The zerg's underlying balance issue

Zerg Discussion
05/16/2012 09:36 AMPosted by Drhorrible
no zerg's underlying balance issue is that its a complete ripoff of the undead race from wc3. Blizzard owes the creators of warcraft royalties for ripping off their better developed rts. i hate companies who do this. Just like how valve ripped off the Chinese game "Final Combat" to create "Team Fortress 2" or as I like to call it "Team Ripoff 2". Both Valve and Blizzard are pathetic.

You aren't even trolling right, if you really want to play the rip-off card you have to go back to warhammer 40,000
space marines=terrans
tyranids=zerg
eldar=toss

and on topic, please don't make tier 3 zerg any faster to get to cause then they would have to be nerfed and I really like getting brood lords and winning like 90% of my games past that point


You have a good point cause as I said in the team games I just played with corruptors and brood lords as a goal in mind I won every single one. Do you or anyone else have any suggestions as to how I can try to achieve that in a 1v1 game vs terran or protoss?
05/16/2012 09:41 AMPosted by fingrknitter
You have a good point cause as I said in the team games I just played with corruptors and brood lords as a goal in mind I won every single one. Do you or anyone else have any suggestions as to how I can try to achieve that in a 1v1 game vs terran or protoss?

I think about it in terms of advantages, say I am against a rine-tanking terran. If I get in with mutas and kill a whole mess of SCV's I know I am ahead. This is when I would start teching and every so often drop a changeling or do a runby or something to figure out how much longer I will be ok to tech. Usually you only need 2 small timing openings to tech in to get to broods assuming you are moving fairly steadily through expanding and what not.
There will never be a zerg deathball that compares to the other 2 races. With our ability to replace a downed deathball in a matter of seconds (given enough larvae and funds) it would make us undeniably OP.


this is very true however the key part of your statement is given the funds and larva well z already has to spend the most gas throughout the game and after countless replayes of z losing their whole army with only enough TIME and resource to make lings which do nothing in the late game it is a failed concept.

So either zerg units need to cost less gas OR they need to be more cost effectivle to do more damage while they are still alive because as it currently stands as being gas heavy and cost inneffective they are at a large disadvantage.


I see what you did there. We are not getting a deathball...ever...deal with it.
05/16/2012 05:24 PMPosted by Carnivore


this is very true however the key part of your statement is given the funds and larva well z already has to spend the most gas throughout the game and after countless replayes of z losing their whole army with only enough TIME and resource to make lings which do nothing in the late game it is a failed concept.

So either zerg units need to cost less gas OR they need to be more cost effectivle to do more damage while they are still alive because as it currently stands as being gas heavy and cost inneffective they are at a large disadvantage.


I see what you did there. We are not getting a deathball...ever...deal with it.


We have one, though. It's called the brood lord, corruptor, infestor army. It's too immobile to deal with anything, but no one can really engage it head on because of the sheer power behind it (as long as you control correctly). And if you lose it all in a bad engagement, you're dead. Sounds like a death ball to me!
The main problem is that Blizzard removed a lot of Zerg counters to Terran and Protoss units that are still in the game.
First, Zerg had a defender's bonus and crowd control with Lurkers. They were removed because Roaches were too strong in the development stage of the game and Lurkers were tier 3.
Spawn Broodlings (used to snipe tanks) was removed from the game.
Dark Swarm (used to nullify ranged/air attacks) was removed from the game.
Hydras that had strength in numbers and did better against splash damage were removed from the game.
05/16/2012 07:11 AMPosted by ARCTOS
we are all about numbers not power, perfect example, zerglings, weak units on there own but they attack in packs and spawn in numbers of 2, zerg is about number, and the roach is the equivilent of the siege tank/marauder, it is heavily armored, and has a nice attack for ambush, you just get realy close to the siege tank then unburrow, and i will admit that it takes to long to get to a brood lord to a point where its almost a waste of time, but the whole point is also that you have your own small brood to back it up, lol


05/16/2012 07:11 AMPosted by ARCTOS
zerglings, weak units on there own but they attack in packs and spawn in numbers of 2,


When's the last time you've even used zerglings in a league game? Get off of customs before you go around posting in the forums like you know everything.
05/17/2012 10:10 AMPosted by TheInfestor
we are all about numbers not power, perfect example, zerglings, weak units on there own but they attack in packs and spawn in numbers of 2, zerg is about number, and the roach is the equivilent of the siege tank/marauder, it is heavily armored, and has a nice attack for ambush, you just get realy close to the siege tank then unburrow, and i will admit that it takes to long to get to a brood lord to a point where its almost a waste of time, but the whole point is also that you have your own small brood to back it up, lol


zerglings, weak units on there own but they attack in packs and spawn in numbers of 2,


When's the last time you've even used zerglings in a league game? Get off of customs before you go around posting in the forums like you know everything.


what was the last time you've not seen lings in any game?
I always thought zerg had the longest tech tree was because they can build 14 + of whatever they tech to at a time. So, while zerg takes forever longer to get their first ultralisk, they get 20 ultralisks ages before terran could get 20 thors.
05/16/2012 09:36 AMPosted by Drhorrible
no zerg's underlying balance issue is that its a complete ripoff of the undead race from wc3. Blizzard owes the creators of warcraft royalties for ripping off their better developed rts. i hate companies who do this. Just like how valve ripped off the Chinese game "Final Combat" to create "Team Fortress 2" or as I like to call it "Team Ripoff 2". Both Valve and Blizzard are pathetic.

You aren't even trolling right, if you really want to play the rip-off card you have to go back to warhammer 40,000
space marines=terrans
tyranids=zerg
eldar=toss

and on topic, please don't make tier 3 zerg any faster to get to cause then they would have to be nerfed and I really like getting brood lords and winning like 90% of my games past that point


OMG! another person out there who knows gamesworkshop :P
I wish I was as good @ SC as I am @ table-top :)
If you turtle too much against Zerg, by the time you move out they will devour you.
05/15/2012 01:34 PMPosted by Knibbler
no zerg's underlying balance issue is that its a complete ripoff of the undead race from wc3. Blizzard owes the creators of warcraft royalties for ripping off their better developed rts. i hate companies who do this. Just like how valve ripped off the Chinese game "Final Combat" to create "Team Fortress 2" or as I like to call it "Team Ripoff 2". Both Valve and Blizzard are pathetic.


you realize that they are made by the same F***ing company so they can rip off there own stuff right? look at when the game is starting or on the cover of both games you WILL see blizzard on both of them... shut up!!!
05/18/2012 09:41 PMPosted by porcos
If you turtle too much against Zerg, by the time you move out they will devour you.


Yes true, but even if I fast expand and deny every expansion they can just medivac away from my banelings and zerglings and I can't make roaches because of all the tanks and marauders; This all in base race from terran I always lose because I just barely don't have enough time to get mutas for marauders and tanks, when I can't get through terran wall for any kind of early harrass (meanwhile he forces me to roach with hellions >:( ) I can't delay him long enough to get to mutas. Should I do something other than a 15 pool ~16 gas ~ hatchery? I don't want to have to fast roach to hold off hellions, I would like to have an economic advantage, kill his with mutas and starv him out of his expansions.
05/18/2012 08:20 PMPosted by Draconis
[quote]no zerg's underlying balance issue is that its a complete ripoff of the undead race from wc3. Blizzard owes the creators of warcraft royalties for ripping off their better developed rts. i hate companies who do this. Just like how valve ripped off the Chinese game "Final Combat" to create "Team Fortress 2" or as I like to call it "Team Ripoff 2". Both Valve and Blizzard are pathetic.

You aren't even trolling right, if you really want to play the rip-off card you have to go back to warhammer 40,000
space marines=terrans
tyranids=zerg
eldar=toss

and on topic, please don't make tier 3 zerg any faster to get to cause then they would have to be nerfed and I really like getting brood lords and winning like 90% of my games past that point


The reason you win 90% of your games past that point is because if someone lets a zerg live that long TO TECH GOD KNOWS HOW FAR (refer to my initial post on this thread) you have already beaten him and you don't even need brood lords.
you misread- i didn't say that- i replied to the gamesworkshop- i failed to remove all the other stuff that person had said in their post- you actually removed from that comment block the only thing i actually said ;)


OMG! another person out there who knows gamesworkshop :P
I wish I was as good @ SC as I am @ table-top :)
you misread- i didn't say that- i replied to the gamesworkshop- i failed to remove all the other stuff that person had said in their post- you actually removed from that comment block the only thing i actually said ;)


OMG! another person out there who knows gamesworkshop :P
I wish I was as good @ SC as I am @ table-top :)


Oh awkward sorry bro ;P
no worries :)
05/15/2012 04:40 PMPosted by Carnivore
I would like to know some of you other zerg players thoughts on this and how zerg has no deathball with in the time frame that terran and protoss do. I feel like this is what makes zerg so hard since much more harrassment is necessary to catch the tier 3 unit tech up, if these units could be obtained earlier for zerg or take longer for protoss and terran it would make zerg much more managable for lower league players. I obviously understand that balancing of damage and such would have to be done but having colossi and immortals before 10 minutes is tough to deal with, it would be nice to have some solid units to work with as zerg. If any zerg players would like to help me understand how I should slow down my opponent or speed up my own tech or completely ignore the extreme prejudice versus zerg tier 3 units and spend my time and resources else where that would be much appreciated :) Looking forward to your comments

u forgot the part where terrans can queue up 100 marines off 10 barracks and have their armies back to full before those zerglings even morph into banes.
Or that tosses can warp in reinforcements off warpgates in 5 seconds per gate (before cooldown) for a quick wave of reinforcements while we're stuck waiting for our larvas to hatch.
There will never be a zerg deathball that compares to the other 2 races. With our ability to replace a downed deathball in a matter of seconds (given enough larvae and funds) it would make us undeniably OP.
05/15/2012 01:34 PMPosted by Knibbler
no zerg's underlying balance issue is that its a complete ripoff of the undead race from wc3. Blizzard owes the creators of warcraft royalties for ripping off their better developed rts. i hate companies who do this. Just like how valve ripped off the Chinese game "Final Combat" to create "Team Fortress 2" or as I like to call it "Team Ripoff 2". Both Valve and Blizzard are pathetic.


Yeah and Mickey mouse needs to sue Disney cause they ripped him off of. Oh wait. Derp
05/15/2012 01:34 PMPosted by Knibbler
no zerg's underlying balance issue is that its a complete ripoff of the undead race from wc3. Blizzard owes the creators of warcraft royalties for ripping off their better developed rts. i hate companies who do this. Just like how valve ripped off the Chinese game "Final Combat" to create "Team Fortress 2" or as I like to call it "Team Ripoff 2". Both Valve and Blizzard are pathetic.
If your not trolling you are retarded. Blizz owns w3. I thought you would learn when everyone told you this on the thread you made

Join the Conversation

Return to Forum