RTC 2017: Sky Fall

Map Showcase
Map Links:
North America:battlenet:://starcraft/map/1/286069
Europe:battlenet:://starcraft/map/2/200056
Korea and TaiWan:battlenet:://starcraft/map/3/115603
China:battlenet:://starcraft/map/5/73119
Southeast Asia:battlenet:://starcraft/map/6/25594

Gameplay video
Jayborino and Deltron (English)
https://www.youtube.com/watch?v=0xGJ2fJVaLU&t
https://www.youtube.com/watch?v=7PGqmDGCm6k&t

SCBoys (Chinese)
http://www.bilibili.com/video/av10100713/index_2.html
http://www.bilibili.com/video/av10163720/index_2.html (76:30)

Update:
04/24/2017 10:20 AMPosted by FroggyCatty
1) New mode “Rush hour” was added (you can turn on/off it in the game room). In this mode, the count down time of crushing aerolites will be reduced to 6 minutes. Your schedule will be more compact and get more challenges.
2) Multiple players reported that the game gets low fps some time. In the new version we modified many effect models to bring a better performance. Now the fps of the game will be much higher than before (we’ll keep looking on this problem, and looking for better solutions in the future.)
3) Megalith now has an appropriate HP and shield, We reduced the missile speed of singularity cannon so that the commander’s units have time to escape from the area.
4) Amon’s Rain of death has a higher damage now, each small aerolites can cause 200 damages to a small area.
5) Raynor’s mind has been enhanced, now he can identify Zerg/Protoss/Terran enemy correctly.
6) A rare UI error has been fixed in Dark knight mode.


http://img13.deviantart.net/e53f/i/2017/100/e/2/new_sc2map_loading_image_by_delphiniumkey-db5alnh.jpg

Get ready commanders! This mission will decide the fate of purifiers’ homeland. Their troops and Phoenix will be our powerful allies in the war against Amon. Maybe one day in the future, they will join us in the CO-OP missions, before that, our job is responding their trusts!

Introduction:
Amon's Saboteurs have paralyzed Cybros’s power System. Their fleet in high orbit keeps attacking the ship with aerolites. Shield generators on Cybros could provide protection from these attacks, but they can’t work without energy.
You and your ally are the last hope to save this ship. Use your workers to deliver solar crystals to the shield generators. Use them as the emergency power source to activate the shield.
During your mission, there will be more and more aerolites, deconstruct the photonic anchors to increase your solar crystals, so that you can protect larger area.
Defense the ship until purifiers finish the emergency reboot of the core matrix.

Your missions:
    - Protect Cybros until purifiers finish the emergency reboot.
    - Do not allow too many aerolites hit Cybros
    - Paralyze the megalithes before their memory lattice are totally corrupted. (Optional)
    - Try to find the secret on this ship and unlock the dark knight mode.


Features:
    - A good distribution is the key to win the game, you can remove solar crystals from the shield generators in the save area, and deliver them to the places that really need them.
    - You can purify the infected megalithes in bonus mission. But pay attention to its singularity cannon, it’s probably the most powerful weapon in CO-OP missions. (Can mostly destroy everything in the area).
    - We created elaboration custom models/animations/effects for this game, and tried our best to bring you and your friends a good game experiences that close to official.
    - We hide a special game mode inside, try to find the secret on Cybros, and get ready to try the return of the greatest hero of Protoss.
    - This game contains difficulty adjustments and various enemies. Amon’s troops will choose different race and tactics each time.
    - This game provides multiple languages (English, Simple Chinese and traditional Chinese). We wish everyone around the world can join this game and have fun. All Starcraft players belong to a big, friendly family!


Screenshots:
Protect Cybros from Amon's Rain of Death. Use shield generator to defense the aerolites.

http://orig13.deviantart.net/74a6/f/2017/100/6/7/shield_generator_showcase__by_delphiniumkey-db5alqo.gif
http://i.imgur.com/Dbq8maZ.png
http://i.imgur.com/56oBzpq.png

Pay attention to the cursors on the map, try to get shield generator nearby before time running out.

http://i.imgur.com/SZdMwpO.png

Shield can protect you from the rain of death. Those one who don’t take cover, won’t be survive.

http://i.imgur.com/BBLh5L2.gif
http://i.imgur.com/497ftuP.gif
http://i.imgur.com/6nGSGh8.gif
http://i.imgur.com/dV7rRFn.png
http://i.imgur.com/wxXUzXx.png

Megalith is a very powerful unit. The singularity cannon can banish nearly anything to the void.

http://i.imgur.com/JibONCc.gif

For the greater good. You may have to deconstruct friendly buildings to get tactical advantages.

http://i.imgur.com/NqNRuwX.png
http://i.imgur.com/AK9gUfi.png

In dark knight mode, you’ll fight with only one hero with his ship.

http://i.imgur.com/bAWvRRF.gif
http://i.imgur.com/MbOvojH.png

The little creatures on this ship, we love frogs :)
http://i.imgur.com/VJT9TVB.png
http://orig13.deviantart.net/d9d5/f/2017/100/d/5/6_by_delphiniumkey-db5alhx.gif

Contact us:
If you have good ideas and suggestions, please share with us!
Email: jifengxiang1@gmail.com
Skype: Delphiniumfrog
SC2mapster: Delphinium1987
QQ: 356171669

Special thanks to:
Goblin Academy
annshark01
SC2mapster
Taylormouse
PrintIn
SC2_Dada
SCBoys
Jayborino and Deltron
Every friend that loves Starcraft II, you are the reason that we keep working on this game!
Hi everyone, We are froggyandcatty, a small SC2 mod team. We have spent two months to finish this map. During the process we worked hard and tried our best to learn from Blizzard. Our goal is to achieve maybe 70 or 80% quality of the offical coop missions.
We can never be 100% Blizzard quality by ourselves. But your suggestions can help us to make this game better. We'll treat your ideas seriously and try our best to improve the game.
Hope you'll like this game and have fun with your friend, and together we can make this game better.

Best wishes to SC2 players!
Played solo as Raynor.

- The effects are cool and the idea is unique, but my fps never got above 20 and dropped below 10 a lot. There were a few lag spikes especially early on.

- The bonus objectives seemed really easy they spawned and died instantly lol.

- Takes a while to get from one side of the map to the other. Although this might be solved with 2 players one taking each side.

- Some players may not realize to get the final objective you need to use a miner to take the solarite out of the shield generators and move them to the final objectives. I know they say you can remove it, but for a hot second I was like uh... what do I do there's no more solarite!? lol might wanna put something about transferring the solarite out in the final objective transmission.

Overall I liked it thought :P don't wanna sound critical lol.
04/23/2017 01:05 PMPosted by Gastu
Played solo as Raynor.

- The effects are cool and the idea is unique, but my fps never got above 20 and dropped below 10 a lot. There were a few lag spikes especially early on.

- The bonus objectives seemed really easy they spawned and died instantly lol.

- Takes a while to get from one side of the map to the other. Although this might be solved with 2 players one taking each side.

- Some players may not realize to get the final objective you need to use a miner to take the solarite out of the shield generators and move them to the final objectives. I know they say you can remove it, but for a hot second I was like uh... what do I do there's no more solarite!? lol might wanna put something about transferring the solarite out in the final objective transmission.

Overall I liked it thought :P don't wanna sound critical lol.


Thanks my friend. We just finished the first upgrade.

1)Megalith now has higher HP and Shield, it won't be killed so easily once it has been relieased (even you have a massive army).
2)Fixed a small translation error, now the title can be displayed rightly on different languages.
3)Reduced the density of Amon's "Rain of Death". Now Game FPS has been optimized.
4)Fixed a detail error of the terrain.

Bonus objectives have very powerful weapon, so we gave them a lower health. Now we twice the HP and Shield, it won't be killed so easily. (Of cause it still easy if you have tons of units and terrible terrible damage. :P)

We'll find a way to mention players to transfer the crystal to the places that really need them. Thanks to mention us that!

Just likes you said, players are in a hot second. It won't give players much time to discover the map (but we still made some secrets inside)
If you and your partner input "En taro Zeratul" at the first minute of the game. All your units will be removed and Zeratul will be summoned. You can try to use Zeratul and his voidseeker to challenge the mission.
0. These custom models and effects are some of the best i have seen on starcraft!
I love the creative map idea. its similar to vermillion problem but just much better!
You: "We can never be 100% Blizzard quality by ourselves."
Me: Nope. This is 200 % beyond blizzard.

1. U are bombarded with a bit to many technical terms. As a result i would change the bonus text from "neutralize" to simply destroy or kill the megalith.

2. Did u play with the idea of having the shield generators be attackable? And once its destroyed the crystal drops from the generator. That way i either have to defend a generator or contantly move my worker to put the shard back in.
Or the generators could have a power bar on them. If barrier is hit with many meteorites their energy bar gets depleted.
I've played this map solo, for around 15 minutes, then I quitted.
I must say the models are awesome, but I've some problem with the map:

1) While the model are soooooo cool, they cause me lag. I've an high end rig, and I was playing solo, with two players full army going around I think this is a major issue. Usually Blizzard co-op map are low on decor and map complexity precisely to avoid this problem. The guidelines, for instance, ask to not use dynamic shadows, enviromental effects and such for the sake of performance, and to me this is really an huge issue for all those who play the map with a sub-optimal rig.

2) The pacing of the game is a bit too slow for my taste, it was boring playing solo without even much attention on my end. I am not saying it should be more difficult, but should keep you engaged, and it failed with me, at least. Still, I'm not a huge fan of most of the currently implemented Blizzard co-op map so that may be a point :P

Anyway, a good remake of Vermillion Problems, better than the original I would say, apart for the performance issue...
3. Bonus megalith could be more beefy. A bit more hp and armor.

4. Maybe have special meteorites break through the barrier? These special meteorites would keep the players engaged. Otherwise the shield protection feel to safe.

5. I would change this description: http://imgur.com/a/SVBva
From deconstruct into: destroy... Its more simple.
Also i would make the building auto attackable. I can only attack at it when i press T and mouse click.

6. Game is tooo easy. There was nothing to do after the 25 minute. We killed all of enemy bases and still had 10 minute till the core matrix reboots.
I would:
a. maybe end the game immediately after i supply the generators with the last shards.

b. Or have like a increased timer where the time runs down faster? Once the time reaches 25 minutes?

c. Remove some minutes from timer like 4-5 minutes?

7. Would be cool if hybrids spawn near the generators (which requires shard) at the end. So they protect it. Otherwise its easy just to move my worker to generator.

8. I agree with the performance issue. I have a top pc and it lagged at the end when so many meteors fall down. Removing the effect would be a crime to humanity. But would be bad to scale it down somehow, while retaining the epic-ness.

A very very fun mission. Cant believe u guys made this in 2 months??? Seems like half a year of work!
love this map
Update:
1) New mode “Rush hour” was added (you can turn on/off it in the game room). In this mode, the count down time of crushing aerolites will be reduced to 6 minutes. Your schedule will be more compact and get more challenges.
2) Multiple players reported that the game gets low fps some time. In the new version we modified many effect models to bring a better performance. Now the fps of the game will be much higher than before (we’ll keep looking on this problem, and looking for better solutions in the future.)
3) Megalith now has an appropriate HP and shield, We reduced the missile speed of singularity cannon so that the commander’s units have time to escape from the area.
4) Amon’s Rain of death has a higher damage now, each small aerolites can cause 200 damages to a small area.
5) Raynor’s mind has been enhanced, now he can identify Zerg/Protoss/Terran enemy correctly.
6) A rare UI error has been fixed in Dark knight mode.

Hi everyone, we have received many good ideas from the community. Base on your suggestions we have made several improvements in this version. With your help we can make this game better.

We notice that many players can easily finish the mission in much short time than we expected. So we added the difficulty and reduce the game time. Now the default game time will be 27 minutes and only 6 minutes to each aerolite wave. (But we still retain the old mode for newbie players.)

We also reduce many unnecessary effects to improve the performance. Now the fps will be much better than before. We will continue work on this tomorrow.

Thanks everyone. We will keep increasing this game with your help. Your suggestions and ideas are really cool and constructive. Maybe we can't finish all of your ideas since there is only a short time left. But we will try our best.
04/24/2017 06:20 AMPosted by BlackReapeR
3. Bonus megalith could be more beefy. A bit more hp and armor.

4. Maybe have special meteorites break through the barrier? These special meteorites would keep the players engaged. Otherwise the shield protection feel to safe.

5. I would change this description: http://imgur.com/a/SVBva
From deconstruct into: destroy... Its more simple.
Also i would make the building auto attackable. I can only attack at it when i press T and mouse click.

6. Game is tooo easy. There was nothing to do after the 25 minute. We killed all of enemy bases and still had 10 minute till the core matrix reboots.
I would:
a. maybe end the game immediately after i supply the generators with the last shards.

b. Or have like a increased timer where the time runs down faster? Once the time reaches 25 minutes?

c. Remove some minutes from timer like 4-5 minutes?

7. Would be cool if hybrids spawn near the generators (which requires shard) at the end. So they protect it. Otherwise its easy just to move my worker to generator.

8. I agree with the performance issue. I have a top pc and it lagged at the end when so many meteors fall down. Removing the effect would be a crime to humanity. But would be bad to scale it down somehow, while retaining the epic-ness.

A very very fun mission. Cant believe u guys made this in 2 months??? Seems like half a year of work!


In the higher difficulty, the hybrid dominator will attack those activated shield generators. They will absorb energy from the shield generator and shut down the device.

We have just finished the modifications on FX models to reduce fps losses. Now the performance will be better than before.

Also we shorten the game time from 35 to 27 minutes (the real time is about 20 minutes since the arcade game has a faster game speed) and reduce the meteors waves time from 8 to 6 minutes. And we will continue adjust it to a better range.

We do finish this map in two months. That's really a hard work to do this (both design and program). But it's worth. Share our creature with player around the world and the maker of Starcraft is our pleasure. Thanks god that we rarely finish it before the dead line (still a lot work to do to make it better.)

Again tons of thanks to your reply. Those suggestions are really very useful and important to us.
04/24/2017 01:26 AMPosted by InsaneMst
1) While the model are soooooo cool, they cause me lag. I've an high end rig, and I was playing solo, with two players full army going around I think this is a major issue. Usually Blizzard co-op map are low on decor and map complexity precisely to avoid this problem. The guidelines, for instance, ask to not use dynamic shadows, enviromental effects and such for the sake of performance, and to me this is really an huge issue for all those who play the map with a sub-optimal rig.


Hi, thanks for your mention. We have already reduced some unnecessary Effects and improve performance. Now in our tests the fps is much more comfortable thant before. We'll keep working on this. :P
Bug: This text shows up many times over the mission: http://imgur.com/a/MLc9D
Really nice models.

Bonus objective: You almost don't have to dodge anythig or have to move your units to a safe position.

AI on map doesnt work properly, almost no waves are send to you (what makes it verry easy).
Through out my first game only 2 small waves where send to me.

You could have a edit a enemy unit (if you had time) that disables Shield if it goes through, it asorbs the energy for example to get bigger visual what means it will be stronger.
(If unit is dead then Shield is activated again).

Goodluck with the last day:) make sure before deadline you do one more check with your team.
Heads up, we chose Normal difficulty when recording a showcase video to be released next week and it seemed way overboard on difficulty.

Afterwards we booted up Expert and it seemed much easier so the radio button for difficulty selection appears to be mismatched with the actual, applied difficulty.
04/25/2017 08:38 AMPosted by Jayborino
Heads up, we chose Normal difficulty when recording a showcase video to be released next week and it seemed way overboard on difficulty.

Afterwards we booted up Expert and it seemed much easier so the radio button for difficulty selection appears to be mismatched with the actual, applied difficulty.


Hi, It is a translate error, we have fixed it. To make the difficulty in order, we modify the text of selectable item, but forget some language.
Thanks.
04/25/2017 05:00 AMPosted by Cherrycoke
Really nice models.

Bonus objective: You almost don't have to dodge anythig or have to move your units to a safe position.

AI on map doesnt work properly, almost no waves are send to you (what makes it verry easy).
Through out my first game only 2 small waves where send to me.

You could have a edit a enemy unit (if you had time) that disables Shield if it goes through, it asorbs the energy for example to get bigger visual what means it will be stronger.
(If unit is dead then Shield is activated again).

Goodluck with the last day:) make sure before deadline you do one more check with your team.


Hi, we have, it is Hybrid Dominator. In the old version it is almost only appear in the last wave of the Expert difficult. Now we have add the rate of it. it may appear after the second giant meteorites, and go to a random drop point.
Thanks
04/25/2017 08:38 AMPosted by Jayborino
Heads up, we chose Normal difficulty when recording a showcase video to be released next week and it seemed way overboard on difficulty.

Afterwards we booted up Expert and it seemed much easier so the radio button for difficulty selection appears to be mismatched with the actual, applied difficulty.


Hi, Jayborino. Glad to see you here! We can never say more thanks for what you did for our BLZ Enforcement.

Yesterday night (should be 10 hours ago in US) we just finished the final version for this game. Most of the errors you and other players have mentioned have been fixed.

As a map team from non-English-speaking country. We used SC2 editor in another language. The difficulty issue is caused because alphabetical order, it's very simple to fix but really hard to find (if you test it in other location it works well).

Thanks Jayborino you and some Chinese friends have found this problem for us, and now we just fixed it.

We are big fan of your youtube channel for SC2 Arcade. Please keep making more and more videos for us!
04/25/2017 03:42 AMPosted by BlackReapeR
Bug: This text shows up many times over the mission: http://imgur.com/a/MLc9D

Thanks BlackReapeR. We fixed it yesterday night. We forgot to turn off the development control panel before we update the map.
04/25/2017 05:00 AMPosted by Cherrycoke

You could have a edit a enemy unit (if you had time) that disables Shield if it goes through, it asorbs the energy for example to get bigger visual what means it will be stronger.
(If unit is dead then Shield is activated again).


Hi, Cherrycoke.

We did exactly as you said! We do have a unit that can absorb energy from the shield generator, when it's nearby, the shield generator can't work, and you can't remove the solar crystal too. The players need to kill it or lead it away the area. But we made a mistake which cause it only has a lower chance to join the Amon's relief troops.
Now you'll see them more often.

We have fixed the AI problem (it's not completely fixed, but most time they will act just like CO-OP enemies.)
We also reduced the flying speed of Megalith's weapon, now players can have more time to reactor. Only if you are too close to it. The Megalith's HP is modified a little so that it won't be killed in one second if you have a huge troop.
Cool:D I will give it another try:)

Didnt notice that you add such kind of enemy. Maybe add a Dialog, where it tells you when it will resurect (like the Artifact Dialog) *Mission 27 Final mission 3 - WOL. Take for example Kerrigan on that mission who is imbound (give your Hybrid the same Health pool) if its get killed it gain extra Health the other time it resurects.

For the rest wish you all the luck in the contest and to your whole team goodluck with creating other content:D

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