World's End

Joeyray's Bar
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Lore taken directly from UaSD in the link below
Please use the other thread for character creation or comments.

The Great Continents of Corinth and Edeyn:
Corinth is a massive landmass that is home to many unique lifeforms. This great continent is home to various species of creatures and races. Races govern their own lands selfishly from one another but trading is fairly common between the three planes.

Corinth is bound by laws of nature that affect the land the same time and the same manner. A cycle of four seasons is used to measure the passage of time. Day is determined by the rise and set of the sun while the same goes for the moon. Across the three planes, all of its inhabitants share a similar fable in that a higher being created them in their image. Scholars across Corinth hypothesize that this is likely why all sentient life looks humanoid.

The floating paradise of Edeyn lies above Corinth in the sky plane which stretches above the land and sea and they are also subjected by the natural laws that affect Corinth. Its landmark is a series of highly elevated mountains that is surrounded at all times by endless clouds. A massive gateway somewhere within the mountains acts as a bridge between the two land masses. Land is kept afloat above the clouds through arcane means. It is the home of winged beings called Sylt'ar who built great floating cities and forts by bounding arcane power. While they still call the mountains their home, many of them migrated to Edeyn. Most of the wildlife are domesticated. Much of the scarce land in the plane of sky have been used as living space for the Sylt'ar. It is said that the plane of the skies is the most beautiful of the three planes. Streams of energy flow through the planes of the sky.

Corinth has many diverse geographical features, ranging from the vast plains to the scorching desert to the great forests. Many different types of species are found across the lands. In addition, the plane of the land is divided into major races. They are the Humans, Beastmen, and Krynar. They guard their borders zealously and rarely do they interact with each other except for merchants who travel on trade routes. News rarely travel fast. Although there are occasional skirmishes for territory, the leaders of each nations learn to coexist with one another. Rare creatures like giants tend to keep to themselves in remote areas of the continent. A great sea surrounds the continent and though the races of Corinth do not like to travel by water, ports do exist for the purpose of commerce.

Empyrean Relics:
The Empyrean Relics are said to contain the powers of the planes themselves. They are powerful artifacts believed to have existed since time's beginning. There are two relics and each one is present in a plane. The relics change their forms depending on their surroundings with respect to their planes. Although their power is immeasurable, it is drawn from the determination and strength of the users. In the wrong hands, these relics can cause misfortune. As such, they are used only in times of great emergencies.

Each race in possession of the relics uses them differently. Presently, the Sylt'ar is in possession of a relic that takes the form of a scepter. It is a symbol of leadership that is passed down to a new line of succession to prove their right to rule. The relic of the land was split into four pieces after events that occurred long ago. Each race in the land of the planes has a shard of the relic. The Beastmen's shard takes the form of an amulet while the shard of the Krynar takes the form of a ring. Considered to be their most prized possessions, these shards are locked away safely by both nations. As for the humans, the shard is that of a sword who chooses its wielder randomly. The last shard is lost to the ages, waiting to be found once more.

The Sylt'ar
The Sylt'ar are winged human beings whose strengths lies in their speed and agility. They perceived themselves as the direct descendants of the gods. As a result, they believe themselves to be better than the other races. This attitude give them little reason to interact with “lesser races” and it is rare to see one in the planes of the land. They have a central governing body lead by nobles from various city states.

Sylt'ar looks exactly like a human but their white wings are the only thing that makes the difference. Due to their wings, the average Sylt'ar is physically weaker than a human. However, their military is formidable. Well trained in the uses of ranged combat and spears, they are a deadly agile and strong force to reckon with. In addition, they have a natural affinity for magic. Thanks to a period of peace and prosperity, the Sylt'ar's military is being scaled back but a well trained sizable army is still trained nonetheless.

On average, they mature around 10 and live to 40 years old. In death, they will become join with the energy stream in the sky plane. However, if they die and bear a burden, they are able to manifest as spirits and communicate with the living. With a stronger mind, they can physically interact with the real world. When they find peace, they will eventually join up with the energy stream.

Humans are among the most resourceful and ambitious among all the races. Years of wars with one another has kept the human race strong and steadfast. On the technological front, they are among the most advanced with airships and cannons.

Adhering to a class system, humans place great emphasis on birthplace and nobility. Classism is quite common and accepted. It is legislated at times. Those who find the means to learn topics such as engineering and magic often show an astute ability to learn, practice and advance into new frontiers. They are also among the must industrialized and their trade routes are quite comprehensive. City-states everywhere experienced a population boom when the late ruler united all the lands of humanity under one banner.

The former kingdom of humanity prospered but during it collapse, numerous warlords rose to take advantage of the chaos in their quest of power, splitting the area into numerous fractions. Only recently the lands were reunited.

Humans are the jack of trades in terms of their attributes. Calvary supported with infantry present a challenge to any foe. Organized warfare is favored but tactics used by the Beastmen are proving to be troublesome with this philosophy.

Many believe that the beastmen are savages who live deep in the forest homes. This belief kept most humans from ever venturing into their lands. While they are seen as primitive, it is far from the truth as they are civilized. Traditionalists by nature, they have lived and prospered far longer than any other race. Due to territorial expansion by other races onto their lands, Beastmen have a particularly strong hatred for them especially humans.

The Beastmen through some means are highly evolved than their lesser brethren. They developed a written and verbal language. Social with one another, they have knowledge of tool making. They are capable of standing upright and utilizing their animal instincts. Beastmen can be found in all forms from deers to the more predatory lions.

Matriarchal, all subsequent rulers were queens who ruled under a single house without interruption. Although they are fierce and impulsive individually, they are lost as a race without someone to guide them. While some evolved to Beastmen, many did not. These lesser beasts cooperate with their more evolved counterparts out of mutual bonds even though they cannot communicate with each other efficiently. Militarily, they use hit and run tactics especially in their forest home. Magical prowess is rare among Beastmen.

Powerful mystics whose powers are concentrated in the west, the Krynar look similar to humans but they become scaly and greener in appearance as they mature. An ancient gate separates the nation from the human and beastmen. Some say they came from dragons of old but many dismiss it as nonsense.

Both genders have an affinity for magic but females are generally more powerful than males. Magical powers physically change the beholder and auras can be seen by the most powerful Krynar. They live exceptionally long lives and they age very slowly.

They are prideful and independent folks and choose to spend their lives in solitude, traveling and thinking about intangible things. The Krynar are not as great in numbers as the other races. However, there are artisan builders and crafters, the best and efficient in Corinth. As such, their cities are large, magnificent and well defended. Their standing army is nothing to sneeze at either. War beasts, magical users and a powerful array of infantry ensures they are a potent force.

Their council is very conservative and they take a long time to make decisions, preferring to plan first before acting.

Arcane Animals:
These are animals generally influenced by magic and they differ from normal wildlife in that they may have an innate control of magic they are born with and as a rule, they are much more intelligent than normal wildlife. Whether they are respected or hunted out of food or sport, their number dwindle as the years pass. Some arcane animals are gryphon and basilisks.

Through dark magic, the spirit of the dead can be brought back to the realm of the living. How they are seen depends greatly on the potency of the spell and the skill of the caster. They are rarely seen, let alone studied as all the races outlawed the summoning of celestials and the amount of power to summon one is massive. They are malevolent entities in all cases.
Magic is an extension of a caster’s will. They are present in all form; both tangible and intangible objects have some magical properties that gives it its form. Though all properties may have similarities, at its core, they are unique. While there are schools of magic in an effort to divide the practicing of magic, they are never completely disconnected with one another.

Ruination magic simply breaks an arcane property and channels its energy into spells. Ruination magic is much simpler to use than genesis and perception magic. Ruination magic is much more potent in combat and it is a discipline every offensive mage must know in any military.

Ruination magic draws power from the user. As a result, casters must physically drawn in their own energies to cast a spell which takes a lot of stamina. Hence, they tend to be stronger than other mages. Humans surprisingly are the better ruination casters. Ruination magic entails Fire, Ice, Pressure, Wind, and Lightning, the former being more rare and power in most cases.

Genesis magic focuses on channeling energy back to a focal point, usually one's self. A more difficult school to master than ruination, it is more versatile than perception and ruination. One can learn healing magic, conjuring tangible things, enchanting and even summons.

While most genesis mages are healers or conjurers, more powerful mages are able to draw external sources for the magic rather than their self. This allows them to be on the battlefield much longer and it enhances their offensive capabilities. Genesis magic is able to reanimate corpses and it is now banned and a capital offense to be found practicing it across all the races.

Perception magic draws power from the mind and the spirits of the casters themselves. It is the most difficult school of magic to master but mastery leads to untold powers.

The powers of perception is only as powerful as the mind. The caster must visualize the spell in the mind, draw power from imagination, channel the energies and finally applying magic outward to reality. More powerful perception magi are able to bend reality itself within the confines of the magical abilities. Human practitioners find that they will have shortened lives and will rarely master the more intricate parts of perception while Krynar magi are not affected and make the bulk of perception mages. Sylt'ar tend to avoid this magic believing it to corrupt the mind and spirit which will negatively affect the energy streams of the skies. This does not mean that there are no practitioners of perception of the Sylt'ar.

Perception magic can be further specialized to attack the spirit and break the mind. However, for some reason, this does not work on the Sylt'ar.

This school of magic is unique in that only a person can be born with them. Without the need to draw mana or physical energy from themselves, they can influence their surroundings however they wish. Magic is natural to “void” users. They can create and release magic from nothing or even enhance themselves with magic to perform nearly impossible feats.

Anyone discovered to have this magic is sent for training in a guild to ensure their powers are regulated and kept in check. The guild is called the Gray Warden and it was established out of an agreement from all races. The few who leave the guild are watched closely.

All forms of magic can be further specialized and each school of magic are not mutually exclusive from one another. Indeed, utilizing and combing different forms yield interesting results but few are able to do so as mastery of magic is difficult.
Locations [Maps will come in the near future]:

Corinth is home to the Beastmen, Humans, and Krynar. The Humans occupy the northern tip of Corinth and call it Dyllen. Consisting mainly of plains and plateaus and lakes, they have established many cities. J'are is the human capital city on the coast and it is here where the story starts. Other notable cities is Mec'a, a flourishing trade city where money reigns.

Bordering the southern half of their borders are the Great Mistwood Forests where it is home to Beastmen. Tensions between the Beastmen and Humans run high along this border. The Beastmen capital and major cities are deep within the forest.

To the west of the human lands is the lands of the Krynar. A massive gate prevents entry from foreigners. The fortress-city Da'lane sits atop a hill overlooking the gate. In addition, the Gray Warden guild, a neutral body training "void" mages is mere 30 miles northwest of Da'lane on a serene lake. The capital of Antigon lies in the heart of the Krynar kingdom.

The Sylt'ar floats in the east where the mountains are insurmountable. Little is known of them compared to the others and whatever information gleamed is through rumors.
Tiers are used to govern combat capabilities to prevent instant counters from happening again and again. It does not affect their importance to the plot or how good of a chracter they will be. You can be tier 3 and be integral to the story or be the most OP but terribly developed character.

King "Salamander" Soloman, T1
-Late king of mankind and bearer of an Empyrean Shard known as the Sword of Kings. Reunited humanity under a single banner.

High Overlord Laccadan, T1
-General of Soloman and his right hand. Fought alongside the late king in the human civil wars.

Magus Agathe de Albine, Human T2
-A skilled Genesis mage with years of training.

Another day...

Beast Lord Rod'nac, T2 Lion Beastman
-Having studied under the shaman, Lod'lic Seer of the future and Healer to the people, Rod'nac is one of the Beast Lords under the queen. Most of the leaders of the military are female. Rod'nac is a rare exception and is thus regulated to scout parties. That, however, hasn't stopped his ambition and pride.

Svelena, T3 wolf Beastman
-Second in command of Rod'nac.

Stefan Alexander T3 (T2 in forest), Human
Backstory: Born near the border of the Mistwood Forest, the town Stefan was raised in was far enough away from any major city so the local relations between humans and the beastmen have always been relatively peaceful. Stefan has a deep respect for beastmen and their knowledge of the woods, always deferring to their laws while hunting within the forests. An excellent hunter and tracker Stefan is more at home in the woods than anywhere else, but has traveled to J'are to see the world. Knows some ruination magic

William Alexander, T3 Human
Backstory: The older brother of Stefan, he left home at a young age and joined the military. He has only visited home a few times and has worked his way up to the rank of sergeant within the Hell’s Raisers company. More at odds with the beastmen than his brother, but he still has a healthy respect for them. A resolute and boisterous individual, William commands the respect of lesser soldiers. Yields a crossbow and a 2 handed war axe.

Azon Droga, T2 Human
-Azon has traveled far and wide to many lands. An adept in genesis magic, he also has a wide knowledge of various cultures and creatures, including special spells that were exclusive to ancient races. He knows many languages.

Lisora Forsye, T3 Sylt'ar
-A simple warrior Sylt'ar. She is able to cast Ruination magic as well. Usually wind. Now helps the humans because of the struggles she has seen them go through.

Rak'rai Korso T2 Sylt'ar
Backstory: A Sylt'ar who harnessed "Void" magic and was taken to the Gray Warden guild. He quickly trained there, meeting several humans who he had befriended. He now will help humans with their struggles. Minus the weapon and the cross.

Nolan Heruse, T3 human
-22 years old, ineffective with blades, he has begun training of his "void" magic that he recently discovered. Except skin is tanned, not green.

Kaitlyn Heruse T3, Human
20 years old, she is equally as good with her tomahawk as she is with her "Void" magic. She and her brother are good friends of a Sylt'ar. She learned about her "Void" magic about the same time as her brother.

Dora Forisen, T2 Celestial
-Evil in life, she practice ruination and perception magic. She was more powerful in Ruination, especially fire, and weaker in perception. Her weapons skills are nonexistent. When an uneducated, but powerful, genesis mage brought her back she brutally murdered with the magic that came back with her. She is now mostly transparent unless she prepares to cast a spell. She can be seen if one looks hard enough. Except more transparent.

Kyle Wester, T2 Human
-Born to a sergeant in the army, he was trained from the day he could walk in how to fight. Years later, on his 18th birthday, he joined and 4 years later was a sergeant. Leads the company known as Hell's Raiesers and recently promoted to captain.

Ryan Grant, T3 Human
-Kyle's best friend and training partner for years. Found he was gifted with Ruination magic during that time, mainly fire. Usually embows his and and ally's weapons with fire to add that extra sting to their blows. Wields a sword and shield.
Without helmet:]

Gordon Hammond, T3 Human
-An assassin looking for work. He is skilled in his trade.

Simiras Riverdance, T3
Was raised in the forest and has some similarities to a fox itself, even some of it's personality. She was ambushed by some humans who were venting out their anger from the raid that she didn't do and she is headed for the capital.

Kie Louden, T3 Human
-Trained as a Shocktrooper to help break the lines of the enemy and to suppress them down. Uses a hand crossbow and a sword and shield. He is currently under the command of the regiment Hell Raiser's.

Seth, T3 human
A bandit in his mid 20s and skilled with the bow. He is proficient with swords. The youngest captain of the Cavaliers, a knight brigade, he became disillusioned and disappeared when he found the killing of rebellious civilians appalling.

Malata Farsight, T2 Slyt'ar
-Considered an oddity among Sylt’ar, her innate curiosity about the world and its planes, as well as her wandering nature, made her somewhat of an outcast among her people. A natural at both Perception, Wind Ruination and Fire Ruination magic, she specializes in using her powers to travel with little effort and to keep herself hidden from view, while learning about the world around her. She travels wide distances, seeking to expand her knowledge. Very inept at physical combat, when forced into such situations she will use illusions and heat distortions to escape. She will, however, gladly aid anyone in exchange for knowledge. Due to her near constant use of her powers to aid her travels, she is nearly impossible to rouse when asleep.


Teir: 2
Gender: Male
Race: Beastmen/Tosk
Age: 235 Moons
Weapon: Bat'leth
Magic: None

Gender: Male
Race: Beastmen/Tosk
Age: 345 Moons
Weapon: War-axe
Magic: None

Teir: 3
Gender: Male
Race: Beastmen/Tosk
Age: 198 Moons
Weapon: Broadsword
Magic: None

Teir: 3
Gender: Female
Race: Beastmen/Tosk
Age: 231 Moons
Weapon: Coiling Staff
Magic: None

Teir: 3
Gender: Female
Race: Beastmen/Tosk
Age: 267 Moons
Weapon: Bow and Arrow
Magic: None

All Tosk have highly honed predatory instincts.

Benemesh: T2. Beastman warrior. Very strong, good melee fighter. Leader of the group. Excellent strategist. Wields broadsword and shield.

Theshu'r: T3. Beastman warrior. Very strong, very eager to please. Wields broadsword.

Eruy'go: T3. Beastman warrior. Small, fast, vicious. Wields scymitar.

Rekhur: T2. Aged but strong beastman healer, with some skill in Genesis magic. Wields scymitar.

Avaran: T3. Beastman warrior. Big, strong, not too bright. Wields axe.

Gry'kah: T3. Beastman archer. Skinny, quick, not too brave. Wields crossbow.

Amark'uh: T3. Beastman warrior. Tough, aggressive, fairly small. Wields broadsword and shield.

Graem'r: T2. Beastman berserker. Mean. Wields two swords.

Rythorn: T3. Beastman tracker. Wields short sword, dagger. Good at... tracking.
King Soloman unified all of mankind under his banner five years ago and expanded the kingdom. Under his rule, prosperity was booming and a time of peace was achieved. Now five years, new trouble stirs to the southern borders as the Beastmen are making unprovoked attacks on the human frontiers. In response to this, King Soloman called for war against them and issued an edict that decreed all Beastmen in the human lands are "dangerous and engaging in subversion of mankind" and ordered them to be imprisoned.

After a particularly gruesome killing at the city of Mal Ruina where 90% of the inhabitants were casualties, he ordered mass executions of the prisoners everywhere. Those captured in the capital are currently under the process of execution but a Sylt'ar named Lisora publicly condemned the executions.

The King readies his weapon, not taking too kindly to the interruption but Lisora escapes from the crowd. Continuing his speech, he convinces his citizens to take up arms and continues with the executions. The Hell Raisers, lead by Captain Kyle cleans up the bodies. Kyle and Private Kie find a barely alive female beastman among the bodies and decides to save her from certain death, knowing that their actions are treasonous if discovered.

The Diary of the Royal Scribe Arken Sojura, Midwinter Day 178

In my lifetime, I have never thought the fighting will cease. Everyday, the people live in fear of the warring warlords who pillage and attack us. They were dark times, times when fear ruled us all.

Yet to think that we humans are now reunited under a single banner! This momentous event was not something I would even dream of in my lifetime. It is good that we are united once more. 5 years past since the reunification of our human kingdom. Perhaps we can look towards peace and prosperity and rebuild this torn nation. It was going to be a glorious golden age.

However, I have my doubts. The late king, "Salamander" Soloman recently declared war against the Beastmen for violence against our race. After such a short time, another war for such a small squabble when we are just prospering?

It appears his right hand man, High Overlord Laccadan will lead the campaign against Estelia, the homeland of the beastmen. While I have no love for those animals, the king announced that all beastmen found in the kingdom be round up and executed. Today, he wants to make a public statement with the prisoners. Such cruelty, he is using this incident to incite the public.

Why was the relic passed down to him? The Sword of Kings, to choose such a man! I know how he became king. He was ruthless in his ascension for power. Fate is a strange mistress. Perhaps one day, it will all be clear. I just hope his hunger for power will not doom us all.

I hear them outside, chanting curses at the beastmen. War is coming soon. I must head out and record this occasion for future generations.
Threshur'h got up and added another log to the fire. Wouldn't do to have it die down. Not that there was any threat from wild beasts, of course. They wouldn't harm their allies. He looked over towards E'ruygo, who had dozed off while leaning back against a rotten log. Threshur'h walked over and kicked him, not gently. The smaller Beastman leapt up with a curse.

"Garh! What was that for?"

"You dozed off," Theshur'h said.

"And by no accident. I was quite comfortable, you know." He glared at his comrade. "Why'd you wake me anyways, Thresh? No harm in me catchin' up on my sleep, of which I'm owed a good amount."

Threshur'h grunted. "They'll be back soon enough, and we'd best be ready to cut 'n' go if need be."

E'ruygo rolled his eyes. "You mean, Berenesh left you in charge and you want to make it look like you were running things with a bloody iron fist. I ain't fooled."

The bigger Beastman turned on him. "Shut your face. Just so happens I hear something." At this E'ruygo perked up. He stood and looked around, sniffing the air.

"Maybe... smells like... sounds like..."

The sounds of harsh voices reached their ears, along with raucous laughter and someone singing tunelessly and out of pitch:

Harri-hey, it's raid to-day
with axe in hand, we meet the band
strollin' down the merry way
splashing 'n' slashing through puddles o' blood 'n' gold.

E'ruygo grinned. "That's them, alright."

The rest of the band came crashing into camp. "Threshur'h!" One barked. He was large, muscular, and obviously the leader. "Stamp out that fire! We're movin' out!"

"Aye aye, Berry."

"Shut up and do it."

In ten minutes, nobody would have been able to tell the group had camped there. Indeed, nobody would know anything had happened at all if it weren't for the village full of slaughtered people.
Kyle watched the men running through their daily routine, a hand resting on the pommel of Arbiter, one of his family swords. Things were heating up between us and the Beastmen, and the Sylt'ar were getting as nervous as we were. With raids becoming more frequent, perhaps a martialing was in order. He turns on his heel and heads back inside, the reports weren't going to give themselves.
"Smylez, check again for me. I have 5 now!"
Are they lion-men or wolf-men? Character sheet is up.
You may all begin to post.

Guns are relatively rare. They are in use by humans only.

King Soloman rested his hands on his sword. The air was exuberant. He stood up from his chair. His gaze slowly traced the crowd of people below him, cheering and clapping for him. He held his hand up and silence settled on the crowd. All was good.

"My people!," his voice amplified to the crowd thanks to magic, "Today a grave injustice was inflicted on us! These feral beasts have became more aggressive in attacking our frontiers! Are we to stand by and let these monsters slaughter our helpless kinsmen? No, if we appease them and let them continue as they please, they will only grow more bold in their attacks! This travesty will not continue on my watch!"

"We will drive these invaders back to the forest and take the fight to them! Who are they to disrespect the sovereignty of our lands? They have already annihilated an entire city Mal Ruina, utterly decimating its inhabitants and pillaging from their homes. They will learn that it is foolish to trifle with humans..."
I edited my character Smylez, can you check it over?
The caged rocked back and forth, hitting the stone road while the horses hoofed forward while never taking a break. A bag was tied over my head, the humans didn't want to see my face when they executed me and I wished I could have told them that I couldn't have done anything about it. The sounds of the capital was starting to draw my breath away, for this was going to be my first and last time there most likely.

My heart was beating in fear, and in peace. I had the courage to go up though when others didn't. But it was still bad luck to get caught in that ambush and now I wont be able to live through my next birthday.

Kie Louden got his equipment ready and he went to his post, the city was alive and the king was giving the speech. He then marched over to her commander and stood at attention. "Kie Louden reporting for assignment today."
"Smylez, what about my other three characters?"

Lisora watches from the rooftops as the people cheer on their king. Humans were so primitive. It was the only reason this lesser race deserved her help.

Dora watches from the shadows, her transparent form completely invisible in the shadow. She licked her ghastly lips. She was going to have so much fun here. The pain of her victims made her feel sooo good.

Kaitlyn heads to the library with her brother when they see me already there. I had my wings folded back. I was too divulged in a book when they entered that I didn't notice them. They quietly walk around and look for something else.
Kyle could hear the King Soloman's speech from his chambers. He sighs. The man wanted him to lead Hell's Raisers to a place where humans rarely fought. His men were at a huge disadvantage, but that would be fixed by the end of the week. Kyle was taking them to the forests at the edge of the Borias Mountains. By the end of the week, they'd be familiar with forest combat. By the end of the month, they'd be masters. He finished a numbers report. 1,500 foot soldiers, 1,000 archers and 500 shock troops. At least they had the numbers to hold the line if needed. He glances up at Kie before returning to the reports. "Patrol the streets and watch for riots. The executions are going to be...inflaming to say the least."
Dora steps out of the shadow and makes herself appear completely solid. She beckons someone into an alleyway and uses her Perception magic to make him obey. As she turns the corner she quickly becomes transparent again. He follows her in. As he gets to the middle she casts some winds magic on him and he is swiped in the wall. She paces over to him. She places her finger on his chin. Within a second a jolt of electricity courses through his body. He dies almost instantaneously. But the pain he felt within the half second he was alive caused Dora to smile. She burns the body before fading back to the shadows by the crowd.

Go to the previous thread and do it from there and you're good as good can be.


Kie gave off a quick salute. "Sir...I don't completely agree with this execution. For there are going to be innocent people out there today watching us murder the innocents that had nothing to do with the raids. But I will try my best, best of luck today during the demonstration." He did an about face and made his way down towards the packed streets of the capital. Just then the bell was going off...They were here.

The wagon stopped and I was thrown against the side of the cage. "Were here."
(Tier 3? Even when I removed all of his magical abilites? Whatever, I am used to having the weaker characters... Specialization time!, Swap the spear with a Longbow, I am going to be the only freaking archer)
Seth kneeled over a rocky path in the mountains. He stared over the side of the cliff overlooking the forest, and the few human cities. He was alone here, and he could see everything going on.
He could see Beastmen, being rounded up, what for, he did not know. But the mobilization of soldiers bothered him. He started to wander the path to a lower elevation, and looked over the edge, the vast region was astounding and beautiful.
A clear azure sky shone over a land of clear rivers, and green forests.
He shivered, something told him that the area would soon be covered in blood. The water spoiled, and the forest burned.
OOC: My hands! My hands!

"...and so, we will demonstrate our superiority! We will make an example and send the beastmen a message they will never forget. Bring out the prisoners!"

The iron gates groan to life as a pack of chained beastmen are lead into the middle of the streets by the point end of spears. They look emaciated, their fur ragged and dirty. Looks of confusion and fear masks their faces. Excitement fills the street. A jeering crowd of children spit at the prisoners. "Foul beasts!" they cry, "I hope they skin you for fur!"

The prisoners are forced to kneel in a line under the point of spears. An executioner with a great axe emerges from another gate. He is cladded completely in black armor and makes his way to the first beastman in the pack.

A lion beastman yells at Soloman. "You bastards! We've done nothing! Nothing! What are you trying to pull?"

"This one dares talk back to a king! Hah! I will tell you what you did. You slaughtered an entire city. This is your reward for your deed. Executioner! His is the first head to fall!"

"You accuse us of a false crime! Yo-

With a mighty heave, the cleaver slams down on the beastman's neck; a clean cut. The executioner holds the head up for everyone to see. The public cheers.
Lisora swoops down to the execution area. She keeps her wings spread and prepares to take off again. "You dare harm innocents? Perhaps I was wrong about you lesser beings. Perhaps I should be helping them instead of you." She points at a Beastman.
Kie saw that the executions had already started, barreling through the crowd he couldn't go any farther. The crowd had swallowed him up and he tried yelling out towards them. "LET ME THROUGH!"

I saw the person and one of the guards removed my burlap sack over my head. I was different for a Beastman for I wasn't covered in fur like them. I had a tail and ears like a fox and my features were all rag like from the amount of time I was without food, water, and I was sitting in filth on the way here. The crowd was vicious and looked like as if they would eat me alive. But they wouldn't, they were to afraid of us for a crime we didn't commit.
"A Sylt'ar appearing in broad daylight? And it is telling me what to do? YOU! Who are you to be so bold and challenge my authority?"

Your Beastman is in the pack of prisoners right?

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