terran mech is impossible to kill

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Btw, he killed you with a hellion drop. This does NOT mean mech. I very often go viking ---> Hellion drop ---> Liberator harass ---> Banshee all to keep my opponent busy while I get a 3rd, stim, 2 Ebays, and 5 barracks and 2 factories. It does push your stim back and therefore your opponent has more creep, but he has to keep droning, so when your army does hit a critical size, your opponent doesn't really have enough to defend.
Difference between Terran whiners and Zerg whiners:

https://us.battle.net/forums/en/sc2/topic/20771567006?page=1

https://us.battle.net/forums/en/sc2/topic/20771556997?page=1

You'll notice not a single Terran came to defend him. Zerg players either rush to defend stupid nonsense or they go radio silent.
05/15/2019 07:40 AMPosted by JeiNex
05/15/2019 07:30 AMPosted by MyOhMind
Again with you. Post some replays.

Was he going standard(tank style) Mech or was he going Battle-Mech(no tank style)?.

Each style is handled very differently. If you think all mech-styles can be handled the same, then that is a massive tactical error on your part.


https://lotv.spawningtool.com/47767/


The thing with the opening in TvZ it is all about positioning.

The Terran needs to micro those helions to do damage. If he loses them he has nothing to defend and taking a third will be hard.

So your options are:
- Flank them from behind with zerglings while you have queens in front. You can trade your zerglings for the helions no problems. You will have freedom to drone afterwards.
- Make about 7 roaches. Hardest option IMO. Your macro has to be good for this one and you need to know when to continue powering through and when to stop.
- Banelings. They can trade for the helions but positioning is again key here. You need to catch them or he will kite you for days. Don't engage if you don't have too.

From there on it is a race against the clock where you have a slight head start.

If he goes battle mech, go Hydra ling. Again positioning is key. He needs to move all the time with this composition so restrict his movement with flanking and force him into a corner. One wipe and he is dead.

If he goes static mech you have time but not much. Get to vipers or infestors. He will have difficulty moving out and getting to your base. Trade and delay you should get him.

Hope it helps.
It looked like you didn't recovered from that hellion drop damage, it was only 12 drones, but for many minutes you were behind in supply (workers-army) so the terran could macro with no problems and he ended beating you with pure macro, he had a ton of cc/pf and almost 100 workers.

Do as the poster from above says, build a fast light army with hidra-ling bane and try to put some creep between you and the terran because with no creep is pretty hard to surround or catch the terran on a bad spot.Fungal is also helpful if you can land some.
05/15/2019 10:16 AMPosted by Raver
Defeating Mech requires a specific skill set that is very different than beating Bio. Against Bio, you can brute force your way through that army on creep as long as your macro is better than your opponent.

Against Mech that won't work as effectively, you need to be able to pick apart the Mech Terran with overlord drops, nydus or swarm hosts. Some Zergs somehow instinctively understand how to beat Mech, while others don't.


This post ^^^

It requires more finesse, tactical skill, and clever tech switching to beat Mech rather than sheer macro. You can't just spam upgrade basic ground armies and run into them to end the game like in every other meta. If that works you're probably just way better anyways and all of this is irrelevant.

You need to identify and utilize completely different strategies based on what you see from the Mech player. Luckily for you you'll often get the entire map and unlimited resources to try said strategies.

Think of it like this; The Mech player is like a hard locked box with a key hole. There are a lot of different boxes the Mech player can be (unit compositions and styles of Mech), but each one has a key hole that can be filled which will crack open that hard box.

Every one of those hard boxes can be opened, but they all take a different kind of key. There is no one master key.
05/15/2019 03:53 PMPosted by Incubus
05/15/2019 10:16 AMPosted by Raver
Defeating Mech requires a specific skill set that is very different than beating Bio. Against Bio, you can brute force your way through that army on creep as long as your macro is better than your opponent.

Against Mech that won't work as effectively, you need to be able to pick apart the Mech Terran with overlord drops, nydus or swarm hosts. Some Zergs somehow instinctively understand how to beat Mech, while others don't.


This post ^^^

It requires more finesse, tactical skill, and clever tech switching to beat Mech rather than sheer macro. You can't just spam upgrade basic ground armies and run into them to end the game like in every other meta. If that works you're probably just way better anyways and all of this is irrelevant.

You need to identify and utilize completely different strategies based on what you see from the Mech player. Luckily for you you'll often get the entire map and unlimited resources to try said strategies.

Think of it like this; The Mech player is like a hard locked box with a key hole. There are a lot of different boxes the Mech player can be (unit compositions and styles of Mech), but each one has a key hole that can be filled which will crack open that hard box.

Every one of those hard boxes can be opened, but they all take a different kind of key. There is no one master key.


Very well said. I find with Mech TvZ, the winner is often the smarter or more strategic player (decision making, positioning, map awareness). Where as with Bio TvZ, the winner is the player with better mechanics (macro, micro, multi-tasking) ime.
05/15/2019 03:53 PMPosted by Incubus
...

This post ^^^

It requires more finesse, tactical skill, and clever tech switching to beat Mech rather than sheer macro. You can't just spam upgrade basic ground armies and run into them to end the game like in every other meta. If that works you're probably just way better anyways and all of this is irrelevant.

You need to identify and utilize completely different strategies based on what you see from the Mech player. Luckily for you you'll often get the entire map and unlimited resources to try said strategies.

Think of it like this; The Mech player is like a hard locked box with a key hole. There are a lot of different boxes the Mech player can be (unit compositions and styles of Mech), but each one has a key hole that can be filled which will crack open that hard box.

Every one of those hard boxes can be opened, but they all take a different kind of key. There is no one master key.


Very well said. I find with Mech TvZ, the winner is often the smarter or more strategic player (decision making, positioning, map awareness). Where as with Bio TvZ, the winner is the one with better mechanics (macro/micro/multi-tasking) ime.


It's not that, as much as you might think.

When I play with my GM Zerg friend on EU, I !@#$ up a lot of the micro things, he just always gives me so much army I almost can't lose. Hydra Ling Bane works wonders in all 3 matchs ups against almost any unit comp.

The problem in this particular game, like someone else said, Terran was on even miners BEFORE he even did damage. This should never, EVER happen. Terran builds workers 1 at a time and misses 2 cycles per command center due to upgrades. So, even if you only built a single drone at a time, instead of 7, he should STILL be behind 4 miners.

Then, the hellion drop hit, you lost almost 15 more miners, that was game over. Most people leave right there. I honestly can't imagine posting an embarrassing replay like that and thinking it would garner you sympathy.
Btw, he killed you with a hellion drop. This does NOT mean mech.


what are you even talking about here ??, i know a hellion drop doesn't mean mech.
05/15/2019 06:09 PMPosted by JeiNex
05/15/2019 01:37 PMPosted by Dinwiddle
...

The thing with the opening in TvZ it is all about positioning.

The Terran needs to micro those helions to do damage. If he loses them he has nothing to defend and taking a third will be hard.

So your options are:
- Flank them from behind with zerglings while you have queens in front. You can trade your zerglings for the helions no problems. You will have freedom to drone afterwards.
- Make about 7 roaches. Hardest option IMO. Your macro has to be good for this one and you need to know when to continue powering through and when to stop.
- Banelings. They can trade for the helions but positioning is again key here. You need to catch them or he will kite you for days. Don't engage if you don't have too.

From there on it is a race against the clock where you have a slight head start.

If he goes battle mech, go Hydra ling. Again positioning is key. He needs to move all the time with this composition so restrict his movement with flanking and force him into a corner. One wipe and he is dead.

If he goes static mech you have time but not much. Get to vipers or infestors. He will have difficulty moving out and getting to your base. Trade and delay you should get him.

Hope it helps.


hydra-ling is very weak against hellions with blue flame.

If he goes Battle-mech, go Ravager-Hydra+infestors for fungal or Ravager-Hydra's + Vipers for abduct.
05/15/2019 06:09 PMPosted by JeiNex
05/15/2019 01:37 PMPosted by Dinwiddle
...

The thing with the opening in TvZ it is all about positioning.

The Terran needs to micro those helions to do damage. If he loses them he has nothing to defend and taking a third will be hard.

So your options are:
- Flank them from behind with zerglings while you have queens in front. You can trade your zerglings for the helions no problems. You will have freedom to drone afterwards.
- Make about 7 roaches. Hardest option IMO. Your macro has to be good for this one and you need to know when to continue powering through and when to stop.
- Banelings. They can trade for the helions but positioning is again key here. You need to catch them or he will kite you for days. Don't engage if you don't have too.

From there on it is a race against the clock where you have a slight head start.

If he goes battle mech, go Hydra ling. Again positioning is key. He needs to move all the time with this composition so restrict his movement with flanking and force him into a corner. One wipe and he is dead.

If he goes static mech you have time but not much. Get to vipers or infestors. He will have difficulty moving out and getting to your base. Trade and delay you should get him.

Hope it helps.


hydra-ling is very weak against hellions with blue flame.


At the end of the hellion drop you were at 27 miners to his 40 and his 3 orbital was almost done. Before that, he was already miles ahead just solely by macro play alone. Face it, man. You just did not in ANY way deserve to win that.
70 games - 21 wins . wow that must be the worst record i've ever seen, i don't think you're allowed to talk about what is op when everything beats you.
blizzard, it is impossible to play zerg against terran, it's not possible to beat mech if you're playing against a opponent who is equally skilled or better.


because this post is SUPER helpful... ROFL.

maybe you should look in the mirror when talking about making useful posts, you never said exactly what comp you're struggling with. replay or anything you're just like "TERRAN OP" .. that's it? that's your arguement? should we really take you seriously?

LOL now you just delete everything.. my quote here was his original post. that's what he has to say on the topic of mech ZVT rofl....

has deleted everything he regrets saying.. what a terrible forum poster. be true in what you say, if there's holes in what you're saying, don't say it.
05/15/2019 10:38 AMPosted by llllllllllll
#onlyterranplayerswhine

There is more terran whine in this thread than anything else. OP suggests mech is too strong defensively (and he is right) and he is instantly dog piled with useless responses like "lol just make infestors" (infestors are near worthless vs mech thanks to siege tanks, so the people telling him to make infestors need to l2p and stop whining about infestors of all units).
05/15/2019 06:37 PMPosted by tEhbAtZ
05/15/2019 10:38 AMPosted by llllllllllll
#onlyterranplayerswhine

There is more terran whine in this thread than anything else. OP suggests mech is too strong defensively (and he is right) and he is instantly dog piled with useless responses like "lol just make infestors" (infestors are near worthless vs mech thanks to siege tanks, so the people telling him to make infestors need to l2p and stop whining about infestors of all units).

Batz, it's like you completely ignored everything else in the thread just so you could call "Terran OP" even when you yourself have given advice about using infestors against Battle-Mech.
05/15/2019 06:37 PMPosted by tEhbAtZ
There is more terran whine in this thread than anything else. OP suggests mech is too strong defensively (and he is right) and he is instantly dog piled with useless responses like "lol just make infestors" (infestors are near worthless vs mech thanks to siege tanks, so the people telling him to make infestors need to l2p and stop whining about infestors of all units).

1. he said mech op, not " too strong defensively" since he didn't attack the terran all the game but i guess you didn't watch the replay.
2. the advice for infestor was against battle mech, which is a good answer.
Thx for your participation, always a pleasure.
05/15/2019 06:37 PMPosted by tEhbAtZ
05/15/2019 10:38 AMPosted by llllllllllll
#onlyterranplayerswhine

There is more terran whine in this thread than anything else. OP suggests mech is too strong defensively (and he is right) and he is instantly dog piled with useless responses like "lol just make infestors" (infestors are near worthless vs mech thanks to siege tanks, so the people telling him to make infestors need to l2p and stop whining about infestors of all units).


Posting statistics that force him to ask questions he doesn't like the answers to is "whining."

Saying Terran is "OP," "unkillable," and posts a replay where he was outplayed in almost every way is "not whining."

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