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StarCraft II
Forums Post History

Post History for Crunch#753

1–10 of 115 posts
Crunch
Crunch
Ignored
why does warp prism only costs 200 minerals?
General Discussion 7 hours ago
The better question is why does a flying unit come out of the Robo?
Crunch
Crunch
Ignored
Reaper redesign
General Discussion 11 hours ago
If there were an upgrade that made Reaper grenades always bounce units directly away from you, then I think they would become incredibly useful. More than once I have accidentally bounces Zerglings OVER my wall which is pretty funny to see.The idea being that instead of a grenade that deals damage/bounces everything in a circle, you have a Shaped Charge upgrade which causes it to bounce only things in the direction you threw the grenade, in a cone shaped AoE.
Crunch
Crunch
Ignored
Diamond 1 mmr variance
General Discussion 1 day ago
I have something similar happen. Once I get to around 4100 MMR, suddenly I'm getting matched by turns with people down under 3500 then up as high as 4800. Yeah, it keeps you at 50% win/loss, but it's just mismatch after mismatch and it's incredibly un-fun.02/16/2019 05:12 PMPosted by BobymayorUsually during the day i don't have any trouble for beating 4k mmr, and I think this would be a shame, and then comes the night....For what it's worth, US daytime is much easier than late night US. Late at night in the US is prime time for KR and OCE and still reasonable times for HK.
Crunch
Crunch
Ignored
Cheaters in ranked
General Discussion 2 days ago 1
I've been running into a lot of really suspicious players lately too actually. Stuff like dropping a Roach Warren way too early then cancelling it when I start making Marines instead of Helions despite never even poking my natural with a ling, let alone overlord scouting.
Crunch
Crunch
Ignored
Factories and Starports should cost less gas
General Discussion 2 days ago
However this topic derailed into it, Ghosts are generally fine vs Protoss. The big issue with Ghosts is that they take forever and a day to build which reduces your Marauder count a lot.Personally I find Protoss who go storm first incredibly easy to deal with because I really like using Ghosts.Collosus first into 2-2 and storm on the other hand is really hard to deal with.
Crunch
Crunch
Ignored
So far, only 1 out of 6 Zergs survived GSL
General Discussion 4 days ago
But why do they all keep going mass mutas against mass Phoenix?
Crunch
Crunch
Ignored
Feedback: Game Alerts - new: unclickable!?
General Discussion 6 days ago 2
I have exactly the same problem. Really wish they were not clickable.
Crunch
Crunch
Ignored
Colossus Still an Under Utilized Unit?
General Discussion Feb 11 2
Collosi aren't under used at all. In fact they're used more often than they aren't. If I remember correctly they were used in every single tvp in GSL so far.
Crunch
Crunch
Ignored
TvT scouting 2-rax?
General Discussion Feb 8
2 rax will either have have 4 SCV's on gas if he wants to expand behind it or very low worker count if he's going completely all-in with that 12/12 rax build, 3 rax will have 6 on gas.
Crunch
Crunch
Ignored
When was sc2 most balanced?
General Discussion Feb 7
Depends on matchup. For example TvZ was at its absolute most balanced in HotS when the meta was 3cc Bio/Mine vs MLB. It was almost an exact 50% win ratio on ladder averaged over every league, and also within each league.then Blizzard specifically nerfed Widow Mines not because of imbalances in TvZ, not because of imbalances in TvP, but specifically because Blizzard just wanted to change the TvZ meta. Just because. I played Zerg at the time and even then I thought it was ridiculous.ZvP was ironically enough most balanced in the Snorehost HotS meta, it was just awful is all.I don't think PvT ha…
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