The Long Voyage Home Continues

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The protagonists successfully met up at Rim Station and boarded the Battlecruiser. After a narrow escape from Dominion forces sent to prevent their voyage from starting, they managed to make a warp jump to safety. Now confronted with the issue of short supplies, lack of manpower, and crew health, the UED forces must prepare themselves for the journey ahead.


Gentlemen (and ladies), beyond the shadow of a doubt, we have a traitor aboard. This spy has already penetrated our defenses. And worst of all, he could be any one of us. He could be in the very room your character is working in! He could be you, he could be me, he could even be a character not yet created...

If given the chance, one of you is willing to do whatever is necessary to ensure that the Long Voyage remains forever incomplete. Whether by betrayal of information, sabotage, or murder, the traitor will stop at nothing to defeat you. You'll have to work together carefully, keep a close watch on your neighbor, and trust no one. Anybody could be the traitor.

I'll send you all notes on dA, notifying you as to whether or not you are the traitor. There may be other secret things about your characters, though, even if you are loyal. Things you'd rather not have your comrades know about. I'll be sending you that info as well. You may say, "what?" but I already worked my character's backstory out completely! Now you're going to screw with it?

Current characters:


Jamie Rundran.
Characteristics: A tan man of average height. Has long black hair that is tied into a ponytail. Has brown eyes, and wears protective glasses when working.
Role: Quartermaster
Attribute: Dumb luck
Backstory: After the fall of the UED fleet, Jamie quickly blended into the general populace, finding work as a supply manager at the shipyard. Pretty average life.

Rodrick Vandelas
Characteristics: Tall, pale man with bright blue eyes and short, dark hair.
Role: Engineer
Attribute: None
Backstory: Sucessfully blending in with local townspeople, Vandelas avoided discovery and founded a garage which he works most of his days in.


Character’s Name: Kelly Scott Icarus
Characteristics: Person of few words, little idle chatter. 5' 9", medium/small build. Unseen tattoo between shoulder-blades and stomach. Brown hair with the few odd strands of hair that are different colors, sometimes forming a rainbow if looked at from the correct angle. Clean white flight suit with a small amount of armor, with a helmet that allows her to operate in space for a few hours. Hip holster visible with a Needle Gun for self defense. Dimples on her cheeks and heterochromia eyes. (Left eye blue, right eye hazel)
Role: Pilot
Backstory (pre-interbellum): Cronus Wing during the Brood War. Fought extensively against both the Dominion and Zerg fliers. Earned medal for combat over Korhal. but otherwise unremarkable.
Backstory(post-interbellum): Kelly spent most of her years as a mercenary, first in a Wraith, then in a hijacked and modified Viking (Will change if necessary, but no exact year was specified.). She remained in contact with some of the other members of the UED, and upon hearing of a chance to return home, she met up with the others.

Character’s Name: Mike Harvard Jackson.
Characteristics: Dirty White engineering bodysuit, with welders, screwdrivers, pilers and almost everything that would be needed for his job. Holster for a Torrent Shotgun on back and a holster on his chest with a slightly modified P30 Pistol. Pair of goggles on his forehead, below a mess of blonde hair, and above a pair of eyes, with a scar on his lip. Tends to run his mouth under stress, isn't very sensitive to the plight ofgreen others, and eagerly accepts any engineering challenge.
Role:Chief Engineer
Backstory (pre-interbellum): Nothing of importance to note. Worked as ship engineer on-board Battlecruisers, also repaired fighter ships.
Backstory(post-interbellum): Inactive for the most part after the war, working in a back-water planet, repairing mining vehicles, transports, irrigation vehicles...... Generally everything and anything that came to his workshop. Getting bored with where he was, he planet-hopped, helping with engineering projects on several planets. He heard of a way to return home with some of his former comrades, and set off almost immediately to meet up.

Character’s Name: Nolan Gary Bellum (False, characters can be referred to that guy in the corner, or the drunkard that was murdered last night when he went home to his wife)

Characteristics: A tall white man with jet black hair that is kept at a neat and short length. His eyes are cheery and always seem as if they are curious about something, their colour being hazelnut brown. He is a happy, determined, and hard working of a man. He is at the age of thirty-seven.

Role: Science Officer

Attributes: Expert (I feel as if Dumb Luck wouldn't allow for a Science Officer to get to where (s)he is.)

Backstory (pre-interbellum): Nolan Gary Beller was born to an academically inclined family in northern Ontario Canada. Always being pushed into academics, and being scolded when he got anything less than an 85%, the young Mr. Beller never entered extracurricular sports, although he did exercise regularly to keep healthy. The boy would grow up to have PhD. in Biology and Masters in engineering as his notable, and job-assisting degrees. each able to be applied to each other when he joined the UED in the Brood War. Dr. Beller would be a lead researcher in the biology of the Zerg, and to a lesser in Protoss. He would have preferred the latter to study more, but it was damn near impossible to prevent a Protoss from warping out without blowing them to bits. He put a bit of study into the mechanics of the Protoss machines, and even analyzed what he could of the Koprulu Terran society.

Backstory(post-interbellum): Nolan entered a day job of teaching, providing enough money to sustain himself and a newly found wife, one who he is to return to Earth with. At nights however, he works on his own little projects, but due to lack of funds, they often times will blow up in his face, or go limp, and then shoot urine and blood at his eyes. He always pained to go back home, to a place where he recognizes, to see his sisters, brothers, nieces, and nephews.To get back to a job he enjoyed, and allowed him to be recognized as more than just some teacher. He had met a few times with some others he had worked around from time to time. He had eventually convinced his wife to come to Earth, where there is a lack of war against alien civilizations, and peculiarly well funded rebels. He lives on Umoja currently.

Character’s Name: Kelly Diana Beller

Characteristics: A taller brown haired woman with hair falling down to the small of her back, usually kept into a ponytail. She has green eyes which seem to be filled with concern and love. She is thirty-four years old.

Role: Medical Officer
Attributes: None

Backstory (pre-interbellum): Kelly was not born on Earth, but on the mining world of Mar Sara. She grew up there, her father having gotten sick and injured while working in the mines, and she felt helpless to save him as he passed away, Due to this she pursued a career as a doctor, She had left Mar Sara for her post-secondary education at the age of nineteen, coming back when she could afford it to visit her mother. But by the time she had finished her schooling at twenty-six, Kelly's mother had also passed away, leaving nothing for her on Mar Sara, except memories of pain. She had been working at a hospital on Umoja upon the time of the Great War and Brood War, luckily not drafted as a medic to help defend Umoja just in case. Her maiden name was Mellow.

Backstory(post-interbellum): Ms. Mellow worked as an unmarried female doctor until 2503, getting flirted with many times over, each time denying. Upon meeting her husband after a particularly nasty accident of one of his experiments biting his finger. The two of them began to form a relationship until a marriage in 2503, now Mrs. Beller. Kelly would continue to work in the hospital, and whenever her husband had a mishap, try and see if she could deal with his wounds at home. Taking lots of convincing due to her home being in Koprulu, Kelly Diana Beller eventually agreed to come with her husband back to Earth.

Character’s Name: Ivan Henry Volkov

Characteristics: A rather large looking man, although average in height, Ivan is rather bulky. He has a long scraggy beard and medium length hair, also sharing the ungroomed look. His eyes are blue and cruel looking. He is forty-two.

Role: Marine
Attributes Psychic

Backstory (pre-interbellum): Ivan was born in Russia, raised as an athlete, Ivan was rather brutal and unforgiving, as well as an awfully good marksman when he first started going to shooting ranges with his father at age ten. Impossible for it to be beginners luck, his father soon found it to be through Psychic aiding that Ivan was so capable of shooting like that. His reassurance was from a soon development of telepathic abilities, and eventually even telekinesis for smaller objects. Ivan went into the armed forces for the UPL as a marksman, and special forces soldiers, as the witch hunt had ended long ago. This was during 2497.

Backstory(post-interbellum): Volkov spent the time he has had after the UED failure as a mercenary, selling himself out to people who need an extra hand, making his primary home and place of business being Dead Man's Port. But no matter the money he made, Ivan Volkov always would have a glass of vodka at the end of the day, think about Earth and all that has been left behind there, and then gulp down the bottle before stumbling into a wall and passing out.

Character’s Name: Dilan Kalen Bonsel

Characteristics: A large, clumsy man without much height to him, he holds no hair (not even eyebrows) on his face and a buzz cut of blonde hair atop his head He has dark brown eyes and white skin. He is thirty-nine years old.

Role: Engineer
Attributes Dumb Luck
Backstory (pre-interbellum) Mr. Bonsel originates from Montana, having spent his days fixing up old vehicles with his father as well as a newer ATV he accidentally crashed every three weeks, every time he got something done right, it was by blind luck. Dilan joined up the UED as a Engineer, although with only a bachelors, he was still trusted enough to work with them from how well he was able to fix an old tank.

Backstory(post-interbellum): Dilan worked as a machinist is backwater shops, occasionally blowing up a Vulture, forcing him to pay for the damage done, and the vulture, and sometimes getting the job done so well that whatever brought in was working at a greater efficiency than before. However, he still missed the ability to ride around an ATV and quad close to his home without fear of being attacked by a bunch of aliens.
Characters (cont):


Character’s Name: Jacob Issac Moore
Characteristics: Stands about 6'3" and stocky. He is well muscled but not overly so. He is only 23 years old and very interested in making it back to Earth.
Role: Weapons Master
Attributes: Expert
Backstory (pre-interbellum): Before he joined the UED he was a decent student with a lovely girlfirend. They had agreed to wait for each other while he went off to the Koprulu Sector. He quickly became known for his attention to detail when it came to the armory. He watches and double and triple checks everything that comes in or out of his armory.
Backstory(post-interbellum): After the Fall he got a job for Cirion Munitions Corporation as a stock manager. He lived a very low end life working as much as he could. Every credit he earned that didn't go into the very basic necessities of life he invested back into CMC, other companies and other forms of investment like real estate. He amassed a small fortune over the four years between the end of the Brood Wars and present day. A few weeks ago he liquidated all of his investments and bought as many supplies for the voyage as he could.


Character’s Name: Dan flint
Characteristics: Stands 6'0". Short neat brown hair and green eyes. 25 years old. Several scars across his face and body as he was presumed dead on Char when the UED took control of the young Overmind. Tends to be paranoid about people following him or possibly being a threat to himself, partly due to the training he had and the experience he has as a Ghost.
Role: Head of Security?
Backstory :Dan Flint is originally from the Mid-western parts of what would be the United States of America. His role during the Great War/Brood war was infiltration and information gathering of enemies as well as taking out priority targets.
Backstory: After being presumed dead by the UED and managing to survive Char long enough to stow away on a vessel belonging to a daring pirate group and slipping off the grid. He has been staying away from heavy populations for fear of someone noticing he is a psionic as well as avoiding areas where someone might be able to pinpoint him directly as a psionic. For work he works as security for a small private mining operation as he does admit that he has prior training in the military. He has also been trying to keep track of his brother, John Flint, where abouts to attempt to reunite with his brother.
Characters (cont):


Character’s Name: Sasha Wood
Characteristics: Saha has brown hair that comes down to her mid-shoulder blade area. It surrounds a beautifully crafted face and brown eyes. Sasha is stubborn, sweet, immature at times, reserved but social if necessary, some consider her funny. Mildly sarcastic in a private setting. Most of Sasha's time is spent in her head. She's always thinking about the people around her, the situation she's in, her thoughts on life, etc. Sasha enjoys music, company that knows when to shut up, and flying more than anything. She dislikes reading and heated arguments. Her love languages are physical touch and gifts. Sasha is twenty-five.
Role: Pilot
Attributes: Expert
Backstory (pre-interbellum): Sasha lived in the suburbs with her mother and younger sister while her father was a fighter pilot for the UED. (Her mother worked as a nurse.) Sasha and her sister grew up with a passion for flying and her father loved how his daughters wanted to follow in his footsteps. They would often spend day and night talking about how fighter crafts worked, how to fly them, different models of Wraiths, ancient Jet fighters, and even how to repair and maintain a craft.

When Sasha was only sixteen, her father was killed in an accident during a training session. This devastated the family, obviously. Sasha and her sister's dreams of becoming a pilot were shattered. Her mother simply couldn't allow them to have the same fate. The sisters would often secretly talk about flying or have dreams about being a pilot, but neither ever dared to speak of them in front of their mother. Sasha's dream of flying was never extinguished, however.

Sasha then entered a serious relationship with a boy from school. Mother didn't approve of this boy, but Sasha didn't care. The relationship lasted until Sasha was eighteen. The boy had grown to hate Sasha's mother back and eventually broke up with Sasha for it. Destroyed and betrayed, Sasha decided to take eye for an eye. She enlisted with the UED Air and Space force following in her father's footsteps strictly against her mother's will.

After a few years of training and small basic missions, she joined the expeditionary force headed for the Korprulu sector. Sasha had put her past behind her and had minor relations with her sister. Although they kept in touch a little, she had no idea they both signed up for the same crusade!

During the expeditionary force's imminent defeat, Sasha changed greatly. Some would say she witnessed one too many near-death experiences and lived even more. She reflected greatly on herself and her family. She would often times cry alone every night, re-mourning her father. She also felt bitter towards how she treated her mother. She has since lied to herself about her true reasons for joining the military. Guilt has played a role in her imaginary relationship with her mother. If she ever returned to earth, she thought, she would make amends.

Personal communication between fleets was difficult, but managable. Sasha reconnected with her sister, who was working as a field medic, before the UED fleet crumbled.

Backstory(post-interbellum): Sasha was in the cockpit when she escaped the swarm. She went AWOL and stole a shuttle, taking her and a squadron of marines with her. Rumor was around the ship that zerg had been in pursuit even after giving the UED a head start. As soon as it was confirmed, she deserted to a small colony where she stayed until joining up with Hel's Angels, a mercenary group of Vikings a few years later.

Sasha lived bitterly and scarred, knowing her sister was dead and her mother now thought she, too, was dead. Sasha knew she could never come back to her mother. After what she did and all this time, it would be insulting.

Through the next few years, she began developing a relationship with Kevin, a fellow Hel's Angel's pilot. When Sasha heard of the opportunity to go back, she was again distraught. She new she would never forgive herself if she didn't go back. Kevin held Sasha tight and decided to go with her on the journey. It would be, after all, a long one.

Character's Name: Sarah Wood
Characteristics: Sarah has blonde hair that cuts off halfway down her neck and ocean-blue eyes. She has a signature freckle under her right eye. Sarah is kind, sensitive, caring, determined, loyal, funny and smart. She is socially awkward when emotionally excited or spurred. She can't stand being flirted with because she always reacts strangely and unpredictably. Sarah is more introverted and prefers to be alone with a book, but also enjoys company in small doses. She likes Poetry and literature, but often regards music as 'noise'. She is also adventurous. Dancing and singing are out of her comfort zone, but she secretly has a passion for it. Her love languages are Acts of Service and Gifts. Sarah is twenty-three

Role: Medical Officer (Unofficial Pilot)
Attributes: None

Backstory (pre-interbellum): Sarah lived in the suburbs with her mother and older sister while her father was a fighter pilot for the UED. (Her mother worked as a nurse.) Sarah and her sister grew up with a passion for flying and her father loved how his daughters wanted to follow in his footsteps. They would often spend day and night talking about how fighter crafts worked, how to fly them, different models of Wraiths, ancient Jet fighters, and even how to repair and maintain a craft.

When Sarah was only fourteen, her father was killed in an accident during a training session. This devastated the family, obviously. Sarah and her sister's dreams of becoming a pilot were shattered. Her mother simply couldn't allow them to have the same fate. The sisters would often secretly talk about flying or have dreams about being a pilot, but neither ever dared to speak of them in front of their mother. Sarah's dream of flying was never extinguished, however.

Sarah's sister, Sasha, graduated school and enlisted in the UED space program to become a pilot simply out of spite. Sasha was angry at her mother for not liking her boyfriend, who broke up with her because of it. Feeling bad for her mother, Sarah decided she wanted to be a nurse and follow in her mother's footsteps. Sasha followed Dad. Sarah followed Mom. Even though Sarah secretly wanted to learn to fly, she refused to cross the boundary line her sister had crossed.

Graduating medical school to become a nurse, Sarah decided she, too, wanted to work in space. Sarah's relationship with her mother was still going strong, but Sarah felt empty... Alone. She signed up for the expedition to the Korprulu sector as a nurse thinking it as a sense of adventure. She thought she'd come back a true woman. Little did she know her sister was in the same boat!

During the expeditionary force's imminent defeat, Sarah became a little homesick. She missed her sister and her mother -- the only good things in her life. Luckily, she had made a good friend during this time to be with. Natasha Kale was instrumental in Sarah's life. Even though she wasn't a pleasant shoulder to cry on, she kept Sarah sane. Natasha, called "Tasha" by Sarah, also had family back home. The only difference was the Tasha's family was hoping she died. The bonds between the two grew as crisis hit the fleet.

As things began going south for the UED, Sarah was implemented as a field medic. She was assigned the same unit as Tasha (Who was a Marine) and Sarah saw some mentally scarring things while she was on the field. While most people change without knowing it, Sarah changed on the inside, but her facade remained the same. She has kept all her fears, scars and emotions bottled up inside her, with no-one to turn to.

Backstory(post-interbellum): When the fleet was destroyed, Sarah (and Natasha's) unit was abandoned. It turned out to be a blessing, when they heard about the fleet's destruction later, but nonetheless, it was emotionally scarring. Being left behind in unknown lands taught Sarah a thing or two about being tough, though she continues to bottle it up inside -- refusing to admit her circumstances have changed her.

Sarah's unit survived on it's own as a small mercenary group working for a local town to keep the peace. Sarah put her CMC suit to the side and resumed being a nurse/medic/doctor, as she was the best the small colony had. Her experience in the field grew immensely during this time.

When Natasha and Sarah heard about the opportunity to go back, Natasha's attitude disheartened Sarah. Although Sarah was ecstatic, Tasha was just loathing the thought of going back to her family, who think's she's dead. Sarah dragged Tasha along and here they are.
Characters (CONT!!):

Character's Name: Natasha "Tasha" Kale
Characteristics: Natasha has black hair reaching to the bottom of her neck and brown eyes. She likes to keep her hair in a ponytail while trying to keep focus. Natasha retains a sweet, smooth face. Tasha is blunt and can come across as rude. She's extremely sarcastically optimistic, complicated, and secretly just wants to be loved for who she is. She wants to be recognized as a sensitive girl, but continues to act like a tough roughian. Tasha is definitely introverted. But at the same time, she can't stand being lonely. She has found that being alone and occupied is the best way to pass the time. Cleaning her gun or equipment is usually what she resorts to. Tasha dislikes reading, music, and social gatherings. Her love languages are Touch and Words of Affirmation, not that anyone has ever cared to find out for themselves.

Role: Marine
Attribute: None.

Backstory (pre-interbellum): Natasha grew up in the city as an only child. Her father worked as a doctor and her mother worked as a secretary in a corporate building. As Natasha grew older, she was often bullied or pushed around. She was never really taught how to stand up for herself. As a result, she took a lot of slander from other kids all through school. She was "That weird kid"

When Natasha began growing older, she began sinking into depression. She felt like there was nothing good in this life to live for. She had little friends and her parents were always busy. To add insult to injury, her father was extremely disappointed that she wasn't excelling in school. Her dad really wanted her to be a doctor, but she couldn't do that if with her grades being as low as they were.

Natasha barely graduated high-school and refused to go to collage like her father kept pushing. To escape depression, her father, and really, her life, she joined the military to become a marine. No matter where she was stationed, she knew her parents would follow and try to communicate. To escape them, she made sure to enlist in a space program. The Korprulu sector expedition was perfect.

While in the marine corps, she often would get in fights with fellow marines. At this point in her life, she felt she was capable to punish anyone who made fun of her. Instead, she ended up in the infirmary for most of the expedition.

The heat of battle taught her to get over several old grudges. Watching people she used to loath get killed played a role in Tasha's attitude and aggressiveness.

One day, she was feeling down. Her depression was running strong and she was especially angry with a man in her unit who continued to call her a clown. This was sarcasm, obviously, as she carries the exact opposite traits as a clown. She snapped and the two ended up in a fight. Although Tasha fared well, she couldn't compete with the burly man. She ended up in the infirmary, once again, where she met Sarah, who was taking care of her.

The two hit it off and became close. Even though they have nearly nothing in common, Sarah continued to show Natasha love. Love that Tasha couldn't find anywhere else in her life. She was attracted to that, and the two became close friends.

Backstory(post-interbellum): When the fleet was destroyed, Natasha (and Sarah's) unit was abandoned. It turned out to be a blessing, when they heard about the fleet's destruction later. Tasha didn't mind being left behind. She was interested in a new home and what better way to do it then being on a different planet than her parents?

Natasha's unit survived on it's own as a small mercenary group working for a local town to keep the peace. Natasha enjoyed hunting down the scum of the colony. She enjoyed getting in brawls with fellow soldiers. Her experience as a soldier grew immensely during this time.

When Natasha and Sarah heard about the opportunity to go back, Natasha thought it was a joke. There was no way someone out there actually was trying to go back. Why would they want to anyways? Although Natasha didn't want to go back to Earth, she felt like she would sink back into depression if she didn't follow Sarah, so she did.

Character’s Name: Kevin Peters
Characteristics: Kevin has a medium build and isn't incredibly muscular, although has definition in his muscles. He has light brown hair combed forward that builds to a point and a goatee of the same color. Kevin's face is quite soft looking with no scars or noticeable blemishes. Kevin is witty, smart, thoughtful and caring. He also has a rogue feeling about him. Being a mercenary for five years has left him with a dark side. He has almost a split personality between being merciful, compassionate and kind to sinister, dark and ruthless. Kevin's true passion is flying and he loves interacting with those who share the passion. He describes flying as freedom in a metal box and almost loathes those who are ignorant of it's power. Kevin is used to being a pact leader in Hel's Angels and knows the chain of command well. Unfortunately, he is also rebellious and likes to do things his way. This is what got him discharged from the military. Kevin's love languages are physical touch and Words of Affirmation. Kevin is twenty-seven.
Role: Pilot
Still more characters:


Character's Name: James Watkins
Characteristics: James has jet black short hair along with a clean, short goatee. His brown eyes complement his intricately crafted face. James is a bit cold, only social when necessary, has dry humor, and has rather a dull outlook on life. James is perfectly social as long as he approves of those he's with. He can be a real @$$ if he doesn't like someone. At the same time, he can act strangely kind to those he does approve of. James enjoys some reading if it has to do with space-travel. James enjoys jazz music and oldies rock. Pretty much anything that's relaxing. James' love languages are Words of Affirmation and Acts of Service.
Role: First Mate
Attributes: None.
Backstory (pre-interbellum):James was born into a low-class family of four; his mother, father, sister and him. His father kept the family afloat with steady income as a dock worker in one of the many star stations covering Earth. When James was seven years old, his father was killed in an accident involving several crates that weren't strapped in properly. They shifted when the ship took off and poured onto the landing pad where his father was standing.

Obviously, this effected James' childhood and life thereafter. The family received compensations, which carried them until James could graduate. His sister, however, was not so lucky. She began mixing with the wrong crowds and ended up addicted to every imaginable nasty drug. When James was nineteen, his sister died of overdose. The remaining family members grieved and mourned.

James wanted to be a sailor in the military and work in space - but his mother forbid it. She couldn't bear to lose James, too. So, he joined a corporate shipping company fresh out of trade-school. This was a step up in the eyes of his mother, but still, she worried for him. He graduated and worked for several corporations as a simple monitor watcher or deck hand.

A few years later, James was drafted into the military for an expedition to the Korprulu sector. He received basic training, but passed that, he barely knows how to hold a gun.

Backstory(post-interbellum): Just before the fleet fell, James ordered his ship to turn the opposite direction and warp back to the Korprulu sector. He did this off gut feeling. He had learned enough about the zerg to know they wouldn't let them escape. He knew they were simply giving them a head start. Or at least he hoped he knew. The action caused mutiny when they got back to safety. It was only weeks later when the crew realized that James had saved their life.

Still, marooning him on Mar Sara turned out to be a blessing when the frigate was attacked and destroyed by a Dominion patrol only weeks later.

In the meantime, James lingered. He worked as a dock worker following in his father's footsteps. There, he met Michelle. The supervisor working at the docks. She always admired James for his knack for ships and technology as well as his work ethic and know-how. The two ended up falling in love after they continually bumped into each other at every turn. They discovered how much they had in common and a beautiful relationship began.

After a year into the relationship, James was looking for the right moment to propose. He decided to sneak into her house before she got home from and surprise her with flowers and a diamond ring. Instead, he found her in bed with another man. Completely and utterly destroyed, James left. Just upped and left. Started walking.

His long walk ended in a hotel on the other side of the city. The next day, James visited a bar for the first time with a friend of his. His friend convinced him to go with him to visit his brother in a desert colony in the !@#-end of nowhere. James then found himself at yet another bar when he arrived.

Listening to some patrons bicker out of the side of his head, James could hear comments about the old UED fleet. Turns out they were some survivors. They were talking about going home. Although it wasn't necessarily a better option than staying, his options were growing slim. He confronted them and ended up enlisting.

Character’s Name: Joseph Cronus

Characteristics: Joseph is a strong, outspoken man who stands about 6'11", has shocking blue eyes and a scar on his left cheek from an attack from a Zergling during the defense of the new Overmind. People like to call him muscle bound, which isn't far from the truth, but to call him a brute or stupid is a gross mistake. He weighs 250 pounds and most of it is toned muscle. He's got platinum blonde hair and is clean shaven, unable to grow facial hair like his father. Out of armor he wears a tan muscle shirt, digital green camo army pants and black, steel toed combat boots. He carries a bowie knife on him at all times, even out of armor. His armor is painted black with red flames on the shoulders and chest, and is the CMC-330 armor he picked up during his time as a mercenary (It's description is in the War Pigs PRP, but if it isn't allowed, I'll just use the 400) and the visor has a dragon's head (or would it be face?). Uses an augmented C-141 Gauss rifle he'd been working on to resemble his skill. Now it looks more like a sniper rifle, longer barrel, adjustable zoom scope, only burst and semi-auto firing functions, than the gauss rifle he was issued before leaving for Koprulu. Also uses a modified C-150 pistol, featuring an extended magazine and laser targeting system. Flies a Valkyrie with a lowered ammo count in order to allow for rapid deployment and the addition of gauss turrets to act as air to air weapons and an adjusted targeting system to allow for missile targeting air to air and a warp drive.

Role: Marine, Pilot

Attributes: Expert

Backstory (pre-interbellum): Joseph was born in an area that at one time was known as Boise, Idaho to a pair of loving parents, albeit middle class ones. Jim and Tammy Cronus gave Joseph anything and everything he wanted, as during his birth, the doctor discovered scar tissue that would keep his mother from having more kids. Growing up, he'd always had an obsession with the military, specifically the sniper infantry division. He spent days at the range after he turned ten, practicing to earn the degree of accuracy needed to get him into a sniper squad.

The day he turned eighteen, he enlisted and was sent to standard boot camp. During the weapons training, he excelled, but was overlooked for the Base Commander's nephew for the sniper squad. Embittered by this favoritism, he spent the rest of basic training his body and mind, practicing hand to hand combat with a Bowie knife his Drill Sergeant had given him so he'd have a second skill set to rely on rather than just his personal sniper regimen. He'd get a second chance, some day.

Backstory(post-interbellum): After the Fall of the UED, Joseph was lucky to get off of Char alive. Borrowing an abandoned Valkyrie, he fled Char and flew to the nearest hospitable planet, then Agria. When he arrived, the colonists took him in and helped bandage his wounds. Once he was recovered, he set to repairing his CMC-400, replacing all the damaged parts with spares brought to him by the colonists. Once it was done, he repainted it to remove any obvious trace he was once UED then he set out to find the first mercenary job he could. For years he spent his credits on upgrades to both armor and weapons, his pistol and rifle soon showed what his specialty was, long range support and assassination. His armor upgrade came after a botched job involving the unexpected arrival of the Zerg on the planet, who not only killed his target, but nearly killed him.

His armor beyond repair and barely usable, he started asking contacts if they knew any one who could get him a new suit. After months of asking, a contact in Dead Man's Port offered him a suit of the CMC-330 series, an offer he didn't pass up. Once he'd learned the pros and cons of the armor, he went back to work, even helping Raynor's Raiders on occasion. When word reached him of the gathering to go home, he didn't hesitate to head there. The Valkyrie, now fairly modified as well, had served him well and he couldn't stand to let it go, and so he flew it to the station.


Character’s Name: Kiki Vena
Appearance - Rich dark brown hair that just touches her shoulders and has a curved groove scar in her nose from during the War. She has amber colored eyes and appears to be of Asian descent.
Personality – Sarcastic and can be incredibly cruel at times but she means well and cares for the precious lives of her friends.
Age - 37
Role: Medical Officer
Attributes: Expert
Backstory (pre-interbellum): Kiki is from the island of Japan and was a prestigious student that barely got in trouble for she believed that studies were more important than rebelling against her elders and in fact it was the truth of the matter. Not only did she complete her primary education, she got accepted into a college/university but lacked the funds to enter so she joined the military instead in order to gain said money to further her education.

It was several years later and she managed to get a degree or two with the main one being in Biotechnology. Once her education had been taken care of she then continued her military life as it suited her well and could provide her with the resources needed to conduct research and experiments that could better maintain humanity in the upcoming years.

The day arises when the UED creates the Expedition Fleet to head off towards the emptiness of space in order to liberate the Koprulu Sector and she was one of the Medical Officers that went with them into the abyss that would end up leading to their defeat which did happen.

Backstory(post-interbellum): Kiki destroyed all ties of her UED past after the defeat they suffered though she did keep a couple of contacts that she barely knew though they managed to keep in touch. After that was all settled she ended up serving a hospital as one of the doctors on staff. It was an interesting life and there didn’t seem to be much worry in the world and there were barely any Zerg siting’s if none at all!

Then she collected the call and just packed up shop and left.


03/14/2014 08:47 PMPosted by aaronlev

Character’s Name: Sam Roos

Characteristics: Black hair, average height and not very strong. The kind of person you would see once in a crowd and never remember. He has a European facial style and no facial hair. No scars or anything else notable. Never went to college after High School due to family needs. Personality is the kind of person who gets along with almost everyone and keeps no grudges. Great at using creativity and ingenuity to fix a problem. Age - 21

Role - Engineer, specializes in conventional engines and warp drive but can fix anything if need be

Attributes - Expert in ship engineering especially engines and drives.
Backstory(pre-interbellum - From San Francisco left because of family debts. The UED offered to erase all debts for his family if he or his father did 2 years of service. Sam volunteered and ended up here after the disaster of the brood wars.
Backstory(post-interbellum) - Working on Mar Sara for a living as a engineer making a living but hoping to return to Earth. Never found a lover so no problems there. When he heard a ship was leaving Sam decided to go all or nothing and see what is left of Earth. Years of work on Mar Sara has taught Sam how to repair pretty much everything on a ship or at least make it work.
OK, I think that's all the characters. Wow, that took way too long.

Let the games begin.
I nod in compliance with his first statement.
"Finding a traitor isn't easy, even with my abilities. I think the Dominion would be our biggest issue first especially since we don't have much to work with." I say thinking for a few minutes.
"There is a chance the traitor will reveal themselves when the Dominion arrives."
"I had considered that possibility. We could hope for that, but there's no guarantee, and I personally would rather be far from here when they arrive. As you said, we don't have much to work with. We need to get out of here immediately. I'm going to have Mr. Wamer take us into warp space shortly, but first I wanted to talk to you. If we leave before the Dominion can show, the traitor will be forced to act again. He (or she) will be forced to do something else, and once again risk exposure. I want you to be ready to pounce when that happens. Get me whatever you can."

" A Dominion spy will probably be well equipped, with mental training, possibly a psi-screen. If we're really unfortunate, we have a Ghost aboard. Hopefully that's not the case."
"I wouldn't doubt they sent a ghost but if they did they would have to have some decent mental training. Psi-screens are easy to detect as a psionic as they actively block telepathics. If they have one they are also probably aware of the risk those things come with."

"Do we know from where in the ship the signal was sent?"
"Living quarters. Since we haven't assigned those yet (something I have Dale working on), we don't know who did it, or for that matter how they did it. Whoever did this has some skills in hacking, as ordinarily that sort of access shouldn't have been possible for that part of the ship. It could have been almost anyone."

"We can probably safely rule out Joseph Cronus. Unless he's extremely clever, there's no way he could have sent that signal while sitting in this very room talking to me, which is where he was when it was sent out."
I lean against a wall rubbing my temples.
"And to think that everyone that came here was wanting to go home.... " I say somewhat quietly.
"I'll do what I can sir but with out a better lead on who it might be I can't say I'll catch them for sure."
"Just do your best. That's all I ever ask."

He gets up. "Report to the infirmary at once. Dismissed."

EDIT - I believe I have sent everyone a note. Make sure to check your dA inbox. And holy cow, what a juicy crew we have. I meant to just either say "you are not the traitor" or "you are the traitor" wth a sentence or two of explanation. Some of the crew members' secrets wound up quite interesting, though, and the backstory for the traitor branched out a little...
I get up and exit the mess hall with a frown as I head to the brig. I wasn't sure exactly why I was heading there but it seemed like a good idea. Great I lost a chance to speak with Sarah ... but at least she seemed happy with that marine. Gah why do I even care?

I stare out into the void for another few minutes after hearing the call to gather in the hangar. Now what? and that was Joseph's voice over the comm ... I wonder what is going on. I turn and stride out of the observation room and head to the hangar.

I finish putting away two of the CMC-Light PCS and turn to look at the disorganized armory. "So much left to do." I wipe a bit of sweat from my brow and return to work.
OOC: Chris Wamer isn't on the list.

And I never recieved a dA message.

OOC: KO I'd like to point out that CR hasn't posted in awhile and sending Dan to Kiki would lock him up in interaction that isn't certain to happen. No offense CR I just know you are busy with school work.
OOC: None taken, Kroger. In fact since my schedule is starting to clear up a wee bit more lately... I think I can pop right back in. :3 I just need to figure out how to do it and what I all need to know except for the mini-update that Knarled gave.
Kelly takes a step into Hanger Three, sweeping her eyes around as she looks around the area, eyeing the ships in the room. She walks away from the door, and opens her book, continuing from where she left off, moving her bookmark to between her middle and ring finger.
12/11/2013 12:33 PMPosted by LeKroger
OOC: KO I'd like to point out that CR hasn't posted in awhile and sending Dan to Kiki would lock him up in interaction that isn't certain to happen. No offense CR I just know you are busy with school work.

Hm... true. But as he said, he may have time to do it. If he's unable to I will bail you out.

12/11/2013 12:16 PMPosted by Naitsrich
And I never recieved a dA message.

What? I thought I sent you one.

And you're right, he's not on the list. Weird. I'll grab him and stick him on there shortly, I have cattle to feed.

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