UI and Macro

Jan 20 Welcome! Please read! Welcome to the UI and Macro forum! This forum is here to provide you with a friendly environment where you can discuss user interface customizations for World of Warcraft with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct (http://us.battle.net/en/community/conduct) and guidelines (https://us.battle.net/forums/en/wow/topic/20752671773) before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. 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You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth! Guidelines In addition to the forum Code of Conduct (http://us.battle.net/en-us/community/conduct), here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The World of Warcraft forums are for discussion of topics directly related to World of Warcraft. The forums here are specifically to discuss the game and related topics. Any topics not related to World of Warcraft, Battle.net, or Blizzard Entertainment are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, and/or non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words "Blizzard," "Blue," or any community team members' names in a thread topic is frowned upon. Everyone would like Blizzard to read and acknowledge his or her post, and we understand that; however, use of such words in the subject line does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL ("in before lock") constitutes as spamming. You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL ("in before the lock") is not helpful, and if you feel a thread should be moderated please use the rating button to do so. Do not "bump" posts. The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called "necro bumping" or "necroing"). Petition posts are frowned upon. These are discussion forums and, as such, we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads. Posts that are moderated have a reason behind the moderation. It's up to you to read the forum Code of Conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules. There is also cool down period we institute during times of high forum traffic. If you are violating policy during one of these times due to frustration, you will be given a three-hour cool down suspension. This does not get logged on your record and is simply in place to keep the forums readable and civil. Serious violations will still have the appropriate action taken against them as documented in the Code of Conduct, and we do keep track of these cool down periods separately—if one is found to be repeatedly violating policy, appropriate action will be taken.Kaivax0 Jan 20
Jan 1 FAQ: Installing & Troubleshooting AddOns How to Install AddOns for World of Warcraft - By Unkle of Grounding Totem, US Kirin Tor - With a tip of the hat to Lopeppeppy for her original guide. When AddOns are properly installed, a new button appears in the lower left corner of the character selection screen of World of Warcaft, labeled AddOns. If you do not see this button, your AddOn is not properly installed or no AddOns are installed at all. - Where to Get AddOns Always download your AddOns from a reputable source. The author of this guide recommends you use the following sites for most of your AddOn needs. ● WoWInterface.com - http://wowinterface.com/ ● Curse.com - http://curse.com/ - Extracting your AddOns AddOns are delivered in compressed files to save space on hosting sites servers and to reduce the amount of time it takes you to download them. They are commonly in .zip format with some .rar format files. Windows and Macintosh computers have native support for .zip files. If your AddOn is compressed in .rar format, you will need another program to open them. Your web browser may also be able to open compressed files for you automatically after they are downloaded. For Windows XP, Windows Vista, or Windows 7 users I suggest 7-Zip. ● http://www.7-zip.org/ For Mac OSX users I suggest The Unarchiver. ● http://wakaba.c3.cx/s/apps/unarchiver.html When the AddOn is extracted, you should have a folder that is named the AddOn’s name. ... Some AddOns have sub-folders inside their main folder. This is fine, and you should leave them there. Some AddOns are called one name, but are really multiple AddOns delivered together. When this happens, you download a compressed file that has several folders in it. ... - Where to Put AddOns Once You’ve Extracted Them AddOns belong in the following folder: World of Warcraft/Interface/AddOns ... Put the folder you extracted into the correct folder for your operating system. Correctly installed, my example AddOn, Fane, looks like this: ● Windows XP C: \Program Files\World of Warcraft\Interface\AddOns\Fane [C:] (or which ever drive you have the game installed on) |----World of Warcraft |----Interface |----AddOns |----Fane ● Windows Vista or Windows 7 C:\Users\Public\Games\ World of Warcraft\Interface\AddOns\Fane Windows Vista or Windows 7 [C:] |----Users |----Public |----Games |----World of Warcraft |----Interface |----AddOns |----Fane ● Mac OSX [Macintosh Hard Drive]../World of Warcraft/Interface/AddOns/Fane [Macintosh Hard Drive] |----World of Warcraft |----Interface |----AddOns |----Fane The most common issue with why your AddOn won't load. If you have an extra folder layer in the mix, your AddOn won't load. [C:] |----World of Warcraft |----Interface |----AddOns |----Fane1234567 <-- Extra Folder. Bad folder. No biscuit. |----Fane More Installing Resources: ● WoWInteface.com’s Instatll FAQ: http://www.wowinterface.com/forums/faq.php?faq=install#faq_howto_install ● WoWInteface.com’s Image of Correctly installed AddOns: http://www.wowinterface.com/storage/faq/correct.gif ● Seerah’s excellent YouTube video for installing AddOns (using WinZip on Windows XP). http://www.youtube.com/watch?v=dylXGXET8OA - What to Do When Something Goes Wrong ● Make sure AddOns are in the correct directory. - Do you have more than one copy of WoW installed? If so, did you put the AddOns in the right copy’s folder? This is especially important if you install multiple copies of the game, or you’re installing the game from DVD after a major expansion such as Wrath of the Lich King or Cataclysm. You can right-click on the icon you use to launch WoW (Windows) or use "CMD+I" (Mac OSX) to get the properties for the short cut. The properties will tell you the "Target" of the shortcut (or alias) which is where your copy of WoW is installed. - Did you extract the AddOn correctly? Make sure you are unzipping/uncompressing your addons. WinZip, WinRar, 7zip, The Unarchiver and StuffIt (for Mac) are common unzipping programs. See the section above on Extracting Your AddOns. WinZIP users: You must make sure the option to "Use Folder Names" is checked or WinZIP will just extract the files and not make the proper sub-folders. - Did you accidentally get an extra folder layer? If you have a folder called something like AddOnName6.01.01 with folders under that named like the examples above, you’ve copied the wrong things to your AddOns folder. See the section above on Extracting Your AddOns. ● I used the Repair Tool and now my AddOns are gone! When the repair tool is run the Interface and WTF folders get renamed with the date added to the file name. This means those AddOns won't get loaded. You can simply rename the folders without the date. If the problem that caused you to run the Repair Tool was being caused by a rogue AddOn you’ll have the problem again if you do this. ● Don’t install AddOns while WoW is running. WoW doesn't register addon changes until you exit the game and restart it. Save yourself some frustration and install only when you’ve completely exited the game. Log in to check them, log back out as necessary to fix things. ● My AddOns didn’t load after a patch! From the character select screen, click the AddOns button. In the upper right corner of the AddOns screen, check the "Load Out of Date Addons" box.Unkle347 Jan 1
Dec 30 AddOn Development Reference (PLEASE DO NOT POST QUESTIONS IN THIS THREAD, USE THE FORUM FOR QUESTIONS) While there are numerous sites available with WoW UI API Documentation, there are a number of useful features that aren't exactly API calls, but are really useful to AddOn developers. Extracting UI Files (coming shortly given cataclysm changes) Lua File Arguments Whenever WoW loads and runs an AddOn's .lua file (not including saved variables), it passes in two parameters which can be accessed via the ... token: local addonName, addonTable = ...; The addonName is the name by which WoW is referring to the AddOn, based on the capitalization of the AddOn's .toc file. The addonTable is a private table which is sent to every file in a particular AddOn (but is distinct from the table sent to other AddOns). The game maintains no global registry of these tables, so it's garbage collected if not used, and an AddOn must grab its own reference to use it later. Iriel22 Dec 30
Nov 16, 2010 UI Add-On Development Policy 7/15/2009 Music Distribution through UI Add-Ons We have recently seen a number of User Interface Add-Ons that are making modifications to the World of Warcraft in-game music files and wanted to take a moment to go over some important points with the community in connection with this. While we are currently allowing Add-Ons that remove or replace existing sound files, keep in mind that it is illegal to distribute copyrighted materials, in this case in-game music and audio files, without authorization. One of the primary goals of the user interface is to allow players to customize their game experience and we hope to avoid making any modifications in the future that will prevent this. -------------------------------------------------------------------------------------------------------------------------------------------- 4/13/2009 UI Add-On Development Policy Update On March 20, we released the new add-on development policy to the public as an ongoing effort to help ensure add-on integrity, safety, and quality for the community. Since that time we have been in touch with many UI development communities on what the policy means to them and the continuing development of these add-ons. We would like to announce further that we are providing a sixty-day grace period beginning at the time of the initial release of the policy for UI developers to comply with the new policy. After May 19th, Blizzard Entertainment will begin to enforce the Add-on Development policy, and developers found to be in violation of this policy will be contacted directly. -------------------------------------------------------------------------------------------------------------------------------------------- World of Warcraft User Interface Add-On Development Policy With the continuing popularity of World of Warcraft user interface add-ons (referred to hereafter as "add-ons") created by the community of players, Blizzard Entertainment has formalized design and distribution guidelines for add-ons. These guidelines have been put in place to ensure the integrity of World of Warcraft and to help promote an enjoyable gaming environment for all of our players - failure to abide by them may result in measures up to and including taking formal legal action. 1) Add-ons must be free of charge. All add-ons must be distributed free of charge. Developers may not create "premium" versions of add-ons with additional for-pay features, charge money to download an add-on, charge for services related to the add-on, or otherwise require some form of monetary compensation to download or access an add-on. 2) Add-on code must be completely visible. The programming code of an add-on must in no way be hidden or obfuscated, and must be freely accessible to and viewable by the general public. 3) Add-ons must not negatively impact World of Warcraft realms or other players. Add-ons will perform no function which, in Blizzard Entertainment's sole discretion, negatively impacts the performance of the World of Warcraft realms or otherwise negatively affects the game for other players. For example, this includes but is not limited to excessive use of the chat system, unnecessary loading from the hard disk, and slow frame rates. 4) Add-ons may not include advertisements. Add-ons may not be used to advertise any goods or services. 5) Add-ons may not solicit donations. Add-ons may not include requests for donations. We recognize the immense amount of effort and resources that go into developing an add-on; however, such requests should be limited to the add-on website or distribution site and should not appear in the game. 6) Add-ons must not contain offensive or objectionable material. World of Warcraft has been given a "T" by the ESRB, and similar ratings from other ratings boards around the world. Blizzard Entertainment requires that add-ons not include any material that would not be allowed under these ratings. 7) Add-ons must abide by World of Warcraft ToU and EULA. All add-ons must follow the World of Warcraft Terms of Use and the World of Warcraft End User License Agreement. 8) Blizzard Entertainment has the right to disable add-on functionality as it sees fit. To maintain the integrity World of Warcraft and ensure the best possible gaming experience for our players, Blizzard Entertainment reserves the right to disable any add-on functionality within World of Warcraft at its sole discretion. For more information... If you are an add-on developer and have any questions about and this User Interface Add-On Development Policy and how it pertains to the add-on that you've developed, please don't hesitate to email us at WoWUI@blizzard.com. Nethaera0 Nov 16, 2010
Jan 11 Macros - What Every Player Needs to Know Table of Contents: ------------------------------- 1. Intro - Macro Basics 2. Macros - What can they do? 3. Macros - What can they NOT do? 4. Conditionals - How do they work? 5. Scripting - What is possible in a macro? 6. Macros - Tips, Tricks, and Shortcuts 7. Off-GCD Abilities List 8. More to Come 9. FAQ 10. Reserved 1. Intro - Macro Basics Macros are a very useful tool within the World of Warcraft client. They allow you to combine multiple actions onto a single button. While the entire macro will run every time, actions which trigger the Global Cooldown will stop later GCD actions from functioning. You can make a macro to take almost any action you can click or keybind, with certain restrictions. Macro commands can be made more useful with [conditionals], snippets that check on various things to allow a small degree of decision making. While macros execute the first valid item from the top down, individual commands execute the first valid conditional, from left to right. Macros can be used to execute scripts, small snippets of Lua code, from within WoW without the use of an external addon. This is done by using the /run command. Scripting is an advanced feature and is explained more in detail in post 5. There are a number of tips, tricks, and shortcuts to help you get the most out of your macros. Most of the ones listed have come from this very forum, and I have consolidated them here to make it easier. My intention is to continue to expand this post with more useful information over time, so feel free to add a post with any questions or useful information you think I should add.Adreaver273 Jan 11
Nov 3 UI Changes coming in 7.2 From our latest PTR Patch Notes: User Interface You can now assign a specialization to an equipment set in the Equipment Manager. An “Open All” button has been added to the mailbox. You can now preview an ensemble set by CTRL-clicking it. Spellbook Spells that haven’t been moved to an action bar are highlighted in the spellbook. Mousing over a spell highlights it on your action bar, making it easier to locate. Pet spells can now be dragged onto the player action bar. Quick Join Auto Accept: A setting has been added to allow friends and guild members to instantly join your queues without a confirmation. This setting is located in Interface Options -> Social. Group tooltips now show the available roles and if auto accept is enabled. Right click a Quick Join group to whisper a member of that group. Please note that if you find a bug, it's best that you report it in our 7.2 PTR Bug Report Forum. Thanks!Kaivax20 Nov 3
Jan 20 UI and Macro Forum Guidelines Guidelines In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The World of Warcraft forums are for discussion of topics directly related to World of Warcraft. The forums here are specifically to discuss the game and related topics. Any topics not related to World of Warcraft, Battle.net, or Blizzard Entertainment are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, and/or non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words "Blizzard," "Blue," or any community team members' names in a thread topic is frowned upon. Everyone would like Blizzard to read and acknowledge his or her post, and we understand that; however, use of such words in the subject line does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Posting "First" or IBTL ("in before lock") constitutes as spamming. You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL ("in before the lock") is not helpful, and if you feel a thread should be moderated please use the rating button to do so. Do not "bump" posts. The act of posting simply to bump a thread is considered spamming. This also includes bumping very old threads for no reason (called "necro bumping" or "necroing"). Petition posts are frowned upon. These are discussion forums and, as such, we ask that you hold discussions. Creating a thread to ask for replies as votes is not a discussion. Threads violating this guideline are subject to deletion. Do not post about locked or deleted threads. Posts that are moderated have a reason behind the moderation. It's up to you to read the forum Code of Conduct and these guidelines to determine what you did wrong, learn from your mistake, and attempt to post again without breaking any rules. There is also cool down period we institute during times of high forum traffic. If you are violating policy during one of these times due to frustration, you will be given a three-hour cool down suspension. This does not get logged on your record and is simply in place to keep the forums readable and civil. Serious violations will still have the appropriate action taken against them as documented in the Code of Conduct, and we do keep track of these cool down periods separately—if one is found to be repeatedly violating policy, appropriate action will be taken.Kaivax0 Jan 20
1h flyable macro condition bug Pandaria Level 89 character dinged 90, went to Vale of Eternal Blossoms and bought flying. Popped open my Mounts collection and mounted up in a flying mount and zipped around. No issues. I can fly in Pandaria. But the macro with [flyable] isn't working in Pandaria for my new level 90 #showtooltip /cast [flyable]golden gryphon;llothien prowler Works perfectly in Stormwind, Northrend and other places where I had flying before the patch but not in Pandaria. If I use the exact same macro with my 110 mage in Pandaria, it works. I can mount and fly on a flyable mount in Pandaria using my Mounts collection but the macro isn't working and it should. I have disabled all my addons. I have deleted the macro and created a new one. I have reloaded my UI I have exited the game The macro should workTinkerrific3 1h
2h Wishlist for the default player frame I moved it closer to my character, but for pet classes, I would love to decouple the pet frame from my player frame, or at least an option to move the pet frame to be above the player frame. Same re: the player frame's cast bar. Yamcha/Future Trunks/Goku Black, methinks. DBFZ is going to rock.Charlos5 2h
3h Friendly and enemy health bars gone How do I get enemy health bars to display. Friendly as well. Did they remove them in this last update? if so does anyone know an adon where I could get them back?Spoonz1 3h
3h WeakAuras Setup Evening, everyone. I'm having a problem with WeakAuras2. When I type "/wa" and edit the position and appearance and whatnot of various elements I see a loadout that looks nice. Then, when I enter combat (thus activating everything I had just set up), positions and sizes of just about everything are messed up. When I go back to configuration, it looks fine--like I had set it. I wonder if this has to do with my using the new option to anchor children to the Legion personal resource display. Thoughts?Differential2 3h
4h Dynamic Cam? Anyone familiar with this addon. Any idea why interacting with quest givers doesn't apply the NPC Interaction situation?Ephemerall2 4h
4h Unable to remove "Hint" notifications Whenever I load up the game, on any character, every "Hint" notification comes up. Things like whenever I open the Netherlight Crucible, it'll explain the thing with the notifications that I have to click OKAY through before I can do anything on them. Or the "Complete World Quests for a faction to recieve a bonus reward" every time i open the map after logging in every time Etc.Luminite2 4h
5h TellMeWhen:Monk-Last ability used, refining So i got part of it working where I can get the last ability used to show but..there's 2 things that are needed 1) Whenever i cast an ability that's not listed as one of the primary abilities that keep hitcombo up, then the image disappears. example If i use tiger palm followed by storm earth fire (without touch of death) then the image wont show tiger palm. It'll be blank until the next cast. This might be problematic when i need to cast roll, ring of peace, paralysis, diffuse magic, touch of karma etc meaning if there's ever a situation where i forget..i wont know what the ability was. 2) I'd like to make it appear red if I use the same ability twice...that's just purely cosmetics but given how many "conditions" there are...i can only imagine how many more i need to add or set to make it appear the way i need to. If possible, help with that too So far the general gist that i did was make 2 separate groups: Group 1> Condition Icon > Tiger Palm > Always Hide > Conditions: > Last ability used > Tiger Palm > Matches > Notification: > Image Overlay > Tiger Palm > Trigger Condition: > Tiger Palm > Matches Do that for every single ability and then Group 2> Meta Icon > Select Tiger Palm Condition Icon From there, just cast the abilities and it'll show what you used. Any other spell not listed in group 2 from group 1, will not show up Help and thank youCoccyx1 5h
6h Weakaura to say my name Can anyone make aura that announce "<Playername> is being called!" if my name is mentioned in raid warning example Leader raid warning "Momo and Becke run away!" then the weakaura would say "Becke is being called!"Mirantol0 6h
6h Weak Aura for Shield of the Righteous I just downloaded WA (so I can not suck), and I'm trying to learn how to make my own. I have downloaded a WA string that covers all the buffs and whatnot, which I really enjoy, but what it's lacking is a specific aura that shows when SotR is active (providing absorb/DR). I'm not sure how to do it, since every time I've tried to make my own, it just tracks the cooldown on SotR and not the mitigation portion that I'm interested in. If anyone has a WA string for what I'm describing (or can give me some good instructions on how to make my own), I'd really appreciate it!Öcotillo4 6h
6h PW: Shield Macro I server xferd my priest and it deleted a macro i had. If someone could please help. the macro would: 1: shield my targets target if my target was an enemy 2: shield my target if target was friendly 3: shield me if no targetViper15 6h
6h AddonSkins and Custom WA Art Anyone know why AddonSkins is messing up my Custom Weakaura Art? I've uninstalled AddonSkins and reinstalled, also did the same with Weakauras 2. If I don't have AddonSkins activated my Custom Artwork shows exactly how I designed it to show. Thanks in advance.Slarken1 6h
6h Bag sorting problem Heya guys, I'm having an issue with my inventory. When I loot things, they automatically go into my second bag, rather than my default backpack. All of my other toons work just fine, I'm only having the problem on one. I guess I am looking for just a reset to the bag sorting settings? Maybe without resetting my entire UI. I've been looking online and haven't seen a solution that works yet. Any tips? ThxNever4 6h
9h GW2 UI addon - keybinds Does anyone know a good alternate keybinding mod similar to bartender that I can add onto GW2 UI addon as it seems it doesnt have a similar function . Either that or I just dont know how to use this UI. I also dont see an option to hide Action bars... Please advice!Nileen8 9h
11h 7.3.5 - any add-on api impacts? Did anyone have a chance to check out the PTR and notice changes in add-on behavior? Since 7.3.5 is a large change it wouldn't be surprising for some add-on api changes to happen. Hopefully nothing like the PlaySound and Guild API changes that broke a gazillion things, but it's within the realm of possibility for that to happen.Tinkerizmo9 11h
16h QueryAuctionItems - AH API Question Anyone have a resource on the QueryAuctionItems API? Many users of Auctionator are reporting that full scan no longer works, and I'm wondering if the "getAll" flag was disabled, or if the API changed... Any information or resources would be much appreciated!Borjamacare3 16h
18h Vehicle passenger display on ui. I described it the best I can with my title but it is the picture of your vehicle and its passengers that pops up on screen. Its ugly and I cannot figure out a way to turn it off please help. :( Fyi this is default blizzard ui.Warbrewz1 18h
1d Removing White Borders?(Elv Ui) Hey guys so I just re-installed Elv UI and i have these white borders I cannot get rid of.. Anyone know how to do it? http://imgur.com/a/v4cRPZetrov8 1d
1d Health bar in the middle of my screen? Hi there, I know this is most likely a very stupid question, however for the life of me I cannot figure out how to disable it. I have a health bar that floats over the middle of the screen whenever I am in combat. I am not using any UI add-ons, so its a stock feature I cant work out how to disable. Cheers.Lethes9 1d
1d Mod issues after character xfer After transferring this character to a new server I started having a problem where the addon Rogue power bars would no longer function. It shows in my addon list and is checked, I even get the usual messages at login of certain spells the mod tries to detect not existing, but /RPB no longer brings up the menu and it doesn't list under the addons section of my interface menu. I have tried so far: 1)turning all mods but RPB off 2)restart the game 3)re-install the addon both manual and through the twitch client (making sure that it is going to the same WoW folder as all my still working mods and is not unzipped into a folder inside a folder) 4) delete WTF, Data, and Cache folders This is a huge problem for me as I consider the game to be unplayable without these bars to track my dots and other effects on mobs. Does anyone know anything else I can try to fix this? The mod was working fine until I transferred my character across servers and I changed literally nothing else in the game.Bêllatrìx11 1d
1d Game refusing to load using custom ui Not sure what happened, but other day game was running fine with a minimalistic ui I have been using. All of a sudden the game crash with no report. Ever since then the game has refused to load any UI addon I download. The game will open fine, then after the initial loading screen the game whites out an says game has stopped responding then closes out. Tried a scan/repair and clean install of the addon(s) with no prevail. Anyone else have had this issue as well? UI addons tried using: SyncUI Altz UI RealUI SUI VyksUI AftermathhhUI CblUI ElvUIJaikraz5 1d
1d Looking for a current add-on . . . . . . post-recent-mail-api changes to manage sending mail to guildies. I looked at everything on Twitch, but everything there either throws too many errors (some quite randomly - like Guild Mail throwing errors related to raid frames as I leave combat - huh?) or does not do what I want. Essentially, I want to be able to compose a game-mail and send to a list derived from my guild roster. It doesn't have to be a one-click-send-all thing - I don't mind clicking a "send" button a bunch of times, but I don't want to have to a) keep manual track of who has and who has not yet gotten the mail or b) derive the list manually. I'd like to be able to pick by any of the Guild Roster fields. Is there anything out there that still works?Ehiztari3 1d
1d Warrior Macros: Condensing Your Physical Keys The purpose of these macros is to condense the number of physical keys you need to press by controlling which spell is cast via modifier (alt/shift/ctrl) and adding mouseover capabilities to all healing spells. ** Important ** Before using these macros make sure you unbind the Action Page 1 - 6 keys in your key bindings. If you don't, pressing any of the shift modified macros will cause you to change action page instead of casting the appropriate spell. I've included the keys I have them bound to but you can use whatever. ` (key to the left of 1, created via BindPad so it doesn't take a bar spot) - Spell Reflection (prot: alt), Heroic Throw /cast [mod:alt,spec:3] Spell Reflection; [@mouseover,harm,nodead] [harm] Heroic Throw 1 - Rend (arms: shift), Bloodbath (fury: shift), Execute (arms/fury: alt), Shield Block (prot: mod), Mortal Strike (arms), Furious Slash (fury), Shield Slam #showtooltip /startattack /cast [mod:shift,spec:1,talent:2/2] Rend; [mod:shift,spec:2,talent:6/1] Bloodbath; [mod:alt,spec:1/2] Execute; [mod,spec:3] Shield Block; [spec:1] Mortal Strike; [spec:2] Furious Slash; Shield Slam 2 - Cleave (arms: shift), Odyn's Fury (fury: shift), Nelth's Fury (prot: shift), WW (arms/fury: alt), Ignore Pain (prot: mod), Slam (arms), Bloodthirst (fury), Thunder Clap #showtooltip /startattack /cast [mod:shift,spec:1] Cleave; [mod:shift,spec:2] Odyn's Fury; [mod:shift] Neltharion's Fury; [mod:alt,spec:1/2] [spec:1,talent:3/1] Whirlwind; [mod,spec:3] Ignore Pain; [spec:1] Slam; [spec:2] Bloodthirst; Thunder Clap 3 - Bladestorm/Dragon Roar (fury: shift), Ravager (prot: shift), Victory Rush (arms/prot: alt), Rampage (fury: alt), Colossus Smash (arms), Raging Blow (fury), Revenge #showtooltip /startattack /cast [mod:shift,spec:2,talent:7/1]Bladestorm;[mod:shift,spec:2,talent:7/3] Dragon Roar;[mod:shift,spec:3,talent:7/3] Ravager;[mod:alt,spec:1/3] Victory Rush;[mod:alt] Rampage;[spec:1] Colossus Smash;[spec:2] Raging Blow; Revenge 4 - Devastate (prot: nomod), Shockwave (prot: nomod alt), Storm Bolt (arms/fury: nomod alt), Pummel (effectively alt) #showtooltip /startattack /cast [spec:3,nomod] Devastate; [spec:1/2,talent:2/1,nomod:alt] [spec:3,talent:1/1,nomod:alt] Shockwave; [spec:1/2,talent:2/2,nomod:alt] [spec:3,talent:1/2,nomod:alt] Storm Bolt; Pummel 5 - Heroic Leap (shift), Charge (prot: mouseover intercept) #showtooltip /cast [mod:shift] Heroic Leap; [spec:3,@mouseover,help,nodead] [] Charge /startattack [nomod:shift] 6 - Taunt #showtooltip /cast [@mouseover,harm,nodead] [harm] [@targettarget,harm] [] Taunt /startattack Num- (Naga 4) - Avatar (ctrl), Bladestorm (arms: shift), Shield Wall (prot: shift), Battle Cry (arms/fury: alt), Last Stand (prot: alt), Berserker Rage #showtooltip /cast [mod:ctrl,talent:3/3] Avatar; [mod:shift,spec:1] Bladestorm; [mod:shift,spec:3] Shield Wall; [mod:alt,spec:1/2] Battle Cry; [mod:alt,spec:3] Last Stand; Berserker RageElvenbane0 1d
1d New to macros I'm working with macros as a noob, so far I have the following that's working pretty good. Level 45 warrior Standard attack macro 1 #showtooltip /castsequence reset=combat auto attack, I can't seem to get anything to work after the auto attack? Any insight? Standard attack macro 2 #showtooltip /castsequence reset=combat colossus smash, shockwave, hamstring, mortal strike, slam, cleave, whirlwind, mortal strike, colossus smash Opening attacks are than followed by the standard attack 2 Opening attack option 1 #showtooltip /castsequence reset=combat charge, shockwave, colossus smash, slam, hamstring, mortal strike, mortal strike, mortal strike Opening attack option 2 /castsequence reset=combat, heroic leap, colossus smash, shockwave, hamstring, mortal strike, cleave, whirlwind, mortal strike, mortal strike Opening attack option 3 #showtooltip /castsequence reset=combat heroic throw, colossus smash, hamstring, slam, mortal strike Opening attack option 4 #showtooltip /castsequence reset=combat taunt, avatar, die by the sword, pummel, berserker rage, hamstring, slam, mortal strike, slam, cleave, whirlwind I couldn't get overpower, execute, victory rush into a macro, any luck with that?Hugus2 1d
1d Can someone help with Mouse Bindings? I ordered a new mouse and keyboard set. I went with a G610 Brown keyboard, and a G602 Mouse. The mouse fits comfortably, for the time being, in my hand. While having buttons in good spots. After downloading the Logitech software to program the mouse and keyboard, I noticed that the side buttons are the mouse are already bound to basic keyboard keys. I dislike this, I was hoping for distinct mouse keystrokes, Like Mouse 1 - 100 for example. Can someone help me do this? It is beyond my understanding and to have to consider which keyboard strokes to bind to the mouse, instead of having currently unused ones is not what I had in mind when getting a mouse with extra keys.Freath4 1d
1d Paladin Macros: Condensing Your Physical Keys The purpose of these macros is to condense the number of physical keys you need to press by controlling which spell is cast via modifier (alt/shift/ctrl) and adding mouseover capabilities to all healing spells. ** Important ** Before using these macros make sure you unbind the Action Page 1 - 6 keys in your key bindings. If you don't, pressing any of the shift modified macros will cause you to change action page instead of casting the appropriate spell. I've included the keys I have them bound to but you can use whatever. Also keep in mind that a lot of the Disc/Holy macros can be combined using the [spec] modifier. ` (key to the left of 1) - General Dispel & Utility Macro (I use BindPad for this) Blessing of Protection (shift), Blessing of Freedom (alt), Cleanse Toxins (Ret/Prot), Cleanse (Holy) /cast [mod:shift,@mouseover,help,nodead] [mod:shift] Blessing of Protection; [mod:alt,@mouseover,help,nodead] [mod:alt] Blessing of Freedom; [spec:2/3,@mouseover,help,nodead] [spec:2/3] Cleanse Toxins; [@mouseover,help,nodead] [] Cleanse Num - (Naga 4) Ret: Shield of Vengeance (alt), Avenging Wrath Prot: Guardian of Ancient Kings (shift), Ardent Defender (alt), Avenging Wrath Holy: Aura Mastery (shift), Divine Protection (alt), Avenging Wrath #showtooltip /cast [mod:shift,spec:1] Aura Mastery; [mod:shift,spec:2] Guardian of Ancient Kings; [mod:alt,spec:1] Divine Protection; [mod:alt,spec:2] Ardent Defender; [mod:alt,spec:3] Shield of Vengeance; Avenging Wrath 1 Ret, 1 Prot Ret: Execution Sentence/Consecration (shift), Divine Storm (alt), Blade of Justice Prot: Light of the Protector (alt), Consecration #showtooltip /cast [mod:shift,spec:3,talent:1/2] Execution Sentence; [mod:shift,spec:3,talent:1/3] Consecration; [mod:alt,spec:3] Divine Storm; [mod:alt] Light of the Protector; [spec:3] Blade of Justice; Consecration /startattack 2 Ret, 2 Prot Ret: Templar's Verdict (alt), Crusader Strike Prot: Shield of the Righteous (alt), Crusader Strike #showtooltip /cast [mod:alt,spec:3] Templar's Verdict; [mod:alt] Shield of the Righteous; Crusader Strike /startattack 3 Ret, 3 Prot Ret: Justica's Vengeance/Eye for an Eye/WoG (alt), Judgment Prot: Eye of Tyr (alt), Judgment #showtooltip /cast [mod:alt,spec:3,talent:5/1] Justicar's Vengeance; [mod:alt,spec:3,talent:5/2] Eye for an Eye; [mod:alt,spec:3,talent:5/3] Word of Glory; [mod:alt,spec:2] Eye of Tyr; Judgment /startattack 4 Ret, 4 Prot Ret: Rebuke (alt), Hammer of Justice (mod), Wake of Ashes Prot: Rebuke (alt), Hammer of Justice (mod), Avenger's Shield #showtooltip /cast [mod:alt,spec:2/3] Rebuke; [spec:2,nomod] Avenger's Shield; [spec:3,nomod] Wake of Ashes; Hammer of Justice /startattack 5 Ret, 5 Prot Hand of Reckoning #showtooltip /cast [@mouseover,harm] [] Hand of Reckoning /startattack 1 Holy Beacon of Light (shift+alt), Bestow Faith (shift), Holy Shock #showtooltip /cast [mod:shiftalt,@mouseover,help] [mod:shiftalt] Beacon of Light; [mod:shift,talent:1/1,@mouseover,help] [mod:shift,talent:1/1] Bestow Faith; [mod:alt,@player] [@mouseover,help] [help] [@targettarget,help] [] Holy Shock 2 Holy Beacon of Faith (shift + alt), Light of Dawn (shift), Holy Light #showtooltip /cast [talent:7/1,mod:shiftalt,@mouseover,help] [talent:7/1,mod:shiftalt] Beacon of Faith; [mod:shift] Light of Dawn; [mod:alt,@player] [@mouseover,help] [help] [@targettarget,help] [] Holy Light 3 Holy Tyr's Deliverance (shift), Flash of Light #showtooltip /cast [mod:shift] Tyr's Deliverance; [mod:alt,@player] [@mouseover,help] [help] [@targettarget,help] [] Flash of Light 4 Holy Lay on Hands (shift), Light of the Martyr #showtooltip /cast [mod:shift,@mouseover,help,nodead] [mod:shift] Lay on Hands; [mod:alt,@player] [@mouseover,help,nodead] [] Light of the Martyr /stopspelltargetElvenbane3 1d
1d Script Macro to Addon Problem Im trying to turn a script that moves rogue combo points, into an addon that runs at startup. The macro works fine which looks like this, /script ComboPointPlayerFrame:SetScale(1.4) /run ComboPointPlayerFrame:SetPoint("top", 397, -430) So i've made the addon with the .toc and .lua like this, ComboPointPlayerFrame:SetScale(1.4) ComboPointPlayerFrame:SetPoint("top", 397, -430) It will change the scale of the frame but won't change its position. I've also tried ComboPointPlayerFrame:ClearAllPoints() ComboPointPlayerFrame:SetScale(1.4) ComboPointPlayerFrame:SetPoint("top", 397, -430) ComboPointPlayerFrame.ignoreFramePositionManager = true But it still won't change the position of the combo point frame. Any ideas what i'm doing wrong?Beardeddk2 1d
2d Best place to move default unit frames Hey everyone, how ya doin'? I has a question. Grammar intentional. I want to move the default player and target frames closer to the center of the screen, so my eye has to move only a bit from my character. The built-in personal frame they added in Legion is lacking, and I don't want some HUD addon with eleventy bazillion options, so don't recommend that. What I want to know is: what is a good place to move them so they're around my character but won't interfere with any other default UI element?Charlos2 2d
2d Remove Threat Percentage From Tooltips Does anyone know of a way to remove this from tooltips? I don't really need this information to display. I've looked everywhere and cannot seem to find a way to do so.Nydalis1 2d
2d Tracking Boss Casts With Weakauras Hi all, Trying to make something that I thought would be pretty simple but is turning out to be a bit trickier than I thought. I just want to make a weak aura that can display a cast bar for a specific boss, and a specific ability. In this case, "Thu'raya, Mother of the Cosmos" and "Touch of the Cosmos". I set up the weak aura, trigger > status > cast > specific unit + ability name However it doesn't seem to allow me to use enemy names as a specific unit. Says something about only using friendly names as specific units. I'd also prefer not to use boss1/boss2 etc because when she jumps up and down I don't even know which unit she is. I also don't know if those unitIDs work for this or not. It works fine if I use focus/target, but I'm not always targeting her and focus is an extra step (+ others in the raid will probably forget to focus her since you can't focus while she is inactive). So I'm wondering if there's a way to track a boss cast without these restrictions. Thanks!Sxq5 2d
2d Mouse over Angelic feather As the title says, I am looking for some help on a macro that allows me to mouse over a target and cast angelic feather on them. That's it. Any help would be awesome and appreciated. Thank you.Madôka3 2d
2d Looking for proc notifier addon I'm looking for an addon that tells me when things proc like trinkets, talents, etc. I need something that has the option to show big icons and lets me place them where I want on the screen. If anyone has any suggestions let me know. Thanks!Cennaria1 2d
2d I'm getting my brain back . . . . . . and slowly picking back up where I left off on my add-on. Chemo is done for now - surgery is upcoming and they want me off chemo two weeks prior. I do have a question. I got interrupted from working on my Weak Auras replacement to get a Guild ads addon going and I have a feature that I'm pretty sure I can add, but I don't know the details of how just yet. I'm trying to add a guild-wide anti-spam feature - by that, I don't mean just that the user not be limited to, say, one ad every 180 seconds, but that ALL users from the same Guild on the same Server be limited to one ad every 180 seconds in Global channels (like Trade) or one ad every 180 seconds in shared channels (like General - meaning - I could broadcast an ad in Barrens General and someone else from my guild could immediately broadcast an ad in Stormheim General, but if I was in Undercity and broadcast an ad in Trade, no one else from my guild could broadcast an ad in Trade or any other "World" channel for 180 seconds). The mechanism I see for that is a time by zone/channel for General or globally for world channels that is reset to GetTime() + 180 each time an ad is detected in that channel (whether it was sent by the user or by someone else in the channel from the guild). I can see two ways of dealing with this. 1) Monitor the chat channels themselves for the text of the ads and set the timer if there is a match on that and membership in the guild - but I'm not sure how much guild api functionality is left after Blizzard zeroed out a bunch of it last year and that seems a bit clunky anyway. 2) Have the AddOn check the "Guild Information" panel for a specific channel (set by the GM) with maybe even a variable for the "180 seconds" and use an addon-specific channel to send a very short datapacket, to be picked up by every other user of the addon from that guild. That data packet would update the timer (as would local use). That latter solution seems more elegant, but I'm struggling with how implement it. Does anyone have anything like this in an addon they're using now that I could take a peek at maybe?Ehiztari10 2d
2d Weak Aura for Affliction Buff/Dot/Trinket After many months i've finally tweaked my tracking WA for affliction to exactly what I want and need in a raid. This WA tracks Buffs/debuffs/dots/pantheon trinket/concordance/acrid catalyst injector/potions, and many more auras. I even put in a WA for stupid ol'e me that keeps my burning rush on because im not paying attention. If you guys have any suggestions or comments, please feel free to let me know. https://wago.io/ryzm5ncEMMutilatè5 2d
2d Guild Kick Macro not working? As it says, its not working i've tried all sorts of types. Looked on all kinds of forums. Not even a GM can help me with this problem. i made a simple macro YEARS ago always worked I'll post it below, what am i doing wrong? i already tried renaming my WTF,Cache and interface folders temporarily to see if that was the cause . So the error that pops up is "A macro script has been blocked ro an action only available to the Blizzard UI." "/run if not CanGuildRemove() then return end for i=1,GetNumGuildMembers() do local y,m,d=GetGuildRosterLastOnline(i) print((GetGuildRosterInfo(i)),y,m,d) if y then if y>0 or m>0 or d>28 then GuildUninvite(GetGuildRosterInfo(i)) end end end" ^ above is the macro, it's simple, just removes inactive members who were inactive longer than 28 days Thanks for reading.Manbéarpìg5 2d
3d Way to turn off pop up windows? Is there some way to turn off all the pop up windows that blizzard thought would be a great idea? Every time you enter a quest area, see a rare, kill a boss, loot something, etc there is a pop up window on the screen. You kill a rare and are getting attacked by someone, you have to click all the pop up windows off just see them and you are dead. There should be some way that we can turn them off. I don't have to be reminded of the boss we just killed or any of the other multiple reasons these pop up windows are showing up. I know when i kill a boss and the loot shows up in my chat and my bag. I don't need it in the middle of my screen.Runestone1 3d
3d WeakAuras target can be feared I'm trying to make a weakaura for my mortal coil for Mythic+ Some targets cannot be feared by mortal coil, which then doesn't proc my Sephuz Is it possible to make a weakaura to check if the target can currently be feared?Gubstep0 3d
3d Macro: 2 Mouse over Trinkets Tried searching for solutions and the only one's i could find are castsequences, while i dont particularly dislike it, i just wanted to know if there were other solutions Current macro is ... The Trinkets i'm trying to use are [Tarratus Keystone] [Ishkar's Felshield Emitter] One emits a shield, another an aoe a heal with an internal cooldown is about 20 seconds before i can use the other. Obviously the macro doesnt work, once it uses one (the 13th one for some reason) it wont cast the 14th slot even if its ready to use. Any way around this? I tried setting up 2 commands like this ... But it still doesn't work. Thanks for the help in advanceSadïst6 3d
3d AutoMount lua help I'm trying to write an addon that will automatically mount when mount feature becomes available (out of combat, out doors) so far I have : CallCompanion("MOUNT",random(GetNumCompanions("MOUNT"))) edit: after further research: local frame=CreateFrame("frame");frame:RegisterEvent("UPDATE_WORLD_STATES");frame:SetScript("OnEvent",function()if not IsMounted() then CallCompanion("MOUNT",random(GetNumCompanions("MOUNT")))end end) This calls a random mount whenever not mounted. The idea for this is to have an addon that can be toggled on/off that constantly will mount a random favorite mount if the action is available. This add-on would be helpful for people farming or grinding out gathering grinds because it will allow the user to mount instantly instead of having to click mount after gathering ect. Now I just need to add a mini-map icon that can toggle the add-on on/off. If any of you UI coding gurus know the solution to this, I would be much obliged.Elixxr3 3d
3d Artificial 'stat squish' mod I'm looking for a way to reduce the displayed numbers for damage values. The first three digits are meaningless, and they are just visual clutter. Essentially I want it such that I see (damage value)/1000 rounded to the nearest integer.Syagrius1 3d
3d Auto Cast Usually I can write a nice /castsequence and add one /cast and one /use cooldown/trinket. Then I take a bunch of things I could normally cast and have them share buttons. Example my rogue kick button is shared with my stealth button, Because if I am in combat it will kick and if I have nothing to kick it will stealth me. It's the way I minimize my main buttons to about 12 main keys. However this ret pally is given me grief. None of her spells will go in the /cast slot, They all seem to have to be in the /castsequence. This hurts me with judgement because that is my only ranged attack I would love to have that on /cast this way I can also cast it when running and not kill my /castsequence. Also Wake of Ashes just annoys me, some weapon effects I can /use in a macro and some I can't. Doomhammer, dreadblades hey no problem...Ash bringer has got to be all fussy. I also totally get why they do this...but still.... DEAR BLIZZARD....LABEL THE SPELLS!!!! There is NOTHING in the spell description that will tell me if it will or won't auto cast. I have to sit there on a raiding dummy for hours to put together macro's that will work. Now I know what your thinking, using macro /castsequences is a no no. It won't get me the best dps. To that, I say sorry but I need to. The fact is I freeze up and having one or two catch all buttons I can pound when I am nervous and running out of fire is absolutely needed. To sum up. Please spare us all some training dummy hours and label what will and won't coorperate with a generic /cast after the cast sequence. <PS: Please change judgement so that it does, cause that would make me happy. And when I am happy I make sandwiches for people>Allaura12 3d
3d problem with move anything i cant change the position of my arena enemy frames, because when i change the position of frame with "move anything" addon, it disappears from my ui. anyone have a solution by my problem?Zuldin4 3d
3d Gnome sequencer add on Is this thing legal to use in WOW?Drdumbledore4 3d
3d Elvui Nameplates For some reason Elvui wants to show me the nameplates of every single mob within my games render distance. For example when I was doing a lower Kara run I couldnt even see where anything was in the stables because the whole screen is nothing but enemy nameplates. I tried the Cvars thing that sets the nameplate detection to 40 yards but that did nothing at all and the only thing I can find in Elvui settings is to adjust the width and height of the bars. Any help here?Endeavor1 3d