Starcraft: Enumerate

Joeyray's Bar
Finished the Terran part. I especially liked this section and how it made each Terran faction unique, especially the tiny differences like those between Confederate Marines vs KM Marines vs Umojan Marines. The Terran factions all using the exact same tech in Starcraft always threw me off.

For the Kel-Morians:

The unique musical tastes/themes for each pirate subfaction is cute. A little cheeky, but cute. Any reasoning behind the new mercenary factions instead of using old ones like War Pigs, Hammer Securities, Hel's Angels, etc.? "Turkey Vultures" sounds rather unintimidating.

I really like the fleshing out of the Kel-Morian Combine. "If X corporation ruled America" sort of theme.

Marines with Meltas? What's next, lasguns and bolters? Though I guess Enforcers do have a bit of a Space Marines vibe going for them. Interesting use of the Goliath, never imagined them as an artillery piece.

So the Larua seems to be a fighter-bomber. Is it more of a fighter or a bomber? Like is it a slow-moving Valkyrie that can also drop bombs or a fast Wraith that happens to drop bombs?

So the Formido is described as a rival of Confederate Battlecruisers, yet the larger Dreadnaught is described as outgunned by BCs? So which one is stronger?

On to the Umojans:

Are they Mace Marines or Hammer Marines? You call them Mace Marines in bold but call them Hammer Marines when describing them. Regardless, pretty cool Soldier/Medic/Heavy trio the Umojans have there.

Just keep in mind, it's "Corps" not "Core". ;)

Reasoning behind using Russian names? Is it to set the Umojans apart from the rest of the redneck Terrans? In that case, what are the KMC? Asians?

Reasoning behind the cat names for the tanks? Is it to mimic the Germans?

What weapons do Shadowguards carry? Are their psionic powers limited to illusions and memory wipes? Can they use it for direct combat purposes (telekinesis, psionic shields, mind blasts, etc.)?

The wannabe Carrier design of the Yorith is cool, really shows how the Umojans are trying to mimic the Protoss. The Caballero is neat too. However, I have to question the Apathon's use of "hot blades". Why not use guns?

Zerg research...nice.

Ion cannons, eh? I'm guessing you saw Empire Strikes Back recently?

Is the "Pro" in "The Pro-Chemical and Physics Research and Development Division" supposed to stand for Protoss? Sounds weird. "Physics Centre" sounds really lame. Do you mean Psionics Centre?

For the Confederacy:

Not sure if I'm a fan of each Old Family being specialized in something. What were the Mengsks specialized in?

So I'm guessing the Arclite is just an MBT now? What about the Mobile Siege Battery? Does it get a cool name, or is it just going to be the Mobile Siege Battery?

I like the Battlecruiser hierarchy. Sorta reminds me of the Galactic Empire's obsession with Star Destroyers.

So not all Ghosts are psionics in your storyline? Are they less powerful? Are there any of them along the lines of Nova or maybe even Kerrigan in terms of raw psionic power? And I'm guessing there's no Spectres.

"Electronic Soldiers" sound like toys.

So the Ghost program is dead under the Dominion, but Ghosts still exist? Is Nova or Tosh still a character in your storyline, especially with Kerrigan gone? Raynor is still there too, right?

"The Capital and the Dominion" seems to be just a copy-paste of the "Raynor's Raiders" section. Might wanna fix that.

So overall, would the SC1 Terran "campaign" for your storyline progress relatively close to what they did in the original game, just without Kerrigan? Raynor joins up with Mengsk, realizes Mengsk is a d-bag, bails on Mengsk when Tarsonis is Zerg-rushed, Dominion rises, etc.?

I'm guessing that in your story Raynor never hooks up with the Protoss?
05/31/2015 11:10 AMPosted by blitz
"Turkey Vultures" sounds rather unintimidating.


You have clearly never seen them then. Theyre vultures that look like Turkeys, as the name suggests, and like vultures they are especially fond of circling in the sky around dead things.

Also, theyre kind of gross.

05/31/2015 11:10 AMPosted by blitz
Not sure if I'm a fan of each Old Family being specialized in something. What were the Mengsks specialized in?


They didn't "specialize" exactly. This isn't something that TD made up, the Old Families really did have a general theme to the stuff they did. They were as much major corporations as actual family members at that point. The Terra family (who Toxic has decided are not important) owned a lot of vehicle manufacturing plants, for example, which made both civilian and military hardware. But if you have 3 megacororations all making vehicles, none of them do as well, so each Family found a niche and made a crap ton of money off of it.
05/31/2015 11:10 AMPosted by blitz
Finished the Terran part. I especially liked this section and how it made each Terran faction unique, especially the tiny differences like those between Confederate Marines vs KM Marines vs Umojan Marines. The Terran factions all using the exact same tech in Starcraft always threw me off.


Although the Terrans would be known to share similar tech, due to either stealing their schematics, or purchasing them, or being placed in the mass market, the three superpowers are noted for each being different in terms of their tech prowess as well as their position in terms of mass. With the Kel-Morians < Confederacy < Umojans being the most Tech Savy, and the Umojans > Confederacy > Kel-Morians in terms of Mass, each of them would have their tech oriented to compensate for either lack of populace or lack of technology.

05/31/2015 11:10 AMPosted by blitz
The unique musical tastes/themes for each pirate subfaction is cute. A little cheeky, but cute. Any reasoning behind the new mercenary factions instead of using old ones like War Pigs, Hammer Securities, Hel's Angels, etc.? "Turkey Vultures" sounds rather unintimidating.


*shrug*

I don't really want to borrow too much stuff that I see as either not an improvement or a bad asset to Starcraft from Starcraft 2. Besides, the War Pigs and Hel's Angels are not Kel-Morian, the Mercenaries listed are Kel-Morian Mercenaries.

As for Turkey Vultures, you must understand that, in order for me to get such 'awesome' names, I place a word in google translate, and see what the result is. Besides, Turkey Vulture is more intimidating than most of the Merc Names in both the Stukov Bonus Missions and the WOL Mercenaries. :P

Also, Mr. Probe answered for me quite well.

You have clearly never seen them then. Theyre vultures that look like Turkeys, as the name suggests, and like vultures they are especially fond of circling in the sky around dead things.

Also, theyre kind of gross.


05/31/2015 11:10 AMPosted by blitz
Marines with Meltas? What's next, lasguns and bolters?


It's just their names, they use regular plasma weaponry, not ones from Warhammer. Besides, it makes sense for them to use technology that is fire-like plasma in space, rather than actual fire in space, considering Fire in Space =/= Fire in Atmosphere, in many cases.

05/31/2015 11:10 AMPosted by blitz
Though I guess Enforcers do have a bit of a Space Marines vibe going for them. Interesting use of the Goliath, never imagined them as an artillery piece.


The Enforcers seem appropriate, considering the Kel-Morians are noted for placing mines around their supply depots to keep away looters. Also thank you, I liked what I did with the Goliaths too.

05/31/2015 11:10 AMPosted by blitz
So the Larua seems to be a fighter-bomber. Is it more of a fighter or a bomber? Like is it a slow-moving Valkyrie that can also drop bombs or a fast Wraith that happens to drop bombs?


It's a Starfighter that has AA weaponry, and has a battery in it that charges up (like the Wraith's Gemini Missiles and Energy required for Cloaking). However, instead of cloaking, the Larua is meant to launch that energy into a plasmid bomb, explosives that are charged and then released. It's a combination of both, but in a sense it is more so an AA unit due to, like the High Templar's Psi Storm, is limited in its use.

05/31/2015 11:10 AMPosted by blitz
So the Formido is described as a rival of Confederate Battlecruisers, yet the larger Dreadnaught is described as outgunned by BCs? So which one is stronger?


The Formido is a ship that can release Mines that can devastate a battlecruiser, and can deal with the Ziz-Class Battlecruiser and can deal with it with its weapons alone. The Dreadnaught is meant to be larger than the regular Behemoth-Classed Battlecruiser, although its more expensive than a Behemoth, and often results in it being fewer in number due to the large sum of battlecruisers the Confederacy have. Most of the Dreadnaughts, although not stated, are mostly based off of the battlecruisers the Kel-Morians had during the Guild War, and are decommissioned and stored within Moria.

05/31/2015 11:10 AMPosted by blitz
Are they Mace Marines or Hammer Marines? You call them Mace Marines in bold but call them Hammer Marines when describing them. Regardless, pretty cool Soldier/Medic/Heavy trio the Umojans have there.


Sorry. They were formerly called Hammer Marines, but due to possible confusion with other faction's units, it was changed to Mace. I'll fix that after responding to you.

And thank you.

05/31/2015 11:10 AMPosted by blitz
Just keep in mind, it's "Corps" not "Core". ;)


Eh. I'm terrible in such cases.

05/31/2015 11:10 AMPosted by blitz
Reasoning behind using Russian names? Is it to set the Umojans apart from the rest of the redneck Terrans? In that case, what are the KMC? Asians?

Reasoning behind the cat names for the tanks? Is it to mimic the Germans?


The Umojans is meant to replace the UED; there will be no UED. Instead, elements of the UED and the Umojans will be together. That is why the Umojans have Valkyries and Medics. It is also the reason why the Umojans have european names.

Due to the UPL being all over Earth (except South America), it would not be hard to think that some of the super carriers that arrived at the korpulu sector each had different ethnicities. Besides, most of the hickies we see are mostly of the Confederacy in Starcraft.

05/31/2015 11:10 AMPosted by blitz
What weapons do Shadowguards carry? Are their psionic powers limited to illusions and memory wipes? Can they use it for direct combat purposes (telekinesis, psionic shields, mind blasts, etc.)?


The Terran Psionics are all limited with mental abilities, not physical; that means no lifting pebbles with their mind.

The Shadowguard are meant to be like Changelings in the sense, in terms of able to blend into enemy territory. However, they also are noted for being able to manipulate enemy minds to their advantage.

05/31/2015 11:10 AMPosted by blitz
The wannabe Carrier design of the Yorith is cool, really shows how the Umojans are trying to mimic the Protoss. The Caballero is neat too. However, I have to question the Apathon's use of "hot blades". Why not use guns?


Thank you. As for the Apathon, the reason why I used Hot Blades instead of either guns nor... psi blades... is because the Umojans already have more gunners than melee, and lack firebats (for the guns), and for the Psi Blades I want to make it so that the Terrans lack the capabilities of truly understanding Protoss Technology, thus much of their mimics are bastard inventions.

05/31/2015 11:10 AMPosted by blitz
Ion cannons, eh? I'm guessing you saw Empire Strikes Back recently?


Episode I, Mission 10.

05/31/2015 11:10 AMPosted by blitz
Is the "Pro" in "The Pro-Chemical and Physics Research and Development Division" supposed to stand for Protoss? Sounds weird. "Physics Centre" sounds really lame. Do you mean Psionics Centre?


I told you my naming is !@#$ty. Also, the Physics Lab is meant to be tied with the noted Apathon, Caballero, etc... so Physics Centre is appropriate, more so than Psionics Centre.

Not sure if I'm a fan of each Old Family being specialized in something. What were the Mengsks specialized in?


I don't know what Mengsk's Family had generally held in terms of power within the Confederacy, other than Korhal IV. However, Mr. Probe generally answered it.

05/31/2015 11:41 AMPosted by Kelthar
They didn't "specialize" exactly. This isn't something that TD made up, the Old Families really did have a general theme to the stuff they did. They were as much major corporations as actual family members at that point. The Terra family (who Toxic has decided are not important) owned a lot of vehicle manufacturing plants, for example, which made both civilian and military hardware. But if you have 3 megacororations all making vehicles, none of them do as well, so each Family found a niche and made a crap ton of money off of it.


05/31/2015 11:10 AMPosted by blitz
So I'm guessing the Arclite is just an MBT now? What about the Mobile Siege Battery? Does it get a cool name, or is it just going to be the Mobile Siege Battery?


I didn't find an appropriate name for the Mobile Siege Battery. Also, the Arclite Tank is still the same, however in terms of a siege weapon has a lesser range and devastation in comparison to the Mobile Siege Battery. Again, I am a %^-*ty name maker.

05/31/2015 11:10 AMPosted by blitz
So not all Ghosts are psionics in your storyline? Are they less powerful? Are there any of them along the lines of Nova or maybe even Kerrigan in terms of raw psionic power? And I'm guessing there's no Spectres.

"Electronic Soldiers" sound like toys.

So the Ghost program is dead under the Dominion, but Ghosts still exist? Is Nova or Tosh still a character in your storyline, especially with Kerrigan gone? Raynor is still there too, right?


I'll just make one quote.

Not all of the people in the Ghosts program are psionic. Those in the Ghost Program does include Psionics, however also abnormal mental mutations and disorders as well.

As for Psionics, again, all of the psionics are able to manipulate mentally, however in terms of anything such as Telekinetics is impossible for them.

No Spectres. That's after Brood War anyways :P

As for Electronic Soldiers, again, no name. Due to the Ghosts being noted, gameplay wise, using electronic weaponry more so than any psionic abilities, the regular ghost soldiers have been split; the ghosts that you knew in terms of gameplay are non-psionics, while actual psionics are of a different outfit. The Psionic Assassins are 'hero' units, similar to the Hunter Killer.

The Dominion was noted, in a book (even though I hate books), for killing off many of the officials in the Ghost Program, and 50% of the Confederate Ghosts.

(BRB)
05/31/2015 11:10 AMPosted by blitz
So overall, would the SC1 Terran "campaign" for your storyline progress relatively close to what they did in the original game, just without Kerrigan? Raynor joins up with Mengsk, realizes Mengsk is a d-bag, bails on Mengsk when Tarsonis is Zerg-rushed, Dominion rises, etc.?


For the most part, yes.

05/31/2015 11:10 AMPosted by blitz
I'm guessing that in your story Raynor never hooks up with the Protoss?


Raynor doesn't interact with the Protoss except in Antiga Prime, when the Protoss help the Terrans escort the civilians off of the planet before the Protoss incinerate the planet.

05/31/2015 11:10 AMPosted by blitz
"The Capital and the Dominion" seems to be just a copy-paste of the "Raynor's Raiders" section. Might wanna fix that.


I will, thank you.

EDIT: I fixed Capital and Dominion, but for some reason I cant edit the Hammer into Mace for the Umojan Marines.

EDIT EDIT: If you want to know how the timeline plays out for the Terrans and Zerg, its on the first page, with the link being the first showcased before the table of index. If you want to know what will the Protoss do, just ask.
This is extremely interesting. I haven't read all of it so far, but from those entries I've referenced to, there is a ton of interesting thought to this alternate timeline.
05/31/2015 02:41 PMPosted by Jester
This is extremely interesting. I haven't read all of it so far, but from those entries I've referenced to, there is a ton of interesting thought to this alternate timeline.


Thank you
Mr. Probe


You realize that blitz is also a probe, correct?
06/02/2015 08:10 AMPosted by Kelthar
Mr. Probe


You realize that blitz is also a probe, correct?


Yeah... but your the Story Forum's Probe. And a special kind of probe at that. Even if Karax is trying to be your mime, you will always be the one that sticks things up peoples butts.
My eyes are burning...
06/04/2015 08:36 AMPosted by Voidwalker
My eyes are burning...


Good, that means the soap is working. :P
Okay, finally got around to finishing the rest.

Void Protoss:

Overall theme is awesome, and I prefer it over how Blizzard did it. The sign language, the tribal system, the Argus Crystals. Really sets them apart from the regular Protoss.

Each tribe having their own weapon/armor preferences as well as differences in psionic/fighting styles is pretty cool. Though "Groth'Claggoth'Carro'Passalon" doesn't really roll off the tongue quite well.

The whole Serf/Acolyte/Sentinel relationship seems interesting too. Not sure how it'd work out in gameplay, but interesting nonetheless.

I'm guessing the Lena'Krath are a tribe of psionically-empowered Chuck Norrises and Bruce Lees.

I'm also guessing the Drashaka are based off Predators, with the whole skull-collecting shtick.

And of course there's the pirate Lena'Grasso. Guess not all DTs are nice.

Main difference in purpose between Groth'Dag Riders and Groth'Kasarr Knights?

Psionic-induced earthquakes is something I've never thought of before.

Khala Protoss

Social suicide? Do you mean they just kill themselves out of depression or something? That's dark.

Protoss Hoplites. Awesome.

Don't the Noctua and Scrix somewhat overlap as specialized AA units?

Where is the Sentry's place on the tech tree?

Other:

Radioactive Green Mineral Field, eh?

Holy, you even have map types and critters listed out.
06/04/2015 10:18 PMPosted by blitz
Okay, finally got around to finishing the rest.


Ow good, I thought you just gave up :P

06/04/2015 10:18 PMPosted by blitz
Overall theme is awesome, and I prefer it over how Blizzard did it.


Thank you. I thought they were hardcore as f*ck too.

06/04/2015 10:18 PMPosted by blitz
Each tribe having their own weapon/armor preferences as well as differences in psionic/fighting styles is pretty cool. Though "Groth'Claggoth'Carro'Passalon" doesn't really roll off the tongue quite well.


For the former sentence, note that all the tribes listed are not all the tribes that are of the Dark Templar/Void Protoss, just a specific few are noted. Also, as for Groth'Claggoth'Carro'Passalon, its not meant to :P

06/04/2015 10:18 PMPosted by blitz
The whole Serf/Acolyte/Sentinel relationship seems interesting too. Not sure how it'd work out in gameplay, but interesting nonetheless.


The Serfs are reserved for basic building construction, while the Acolytes are designed to act as a combination of pylons and the evolution stages of a hatchery, where they are placed in the 'Circles' buildings to upgrade the building itself. The Sentinel is to be a combination of the zealot/zergling/marine in terms of the most basic offensive unit, and the a probe constructing pylons/battery cores/photon cannons.

06/04/2015 10:18 PMPosted by blitz
I'm guessing the Lena'Krath are a tribe of psionically-empowered Chuck Norrises and Bruce Lees.


Ypu.

06/04/2015 10:18 PMPosted by blitz
I'm also guessing the Drashaka are based off Predators, with the whole skull-collecting shtick.


Somewhat, but they are more so based off of the lamer, newer Dark Templar model that has the Warp Scythes and the Zerg Skulls on their bodies, and then reformatted into a cooler, unique unit other than just a Lenassa Dark Templar that functions the same way, but looks different.

06/04/2015 10:18 PMPosted by blitz
And of course there's the pirate Lena'Grasso. Guess not all DTs are nice.


Nope.

06/04/2015 10:18 PMPosted by blitz
Main difference in purpose between Groth'Dag Riders and Groth'Kasarr Knights?


The Knights ride beetle horses, and the Riders ride Centipede Dragons.

06/04/2015 10:18 PMPosted by blitz
Psionic-induced earthquakes is something I've never thought of before.


I thought that it would be interesting.

06/04/2015 10:18 PMPosted by blitz
Social suicide? Do you mean they just kill themselves out of depression or something? That's dark.


Social Suicide, in this case, means castration of the Nerve Cord.

06/04/2015 10:18 PMPosted by blitz
Don't the Noctua and Scrix somewhat overlap as specialized AA units?


I'm still partially working on the units as a whole, but they are the main ideas. Still thinking that, maybe, the Dark Templar are to be given more units as well, as well as Change the Tusker to be 3 control instead of 4, like an ultralisk.

06/04/2015 10:18 PMPosted by blitz
Where is the Sentry's place on the tech tree?


They, along with the shuttle, are the first units you can build from the Robotics Facility, without upgrade buildings like the Robotics Support Bay

06/04/2015 10:18 PMPosted by blitz
Radioactive Green Mineral Field, eh?


The idea is to make something that was implemented with the Gold Mineral Fields, except better. I like the idea that different minerals are placed to give different context and gameplay.

06/04/2015 10:18 PMPosted by blitz
Holy, you even have map types and critters listed out.


Well, yes... because, A, I hate how Starcraft 2 Introduced so much green.... and B, because I want there to be fewer worlds that naturally have life, thus many of them, such as the Khala Worlds, Void Worlds, and Terran Worlds, are noted for being Terraformed and given life.

So, I made a list of all the basic map layouts that you would see, and I also listed all the Critters that you will see, for the Khalai-based and Terran-based ones. The Ones that are related to the Void Protoss are already noted in the Dark Templar's section with the Tresu'loth and whatever, so I didn't repeat it a second time with the other critters.
Reading this kinda makes me depressed. Feel like I gave up on it after Legacy of the Void. Should try to work on it at some point.

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