Next Balance Patch Soon

General Discussion
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After testing in the current balance test map, watching current pro level matches, gathering your feedback, and hearing from pro players, we’ve decided that another balance update is needed soon.

Currently, we’re thinking of waiting on the increase to Tempest damage vs. structures. While we believe the issue of long, drawn out Swarm Host plays in late game PvZ is still something we’d like to solve, we’re just not 100% sure if the Tempest +structure damage is the right change, and we’re discussing what might be the best change to help solve this.

We’re also going to hold off on the increase to Blink’s cooldown duration. After testing this change, we felt it might be too large a nerf to move forward with right now. We’ve also made several Protoss-related changes recently, and want to take some time to see how they’ll play out after we release this balance update.

Here are the changes that we are ready to make right now:

Widow Mine splash damage increased from 40 to 40 +40 shields
We’ve seen a little confusion surrounding this change and we’d like to clarify that it does not change the Widow Mine’s single target damage. As for the splash damage, this is how it’ll work:

• Up to 1.25 radius, splash damage will increase from 40 to 40 +40 vs. shields.
• From 1.25 to 1.5 radius, splash damage will increase from 20 to 20 +20 vs. shields.
• From 1.5 to 1.75 radius, splash damage will increase from 10 to 10 +10 vs. shields.

Hydralisk attack delay decreased from .83 to .75
We believe this change is good for all three match ups after testing. In ZvP, it seems to make a significant difference even though it’s turning out to be not as big as we initially thought before we started testing.

Mothership Core vision decreased from 14 to 9
After testing, this change is turning out to be quite a bit of a nerf for Protoss in terms of early scouting. It also makes the army vs. army case a bit weaker for Protoss in terms of the vision the Mothership Core provides, especially when vision is critically needed, such as during Feedback vs. EMP battles.

We feel confident about these changes, but if you have any last minute feedback otherwise, please let us know as soon as possible. Just to reiterate, we’re still looking into late game Swarm Host usage, even if there’s no change for it with this upcoming balance update.

We are targeting Friday, February 28 for this balance update, but if the date changes, we’ll make sure to let you know. We know there are several ongoing tournaments right now, but we wanted to move forward with this update as soon as possible. While there’s never a perfect time to release a new balance update, we wanted to let you know what’s changing as early as we could, and did our best to find a date that wouldn’t impact any major events on patch day. Thank you for your participation during balance testing, and we will be looking forward to hearing from everyone.
I dislike how shields are now a negative part of the Protoss instead of a Unique attribute.
Doesn't really address any of the problems, but. . . Okay.
Expect to see TvP win rate go by quite a bit with this patch.
Good changes. Also glad the tempest change is being tested more before implementation.
02/25/2014 11:11 AMPosted by Roboroadkill
Doesn't really address any of the problems, but. . . Okay.


Really. Hydra change helps deal with zergs AA issue a bit, and makes it a little better choice overall.

Widow mine change makes those tvp fights a little less one sided, and actually punishes amove players
02/25/2014 11:14 AMPosted by KillerBunny
Hydra change helps deal with zergs AA issue a bit, and makes it a little better choice overall.


HAHAHAHA.

Hydra is still a crappy unit, the change is so tiny that it doesn't help at all.
02/25/2014 11:12 AMPosted by HechNo
Expect to see TvP win rate go by quite a bit with this patch.


its a way bigger change than people are making it out to be...
Watch HT openings.

They're likely to be heavily impacted by the new mine (specifically the zealot-heavy forces that are relied upon to tank for the dpsers).
02/25/2014 11:14 AMPosted by KillerBunny
Widow mine change makes those tvp fights a little less one sided, and actually punishes amove players


I never saw one sides fights in TVP. Seemed Terrans and Protoss took a lot of equal engagements and better micro won out.
02/25/2014 11:14 AMPosted by KillerBunny
02/25/2014 11:11 AMPosted by Roboroadkill
Doesn't really address any of the problems, but. . . Okay.


Really. Hydra change helps deal with zergs AA issue a bit, and makes it a little better choice overall.

Widow mine change makes those tvp fights a little less one sided, and actually punishes amove players


except hydras still die to everything. in very short order. hydras are quite possibly the worst tier 2 unit in the game.
02/25/2014 11:14 AMPosted by Roboroadkill
02/25/2014 11:14 AMPosted by KillerBunny
Hydra change helps deal with zergs AA issue a bit, and makes it a little better choice overall.


HAHAHAHA.

Hydra is still a crappy unit, the change is so tiny that it doesn't help at all.


You heard right davie Zergs are ungrateful and the change does nothing so pull it down and not add it.
02/25/2014 11:14 AMPosted by Roboroadkill
02/25/2014 11:14 AMPosted by KillerBunny
Hydra change helps deal with zergs AA issue a bit, and makes it a little better choice overall.


HAHAHAHA.

Hydra is still a crappy unit, the change is so tiny that it doesn't help at all.


just like the queen buff was a tiny change...and still had massive effects.
02/25/2014 11:15 AMPosted by Apocalypse
02/25/2014 11:14 AMPosted by Roboroadkill
...

HAHAHAHA.

Hydra is still a crappy unit, the change is so tiny that it doesn't help at all.


You heard right davie Zergs are ungrateful and the change does nothing so pull it down and not add it.


hydras need a HEALTH buff so they last longer more than anything else.
that is what we are saying.
02/25/2014 11:15 AMPosted by KillerBunny
02/25/2014 11:12 AMPosted by HechNo
Expect to see TvP win rate go by quite a bit with this patch.


its a way bigger change than people are making it out to be...


What are you trying to say? That these changes are big but people don't see it or the other way around?
I think these are not too drastic changes but will certainly impact things.
02/25/2014 11:15 AMPosted by Instinctz
02/25/2014 11:14 AMPosted by KillerBunny
...

Really. Hydra change helps deal with zergs AA issue a bit, and makes it a little better choice overall.

Widow mine change makes those tvp fights a little less one sided, and actually punishes amove players


except hydras still die to everything. in very short order. hydras are quite possibly the worst tier 2 unit in the game.


could it be...hydras arnt meant to be a unit that tanks damage? and instead deals it out?
david kim you have to understand this changes doesn't change anything the fact a protoss can make 20 different all ins against terran, this is a fact that !@#$ up the entire match up because always you have to stay using "preventing missile turrets " in case of oracles or DTs, you have to nerf oracle since this unit is abussive from the start of heart of the swarm... this super retarded unit is instant-win for protoss players most of the time which is absuredly retarded and non-skills usage.
I'm sorry none of this makes sense.. I'm no pro but the tempest is just a dumb unit take it out, widow mine needs to go back to being a suicide as originally planned. Hey blizzard instead of tailoring your game towards nerds who play it 16 hours a day why not make it a balanced game for the rank-and-file
02/25/2014 11:17 AMPosted by HechNo
02/25/2014 11:15 AMPosted by KillerBunny
...

its a way bigger change than people are making it out to be...


What are you trying to say? That these changes are big but people don't see it or the other way around?
I think these are not too drastic changes but will certainly impact things.


That the widow mine change will actually have a really big impact on the game, at least watching the Dayshi vs minigun series, they did pretty serious damage to zealot based comps.

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