Amon's Baneling damage bug

Co-op Missions Discussion
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Since the 3.9 patch, Amon's Baneling damage is 40, and the actual damage is 80 or more twice. Bug fixes are urgent as soon as possible.
That explains why my bunkers go down with only a few banelings.

P.S. please repost this on the bug forums as well
Is this on buildings? Because Banelings have a structure attack that does 80 damage.
If you check out a baneling you will see on the command bar that they have a special attack that does 80 damage on buildings.
Are you talking about the volatile infested? Banelings do much more than 40 lol.
This problem is extensively discussed in Chinese nga forum since 3.9 update, it's strange that it's hardly even mentioned here.
http://nga.178.com/read.php?tid=10628176&_fp=3
http://nga.178.com/read.php?tid=10624839
http://nga.178.com/read.php?tid=10596750
http://nga.178.com/read.php?tid=10629488&_fp=3
http://nga.178.com/read.php?tid=10631137&_fp=2

Main buffs (bugs?) includes:
Amon's banelings in 3.9 have larger explosion range and damage(+100% to main target) just like Zagara's banelings
Banelings in Black Hole or Time Stop now deal damage when killed.
Baneling AI seems to have been improved
12/21/2016 06:54 PMPosted by Matrix
This problem is extensively discussed in Chinese nga forum since 3.9 update, it's strange that it's hardly even mentioned here.
http://nga.178.com/read.php?tid=10628176&_fp=3
http://nga.178.com/read.php?tid=10624839
http://nga.178.com/read.php?tid=10596750
http://nga.178.com/read.php?tid=10629488&_fp=3
http://nga.178.com/read.php?tid=10631137&_fp=2

Main buffs (bugs?) includes:
Amon's banelings in 3.9 have the buffed explosion range and damage(+40 to main target) just like Zagara's banelings
Banelings in Black Hole or Time Stop now deal damage when killed.
Baneling AI seems to be improved


So it is true. Even at 80 dmg it would take 5 blings to kill my infested bunker. Now it just takes 2-3 to blow them up.
12/21/2016 11:15 PMPosted by Koetetsu
Now it just takes 2-3 to blow them up.

Just like Zagara's ones.
Blizzard is making the missions harder and harder. So nice.
Not kidding. This is a stealth "buff".
If we indeed had a stealth buff why the downvoting against the OP?
12/24/2016 03:47 PMPosted by Eric
If we indeed had a stealth buff why the downvoting against the OP?


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2 Banelings can instantly kill Nova's full-health Marines (150 HP, 0 armor). They must have at least 75 damage to units despite what is written in their description.
2 banelings and a Photon Cannon goes down, 3 at most. I guess they really wanted to make it easier for the AI to break defenses down.
There has been no official announcement regarding the change.
I didnt check the numbers on an enemy baneling, but from my experience this is true. Ive played a couple matches against ling/bling and banelings are definetly more deadly.
Now I'm having a download of 180 MB update. Not sure what change it is gonna be, still an unannounced issue.
Banelings seem to have the double damage single target upgrade, so 80 to non-building, 160 to building.

This is in addition to increased splash... its pretty overkill. I personally feel like the baneling/scourge/viper composition is 20x harder than any other one at this point.
They added (brought back) nukes to terrain enemies on brutal, perhaps this is the buff to zerg enemies on brutal? Has anyone checked this out on hard/normal/casual?

If so, I wonder what protoss enemy buff will be.
yeah baneling damage is through the roof, just 2 banelings melted my nova marines which shouldn't happen.
12/27/2016 02:05 AMPosted by havikryan
yeah baneling damage is through the roof, just 2 banelings melted my nova marines which shouldn't happen.


Even better, the AoE on those things has been increased too, so now when you try to clear them with Nova's Penetrating Blast you still get hurt.

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