Known Issues 4.9.0 [Updated: 5/21/19]

Bug Report
UI and Online

  • The premium game variants do not have a distinctive color in the when observed in the Map Info screen and Arcade Lobby.
  • Players cannot join Replays through the Friends List.
  • Briefly disconnecting from a Multiplayer game drops player rather than reconnecting.
  • The Ranked league placement splash screen is not playing when initially placing into a league.
  • Your clan decal will display in-game while you are in a party, even if you have it disabled.
  • Custom Game search is displaying both the name of the most popular map and mod pair instead of just the map.
  • If you load a saved game, then beat it and replay the mission, you are no longer able to save.
  • Clicking the middle mouse button while moving the mouse simultaneously can cause the mouse cursor to snap to the center of the screen.
  • Game Content

  • Unearned skin model previews appear translucent on Low graphics settings.
  • It is possible for the Co-op missions "The Vermillion Problem" and "Void Launch" to not end after the win conditions have been met.
  • In rare circumstances, it is possible for a Liberator to be Abducted by a Viper, then remain in Defender Mode.
  • The minimap icon for Void Rifts changes size depending on Texture Graphics settings.
  • Completing the Void Campaign sometimes does not unlock the Epilogue missions. Some workarounds are available.
  • Editor

  • It is possible for maps to fail publishing when they are published for the first time.
  • Mac

  • In MacOS 10.14 the mouse cursor becomes unresponsive in Fullscreen mode.
  • In MacOS 10.13 and up, using the Middle-Mouse key while in any Fullscreen setting degrades responsiveness.
  • The Terrain Change to Player # hotkeys are not working properly on the Mac SC2 Editor. Work around: if you add a Modifier to the "Terrain Change to Player" hotkeys, it will then work on the Mac (PC didn't have the issue.) You are able to add "option" as a modifier to the 1-0 and the "-" keys, and it will not cause additional conflicts.
  • Performance issues may occur on Macs with OpenGL enabled when loading maps or assets for the first time. This includes longer than expected load times and possibly framerate drops while in-game.
  • Issues that Should Be Resolved
  • New – Mac - Fixed a crash that could occur when launching StarCraft II client while using the Mac mini internal speakers.
  • New – Co-Op: Tychus - Fixed an issue where Joey Ray’s Bar would not appear when the game starts.
  • New – Co-Op: Abathur - Reworded Corrosive Bile’s tooltip to reflect that it does not damage friendly units.
  • New – Co-Op: Alarak - Fixed an issue where Alarak would ignore the hold position command and charge to an enemy.
  • New – Co-Op: Karax - Fixed an issue where the Energizer’s Chrono Beam would not function properly on some defensive structures and uncommandable units.
  • New – Co-Op: Zeratul - Fixed an issue where placeholder icons and text could display on tabs for Zeratul when observing a Zeratul Co-op replay.
  • New – Co-Op: Mutators - Both Alarak’s Ascendants with Power Overwhelming and Rob “Cannonball” Boswell with Malice Ammunition will now take the correct damage from the Double Edge mutator.
  • New – Co-Op: Mutators - Drop Pods no longer trigger the Avenger mutator.
  • New – Versus: When casting the Mothership's Time Warp on an enemy unit, the enemy unit will no longer automatically flee out of range.
  • New – Versus: The Mothership’s Time Warp will now affect and slow enemy Adept Shades and Purification Novas.
  • New – Versus: Liberators will no longer occasionally remain in Defender Mode after getting Abducted.
  • New – Versus: Inhibitor Zone Generator minimap icons were updated.
  • New – Versus: Inhibitor Zones do not reduce the speed of an Adept's Shade or the Disruptor's Purification Novas.
  • New – Versus: Acropolis LE - Additional doodads added near the Reaper path locations to help make the unpathable areas clearer.
  • New – Versus: Acropolis LE - Added additional decals near the Reaper paths to help make the paths more visible.
  • New – Versus: Thunderbird LE - Added additional decals near the Reaper paths to help make the paths more visible.
  • New – Versus: Rubble pile and Aiur temple brick doodads were adjusted to prevent units from hiding inside or underneath.
  • New – User Interface: Max Level! Label is now properly positioned on the Co-op score screen.
  • New – User Interface: The chat emoji list will now display unlocked emojis before locked emojis.
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