The Long Discussion Home.

Joeyray's Bar
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This thread is where you can discuss the Long Voyage Home. You can talk about what's going on in the RP, hammer out fiddly character details, and even make small sub-RPs detailing two or more characters' past interactions.

This is also the primary character sheet node.
Current characters:


Jamie Rundran.
Characteristics: A tan man of average height. Has long black hair that is tied into a ponytail. Has brown eyes, and wears protective glasses when working.
Role: Quartermaster
Attribute: Dumb luck
Backstory: After the fall of the UED fleet, Jamie quickly blended into the general populace, finding work as a supply manager at the shipyard. Pretty average life.

Rodrick Vandelas
Characteristics: Tall, pale man with bright blue eyes and short, dark hair.
Role: Engineer
Attribute: None
Backstory: Sucessfully blending in with local townspeople, Vandelas avoided discovery and founded a garage which he works most of his days in.


Character’s Name: Kelly Scott Icarus
Characteristics: Person of few words, little idle chatter. 5' 9", medium/small build. Unseen tattoo between shoulder-blades and stomach. Brown hair with the few odd strands of hair that are different colors, sometimes forming a rainbow if looked at from the correct angle. Clean white flight suit with a small amount of armor, with a helmet that allows her to operate in space for a few hours. Hip holster visible with a Needle Gun for self defense. Dimples on her cheeks and heterochromia eyes. (Left eye blue, right eye hazel)
Role: Pilot
Backstory (pre-interbellum): Cronus Wing during the Brood War. Fought extensively against both the Dominion and Zerg fliers. Earned medal for combat over Korhal. but otherwise unremarkable.
Backstory(post-interbellum): Kelly spent most of her years as a mercenary, first in a Wraith, then in a hijacked and modified Viking (Will change if necessary, but no exact year was specified.). She remained in contact with some of the other members of the UED, and upon hearing of a chance to return home, she met up with the others.

Character’s Name:
Characteristics: Dirty White engineering bodysuit, with welders, screwdrivers, pilers and almost everything that would be needed for his job. Holster for a Torrent Shotgun on back and a holster on his chest with a slightly modified P30 Pistol. Pair of goggles on his forehead, below a mess of blonde hair, and above a pair of eyes, with a scar on his lip. Tends to run his mouth under stress, isn't very sensitive to the plight ofgreen others, and eagerly accepts any engineering challenge.
Role:Chief Engineer
Backstory (pre-interbellum): Nothing of importance to note. Worked as ship engineer on-board Battlecruisers, also repaired fighter ships.
Backstory(post-interbellum): Inactive for the most part after the war, working in a back-water planet, repairing mining vehicles, transports, irrigation vehicles...... Generally everything and anything that came to his workshop. Getting bored with where he was, he planet-hopped, helping with engineering projects on several planets. He heard of a way to return home with some of his former comrades, and set off almost immediately to meet up.

Character’s Name: Nolan Gary Bellum (False, characters can be referred to that guy in the corner, or the drunkard that was murdered last night when he went home to his wife)

Characteristics: A tall white man with jet black hair that is kept at a neat and short length. His eyes are cheery and always seem as if they are curious about something, their colour being hazelnut brown. He is a happy, determined, and hard working of a man. He is at the age of thirty-seven.

Role: Science Officer

Attributes: Expert (I feel as if Dumb Luck wouldn't allow for a Science Officer to get to where (s)he is.)

Backstory (pre-interbellum): Nolan Gary Beller was born to an academically inclined family in northern Ontario Canada. Always being pushed into academics, and being scolded when he got anything less than an 85%, the young Mr. Beller never entered extracurricular sports, although he did exercise regularly to keep healthy. The boy would grow up to have PhD. in Biology and Masters in engineering as his notable, and job-assisting degrees. each able to be applied to each other when he joined the UED in the Brood War. Dr. Beller would be a lead researcher in the biology of the Zerg, and to a lesser in Protoss. He would have preferred the latter to study more, but it was damn near impossible to prevent a Protoss from warping out without blowing them to bits. He put a bit of study into the mechanics of the Protoss machines, and even analyzed what he could of the Koprulu Terran society.

Backstory(post-interbellum): Nolan entered a day job of teaching, providing enough money to sustain himself and a newly found wife, one who he is to return to Earth with. At nights however, he works on his own little projects, but due to lack of funds, they often times will blow up in his face, or go limp, and then shoot urine and blood at his eyes. He always pained to go back home, to a place where he recognizes, to see his sisters, brothers, nieces, and nephews.To get back to a job he enjoyed, and allowed him to be recognized as more than just some teacher. He had met a few times with some others he had worked around from time to time. He had eventually convinced his wife to come to Earth, where there is a lack of war against alien civilizations, and peculiarly well funded rebels. He lives on Umoja currently.

Character’s Name: Kelly Diana Beller

Characteristics: A taller brown haired woman with hair falling down to the small of her back, usually kept into a ponytail. She has green eyes which seem to be filled with concern and love. She is thirty-four years old.

Role: Medical Officer
Attributes: None

Backstory (pre-interbellum): Kelly was not born on Earth, but on the mining world of Mar Sara. She grew up there, her father having gotten sick and injured while working in the mines, and she felt helpless to save him as he passed away, Due to this she pursued a career as a doctor, She had left Mar Sara for her post-secondary education at the age of nineteen, coming back when she could afford it to visit her mother. But by the time she had finished her schooling at twenty-six, Kelly's mother had also passed away, leaving nothing for her on Mar Sara, except memories of pain. She had been working at a hospital on Umoja upon the time of the Great War and Brood War, luckily not drafted as a medic to help defend Umoja just in case. Her maiden name was Mellow.

Backstory(post-interbellum): Ms. Mellow worked as an unmarried female doctor until 2503, getting flirted with many times over, each time denying. Upon meeting her husband after a particularly nasty accident of one of his experiments biting his finger. The two of them began to form a relationship until a marriage in 2503, now Mrs. Beller. Kelly would continue to work in the hospital, and whenever her husband had a mishap, try and see if she could deal with his wounds at home. Taking lots of convincing due to her home being in Koprulu, Kelly Diana Beller eventually agreed to come with her husband back to Earth.

Character’s Name: Ivan Henry Volkov

Characteristics: A rather large looking man, although average in height, Ivan is rather bulky. He has a long scraggy beard and medium length hair, also sharing the ungroomed look. His eyes are blue and cruel looking. He is forty-two.

Role: Marine
Attributes Psychic

Backstory (pre-interbellum): Ivan was born in Russia, raised as an athlete, Ivan was rather brutal and unforgiving, as well as an awfully good marksman when he first started going to shooting ranges with his father at age ten. Impossible for it to be beginners luck, his father soon found it to be through Psychic aiding that Ivan was so capable of shooting like that. His reassurance was from a soon development of telepathic abilities, and eventually even telekinesis for smaller objects. Ivan went into the armed forces for the UPL as a marksman, and special forces soldiers, as the witch hunt had ended long ago. This was during 2497.

Backstory(post-interbellum): Volkov spent the time he has had after the UED failure as a mercenary, selling himself out to people who need an extra hand, making his primary home and place of business being Dead Man's Port. But no matter the money he made, Ivan Volkov always would have a glass of vodka at the end of the day, think about Earth and all that has been left behind there, and then gulp down the bottle before stumbling into a wall and passing out.

Character’s Name: Dilan Kalen Bonsel

Characteristics: A large, clumsy man without much height to him, he holds no hair (not even eyebrows) on his face and a buzz cut of blonde hair atop his head He has dark brown eyes and white skin. He is thirty-nine years old.

Role: Engineer
Attributes Dumb Luck
Backstory (pre-interbellum) Mr. Bonsel originates from Montana, having spent his days fixing up old vehicles with his father as well as a newer ATV he accidentally crashed every three weeks, every time he got something done right, it was by blind luck. Dilan joined up the UED as a Engineer, although with only a bachelors, he was still trusted enough to work with them from how well he was able to fix an old tank.

Backstory(post-interbellum): Dilan worked as a machinist is backwater shops, occasionally blowing up a Vulture, forcing him to pay for the damage done, and the vulture, and sometimes getting the job done so well that whatever brought in was working at a greater efficiency than before. However, he still missed the ability to ride around an ATV and quad close to his home without fear of being attacked by a bunch of aliens.
Characters (cont):


Character’s Name: Jacob Issac Moore
Characteristics: Stands about 6'3" and stocky. He is well muscled but not overly so. He is only 23 years old and very interested in making it back to Earth.
Role: Weapons Master
Attributes: Expert
Backstory (pre-interbellum): Before he joined the UED he was a decent student with a lovely girlfirend. They had agreed to wait for each other while he went off to the Koprulu Sector. He quickly became known for his attention to detail when it came to the armory. He watches and double and triple checks everything that comes in or out of his armory.
Backstory(post-interbellum): After the Fall he got a job for Cirion Munitions Corporation as a stock manager. He lived a very low end life working as much as he could. Every credit he earned that didn't go into the very basic necessities of life he invested back into CMC, other companies and other forms of investment like real estate. He amassed a small fortune over the four years between the end of the Brood Wars and present day. A few weeks ago he liquidated all of his investments and bought as many supplies for the voyage as he could.


Character’s Name: Dan flint
Characteristics: Stands 6'0". Short neat brown hair and green eyes. 25 years old. Several scars across his face and body as he was presumed dead on Char when the UED took control of the young Overmind. Tends to be paranoid about people following him or possibly being a threat to himself, partly due to the training he had and the experience he has as a Ghost.
Role: Head of Security?
Backstory :Dan Flint is originally from the Mid-western parts of what would be the United States of America. His role during the Great War/Brood war was infiltration and information gathering of enemies as well as taking out priority targets.
Backstory: After being presumed dead by the UED and managing to survive Char long enough to stow away on a vessel belonging to a daring pirate group and slipping off the grid. He has been staying away from heavy populations for fear of someone noticing he is a psionic as well as avoiding areas where someone might be able to pinpoint him directly as a psionic. For work he works as security for a small private mining operation as he does admit that he has prior training in the military. He has also been trying to keep track of his brother, John Flint, where abouts to attempt to reunite with his brother.
Characters (cont):


Character’s Name: Sasha Wood
Characteristics: Saha has brown hair that comes down to her mid-shoulder blade area. It surrounds a beautifully crafted face and brown eyes. Sasha is stubborn, sweet, immature at times, reserved but social if necessary, some consider her funny. Mildly sarcastic in a private setting. Most of Sasha's time is spent in her head. She's always thinking about the people around her, the situation she's in, her thoughts on life, etc. Sasha enjoys music, company that knows when to shut up, and flying more than anything. She dislikes reading and heated arguments. Her love languages are physical touch and gifts. Sasha is twenty-five.
Role: Pilot
Attributes: Expert
Backstory (pre-interbellum): Sasha lived in the suburbs with her mother and younger sister while her father was a fighter pilot for the UED. (Her mother worked as a nurse.) Sasha and her sister grew up with a passion for flying and her father loved how his daughters wanted to follow in his footsteps. They would often spend day and night talking about how fighter crafts worked, how to fly them, different models of Wraiths, ancient Jet fighters, and even how to repair and maintain a craft.

When Sasha was only sixteen, her father was killed in an accident during a training session. This devastated the family, obviously. Sasha and her sister's dreams of becoming a pilot were shattered. Her mother simply couldn't allow them to have the same fate. The sisters would often secretly talk about flying or have dreams about being a pilot, but neither ever dared to speak of them in front of their mother. Sasha's dream of flying was never extinguished, however.

Sasha then entered a serious relationship with a boy from school. Mother didn't approve of this boy, but Sasha didn't care. The relationship lasted until Sasha was eighteen. The boy had grown to hate Sasha's mother back and eventually broke up with Sasha for it. Destroyed and betrayed, Sasha decided to take eye for an eye. She enlisted with the UED Air and Space force following in her father's footsteps strictly against her mother's will.

After a few years of training and small basic missions, she joined the expeditionary force headed for the Korprulu sector. Sasha had put her past behind her and had minor relations with her sister. Although they kept in touch a little, she had no idea they both signed up for the same crusade!

During the expeditionary force's imminent defeat, Sasha changed greatly. Some would say she witnessed one too many near-death experiences and lived even more. She reflected greatly on herself and her family. She would often times cry alone every night, re-mourning her father. She also felt bitter towards how she treated her mother. She has since lied to herself about her true reasons for joining the military. Guilt has played a role in her imaginary relationship with her mother. If she ever returned to earth, she thought, she would make amends.

Personal communication between fleets was difficult, but managable. Sasha reconnected with her sister, who was working as a field medic, before the UED fleet crumbled.

Backstory(post-interbellum): Sasha was in the cockpit when she escaped the swarm. She went AWOL and stole a shuttle, taking her and a squadron of marines with her. Rumor was around the ship that zerg had been in pursuit even after giving the UED a head start. As soon as it was confirmed, she deserted to a small colony where she stayed until joining up with Hel's Angels, a mercenary group of Vikings a few years later.

Sasha lived bitterly and scarred, knowing her sister was dead and her mother now thought she, too, was dead. Sasha knew she could never come back to her mother. After what she did and all this time, it would be insulting.

Through the next few years, she began developing a relationship with Kevin, a fellow Hel's Angel's pilot. When Sasha heard of the opportunity to go back, she was again distraught. She new she would never forgive herself if she didn't go back. Kevin held Sasha tight and decided to go with her on the journey. It would be, after all, a long one.

Character's Name: Sarah Wood
Characteristics: Sarah has blonde hair that cuts off halfway down her neck and ocean-blue eyes. She has a signature freckle under her right eye. Sarah is kind, sensitive, caring, determined, loyal, funny and smart. She is socially awkward when emotionally excited or spurred. She can't stand being flirted with because she always reacts strangely and unpredictably. Sarah is more introverted and prefers to be alone with a book, but also enjoys company in small doses. She likes Poetry and literature, but often regards music as 'noise'. She is also adventurous. Dancing and singing are out of her comfort zone, but she secretly has a passion for it. Her love languages are Acts of Service and Gifts. Sarah is twenty-three

Role: Medical Officer (Unofficial Pilot)
Attributes: None

Backstory (pre-interbellum): Sarah lived in the suburbs with her mother and older sister while her father was a fighter pilot for the UED. (Her mother worked as a nurse.) Sarah and her sister grew up with a passion for flying and her father loved how his daughters wanted to follow in his footsteps. They would often spend day and night talking about how fighter crafts worked, how to fly them, different models of Wraiths, ancient Jet fighters, and even how to repair and maintain a craft.

When Sarah was only fourteen, her father was killed in an accident during a training session. This devastated the family, obviously. Sarah and her sister's dreams of becoming a pilot were shattered. Her mother simply couldn't allow them to have the same fate. The sisters would often secretly talk about flying or have dreams about being a pilot, but neither ever dared to speak of them in front of their mother. Sarah's dream of flying was never extinguished, however.

Sarah's sister, Sasha, graduated school and enlisted in the UED space program to become a pilot simply out of spite. Sasha was angry at her mother for not liking her boyfriend, who broke up with her because of it. Feeling bad for her mother, Sarah decided she wanted to be a nurse and follow in her mother's footsteps. Sasha followed Dad. Sarah followed Mom. Even though Sarah secretly wanted to learn to fly, she refused to cross the boundary line her sister had crossed.

Graduating medical school to become a nurse, Sarah decided she, too, wanted to work in space. Sarah's relationship with her mother was still going strong, but Sarah felt empty... Alone. She signed up for the expedition to the Korprulu sector as a nurse thinking it as a sense of adventure. She thought she'd come back a true woman. Little did she know her sister was in the same boat!

During the expeditionary force's imminent defeat, Sarah became a little homesick. She missed her sister and her mother -- the only good things in her life. Luckily, she had made a good friend during this time to be with. Natasha Kale was instrumental in Sarah's life. Even though she wasn't a pleasant shoulder to cry on, she kept Sarah sane. Natasha, called "Tasha" by Sarah, also had family back home. The only difference was the Tasha's family was hoping she died. The bonds between the two grew as crisis hit the fleet.

As things began going south for the UED, Sarah was implemented as a field medic. She was assigned the same unit as Tasha (Who was a Marine) and Sarah saw some mentally scarring things while she was on the field. While most people change without knowing it, Sarah changed on the inside, but her facade remained the same. She has kept all her fears, scars and emotions bottled up inside her, with no-one to turn to.

Backstory(post-interbellum): When the fleet was destroyed, Sarah (and Natasha's) unit was abandoned. It turned out to be a blessing, when they heard about the fleet's destruction later, but nonetheless, it was emotionally scarring. Being left behind in unknown lands taught Sarah a thing or two about being tough, though she continues to bottle it up inside -- refusing to admit her circumstances have changed her.

Sarah's unit survived on it's own as a small mercenary group working for a local town to keep the peace. Sarah put her CMC suit to the side and resumed being a nurse/medic/doctor, as she was the best the small colony had. Her experience in the field grew immensely during this time.

When Natasha and Sarah heard about the opportunity to go back, Natasha's attitude disheartened Sarah. Although Sarah was ecstatic, Tasha was just loathing the thought of going back to her family, who think's she's dead. Sarah dragged Tasha along and here they are.
Characters (CONT!!):

Character's Name: Natasha "Tasha" Kale
Characteristics: Natasha has black hair reaching to the bottom of her neck and brown eyes. She likes to keep her hair in a ponytail while trying to keep focus. Natasha retains a sweet, smooth face. Tasha is blunt and can come across as rude. She's extremely sarcastically optimistic, complicated, and secretly just wants to be loved for who she is. She wants to be recognized as a sensitive girl, but continues to act like a tough roughian. Tasha is definitely introverted. But at the same time, she can't stand being lonely. She has found that being alone and occupied is the best way to pass the time. Cleaning her gun or equipment is usually what she resorts to. Tasha dislikes reading, music, and social gatherings. Her love languages are Touch and Words of Affirmation, not that anyone has ever cared to find out for themselves.

Role: Marine
Attribute: None.

Backstory (pre-interbellum): Natasha grew up in the city as an only child. Her father worked as a doctor and her mother worked as a secretary in a corporate building. As Natasha grew older, she was often bullied or pushed around. She was never really taught how to stand up for herself. As a result, she took a lot of slander from other kids all through school. She was "That weird kid"

When Natasha began growing older, she began sinking into depression. She felt like there was nothing good in this life to live for. She had little friends and her parents were always busy. To add insult to injury, her father was extremely disappointed that she wasn't excelling in school. Her dad really wanted her to be a doctor, but she couldn't do that if with her grades being as low as they were.

Natasha barely graduated high-school and refused to go to collage like her father kept pushing. To escape depression, her father, and really, her life, she joined the military to become a marine. No matter where she was stationed, she knew her parents would follow and try to communicate. To escape them, she made sure to enlist in a space program. The Korprulu sector expedition was perfect.

While in the marine corps, she often would get in fights with fellow marines. At this point in her life, she felt she was capable to punish anyone who made fun of her. Instead, she ended up in the infirmary for most of the expedition.

The heat of battle taught her to get over several old grudges. Watching people she used to loath get killed played a role in Tasha's attitude and aggressiveness.

One day, she was feeling down. Her depression was running strong and she was especially angry with a man in her unit who continued to call her a clown. This was sarcasm, obviously, as she carries the exact opposite traits as a clown. She snapped and the two ended up in a fight. Although Tasha fared well, she couldn't compete with the burly man. She ended up in the infirmary, once again, where she met Sarah, who was taking care of her.

The two hit it off and became close. Even though they have nearly nothing in common, Sarah continued to show Natasha love. Love that Tasha couldn't find anywhere else in her life. She was attracted to that, and the two became close friends.

Backstory(post-interbellum): When the fleet was destroyed, Natasha (and Sarah's) unit was abandoned. It turned out to be a blessing, when they heard about the fleet's destruction later. Tasha didn't mind being left behind. She was interested in a new home and what better way to do it then being on a different planet than her parents?

Natasha's unit survived on it's own as a small mercenary group working for a local town to keep the peace. Natasha enjoyed hunting down the scum of the colony. She enjoyed getting in brawls with fellow soldiers. Her experience as a soldier grew immensely during this time.

When Natasha and Sarah heard about the opportunity to go back, Natasha thought it was a joke. There was no way someone out there actually was trying to go back. Why would they want to anyways? Although Natasha didn't want to go back to Earth, she felt like she would sink back into depression if she didn't follow Sarah, so she did.
Knarled, I'll try to seti-task between several things.I'm trying to multi-task between several things.
So... Is this an IC thread or not?

(Even if it is, I want to finish all my characters before posting.)
No. This is a discussion thread. If people want to put IC tidbits here that don't take place in the actual RP, that's fine.
"Like flashbacks."
Precisely. That sort of thing.

Oh, and I got a derelict laptop working. It sucks, but it will work until I get a new one. So problem solved.

Nothing doing tomorrow, but I think I'll start it off Monday. Possibly Tuesday, though, as Monday could be... Monday.
Fantastic! I'll get my characters up and running!
Well, I was lazy on Monday, and then Tuesday was Monday, so I put things off, but the RP is now good to go.
Bah, forgot to apply for this. I should have char sheets up by tomorrow at latest (assuming apps are still open,).
Still open. You should be able to get applied before the ship leaves.
I'm still debating on joining. I have a problem killing my people off...
here be my other two characters ... sorry for taking so long completely forgot to finish em.

Character’s Name: Stellara "Star" Pierce
Characteristics: Short, slender and delicate looking. She stands only 5 foot even. Her hair is a soft natural auburn that she has let grow out to about her mid-back. Her eyes are a lovely deep emerald green though she is often shy around others. She has highly toned muscles, if a fully armored marine fell on her she likely would be unable to move it without help from her psionics, but retains an extremely delicate look even up close. She prefers to be alone and away from others since she never learned to really block out others or keep her own mind from other telepaths. She loves to spend time in/around her wraith but is equally comfortable on the ground in her stealth suit and with her newly acquired C-20a. Stellara is 29.
Role: Pilot, Marine(if dual roles are not allowed will remove the Marine)
Attributes: Expert, Psychic
Backstory (pre-interbellum): Stellara was a ghost attached to Cronus Wing during the Brood Wars. She took on missions most other pilots couldn't handle and has had her fair share of combat with Dominion, Zerg and Protoss fliers. Her old trusty Wraith which has been modified to include a Planethoppers warpdrive has gotten her out of more than a few scrapes. During the Fall she barely managed to escape with her wraith. She had been from the area once known as 'Ohio' in 'The United States'.
Backstory(post-interbellum): After the Fall she turned to a life of Piracy and mercenary work. She kept to herself and only took low-end jobs so as to stay under the dominion radar. She has kept her wraith in good repair thanks to the help of a few anti-Dominion groups and even, only when she had too, Dead Mans Port. She jumped at the chance to go home and is now heading to the port to meet with her compatriots.

Character’s Name: Kor Morin
Characteristics: Long mid back length blonde hair usually tied up into a ponytail. Her eyes are a lovely amber. She stands about 5'8" with a slender almost boyish figure. She's always wished she had a better figure and is often self conscious about it.
Role: Marine/Goliath Pilot
Attributes: none
Backstory (pre-interbellum): She served in Cronus wing and fought heavily against the Zerg and Dominion forces.
Backstory(post-interbellum): After the fall she fled to the fringe worlds of the Terran Dominion and made a living by serving in Colonial militia. She never really stayed in one place for long until she went to Mar Sara after it had been recolonized. She stayed on Mar Sara for a while until she heard about the opportunity to go home and instantly decided to go.
Nuuu! I still have moar characters to make! DD:

Oh- and do we have to be in the Cantina? How fortuitous that ALL of us happen to be in a Cantina with all our characters talking to each other or thinking to themselves...
I thought I said that you could arrive afterwards?

Besides, this was a set meeting place. Don't worry, I'm going to have Ian be Mr. Exposition and do a "as you all know" speech soon.
KO need yay/nay on my chars.
Oops, sorry.

They both look good, particularly the first.

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