Upcoming patch

Zerg Discussion
Some thoughts on the upcoming patch to make zerg more zergy. They might be overpowered and would necessitate changes else where but it would give zerg more fun harass while not being too crazy and would reward players for their cleverness. maybe

1) Morph lurkers from roachs instead of hydras. They already moved it from hydra den. Gives zerg a different transition. MAYBE let roachs morph WHILE BURROWED, provided it is researched and give it a big bulge in the ground like the dt blur to scare the crud out of probes, because of the implication. This would lower the cost of getting lurkers, and make them more viable for harass with out making them do more damage or shoot further run faster or anything really different engagement wise.

2) Bring burrow back to hatch tech. Would give zerg drones defensive abilities earlier and leads to more harass and scouting, which is what zerg is about. It would change how zerglings play in the early game quite a bit provided you dumped your hatchery into upgrading it instead of going to lair.

3)Make corruptors and brood lords morph from mutalisks. Make mutalisk to corruptor cost 50 minnerals and take 10 seconds. Increase brood lord by 50 minerals to make the difference. Would help zerg deal with phoenix that while not making mutas or corruptors any stronger. and allow you to transition from harass to anti air with out being really game breaking. Also could pop a dieing muta into a corruptor or broodlord for heals provided you have the right apm.
09/09/2017 03:12 PMPosted by Reachard
Some thoughts on the upcoming patch to make zerg more zergy. They might be overpowered and would necessitate changes else where but it would give zerg more fun harass while not being too crazy and would reward players for their cleverness. maybe

1) Morph lurkers from roachs instead of hydras. They already moved it from hydra den. Gives zerg a different transition. MAYBE let roachs morph WHILE BURROWED, provided it is researched and give it a big bulge in the ground like the dt blur to scare the crud out of probes, because of the implication. This would lower the cost of getting lurkers, and make them more viable for harass with out making them do more damage or shoot further run faster or anything really different engagement wise.

2) Bring burrow back to hatch tech. Would give zerg drones defensive abilities earlier and leads to more harass and scouting, which is what zerg is about. It would change how zerglings play in the early game quite a bit provided you dumped your hatchery into upgrading it instead of going to lair.

3)Make corruptors and brood lords morph from mutalisks. Make mutalisk to corruptor cost 50 minnerals and take 10 seconds. Increase brood lord by 50 minerals to make the difference. Would help zerg deal with phoenix that while not making mutas or corruptors any stronger. and allow you to transition from harass to anti air with out being really game breaking. Also could pop a dieing muta into a corruptor or broodlord for heals provided you have the right apm.


Read the balance patch. I recommend Brown Bear's review of the patch to understand the intent.

Blizzard agrees with you about Lurkers but the proposal is way more conservative than yours.

I don't think Mutas will revert to SC1 mechanics, Blizzard had a vision for Zerg air reverting that would fundamentally change it.

Burrow has been hatchery research since HOTS. There's been a ton of other changes, Check out the corruptor and the infestor.

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