 1. I need to have a difficulty selection for the active players. 2. I need to link buildings, units, ETC to each difficulty. 3. I'd also like have a hero selection that's first come first serve. (haven't searched for this yet but I'll include it since it's on topic, also linked with beacons and points.) Sorry if it's a tad confusing, I'll explain in more detail if needed.MagicMan4 Jan 15
Jan 15 How do I create pre-game options? When you create a new game with an extension mod, sometimes the mod maker has included extra game play options that can be selected before the game starts. I don't know how to do this, could someone explain how to do this like I am five years old? For example, I want to create a race selection option for custom races, and I also want to create an option that changes the amount of minerals and vespene in each mineral / gas geyser.Skybox1 Jan 15
Jan 14 Empty Harvest Amount Hi, do blues/devs answer here? Because I'm trying to make the Vespene Geysers work like in BW, so if they're empty they can still be mined for less vespene per trip. There is a field on the behavior "Empty Harvest Amount" on the Vespene unit as well as Refinery, but it doesn't do anything. The guys at sc2mapster.com didn't find any solution either. So I'm wondering: is this intentional, is this a bug, is there a work around or did I make a mistake? Does Blizzard help in such cases?iLLuSia2 Jan 14
Jan 12 Cant access map functions - editor crashes. My Editor has been gradually becoming less and less co-operative. However, now when I try to use any of the functions (Map Info, Map Bounds, Map Symmetry etc) the who program just crashes. I've tried uninstalling and re-installing and nothing helps. any suggestions would be much appreciated. Thank you!Kaedin1 Jan 12
Jan 12 Help with the trigger "set next movie" Hello, I am trying use campaing cinematics in my maps, for example that battle in Ulaan between zeratul and Kerrigan, or that last Heart of Swarm cinematic, etc... I've tried everything but nothing worked. the trigger that best helped me was "play cutscene", it's plays many "low quality" short cinematics, but with the More realistic cinematics mentioned in the previous example this trigger only plays the cinematics sonds but not the images, It's very frustrating. Recently i discovered the trigger "set next movie". It should plays .ogg movies files after the end of the game, incluiding imported files! but to my frustration, after the end of the game, the movie is not displayed, the game ends and simply appears the sc2 main menu loading screen. Same as when the trigger "set next map" is Is used incorrectly. I thought the problem was that I was using imported files, but I tried using with blizzard files and the movie was not displayed again. Well, so I would like to know if that trigger really does not work, or If I'm using it incorrectly, and in this case, How do I use it correctly?! If someone can kindly help me, he or she would have my eternal gratitude!! En Taro Adun!EvoMaster0 Jan 12
Jan 11 Nova: Covert Ops maps/assets? Since the launch of Nova's last map pack, some assets are still missing from the editor, such as the Tarsonis Interior Door doodad seen in the very first map pack. Additionally, despite having paid for all of the map packs in full, I am unable to open the Nova maps to look at the environments and take notes on how Blizzard's level design team constructed the maps. I'm interested in dissecting the 'In the Enemy's Shadow' map, for example, as I'm working on a map that takes place inside a schoolhouse and the design of that map could prove to be a useful teaching tool for me. It seems incongruous that Blizzard would release all campaign maps except the Nova ones, even to paying customers. Is there any context I can get from a blueposter about this?Pronogo9 Jan 11
Jan 9 setting teams for 2v2v2v2 HELP what if one wanted to create a 2v2v2v2 i had a map in progress that i gave up on a while bakc because i couldnt figoure out how to make it set 2v2v2v2. players would always get mixed up i would REEEALY APPRECIATE SOME HELPIDleHands0 Jan 9
Jan 8 Hlp with teams I don't know why in Starcraft 2 Editor is SO FU*** hard create teams, while in World Editor (Warcraft III) is so easy. Someone have a good tutorial about create teams? I want create 2 teams for a moba game, 10 players, 5 for each team and a ally for each (The creeps). Thank you.Orion3 Jan 8
Jan 7 Anyway to access mods on Starcraft 2 editor? I have been wondering if there is any way to access other mods on the SC2 editor. I want to access the mods and modify them (for private use). Is there any way to do this? Thanks.Ultimatekill3 Jan 7
Jan 6 Missions and save state? Hey all, Does anyone know of a good tutorial, or care to explain how create missions, and how to get a save state if that's possible? I want to make a mission based game. I would like it so players can gain levels every time they beat a mission so when they come back to the game they can continue where they left off. No data other then that needs to be saved (score, exp, ect.), just what level they have reached. Also would like a restart level option.Zergkilla3 Jan 6
Jan 5 Stop Shooting Through Walls I'm trying to find a way to make it so that attacks and abilities can't pass through walls. I'm not certain what the best way to do this is. I have a couple ideas that may work: Force projectiles to path to the destination. - This will need to check range to the target and pathing distance seperately. - This may not work if firing down from a cliff. Create a validator or something that will check for intervening terrain. Limit each unit to its own line of sight. If there is anyone who is more experienced with the editor and who can explain the best way of doing this, I'd appreciate the advice.Colten2 Jan 5
Jan 3 Behind the scenes commands Hey all, For fun today, I've been playing around with the launch interceptor weapon and the interceptor hanger just for fun. Its pretty cool how it can work when modded. I have figured out how to make multiple hangers work and how to change just about everything I can think of. But I can't figure out how the interceptors are commanded to do what they do after they are created. I want them to individually attack different targets rather then all ganging up on one bogie at a time. Is this possible? 2ndly Is there a way to see/modify what commands a unit is given behind the scenes. For example some units have a behavior response acquire. Can I see the commands given in more detail then that? Because in game the unit will stand there until an enemy enters a range of it then move towards the enemy and engage it. After the enemy is killed the unit will travel back to its original location. Can I see/modify these actions within the data editor? I have found acquire leash which has something to do with it. I want to make the original location more permanent. If a unit is traveling back to its original location and bump into another unit, it loses its original location. Some spells cause units to lose this as well like disruption field.Zergkilla2 Jan 3
Jan 3 Command Card Isn't working Hello everyone, I am fairly new to the sc2 editor, so I really need help with this as I don't know what to do myself. So, my problem is that my custom unit doesn't show its abilities on the command card. These are vanilla abilities, I did not create them myself. They show up on the command card in the editor, but not in game. In game the command card shows the message: (Right click) to move (A) then click ground to auto attack. That's all that shows up, I've been looking high and low for an hour now seeing if anything can help my problem, and I haven't found anything. Thank you for reading. (Edit) It seems like the first 2 lines of buttons are getting blocked in the command card. The bottom line works fine.MrOrigen1 Jan 3
Jan 2 Weird un-removable/un-fixable void circles I'm trying to make a map (obviously) but not a normal one... What I have in mind involves a campaign map, more specifically a map from HotS, Shoot the Messenger. I have removed all units, structures, and anything else that's not wanted, however, after removing the warp conduits black void circles are there with an odd green arrow 'in there' and I have no clue on how to remove them. I'm pretty much just starting out with the editor and nothing I have googled yielded results. http://imgur.com/a/Hcn76 I'm in need of major help. And to be quite frank, none of the tuts I have come across are anyway helpful... It just seems like they don't know anything either and I'd like something in the way of major in-depth tuts.MagicMan2 Jan 2
Jan 2 How to make mod packs? Hello, thanks for taking your time on reading this post. I wanted to know if there's is any sort of way to combine multiple mods? In this example I want to combine Zombie FX and SC2 remastered, I just haven't seen any form of doing so. Any help would be appreciated, thanks!Ultimatekill0 Jan 2
Dec 27 Dear BLIZZARD... ...why was it so necessary to hide all icons of achievements from the community? Very soulful. I wish us all these icons... under the Christmas (galaxy editor) tree. Happy new year!Boozoovoozoo0 Dec 27
Dec 21 Need help on rotate/flip bug Hi everyone, I'm pretty new to the editor and I'm trying to make my first map currently. I've encountered an issue that whenever I rotate/flip the copy pasted terrain, there are black squares on the ramps, and only on the ramps. You can see them in the image here. http://imgur.com/a/SYnRW However reapplying the ramp fix the black holes. Does anyone know how to solve this issue?VergiL1 Dec 21
Dec 20 Flashlight Unit So I am trying to use the Jim Raynor (Lab) model but I do not want to use the light the is projected directly in front of the unit, is there a way I can disable the light.NathanB0 Dec 20
Dec 19 Creating a Building out of several doodads Hi there, I made some kind of military yard out of doodads and would like to build it as addon to a barack for example. I found out how to make a building out of a single doodad but not with a yard made of more than one doodad. I think the first step would be to make this yard an actor.. but how do I do that? Any ideas?Kandi0 Dec 19
Dec 17 Archon Mode How do you program Archon Mode into a map? It would be really fun to do a custom Archon game but I can't do it.Fenix0 Dec 17
Dec 17 Map isn't posting publicly Opened new map and uploaded it and it showed up publicly... so it's an issue with my current map so I ruled that out. Saved map under new name as to not overwrite it. Uploaded map under a new name. I deleted all triggers, reset all data to defaults and deleted anything that was added, removed all imported files, reset battle.net info tabs, reset all map info tabs, removed pathing regions and units and set terrain to 1 single color, tried messing with dependencies, tried messing with locales... nothing solved it... only thing left that I could think of are points and the 1 camera, but I had that on other maps before with no issue... I'm out of ideas. Map is showing under My Published on all servers. Map only shows up in browse and is playable by others under Asia server.DaKy1 Dec 17
Dec 16 Looking for a Melee Map I am looking for a melee map to edit for a map I am making. For those curious, it is essentially LotV God's Land with some added functionalities, most of which I am stealing from cortex. All I need is a melee map, since I am awful at terraining. I also don't want to hear balance complaints when I publish it. Ideally it would be thematically neutral, that is to say that all races look natural on the map. Specifically terran stations and most maps with manmade cliffs are not preffered. As well, larger maps are better than smaller ones. Things with a central Xel Naga tower or something similar would be a nice so I can put in a sacrifice altar or something of the sort. Thanks in advance for the help! (P.S. I am aware there is currently a published LotV version of God's Land available, however I vehemently dislike it and would like to add a few roleplaying capabilities.)Praetor0 Dec 16
Dec 16 alliedcommander.sc2mod Error I've included alliedcommander.sc2mod as a dependency in my map, so that I have access to units like Stukov's infested, but when I run the map, I get an error I don't understand, even if I have no custom triggers running at all. The error looks like this: https://drive.google.com/file/d/0Bwir5V4Ifx5dUUVrLXRZRUN5anc/view?usp=sharing Anyone have any idea what could be causing this?Goober0 Dec 16
Dec 16 Dynamic Tech Tree Questions I'm building a "Unit Draft" custom game, wherein players will draft which units they'll have access to for the match. I'm planning to use Infested SCVs as the workers for every player, and hatcheries as the main structure. I've got most of the triggers down for allowing/disallowing the different unit productions based on draft picks, but I'm running into a few issues with the data editor and tech trees. 1) When I replace drones in the larva's morph list with infested SCVs, the option doesn't appear in game, and the larva's 1st slot is just empty. Is there some extra enabling I have to do add the unit in? Is it race-specific? I have yet to try with the remainder of the units. 2) I have more than 30 units that a player might potentially morph from a larva, but the ability seems to have only 30 slots. There's also a campaign morph ability, which I imagine is what's used to swap in the campaign units, but I'm not sure how to use that, nor how to add/remove similar abilities. 3) Is there an elegant way to link upgrades to units, such that when that unit is allowed/disallowed, so are those upgrades? I could set up a very long if/than/else statement, but I feel like there should be a better way.Goober0 Dec 16
Dec 16 Spear of Adun unusable in custom mods/maps <<(CONDENSED VERSION BELOW)>> The way things are currently set up, it's next to impossible to use the Spear of Adun abilities in custom mods and maps. In researching the implementation of the Spear of Adun abilities for my in-development extension mod, I opened one of the campaign maps: Purifier 03. By deleting triggers and testing which ones removed the campaign UI, I was able to narrow down the essential triggers to three. If any one of them is removed, the UI will vanish, and the abilities disappear. Although the Spear of Adun UI can be made to appear through a specialized trigger, it will just show the icons of the current selected unit, and not the Spear of Adun abilities. In this form, the UI is just a shell, operating like a duplicate command card. Without the following three triggers, the campaign UI is useless: - Load Campaign Data* - Purchase Storymode Tech - PM_DetectionUpgradesApply *With this trigger, you actually have to load the data from a particular LotV campaign map. I have been using Aiur 06 in my tests, as by that point everything would already have been unlocked. Now that I had the triggers at last, I returned to my extension mod to add them. But to my horror, the triggers did nothing. The UI didn't appear. When I used the special trigger that forces the campaign UI to appear, it was empty, like a duplicate command card. I have arrived at a possibly incorrect conclusion (the best one I can think of). This is that these triggers simply do not work with mod files. I have no idea of what to do. But even if the triggers did work with mod files it wouldn't matter, because of one more fact: - The Load Campaign Data trigger overwrites all of the Multiplayer data. Campaign dependencies in the editor can, of course, be manually reset. But when you use the Load Campaign Data trigger in the editor, it just resets everything in the final test document. Entire command cards are blanked out, icons replaced... And it isn't only Protoss that is affected, the trigger overwrites the data for Terran and Zerg as well. So even if a modder was just using the Spear of Adun abilities in a map they intended to publish to the Arcade, with much of their own custom data, all their data would be overwritten by the LotV campaign data. And this would be the only way to enable to the Spear of Adun abilities. As far as I can tell, there is no alternative to the above method. You might think you could just put all the abilities on a particular structure without even bothering with the extra command card, but even that doesn't work, because at least half of the Spear of Adun abilities rely on triggers to operate, and those triggers don't appear to activate unless the three essential triggers are in place. For instance, the Orbital Strike ability is actually made up of three abilities. The first ability, the one with an energy cost and a button, activates targeting mode. The second ability is activated by clicking on the map while in targeting mode, and places the markers where the shots are to fall. Then triggers are used to activate a third ability, the one that fires the shots. The shots are automatically made to target the markers placed by the second ability. The entire ability is 50% data, 50% triggers. Without the triggers, it simply won't function. And this is one of the better cases. Operating solely in data, I can't even make Solar Lance fire. Somehow I suspect that until things are made easier, there wont be a single mod published that makes use of the Spear of Adun abilities. Unless, of course, the author is a genius. Because in my opinion, nothing short of a genius would actually be able to get these abilities to work without breaking everything else, or in the case of mods, work at all.Nedia6 Dec 16
Dec 16 Really annoying Editor Bug So I posted this on Technical Support as well, but after 3 days still nothing. In a nutshell, whenever I try to open this menu http://i56.tinypic.com/28166fo.jpg the editor crashes. In addition, many other menus such as the Map menu (from which you access Map Symmetry as well as Bounds) will also crash the game. This has been happening ever since Nova Covert Ops mission pack 3 launched, and I reported it through the Blizzard Crash Menu that on default opens whenever a blizzard game crashed, and waited a week thinking they'd fix it. It's been 3 weeks, I've reported it about 5 times through the crash menu, and I also posted this on technical support 3 days ago. If anyone could help, this would be greatly appreciated. Edit: Currently has been 3.5 weeks, posted on technical support 8 days ago. No one[u][/u]?SashaTheGun5 Dec 16
Dec 16 Dependencies problem How can I load the newest void dependency for multiplay? It's not still applied, so Tempest still has its skill and Immortal has shield clickable. Should I wait until Blizz upload the newest one? Or is it kinda error?sOs1 Dec 16
Dec 16 Warcraft III extra dependencies problem Hello, i recently added the war3 mod into my map but all the units have no abilities and the abilities have no effects... i've looked everywhere for this mod and i can't find it, i've looked into the "open" section then battle.net and the only one i found is Warcraft III and it doesn't add the abilities any solutions? thanks in advanceGaldios0 Dec 16
Dec 15 Use abilities with dialog buttons Hello, what i'm trying to do is to create a dialog similar to the one in the Co-op missions and be able to use spells such as "cast psy storm" at target location or start building a structure etc.... so in case you're confused, imagine you have a bar with buttons, one of the button is a fireball and when you click on it, you can choose a location to cast the fireball. thanks in advanceGaldios4 Dec 15
Dec 15 Infested buildings Hello,How do i create infested buildings?Like,with the zerg infestation on the top?I click on the infested buildings but there is no infestation on it,i'd like to know.Renzo3 Dec 15
Dec 13 Starcraft 2 Editor: Facebook Community Group Is there a community group in facebook like there is for World of Warcraft for the editor?Legendary1 Dec 13
Dec 13 Starcraft 2 Art Reference by SCBroodSC2 SCBroodSC2's All Doodads Project is a great resource for mapmaking, containing images not just of doodads, but also of all cliffs and terrain textures. Now that the All Doodads project has been updated to contain the latest assets from Nova: Covert Ops, Team Antioch has updated the live web version, which is hosted at http://screference.op74.net/ . The web tool has realtime filtering by name, so you can have the entire library at easy access without having to download the files.Clover0 Dec 13
Dec 12 Abilities doesnt show up Hi! i am new with the map editor and i was learning it myself by looking and touching through the editor.. i managed to make a custom building with ability to train treasure goblin (custom) and got my treasure goblin unit under control player 1 but he has no abilities.. i added the same abilities has the scv have.. but still nothing when im selecting my treasure goblin. It only show the controls like right click to move, (a) then left click to auto-attack and right click to gather resources. On my goblin i had set > abilities, actors, behaviors, buttons, effects, models, movers, units, and weapons. everything is set up and yet.. still have no clue with it doesnt show up abilities :/ if anyone can help me!! I can link my map if you need to see more. Thanks you!KpeaZe1 Dec 12
Dec 12 Please make "Key pressed" offline trigger Hello dear Blizzard team! Could you make a trigger "Key pressed" not to sync with bnet? I mean there should be an option that makes this trigger online or offline. This should make arcade games, shooters controls faster and more precisely. Removes lags. This post is also about camera control by mouse. Maybe for singleplayer maps only? There are so many maps which suffer from lags in controls!Coyc0 Dec 12
Dec 8 Need some slight help Trying to recreate the Diplomacy 7.1 Gold map from SC:BW and I'm having trouble with... practically everything. If you guys know of any open sourced maps that cover basics as a tutorial for players to dig through, or any tutorials in general I would be grateful. On the flipside though the map was pretty simple from my memory, I just need a few triggers if memory serves me right: Country Selection Building in City Region X generates X amounts of Minerals for Player X. Control Capital Region gain country's special unit for Player X to be built out of barracks/factory/starport. Leaderboard based off of City Regions controlled. Victory conditions. Thanks guys for any and all help!KingValkyrik2 Dec 8
Dec 8 Map Published but not avail in Game I created a map, basic melee format. Published it and can find it in "My Published Maps" yet for some reason I can't find it in Custom Games. I checked Arcade and its not there either. Map has Legacy of the Void Dependencies, however I'm only up to HOTS. location matches US. Does getting the Legacy of the Void upgrade also do something to the Map Editor?knuckles2 Dec 8
Dec 7 Blizzard please, Increase uploadable capacity Hi, I`m making the mod and map which depend on the mod. I`m interested in changing texture in model. So my mod`s volume becomes 110mb over and will be more heavy volume. And that mod will be not able to publish maybe, if the mod`s volume is 320mb over. Therefore I suggest to increase account`s publishable capacity. I wanna have more publishable capacity about 1gb to make exciting map.Casena2 Dec 7
Dec 6 why does arcade mod suck ? I mean if I go arcade it's only those 5 popular ones. And they suck too. Nexus wars. Desert strike. TD. Nothing like warcraft 3. Although warcraft 3 had prety much dota spam. I didnt like dota. I liked enfos team survival or other maps like anime. Don't understand why sc2 doesn't have enfos or other good wc3 maps. I don't think it's impossible to make those. And mods are really unpopular. Nobody plays instant build or any other mods. Instant build and zombie mod is good. but I don't understand other extra unit maps are bad because they are not balanced at all. If they take some time to change every single unit with extra abilities and make it fun instead of messy with not even checked units, it'll be bad. I checked a instant build mod that was not the official and it had more units however some units didn't build instant. Probably they didn't even checked them. Can instant marines, marauders but can't for firebats and medics..GymFenixBFF3 Dec 6