Dungeons, Raids and Scenarios

1d Community Learning Events Why I started #Learn2Raid for World of Warcraft This Is For The Players Who Want To Raid But Cant Because Reasons [i]If you are someone who wants to try this raiding thing but gets turned off by the vocal minority of Raiders in this game, then this thread is for you. If you are someone who just wants to raid in a low-pressure group that cares more about killing bosses and having a good time, then this thread is for you. If you are someone who wants to LEARN to raid without being berated for low dps, low awareness, etc., then this thread is for you. If you have Autism or any other disability that would keep you out of PuGs in LFG do not be afraid of joining this group. I'm diagnosed with Developmental Dyspraxia and other developmental disabilities and a panic disorder and I'm not ashamed of who I am. I have difficulties others take very light, especially when it comes to learning new things. I know for a fact, everyone learns differently. Every group I lead is different. I don't lead carry runs, I can't promise kills but what I can promise is you will experience a judgement-free raiding environment and you will learn how to do many things in Raids. I'm not perfect at how to lead but I do my best at helping people overcome barriers. This is for beginners, players with disabilities, and anyone else who wants to help people get into raiding and move past LFR. How to Sign up Character name Server Class Item Level Horde or Alliance event Date of Event Who to Contact in Game to get an invite to Raid? IF YOU NEED TO CONTACT ME ADD MY BATTLETAG: MEIRA#1501 CURSE ID: MCCRAYJUSTIN167 I use the Curse App for Voice and Text Communication. Mord's Learn2Raid is the name of my server. Community Event Schedule: Upcoming Events: Horde: March 8th: 6pm-7pm PST Mord's PvP Bootcamp (Rated battlegrounds, arenas, Ashran, Casual battlegrounds) Alliance: March 7th Mord's learn2raid: 5pm-7pm PST (might go little over that time) Emerald Nightmare or Trial of Valor [u]Need more Raiding help? ... ... ...Mordecaí1245 1d
Nov 19, 2014 Raid Lockout Systems Lockouts at a Glance Raid lockouts limit the number of times a character can kill a boss in a week for a chance at obtaining loot from that boss. Throughout the years, different raid lockout systems have been used, and multiple systems exist in the game depending on the system used at the time a raid was introduced. To check your current raid lockouts press your ‘O’ key in-game, select the Raid tab, and click on Raid Info in the upper right. This will display your current lockouts, and time left until they reset. There are three types of raid lockouts used in the game. Loot-based Lockout Used for: All Raid Finder raids, Siege of Orgrimmar Normal/Heroic, Warlords raids Normal/Heroic. You can kill a boss as many times per week as you like, but only loot it once per difficulty. Anyone can join anyone’s instance. Bosses are never locked to you, and you can always go back and kill them later even if you’ve skipped them by joining a group that had progressed further. Raid sizes can be anywhere from 10 to 30 players, and difficulty automatically scales to match. Flexible Boss-based Lockout Used for: Normal difficulty raids from Wrath of the Lich King through Throne of Thunder. You can only kill a boss once per week, and you may not enter an instance where a boss is alive that you have already defeated that week. You can move from group to group during a week as long as you’re joining instances that don’t have bosses alive you’ve already killed. If you enter an instance that is more progressed than your own and get saved to it, you will be locked to all prior bosses. You can move between 10 and 25 raid size, given these constraints. Strict Instance-based Lockout Used for: All classic raids (Molten Core through Sunwell), Heroic difficulty of Wrath of the Lich King raids through Throne of Thunder, and all Mythic difficulty raids. Progress is tied to a fixed instance ID. Once tied to an instance ID, you may not enter any other versions of that raid of that difficulty until your raid lock resets. If other players complete that instance while you are absent, the instance will be empty for you as well, because progress is tied to the instance, and not your character. You may not switch between 10-player and 25-player raid size once locked to one size or the other (does not apply to Mythic which is 20-player only).Bashiok0 Nov 19, 2014
Oct 26, 2010 Welcome: Please Read! Welcome to the Dungeons and Raids forum! This forum is here to provide you with a friendly environment where you can discuss raids and dungeons with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct (http://us.battle.net/en/community/conduct) and guidelines (http://us.battle.net/wow/en/forum/topic/15252595157) before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
34m Nighthold difficulty/rewards Hello. Im going to be really brief here and suggest that if any blizzard employee see's this post that they check out Preach's video about nighthold, And why people are burning out due to its lack of rewards for difficulty. And how once you down a boss you never really have them on farm anymore but rather every week could feel like progression again, Its really boring and stale. And theres little reason why you cant just do a 10x easier version (heroic) and get some massive titanforge and it winds up being better than your mythic piece. HUGE PROBLEM. https://www.youtube.com/watch?v=i1YLx62dih4 This video alone excellently presents feedback on how the community of mythic raiders feel with nighthold. The video gives great statistics and very valid points. Should you or Blizzard decide they want to know how nighthold is. This video captures it perfectly.Vaelorid39 34m
1h My guild spent 2 hours wiping on M Chrom https://www.warcraftlogs.com/reports/m72Ln1PBjc8yWgHq Any advice? Not sure what we're doing wrong, might be our DPS is too low.Valyir3 1h
2h Let's queue Mythic Dungeons So, we're a fair bit into Legion now, and safe to say I think the Mythic keystone system has worked out pretty nice. I also agree that manually putting together groups for that kind of thing is the best route to go. That being said, I think we're over the period where normal mythic dungeons require manual groups. Here's why. Currently, a new alt gets to roughly 810 ilvl or so and can do heroics - great. The world quest content (and heroics) can get you somewhere in the neighborhood of 820-825 or so without too much hassel, which is good enough for LFR (which drops baseline mythic dungeon level loot btw). However, you're not high enough ilvl to proc world quest 830-840 gear yet, and to top it off you will -with almost 100% certainty- be declined at 825 from any mythic you list for in the manual LFG system. It's a dead space in ilvl from 810 to about 835-840 or so. "Run a ton of heroics" isn't really a fun answer, either, as that gear is 825 and you're praying for warforges. The solution? Make baseline mythic dungeons queue-able via the normal LFG system at 825. They are not anywhere near the difficulty of WoD mythics, so pugging them is 100% doable at that ilvl. They're basically "heroic+" at that point. Keep the weekly lockout as well if you want for individual runs (so someone cant specific-queue for MAW 200 times) just like heroics. It helps with obtaining keystones also every week that will enable you to maybe get into a higher level run with a group looking for a quick 2 or 3. Is there any reason not to? Only one I can see is that it makes a very small window for heroic dungeons to be useful. Which imo is fine. Once you're 825, you're not really spamming heroics anyway to get higher. You're focused on world quest rewards.Dopameanaj1 2h
3h Do yourself a favour Blizzard RE: TOS Don't release it now and turn Nighthold into a 3 month raid. There's lots of life in it yet and I'd like to finish the last bosses on mythic. Cutting mid-expansion raids too short is how you've continually had year long content droughts at the end of each expansion. I'd rather have six months of nighthold, six months of Tomb of Sargeras and eight months of Argus... ...Than three months of Nighthold, five months of Tomb of Sargeras and a full year of Argus.Ianarion3 3h
3h Skittish and Threat, how does it work? Skittish: does anyone know for sure (no guesses or assumptions please) how it works? I've heard two theories: 1. that tank threat modifier is simply lessened 2. that threat may randomly drop at times. I have another question I'm hoping someone very knowledgeable can answer: Do melee (or anyone standing in melee) automatically gain more threat than someone standing at ranged? - secondary to that question: if it's true melee get more threat, is it on the initial pull based on how close you are? Or is it a constant melee-increased-threat thing? Thanks in advance for any help!Brixillian22 3h
5h Players on Ragnaros insta-kicked now It has gotten so bad that players over all on my server group (however they are bundled together) are just instantly kicking everyone from Raganos now. LFR/LFD/Premades. I did every LFR today. 6/8 waited to kick Ragnaros players before the first pull. I must admit I lol'd a bit but I do have a mild sense of sadness for them. Has anyone seen this happen?Roku74 5h
5h Proposed: Opt-In Region Lock for LFD/R The issue: Dungeon Finder and Raid Finder matches players to groups that are either A: hosted too far geographically to conduct good gameplay (latency - ex: East Coast to Oceanic) or B: contain players that speak a different language that you cannot effectively communicate in. (ex: English player being matched to a group from Ragnaros or Azralon) A proposed solution: OPT-IN, Disabled by Default, a simple checkbox on the Dungeon Finder and Raid Finder that will restrict your character's grouping preference to your specific region. This will also launch a dialog box that acknowledges that by enabling this option, your queue might be longer than those who would not take the region lock. Again, to be clear, this is neither forced nor permanent, and would have to be enabled by the player and could even be tucked away in an options menu. This gives everyone on both sides what they want. Those that don't care or are unaware will likely not see a change, and those that do can have a release from less-than-acceptable gameplay experiences in exchange for a longer wait.Sybei0 5h
8h Best Legion 5man I have a WoW podcast and this week we are talking about our favorite current 5man. I'd love to get some feedback from the community on which 5man they think Blizzard did the best with. Which one is the worst or most frustrating? Lastly we're going to discuss what makes a 5man great and what makes a 5man so terrible people drop as soon as they get it in random assignment.Anadorei18 8h
9h Mythic Dungeon Lock - Reputation? Hello, just started after coming back from hiatus during WotLK. I know you can't get any more chances at loot after the first clear, but do lock outs also prevent reputation gains at the completion of the dungeon (+500/550 rep)? Thanks!Keeblers6 9h
10h The Cod Squad - Dungeon running team for all! Good day all, My name is Cod and I am a part of the Convert to Raid community on Aerie Peak. I have created a dungeon running community to help people experience dungeons in a positive and helpful environment. Who we are: The Cod Squad is a group / dungeon running team that will be running in Legion and beyond. Our team is based off of a couple of principles: This group is for everyone. From “beginners” to “experts” Horde and Alliance We will wipe, we will try again, we will win Positivity and friendships are required This group is not just about completing Mythics and Mythic+ dungeons. This group is about enjoying dungeons, group content and other activities with friends. Nothing is as awesome as killing internet dragons with your friends. Nothing feels as empty as joining a random dungeon and having a great run…but then just looting the last boss and dropping group. I want to put back the feels into running dungeons. We also make some promises: We will never ask you to change your class or spec We will never link DPS logs in runs We will never link HPS logs in runs We will never say “You can’t” You will never get yelled at You will never be asked about your iLevel You will never be told you cannot go based on ranged / melee I promise you that if I hear of any of this happening…it will be stopped immediate and the member who violated to rule talked with. Requirements to join: Right now The Cod Squad is up in running on Aerie Peak server as a part of the Convert to Raid Guild. The best thing about my group is that you DO NOT have to server transfer. Everything can be run though using people’s Real ID’s. Here are the requirements to join: Have a max level toon Be willing to learn Be patient Have Discord (Mic recommended) That’s it. No silly ilevel requirements, no DPS requirements, heal requirements, etc. This group is for everyone! We want to help you with your group content needs! There are also no time requirements. You do not have to sign up for times to do activities. You are not obligated to do X amount of runs in Y time. We run when you need us. Now…that doesn’t mean we run 24/7….but we can usually get someone into runs pretty quickly. As we grow…so do the times we run. But I expect that after spending some time with us…you will want to keep doing things with us. How to Join: There are a couple of ways to get yourself into our great group…and it all starts with having a small conversation with me. Here are the many ways to get in touch with me: Real ID: Captcodfish#1784 (fills up quick so also add me on these...) Twitter: @gamingwithcod Discord: CaptainCodfish#4029 Every member of my team gets a one-on-one with me so I can make sure we are on the same page. I like talking with people and hearing people get excited about what we are doing. I like to keep this personal touch….I think it helps people feel like we are more friendly / more like a home than a group of randoms. At the end of the meeting I welcome you to our family. Cod Squad Goals: I have set some personal goals for our team. Some that are really hard and some that are pretty easy. For Legion here are a couple of major goals: To become your preferred method of finding Mythic and Mythic + dungeons To help people with any group content (WQ, Profession quest, Artifact, etc ) To help people get attuned for Karazhan To help people experience Karazhan in a positive environment Those are some of the major goals we are trying to complete. I also will spend as much time as I can recruiting, reaching out and talking with people who feel like they cannot find groups for dungeon content. I truly believe in leave no player behind. No…we may not be running +5 +6 +7 runs right now….but we will make sure that everyone has a chance to experience end game dungeon content. So. Raiders, non raiders, beginners, experts, anyone who wants to belong to a family style dungeon running group….we are here and we want to help. #leavenoplayerbehindIroncod206 10h
11h Need help with Dire Maul entrances! I went to Feralas and found an entrance, got into Warpwood Quarter. Now, I would also like to do the other wings (I have a 85 hunter for doing this), but I can't figure out how to get there. I checked online stuff but can't find anything useful as to the entrances for the other wings. Are the entrances outside like the first one, or do you get to the other wings from Warpwood Quarter? Thanks.Beckysbanker2 11h
14h World Bosses? I returned to WoW about 6 weeks ago and I am a bit confused about world bosses. Wowhead states: "Nine bosses are part of the regular rotation. These spawn on Tuesday and are up for the full week. The two bosses in Suramar, Ana-Mouz and Na'zak the Fiend, have a small chance to spawn in addition to the regular rotation. These special world bosses are only up for three days." Do these bosses show up on the world map? That's what I was told by a guildie. I've been checking the map every day and don't see any world bosses on it at all. What's the deal?Emryys4 14h
14h How do you get LFR loot in Legacy? I tried to create a group with LFR difficulty for Legacy raids, but instance difficult is either normal, heroic, or mythic, there's no LFR difficulty. I am looking for a few transmorg pieces specifically from LFR difficult, how shall I set it up?Emberheart9 14h
14h Icon Of Rot? More Like Icon Of Suck Hey all, I admit, I normally don't care about trinkets being bad or good. If they're bad, I don't use them. If they're good, I do. And given how powerful some of NH trinkets are, there's usually not much need to look at the other trinkets. But I'm looking at Icon of Rot because I freaking *want* to like this Trinket. It's dropped from Tichondrius, a vintage Warcraft 3 character. It is a trinket that bestows an absolutely iconic ability to the Warcraft franchise - the Dread Lord Carrion Swarm. And I'm a Shadow Priest. If there was any class that should thematically benefit from more purple stuff shooting out of them, laying waste to enemies around them, it's me. Unfortunately, Icon of Rot parses terribly. As far as damage goes, it's on par with a trinket maybe 60 ilvls lower. As long as you have another trinket that's within 40 ilvls of it, there's never a reason to use Icon of Rot. It just doesn't do enough damage. I don't know if it's bad coding/bug, or if it's truly capable of much more but people aren't using it right... but I'm hardpressed to find any fight where it'll contribute more than 2-3% DPS. Often it dips as low as 1% with little explanation. It's the only trinket HowtoPriest.com (one of the best class-specific resources on the Internet) has highlighted in red essentially saying: "Not Recommended." - In another words, even though it Sims relatively well, use any other trinket because the results won't show in practice. Can this Icon of Warcraft Lore - that turns Uncle Barry into freakin Bat Jesus - get some love and attention? Why does it suck so much? Why do I have to keep my ilvl 895 Icon of Rot in my bank while using a 865 Darkmoon Hellfire card?Barrison1 14h
16h M+16 BRH last boss with Tyrannical broken? I did a +16 BRH yesterday, got to last boss, and +16 with Tyrannical seemed quite impossible. First Shadow Bolt Volley killed our healer 100% of the time (resto shaman) and Stinging Swarm pretty much killed anyone within two-three ticks. We had two ret paladins and a rogue, so they managed to keep themselves going for a while (cloak and bubbles), but without a healer there was a casualty each subsequent Shadow Bolt Volley. The story did have a happy ending as we got the boss to ~40% at which point except for me everyone else died and soloed the boss (Deathstrike scales really well with that buff you get) None the less I kept wondering how do most people deal with Tyrannical boss with such high damage out?Brickfield13 16h
16h Dodging Fel Efflux Hello all, We're currently working on H Gul'dan. I've noticed I have a lot of trouble with Fel Efflux. I can clearly see Gul'dan casting it. I can see the direction he is facing. However, my predictions are always off and the kamehameha wave comes out 5-10 yards away from where I predicted, sometimes I get hit. Has anyone else run into issues with eyeballing this? Please help me, I want to overcome this.Raddekk8 16h
16h Kor'kron Juggernaut, Does It Still Exist? solo'd mythic SoO seven weeks in a row, rolled on Garrosh each time. no mount, though the drop chance is about fifty fifty i know flipping tails on a coin seven times in a row isn't too out of whack, i'm just getting tired of running SoO because of how freaking long it is did the drop rate get nerfed at some point? if i have to sit and listen to green jesus and garrosh's four minute exchange more than one more time i swear i'm gonna down twenty sulfuron slammers and end it allSperowolf10 16h
20h Slight adjust to affix combinations Just to get it out of the way, this isn't a complaint post by any means, and I will completely ignore balance for the purpose of this post. Most people know that there are 8 affixes and 8 affix combinations. Most people probably also recognize that each affix appears twice (except the third affix, which appears four times each). However, one thing I noticed is that while MOST of the affixes are spread evenly between Fortified and Tyrannical (e.g. one Sanguine week is Tyrannical, the other is Fortified), Overflowing and Skittish do not follow this same pattern. Both Overflowing weeks are on Tyrannical, and both Skittish weeks are on Fortified. Fortuitously enough, both of these secondary affixes also share Bolstering as an affix on one of their weeks. My suggestion is to swap Bolstering/Overflowing/Tyrannical to Fortified, and swap Bolstering/Skittish/Fortified to Tyrannical. This would serve to make it so every affix has one week on Fortified and one week on Tyrannical instead of 6/8 following that pattern, while also having minimal impact on balancing and playstyle during M+.Tehr4 20h
20h Farming old Raids So I decided to go for the mounts and pets in throne of thunder this week. I ran it in 10 man normal, then tried to run again in heroic and it keeps porting me to the last boss room with all the bosses defeated. Can you not farm old content multiple times per week by doing norm, heroic, and mythic?Ðoctorknotty9 20h
22h Herald of the titans Herald of the titans Just got geared and ready to attemp the feat of strength for uldar 10man To get the title. I'm looking for people to Start a group, my bnet tag is NIGHTRAVEN#19655Sybrosia12 22h
1d This weeks affixes are terrible. This weeks affixes are terrible, just did +16 NL entire group my ilvl. This was ridiculous every other mob pack was a wipe even with CC. Group comp was solid too Blood DK, Ret paladin, Shadow Priest, Frost Mage, and Resto Driud. NEVER EVER DO THESE 3 AFFIXES AGAIN!!!! you just made NL harder than mythic NH.Tolltrolls3 1d
1d Withered Training Scenario: Unresponsive Another fine experience brought to me by Blizzard... Worked through the scenario and had cleared most of the instance. Backtracked to get chests and after combat all my Withered are unresponsive and won't move. I can move around but if I attack my spells on the toolbar just light up and nothing happens. Reloading in the UI doesn't fix anything. Ironically, I'm able to create a ticket about it. I don't want to leave the chests I earned and those I about was about to earn behind by exiting the client because of the stupid design that prevents you from re-entering the scenario. This issue has been around since launch with multiple threads and after MONTHS of this expansion it still hasn't been fixed?!?! Please stop creating content that you don't support when it's broken. UGH! As I was writing this up, the server disconnected me. Log back in and I'm in Shal'Aran... FIX YOUR GAME!Undercover0 1d
1d Unconventional hardware for raiding? Has anyone considered using foot pedals for shift, ctrl, and alt? Any other weird setups? I've seen split keyboards but type too much to be interested. I do have a mouse with 6 thumb buttons which I dunno how I'd live without anymore. Especially since I'm getting repetitive stress injuries from having 10 different toon's most-used abilities bound to mouse wheel up, mouse wheel down, and shift MWU and down. For people on the top 0.01% of extreme I thought a "keyboard" actually created just from mouse wheels would give a performance boost. Something like a sound mixing board but wheels instead of sliders. Point being that rolling the wheel can be done more smoothly than mashing and releasing a key.Twilightcult6 1d
1d Sign of the Warrior - Mythic + question. Question just to confirm: Does the weekly buff Sign of the Warrior apply to Mythic + or just Mythic(reg) and below dungeons?Tukotu3 1d
1d Spellblade Aluriel - Working as intended??? So i was curious about this, my guild is currently 10/10 N and 8-10 H. I play a prot pally for our core raid. If you check the adventure guide for the Aluriel fight, the ability "Annihilate" is supposed to be physical damage. What I am wondering is when I was on my pally I had a bit of a hard time keeping up with the damage from it (pally is 888 equipped), So I thought to myself that since it's physical damage I can just BoP it when she casts it on the other tank because I will be immune to the damage. This is simply not the case. I tried using Divine Shield and it had the same effect, I was killed while my DS was active. I feel like this is some kind of bug, but I was wondering if anyone else has come across this? What is the point of an immunity if it really doesn't make you immune??Jeezos10 1d
1d Ranged or Melee for M+/Raids Which is more preferred? I'm trying to decide between balance druid and ret pally for M+ and raids.Thadror9 1d
1d Less useless weekly M+ cache? Hi. My friends and I find that 90% of the time, the gear given from the weekly M+ cache is absolutely useless. It usually gives stats that are useless for our primary spec, and I think this really needs to be changed. Like some suggestions that have been floating around, I think that giving us a draft of 3-5 pieces that we can choose one from would be a better solution. I remember some loot boxes in Guild Wars 2 that also allows the player to choose a piece of gear from a selection, and it greatly reduced frustration in gearing. Since the M+ cache only appears once a week, this will not greatly accelerate the gearing process, since even with a draft of 3-5 pieces, you may not necessarily get the gear you need, but it would greatly help to counteract the obnoxious amount of RNG in this expansion. Thanks for listening.Xuanney18 1d
1d 10% Health nerfs in Nighthold? Apparently (some) bosses had health nerfs in Mythic somewhere around 10%. Not sure about other difficulties. Didn't see any blue post about this. Just avoiding the gear/tuning discussion on PTR forum I assume.Lovezone9 1d
1d Still no loot in Dragon Soul Am I doing something wrong? My goal is to get the Blazing Drake mount. I go to the Caverns Of Time, talk to the woman outside of the instance, and she sends me to "moments before the fall of Deathwing". I do the bit with the dragons attacking the dragon avatars on top of the tower, then I do the bit on the Skyfire airship, then I do the bit on Deathwing's back. Then I fight the tentacles on the plateaus, destroy them, and then kill Deathwing (again). I have done this several times. All I ever get is gold. Nothing else. Am I doing something wrong?Scartaris11 1d
1d Tempest Keep - The Eye Dear Blizzard, Could you please decrease the time between killing the weapons and fighting the 4 advisers on the Kael'thas Sunstrider encounter? Thanks in advance! Sincerely, MeHermìonè2 1d
1d pilars of creation how do u get the 5th pilar of creation i know its from NH but how do u get it?Aneline13 1d
2d Tanking trinkets Can we see some discussion around why devs think tanking trinkets are fine? I just got a mythic guldan trinket out of my cache and here I am letting it sit in my bags for ilvl, because the darkmoon card immortality is better offensively and defensively. Devs have said they are happy with the tank trinkets and think they perform well. I'm wondering under what circumstances that would be.Reptiles11 2d
2d Stuck on Frostwing Halls I have killed all the bosses in Icecrown Citadel up through Frostwing Halls, including the Blood-Queen Lana'thel. Still, the portal to Sindragosa and the Lich King does nothing, so I am unable to finish this thing. Is this a bug, or am I doing something wrong? Inquiring minds really want to know! It took me forever to figure out how to get past the Gunship, solo, so this new problem has me stymied. Help?Ravynluni4 2d
2d Tusks of Mannoroth Drop Rate First off, this is for those who can equip and transmogrify the Tusks of Mannoroth, so I should only see Warriors, Death Knights, and Paladins. Alright. Which Blizzard developer decided it was a perfectly okay idea to make an EPIC item a less than one-thousandth drop rate while the Shadowmourne LEGENDARY can be obtained in a matter of weeks? An EPIC item should NOT have a drop rate less than one percent. Why is it then just considered epic quality? In that case, make EVERY LEGENDARY that has the same or higher drop rate (Warglaives, Thori'dal, etc.) an epic item? What justifies the Tusks of Mannoroth being an epic quality, but with a legendary drop rate? The point is to make one of two things happen: increase the drop rate of the Tusks of Mannoroth or change the quality of them to legendary. Obviously, people who have already obtained them will be angry about either of these changes, but do not even start. Oh, boo hoo, you got the Tusks of Mannoroth before hey were "easier" to obtain. Here is an achievement to show you got it back when it had a legendary drop rate. However if the Tusks become a legendary quality, people who have them will be furious because they cannot transmogrify them. Well, that is how a LEGENDARY works. Deal with it. You should be used to (Shadowmourne anyone?). After killing Garrosh nearly 50 times, I have yet to even SEE the Tusks of Mannoroth drop, or be looted off of a bonus roll. I have spent hundreds of Lesser Charms of Good Fortune and tens of Warforged Seals just to use on Garrosh's bonus loot. I have been farming him for the past weeks with the pre-patch changes to the raid lockouts. Not. A. Thing. So Blizzard, increase the drop rate to a REASONABLE amount (no less than one percent) or change the Tusks of Mannoroth into a legendary quality item. If neither is done, then let the pestering go full-throttle.Gragrathar51 2d
2d old raids at LFR difficulty I was just wondering if it is possible to do tot at lfr difficulty because I would like a set in the lfr color but there is no option to specifically q for any old content so I would have to do premade groups but even then you can't set the raid difficulty to lfr there is only normal heroic and mythic on 10 or 25 man/woman. And even for raids b4 lfr times I think you should b allowed to specifically q for them. I heard there is a way to set it to lfr but the person was unsure. If anyone knows plz share it would b greatly appreciated :)Zogmol9 2d
2d Begging for items in LFG is retarded Push back the rolling system, begging and harrassing people for gear and hope they don't need it or didn't trade it already is just plain retarded. It needs to stop. Why not push the rolling system back so everybody can roll for items again. If the main guy that gets it decides to pass on it.Kamadhenu33 2d
2d Logic, Variables, and Raid Scaling This is probably something that most people won't bother to consider, but with the increase in variables that Blizzard has introduced this expansion, is per raid scaling something Blizzard should think about?, With so many variables in game, it makes it hard to tune any given raid/content to all players across the board; however, if done correctly, it could equalize difficulty across groups. It sounds like they will come closer to fulfilling this in 7.2 with the AP/AK implementation, but the ilvl disparity will still be there due to WF/TF and to a lesser extent, legendaries. The upcoming changes should theoretically allow for tighter tuning relative to EM/NH; however, there will still be discrepancies of 20-30 ilvl's because of WF/TF, which is still significant. Putting this all together, should Blizzard implement real time logic to raid content in order to scale based on group make up (gear, AK, legendary) instead of blank tuning. I suppose it depends on whether your group wants a challenge or if you want trivialized content. If you're group is out geared from a WF/TF perspective come 7.2, you may still find the content too easy. Due to how the system is largely RNG based, your group will have an easier time relative to another group, simply due to luck. If logic and tuning was done properly, each raid should be at the same difficulty if only numbers for health/dmg/mechanics are changed and the actual individual mechanics are left the same. Granted, designing logic isn't simple and I'm sure this has been discussed internally. Just wanted to see what others might think of introducing increased scaling to raids. Further, does the scaling end after you've killed a given boss? Yes, I think it would have to. Once you've killed a boss at the intended tuning, that should be the standard for your group moving forward, rather than increased difficulty as your gear continues to increase your power. Again, another step in logic built into the system.Moobid6 2d
2d Any info on how Violet Hold rotation works? Datamining, blue sources, anything? Our group of friends has been working hard in the hopes that we can rock up to first raid night with our leyfeather hippogryphs, except we're going to be locked behind Festerface - as the first week when he was up we thought it was random not a set rotation. Our current hope is that it will remain a set rotation based on the fact that (as far as I remember anyway...) over the past 3 weeks we got all 6 bosses with no duplicates... but it could also just mean it's randomised on a week by week basis and just disallows duplicates until it has done all 6 bosses. If anyone has any information on how it works so we know whether to be hopeful or to just pray for it, it would be much appreciated.Keelaren5 2d
2d Mythic+16-20 doesn't give 905+ weekly? So I checked my weekly chest and I completed a +16 last week but only got a +15 900 item level piece from my chest? I thought it was suppose to go up to 925. Does this mean that doing any mythic + over 15 is pointless? Because I was expecting to get a +16 TF piece from my weekly but only got a +15. +15 = 900 +16 = 905 +17 = 910 +18 = 915 +19 = 920 +20 = 925Xandrel3 2d
2d Why not show equipped ilvl? Why does premade group feature show general ilvl and not equipped? Why should the group care if a Boomkin, for instance, has 905 ilvl if his actual Boomkin spec is only at 890 equipped? Should the group care that the Boomkin has a bunch of high ilvl tank gear in his bags that does nothing for his Boomkin spec?Sifu14 2d
2d [H] Nightbane group, LF 3 week commitment LF a strong DPS or healer to fill the missing spot in our 5-man group. We would like to have someone who can commit three weeks (three runs; two members already have the mount) to ensure all who participate will get the mount. Background: We were in the midst of acquiring Nightbane for the whole group when a member could no longer commit their time. Message me if you're interested and we can discuss further details. Thanks for reading.Behnken2 2d
2d Current Raid Item Levl Requirements Hey All So back playing after a long break. I am not able to join a raiding guild as time is a factor so most of my raiding will be in group finder. I am wondering what is the best item lvl requirements for each raid that most look for in group finder. Was wondering if someone could break down the following... Emerald Nightmare - Normal/Heroic/Mythic Trial of Valor- Normal/Heroic/Mythic Nighthold- Normal/Heroic/Mythic Thanks in advance just want to be prepared when I start to look.Calinâ5 2d
2d Secret Message in NH? I was in NH normal mode waiting at botanist for the other tank to get back and I got this message, "You hear the measured chanting and pacing of a complex ritual within the spire." I looked at my map and it was obviously referring to the nightspire so I went there and without having cleared botanist it let me teleport up to elisande's room. Being a druid I went into stealth and right as I passed the doorway I got another message "Your intrusion has gone unnoticed but the ritual continues." At this point in the raid everyone was asking me how I'm in elisande's room right now and the raid leader was telling me to get back so we can clear but I told him "give me two minutes to see where this goes". And then I got kicked because the Raid Leader couldn't be assed to wait 2 minutes for me to figure out what that was because apparently no one else got that message and "cmon I want to finish this today". After being ported out I asked him to re-invite me and he did but by then the scenario or whatever you want to call it was gone and I could no longer teleport up to elisande's room. Now this is just speculation from me but I think this might be for druids only or people that can stealth because it seems blizzard wants us to find out what happens when the ritual finishes, maybe its a step in unlocking a secret appearance for a druid artifact in 7.2? likely feral but I was tanking and had my loot specialization set to guardian. READ SPECULATION. Anyone else get this message? or find out what happens?Druidpete13 2d
2d Sunwell Plateau Bug my brother and I duo'd this up until the door to kil'jaeden only to be foiled by an impassable door of sunlight that should have unlocked in 2008. Help?Khadaj22 2d
2d Nighthold Difficulty/Rewards Hey Blizzard, we know you occasionally watch what people in the community have to say. With the vast amount of raid fatigue, and the absurd number of raid guilds falling apart on my server you should take note. Preach Gaming https://www.youtube.com/watch?v=i1YLx62dih4 Asmongold https://www.youtube.com/watch?v=lfStWx9_2LsItsnotogre12 2d
2d Mythic raid size Is this still on the table ? I know I wasn't part of the discussion when it was going on but I personally feel that finding 19 other people for mythic raiding is too much, especially since it isn't merged servers population. Call me an old man, but I have still the nostalgia of my 10 man raid team in WotLK. I get the concept it has to be a fixed size for the competitve/race side of the game but this only affects about 1% of the population. The other mythic raiders just wanna attempt the content and challenge themselves. Couldn't the flex system be an option ? Are you guys talking/thinking about bringing the size down a little bit maybe 15 mans or even 12 mans since the community favorite seems to be 2-4-9.Snëak3 2d
3d Just pitching an Idea for WoW Just pitching an idea here for a design in the game. Why is there not a competitive league for dungeon running. But you might say, but Chuuse there is one! What I'm talking about is a Que for a group of five people that face off against another group of 5 in a dungeon of varying difficulty. (Mythic Plus is already setup) Each group can follow the progression of the other group by time and a series of dots connecting the bosses that go from green to red when they are killed. It will be a race to see which group can finish the dungeon the fastest. Your team is then ranked on how many other teams you have beaten or lost too. An added feature could be a spectate mode for others to watch. Each team still gets loot at the end of the dungeon and their can be weekly rewards based on your rank for bonus loot. Just something to spice up what Wow already has! What ya think? Edit: Hell people that are watching can even begin betting on which team will win. It could get soo outa control that they can begin betting characters like fast and the furious pink slips. If a team loses they give up a character. (gotten outa control)Chuuse2 3d