Custom SC2 Campaign Storyboard Help.

Campaign Discussion
Hello everybody. Let me start off by saying that I'm no fan of SC2 and ever since the release of LotV, I've been working on a custom campaign to "reboot" SC2 but recently I've gotten a severe case of writers block and have been second guessing myself to point that I'm just stuck.

I would really appreciate some help from the community so that hopefully I can finish by the end of this year.

https://us.battle.net/forums/en/sc2/topic/20771417066#post-1
Read my two posts here if you want to and maybe you'll get some ideas:
https://us.battle.net/forums/en/starcraft/topic/20758276551?page=2#post-30
https://us.battle.net/forums/en/starcraft/topic/20758276551?page=2#post-31

But why post it here if it's about SC2 or are you doing it in Brood War?
First of all, why Broodmothers.
Second of all, why Abathur.
Third of all, why assaulting Korhal yet again, didn't it have enough? Not to mention this entire Korhal assault thing is part of the HotS problem, with it being extrimely well fortified, Kerrigan not wanting to seek other ways than stupidly smashing her army into those defenses and loosing millions of units in the process, etc etc.
04/14/2019 01:56 AMPosted by deepstrasz
Read my two posts here if you want to and maybe you'll get some ideas:
https://us.battle.net/forums/en/starcraft/topic/20758276551?page=2#post-30
https://us.battle.net/forums/en/starcraft/topic/20758276551?page=2#post-31

But why post it here if it's about SC2 or are you doing it in Brood War?


Well, I'm using the SC2 editor but I want to tell a story that better continues what was sent up in SC1 and Brood War. Though I'm also asking about on the other forum for help too but I'll take a look at what you've linked and if you've got any comments on what I've got written up, I'd be happy for any help.

04/14/2019 02:13 AMPosted by UEDCommander
First of all, why Broodmothers.
Second of all, why Abathur.
Third of all, why assaulting Korhal yet again, didn't it have enough? Not to mention this entire Korhal assault thing is part of the HotS problem, with it being extrimely well fortified, Kerrigan not wanting to seek other ways than stupidly smashing her army into those defenses and loosing millions of units in the process, etc etc.


(1)Why Broodmothers?
Mostly do to limitations, since I'm using the SC2 editor, there's nothing really in there that I can remotely use as Cerebrates but other than that, I've never had a problem with the idea of Broodmothers. I think they makes sense, that under Kerrigans management she would create Zerg commanders that fit her style and can move and fight back. The only problem I have with Blizzards canon is that she killed The Cerebrate, who was loyal to her and arguably her most useful tool.

(2)Why Abathur?
Well what you have to understand is that it's not SC2 Abathur. This is the SC1 and BW Cerebrate, which would act more like Zasz or Daggoth, I just needed to give him a name since he'll be an actual character in the story, though he's mostly a substitute for Izsha, the "Zergs Adjutant". Though like I said about being limited by the editor, so I'm using the Overmind portrait from WoL(https://vignette.wikia.nocookie.net/starcraft/images/f/f6/Overmind_SC2_Head1.jpg/revision/latest?cb=20151118232210) the idea being that Kerrigan allowed him to morph into a proto-Overmind but she has him fused within the primary hive on Char, where she can keep him under control.

(3)Why Korhal?
Well again, I didn't have a particular issue with the main story arch of HotS(Kerrigan getting revenge on Mengsk) and the important thing is that my story doesn't follow SC2s canon, were Korhal is this planet sized city and the Dominion has dozens of developed colonies, that we've never heard of, all over the place. I never bought that Mengsk could have rebuilt the Dominion the way it was portrayed in SC2, especially not in 4 years and my canon takes place 1 year after BW, for reference, my version of Korhal(https://vignette.wikia.nocookie.net/starcraft/images/6/66/BraxisAlpha_SC2_Art2.jpg/revision/latest/scale-to-width-down/2000?cb=20100328034620) Something very important to me is to make sure the story is as ironclad as possible. So by the end of the Zerg campaign the story goes as follows.Duran wants to capture Kerrigan so he helps/tricks Mengsk into setting up a trap to kill Kerrigan, which Duran knows won't work. Mengsk attacks Char as planned to bait Kerrigan into attacking Korhal, Duran sends a suicide team, which tips off Kerrigan that the Dominion can turn her broods feral. Kerrigan investigates, at the end of the Tarsonis mission she knows about the Psi-Destoryer and that she's immune to it. Kerrigan attacks Korhal, turning the tables on Mengsk but really she's acting as Duran wanted her to. That's the idea at least.
@deepstrasz, I looked at your posts and here's some ideas that I had already planned out.

Tychus and Raynor
Tychus and Raynor were captured between Brood War and my version of SC2, while attempting to assassinate Mengsk and are being held on a prison ship at the begining of the terran campaign. They are both offered pardons by Nova(Who is Mengsks daughter/no Valerian) in exchange for joining the Dominion. Tychus is, in my canon the Magistrate from SC1. Raynor is still planning on killing Kerrigan for what happened in Brood War.

Amon
I've taken a completely different route with Amon. He's not a rouge Xel'naga, his end goal is to continue the Xel'nagas master plan for galactic order, which I've dubbed "intergalactic gardening", during the Protoss campaign we learn that the Xel'naga cause the fall on civilizations whenever they become advanced enough to leave their home planets. The Hybrid were going to be their permanent solution.(In a kind of Mass Effect sort of way, the Hybrids acting like the Reapers.)

Duran
Duran is a terran, not a shape shifting alien. In fact, he is Doran Routhe from SC1s player manual. He's also the secret leader of the Umojian Protectorate, they basically work like the Moebius Foundation but at least they're an established faction.
Haven't read much in depth but this caught my eye:
04/14/2019 10:41 AMPosted by TheOperative
Well what you have to understand is that it's not SC2 Abathur. This is the SC1 and BW Cerebrate
Why call him Abathur, then? If he isn't Abathur, why make him so in name only? This will only confuse people. Make an original character, establish that it's the player character cerebrate, and you'll be much better off. Same can be said for every other character you are dramatically changing.

As a side note, I thought the cerebrate from vanilla was different than the cerebrate from BW, but I don't remember any dialogue that verified either option as canon. Maybe someone else does?
04/15/2019 01:38 AMPosted by Pr0nogo
Haven't read much in depth but this caught my eye:
04/14/2019 10:41 AMPosted by TheOperative
Well what you have to understand is that it's not SC2 Abathur. This is the SC1 and BW Cerebrate
Why call him Abathur, then? If he isn't Abathur, why make him so in name only? This will only confuse people. Make an original character, establish that it's the player character cerebrate, and you'll be much better off. Same can be said for every other character you are dramatically changing.


Well the short answer is that, I'm limited to the editor. I picked Thychus to use as the Magistrate and I have a choice to make. Either renamed him, which would be more confusing or change his backstory, which the player isn't required to know to enjoy the story.

04/15/2019 01:38 AMPosted by Pr0nogo
As a side note, I thought the cerebrate from vanilla was different than the cerebrate from BW, but I don't remember any dialogue that verified either option as canon. Maybe someone else does?


According to Blizzard, yes they are different Cerebrates but like you said there's nothing in-game that forces me to stick to that canon and I always thought they were the same. I also like the idea that Kerrigan recruited the same Cerebrate that she worked with in SC1. Since Blizzard is alright with retconning, I'm surprised they didn't think to do that themselves.
For the sake of transparency, I wanted to post this list of re-purposed characters and how.

Abathur: The Cerebrate from SC1 and BW.

Artanis: Not the Executor from SC1. I've written an explanation as to why he's missing his nerve cords in BW. He lost them during the Zerg invasion of Aiur and felt the need to prove that he wasn't a lesser warrior because of it and that's why he was so hotheaded during BW and why Aldaris doubted him.

Hanson: A replacement for Reigel she's a Terran Dominion scientist and technology specialist, assigned to Nova.

Horner: The Directorate Captain from BW.

Kilysa: A replacement for Zagara(in canon the player is Zagara). Kerrigans first broodmother.

Nova: Arcturus Mengsks Daughter. During the Confederates assassination of the Mengsk family, her psychic potential was discovered. She was kidnapped and put through the ghost program. Arcturus didn't know she was alive until after he became emperor.

Selendis: The Executor from SC1 and BW.

Talis: A Templar Adept(a rank higher than a standard warrior), she is placed under the command of the players Protoss character, who is a Preator.

Tosh: Durans current identity, to the public a mercenary commando hired by the Umojans and liaison between them and the Dominion. Secretly a terran from Earth kept alive by Xel'naga research, United Powers League scientist Doran Routhe and de facto leader of Umojan Protectorate.

Tychus: Member of the Findlay family, one of the Confederacies "Old Families". Got into trouble by having an affair with the wife of a member of Confederate High Command and assigned as Magistrate of Mara Sara colony as revenge.
From the looks of it you're more invested in writing your own story, which is why I suggested coming up with new characters. A lot of what you've written so far doesn't feel like BW and doesn't feel like SC2, so you'd have more success taking the setting somewhere completely new imo.
04/15/2019 08:48 PMPosted by Pr0nogo
From the looks of it you're more invested in writing your own story, which is why I suggested coming up with new characters. A lot of what you've written so far doesn't feel like BW and doesn't feel like SC2, so you'd have more success taking the setting somewhere completely new imo.


The idea was to make a campaign, in the style of the original games, that people could play through instead of Starcraft 2 and be more satisfied with.

It's sent one year after Brood War and ignores a lot of the nonsense from the expanded universe.

As for reusing Starcraft 2 characters their personalities are basically the same I've changed their backstories just enough so that they fit in my canon.
Yeah, as Pr0nogo wrote, it'd be better to ignore characters completely and make your own than overwrite them.

Doran Routhe was still on Earth and probably long old/dead by now. So, him being Duran... I don't know. It's fair if you want him just human with psionic powers.
The magistrate should be the player not a character, certainly not Tychus.

The xel'naga were not evil or anyhting, they followed a genetic program, they were experimenting, trying to do something and it failed every time->revolt vs creator and its replacement story.

I don't think making Nova Mengsk's daughter means being true to the original. You could consider parts of the cancelled Nova game or maybe even consider external game sources: books, comics etc. Also, too much similarity with Kerrigan and generic Ghost stories.

There are custom models and skins out there. If not, just change names and set them as different characters even if they look like SCII ones.
04/17/2019 08:52 AMPosted by deepstrasz
Yeah, as Pr0nogo wrote, it'd be better to ignore characters completely and make your own than overwrite them.

The problem is I have to use what's in the editor, it's not really an option.

04/17/2019 08:52 AMPosted by deepstrasz
Doran Routhe was still on Earth and probably long old/dead by now. So, him being Duran... I don't know. It's fair if you want him just human with psionic powers.
The magistrate should be the player not a character, certainly not Tychus.

Accroding to the Starcraft 1 Manuel Routhe disappears without a trace. In my canon he has access to Xel'naga technology, so from a creative writing stance, anything is possible.

04/17/2019 08:52 AMPosted by deepstrasz
The xel'naga were not evil or anyhting, they followed a genetic program, they were experimenting, trying to do something and it failed every time->revolt vs creator and its replacement story.

I agree 100%, that's why I want to write Amon to have more morally grey objective.

04/17/2019 08:52 AMPosted by deepstrasz
I don't think making Nova Mengsk's daughter means being true to the original. You could consider parts of the cancelled Nova game or maybe even consider external game sources: books, comics etc. Also, too much similarity with Kerrigan and generic Ghost stories.

The problem with that is there are so many books, comics, etc. that I'd be limiting myself for no reason. Arguably, one of the reasons why Sctarcraft 2 was such a mess was because of all the material Blizzard pumped out over the years. Sticking to all that canon forced them to right a very specific story and it turned out bad.
You have no idea how much of a headache to come up with a plot involving Hybrids and that was just because of the bonus mission from Brood War.

04/17/2019 08:52 AMPosted by deepstrasz
There are custom models and skins out there. If not, just change names and set them as different characters even if they look like SCII ones.

There are, but let's be honest, most of them don't look all that great. He's the thing, one of the few things that I liked about the Starcraft 2 trilogy was the side character and I know that not everybody will like my retcon of some of them but I'm doing this out of love the hell out of these characters and I promise I'll try to do them justice.
To be clear, cause this has apparently cause confusion before. My story ignore any events that were made canon in the books and comics. Only the original games and their manuals count.
The problem is I have to use what's in the editor, it's not really an option.
Why? Aren't you making this in SC2?

04/17/2019 06:33 PMPosted by TheOperative
There are, but let's be honest, most of them don't look all that great.
All of SC2 "doesn't look that great", so I don't think this is an excuse if you're making a project in that game.
04/19/2019 08:06 AMPosted by Pr0nogo
The problem is I have to use what's in the editor, it's not really an option.
Why? Aren't you making this in SC2?

04/17/2019 06:33 PMPosted by TheOperative
There are, but let's be honest, most of them don't look all that great.
All of SC2 "doesn't look that great", so I don't think this is an excuse if you're making a project in that game.
I mean, I'd rather use this.
(https://vignette.wikia.nocookie.net/starcraft/images/8/84/TychusFindlay_SC2_Head5.jpg/revision/latest?cb=20100906023207) instead of this (https://media.forgecdn.net/attachments/152/512/portrait_static_pack6.jpg)
04/14/2019 10:41 AMPosted by TheOperative
the important thing is that my story doesn't follow SC2s canon, were Korhal is this planet sized city


It is not, though; in Wings of Liberty, you can clearly see on the loading screen that the populated area does not even cover the entirety of the planet and in Heart of the Swarm, the Zerg make planetfall in the desert outside of Augustgrad's walls.
04/19/2019 09:51 PMPosted by JohnnyZeWolf
It is not, though; in Wings of Liberty, you can clearly see on the loading screen that the populated area does not even cover the entirety of the planet and in Heart of the Swarm, the Zerg make planetfall in the desert outside of Augustgrad's walls.
Then it sounds like we're in agreement? Unless there was a different point you were trying to make?
Uh, okay? It really seemed like you were claiming the opposite, that SC2's Korhal was portrayed as some sort of ecumenopolis.

What I am saying is that, even in Wings of Liberty, the artwork used for Media Blitz's loading screen shows that it is not: Augustgrad - assuming all the city lights belong to the same city - appears to be a big city, sure, but it appears to be concentrated on one side of the Korhal IV and everything around it and even in the middle of it is desert.

I do not think Blizzard ever intended us to believe that it was built under Arcturus' rule either; in the original StarCraft's "The Inauguration" cutscene, we do not get to see the surface but we do get to see there already be skyscrapers and dense air traffic on Korhal IV by the time the Confederation is overthrown.
04/20/2019 06:48 PMPosted by JohnnyZeWolf
I do not think Blizzard ever intended us to believe that it was built under Arcturus' rule either; in the original StarCraft's "The Inauguration" cutscene, we do not get to see the surface but we do get to see there already be skyscrapers and dense air traffic on Korhal IV by the time the Confederation is overthrown.
Oh no, I didn't mean to insinuate that I thought korhal was the equivalent of Coruscant after something, but I did think that's Starcraft 2s version of Korhal was too well developed for having been only 4 years since Brood War but my canon it's only been 1 year so I wanted to make Korhal seem more run down. Not like we see in the HotS opening.

I did think that loading screen was a bit over-the-top though.

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