This is Their Story: Redemption Chapter II

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Project Unity: In the later years of Earth, the Moon was moving away at a drastic pace. Soon, Earth's tides were getting to uncontrolable, that humans had to do something. This something was moving the moon, back into place. The project consisted of installing 5 Vespene powered engines on sides of the moon to bring it back into its place from the 21st century era. They would get the gas from a large group of people from the Koprulu, considering Humanity had no where else to go in that sector seeing it was just a wasteland from all the wars at this point.

They had representatives of remaining factions of humanity come to show how humanity can unite once more to save their home. The ship they came on attracted mass amounts of Zerg due to the concentration of the precious gas. The Zerg, also attracted Protoss, seeing that they wanted to cleanse them. The factions land, and create outposts on the moon, to get ready for the operation, because this had just now became a defense mission for them. Of all the factions, the NR seemed to be the main force aside from the United Humanity Alliance.

After a few years had passed, the operation was ready to commence. The Protoss and Zerg had lost, and humanity would recuperate and thrive once more.
Or so they thought.
The thrusters were uncontrolably powerful. They had found out later that most of the Vespene had actually been Terrazine, and the ratio to Terrazine - Vespene was 10terrazine -1 grams of vespene gas.

The concentration of the Terrazine caused almost all personnel to go insane, and things had only gotten worse. They managed to turn off the engines, but most of the operators were ravaged by the Zerg or the insane humans, for the majority of the Protoss had decided the moon would destroy the coming infestation. They were wrong.

The impact was slowed just enough, that the moon instead, merged with earth, it is now like a tumor on the face of the Earth, gaining parts of the Earth's characteristics, but not naturally.

Biomes were together, and animal species were mixed. The impact zone had become a dark spot on the faces of the moon and Earth. This area has not been explored, and it should never be explored.

There was also many ancient structures that were underground, and have been revealed from the moons new features. Teams who went inside never came out...

Many camps were destroyed, and after the years, the (Labeled: Sins) insane men had built camps, and even bases, or just took over the ones they had found. They destroyed any remaining humanity left on Earth and the Moon. (God knows how it is on the face of our home).

I, Doctor Yanato, write this report on the Project: Unity. As the biggest mistake in human history. To anyone who finds this log. Please know. There is no hope for our corrupted race. I will see you in hell.

-Doctor Roushi Yanato

The year is 5978. The Protoss and the Zerg have been dormant for centuries after the Tribes Conflict, the Epic Wars, and the Damnation Age. Humanity is "In deep crap" currently. All factions have collapsed, and resources are thin. This time has been entitled as the Dark Epoch. Very few planets are hospitable, colonies are hard to be sustained, and people live in lives that were previously beyond inhumane, but is now the standard. De-Evolution is an understatement.
One planet, currently un-named is quite small, about the size of the Earthern moon. The planet is home to camps of wild creatures, mutated from various synthetic alements, camps of bandits(humans who want to loot, burn and pillage any form of Utopian society), and 8 people.
These 8 are descendants of great leaders from past times. They have no recognition of their own lives, but understand their current situation they are in. They are the only people capable of leading humanity back to greatness. Or sending them down past Hell.
This. Is their story.

Name: Kain "Korozain" Orin

Build: Light

Descendant: Orin Family, Zeein "Korozain" Orin, Shade Gheist Legend

Description: Tall, moderately muscled. Black, short spiked hair. (Uses a natural tree sap for "hairgel") Dark Tan skin, mild facial hair (thin beard around mouth). Wears a thin, durable metal obsidian like armor. Armor is ornate, and a sacred model to the Orin Family. Starts with an obsidian polearm(ornate sword tip much like a Naginata) with a dark metal tip.
Personality wise, he is very distant from other people but once he trusts you, he'll speak to you. He tends to tell jokes a lot, mainly very dark sense of humor. Mercy, love, compassion. All are lost concepts to him. Known mental issues in the past...

Skills: Dark Arts, long melee weapons(staffs or spears) Marksmanship, Agile.
[Dark Arts is a fighting style used by psionics of the Shade Gheists that normally involves kicks or joint(like elbows and knees) attacks, also allows the fighter to use a dark energy and cast attacks (requires a lot of energy and willpower to do.]
Weapon: Family blade (4ft. long polearm, the blade being 6inches and the shaft 3.5ft.) Blade is jagged and the shaft and blade have many etchings and ornate carvings. SGEA(ShadeGheistEliteArmament) - "Undertaker" Tactical Assassination Handgun. Outfitted with a small reflex sight, 15rnd. magazine, and a silenced barrel. There is also a slot on the side of the receiver that something can be put into it.

Name: Ryan "Slasher" Hunter
Body build: Average
Descendant: Hunter, Jake Hunter- Blade master and legendary mercenary who started in the Confederate era.
Description: Brown eyes, Scar across right eye and down his back, brown hair, thin and muscular, highly customized CMC-400 armor, the helmet is now a more separate set up, with the front having to horizontal lines for the eyes and the rest black and red, like the rest of the armor, cannon on right shoulder, active camouflage module, goatee, solemn, but loyal to friends and family, willing to make new ones. Likes to train in all shapes and forms, including working out. Wields twin short swords in the shape of large trench knives and a plasma rifle with rapid fire and single fire and charged burst settings.
Skills: Blade master, assault expert, hand to hand master. Also quick thinking and acting,
agile as well. Stealth master for the ability to take any job anywhere.
Wields twin short swords in the shape of large trench knives and a plasma rifle with rapid fire and single fire and charged burst settings.

Name: Jerus Je'and
Race: Terran
Body build: Average
Descendant: Je'and, Zar'kun Je'and-First Blood Letter
Description: Jerus is a member of the Blood Letters, a group of people who use blood based powers and drink the blood of a slain foe, increasing their power. When on a blood covered battle field, they could absorb the blood to give them a temporary boost in power or heal wounds faster. He and other Blood Letters were fighting to protect their sanctuary when Jerus was called away. Is somewhat blood thirsty and always looking for a good fight. Prefers solitude by will work with others if necessary. Don't interrupt him during his training or rituals or you might find yourself a bit bruised and bloodied. Wears black and blood red armor with small spikes on the shoulders and a skull shaped helmet. When not wearing the helmet, his hair is white with blood red eyes.
Skills: Master hand to hand combatant, expert marksman, blade master, and bloodmancer
Weapon: Spritus Raptor, a double sided scythe that allows for focus bloodmancer attacks (Think Darksiders 2), and Mortifer, a machine pistol that fires life draining rounds.

Name: Jereco "Hawkeye" Alexander

Body build: average

Descendant: Sir Alexander; a famous Fleet Admiral.

- Bio; A former combat medic, Stefan became a contract mercenary and an expert marksmen.
- Appearance; about 6 foot, muscles like a swimmer, European decent with a well-weathered face, gray-blue eyes, short-cropped dark brown hair, some stubble, hunting boots(black), military cargo pants(green camo), tee shirt(white), reinforced leather bracers(brown), armored vest(green camo). (clothes described are worn under his armor; see equipment)
- Personality: Careful around those he doesn't know but far more open with friends. Highly protective of the weak, to betray him is to sign your death warrant.

Skills: Well trained in mixed martial arts. Near expert marksman. Wide array of survival skills. Trained field medic.

Equipment: High-powered battle rifle with retractable 6” bayonet and collapsable scope. Pair of brass knuckles. 18" vibro combat blade. Advanced combat med kit.
Characters Cont.

Name: Karoline 'Kelly' Kolvaris
Build: Moderate/light build
Descendent: Nina Kolvaris, UED Remnant Leader
Appearance: 6' even with brown hair, ponytail and short hair around her head. Uses white armor with the UED heriltry. Suit resembles the Warpig armor, although it is signifigantly less large and bulky, tailored specifically for officers or high-ranked individuals. Black-visor
Personality: Shy person who avoids growing attached to people, due to what happened before she lost her memory. Has habits from military
Behavior: Follows military behaviors, likes to get all the info before making a move. Avoids growing attached to people, and acts very fast in combat.
Skills: Good with exotic or heavy weapons, along with a good knowledge with mechanical things and computers. Has good hearing, and an excellant sixth-sense, making it almost impossible to sneak up on her.
Weapon: Variable Laser Rifle that lets her choose the firing rate, power, and range. The Rifle runs off her suit's power supply, which recharges fine. Has a bayonet, and a shotgun for the Rifle.

Name: Fox Natalist
Sex: Female
Age: 22
Descendant: Nobody (Partially true if anyone was paying attention to flashbacks)
Description: 5' 7", Orange Eyes, athletic build, brown hair with streaks of dark green, tattoo on her back of a burning flame.
Appearance: Black vest and jacket, combat boots, dog tags around her neck as well as an amulet.
Equipment: Combat Knife, 8-Shot Revolver
Background: Not much is known of her, but she doesn't know it as well. A double whammy. Raised as a small child to be a tool, one which can be wielded to the group. Has a weird thing with blood, since part of it is that she doesn't know who she is. And the darkness that can plague the mind after learning too much of the past, or too much of her own history... It remains unsolved with Fox's condition. [Further Data files to be found to be accessed by only the head researcher]

Character Name: Oraia Raynor
Race: Terran (part zerg) [NOT infested]
Build: athletic (Light-Average)
Descendent: Raynor, Jimmy Raynor and Sarah Kerrigan
Oraia has a few zerg tendrils entwined with her fiery red medium length hair (think HotS Kerrigan but with her normal hair as well and fewer tendrils). She stands about 5’5”, has brown eyes, lightly tanned skin, a mark of Erini on her left shoulder blade [], psi index of 10, she wears an orange modified spectre suit with a white kitsune painted on the right shoulder.
Oraia is a bit laid back but will follow orders, shy around people she doesn’t know, once she gets to know someone she is very friendly, hates the zerg even when she controls them
Skills: Mechanic, Psionic. Survival Skills, mixed martial arts, infiltration, field repairs, rapid regeneration, control zerg (the bigger the zerg strain the fewer she can control, max of about 10 at any one time), telekinesis and telepathy
Weapons: Modified Warp Blade, C-90 "Spiker" Assault Rifle

Name: Jessica Flint
Race: Terran/Zerg/Protoss
Body build: Light
Descendant: Flint Family: Patriarch: Johnathan Flint Sr Matriarch: Danial Flint/'Dynamite'/Glitsrinn, Both members of a mercenary group which Sr lead for a period of time as a regent.
Description:Jessica was named after a close friend of the Flint family patriarch and resembles her rather well. She is trained in infiltration and mechanical repair. She is also a melee specialist and has an increased precision is measurements which strangely doesn't affect her ability as a sniper.
She is rather distrusting of people at first and prefers to be alone, exceptions to this are when her or a family members life is at risk. She prefers the company of machines and loves to work on them as it brings calm to her nerves.
She has long blood red hair with Protoss tendrils showing on the back of her head, has green eyes, is slim, stands at about 6'4", and Attractive. Wears basic pilot fatigues with the name patch with the name 'Flint' stitched to it.
Skills: Psionic, Shapeshifter, Master Mechanic, Master Pilot, Infiltration specialist.
Weapon: Modified C-10 Canister Rifle, Dual Kaiser blades, (Both items are heirlooms from Ivan Flint who had aquired from his father. They orginally belonged to Jessica, the spectre from who she earns her name.)

Name: Alex Wilson
Race: Terran
Body build: Average
Description: Tan skin, large brown eyes, short brown hair, rather muscular. 6'0, 180 pounds, wears a T-shirt with or without a sweater and a pair of jeans.
Semi-polite, not too friendly, likes to be heard, is 25 years old. He's a cocky fellow, who nonetheless has excellent survival instincts.
Skills: Worked various odd-jobs, never landing that good of one.
Weapon: A hunting rifle he grabbed before leaving, ammunition, and a bowie knife.
Backstory: When it happened...he lost everything. He ran to the stores, raiding any supplies that he could. He ran across the other two by accident, and stayed with them, and quickly became the group's leader.

Name: Terri Svedson
Race: Terran
Body build: Light
Description: 5'5, 125 pounds, long blonde hair and large green eyes. Slender, petite build. Wears shorts and a T-shirt or jeans and a sweater.
Happy-go-lucky, the brains of the group, she's friendly to all strangers, trying to stay friendly with as many people as possible. She's 20 years old.
Skills: Technology
Weapon: Shotgun, butcher knife.
Backstory: Attended a university for technology, then, when it happened, she went out, taking what she could. She stumbled upon the other two at the same point, and had similar thoughts.

Name: Lenny Dud
Race: Terran
Body build: Heavy
Description: Huge. 6'8, 260 pounds, extremely muscular, extremely strong. Wears a baseball cap, as well as a football jersey. Is African-American, with smaller brown eyes and baldness.
A bit of a simpleton, but loyal and very friendly, perhaps overly so.
Skills: Raw strength
Weapon: Baseball bat, pistol
Backstory: Was a football player, before it happened. He left town, bewildered, and came across the other two, who have since helped him.

Name: Marina Ravius

Race: Terran/Protoss hybrid.

Body build: Light

Descendant: A descendent of the man named Zaros, on his daughter's side of the family tree, Cynthia Ravius.

Bio: She has had quite a bit of experience on the battlefield and has a well established knowledge of tracking and is able to use almost any weapon. She never hired herself out as a mercenary or joined an army and simply joined a cause she found right. She is plagued by something all of her blood relatives share.
Personality: Generally kind, calm, and not very aggressive, which is strange considering her family tree. She is quite trusting and is fairly intelligent.
Appearance: She has Psionic appendages down to her shoulders, she is roughly 5' 8" and rather pale skinned. Her eyes are a violet colour.

Skills: She is a skilled hunter and tracker. She is a proficient marksman and has mastered the ability to wield a sword. She is quite capable of using Psionics.

Abyss Blade: A long straight sword made out of a pitch black metal and is impossible to break. It is very powerful, being able to slice through a lighter Zerg carapace like a knife through butter. It is roughly 125 cm long.
Crossbow: The appearance is of this, but black. It delivers powerful blows with a variety of arrows, primarily piercing barbed ones, the arrow heads are made of the very same metal as the blade of the sword, and so is the Crossbow, but the shaft of the arrows are made of steel.
I turn and head back to camp, watching for more snipers. I was highly irked that he'd gotten away.

I grab a nearby deer that had been cut down in the gun fire and drag it back to camp.
I watched the poor woman scream in some kind of agony... Please. I'm writing in my own blood and you're screaming? Sounds fun. "What seems to be her problem?"
I arrive back at the camp to see one of the other members on the ground screaming in agony and another that was writing in blood. I start wondering to myself whether it was a good idea to join this small party.

It seemed that those that were trust able were starting to dwindle down already.
The images stop flowing. I will see you again another time, Marina. I could feel myself shaking from the horror and tears ran down and off of my face.
I return to my spot at the outskirts of the Camp. I take a seat, and run maintenance of my rifle and test to see if there was any faults with the undermounted shotgun. I know I won't need to use it yet, but it never hurt.
I look over our assembled group and shake my head;
...killers, psychopaths and mercs... what a group...
I land on the branch I had occupied before and look over the group. This was going to be interesting, whatever it was.

"Mercs, killers...even a possible psycho...what did I get mixed up in?"
I turn to Ryan;
"My thoughts exactly, I've got a feeling there was or still is something bigger going on here..."
"Who cares at this point? I'd feel better if I at least remembered who I was."
"Given that there's some sort of insanity virus or something, I'd kinda like to know... Ah hell, Nothing much to do other than wait it out..."
I say with a sigh, and continue tending to the fire.
"Yeah, something that requires patience. Why do I feel like patience isn't a strong point for me..."
The rest of the night lies silent.

Day breaks, the sun is slowly rising against the dark, yet brightening sky.
I glance at the rising sun, then down to camp. The others except Korozain were asleep. "Korozain, what's your take on Foxy?"
"I'm not sure. I can see something isn't quite right with her head, but I don't mind it. I always liked crazy chicks." I say with a chuckle. "What about the other 2 girls, the psionic ones."
"Don't like Psionics. They like to pry too much. I prefer my mind to myself. Probably why I was trained in how to send powerful feedback to the owner of any probe that enters my head."
After I had stopped sobbing I had fallen straight to sleep. At dawn I awake and walk out of the tent. "Why you and I wreaked this together!" Those words of the presence that had entered my mind were things that I couldn't believe. I would never kill in cold blood, would I?
"I just keep my mind locked down, anyone who manages to enter, has to tangle with the beast in my mind, I called it something, but I dont quite remember..."
I chuckle, a memory of a Ghost probing my mind and getting his mind turned into mush surfacing suddenly. "Can it make someone become a vegetable? I've got an interesting memory that just appeared."

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