Community Update - March 12, 2019

General Discussion
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Greetings!

After an epic final and an emotional championship ceremony at IEM Katowice, we got to witness soO take home a championship win! It was an uphill battle as he started the series being down 0–2, but in the end, he pulled it off and came through with a victory. Congratulations to soO!

Speaking of IEM, we saw a lot of cool strategies employed throughout the tournament, including Gumiho’s Battle Mech, as well as the subject of our first discussion topic: Nydus Worms.

Nydus Network/Nydus Worm
  • Nydus Worms will now have 3 armor instead of 5 armor when emerging.

While we love seeing some of the new strategies involving the Nydus Worm in action, we feel it can sometimes take too much of a commitment to stop a Worm from emerging even if the defender spots it right away. To help remedy this, we’re reducing the Nydus Worms’ armor while they emerge to give small groups of basic units—like Zerglings, Zealots, and Marines—an easier time taking them out, provided they discover them within a reasonable time frame. At the same time, we’d still like to keep some of its bonus armor intact to preserve its resilience against worker pulls.

Forge/Cybernetics Core
  • Level 1 upgrade times increased by 15 seconds.
  • Level 2 upgrade times increased by 18 seconds.
  • Level 3 upgrade times increased by 22 seconds.

Over the past few months, we’ve been following discussions within the community surrounding the TvP matchup, much of it centered around Protoss’s ability to build an upgrade advantage over Terran. To address this, we’d like to reduce the windows in which Protoss are able to gain that advantage over Terran by increasing the Protoss upgrade durations. As upgrades have historically been particularly impactful, we’ll be keeping a close eye on this change.

Our current plan is to release these changes to live servers on Monday, March 25. However, in order to give players ample practice time, these changes will be available for testing on the Testing tab and the Balance Test mod starting today. As always, let us know your thoughts!
inb4 nyduses go extinct
That'll do pig. That'll do.
03/12/2019 12:17 PMPosted by IIIIIIIIIII
this is FAR FROM ENOUGH iff you want to balance TvP .......................
would be cool if the sc2 balance team wasnt just a bunch of gold leaguers beeing overpaid .................


löl terrans never satified, always drowning blizz hq in their tears X'D
03/12/2019 10:07 AMPosted by Balance Team
Nydus Network/Nydus Worm
  • Nydus Worms will now have 3 armor instead of 5 armor when emerging.

While we love seeing some of the new strategies involving the Nydus Worm in action, we feel it can sometimes take too much of a commitment to stop a Worm from emerging even if the defender spots it right away. To help remedy this, we’re reducing the Nydus Worms’ armor while they emerge to give small groups of basic units—like Zerglings, Zealots, and Marines—an easier time taking them out, provided they discover them within a reasonable time frame. At the same time, we’d still like to keep some of its bonus armor intact to preserve its resilience against worker pulls.

Sure, that's a fine change and makes sense since workers do 5 damage per attack and worms had 5 armor.

Nydus's are still going to be popular(which is so refreshing), but now they will be a little more manageable.

03/12/2019 10:07 AMPosted by Balance Team
Forge/Cybernetics Core
  • Level 1 upgrade times increased by 15 seconds.
  • Level 2 upgrade times increased by 18 seconds.
  • Level 3 upgrade times increased by 22 seconds.

Over the past few months, we’ve been following discussions within the community surrounding the TvP matchup, much of it centered around Protoss’s ability to build an upgrade advantage over Terran. To address this, we’d like to reduce the windows in which Protoss are able to gain that advantage over Terran by increasing the Protoss upgrade durations. As upgrades have historically been particularly impactful, we’ll be keeping a close eye on this change.


Alright, I'm interested in seeing if the slightly longer upgrade times help close the gaps in TvP where protoss has upgrade leads.
Highly Rated
The upgrade changes are possibly the most bizarre change I've ever seen.
This addresses a symptom but not the problem.

Protoss are getting upgrade advantages over terran because of their insane economic advantage from the start of the game.

Can we address that as well please? Thank you.
TvP will still be !@#$.
Is it a joke? What about warp gate upgrade?
Activision Update Kappa
Protoss should had never been able to chronoboost their upgrade in the first place

upgrade are too important to be messed with leave it the same for every race make it not chronoboostable

if a toss is behind in upgrade he can just chronoboost and get away with it if he s ahead the game is done other race can not get away with it
03/12/2019 12:43 PMPosted by MlordsTinyD
My d is tiny.
all hail
Great changes, thanks for keeping toss OP, see you again in 3 months in next update. (yes, I play protoss).
TCF will never be satisfied. There has been never an upgrade advantage for Protoss. The issue was that whineterrans were greedy and lazy to upgrade while protoss Chronoed like mad on two Forges.
TCF delusion equates terran 3/3 with Protoss 3/3/0, whereas the exatct equivalence is Protoss 3/3/3 that now will hit 45 seconds latter for each type and the upgrades will be delayed in total (ground and air) 45x5=225 seconds, nearly 4 minutes late.

What a farce!
The upgrade change is a nerf especially to heavy gateway style in TvP, which in turn is one of the strongest builds that protoss is using right now, and its the one terran has the most issues against. The fact that protoss could get +2 +2 so early in the game meant that terran midgame pushes got pushed back easily. Now protoss will have +2+2 33 seconds later (or less, as it usually gets chrono'd).

Now I dont know what will happen to be honest. If the fast 3rd (4:15-5:00) and heavy gateway style is not viable anymore (which i doubt very much...) then protoss will either expand later, or go for colossi openings which are not as strong now because ravens can counter them. If the fast 3rd heavy gateway style doesnt go away, then terran will atleast maybe be able to keep up with their upgrades.

Then again, this patch is missing a point and that is the fact that protoss economy can outpace terran economy very fast in the early-midgame with the nexus getting chrono'd and getting a 10-20 workers lead consistently, and lets be honest, in that point in the game mules dont make up for the fact that protoss is ahead so many workers that early on, because also there's always around 5scv's building something.
This is not bad but main terran problem is economy.... very disapointed that balance team dont think terran is in terrible spot after IEM results

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