Remastered Portraits Feedback

General Discussion
---Terran---
Adjutant - http://imgur.com/a/WW3Q9
I'm nostalgic for the old protrait, but I think the resdesign is nicely done. My only critique would be that it's a bit high-tech/sleek, given that the old cinematics gave the image of redneck space marines.

Civilian - http://imgur.com/a/PU2vs
I'm bummed that the remastered version looks like a totally different person. I believe the thing causing them to look so different is the cheeks, jaw, and skin color.

SCV - http://imgur.com/a/1fFS1
The SCV brood war proportions were cartoony, so I think the remastered interpretation is an improvement.

Marine - http://imgur.com/a/OCjuw
The only thing I don't like about the remastered version is the inside lights. It's part of the same complaint with the adjutant redesign. It's a little too high-tech.

Firebat - http://imgur.com/a/1EHXi
Personally I would like more of the firebat's face to be charred up, but otherwise pretty good.

Medic - http://imgur.com/a/lkhbL
The visor color change was to match the in-game models and looks good.

Ghost - http://imgur.com/a/OgG1q
The remastered ghost looks cool, but I think it loses a lot of personality with the lack of hard shrouding shadows.

Vulture - http://imgur.com/a/Ut0pT
I'm not a fan of the redesign. It looks too much like something from Starcraft 2. The red tinted glasses were a huge part of the identity of the vulture and really pushed the idea of punk, which the cyber eyes don't. Also, the background being space instead of indoors is really distracting.

Spider Mine - http://imgur.com/a/loyR6
To me the old spider mines looked like 2 moles with their upper boddies on the surface. Upon closer inspection they're normal landmines with legs. My biggest gripe of the redesign is that there are no legs to the mine. It just looks like explosives planted on the ground and doesn't give the impression of it being an actual spider mines.

Siege Tank - http://imgur.com/a/ujEOD
The differences are lighting, the face looks a little more realistic, and he looks a little more Mongolian. The biggest critique I would make would be using stronger lights to get more contrast and red on his face. Maybe make the beard darker/thicker/fuller to match the original (I think that is what's giving off the Mongolian complexion), Maybe make his face fatter, but what I think should happen is definitely the lighting to be improved.

Goliath - http://imgur.com/a/hxJhy
Before, due to the color of his head in the Brood War version, I thought his head had a yellow cap with the gas mask on top of it. This one stays pretty faithful to the original, however it needs more hard shadows. Hard shadows really enhance the intensity of the character. As a side note, I prefer the wider goggles because you could see the more menacing look on the pilot's face and the shadows in the goggles also helped drive that.

Wraith - http://imgur.com/a/ugmTm
The remastered version stays very true to the original.

Dropship - http://imgur.com/a/6VSCQ
The old model definitely shows its age with old CG. Even the lighting is improved in the remastered version. Overall a nice improvement.

Science Vessel - http://imgur.com/a/y6YxS
The remastered model stays faithful to the original. My only complaint is that the green lighting isn't as prominent and there could be harder shadows. The overly bright red lenses bothers me to a lesser extent, but it's that overall lighting that I feel is really important.

Valkyrie - http://imgur.com/a/CB4Yu
This is by far the very BEST portrait of the entire remaster. The lighting is absolutely beautiful and the redesign is practical while taking defining features of the original. There are strong shadows that transition to a cool cyan that contrasts the warm orange background. If only every portrait could have this quality.

Battlecruiser - http://imgur.com/a/zz3s2
This is another example of old CG showing its age, but the design looked realistic/plain enough that it still looked really good. The remasterd is a very good interpretation of the original. The lighting is also very good. It remains strong.

Jim Raynor - http://imgur.com/a/zQWrZ
I was never crazy about Jim's facial redesign in Starcraft 2. My biggest gripe is that the power armor is so huge. What doesn't make sense to me is that some characters have the older styled power armor (Edmund Duke), but Jim's looks like something out of Starcraft 2. I would imagine this would look weird when Jim is on his vulture. I personally would like the older marine armor design, or at the very least remove the protruding "backpack", remove what seems to be part of his pauldrons, and turn off the front lights.

Sarah Kerrigan - http://imgur.com/a/aFcCq
The remastered is definitely going with the Starcraft 2 redesign. I doubt Blizzard would budge on this design, but I would like at least for better lighting. Have a much darker background a warmer light to shine on her face.
Samir Duran - http://imgur.com/a/hKbtn
Now this is a remastered that looks like something directly out of Starcraft 2, right down to the lighting. It's way too bright and he looks like a totally different person. Not only is his skin shade different, but his head structure is too (his lower jaw was bigger in the original). If you like Starcraft 2's designs, you might like this, but this is Brood War and I think this is a terrible interpretation.

Gerard Dugalle - http://imgur.com/a/Z82yG
I bet whoever did this one was the person who did the battlecruiser portrait. Not only does the remaster remain very true to the original design, but the lighting is also on point.

Alexei Stukov - http://imgur.com/a/FyseJ
This one doesn't make much sense to me. He looks significantly older (looks like he's dying instead of aging gracefully) and looks like he's starting his transformation to his Starcraft 2, Zerg infested form. He's looks very off model.

Edmund Duke - http://imgur.com/a/UsTDi
I don't have much to say about this one. It stays true to model and has very similar lighting. The more portraits I look at, the more apparent it is that there were like 2 people who worked on this project and it's very obvious who worked on Brood War (or at least understands how to adapt the art) and who was directly plucked from the Starcraft 2 development team.

Arcturus Mengsk - http://imgur.com/a/M6ooX
I get that Blizzard wants to adapt these characters so they transition into Starcraft 2, but it kills me seeing all these redesigns in Brood War. I can tolerate Jim Raynor's facial redesign. It just kills me these redesigns for important characters are inconsistent. Edmund Duke and Gerard Dugalle look on model and look great, but you have these unnecessary changes to characters like Samir Duran and Alexei Stukov. Blizzard said Starcraft Remaster was aimed at Starcraft 1 fans, but they keep injecting Starcraft 2. Also, the lighting could use improvement (like more shadows on his clothing).

---Protoss---
Aldaris - http://imgur.com/a/9Y5vf
This is such departure from the original design. Not only is the lighting significantly different, but the new design is incredibly generic. I hope Blizzard reconsiders and goes back to the original model. Also, the lights should be toned down like the original.

Probe - http://imgur.com/a/9MfPx
The remastered version does a very good job at capturing the original. The colors and lighting is terrific. I'm fine with the lights being a little brighter here than Aldaris because the color balance is a lot better here.

Zealot - http://imgur.com/a/D9MN0
The thing that bothers me with the redesign the most is that it's trying to be Starcraft 2. It looks so generic right now. It lost its color. It lost it's ancient design. A terrible portrait.

Dragoon - http://imgur.com/a/PhciM
Before, the Brood War portrait was hard for me to understand. I thought the tube on the left was coming out of an eye socket and the other tube and light sensor were to give the Dragoon vision. I thought they looked so mangled because the lore of the Dragoons is that they're grievously wounded veteran templars getting back into the field of action. When I look at the new design side by side with the old, it becomes clear what Blizzard had originally intended. I'm more of a fan of the heavier lighting contrast, but I think it does what it does well.

High Templar - http://imgur.com/a/a7XB5
I'm disappointed with the remastered version. The biggest issues are the headpiece, eye lighting, and character movements. The headpiece not only illuminates the portrait, taking away from the mystery and menacingness, but also distracts from the eyes, which were the focus points of the original portraits. The eyes need to be toned down to not reveal details of the face, the headpiece needs to be removed, and the face needs to be shrouded in a permanent hard shadow, similar to the original. There needs to be less movement in the high templar. He's not nearly as collected and imposing as the original.

Archon - http://imgur.com/a/Mvu5Z
Overall good. I'd just like more foreground energy clouds and eyes not to be lit up.
Dark Templar - http://imgur.com/a/tQFLu
I think I could have tolerated this design hadn't it been for the poor lighting. Their permanent invisibility should be tied to darkness. I don't care for the generic protoss look, but that could have been easily hidden in hard shadows. I also prefer tightly wrapped masks because it looks more like a ninja, which is associated with stealth and darkness. Right now the dark templar looks like Adria the Witch from the Diablo series, which has absolutely nothing to do with stealth.

Dark Archon - http://imgur.com/a/nFzwG
Overall it's pretty good. I'd just like more foreground energy clouds and eyes be white.

Shuttle - http://imgur.com/a/sl1fJ
The remastered stays true to the original. I think this is only case where adjusting the lighting brighter is an improvement. At a glance at the Brood War portrait, the lights always looked like a face to me.

Reaver - http://imgur.com/a/wrAQN
My only complaint is the lighting. The shadows should be stronger and there should be tints of blue and green inside it. Otherwise the model seems good

Observer - http://imgur.com/a/hGCbt
This one is weird. I don't know why they changed the background color, unit color, and pose when it fires its beam. To me these are arbitrary changes. Since the remaster is trying to capture everything of Brood War, I don't understand why they would make these unnecessary changes.

Scout - http://imgur.com/a/tjymJ
The remaster does a poor job at capturing the look of the original. In fact, this looks like something straight out of Starcraft 2. Not only is the silhouette different, but so are the colors and lighting. The character looks like a generic Starcraft 2 protoss, the pauldrons are changed to gold instead of red for no reason, and (biggest of all) the face lacks color.

Corsair - http://imgur.com/a/pm1Cd
Also a bad job. This suffers from the exact same problems as the Scout. Looks like a generic Starcraft 2 protoss, needs harder shadows, and lacks color.

Arbiter - http://imgur.com/a/ZiJCZ
The arbiter looks significantly better than the previous two. However, Not a fan of the dreads to his left and right. Also, the colors are little bright.

Carrier - http://imgur.com/a/c3TXa
The carrier suffers from the same problems as the scout and corsair. Looks like a generic Starcraft 2 protoss, needs harder shadows, and lacks color.

Interceptor - http://imgur.com/a/2WPzm
Looks close to model and has nice lighting.

Fenix (Zealot) - http://imgur.com/a/gXTK6
Again, Again. This suffers from the same problem as the Scout, Corsair, and Carrier. Looks like a generic Starcraft 2 protoss and lacks color. The lighting is at least nice.

Fenix (Dragoon) - http://imgur.com/a/utw6Y
Similar comments as Zealot form. However, I think the importance of color palette needs to be stressed here.

Tassadar - http://imgur.com/a/xrr5Q
Things here are too bright. Tassadar looks too much like Starcraft 2 and needs A LOT more hard shadows. The background, more of his face, and body need to be covered in black. One of the biggest turn offs from this design is the overly bright eyes. Who looks at the original design is like "You know what we need to do? We need to make these subtly lit, small eyes the size of truck lights". Also, stop doing the darkness comes in and out thing on Tassadar. That's the high templar and shuttle's thing.

Zeratul - http://imgur.com/a/O7nCl
The biggest offender here is lighting. If there were hard shadows, there would be less of him to see and less of him to complain about. But since I can see this is clearly Starcraft 2 inspired, I'm left feeling very disappointed. Please just revert to the classic design.

Artanis - http://imgur.com/a/PWJwJ
This one looks terrible. It looks like another generic Starcraft 2 protoss and the skin color difference is just so drastic. He's unrecognizable.

Raszagal - http://imgur.com/a/8u8om
This looks too inspired by Starcraft 2 protoss, the lighting is too bright, and she's blinged out. She's a wise dark templar and I think clashes with her visuals.
---Zerg---
Overmind - http://imgur.com/a/GxNMP
Stays true to original. Very good job.

Larva - http://imgur.com/a/kOsCA
The larva is a little too cartoony. Lighting and everything else is fine.

Egg - http://imgur.com/a/18Nvb
The design looks like its was from Starcraft 2. At the very least, I think it could use less saturated colors and stronger shadows.

Overlord - http://imgur.com/a/oqdwH
On model and looks great.

Drone - http://imgur.com/a/OaCca
On model and looks great.

Zergling - http://imgur.com/a/wkMQ6
The lighting and colors are good, but I don't like how off model it is. This is Brood War, not Starcraft 2.

Hydralisk - http://imgur.com/a/xf2Pl
The lighting and colors are very good. I prefer the more bony look, but I think the interpretation is also good. The model even looks a bit like the Starcraft 2 hydralisk, which I think was very well done.

Hunter Killer - http://imgur.com/a/t1Y6W
Same as hydralisk.

Lurker - http://imgur.com/a/S09id
The old CG is showing its age and I really like this new version. Good colors, on model, and terrific lighting.

Scourge - http://imgur.com/a/sfgAs
The lighting is a little different and I would like darker, but otherwise nicely done. On model, nicely colored, and nicely lit.

Mutalisk - http://imgur.com/a/KMgGR
The old portrait is showing age. I'm ambivalent towards the color and design change. Also, I'm not crazy about the background color.

Guardian - http://imgur.com/a/eyi8u
I get why the color change was made, but I think the green and black color palette looked better.

Devourer - http://imgur.com/a/hUylP
Is on model, better lit, and change in color palette improves upon the original.

Queen - http://imgur.com/a/8BaGH
The queen is on model, but the lighting and color palette are whack. This looks like its from a mobile game. The colors on the queen are too saturated and the background is cyan instead of black with dark blue throughout.

Broodling - http://imgur.com/a/Ny3SQ
On model, well lit, and good colors.

Ultralisk - http://imgur.com/a/jlOcX
At a glance this looks similar to the original, but if you look beyond the animations, there some details that start to stack up. The first noticeable thing is the lighting. I think it's too bright, it doesn't need that orange light source on the right, and could use harder shadows to push that stare. The next thing is that it's off model. I'm all for different interpretations, but the way the ultralisk is designed in the remaster makes it look like a string bean. The horns being longer makes the head look smaller. The brighter fur colors give definition and makes the ultralisk look the size of a zealot. In game, ultralisks are titanic and their slim waist deviates from that. Also, it doesn't need angry eyebrows/eyes. The blank stare is imposing.

Defiler - http://imgur.com/a/2b5Ae
Is on model, well lit, and good colors. I prefer the permanent shadow, but the design of the defiler is more sinister than stealthy. I think The shadow adds to that, but at the same time the design alone does that well in light.

Infested Terran - http://imgur.com/a/zDanS
Looks Gorgeous. On model, great colors, and great lighting. Second best portrait of the remaster.

Zasz - http://imgur.com/a/i6MA5
On model, well lit, and good colors.

Daggoth - http://imgur.com/a/1KibP
On model, well lit, but the meaty part is too red.

Infested Kerrigan - http://imgur.com/a/6C9Sm
I doubt Kerrigan's look will be changed. I prefer the old cover art, but the new portrait is an improvement.

Infested Kerrgian's Chrysalis - http://imgur.com/a/v5oNF
On model, well lit, and good colors.
---Images---
Protoss Planet Surface Art - http://imgur.com/a/C8AdM
I think this picture encapsulates everything wrong with parts of the remaster.

Protoss Victory - http://imgur.com/a/TQXkc
This takes away from the ancient, stoic, and battle-worn feel of the protoss.

Protoss Loss - http://imgur.com/a/uMDMs
This doesn't capture the stoicism and collect nature of the protoss. They may have lost the battle, but the war is to be won. Also, the new protoss looks like something from Starcraft 2. The color composition is also stronger in the original.

Protoss Mission - http://imgur.com/a/Li7Aa
I prefer the simpler crystal, but the new one is very nice.

Terran Victory - http://imgur.com/a/5Jeac
The new one looks too polished and is too well lit. It needs those hard shadows. The third picture is my attempt at color correcting (also removed the casings from the ground). Why not just give the same treatment that was given to the Zerg victory and loss screens?

Terran Loss - http://imgur.com/a/dCN08
The remastered version takes away character and dread and the lack of hard shadows take away from the intensity. Also, I think color coating the marine blue looks bad.

Terran Mission - http://imgur.com/a/9OY5A
Perfect.

Zerg Victory - http://imgur.com/a/NJIib
I personally prefer the simpler design, but the new one looks very good. mostly on model, well lit, and good colors.

Zerg Loss - http://imgur.com/a/y16C6
On model, well lit, and good colors.

Zerg Mission - http://imgur.com/a/wkFt5
Perfect
I too am a fan of starcraft
Well, I think overall they look great.

My only complains are:
Aldaris (just plain terrible), Artanis (who is this new guy?), Tassadar (kind of cartoonish) Raszagal (too SC2), Kerrigan (looks like a rebel barbie girl), Infested Kerrigan the Zerling and maybe the Zealots.
I forgot: Marines (yeah so angggry) and Stukov with that totally lame skull-hat. Who could seriously trust a guy in a skull-hat.

Another thing is: nearly everyone looks 'angry' now. Protoss for example, they are all frowning.

Hope they re-do those sometime.
I think that Artanis should be more like himself from SC2 to maintain a common storyline(not dark templar, in normal armor and so on). SC:BW/SC:R need some remake for compatibility from SC story line

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translated with google, sorry :D
As I've said on other threads, I like most of these, but there are a few real problem ones, so here's my thoughts on these:

Major complaints (the ones that really bug me)
- Raynor is too square-jawed, and too angry-looking.
- Kerrigan's head is too round, and roughly 1.5x as wide as it should be (both versions). Infested Kerrigan's 'hair' is wrong, too.
- Duran's chin is too short. In fact, his whole head is too short.
- The Zergling needs to be redone. That's just not a Zergling.
- Tassadar's cheekbones should be wider, and his skin should be whiter. His eyes should be smaller/less bright, too.
- Raszagal is Vorazun for some reason.
- Aldaris is quite clearly not Aldaris.
- Artanis doesn't even remotely resemble Artanis. What the hell, Blizzard? That's appalling. These last two are by far the worst offenders of the lot, and, quite frankly, it boggles my mind that these portraits were allowed to be finished. It's almost offensive.

Minor Complaints (the ones that are mostly okay, but need tweaking)
- Ghost portrait is good, but should be a lot darker.
- Archon portrait could do with a bit less detail. Being a vague silhouette made him seem more like a being of raw psionic energy.
- Dark Archon's eyes should be rounder and wider. The original always looked as though his pisonic power was forcing him to see things not meant for mortal eyes, and he was staring into the Void itself. Now he just looks vaguely pissed off, which, judging by the unit quotes, is more in line with a regular Archon.
- The Scout, Corsair, Carrier, and Zealot all need colour adjustment to be more in-line with the originals.
- Fenix needs more contrast between his skin and his tattoos. He also needs to lose the braids.

Other Comments (not complaints so much as observations and responses to the OP)
- I'm confused by the Adjutant. I always thought she was an actual human (or at least human head) who had been built into a computer, but in the new portrait she looks entirely mechanical.
- Change in Civilian's look is fine by me because he's not a specific character, but there's also no reason for the change.
- While I do agree that the High Templar's headpeice illuminates the portrait too much, it's always been on the HT's sprite, as well as being the lore reason for his energy upgrade, and should therefore stay.
07/31/2017 02:47 PMPosted by Orcsbreath
- Aldaris is quite clearly not Aldaris.
- Artanis doesn't even remotely resemble Artanis. What the hell, Blizzard? That's appalling. These last two are by far the worst offenders of the lot, and, quite frankly, it boggles my mind that these portraits were allowed to be finished. It's almost offensive.


I absolutely agree (I even call them 'the worst offenders')

07/31/2017 02:47 PMPosted by Orcsbreath
- Ghost portrait is good, but should be a lot darker.


Yes

07/31/2017 02:47 PMPosted by Orcsbreath
- Dark Archon's eyes should be rounder and wider. The original always looked as though his pisonic power was forcing him to see things not meant for mortal eyes, and he was staring into the Void itself. Now he just looks vaguely pissed off


This is totally true. The angry face doesn't suit him

- Fenix needs (...) to lose the braids.


Yes
07/31/2017 02:47 PMPosted by Orcsbreath
- I'm confused by the Adjutant. I always thought she was an actual human (or at least human head) who had been built into a computer, but in the new portrait she looks entirely mechanical.

I know the feeling. For me, the Brood War goliath looked like he had a yellow cap on.

07/31/2017 02:47 PMPosted by Orcsbreath
- While I do agree that the High Templar's headpeice illuminates the portrait too much, it's always been on the HT's sprite, as well as being the lore reason for his energy upgrade, and should therefore stay.

If a remade portrait could keep the same overall feeling the original, I'd be for it.
All they really need to do with the High Templar is tone down the glow from the eyes, so they don't reveal his features. To be honest, I won't be too bothered if they leave it as it currently is.

I also thought the goliath was wearing a yellow cap. Unlike the Adjutant, however, not wearing a cap doesn't significantly change who he is.
literally most of these are fine other than being really bright, You guys are having a go at all the Protoss looking generic but like if you look at the sc1/bw pics they all look similar to each other in that game, so looking similar in this makes sense.

Artanis is !@#$ed, Kerrigan is %^-* in both ( less so in zerg), Aldaris is !@#$ed. thats literally the only real problems here.

I'm Most upset about kerrigan given shes like the main character and also my favourite. She doesn't even look like her SC 2 version she just looks like a barbie.....
I am happy that the new portraits looks as well as they do!
07/30/2017 07:06 PMPosted by Kenjum
Aldaris - http://imgur.com/a/9Y5vf
Correction, that is not Aldaris Portrait. That is the Protoss Advisor portrait, this is the Aldaris Portrait: http://orig12.deviantart.net/d65d/f/2016/314/0/b/aldaris_portrait__animated_gif__by_gnareffotsirk-danwrtg.gif

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08/01/2017 04:20 PMPosted by Rodrigo
07/30/2017 07:06 PMPosted by Kenjum
Aldaris - http://imgur.com/a/9Y5vf
Correction, that is not Aldaris Portrait. That is the Protoss Advisor portrait, this is the Aldaris Portrait: http://orig12.deviantart.net/d65d/f/2016/314/0/b/aldaris_portrait__animated_gif__by_gnareffotsirk-danwrtg.gif

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As I posted in the Aldaris portrait post:

...That is a Fan made render.

I have looked through the data files myself (they are currently in the 1.19 starcraft release in the Starcraft\Data\data directory using the casc viwer (http://www.zezula.net/en/casc/main.html) and you can see all the portraits for yourself and the aldaris is NOT the one you think it is.
It is the one in the OP.

Also footage released of the remastered being played (https://youtu.be/UueqjmhKj7I?t=2m35s pause immediately) you can see it appearing when they select protoss buildings (blink and you'll miss)...

The protoss Advisor was always Aldaris in the original Starcraft, just as the Overmind was the zerg advisor. There is no mention in the files of having both a hero Aldaris and a separate Advisor. So, at the moment we have this weird non-aldaris portrait for Aldaris.
08/01/2017 04:20 PMPosted by Rodrigo
07/30/2017 07:06 PMPosted by Kenjum
Aldaris - http://imgur.com/a/9Y5vf
Correction, that is not Aldaris Portrait. That is the Protoss Advisor portrait, this is the Aldaris Portrait: http://orig12.deviantart.net/d65d/f/2016/314/0/b/aldaris_portrait__animated_gif__by_gnareffotsirk-danwrtg.gif

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No , the second link is a fan made Aldaris portrait , the Protoss Advisor is Aldaris by the way , the current Aldaris version is that bad.
Also Kerrigan looks super angry in regular human portrait.

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