General Discussion

Apr 25 Patch 1.22.3 Notes Greetings Cerebrates, Commanders, and Executors, Patch 1.22.3 has arrived. Welcome to Season 3! Features and Improvements New Zerg themed ranked play rewards. S,A,B,U rank portraits and frames. Map pool update: (2) Cross Game 1.06 (2) Overwatch 2.2 (3) Medusa 2.2 (4) Circuit Breakers 1.0 (4) Fighting Spirit 1.3 (4) Ground_Zero 2.0 (4) Colosseum 2.0 Ranks: S Rank – Top 1% of players A Rank – 7% B Rank – 21% C Rank – 21% D Rank – 21% E Rank – 21% F Rank – 8%(Note: For the first two weeks ranks will be MMR bucketed based on last season's data. After which we will switch to the percentage-based breakdown above.) Other Overhauled replay information screen and replay file name format Friends presence notifications can now be toggled on and off with the chat commands /f on and /f off /dnd will also ignore presence notifications from friends. Additionally, when /dnd is now toggled feedback will be provided as to whether it’s on or off Added /f o as an alias for /f lo Re-enabled disconnect stats Bug Fixes Fixed a bug introduced in last patch which caused replays to go out of sync when any player left the game. Note * existing replays created under that patch will not be repaired – they will remain broken GLHFMatt Sherman79 Apr 25
Apr 24 PTR Patch 1.22.3 New StarCraft: Remastered changes are in development and now available for testing! To share your feedback or report any issues, please post in the PTR Patch Notes thread. Please note that the below patch notes only include changes currently available for testing on the PTR. Changes to test: Keyboard inputs will now work while mouse buttons are held down. Please note** This has existed in Brood War via external launchers in the past. We welcome veteran & new player feedback on this change! Matchmaking algorithmic changes; The end goal being that players on lower population servers with good connectivity to Korea will find games faster. That being said, it’s unlikely the PTR population, in general, will be very high so our intention will be more focused on analyzing Ranked game stability. Refactor of our Cloud saving code. Users are encouraged to test all aspects related to Cloud saving. Thanks, MattMatt Sherman33 Apr 24
Apr 20 2019 priorities Hi folks, Now that we’ve released our final patch for 2018, and because I’ve failed in my quest to do more regular dev video updates (does BlizzCon count?), we wanted to cover something that several people have asked about this year - our roadmap and priorities. These are some of the larger items we’re tracking - it doesn’t cover everything, and it’s entirely possible that I missed some items during exporting from our database. Feel free to comment below on things you agree with, disagree with, obvious things we've missed, etc. All constructive feedback helps. Just please remember that we’re a small team here on SCR, and we have to be realistic about what’s achievable. If everything’s a priority then nothing’s a priority. So let’s concentrate on the most important issues for the near future. There will be more opportunities down the line to circle back to lower priority issues. The standard suite of disclaimers apply here folks - priorities may change, no timelines here, things may drop off the list, no guarantees on anything, etc. etc... y’all know the drill. So without further ado - here is our priority list as we head into 2019: (updated 4/2/19) [P1] Team matchmaking [P1] 64-bit [P1] Further league divisions (investigation) [P1] Racepicking (investigation) [P1] Disconnections from server [P1] Matchmaker algorithm improvements [P1] Relaxed input [P2] Show opponent's rank in matchmaking pre-game popup [P2] Add a "Watch Replay" button somewhere in the post-game UI [P2] Force players to actively choose their race in a game lobby [P2] Abort game start if a player leaves a lobby during the countdown (investigation) [P2] Display race of each player in-game in the diplomacy popup [P2] Options menu performance improvement (and general web UI stability improvements) [P2] Observer desyncs [P2] Friend request error message [P2] Worker count in replays (investigation) [P2] Unit count in replays (investigation) [P2] API to replace the web calls that StarLog.gg relied on [P2] Custom colors in games / large palette of player colors [P2] in-game: way to reference a player name without typing their exact name - /f, /i [P3] Minimap separator line in certain configs on certain maps [P3] Consolidation of some or all gateways [P3] /stats to show league rank of play (investigation) [P3] Observer: chat abilities - “social observer” profile on game creation [P3] Observer: ability to pause the game (currently can’t) - “referee” profile on game creation [P4] Clan [P4] BWAPI [P4] Expand map string table (EUD) DONE- (updated 4/2/19) [P1] [1.22.3] Replay autosave naming [P1] [1.22.2] Whisper: Error 2:7004 failed to make initial server connection [P1] [1.22.3] Toggle friends notifications through a command (/f on and /f off), as when it's only in the menus you cant switch it when on battlenet. [P1] [1.22.3] /stats disconnects (Restore the disconnect stat in /stats) [P2] [1.22.3] Restore disconnect stat [P2] [1.22.2]When logging to the server, the default account should be the one that was used last time, not the one with most games / most time played etc. [P2] [1.22.2] Play sound when someone joins/leaves lobby [P2] [1.22.3] Friend notifications should not be displayed when DND [P2] [1.22.3] /dnd should provide some feedback in chat as to what the state is/has been set to [P2] [1.22.3] /f o should be an alias of /f lo Additional information: TEAM MATCHMAKING As I mentioned at BlizzCon, although we had hoped to roll this out in 2018, it unfortunately didn’t happen for us this year. We’re very excited to get this work done, so it’s a top priority heading into 2019. We haven’t decided yet which mode we’ll roll out first (2v2? 3v3 BGH?) but once the base of team matchmaking is done, it will be a much less difficult task to roll out other modes that make sense. 64-BIT Not the most exciting task for players, I know. But essential. Apple will be eliminating 32-bit apps next year, and at some point it’s reasonable to expect Microsoft to do the same. We’re planning a phased rollout of our 64-bit client in 2019, which means we’ve been spending a lot of time on this recently, and will continue to do so into 2019. As I said at BlizzCon, if you’re still using 32-bit Windows, it’s time to start thinking about 64-bit (you still have a good amount of time, but good to have this on your radar early). FURTHER LEAGUE DIVISIONS This is an investigation into a world where we have more ranking categories, e.g. A+, A-, B+, etc. If we decide it’s a good thing, it will turn into a development task and we’ll reprioritize. REPLAY AUTOSAVE NAMING I’ve posted about this previously. We had a version of this implemented based on community feedback, but once we took it to QA and our own playtests, we all agreed we could and should do a little more with it. So we circled back around for a full design pass and we have a new, improved version of this going through QA validation now. Unfortunately it was just a little too late to make this patch, but we’re optimistic that we’ll pick it up in the next patch. RACEPICKING It’s a pretty hot topic now that we’ve put work against the prevention of ladder dodging, and there are two sides that have opinions we need to listen to and decide on. This is an investigation task where we take community feedback and decide how to approach this thorny topic. DISCONNECTIONS FROM SERVER We know that players are still getting disconnected for reasons that aren’t obvious, and this has been an ongoing investigation in 2018. The good news is that we recently reduced those disconnections by 90% - but the number is still too high and we still have work to do on this. MATCHMAKER ALGORITHM IMPROVEMENTS The balancing act of SCR matchmaking is matching as many people with the Korean population as quickly as possible without having a deleterious impact on latency. One area we’ve identified as possible to improve is for people who have decent connectivity to Korea to be able to use their actual latency rather than a guess based on their region. It’s been a lot of work, but we’re getting close to rolling this change out. The flipside to using actual latency is that folks with poor connectivity will not be able to use VPNs to trick the matchmaker into matching them with Koreans and getting terrible matches as a result. Therefore, it will be a win for latency across the board. RELAXED INPUT Since the release of 1.18 we’ve talked about relaxing the input behavior of SCR - many people believe that not being able to accept keyboard input while the mouse button is depressed is a goofy system. At least one of the launchers in the old days changed this behavior. In the strictest sense, this was by-design in the original SC code. But we’ve now reached out to a lot of people on this issue, and the overwhelming believe is that this should change (including Korean pros). We’ve actually already made the code change. The next step is rolling this out to a PTR environment for people to test and provide feedback on. RESTORING THE DISCONNECT STAT Due to a totally new server infrastructure in 1.18, we lost the ability to accurately report disconnects. Eventually we decided it was better to hide this stat than to show something that we couldn’t guarantee was accurate, so we hid disconnect stats a few months ago. However, we acknowledge that there is value to this stat in organizing custom games (not so much in ranked because the player takes a loss in a disconnect event). So, we’ll be looking at whether we can get the disconnect stat to be reported accurately and - whether or not we can - whether we should restore the display of this stat to users. SHOW OPPONENT'S RANK IN MATCHMAKING PRE-GAME POPUP Show as a border color the rank of the opponent before entering the game (and possibly the MMR too). ADD A "WATCH REPLAY" BUTTON SOMEWHERE IN THE POST-GAME UI This would serve as a fast way to watch the replay of the game just played. FORCE PLAYERS TO ACTIVELY CHOOSE THEIR RACE IN A GAME LOBBY This would prevent players from forgetting to choose a race. ABORT GAME START IF A PLAYER LEAVES A LOBBY DURING THE COUNTDOWN We need to investigate the feasibility of implementing this feature. DISPLAY RACE OF EACH PLAYER IN-GAME IN THE DIPLOMACY POPUP Just in case you missed or forgot the race of your opponent. OPTIONS MENU PERFORMANCE Since we use CEF (Chromium Embedded Framework) to power all of our new menus (including Options), it can take a while for the web browser to spin up on demand on some PCs. We’re still using quite an old version of CEF which causes many pain points, so we’d like to upgrade CEF. This and some other efforts will hopefully improve the performance of the options menu. Some of those optimizations we attempted to roll out in 1.22.2, but it introduced other issues with missing UI, so we've rolled it back for now. OBSERVER DESYNCS Occasionally we see a situation where an observer will desync from the other players, seeing a different view of the game to everyone else. This is a tough nut to crack - so the more reports we can get of this, the better - video & replays would be great. FRIEND REQUEST ERROR MESSAGE This is a pretty simple one (but important) - some of our error reporting around friend invitation failure is ambiguous and can lead people to believe that the friends system in general is misbehaving. We’d like to tighten this up. WORKER COUNT IN REPLAYS We’re at the investigation stage of figuring out: Whether this change is universally supported How to represent the info on the replay UI UNIT COUNT IN REPLAYS We’re at the investigation stage of figuring out: Whether this change is universally supported How to represent the info on the replay UI API TO REPLACE THE WEB API THAT STARLOG.GG RELIED ON In our continuing efforts to support the community, we’d like to offer a replacement API for StarLog.gg. CONSOLIDATION OF GATEWAYS This is something we’ve wanted to do for a long time - but the gateway part of our server infrastructure is essentially the 1998 server code, and it still underpins SCR, WarCraft 3, and Diablo 2. Therefore, we haven’t been able to make this change without impacting the other games. With WarCraft 3 being Reforged and having an active team on it, and us getting more control of the Diablo 2 codebase and update system, this starts to become more of a reality. What this means is that we could combine US East and US West into just 1 gateway for US for example, or combine all gateways into just one (which would effectively deprecate the concept of gateways). CLAN It’s early days for this feature, but we’re looking at what we can do to build out a clan system to replace the old clan system. BWAPI This is always something we’ve wanted to do, and we did make some progress towards this in 2018, so we’re hoping that we can continue to fit in work towards BWAPI in 2019.Grant Davies172 Apr 20
Apr 16 New Forum Platform and Features! As Grant mentioned in the Developer Update 5 Video, we will be rolling out new forum tech for StarCraft: Remastered. Blizzard games such as Overwatch, World of Warcraft and Warcraft III Reforged have already transitioned over if you’d like to explore what’s to come. New forums allow you to more easily navigate current topics, encourage more constructive discussions, and reward positive contributions to the community. Here’s a few of the new features we’re excited about: Tracking and Updates The Blizz Tracker has returned to help you quickly find official posts. You can now easily find threads that you’ve previously viewed. Better text formatting. Threads now update in real time without needing to refresh. Threads now infinitely scroll – no more navigating page by page. The forums will also remember what you’ve read and where you left off! Sorting and Search A new “Advanced Search” feature will make looking for older posts easier. You can now sort posts by “Top” or “Latest” with configurable timeframes. Notifications You can now enable notifications for when you are tagged in posts and replies. Flagging The “report post” feature has been upgraded to a flagging system with multiple options. You can also check the new forums syntax guide and details about trust levels, written by one of our forum MVPs. The transition is expected to happen later this month, and please keep in mind that the current forums will be available in a read-only state for a short period of time. As such, be sure to save your favorite conversations elsewhere if you plan to revisit old memories in the future. New posts will automatically be directed to the new platform.Cydra0 Apr 16
Apr 15 Public Test Realm Hi folks! Some exciting news… SCR is getting a Public Test Realm (PTR). This means we can share features/code/whatever with you earlier than ever before. It also means the things we’ll be sharing won’t be in a production ready state. PTR means slightly different things to different game teams, so I think it’s worth explaining what PTR means to our team. We have a small dev team on SCR, and in order for PTR to not detract from our efforts to keep releasing content, we won’t be rigorously testing our PTR releases. More specifically, that means: There will be bugs & instability We may change the build and environment often PTR data/settings/profiles are different & separate to your live ones, and we may wipe or change PTR data as needed (i.e. we won’t be applying the same level as care to PTR as we do with our live environment) There may well be more lag in-game, especially if you’re not in Korea (most of our PTR infrastructure is housed in Korea) ... You get the idea Some exciting things we’re planning to release on PTR very soon: Keyboard commands working when the mouse is held down. Cloud settings framework refactor - as some people still report that cloud settings are lost or not uploaded. Although we cannot prevent physical failures in transporting network packets to/from the cloud, we’re developing a more robust solution that will handle fail cases as gracefully and completely as possible. This deploy is sharing our “first look” at this. If we hear positive reports, we’ll merge the code into the main branch for our next major release. Matchmaking algorithmic changes. One of the main problems with ranked play is that foreigners cannot easily match with Koreans, even when they have good latency connections, and people are using VPNs as a workaround. This new algorithm should match people using actual ping data rather than estimates, and will hopefully match folks from outside Korea with Korea as long as their ping data looks like it can achieve a good TR. Similarly, regardless of the presence of a VPN, if the connection is not good enough for a good TR connection, they will not be matched with Korean players. It should also be noted that since we do not expect a high population on PTR, combined with our PTR infrastructure being largely in Korea, we’re mostly testing ranked stability as well as pulling some useful real-world data from the server. PTR will be an “opt-in” experience from the Blizzard Launcher. You can opt in and out at any time. To access PTR from the Blizzard launcher, click the dropdown list of regions. Public Test Realm will show as a separate region. We look forward to hearing your feedback on our PTR builds!Grant Davies32 Apr 15
Mar 26, 2017 Forum Guidelines - Please Read Welcome to the StarCraft discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of StarCraft with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the StarCraft community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The StarCraft forums are for discussion of topics directly related to StarCraft The forums here are specifically to discuss the game and related topics. Any topics not related to StarCraft, Battle.net, or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Do not bump posts The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called 'necro bumping' or 'necroing'). Petition posts are frowned upon These are discussion forums, and as such we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads Posts that are moderated have a reason behind the moderation. It's up to you to read the forum code of conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules.Traysent0 Mar 26, 2017
Apr 11 Developer Update - April 4 Hello everyone, Check out our latest developer update video, in which Lead Software Engineer Grant Davies gives a quick update on StarCraft: Remastered. As always, we look forward to hearing your feedback!Cydra5 Apr 11
Feb 21 1.21.3 Lobby latency bars Hi all, In our ongoing efforts to combat latency in SCR, we've revamped the custom games latency bar system to make it more meaningful for players. First, it's important to distinguish between the latency bars displayed on the game search screen vs the latency bars in the game lobby. In the game search screen, the latency bars are based on geodistance (the distance from you to the advertised game host) and therefore are very approximate. We do not show actual latency here because it would involve a lot of packets being sent to hosts and back, and would be somewhat akin to DDOSing the host. In the game lobby screen, we do show actual latency. We've revamped the system in 1.21.3. Now, the latency bars depend on which turn rate the host has selected. The meaning remains the same regardless of turn rate: 5 bars - high confidence that this player can play at selected TR on low latency 4 bars - the player should be able to play at selected TR on low latency 3 bars - the player should be able to play at selected TR on high latency 2 bars - the player should be able to play at selected TR on extra high latency 1 bar - the player is unlikely to be able to play at selected TR, or has no connectivity to you In 1.21.3, we have also rolled out our Dynamic Turn Rate system for custom games as an option. The meaning of the bars in this case are: 5 bars - the player should be able to play at TR 16 on low latency 4 bars - the player should be able to play at TR 12 on low latency 3 bars - the player should be able to play at TR 10 on high latency 2 bars - the player should be able to play at TR 8 on extra high latency 1 bar - the player cannot play at any TR on any latency It's also worth remembering that latency is a moving target - ping times can change (sometimes dramatically) during the course of a game (or even while in the lobby), which means these bars are a guide only. There's no guarantee that a player will maintain their current connection - it could get better or worse with time. Finally, and importantly, the current latency bar system only measures latency between you and the other player. StarCraft uses a networking algorithm that is optimal when all players have good connectivity to all other players. Therefore, it's incumbent on all players to make it known to the host if they have particularly poor connectivity to another player. In future we'd like to investigate elevating all latency times to the host so that the host can be properly informed.Grant Davies58 Feb 21
Feb 19 ScmDraft 2 – Creating maps since 2003 What is it: ScmDraft is an un-official map editor for StarCraft. It supports all map-making features available using the default map editor (StarEdit), but also supports additional features such as non-isometrical and extended terrain (Most common example of this is creating backwards ramps and wider ramps) which are used in most pro maps, direct sprite placement, copy+paste, brush management, extended map-debugging capabilities, and many more. I am currently in the process of finalizing the first official release in several years, ScmDraft 0.9.0. The newest alpha build is available for download here: http://www.stormcoast-fortress.net/Irregularies/ together with screenshots of the new features. This page is updated every couple of days with updated builds, as time allows. Configuration: When starting scmdraft the location of the starcraft data files should be automatically detected. If this is not the case, then click “Edit” in the profile select screen to access the profile options, and set the starcraft path in the corresponding field. To skip the profile select screen, add ‘-profile=Default’ to the shortcut used to launch ScmDraft. (Update the name of the profile as desired) System Requirements: I have not tested on anything older than Windows 7, however it is designed to run on windows XP. Other OSes: I have been told that the current version works reasonably well under WINE on Linux and MacOS, with occasional graphical glitches. Reporting bugs: In order to simplify bug reporting, please provide as many details as possible. If you run into a reproducible issue, either launch the program with the –console command line switch (e.g. via shortcut properties), or open the console from the debug menu located at the right. Include any warnings and errors which are printed to this window. If you encounter a crash, include a full dump if possible (Task manager -> process details -> scmdraft -> right click, create dump file), or include the automatically generated minidump if not. Changes between ScmDraft 0.8.0 and the current build: Vastly extended the overlay options. It is now possible to visualize the terrain height, whether terrain counts as cover (provides dodge chance), building and unit placibility, set creep to transparent, and many other settings. Visualize unit attack, detect, and vision ranges Pathfinding region display. This is what the game uses to determine a rough path from point A to point B. This tool helps resolve unusual mining and pathing behavior. Various symmetrical terrain options. Use this if you want to make a map with mirrored or rotational symmetry without creating the rough design by hand. Added new unit, unit-sprite, and pure-sprite palette windows. Reworked palette windows for doodad palette, and user-defined brush palette. Use the user-defined brushes to share predefined map chunks such as extended ramps. Reworked the tileset palette to be resizable in all modes Completely reimplemented the map settings window. Also added string filtering, multiple wav import, more… Updated the UI in general to use more modern controls. Fix player fog of war preview to take obscuring doodads into account Many many bug fixes, stability improvements, performance enhancements, and internal structural improvements. Many other minor changes. Note: Some options available in ScmDraft 2 are provided for backwards compatibility with StarCraft 1.16.1 and may not function with 1.18 / 1.19. (Such as extended player colors) Use this thread to post feedback, suggestions, and report bugs.Sinsanity362 Feb 19
Nov 16 EUD Discussion Greetings all, We plan on offering high level support for EUD. The emulator does not support EUD maps that touch StarCraft graphics. An unsupported EUD map, when played, will cause the game to issue the following message: ”Sorry, this EUD map is not compatible with StarCraft Remastered.” The emulator tries to support all other maps, however, there could be cases were the EUD map exercises features that we did not account for in the emulator and hence one might get this error: “Sorry, this EUD map is not supported. Please report the map on the StarCraft forums.” cheers, -MattMatt Sherman153 Nov 16
Oct 12, 2017 Ending Support for Windows XP and Vista Greetings, Cerebrates, Commanders, and Executors, StarCraft Remastered will no longer support XP/Vista as of next patch. Microsoft ceased mainstream support for these versions of Windows in 2009 and 2012, respectively, but since a decent portion of our audience was still using them at the time, we continued supporting them. However, there have been three major Windows releases since Vista, and at this point, the vast majority of our audience has upgraded to one of the newer versions. StarCraft Remastered will no longer run on these older operating systems once we've ended support, so we encourage any players who are still using one of the older OSes to upgrade ASAP. Please reference the system requirements for additional support details here.Cydra0 Oct 12, 2017
Apr 25 When will be changed ladder season? It's no announcement in 2019 1season notice. I want to know the date exactly.SoUL2 Apr 25
Apr 25 Disable Alt+Enter hotkeys for window mode Is there any way to disable Alt+Enter combination during the game so it won't jump from Fullscreen to Windowed? I mean why on earth would someone want to hotkey that? It should be deliberate action to switch modes, and not allowed during the game to prevent missclicks. It just doesn't make any sense to me.BRuǂQuaD6 Apr 25
Apr 24 Replays When I play a custom game the Save Replay is grayed out. How do I get a replay?AncientOfDay3 Apr 24
Apr 24 Blizzard's games 64-bit on macOS 10.15 Next release of macOS will require all processes to be 64-bit as 32-bit won't be supported anymore. I already get warnings when starting StarCraft Remastered on macOS 10.13.4 that the game needs to be updated or it will stop working. Hopefully Blizzard has plans to push all of their games to 64-bit.Fallen12 Apr 24
Apr 23 Another SD Widescreen Thread Is there any chance of SD mode getting 16:9 support? I bought Remastered and enjoy the new graphics and widescreen support, but sometimes I still want to go back to the old look. Remastered is stunning, but the original graphics are what I'm ultimately used to. If 16:9 is specifically a feature of Remastered and Remastered alone, why not unlock the aspect ratio for Remastered owners in SD mode as well? I realize the UI in SD mode was specifically designed for 4:3, so I know it wouldn't be an easy change to make. It's just an idea I would really love to see implemented, if it's at all possible.Emberstone23 Apr 23
Apr 23 Cannot locate the game I have been trying to locate Starcraft manually, since the launcher seems to have forgot suddenly that it is installed - even while I was playing. A friend of mine also has this issue. I located the game files, then the launcher says: 'install', then 'Play' (which is greyed out) and then goes to 'update' and then switches back to 'install'. Trying to install the game produces an error message. So that also is not possible for me. While I am typing this, another friend of mine asked me to play, and he is experiencing this issue as well now. He was ingame before too.SuDDenLife4 Apr 23
Apr 22 can we have a squelch/ignore check box To mute some toxic players? /ignore is great but when you face some weird names like IIIIIIIIIII or korean name(in korean,not in roma alphabet), you can't literally mute them right? come on just add this check box for us plz,it's 2019,all games have this function except sc:remastered!dukepersie2 Apr 22
Apr 22 Worker Saturation? Can someone please explain what worker saturation means? Like why is it optimal to have 1-3 workers on a patch instead of more? Is it because only a few workers can mine a patch at a time or something or pathing in the game starts to effect the mining per min when more than 3 workers mine a patch?Michael6 Apr 22
Apr 22 melee mode = predetermined spawn order? so i was playing some melee games with my friend on medusa. i opened the game (1st slot) and my friend was in 2nd slot i overlord scouted counter clockwise in all games. in all 11 games, i scouted him first. for the 12th game, i still hosted the game but we used the observer slot to change our order. So now my friend was in slot 1 and i was in slot 2. now he managed to overlord scout me first (counter clockwise) so did a recent patch mess with the melee spawn order or did i just have been 50%^12 = 0,02% lucky?Bakuryu1 Apr 22
Apr 21 Mod Support? Wanted to know if at some point there will be mod support for StarCraft Remastered? I haven't seen any clarification from the staff and would like some input.EnkerZan5 Apr 21
Apr 20 broodwar unable to set dragscroll speed So i bought broodwar, because i am tilted with sc2. There is no option to set drag scroll sensitivity and drag scroll speed is out of contol. Well this suck, i am so used to this, it will probably take some time to get used to play without it. I played game made wall and lings runned through :D i have no idea how to wall of in this game LOL I use dragscroll intuitiveli and carema moves to the corner, because sensitivity on this is insane and there is not option to disale this lol. I saw at beta custom hotkeys and there are none LOL. I guess i wasted 15, nice remaster no hotkey customization ... Oh there are but still not for cameras and cannot disable annoying dragsroll Wait time 300second, estimated 30...GOFAI34 Apr 20
Apr 19 Saving Disconnects When I save a multiplayer game it disconnects everyone in the game. The save is unusable, and until I delete the save I can't play that map again with the same person without them disconnecting within a few seconds of the game starting.Caleb0 Apr 19
Apr 19 Please add Maps of the Week/Month The old Starcraft Brood War website has been orphaned for some time now. http://classic.battle.net/scc/ Among the content of the old Starcraft Compendium are all the Map of the Week and Trigger Map of the Month entries as well as the Enslavers Dark Vengeance and Precursor campaigns. There are some great scenarios there with The 12 Days of Starcraft being especially famous. These should be somewhere on the Starcraft Remastered homepage that links you to the legacy site or allows you to download all the maps. Or it would be even better if a future Starcraft patch automatically added these maps to the Campaign and Maps folders.HyperTurtle1 Apr 19
Apr 17 Increase MAX Players Current is 8. Increase to 12 like WC3.XJEDI19 Apr 17
Apr 16 20th aniversary console activation StarCraft Remastered 20th aniversary console activation is still delayed? Because I only have the Default skin option.Erethros0 Apr 16
Apr 15 Hacks are back; report system The hacks are back. We need a report system instituted or they will very quickly destroy the ladder. Pressure thread to get a response from blizzard on anti hack + better report system [pick up volunteers to man it if you need it, christ, theres a pre-existing pool of people who have done this for private ladders].Dazed10 Apr 15
Apr 15 Editing map I wanted to edit one of the maps that maker stopped to make. It wont let people to play in solo, is there any way to fix it? Since it's a protected files, is it impossible to fix?GamerNova2 Apr 15
Apr 15 Question About Clans I was playing some Starcraft Ranked Ladder and I came across someone that was in a clan, and I was wanting to know how to make one, at the end of is name was.[InFi] The reason I ask, is I could like to make one for me and my friends. Thank you for all of the potential responses. -NickNick3 Apr 15
Apr 15 How to remove SCR textures from the disk? Hi, I'm in a situation where I'm forced to conserve my disk space, and regardless of that, I choose to play with the classic textures, so I want to bring SC back to the one gig that it used to be. How do I do that? ThanksFifthofAsca7 Apr 15
Apr 15 Translation conversion into Remastered Hello, as Starcraft Remastered does not provide localization for all of the common languages I am hoping to create one using the data from already existing unofficial translation for the original Starcraft + Brood War. Starcraft and its story is simply too much a jewel not to be able to show our dearest who don't speak English what our youth was about. I want to make it happen. Is there someone from technical tier who knows how to translate the Remastered version? I am technically skilled myself but without any guidance or tools I don't know where to start. Any help would be greatly appreciated!MiracleFlame1 Apr 15
Apr 15 How to run Diablo 2 in Windows 8 ? Does anybody know?Core1 Apr 15
Apr 15 Looking for SC1 Playtesters for Campaign Hey, guys. I'm making a campaign for StarCraft 1 and I'm looking for people to tell me what they think of it. Hit me up if you're interested.RoughRider7 Apr 15
Apr 15 UMS Maps Archives Got this from Reddit. There are vast map archives that you can browse & download. All you'll need to do is put the maps in your map folder and host them and others will be able to download them from you. https://gitlab.com/scmaps.net/starcraft_brood_war_maps_archive/tree/master http://www.staredit.net/sc1db/browse/allmaps/ http://renaka.com/pages/starcraft Together, all of these archives probably contain every notable map ever made. I've personally looked through them and was able to find all of the maps I could remember the names of. I've come across a few Tower D, and Evolves on Renaka.StormPanzer76 Apr 15
Apr 14 There are no users in PTR server. https://imgur.com/a/UBJH0Ow PTR server seems to need attractive reward to increase participation. (Portrait or Console etc.)Kodorieg6 Apr 14
Apr 14 BWCL Grand Finals - NOW GRAND FINALS! Who will win Season 47?! Tune in https://www.twitch.tv/vincent4tvVincent0 Apr 14
Apr 14 Esc while searching Ranked should not log out When you search for ranked games and hit Esc button it should cancel the search and not exit battle.net IMHO. I don't think it's something hard to fix.BRuǂQuaD0 Apr 14
Apr 13 Windows 10 Night Light Starcraft turns the Night Light off on my computer. When I exit the game, it stays off. When I got to the Windows setting to turn it back on, it says it's already on. So I have to turn it "off", then on again to get it to work.Dwarrior741 Apr 13
Apr 13 On Frontier League Greetings Executors, Cerebrates, and Commanders, Thanks to everyone playing the new matchmaker; there are definite problems, but we have priority fixes incoming. Thank you also for the input to help source the bugs and your patience while we get things sorted. We want to shed some light on the situation and talk about next steps: Known Issues The system designed to verify game results is disposing of matches it should not Leaderboards do not match Season stats (caused by above) Navigating away from the Chat Channel disconnects queued players from matchmaking Matches are sometimes made against ghost players (because they navigated away from Chat) Sometimes Leaderboards slightly exaggerate a player's points (who isn't happy about having their rating pumped up by order of magnitude of a thousand?) Things In Motion We're honing in on the cause of match results not being applied - this will be a server fix that we will announce, but won't require a client update A server deploy will also fix the exaggerated score issue We have a client fix in test for disconnects from matchmaking We will be resetting the Season when these issues are resolved Hot Topics Will there be 2v2 or larger matchmaking? Yes. Timeline is dependent on getting current implementation of 1s stable and confidence in the rating system Turn rate? We are evaluating changing the turn rate, but do not have an official stance yet. Long term we would like to create a system that can adjust turn rate based on latency between players. Emphasis on long term. Cheers, Classic GamesPete Stilwell148 Apr 13
Apr 13 May we please add more account names? Please, allow us to have up to 20 names. It's not fair that on Diablo II you allow more characters than you do on SC. When originally, I could unlimited accounts. I know you had problems with bots but that's not truly our fault. Some of us use more than one character to role play or for clans. I understand "smurfing" does exist but the point that I am trying to make I do not have enough characters to play on each server and join a clan. Thank you! 1 main character east 1 main character west 1 main character korea 1 main character asia 1 main character europe 1 clan character east 1 clan character west 1 clan korea 1 clan asia 1 can europe 1 smurf east 1 smurf west 1 smurf korea 1 smurf asia 1 smurf europe Thank you. If you merged the servers, this would not be an issue...RuiN7 Apr 13
Apr 12 SC remastered version Where do I download the SC remastered version?Boney2 Apr 12
Apr 12 It would be cool to preview reps from chat Hi, I'd like to be in chat with a friend/friends and host a rep preview with out going into the game. I'd like it so my friends and I could view it while I am looking at it! Can you guys assist with this? Thanks!RuiN0 Apr 12
Apr 12 Will Cinematics be remastered? I hear 2, 3 versions of this on reddit. so I thought I come here and ask, anyone know?AphareX24 Apr 12
Apr 11 Imbalanced match making I keep experiencing really poorly matched games. Either I am playing someone way better or way worse. It's really frequent, and is happening more than not. It's frustrating not getting even matched games. Are the Dev's going to tweak this match making to get it in a better state? Anyone else experiencing this?NostrA1 Apr 11
Apr 10 BOT for Channel MODERATION PLEASE Hello, with the recent changes to BNLS for Diablo 2, the only way to load a bot is through the Blizzard API bot program, or a bot called "SphBot" (Both are extremely difficult to use and not user friendly). Blizzard, when are you going to fix your API / Bot process to make it more user friendly? I have been using bots for years and I can barely understand how to get this bot MADE BY BLIZZARD online, it shouldn't take a programmer to load a bot for clan / channel moderation in 2019, this is ridiculous.... Sources : http://www.stealthbot.net/forum/index.php?/topic/7690-version-check-failed-issue/ http://www.stealthbot.net/forum/index.php?/topic/8028-diablo-2/ Shortly after the Battle.net server maintenance on January 4th 2019, a new version check system was applied to Diablo 2 on the server side. We are looking into this but there is no ETA on a fix. This leaves only WarCraft 2 and Diablo 1 working on official Battle.net servers. This would affect all bots and not just StealthBot, and affects both BNLS and local hashing. This is for the following errors: [BNLS] Error! BNLS failed CheckRevision. Please check the settings of your bot and try again. and [BNCS] Warden.dll does not support checkrevision for CheckRevision.mpq 1/4/2019 11:41:42 [BNCS] Make sure you have the latest Warden.dll from http://www.stealthbot.net/sb/warden/ [BNCS] Local hashing failed. There may be some bots that connected quickly enough after the reset, before the changes were applied, that are still online. They got lucky for now but will likely be kicked off soon during the nightly refreshes. In-game bots use a different system and I do not know how they might be affected by this. We don't support them here. If you still need a bot in your clan or op channel, and you do not have a WarCraft 2 CD key, your only remaining option is the chat API. This is the system that Blizzard has for chat bots moving forward. It provides a very limited set of features and won't work for everyone's needs but it's the only thing left right now. StealthBot is not directly compatible with the chat API but I have made a program that allows StealthBot to interface with it, which you can download on GitHub, where I have full instructions for the process: https://github.com/Davnit/capidaptor This bot is NOT easy to use, please help and make it easier for Clans / channel moderation to work, it is the year 2019, we are not in the dark ages anymore Blizzard.....telecom10 Apr 10
Apr 10 Modifications you want for SC:R -2- It is the second idea to improve SC: R. This is my personal opinion. Previous First idea: https://us.battle.net/forums/en/starcraft/topic/20769649254#post-1 Function: Resolution adjustment option is required. Widescreen original graphics Computer AI Enhancement Observer/replay Enhancement Leaderboard System ICCUP - Gosu reps - User reps - 1v1, 2v2, 3v3, 4v4 Rankings - 1v1, 2v2, 3v3, 4v4 Country rankings - Team rankings - Clanwars - Maps & Race Statistics (iccup) - Race Statistics (iccup) - https://iccup.com/en/starcraft/ Chose Player Color System (Bring back more player colors) Server Lag Improving (Key points) Game Lobbies Revised to Support 16 Players (After Solving Server Lag) Profile Enhancement Language Options -Options that differentiate between text and speech languages like SC2 -It is also possible with the current SC: R original voice option, but the soundlow quality. Clan System MCA64Launcher System -Name and race of player at the top of the screen -Twitch Broadcast Interworking -Winamp Music player System Bug: Ghost Head Team color error SDGraphic Battle.net Chat box error SDGraphic zoom-in zoom out error (The graphics are distorted.) SDGraphic Improving New Ramps Edit SDGraphic Fonts -Fonts in SD graphics for other languages, including Korean, are displayed in remaster fonts. Compare it in the game. Other: http://classic.battle.net/scc/ -Classic StarCraft Website Enhancement and Improve New second idea: Remastered graphic error fixs https://us.battle.net/forums/en/starcraft/topic/20770877016#post-1 https://us.battle.net/forums/en/starcraft/topic/20770956982#post-1Function: Handicap system Campaign improvements (Like Warcraft III: reforged) Tutorial Features Campaign Editor Enhancement Player nationality display (iccup) -For Korean players, show [KOR] after player name - E.g: [KOR] Last - Show stats: [KOR] Last Ladder Game: 1x1: [S] 2500; 2x2: [S] 2500 View Match Stats (Game Details system) (iccup) Added option to switch to observer mode (I heard this feature was a feature that existed in the StarCraft original beta version.) Options to observe the games you are playing Observer Game - Option to enable observer mode like custom hotkey, unit limit option in game creation - The Observer position is now closed by default and is considered useless. It would be nice to add an option to enable or disable observers, like custom hotkeys and unit limit options when creating a game. It would also be nice to display a separate game with an observer enable in the game list in the game join. - Increase the number of observers슈퍼도치2 Apr 10
Apr 9 Real-Time Lighting (Options) Issue Hello! So everything is up and running, everything looks amazing but there is one issue I am having. In the options, the real-time lightning box is grayed out and says i require more that 2.2 GB of VRAM (even though I have 8GB). Anyone have anything similar and or fixes? Thanks! Any info would be great!Sinjin143 Apr 9
Apr 7 HD Graphics option disabled (Solved) I have purchased SC:R previously, and played it without issue on this same computer. I just launched Battle.net launcher as admin. It shows connected and authenticated. It also shows my correct battle tag in the top left. When I got to the options tab in game the HD graphics is grayed out. F5 does not work for me. Any help would be appreciated?wraith2 Apr 7
Apr 7 Broodwar Clan League Semi Finals - NOW Broowar Clan League Semifinals, permium Matches of RED vs IRK and NAS vs eF! Get ready and Tune in https://www.twitch.tv/vincent4tvVincent0 Apr 7
Apr 7 Staredit for Remastered on Mac Staredit seems to be missing. Talked to someone from Blizzard who said it should be there in the Starcraft folder, but it's not. Searching the folder revealed a Staredit help buried under location, but that was all. Read somewhere that there would be a patch after the release, but there is so much misinformation that I'm posting this to see if anyone HAS a map editor included with the remastered version.Blacknight8 Apr 7