Community Update - December Balance Changes

General Discussion
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Thanks everyone for all the recent feedback. We appreciate the thoughts and are eager to continue discussions with the topics below.

Protoss

We received feedback that the strength of Chrono Boost may be too strong and it’s allowing units to come out a bit too early. We are looking into reducing the strength of Chrono Boost but increasing the duration. This should help to reduce the ability to rapidly produce a particular unit or upgrade much faster than the opponent or before the opponent can have their own opportunity to respond. Since the effects of Chrono Boost will be reduced, we will most likely revert the Oracle’s build time from 43 seconds back to 37 seconds.

Also, we received feedback that the Stalker feels a bit strong right now due to the Stalker’s base damage value. We would like to try reducing the Particle Disruptor’s damage from 15 (21 vs armored) to 13 (18 vs armored) and decreasing the weapon period from 1.54 to 1.34. Also, the weapon upgrades would receive +1 base and +1 armored damage instead of +2 base damage. This kind of change will generally increase the number of shots it will take for the Stalker to kill various enemy units.

Next, the Disruptor’s Purification Nova might be a bit strong at the moment. In order to provide the opposing player with opportunities for counterplay against the Disruptor’s Purification Nova, we are thinking about adding a 1 second charge up time after activating the ability. Opponents will have a little more time to react to the Purification Nova and this should open up more opportunities for micro. Also, Disruptors in large numbers seem to be able to shoot a constant stream of Purification Novas at their enemy. In order to reduce the number of shots that could be fired in a given period, we want to try increasing the Purfication Nova’s cooldown from 14.3 to 17.9 seconds.

Nexus
  • Chrono Boost strength reduced from 100% to 50% and duration per cast increased from 10 seconds to 20 seconds.

Stalker
  • Particle Disruptors damage reduced from 15 (21 vs armored) to 13 (18 vs armored) and period reduced from 1.54 to 1.34.

  • Weapon upgrade will provide +1 base and +1 armored damage instead of +2 base damage.

Oracle
  • Build time reduced from 43 to 37 seconds.

Disruptor
  • Purification Nova cooldown increased from 14.3 to 17.9 seconds.
  • Purification Nova has a 1 second charge up time.


Terran

The Raven unit hasn’t been used as much as the other units in the Teran arsenal most likely due to its current strength level. We want to increase the Raven’s strength a bit to try and make the unit more viable in matchups. We want to try reducing the Anti-Armor Missile energy cost so that each Raven can fire two Anti-Amor missiles. The Anti-Armor missile lock time seems a bit long right now and the initial delay could be reduced from 2.14 to 1.43 seconds to increase the chances for the ability to connect with the enemy target unit. Also, the Interference Matrix range might be too short right now and Ravens are having difficulty landing the ability on enemy targets. Increasing the range of Interference matrix from 8 to 9 should help the Raven and make it safer to cast on enemy units. Lastly, increasing the Interference Matrix missile speed would also help increase chances for the Interference Matrix to connect with the target.

Next, the Widow Mine’s build time seems like it could be reduced a bit to open up more opportunities for the unit. Reducing the Widow Mine’s build would allow players to build or replenish them faster.

Raven
  • Anti-Armor Missile lock time reduced from 2.14 to 1.43.
  • Anti-Armor Missile energy cost reduced from 125 to 100.
  • Interference Matrix range increased from 8 to 9.
  • Interference Matrix missile mover speed increased by 50%.

Widow Mine
  • Build time reduced from 28.6 to 21.4 seconds.


Multiplayer Map

On Blackpink, possibly adding a jumpable platform to provide Reapers with an entry or exit into the main base locations could help Terran players with scouting.

There are several esports events in the month of December so we would like to target a balance update on December 18th for now. Just to note, the exact values for the balance update may be adjusted and balance update publish date could change as well. Lastly, thanks for your continued feedback and please let us know what you think on the forums or any other community sites!
My birthday is on December 18th. Could not imagine a better gift than some sweet Terran buffs :-)
Rofl, quad Protoss nerf.

Probably the worst set of changes in Protoss history.

Raven buff is pretty nice I hope to see more of the unit in the future.
raven change seems nice and ok

Maybe you should take it slower by protoss changes because if you change all at the same time it could be really devastating maybe start out with chrono change

but leave the stalker because of the slower chrono boost they won't look so strong

disruptor delay could be out of warprism if droped like you wantend made it a bit more risky to play this
Now roll the LotV Marauder nerf back to HotS level and we coud come closer to Balance.
Good steps in the right direction, but number tweaking won't do it in the long run. Design changes need to happen.

Mech will still die systematically to tempests without PDD (especially with how crappy and badly designed the med drone is).
Corruptors/BLs will still roll over every terran composition since the viking is still terrible (shifting some AA power away from the raven is fine, but shift it somewhere then).
Mines will still be bad if they cost 2 supply but keep getting revealed.

But at least blizzard seems to be aware of the situation and is taking action quite rapidly.
With qualifiers for major tournaments about to come thick and fast, its good to get a set of meaty changes that will actually make a difference in the current meta than playing around with soft changes. The final numbers can be tweaked, but these changes should ensure a decent amount of Terran participation in the first few tournaments of 2018.

You might even want to move up the balance patch because the WCS, IEM and WESG qualifiers are going on next week.
Amazing update <3
Nerfing Protoss will not make PvZ better. But I like these changes for Terran, PvT will be a lot more balanced now I think.

For PvZ I'd like to see the Overlord drop made more expensive, this makes it so Zergs can't do as much damage early game "for free" essentially. Just like a warp prism costs 200 minerals and requires Robo tech.

The Overlord drop is too strong vs Protoss atm, make it cost 50/50 instead of 25/25 and maybe move the drop tech to either Roach Warren or Lair.
Terrans: please exploit ravens... they are a VERY good unit, and it’s interference matrix WILL win you games
I'm interested to see how the terran changes will play out. I felt like the interference matrix range was too short, at least now the raven shouldn't get sniped as easily.
Oh, yes, let's completely ignore the entire point of the stalker change in the 1st place.

With these new changes, it's going to be back at where it was pre-4.0, and stalkers were barely useful then.

Protoss is finally in a decent spot now, with a solid, non-volatile macro opener, and you want to gut that.

Time and time again, we've heard "let the meta settle", and now that the meta has not, in fact, settled, you want to gut blink openers?

Is having a powerful, well-rounded unit really that much to ask for? Something that can stand on its own?
Christmas came early!!! Great changes.
12/07/2017 02:25 PMPosted by IlIlIlIlIlIl
Nerfing Protoss will not make PvZ better. But I like these changes for Terran, PvT will be a lot more balanced now I think.

For PvZ I'd like to see the Overlord drop made more expensive, this makes it so Zergs can't do as much damage early game "for free" essentially. Just like a warp prism costs 200 minerals and requires Robo tech.

The Overlord drop is too strong vs Protoss atm, make it cost 50/50 instead of 25/25 and maybe move the drop tech to either Roach Warren or Lair.


It's funny to see this post get downvoted to hell, I mean Zergs don't want their absurdly broken Overlord drop nerfed. But Protoss and Terran stuff can get nerfed of course. DO SOMETHING ABOUT PVZ BLIZZARD!!!!!!
You guys ought to make Ghosts 1 supply. You dont have enough supply as terran to fight evenly against the other races, when it's maxed out vs maxed out with all tech upgraded on both sides.
Seem to be good changes, better than the first rushed one I think. Not sure if it's too much of a nerf on Protoss, but we'll see how PvT shakes out. I'm glad that they are changes that largely don't affect me in ZvP, since that matchup seems mostly ok already.

Raven changes are welcome, it should get used more. Once they see more use they can be revisited. I suspect that the anti-armor missile is a bit too cheap at 100 energy, but definitely could be wrong. And yes, for those Terrans who were complaining about the Infestor getting three buffs in 4.0, that does mean that a unit can get four simultaneous buffs with no nerfs, and be totally fine. The number of changes isn't the important thing.
For those wondering, this is what we were looking to add to Blackpink LE:

https://imgur.com/a/pMBAm
Hmm i think even thoose nerf could be way worse, but they are not so bad as in 2016, when we got from anti-assault tempest, just tempest with 6 supply and 10 range, but i didnt get a point of raven? what for they are buffed? you buffed ghost, noone use them, coz they ruined f2 (they are first group, when you click f2), thats why they will also will not use ravens, except maybe high ml/gml, but the changes from protoss perspective are okay for me.
These changes are good, but it still does not address the weakness of bio.

12/07/2017 01:52 PMPosted by Balance Team
We want to increase the Raven’s strength a bit to try and make the unit more viable in matchups.
The only way a terran will get a raven is if ravens are good enough to make them(cutting few liberators). Currently it is nowhere near that level, and it also requires getting an upgrade for its third ability to be effective. Combining it with the fact that the heal drone is almost useless to bio players, yeh its a no brainer you dont see any ravens.
12/07/2017 02:33 PMPosted by llllllllllll
Hmm i think even thoose nerf could be way worse, but they are not so bad as in 2016, when we got from anti-assault tempest, just tempest with 6 supply and 10 range, but i didnt get a point of raven? what for they are buffed? you buffed ghost, noone use them, coz they ruined f2 (they are first group, when you click f2), thats why they will also will not use ravens, except maybe high ml/gml, but the changes from protoss perspective are okay for me.

Why are you using f2?

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