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StarCraft II
Forums Post History

Post History for AVEX#368

1–10 of 32 posts
AVEX
AVEX
Ignored
Community Update - December Balance Changes
General Discussion Dec 7, 2017 14
For those wondering, this is what we were looking to add to Blackpink LE:https://imgur.com/a/pMBAm
AVEX
AVEX
Ignored
Community Update – New Map Pool
General Discussion Nov 13, 2017 5
11/13/2017 01:02 PMPosted by EclipseI don't even care about this stupid contest anymore and even less about your opinion about my maps. Just from a player perspective I haven't enjoyed any of your maps. My comment wasn't adressed to you and I don't want to waste my time discussing with you. Au revoir !This is exactly what I was talking about, lol.
AVEX
AVEX
Ignored
Community Update – New Map Pool
General Discussion Nov 13, 2017 4
11/08/2017 08:44 PMPosted by BlackknightSo I just made a very shocking discovery about Catalyst. If you look at the layout it looks almost like Heavy Rain. There are minor differences to them but the overall scope of the layout is similar to HR.I mean hell Interloper was a re-skin of Terraform. The only thing the mapper did was made it larger and added rocks to them.Don't believe me go look at them yourself and you can notice the layout and the similar designs to themwat?The maps are completely different.Heavy Rain's natural is tucked into the corner due to a central-aligned main base, with a …
AVEX
AVEX
Ignored
[Editor] New PC - Crashes and Slow-downs.
Technical Support Oct 26, 2017
I have since diagnosed and fixed all of these problems. This thread can be closed.
AVEX
AVEX
Ignored
[Editor] New PC - Crashes and Slow-downs.
Technical Support Oct 26, 2017
I seemed to have pushed the editor into allowing me to generate Static Shadows as well as Publish. I don't know if I even did anything, it just worked.I do now see that moving the cursor around in the terrain module drops frames, both as a Terrain Brush or placing down models with the Doodad layer.Here's a DxDiag for reference: https://pastebin.com/bckJicj1
AVEX
AVEX
Ignored
[Editor] New PC - Crashes and Slow-downs.
Technical Support Oct 25, 2017
Hey guys, hope you're all doing well. I just built a new PC over the past few days and have finally come around to installing the editor again to get back to business.However, I initially was unable to open any documents - which I found could be fixed through a regedit found here: https://us.battle.net/forums/en/sc2/topic/7979379253That did fix that issue, but now I am met with two others;Upon generation of Static Shadows, the Terrain Module no longer previews the terrain underneath, instead showing the flat grey color of the UI, jumping from 1% to 99%, and then hanging up and freezing the ed…
AVEX
AVEX
Ignored
Ingame Cursor Drag is acting unnaturally.
Bug Report Jul 19, 2017 1
Maynarde has pointed out on his stream that the ingame cursor seems to sometimes move awkwardly out of fashion. Here's a clip showing two instances:https://clips.twitch.tv/RelentlessLivelyDuckLitFam
AVEX
AVEX
Ignored
Season 3 Maps Update
General Discussion Jul 14, 2017 -7
Eclipse neither of those are 3/4 player maps.
AVEX
AVEX
Ignored
Community Update - June 26
General Discussion Jun 26, 2017 -4
"A Reaper path was removed near the natural expansion."Noice. Is it the path from the back natural that connected into the road behind the forward natural?Still a little sad no official response regarding rich geysers, but oh well :/
AVEX
AVEX
Ignored
Community Update - June 21
General Discussion Jun 22, 2017 3
I think the best changes for Blood Boil would be the following:- Make the gold base blue (as posted here)- Make all the single geysers in blood boil a rich geyser. I know, I know you guys are really really against this idea. I would love a response from the team with a more modern reason to why this is not applicable. I can understand if it's due to the lack of a unique model, but I really think this would make the map shine much better than it does.A small but could be very useful change:- Place some small rock doodads on the small ramp at the natural to make it much more narrow and easier to…
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