Pankoprulu Academy, Year 18

Joeyray's Bar
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Victory! The Graduation Tournament has ended and Marduk was crowned victor!

This is simple. A school- esque setting will fuction here. There will be a short monologue, followed by every "student" (people who apply) going into a unique mission. You will all be one of the following units, or any combination thereof:
Spectre (side note: your posts must reflect slight insanity)
Queen (SC2)
High Templar
Dark Templar

Be forewarned: the more diverse your pool, the more nerfed you will be. After each mission, the Board (my next post) will be updated. All applications must follow the following format:

Unit Mix (the one you are most of first, least of last)
Abilities (two maximum, kapische?)
Used Weapons
Special Notes

In Special Notes, if Protoss or Terran is part of your mix, you may include their personal transport. It will be used in one of the two mission modes- Space Conflict and Vehicle Chase. IF AND ONLY IF YOU ARE PURE ZERG, you may use one of my custom vehicles (I'll throw 'em in later)

Vehicle List (Space Conflict)
Void Ray

Vehicle List (Vehicle Chase)
<None needed for Stalker/Dragoon>
Reaver (modified)
Colossus (modified)
Siege Tank

I mentioned modes earlier. There are four.
Jester- Protect a special unit (30 hp, 2 damage, 3 range) until he gets to a supercomputer to hack files for you.
Invasion- Your units travel with 12 supply of in-game units (no, not each) to achieve a goal.
Vehicle Chase- All of you have one goal- destroy all of each others' vehicles! (only vs.)
Space Conflict- Enemy Stargate/Starport/Spire units will try to kill you. Kill them first.

Ground: Classrooms, Lab, Grass field, Parking Lot, Bathrooms
2nd Floor: Cafeteria, Phones, Library
3rd Floor: Dance Hall, Bedrooms (everyone has a roommate, decide for yourselves)
4th Floor: Gymnasium, Firing Range, Chemical Testing
Roof: Gun Batteries, Warp Pad, Broadcasting Tower
The Board:

Teacher(s)- Assist in EMERGENCIES:
Agent Shadow <Ghost, Roach, Sentry> [870 HP, 270 SP, 150 energy]
Armament- S.B.P. 93 {12 range, 26 damage (+6 v Light, +12 v Mechanical/Robotic, +24 v Psionic, +6 v Massive, +39 v Heroic)} , Acidic Spit {5 range, 38 damage} , Energy Blast {4 range, 4 damage}
-- permanently cloaked, has Nightmare (Hallucinations that attack), Rapid Regen, Lockdown

Jess <Ghost, Hydralisk, Zealot> [260 HP, 100 SP, 200 energy]
Armament- Duorifle {10 range, 25 damge *x5 v Armored*}, Psiblade {Melee, 16 damage}, Shock-Spines {5 range, 18 damage}
--Cloak, Bolt-Charge (<Passive>), Lockdown, Snipe, EMP Round

Agent Umbra <Spectre, Lurker, High Templar> [270 HP, 870 SP, 250 energy]
Armament- S.B.P. 93 {12 range, 26 damage (+6 v Light, +12 v Mechanical/Robotic, +24 v Psionic, +6 v Massive, +39 v Heroic)}, Subterranean Tentacles {10 range, 26 damage}
--Permanently Cloaked, Lockdown, Psionic Lash, Absolution, Cliff Burrow

Danielle Dynamite <Marine, Infestor, Dark Templar> [300 HP, 150 SP, 200 energy]
Armament- Cyclone Rifle {6 range, 55 damage [+95 vs. Light or Structure]}, Warp Blade {Melee, 45 damage}
--Cloak, Fungal Growth, StimPack, Detonator Egg
>>Siege Tank/ Goliath>>Scout/Banshee

Marduk <Queen, High Templar> (108 HP, 15 SP, 1250 energy)
Armament- Needle Spines {12 range, 34 damage}
--Feedback, Burrow, Psionic Bolt, Ocular Parasite, Dark Swarm, Razor Swarm, Morph (Guardvourer/Swarmqueen), Musk, Caster Love, Spawn Infested Terran, Medieval, Stifle, Bolt Charge
>>Reaver |Modified|>> Guardvourer


Ceas <Sentry> (25 HP, 50 SP, 650 energy)
Armament- Ion Beam {36 range, 156 damage}
--Guardian Shield, Destabilize, Repulsion Field, Caster Love, Medieval, Stasis

Hale Carmine <Reaper> (50 HP)
Armament- Gnasher Shotgun {12 range, 38 damage}, Dual Katars, {Melee, 30 damage each}
--Regeneration (<Passive>), Cliff Jumping (<Passive>), Last Resort, Beserker Rage

Syldra <Queen, Viper> [85 Health, 225 Energy]
Armament: Acidic Needles {10 damage, 9 range}, Sharpened Claws {15 damage, 1 range}
Abilities: Abduct, Spawn larva (Spawns 3 larva that don't need creep to live), Irradiate, Medieval, Implosion
Vehicles: Hunterling>>Zaros's Wraith

Abel <Ghost, Medic> (70 HP, 200 energy)
Armament- Lance {2 range, 15 damage}, Magnum {5 range, 6 damage}
--Reflex, Heal, Blink, Psionic Reinforcement, Mind Control, Soul Release, Caster Love

Akia<Marine> (70 HP, 300 energy)
Armament- Rapier {Melee, 25 damage}, Shield {Melee, 10 damage}
--Copy, Shield-Bearer, Medieval, Lifebreak, Hallucination
>>Vulture>>Valkyrie frigate

Kasora <Lurker> (200 HP, 320 energy)
Armament- Subterranean Spines {9 range, 52 damage}, Needle Spines {5 range, 14 damage}, Sickle Claws {Melee, 36 damage}
--Burrow movement (<Passive>), Subterranean Detection (<Passive>), Double Take, Maelstrom <Lockdown on bio>, Entangle, Kythinos Carapace
>>Xiuhcoatl the Nydus>>Roalisk

Traethian Dhanis <Marine, Zergling> (55 HP, 100 energy)
Armament- Gauss Rifle {6 range, 12 damage}, Arm Spines {Melee, 7 damage}
--Burrow, Stymzymes, C-4, Fusion Whorl

Brian <(Operative 2328)> <Ghost> (55 HP, 150 energy) =- C-
Armament- Canister Rifle {8 range, 9 damage [+12 v Light]}, Psyblade {Melee, 16 damage}, Pistol {2 range, 3 damage}
--Cloak, Mental Enter ':Think SC1 Parasite:', EMP Round

Cayl Rios <Marine, Dark Templar> (85 HP, 50 energy)
Armament- VMN Submachine Gun {6 range, 7 damage}, Plasma Halberd {2 range, 20 damage}, Plasma Rifle {10 range, 28 damage[+45 v Armored]}, Twin Katanas {melee, 13 damagex2 attacks}
--Bullet Time(Passive), Nanoheal(Passive), EMP Round, Jetpack Boost, Medival, Charge
>>Hellion/Siege Tank>>Viking/Banshee

-Bianca Ravius- "Shade" <Dark Templar, Ghost> (55 HP, 360 energy)
Armament- Modified Gauss Rifle (6 range, 25 damage) Combat Knife (Melee, 35 damage) Psi Whip (3 range, 18 damage)
Abilities- Cloak, Psionic Tendrils, Psi Whisper, Infinity Rift, Irradiate, Medival, Psionic Weave

Raven- <Marine, Hydralisk> (75 HP, 310 energy)
Armament- Gauss Rifle (6 range, 12 damage) Projectile Vomit (10 range, 10 damage), Bow and Arrows {13 range, 18 damage [+15 v Light]}
Abilities- Regeneration, Dark Swarm, Enhanced Vision, Bio Bomb, Medival

John Flint <Marine, Zealot, ???> (65 HP, 15 SP, 450 energy)
Armament- Revolver {6 damage, 2 range}, Psi-blade {16 damage, Melee}, Morphed weaponry {2-20 damage, Melee-3 range}
Abilities- Morph, Psi Shield, Regeneration (<Passive>), Psionic Enhancement, Plague, Defense Matrix, Medieval, Feedback, Psi-Storm

Jessica <Spectre> (100 HP 200 energy)
Armament- Modified C-10 Canister rifle {Damage 10 Range 5}, Combat knife {Damage 5 Melee}, Welding torch {Damage 3 [+ 7 to mechs] Range 1 [Cannot be upgraded to longer range]}, Dual Kaiser Blades {Damage 7 x2 Melee}
Abilities- Clock, Disable Machine, Nyx-Class Cloaking module, Medieval, Psionic Lash, Detection
>>Siege tank/Hellion.>>Banshee/Valkyrie

Xin <Spectre, Dragoon> (90 HP, 50 SP, 800 energy)
Armament- Neosteel Blade {Melee, 35 damage}, Prototype AGR-20 Rifle {6 range, 15 damage}, Dual pistols {3 range, 20 damage}
Abilities- Psionic Lash, Cloak, Energy Break, Omni-slash, Caster Love

Calek <Hydralisk, Lurker, Spectre> (100 HP, 850 energy)
Armament- Needle Spines {5 range, 12 damage}, Scythe {Melee, 12 damage}, Subterranean Spines {9 range, 15 damage (x2 vs Armored)}
Abilities- Burrow Movement(<Passive>), Psionic Lash, Ultrasonic Pulse, Frenzy, Caster Love, Rapid Regeneration, EMP Round, Medival, Custom Charge
>>Siege Tank>>Void Ray

Zara'kal <High Templar, Lurker> (115 HP, 30SP, 50 Energy)
Armament- Psi-Discharge (Range 12, 9 damage), Subterranean Spines (Range 8, damage 18), Psi-Sickles (Melee, 8 damagex2(hits)), Lurker "Legs" (Melee, 3 damagex6(hits))
Abilities- Telekensis, Subterreanian Assault, Spawn Broodling (Passive), Medieval, Hallucination

Zaros <Ghost(?)> (65 life, 250 energy)
Armament- Katana (20 damage, melee), Torrent SR-8 Shotgun (4x5 Damage, 4 range)
Abilities- Psi Bolt, Psionic Slash, Ultrasonic Pulse, Medieval, Mastery 1
>>Siege Tank>>Wraith

Ember “Karma” Trixica <Reaper> (50 HP)
Armament- Twin “Jinx” Pistols (6 Range; 12 Damage) “Hunting Knife” (Melee, 15 Damage)
Abilities--Cliff Jumping (Passive), Lucky shot
Marduk is a teacher now, FYI.
I'll move her then. Wasn't sure if I was supposed to yet.
OOC: Do not forget the abilities please.
Jessica has Nyx-class cloaking, and Flint has Defense Matrix .

"Pretty much."
"Jessica do you think you can get close to the tanks and take them out?"

I shift a bit 'shimmer' when I moved. Damned cloaking wasn't good enough.
"Maybe. I cannot see any detectors around the area. I'll scout ahead and see what I can do."

I run off towards the bunker line trying not to stay in one spot for to long.

"Well while she does that, we wait here."
"Wait I forgot. If I can get close enough I can hit em with a plague. Better hold back still. Least until Jessica reports back." I crouch down keeping my eyes on the bunker line.
"Brian has EMP, not Ultrasonic Pulse."

I sit in the back and wait until I would have a good chance to assist.
Someone repost the map, please.
.=field, x=student, I=Incinerator Isaac, T=teacher (Dani and Marduk), b=banshee, m=Bunker loaded with marines, C=Communications Tower, S= siege tank, p=Pest


There is the map.
I should have actually put a Pest or two on the map. :P
Where do you want them I will add them.
I survey the battle field, then activate my helmet. "I have a better idea." As the helmet finishes enveloping my head, I say, "Activate jet sequence Delta 3980152." Three beeps are heard, then the integrated jetpack activates. "Hope this works." I jet forward, dodging the shells from the tanks, if barely and leap into a bunker, drawing my katanas. A short fight is heard, then I come on the radio. {This is Cayl, got this thing secure.}
Brian cloaks and advances. I just decide to move in like an idiot. But I use a Psi Slash to destroy siege tank rounds and just stay out of the Bunkers lines of sight.
Well so much for my scouting then. {Cayl please becareful. Those tanks can still blast the bunker.}
I hurry up to where one of the tanks were and pull out my welding torch. I start to melt the barrel of the tank to keep it from blasting any of the students or teachers.

Flint hurry up here we are going to need help.

Alright I'll be there soon.

I dash up the hill right towards one of the bunkers. One opens fire one me followed by more.
I try to keep my psi-shield up while I dive into one near the one Cayl jumped in.

I immediately morph one arm into a narrow but sharp blade. I duck under a marine that was trying to stab me with his bayonet and thrust my morphed blade into his left arm.
One of the others tried to shoot me in the face with his riffle only to have the bullets deflected off of my psi-shield. The rounds ricochet around and land into the other three marines. I stab the one that was closest to me in the chest with my psi-blade then another with the lung with the morphed blade. The last two standing tried to flee but were cut down quickly.

{Alright cleared another bunker.}

I stay inside to try to recover my spent energy.
I was exchanging fire with the bunker nearest me, firing with my VMN. {Can't move from this one. Now that they know their buddies are dead, I'm pinned. Anyone in a good spot?} During one of my take cover moments, I glance out the back and spot the banshees. {Aw hell, they got banshees behind the tanks.} I then lean out and fire a plasma round into the bunker, killing one of the marines then follow it up with a burst from my VMN, killing another. {Still need back up.}
While Flint was advancing I ran behind him and jumped into a different bunker and used a Psi Slash on them, making quick work. {Another Bunker secured. But I've used a lot of energy just to keep myself from being destroyed by tanks when I took the Brian type move.}
{F*ck you Zaros.} Brian says as he was in prone in between two bunkers out of sight, uncloaked.
{Love you too bro.}
Making a 3-die with the communications tower.
One tanks barrel was now no longer useable. I leap off it and dash to the next one. Pry open the hatch and drop inside after drawing my Kaiser blade. The crew had no idea what was happening as the driver was sliced in half followed by the gunner. The last man was panicking searching around waving a small caliber pistol. I uncloak behind him.


He leap up from where he was and fires three shots where I would have been. I had already recloaked and moved back behind him. This time I broke his neck. I close the hatch and man the gun real quickly. I fire a shot at one of the last remaining tanks striking it where the fuel was stored. It erupted in flames and the screams of the burning crew could be heard over all the additional noise. The tank that I had melt the barrel turned and fired the cannon at me. The shell met the bend in the barrel and detonated in chamber setting off more rounds in the tanks causing it to explode. The last tank turn it's cannon towards where I was just as I was trying to escape the tank I was in. I heard the shot fire and the whistle of the shell as I jump off the top of the tank. The shell hit and blew up the tank I was just in and the concussion of the blast sent me farther than I had wanted to go.

I landed near one of the bunkers uncloaked. I tried to move but couldn't. I see a marine coming closer to me with his riffle pointed right at me.

I draw up a little energy to call for help psionically.

I hear Jessica message for help and get out of the bunker I was in. I look for her only to find that there was a marine literally standing right over her and a distance that I was not sure I could clear in time.
I rush the marine shouting to distract him while having my psiblade poised to strike him down.

OOC: Like



IC: "To hell with it!" I leap into the bunker's slot as I fire a covering barrage with my VMN while I switch from the plasma gun to one of my katanas, blocking a bayonet with it as I empty what' left of the current clip into the owner. Spinning around, I cut another rifle in half as I reload and then fire into the visor of another marine. Holstering my VMN, I draw my other katana and face the last two. The only working rifle was now on the ground and both had their combat knives out. They rushed me, and soon they were dead. {Clear.}
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