Why 8 supply instead of 10 supply?.

General Discussion
04/06/2018 12:13 PMPosted by Player
As said before, you'd just delay your first supply structures a bit because you'd need them a bit later.
You mean you would delay your second supply structure.
You'd still need to build your first at the same time.
Would be neat if it was 10.
04/08/2018 07:43 PMPosted by Chris
Would be neat if it was 10.
Why not 11? Just so that you can say "this one goes to 11"
04/06/2018 05:07 PMPosted by Ghost
I would actually like it to update to 10 supply per depot (etc) made.


You need 5 depots, 1 Rax, and a 3rd CC to wall both your ramp and your nat, this change would make it so you have to get supply before your opponent needs too just to finish your wall so you don't die. The current number of supply structures works well for simcity, it just becomes annoying mid game when you feel like you have to build 2 new ones every couple of seconds
Another point to consider is that this would mean less early overlords for scouting with Z, which scouting is already hard for Z
04/08/2018 08:34 PMPosted by STxPerseus
Another point to consider is that this would mean less early overlords for scouting with Z, which scouting is already hard for Z
That's more of a "pseudo-nerf" -- if Overlords still cost the same amount, Zergs could still make them at the same times as they currently do just for scouting if necessary. 2 extra supply just gives the option of being more efficient with your spending instead.
04/06/2018 09:38 PMPosted by MyOhMind
It would be more sensible then the 8 that it is now.

Why?
Isn't 10 just as arbitrary as 8?
04/09/2018 05:30 AMPosted by Player
04/06/2018 09:38 PMPosted by MyOhMind
It would be more sensible then the 8 that it is now.

Why?
Isn't 10 just as arbitrary as 8?


The max supply is 200. 10 is far better then 8
04/09/2018 09:19 AMPosted by MyOhMind

The max supply is 200. 10 is far better then 8


If you want to not have to 'waste' supply, then you'd also have to make bases give a multiple of 10 supply.
04/09/2018 09:19 AMPosted by MyOhMind
The max supply is 200. 10 is far better then 8

You're not factoring the supply provided by main structures.
And even then, 200 is dividable by 10 AND 8 so no, it's not far better. It's just a different arbitrary number.
04/09/2018 09:45 AMPosted by Player
04/09/2018 09:19 AMPosted by MyOhMind
The max supply is 200. 10 is far better then 8

You're not factoring the supply provided by main structures.
And even then, 200 is dividable by 10 AND 8 so no, it's not far better. It's just a different arbitrary number.


04/09/2018 09:36 AMPosted by Locke
04/09/2018 09:19 AMPosted by MyOhMind

The max supply is 200. 10 is far better then 8


If you want to not have to 'waste' supply, then you'd also have to make bases give a multiple of 10 supply.


Main structures do not provide supply. You can "set" how much supply players start out with in the map data.
04/09/2018 09:48 AMPosted by MyOhMind
Main structures do not provide supply. You can "set" how much supply players start out with in the map data.

Yeah, no.
A hatchery gives 6 supply, a nexus and a CC 15.

I guess that eluded you're "top ranked in multiple regions" mind.
04/09/2018 10:00 AMPosted by Player
04/09/2018 09:48 AMPosted by MyOhMind
Main structures do not provide supply. You can "set" how much supply players start out with in the map data.

Yeah, no.
A hatchery gives 6 supply, a nexus and a CC 15.

I guess that eluded you're "top ranked in multiple regions" mind.


Main bases do not provide additional supply. If you build a CC,Nexus or Hatch you do not gain additional supply.
04/09/2018 09:45 AMPosted by Player
04/09/2018 09:19 AMPosted by MyOhMind
The max supply is 200. 10 is far better then 8

You're not factoring the supply provided by main structures.
And even then, 200 is dividable by 10 AND 8 so no, it's not far better. It's just a different arbitrary number.


What'dya know. 200 is divisible by 8 so the only reason to say it makes more sense to have 10 is because we have 10 fingers.
04/09/2018 10:04 AMPosted by MyOhMind
Main bases do not provide additional supply. If you build a CC,Nexus or Hatch you do not gain additional supply.

Are we really having this discussion?

1- http://liquipedia.net/starcraft2/Command_Center_(Legacy_of_the_Void)
+15 supply, omg wtf?

2- Start SC2.exe, boot a game vs the IA, don't make any depot and build a CC, check the top right corner of the screen.
04/09/2018 10:04 AMPosted by MyOhMind

Main bases do not provide additional supply. If you build a CC,Nexus or Hatch you do not gain additional supply.

This post kinda nullifies any thoughts about your game knowledge :/
I'm, like, the worst masters 3 terran player EU(totally true), but even I know mechanics better.
04/09/2018 10:04 AMPosted by MyOhMind
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Yeah, no.
A hatchery gives 6 supply, a nexus and a CC 15.

I guess that eluded you're "top ranked in multiple regions" mind.


Main bases do not provide additional supply. If you build a CC,Nexus or Hatch you do not gain additional supply.


Except that they do. It's a fact. This is not up for debate. Go into the game, do it, and look at how wrong you are. Then destroy your CC and depots and watch your supply drop to 0 since your starting CC is what gives you the supply necessary to build those first few workers to begin with.
04/09/2018 10:08 AMPosted by Player
04/09/2018 10:04 AMPosted by MyOhMind
Main bases do not provide additional supply. If you build a CC,Nexus or Hatch you do not gain additional supply.

Are we really having this discussion?

1- http://liquipedia.net/starcraft2/Command_Center_(Legacy_of_the_Void)
+15 supply, omg wtf?

2- Start SC2.exe, boot a game vs the IA, don't make any depot and build a CC, check the top right corner of the screen.


04/09/2018 10:14 AMPosted by HellGoesON
04/09/2018 10:04 AMPosted by MyOhMind

Main bases do not provide additional supply. If you build a CC,Nexus or Hatch you do not gain additional supply.

This post kinda nullifies any thoughts about your game knowledge :/
I'm, like, the worst masters 3 terran player EU(totally true), but even I know mechanics better.


...

Main bases do not provide additional supply. If you build a CC,Nexus or Hatch you do not gain additional supply.


Except that they do. It's a fact. This is not up for debate. Go into the game, do it, and look at how wrong you are. Then destroy your CC and depots and watch your supply drop to 0 since your starting CC is what gives you the supply necessary to build those first few workers to begin with.


CC's,Nexus and Hatcheries do not provide additional supply.

If you build a second CC,Hatch and Nexus the supply count doesn't increase.
Making supply 10 will lead to the game ending much more faster then before....just saying that's all
04/09/2018 10:25 AMPosted by MyOhMind
CC's,Nexus and Hatcheries do not provide additional supply.

If you build a second CC,Hatch and Nexus the supply count doesn't increase.

Dude, just do what we proposed, test it in game.
If you're so sure you're right, you can rub it right in our faces.

Otherwise you're just a moron, or a troll.

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