The return of Brood War

General Discussion
One possible way Blizzard could do this is to go down a similar path Firaxis did with Civilization 4. The second expansion included enhanced versions of several fan made mods, and the third was a version of the game Colonization made in the Civ4 engine. There is currently a (very well done) mod for Starcraft 2 called Mass Recall which recreates the original Starcraft and Brood War campaigns in the Starcraft 2 engine (better pathfinding, no 12 unit select limit, etc). While not perfect, it is very well done and the developers are still dedicated to patching and improving it. The way I see it, Blizzard could assign a small team to work with the Mass Recall team and create an "official" version of Mass Recall. They could even include a Mass Recall multiplayer mode for those who prefer those rules to SC2's. It's easy money for them, and we get our Brood War remake.
Nope, Blizzard absolutely should stay completely away from BW. Because they will !@#$ it up. Best thing to ever happen is that KeSPA creates a section for BW and make an actual competitive seen like it was before the abomination that came in 2010.
10/23/2015 05:07 AMPosted by Josh
One possible way Blizzard could do this is to go down a similar path Firaxis did with Civilization 4. The second expansion included enhanced versions of several fan made mods, and the third was a version of the game Colonization made in the Civ4 engine. There is currently a (very well done) mod for Starcraft 2 called Mass Recall

I wonder why companies don't do that generally. It would be such a huge feature, it would be cool beyond cool.

Also support other forms of mods, with matchmaking and MMR and everything the main game offers. So many demands could be fulfilled. I've read so far: no-MM-mod (of course), SC2 multiplayer with heroes, multiplayer with units from singleplayer, Starbow... the possibilities are practically endless.
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Nope, Blizzard absolutely should stay completely away from BW.


LoL, why?? I really hope they could bring back bw
like the idea! there could totally be a Brood War 2.0 Expansion for SC2! i will definitly buy it.
If you wanted to really shoot for the moon, I'd ask Blizzard to release BW HD as followup content to the SC2 saga accessible within the SC2 interface...OMG...

...and players around the world wept and paid cash for Collector's Editions in joy and harmony.
10/17/2015 11:53 PMPosted by Eddie
You think that with the sky high levels of ego blizzard has that they'll just admit they're wrong and actually make a good game?} they've proved time and time again that they're not the company to do that

They'll have to have a game bomb on release to get them to learn their lesson.
10/21/2015 01:27 PMPosted by Nasreth
You can't just port BW into the SC2 engine and have it work. The balance changes significantly with improved unit pathing, and infinite unit selection is more of a design choice than a limitation imo.

Not as severely as you would think.

The advantages for ranged units (tighter clumping) would be offset by the powerful splash damage.
The splash damage units would also remain balanced. Players "can" lose more if they clump too tightly, but many of the strongest splash damage units (Tanks, Spider Mines, etc) have friendly-fire and the splash damage can always be offset by splitting.
The improved engine would make Brood War a bit more volatile, but it would not really unbalance in favor of any one race.

The improved path-finding and increased selection limit also work against each-other in the presence of splash:
-Units tend to clump a lot more when selected in a small group, so they will take more damage from splash if the player keeps everything in one group.
-Most of the Brood War splash damage units have drawback that prevents players from a-moving them. To get the most out of Spider Mines, Lurkers, Reavers, and Siege Tanks, a player must manually position or target-fire with them, and this requires a lot of individual unit control. The same holds true for casters, these are much harder to control as part of a big army.
11/01/2015 07:38 AMPosted by TerranicII
10/21/2015 01:27 PMPosted by Nasreth
You can't just port BW into the SC2 engine and have it work. The balance changes significantly with improved unit pathing, and infinite unit selection is more of a design choice than a limitation imo.

Not as severely as you would think.

The advantages for ranged units (tighter clumping) would be offset by the powerful splash damage.
The splash damage units would also remain balanced. Players "can" lose more if they clump too tightly, but many of the strongest splash damage units (Tanks, Spider Mines, etc) have friendly-fire and the splash damage can always be offset by splitting.
The improved engine would make Brood War a bit more volatile, but it would not really unbalance in favor of any one race.

The improved path-finding and increased selection limit also work against each-other in the presence of splash:
-Units tend to clump a lot more when selected in a small group, so they will take more damage from splash if the player keeps everything in one group.
-Most of the Brood War splash damage units have drawback that prevents players from a-moving them. To get the most out of Spider Mines, Lurkers, Reavers, and Siege Tanks, a player must manually position or target-fire with them, and this requires a lot of individual unit control. The same holds true for casters, these are much harder to control as part of a big army.


Tl;Dr: it beats the hell out of what we have now.
when you guys moving to Korea?
I could see the return of brood war once they fixed some of brood war's problems.

Like how brood war turned the scout into a useless unit. The scout was popular in vanilla but the corsair completely replaced it. Blizzard would have to give the scout a new purpose or tweak it. If the wraith didn't have cloak people would choose Valkryie's 100% of the time.

The wraith's and scout's ground attack only works fine when massed but why mass them when cheaper ground units can do a better job? Brood war made it so protoss and terran tier 1 air units don't matter and if they go air just use the anti air units. Only the muta survived to sc2 multi because broodwar didn't crush it.

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