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StarCraft II
Forums Post History

Post History for Kit#703

1–10 of 1833 posts
Kit
Kit
Ignored
Dead of Night - Best Units
Co-op Missions Discussion 53 min ago
Brave because yes, he excels at that, but you have to babysit him and keep him separate from the other mercenaries, otherwise he will wander off and get killed or simply won't be able to ignite the oil because other units will kill his targets too quickly (his delay in firing his flamethrowers really doesn't help here).
Kit
Kit
Ignored
Mutation: 146 Specter of Death Ranks/Tiers
Co-op Missions Discussion 10 hours ago 2
This one is really hit and miss. I found that yes, having a dedicated defensive commander really helps a lot on this mission. As Karax it makes it much easier to hold the centre bases for your ally, while you can support with Energizers, Observers and the Spear of Adun.Tychus and Nova do pretty good with defence especially as detection isn't hard to come by - with this mutation, there's less "good commander, bad commander" and more of being willing to take on dedicated roles. Mind you, defensively you'll probably want Karax, but other commanders like Raynor, Swann and Abathur do well as wel…
Kit
Kit
Ignored
Dead of Night - Best Units
Co-op Missions Discussion 10 hours ago -1
Well, the topic is sort-of relevant because there are new commanders now. I probably need to play the commaders more:Han & HornerOffence - 5/5 - Reapers/Tactical StrikeDefence - 2/5 - Hellbats/Mag-MinesTychusOffence - 4/5 - Tychus/RattlesnakeDefence - 4/5 - Tychus/Rattlesnake/Nux (Blaze if you're feeling brave)ZeratulOffence - 3/5 - Ambushers/EnforcersDefence - 5/5 - Abrogators
Kit
Kit
Ignored
[Suggestion] General Davis' Timer Warnings
Co-op Missions Discussion 18 hours ago 5
Apologies, I meant the countdown timer, not the game time.
Kit
Kit
Ignored
[Suggestion] General Davis' Timer Warnings
Co-op Missions Discussion 19 hours ago 15
I would like to make a couple of suggestions in regards to General Davis' warnings on Part and Parcel when you're running out of time.Change her first warning from 4:00 to 3:00.The main reason is because she almost always announces it at the beginning of the mission when you're still waiting on your heroes to come out, and it's a little unhelpful. Also, 3:00 is when the timer text turns red, so it's a good match.Change her second warning from 2:00 to 1:00.Especially if there's a firefight going on, such as during a mutation, 2:00 is actually a very long time and it's easy to forget about the…
Kit
Kit
Ignored
Reaper redesign
General Discussion 1 day ago
Originally, Reapers did have a speed upgrade that required the Factory, but that was back when they still required a Tech Lab to build.In Starcraft II, the Fusion Core is effectively the Science Facility of old, albeit combined with the Physics Lab.One possibility that would open up micro potential as well is a research that gives them the ability to fly for a short duration, like with Han & Horner in Co-op. Obviously though, it's not something you want to do against anti-air, so there's still plenty of counter-play available. Otherwise, the other one is their anti-structure grenade of old, wh…
Kit
Kit
Ignored
why does warp prism only costs 200 minerals?
General Discussion 2 days ago 7
Firstly, the Warp Prism isn't a mobile Nydus Network. It's a transport that can project a power field. It's more like a mobile Pylon, which doesn't cost gas.Also, unlike a Nydus Network, you can't easily escape if things go south, unlike a Nydus Network where you can jump back into the Wurm before it's destroyed and save your army.Finally, it's a relic from the original Starcraft where the Shuttle cost 200m. However, in Starcraft 2, all transports have added features: the Terran Dropship now heals biological units, the Zerg Overlord can generate creep, the Nydus Network provides a two-way con…
Kit
Kit
Ignored
Limit on mission length [Dead of Night]
Co-op Missions Discussion 2 days ago -1
This is why SQA is the most important department in any IT company! Testers are crazy enough to attempt such things and prevent bad code from reaching the public.
Kit
Kit
Ignored
Limit on mission length [Dead of Night]
Co-op Missions Discussion 3 days ago 2
02/15/2019 10:33 PMPosted by SkyHiRiderI believe it has been said in another thread that it is probably a server safety measure, as the time is the maximum value of longint in seconds I believe.Actually it's a short - longint is 32-bit. But yeah, given that EVERYONE loses, it looks like a hard-coded safety measure to prevent an overflow, especially given that games should never realistically last that long.Kudos to Blizzard for thinking to program that safeguard though instead of letting it overflow and potentially causing mayhem.
Kit
Kit
Ignored
The Future
Co-op Missions Discussion 4 days ago
It's a sad state of affairs, but most gaming markets have gone the way of the film industry... create things that's safe and marketable, and don't take risks. These days, there's no love for the art, but just turning a buck. You have to turn to independent productions to see true love shine through.Problem is, I highly doubt that Activision Blizzard would hand StarCraft to the fans or even an independent team of proven developers if they wish to cut their losses, due to the laws of intellectual property etc. And due to decisions early on where Activision Blizzard wished for full control, LA…
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