PvZ Questions: Immortal-Sentry and Roach max

Protoss Discussion
Hello Protoss, I have two questions regarding PvZ play.

1. An Immortal-Sentry allin can be shut down by a massive wall of spine crawlers. If I break of my aggression, my opponent simply cuts back with an undefendable swarm of roaches. What can I do to either evade is static defense or defeat his army?
If he made a ton of spines, it means he has a smaller number of drones than he needs, and the more units you force out the better.

You also can elevator your army into his main with your Warp-prism, and use the prism in phasing mode in his main to reel in reinforcements, bypassing the spine wall completely :)
I think Immortal sentry all in still beats roaches in a straight up fight, go back expand or go col all in, you need good forcefields to beat max roach
If there are tons of spines then he had to cut somewhere. He can't afford to have all the drones, and all the army and all the spines. i think if you see all those spines, you should be able to take a third and defend with some cannons, and forcefields. and probably colossus.

That is is you don't do elevator play. haha. which I will say would probably piss zerg off and be very funny.
Hey, I feel like sentry-all in is very micro-intensive and thus tough to do at bronze level.

Nonethless, there are number of ways to bypass spinecrawlers, one is you can lift your army into his main, but again very microintensive, but if you are in his main, you can just forcefield the ramp and at that point he pretty much lost already. But again, I don't even usually attempt to do it, my micro is not that good.

By far the best way to do it is to forcefield behind spines and start focusing them one by one, you should not lose too many units. Just take care of your immortals and don't let them die.
Mass Spines won't stop Immortal Sentry, just warp in 2-3 cycles worth of zealots and stalkers ram through it with Immortals leading the charge. The Zerg having spent so many resources on spines won't have much in the way of an army. That being said, IMBA IMBA IMBA IMBA IMBA.
Warp prism into his main and laugh at his total lack of army due to how much money and drones he poured into spines.

Spines are probably the worst response to the immortal sentry.
Warp prism into his main and laugh at his total lack of army due to how much money and drones he poured into spines.

Spines are probably the worst response to the immortal sentry.

Which is why I saw someone beat Parting's warp prims + Immortals/entry using ling/spine, uprooting spines as needed and moving them to the main or nat. Admittedly, probably nto the best strat for noobs, but it sure can work.
spines are NOT the worst choice. I dunno what you guys are talking about lol.

and using a prism to move to high ground? if you are 2 base all-in immortal+sentry, you're not gonna be able to elevator that much crap without the zerg noticing (if he's any good).

then you'll lose half your army and cry.

op: when you do this build, try to at least kill the third base. go wherever the spines are not. You have 2 choices really: 1. crush his army and win the game. 2. force units/spines/etc. so that he's really defensive with roach, then simply switch mass coloss and preserve your immy+sentry army. coloss will crap on spines, gg, you are prolly on 3 bases yourself and way ahead anyway.

GL!
The PvZ matchup is broken, and the only people who disagree are ABSOLUTE GOSU zerg players, probably most/all terran players, and of course: any protoss player. You all are cowards.

It's not broken. I was losing a lot of ZvPs and thought Toss might be better suited for me so I switched. I do enjoy playing Protoss more, but I hit high Plat at both (even hit Diamond briefly as Zerg). If you're frustrated, switch. But race imbalance isn't keeping you down any more than it's keeping me down, I guarantee it.
01/22/2013 08:14 AMPosted by BlackAdder
But race imbalance isn't keeping you down any more than it's keeping me down, I guarantee it.
+1
Calvin the problem is with consistency. Aim for a time and attack at that time.
If you attack at 7 minutes in 10 games straight I'll be you that each time you will have different amounts of units. These problems can only be identified by looking at what time you choose to attack, and deciding which games had the best army turnout.

Never attack because you think the army is sufficient, attack because it's the right time. If your army was too small, then try again at the SAME TIME but pump out more units. I can't stress enough that this game is all about timings, not army size.

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