Darkest Heart X

Joeyray's Bar
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Mission Accomplished! With the conclusion of the first hunt, a tournament has been declared to help determine the teams. Who will win?

When applying, please use this format:
Abilities (two maximum, one active, one passive)
Used Weapons (Must include family weapon and at least one ranged and one melee)
Special Notes

Tobi Van Helsing (250 HP)
Armament: Argost, Blade of God {Melee, 50 damage [+30 v Light, +300 v monsters, +200 v heroic]}, Chaos and Order, the Justice Bringers {20 range, 60 damagex2 [+40 v Armored, +200 v monsters, +100 v heroic]}
Abilities: Monster's bane (Passive), Sixth Sense (Passive), Slayer's blow, Master Monster Hunter (Passive)

Valencia Van Helsing (210 HP)
Armament: Ragnarok, Shield of Faith {melee, 70 damage [+30 v monsters, +200 v Herioc]}, Etro, Ender of Darkness {9 range, 48 damage [+45 v Light, +70 v monsters, +60 v heroic]}, Ignitus, God's Rage {1 range, 70 damage [+200 v monster, + 50 v armored, +400 v heroic]}
Abilities: Monster's Bane (Passive), Sixth Sense (Passive), Master Monster Hunter (Passive), Rapid Stike, Killing Blow, Wall of Flame, Heavy Blows (Passive)

Alistair (300 HP)
Armament: Heretic {20 range, 60 damage [+60 v monsters, +100 v Heroic, +50 v Armored}], Arbiter {melee, 50 damage {+70 v monsters, +150 v Heroic, + 40 v Light]}
Abilities: Unleash Hell, Vampire King (Passive), Raise Undead, Drink Blood

Zarrath (450 HP)
Armament: Andilite {melee, 80 damage [+400 v monster, +250 v heroic, + 60 v Light]}, Heavyshot Shotgun {8 range, 50 damage [+120 v monsters, +200 v heroic, +70 v Armored]}
Abilties: Captain of the Guard (Passive), Heaven's Lightening, Demonic Flame, Smite, Fallen Essence (Passive), Essence of Gods (Passive)

Edward Livi, The Flame (105 HP)
Armament: Flamethrower {4 range, 12 damage[+12 v Light]}, Fire bombs {6 range, 20 damage[+30 v Armored]}, Oil tanks (about 2 feet long){6 range, 0 damage}, Inferno Shotgun {7 range, 30 damage}, Ragnos, the Purifying Flame {2 range, 15 damage[+90 v monsters]}
Abilities: Blue Flames, Thermal bomb (passive)

Chris Vict (75 HP)
Armament: Standard Issue Hunting Rifle with enhanced scope{8 range, 13 damage[+10 v Light]}, a Buck knife {Melee, 6 damage}, Zeus, God's Lightening {melee, 25 damage [+80 v monsters]}
Abilities: Hunt, Endurance (Passive)

Entrent Oliver (65 HP)
Armament: Spiked Gloves {melee, 23 damage [+10 v light]}, Spiked Chains {5 range, 26 damage[+13 v Massive]}, Twin Pistols with Armor-Piercing Rounds {7 range, 15 damage [+45 v Armored]}, Hades, God's Death Bringer {10 range, 35 damage [+75 v monsters]}
Abilities: Vengeance (Passive), Deadly Grasp, Death's Embrace

Adrammalech VII (100 HP)
Armament: Hauteclare {Gun-9 range, 16 damage; Sword-melee, 25 damage}, Scion Seal Launcher { 8 range, 23 damage [+80 v monsters]}, Gladius {Gun- 7 range, 20 damage, Sword- melee, 30 damage}, Abraxas {13 range, 20 damage [Various elemental abilities allowed]}
Abilities: (Passive) Hunter of Adrammalech, Empyrean, Summon Adrammalech

Toria Vorias (150 HP)
Armament: Ares and Athena, twin daggers of God's Wrath {melee, 25 damagex2 attacks [+40 v monsters, +20 v Light]}, Heaven's Light and Shadow Hunter {15 range, 23 damagex2 attacks [+45 v monsters, + 30 v Armored]}
Abilities: Vision of the Shadows (Passive), Call of the Huntress, The Hunt (Passive)

Graal (100 HP)
Armament: Bayonet Swords {melee, 11 damage}, Hermes, Bringer of Light {12 range, 26 damage [+80 v monsters, +20 v Light]}, Keeper, Balancer's Blade {melee, 45 damage [+85 v monsters, +25 v Armored, +15 v non-balancer]}
Abilities: Bayonet Storm, Oath & Faith(Passive), Way of Balance(Passive)

Linnzie (155 HP)
Armament: Claws {Melee, 23damagex2 attacks [+14 vs light]}, Teeth { Melee, 40 damage [+15 vs Biological]}, Hunting Bow {12 range, 15 damage}, Vanalia, Love and Balance {15 range, 27 damage [+75 vs monsters, +12 vs armored, +10 vs non-balencer]}
Abilities:Shadow Walk, Vision of the Pack (Passive), Slayer's blow, True Form (Active)

Name: Michael Rondey (110 HP)
Armament: Athos and Armads {6 range, 19 damage [+12 v Light]}, Solareon, The Purifying Light{melee, 29 damage[+70 v monsters]}, Long range sniper rifle {15 range, 20 damage [+25 v Armored]}, Athos and Armads {15 dmg, 7 range, [+15 vs monster]}
Abilities: Fatal Hit (Passive), Mental Strike, Enhanced Vision(Passive with active function)

Noct (180 HP)
Armament: Night's Edge {2 range, 40 damage [+35 v monsters]}, Shards {7 range, 20 damage [+28 v Armored]}
Abilities: Shards (Passive), Precognitive vision, Overclock

Seraphim Dante (120 HP)
Armament: Avenger {melee, 40 damage [+55 v monsters]}, Soul-storm Revolvers {range 7, rapid-fire, damage 20 [+15 vs monsters]}, Rift Warden Gauntlets {melee, charged, 5-30 damage [+15 vs monsters]} {ranged 12, charged, 5-30 damage [+15 vs monsters]}, Medical Kit, Hood of the Stranger (stealth)
Abilities: Psi Boost, Advanced Training(Passive), Psi Mastery LV1, Twilight Warden

Archangel Altun (165 HP)
Armament: Archangel's Blade {melee, 30 damage [+70 v monsters, +35 v light]}
Abilities: Holy Light (Passive), Smite

Ravener (155 HP)
Armament: The Blackrune sword "Lifeswallower" {melee, 28 damage [+75 v monsters, +23 v Light]}, Blackrune knife "Fleshgnawer" {melee, 15 damage}, Modified C-10 Canister Rifle {10 range, 16 damage [+36 v Armored]}
Abilities: Engulfing Hunger (Passive), Blackrune Tatoos (Passive), Consume, Blackrune Writing

Kit Eler (185 HP)
Armament: modified proton rifle {ranged 12, 45 damage}, Hos lIngwI' {melee/ranged 3, 25 damage}
Abilities: Nano Reflex Replication armor (Semi-passive), various psionic abilities (Semi-passive)

William Qin (75 HP)
Armament: Qin-Ting model 13 {4 range, 18 damage[+30 v Light]}, Qin-Ting Combat Knife model 2.7 {Melee, 14 damage}, Shantra {Melee, 20 damage[+90 v monsters]}
Abilities: Engineering mastery (Passive), Smoke Bomb

Tyone (100 HP)
Armament: sniper rifle {20 damage, 10 range[+ 40 v Armored]}, pistol {5 damage, 4 range[+15 v Light]}, Patracan {Melee, 15 damage[+85 v Monster]}
Welcome to the first Placement Tournament! The winner will be awarded with a new ability (Math craft starts soon, but I need a professional opinion on your stats and such. Think PKA without unit limitations) and +10 damage and +1 range (except on melee).

Match 1
Graal vs. Michael Victory- Graal

Match 2
Noct vs. Seraphim Victory- Seraphim

Match 3
Toria vs. Entrent Victory by Default-Toria

Match 4
Linnzie vs. Adrammalech VII Vitory-Adrammalech

Match 5
Graal vs. Seraphim Victory-Seraphim

Match 6
Toria vs. Adrammalech VII Victory-Adrammalech VII

Match 7
Seraphim vs. Adrammalech VII
"So, where exactly are we going?"
Mission briefing:
You'll be going after a necromancer in the town of Hacsbee. About ten miles to the east. You'll meet with a contact. An old witch hunter by the name of Ronny. He'll fill you in and assist in anyway possible. He's informed me he thinks he gained his power from a witch, which isn't unheard of."

I fill William in on the details.
IC: Kit is currently on the outskirts of town meditating while waiting for the rest of the group in a tree. She is already at the town because of her use of a transporter instead of walking.
OOC: g'night peeps will return for a tiny bit before school but then I get to wait till after school.
Clear things like that with the DM first. The whole purpose of this is not only to complete the missions but also understand your teammates.
Could I get a summary? I picked it up but then the weekend proved productive while I wasn't here.
OK sorry will do next time but can we leave it as is for now need sleep I'll check again when I wake up for suggestions or what not & perhaps will edit for now I sleep!
OOC: THANK GOD MARK IS BACK!!!!!!!!!!!!!! jk

IC: Well, lets get that necromancer....

OOC: Its a self-contradicting statement :p
Wow, talk about sending a mixed message...

You haven't missed much, we've exited the manor and heading off on the next mission. (see the briefing in my first post.)
Fist pump! Thanks, War.
IC: "Lets go get that necromancer!"

OOC: Last post for the night despite standard time :D
Given the state of things, shall jump to the town?
Nah, I want everyone to mix and mingle a bit with two new people in your midst.
As their walking along, William catches up to Seraphim.

"So, Seraphim, what's your story? I mean...how did you get here?"
K, that's cool.

I laugh;
"That's a long story, my friend. One that could take a while. Are you sure your up for it?"
"Only if you are." said William, chuckling.
"Believe me, it is quite long....but interesting...I would know that because i've heard it myself."
is it okay if i join this rp
All are welcome, dragon. Apply accordingly.

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