i think i need a brief summary of whats happened in the past few hours of the story before i can make any commands
ok get in a corner of the room grab some coffee its Isaac and Clarkes room they have to come back some time. When they come back confront them if they dont come back all night, file a missing persons report
03/13/2011 8:46 AMPosted by JazperStart searching with Trinity
You walk out the room with Trinity, first going to the armory. You get the same weapons as last time, you with a sub machine gun, and Trinity with a combat shield and laser scalpel. You head out to get searching, figuring Isaac and Clark aren't dumb enough to return to their barracks.
You go left out the Armory, tracing your steps back to where Trinity was beaten. There is still blood on the floor, and you see the door that Isaac and Clark went through is still opened.
03/13/2011 10:50 AMPosted by Jazperenter the door checking corners
You pass through the room and enter the door they had ran through. It appears to be another abandoned part of the complex. The hallways hear are dusty, and you see old footprints. You remember today is the third day that they had been planning, and you walk at a faster pace. You keep following the footprints, until you walk into the back of a room that seems familiar. Then you realize it was the mech room you had seen when you first arrived here. The footprints seem to walk up to a viking, then leave the room again from where you came.
Following them still, you criss cross through the hall ways carefully, until you approach a locked door with murmuring behind it.
03/13/2011 11:07 AMPosted by PyreGo back to the viking, I think they may have sabataged it.
You leave the door, telling Trinity they should check the viking before walking in. You backtrace yourself, using the footsteps. You arrive at the viking, checking every side of it. Trinity helps, then tells you come to her after a minute or two of searching. Sure enough in a groove is a small object with a blinking light.
03/13/2011 11:35 AMPosted by PyreGet outta there!
Rather than try to mess with whatever it is, you instead decide to get away from the viking. You head back through the halls to the door with the chattering, and it is still there. Trinity gives you an unnerved look, traumatized from her last meeting with them. The door is still locked.
Tell Trinity to get help and to tell someone that their is a possible bomb in the base. Stay by the dorr with weapon readied.
03/13/2011 11:46 AMPosted by PyreTell Trinity to get help and to tell someone that their is a possible bomb in the base. Stay by the dorr with weapon readied.
You tell Trinity to go get some backup, and you train your gun on the door. She eventually returns with some officers, and they're also armed. Apparently she'd shown them the bomb on the way here, and other experts on that field are working to disable it. The chattering is still going on , whoever is behind the locked door, presumably Isaac and Clark, are oblivious to you , Trinity, and three officers.