April Fools! StarCraft II – Patch 1.4.11

General Discussion
Prev 1 24 25 26 Next

This is amazing.

The Jim Raynor thumbs up is brilliant. I would have loved if they had actually implemented that for April 1st. xD
Brilliant :D
Lost so hard

  • Due to lack of use, the Lurker has been removed from the game.


    this thread was awesome :D
    This was pure gold. Nicely done

    04/01/2011 10:00 AMPosted by Bashiok
    The Dance Studio has been added to the game! Teach your units new dances by purchasing them with your bonus pool. Show off to opponents, impress your friends!

    That would be AWESOME!!! No lie!!!


    Hallucinated units now deal damage equivalent to the unit they replicate.

    Due to the effectiveness of Force Field, it is now a High Templar ability which must be researched from the Templar Archives.

    Sentries now begin play with Psi Storm.

    Colossi now have 5 legs. They just looked kinda weird with 4.

    Whenever a Phoenix performs the barrel roll animation, it cannot be damaged by any attacks.

    Carrier (new unit) is now available from the Stargate.

    To better match their namesakes, Phoenixes will now always revive 5 seconds after being “destroyed”.

    Protoss players that are matched against another Protoss player will automatically start the game with 4 Gateways and Warp Gate tech researched.

    Due to lack of appreciation by players, the Mothership has been surgically altered to be sleeker and more visually appealing, and has been renamed to the Cougarship. The Cougarship will automatically gravitate toward enemy units that have been in play for 18-21 minutes and attempt to bring them back to the nearest friendly base.

    Don't make it TOO easy ^^


    The Thor has been reverted to its original pre-beta size. Ramp widths on all maps have been increased by 5x to accommodate this change.

    Due to a recent popular all-in strategy, SCV health has been decreased from 45 to 15.

    Marines and Marauders now attack while moving. We felt this functionality was a lot of fun on the Phoenix and wanted to add it to some of the less popular Terran units.

    Battlecruiser movement speed increased from 1.875 to Ludicrous Speed.

    The Ghost can no longer be produced. Once a Ghost's progress bar is partially complete it will be postponed indefinitely.

    To better balance Terran defensive structure options we are adding the Drakken Laser Drill from the single player mission “The Dig” to the Terran tech tree. Its stats will remain the same and will cost 400 minerals and 200 Vespene gas with a 45 second build time.

    Flying buildings now crush any non-massive units and Protoss Force Fields when landing. This effect can destroy friendly units.


    No change.

    To encourage further tournament use, MULEs will now instantly destroy all units in their path when being called down.

    This balances PvT (If this was real. lol XD)

    Zerg players have begun to spread creep regularly during gameplay. To counter this, the speed of Zerg units has been decreased by 50%.

    Zerg eggs now reflect the size of the unit that is being produced.


    Now hatch in batches of 4 to help create more of a swarmy feeling.

    Cost reduced to 25 minerals for each batch.

    Infestor Neural Parasite ability is no longer channeled and has an unlimited duration.

    To bring the Queen’s Spawn Larvae ability in line with MULEs and Chrono Boost, Spawn Larvae can now be set to auto-cast.

    The Hatchery/Lair/Hive no longer auto-spawn Larvae. Each Larva must be individually queued and produced from this structure. Each Larva now also has a cost of 2 Supply.

    Because the Protoss and Terran have mechanics to circumvent cliffs, we felt it was unfair for the zerg. As such, Banelings are now able to roll up and down cliffs. This upgrade is combined with Centrifugal Hooks, and build time on the upgrade has been increased by 10 seconds.

    Banelings splash now inflicts damage on friendly units.

    Banelings now automatically detonate when they touch any other unit or building, including friendly banelings.

    Ultralisk Cavern tech requirement changed from Hive to Hatchery. For obvious balance reasons Ultralisks no longer crush forcefields.


    04/01/2011 10:00 AMPosted by Bashiok
    Due to lack of use, the Lurker has been removed from the game.

    I think Lurkers werent as good in SC2 as SC1

    Bug Fixes


    Fixed a bug where Terran players were able to lose a game.

    Fixed a bug preventing Planetary Fortresses from lifting off.

    What about the glitch which let protoss win?
    I knew this was April Fools stuff after reading the first section xD
    :( now zerg cant vs ff we have no units that can go thorugh a ff thats just mane i ageed with everything else there tho
    very funny...
    but protoss is currently op
    Haha thanks Blizzard for the laughs, though I do wish the auto cast for spawn larvae was true XD
    If this was trus I would switch to terran.
    bahahaha to bad the cougarship is not real...i wish it was,.... haha
    DO it as a prank!!!! ONE DAY ONLY!
    PVP call was so good

    Join the Conversation

    Return to Forum