5 ways to beat ling/baneling/muta in masters

Terran Discussion
1 2 3 20 Next
I've worked out 2 great TvZ builds vs sling/bling/muta... I prefer the second but both work quite well... there are also 3 cheese builds that beat it... but i doubt u were asking for cheese...

All games are taken from the same sc2 youtube playlists:
TvZ: http://www.youtube.com/view_play_list?p=CA42FC41E2DC6566
TvP: http://www.youtube.com/view_play_list?p=AD09749D58120B4E
TvT: http://www.youtube.com/view_play_list?p=16F194866B28E70E
ALL: http://www.youtube.com/view_play_list?p=A1C87A4E8FC92BF4

here we go:

#1 constant suicidal marine aggression. you force the zerg to continually deal with small to medium sized MM groups, focusing on a strong fast expand and stim, to abuse the fact that replenishing banelings takes 50 seconds, while the next wave of marines only takes 30 seconds to show up.

(game demo of the build vs a 2100 diamond.



#2 fast-upgrades, turtle opening into mass marine late game... this one relies on the standard early 5marine push and engineering bay block to prevent the zerg from going too heavy on early econ, then a SUPER early CC off 0 gas and 2 rax, if roaches come of course u can just get a bunker and win, as your 5 marines will be at his base before the roaches can pop, so you'll see them. spam scvs to stay even in economy, and get fast double upgrades, at 12-14 minutes you'll be 2/2 and can basically stomp anything he has... at 0/0 lings destroy marines in small #s, and even in large #s if the marines are surrounded or spread out... at 2/2 marines beat lings of equal #s even if surrounded.

The more mutas your opponent makes vs this build, the more surely you will win, as fully upgraded marines, 6 marines (300$) if picked off by a cloud of 12 mutas (2400$) will actually kill 3 mutas before dying (600$) !! ie: even small groups of marines will do more than their weight worth of dmg vs even overwhelmingly large groups of mutas. mutas are completely shut down by this build, it is not cost effective to harass someone who can defend with almost no units. also, get the +2 armor to buildings upgrade and 1 turret on each mineral line, and 1 by your addons.

(game demos

third person commentary:
first person vod masters league demo:

Probably 30 of the 35ish videos on the TvZ playlist use some variation of this build, it's my go-to build :)


#3 CHEESE: marine/scv allin

#4 CHEESE: go 2 starport behind a bunker, get 5 bainshees then pushout, if a zerg scouts the double starport a common response is to get 4-5 queens, but 5 bainshees can kill 5 queens even with a few transfuses... zerg is expecting 2-3 bainshees, surprise them with 5 :P

(game demo of the build , just a 3 minute fastforwarded speedcast to explain general concept



#5 CHEESE: thor+repair+hellions. push out at 8 minutes with 2 thors and a bunch of scvs/hellions.

(game demo of the build by a 2100 diamond, even though its a TvT, its the same build, just add on a second factory and hellions.



ALL these builds are

kill the zerg before mutas come out

#2 kills mutas after they come out. it is "taylor made" to beat muta/ling/bling. thor+ 3-3 rines and medivacs=gg for zerg. watch the entire playlist and you will see it kill many zergs
muta ling blin

number 2 aient against banelings

gtfo these stats are garbage
3 of them are cheesey all ins

the other 2 are also timing attacks
tough response to the OP....I will at least try the upgraded MM idea
edit: just wanted to move this post i had on page 6 up to page 1, as the odds of anyone who had the same question seeing it on page 6 are much slimmer :p

Haha, to answer your question: what builds do u do vs terran and toss, here are some examples taken from the playlist linked in the original post...

My most common build vs toss is 2rax FE into 4rax (3 reactors 1 tech lab) then try for a marine contain and tech to viking/thor/tank/ghost as appropriate... but usually i'll only get 3 or 4 non-marine/marauder units before the game is decided... its really just all about how well teh early contain goes. Vs terran i almost always go 1-1-1 (destiny cloud fist yo) often make 1 non cloaking bainshee for harassment, then go into tank/marines with a smattering of air... i rarely try to out-viking my opponent, cuz the more money he wastes on air superiority the more heavily you will win ground battles. there are plenty of other builds i've had success with, but these are the ones i've posted videos about anyway :P

  • TvP
    • 2core 1 tech
      • http://www.youtube.com/watch?v=aTrr5mczKig
      • http://www.youtube.com/watch?v=6M-aVGVCy5I
      • http://www.youtube.com/watch?v=FLKoG6SFd7s
      • http://www.youtube.com/watch?v=b4zeiWwKf_A
    • 2tech 1core
      • http://www.youtube.com/watch?v=KoIspoR8xYY
    • 2tech 1core ghost
      • http://www.youtube.com/watch?v=X832cuwUzxc
      • http://www.youtube.com/watch?v=6HgO2sF-LJc
      • http://www.youtube.com/watch?v=3pEXkBkAX6o
    • 2rax F.E.
      • http://www.youtube.com/watch?v=2iIi-JCN7ZY
      • http://www.youtube.com/watch?v=a6ofWCqdP40
      • http://www.youtube.com/watch?v=uV4WBBSb1Fg
      • http://www.youtube.com/watch?v=APOt9iA_Gzw
      • http://www.youtube.com/watch?v=YgBesO0oN5Q
      • http://www.youtube.com/watch?v=nx7DFZd4GN8
      • http://www.youtube.com/watch?v=gMlaC2_FG1I
  • TvT
    • air_terran
      • http://www.youtube.com/watch?v=Ja_ioIOtkBA
      • http://www.youtube.com/watch?v=tHxcHVAzk9I
    • 1rax FE
      • http://www.youtube.com/watch?v=Q8JVgMqFaq0
      • http://www.youtube.com/watch?v=AYlRveserak
    • ground_terran
      • http://www.youtube.com/watch?v=9ejJzbq8xeo
      • http://www.youtube.com/watch?v=XyCuaMFE4sQ
    • marine_tank_viking
      • http://www.youtube.com/watch?v=Z5VcidAq6tU
      • http://www.youtube.com/watch?v=nx7F6Khpos8
  • TvZ
    • uber_ups
      • http://www.youtube.com/watch?v=fQLXMyBKoF4
      • http://www.youtube.com/watch?v=OMCoRKnl3YI
      • http://www.youtube.com/watch?v=Sn5d0W046rQ
      • http://www.youtube.com/watch?v=mXvhZdUwJ2I
      • http://www.youtube.com/watch?v=0CBpArKx-v4
      • http://www.youtube.com/watch?v=Yu2-u5Au45g
      • http://www.youtube.com/watch?v=chCJv9MGlRc
    • suicidal aggression
      • http://www.youtube.com/watch?v=e7Up8cgs5u0
      • http://www.youtube.com/watch?v=eFetTC7x7wg
      • http://www.youtube.com/watch?v=IVirQAyZS1c
      • http://www.youtube.com/watch?v=daBazaFboi8
      • http://www.youtube.com/watch?v=5-iWMqlq8YE
^^I like how the people responding without anything constructive are the same posters that complain in other threads about the same thing.

He is trying to help. Even if the strats end up not being great they still bring diversity and give you something new to think about. Constatly Sending in Marines isn't actually a bad idea. Ive done this late game with 3/3 marines and came back after I was down 2 bases. You just attack everywhere at once time and make sure you split your marines well. Zerg uses way more resources than u
<blockquote data-quote="17575199869"><div>Posted by Slyt</div>WAIT WAIT WAIT

ALL these builds are

kill the zerg before mutas come out


<blockquote data-quote="17493210864"><div>Posted by BEST</div>Btw, the #2 thing, he didnt have any banelings at all...only a few and he used them on your thor or marauders for only the few he had and suicided his mutas

If he played well, you woulda lost most likel</blockquote>

Considering your respective leagues, I would at least try and follow the OP's advice. Even if it is true that if the other player had played better he would have lost (which by the way is almost always true) the other player was a Diamond, so he probably plays much, much better than the average opponent you would face. So it should work for you.
actually i usually play vs diamonds, or at least i did before i had a horrible day and almost dropped to gold.
@cheesfactory - sorry didn't mean to quote you. Meant to quote Slyt.
lol :D
He's got the right idea though.

I mean when it comes to fighting Zerg you have no choice but to constantly attack which ends up trading armies and the most effective at that are marines.

If you try putting in Marauders or Thors they'll fall easily to blings/lings if there are no marines around.

If your good, while you've been constantly attacking him you've been expanding and teching up to Thors/tanks, etc. for the big push.
Marine Medvac Tank Thor. It's automatic win.
#1 and #2 are pretty good but both are strategies designed to prevent a critical mass of mutas. I suppose this is the right way to go about it. How to deal with mutas in massive numbers though is another story.
01/01/2011 3:19 PMPosted by chickensnack
#1 and #2 are pretty good but both are strategies designed to prevent a critical mass of mutas. I suppose this is the right way to go about it. How to deal with mutas in massive numbers though is another story.

#1 is certainly a way to try to prevent a critical mass of mutas... but #2 will utterly stomp any # of mutas :P
01/01/2011 2:49 PMPosted by ThinkBIG
Marine Medvac Tank Thor. It's automatic win.

I agree that obviously by 15min+ any build u pick will end up with all those units, the questions that lead up to that point, however are what's important:
6:00-7:00 survive a roach all-in or a baneling-all-in
5:00-10:00 put on enough pressure that the zerg can't get away with defending via skeleton crew
10:00-15:00 try to deny his 3rd, get your 3rd, trade armies as much as possible so he can't get his T3 up and running.
15:01+: what he said

Ling/Bling/Muta with really good creep spread, is designed to allow the zerg to take multiple far apart expos and defend them with good mobility... it is designed to allow him to get ahead of u in the drone game because nothing terran has early is both mobile and strong enough to prevent his third... it relies upon the simple fact that on-creep no moving(un-sieged) terran force that gets surrounded, can beat an == sized ling/baneling attack.
12/31/2010 11:12 PMPosted by halby
at 0/0 lings destroy marines in small #s, and even in large #s if the marines are surrounded or spread out... at 2/2 marines beat lings of equal #s even if surrounded.

I dont get this part.

Lets say there are 2/2 upgraded zergling and 2/2 upgraded marines.

Shouldnt their upgrades cancel each other, leaving a 0/0 upgrade situation?
with the thor and hellions i think u might need siege tanks casue gold to diamond zergs can mass roahes really fast and a ton of roaches would kill couple thors, also so they dont burrow underneith the tanks and pop up get a raven

Join the Conversation

Return to Forum