Druid

Jan 6 Moonfarespam: The Moonkin Guide (7.0.x) ... ... ... Please “Like” ALL the pages of the main guide! (Helps the guide stand out in searches.) How to get advice/help: 1. Read the entire guide! Make sure that your armory reflects that you have done so (have generally correct gems, enchants, talents and glyphs). 2. Make a post on your druid (or provide an armory link) while logged out in your Balance gear and spec! 3. Give information that is relevant to your problem. Descriptions of your rotation, raid make ups, combat logs, extenuating circumstances... the more you tell us, the better our advice will be. Be sure to provide specific examples. 4. Be polite to the people helping you. Even if you disagree with them, they took time out of their lives to help. Being rude or defensive will make it less likely that people will want to help you. General Notes: As World of Warcraft is an ever-evolving world, all the information in this guide is subject to change. As gear, encounters and game mechanics change, so will numbers and assessments of talents, items, etc. I will be updating this as much as possible when new information comes out, but if you find anything that is inaccurate, incomplete or simply missing, please let me know in a reasonably polite way. I am not attempting to misinform anyone on purpose, but it's very possible I missed something, or even that I just mistyped it, or that the scary real-life-monster has delayed my updating of the guide. Feedback is always welcome, but trolling is not. I - Table of Contents http://us.battle.net/wow/en/forum/topic/20745626938#1 II – Talents http://us.battle.net/wow/en/forum/topic/20745626938#2 III – Artifact & Legendary Items http://us.battle.net/wow/en/forum/topic/20745626938#3 IV – How Astral Power Works http://us.battle.net/wow/en/forum/topic/20745626938#4 V – Stats & Stat Priorities http://us.battle.net/wow/en/forum/topic/20745626938#5 VI – Gear, Enchants & Consumables http://us.battle.net/wow/en/forum/topic/20745626938#6 VII – Spells & Rotation http://us.battle.net/wow/en/forum/topic/20745626938#7 VIII – Advanced Rotation Tips http://us.battle.net/wow/en/forum/topic/20745626938#8 IX – Macros and UI http://us.battle.net/wow/en/forum/topic/20745626938#9 X – Current Tier Tips, Videos & Streams http://us.battle.net/wow/en/forum/topic/20745626938#10 XI – Frequently Asked Questions http://us.battle.net/wow/en/forum/topic/20745626938#11 XII – Fury of Elune (Advanced) http://us.battle.net/wow/en/forum/topic/20745626938#12 Change Log: 2016, August 26 – Guide updated to reflect changes. 2016, July 15 – Guide officially complete. 2016, July 15 – 'Section XII' completed. 2016, July 08 – 'Section III' completed. 2016, July 08 – 'Section X' added more streamers. 2016, July 07 – Guide uploaded to US forums 2016, July 07 – ‘Section III’ is now based on Artifacts and Legendary Items 2016, June 26 – Guide Started.Cyous292 Jan 6
Dec 31 Druid leveling guide for Legion (v. 7.0) The 7.0 Legion leveling guide is available on my blog: http://www.restokin.com/druid-leveling-guide/ Druid Leveling Guide v7.0 Originally, v.1.12 was posted by Jaegor, Feral Druid, Dark Iron<US> Updated and maintained post-2.1 by: Lissanna, balance/restoration druid, Elune <US> Druid leveling guide – Feral and Balance are recommended as solo specs for questing. Introduction: This guide is for new druids starting out at level 1. It is specifically geared towards build construction for PvE leveling from 1 to 100. The first thing to understand is that feral is the most efficient talent specilaization for solo leveling, especially early in your leveling process with a new character. Feral druids level in cat form, and attack their opponents up close in melee range using attacks with Energy as a resource and combo points for big finishing moves. Balance druids can level solo perfectly fine, even at lower levels before you get access to moonkin form. However, you will have to drink more often. This is still a good option if you enjoy being a caster, where you can hit them with damage spells. Group leveling: If you are leveling up in instances, sometimes you want to be a tank (a guardian druid focusing on bear form), or a healer (a resto druid focusing on using healing spells). Keep in mind that it will be significantly more difficult to solo quest as a resto or guardian druid. Keep in mind that you can have more than one specialization that you play. After level 10, you can freely change between specilizations (such as swapping between feral for solo questing and guardian for tanking in dungeons). Table of contents (v 6.0) Level 1 to 10 (all specializations) & how to choose your specialization. http://us.battle.net/wow/en/forum/topic/20747334536#2 Feral (cat) Leveling. http://us.battle.net/wow/en/forum/topic/20747334536#3 Balance (moonkin) Leveling. http://us.battle.net/wow/en/forum/topic/20747334536#4 Restoration (healing) leveling. http://us.battle.net/wow/en/forum/topic/20747334536#5 Guardian (bear tank) leveling. http://us.battle.net/wow/en/forum/topic/20747334536#6 General FAQ. COMING SOON!Lissanna44 Dec 31
Dec 10 Resto PVE Healing Guide for Legion (v 7.0) Restoration PVE healing Guide – v. 7.0 - Based on Level 110 end-game for Legion. A short ‘survival guide’ designed for level 100s on patch day available at: http://www.restokin.com/2016/07/resto-druid-legion-survival-guide-for-7-0/ 7.0 Spell Changes for resto druids New Mastery: Harmony • The Draenor mastery ability was removed & replaced with a new mastery for Legion. • This new mastery instead increases your healing done by ALL spells for each HOT on your target (e.g., rejuv, lifebloom, wild growth, regrowth’s HOT portion). So, having 2 HOTs on the target will heal more than 1 HOT on the target. Then, 3 HOTs heal for more than 2 HOTs, and so forth. • SEE section on mastery (LINK HERE). Spell and Ability Changes Removed abilities: • Nature’s Swiftness, mark of the wild, soothe, and genesis are gone. • Dramatically reduced access to baseline off-role damage/utility abilities (NOTE: see the section on level 45 affinity talents for how you can get access to damage abilities for soloing via talents!). • Cyclone: Now only available as a PVP talent at 110. • Most “major” glyphs have been removed (instead, these effects have been baked into abilities, changed into talents, or removed). New abilities: • Innervate has returned. Now allows all spells cast for 10 seconds to be mana-free (usable on yourself or others). • Revitalize: This is now a mass resurrection spell available to healers. Returns all raid or party members out of combat (revive is 1 person out of combat, rebirth is 1 person in combat). This basically replaces Mass Res, which was taken away from non-healers. Modified abilities: • Swiftmend: longer cooldown & larger effect. Swiftmend also no longer requires a HOT for you to be able to cast the spell (though due to interactions with the new mastery, HOTs on the target will make it heal for more). • Teleport Moonglade: Will eventually be replaced with Dreamwalking as you level in Legion (gives you access to a larger set of portals to various places). • Efflorescence: Wild Mushroom has been renamed Efflorescence – place a mushroom on the ground to heal targets standing nearby. • Lifebloom is no longer refreshed by direct heals. • Note that minor glyphs (largely impacting cosmetic appearances) are still available as either glyphs or tomes. You apply minor glyphs to the spells themselves, or learn shapeshift forms such as tree form, rather than using the old glyph system. Table of contents: 1. healing part 1: Description of spells 2. Healing part 2: Mastery 3. Healing part 3: Artifact Weapon 4. Resto: Talents 5. Resto: Dungeon & raid healing strategies 6. Resto: Stats and Gearing 7. Consumables, Gems, and EnchantsLissanna77 Dec 10
Oct 26, 2010 Welcome Druids: Please Read! Welcome to the Druid forum! This forum is here to provide you with a friendly environment where you can discuss the druid class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct (http://us.battle.net/en/community/conduct) and guidelines (http://us.battle.net/wow/en/forum/topic/15252595157) before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
25m Tips for Guardian leveling? I chose Guardian as my Legion leveling Spec Need TipsWickysr9 25m
34m [Resto] Tips for Utility in M+? Hit 110 on this toon last week; I'm getting comfortable with the pure healing aspects of M+ and when/how to sneak in DPS, but I'm looking to improve my use of the utility spells. Couple of things I was wondering about: I've been loving Vortex on the pelters and dryads, are there any other places it's useful? I've been having mixed success with the Vortex/Typhoon combo to interrupt casters, is there anywhere it particularly shines? Is there anywhere it's worth taking Bash over Vortex? Are there any applications for Entangling Roots? So far all I've come up with is macroing it with a /yell about sacred vines to traumatise guildies. Any advice about those (or stuff I've missed) appreciated!Velcan5 34m
41m Guardian PvP changes I am very happy to see these things as of 7.1.5: -wild charge and overrun no longer share a cool down. Both are on completely independent 15 sec timers. -Malorne's Swiftness allows us to run similarly to the old school feral. Like, old school old school. Back when we had a mini snare/root immunity right after shifting. Feels amazing! -Pulverize hits like a truck. No, not going to global someone like a mage. But just another ability that can crit upwards of 400k in instance. -Soul of the Forest makes Mangle hit like a truck too. Similar damage to the now defunct Enraged Mangle. -New Sharpened Claws significantly adds to our ability to pressure. However, it still costs 15 rage for Thrash. Bug? -New Den Mother talent brings our health back to roughly where it would be without the % hit to all tanks in instance. Plus, it adds health to nearby allies too. -Maul now hits relatively hard in pvp instances. If we are willing to spend the rage, Maul can become one of our top damage dealing abilities in instance. The combo of SotF Mangle, Pulverize, Sharpened Claws Thrash, and buffed Maul make for a very potent bear. -The mobility that separating wild charge from overrun gave us, coupled with Malorne's Swiftness and that silky Vanilla feeling, our ability to move about the battle field is nearly unmatched. Add to the mobility the damage kit, and I am very happy to be a bear right now in PvP. It feels amazing. -Oh, and I am sure that Guardians have a place in Arenas now too. 2s with a DPS works well. 2s with a healer, not so much. 3s works well. Looking forward to being "that guy" and going Guardian in rateds. Probably not glad worthy, but definitely fun worthy.Mcgoo6 41m
1h Resto Talent (15) Discussion I'm wondering if Abundance (reduces cast time of Healing Touch) has a solid niche. I also wonder if Prosperity might be overrated, as it nudges you towards using Swiftmend as part of the rotation, leaving you without an emergency heal. (This is taken from a late-night guild app I put in, but I thought the question was interesting.) Cenarion Ward does about 700k and is my default choice. Figure that also gets another 15% from Lifebloom and Rejuv for sure, Regrowth most the time, and possibly a germination, cultivation, spring blossoms, or wild growth. 700k + another 45, 60, 75% really adds up. Unfortunately it adds up to the point of overhealing, too. But as a HoT, it also buffs all the other heals 15% (in my current gear) as well. I ran CW on one of my mythic Cenarius kills, but I actually think Mythic Cenarius is a good example of a fight where Abundance becomes a legitimate choice. Even though icy-veins doesn't recommend it, I found a good use for abundance when we popped hero on Cenarius at the beginning, because with hero it wasn't hard to put rejuv on the whole raid, WG, flourish, essence, and then start pumping out instant-cast healing touches for lots and lots of very cheap healing. It was always nice to have an instant healing touch to toss on someone caught in brambles. Prosperity is also quite solid and I ran it as my default for months, but I've recently tried to get out of Prosperity/Soul of the Forest because Cultivation was extremely strong in EN because Ursoc, Il'Gynoth, and Cenarius all had periods of very high, even damage, meaning that everyone both had a rejuv and was under 60%. As I type this I'm realizing part of the problem with Prosperity is that it makes you use Swiftmend to supercharge the SotF spells, which means it's frequently not up when you need an emergency heal. (Another part of the reason I chose to do abundance on Cenarius--I wanted to be able to toss out an instant healing touch whenever needed, and my swiftmend was too frequently on CD as part of the rotation to supercharge Wild Growth. I do think prosperity is a better choice for many mythic+ dungeons, though, as there's a few dungeons where that supercharged Wild Growth is necessary to top everyone off in a hurry. BRH 3rd boss is a great example, where he stomps and then sends out a huge random shot shortly after. (Other mentions include BRH final boss on Tyrannical, Pelters in NL on fortified, and CoS final boss on Tyrannical.) Also, in mythic+, I haven't really needed CW to keep the tank alive. Incoming damage in mythic+ tends to be high/low as well (Heavy Damage followed by AoE stuns, for example) which lets Swiftmend charges come off CD. The choice of talents for 75 (SotF, Tree of Life, and Cultivation) is just a consequence of the tier 15 choice--Prosperity = SotF, other 2 = Cultivation. Again in mythic raiding we've had a lot of fights with extremely heavy, even damage which makes cultivation (and the subsequent mastery gain it gives to all the other HoTs) extremely strong. The 90 talent is the 2nd hardest choice. I ran germination as default for months, and it's never a bad choice, especially since it buffs your other rejuv +15% and also plays nicely with my Tearstone of Elune. I didn't realize how good Spring Blossoms was at first because I thought efflorescence's three-target maximum really reduced its utility, but then I realized it'll tick on a different 3 people every time and do extremely efficient healing. Also, for one GCD every 30 seconds I get a HoT on as many as a dozen people, again, giving them another 15% on every other HoT I have on them. Inner Peace has been limited for me personally because I've been consistently raiding with at least 1, sometimes 2, other resto druids. I honestly haven't used it much, but it's the choice for high-damage phases that are at least 2 but not 3 minutes apart.Tantreyetal13 1h
1h Balance Druid & Complexity Hello fellow WoWers! I'm a fairly new Player who loves jack-of-all-trade classes in most games, which is why I currently main a Monk. However, I've been giving the Druid some serious consideration, since it is truly a JoaT. Plus the whole Nature thing - I can support that! Also, really love all those different forms you can take on! (Except Moonkin, but there's a Glyph for that!) Currently I'm really interested in the Balance Spec., but I've had little experience with Ranged classes outside of dabbling in Beast Master, Marksman and the odd Frost Mage. Is the Balance Druid a tough class to play? A lot of websites say that it requires a degree of complexity that may deter people. Currently, my main-alt is a Survival Hunter so I'm pretty used to rushed rotations, keeping an eye on everything and trying to line everything up so that the boom goes off when it should. Hectic, but very manageable. Would Balance be a similar pursuit? I like the idea of a ranged Druid, with access to healing abilities through Restoration Affinity. I do a lot of PvE content currently; I haven't found a Guild that's more casual and relaxed, so I do a lot of LFD and LFR. Is Balance an okay choice for PvE content? Sorry if I'm rambling, just really excited to play a Druid and looking for some feedback. I've rather enjoyed WoW over the last few months, so I'm looking to up my game a little and try something new and exciting. Thank you for your comments and support, it means a lot too this new Player! P.S. - Any guidelines, tricks and general knowledge about Druids would be greatly appreciated as well. Feel free to share your favorite Spec., why you like it, how you play, etc.. The more information I have a better informed decision I can make. P.P.S. - I wish I could roll a Pandaren Druid. That would be so cool; I'll go Night Elf in lieu of Pandren I think. Worgen is another possibility; so many shapeshifts!Sudøku0 1h
1h Thinking of rolling a Boomie So i've been 1 shot by enough Full Moons to make me wanna try it myself lol Was wondering if the Balance Druid is hard to play or similar to any other characters i like (Ele shaman/Frost Mage) and if theyre fun in PvP or just a one trick with the multidotting stuff, they sort of seem like Shadow priests who arent useless in 1v1sZanîther3 1h
3h Transmog. Please rate It's another Transmog thread :) Rate the one above you!Nabril0 3h
3h Your ferocious bite... hit slumbering nightmare for 172072 physical... Really? There's no reason a feral druids 5 point FB hits this weak even on NPCs. Seriously Blizzard....Lothlòria22 3h
3h I'm doing it guys I'm going full Hunter-crying spam. Tempted to jump into their forums like they did ours. https://us.battle.net/forums/en/wow/topic/20752677257 I'm not going to rest until we get a word back. This isn't OK. Posting in our own forum apparently does nothing. I'll post more tomorrow when it's not 3am so people see it all.Caelus24 3h
5h Shooting stars or blessing of the ancients? Hello everyone! So recently a fellow boomkin suggested that I change my talent to Shooting stars since blessing of the ancients doesn't help that much. I'm kinda weary about changing because blessing of the ancients generates more AP and in effect I do more damage, and by looking at SS, it doesn't look like it generates that much AP. I would really love to hear everyones opinion on this since I'm always willing to make changes to improve DPS. Should I keep BoA or change to SS? Thank you for reading! *And thank you joeywannab for the tips*Xfreeland2 5h
7h A Presentation On Post 7.1.5 Feral Druids I put together a quick presentation on the debacle that is our maximum dps performance in warcraftlogs since 7.1.5 launched. It can be found below. http://share.snacktools.com/59CECD58B7A/bhm0d83k Also, feel free link elsewhere as you would like.Owlcat5 7h
7h Feral Trinkets? Besides bloodthirsty instinct and eye of command, what are good trinks for feral druid? I cant seem to get eye of command to drop, and I already have bloodthirsty instinct. Whats good?Snowèn3 7h
7h Blizz Mission Statement http://us.blizzard.com/en-us/company/about/mission.html Number five "Every voice matters" Like what the frick unless your feral.Thunderkât0 7h
8h I need feral dps help. Im ilvl 855 on my feral druid and when I go to training dummies in the Dreamgrove i usually average 200k and when i use burst i can sometimes get up to 230k. I want to know if this is low and if it is I would like some help.Trixii7 8h
10h Sorry Feral... A lot of fights in Nighthold are Cleave and AOE. I know you guys have strong ST, is there really any reason to bring a Feral over a Demon Hunter who can do better ST plus cleave and aoe? I feel like Blizzard screwed the kitties on this one.Xaval7 10h
10h Feral lowest dps in raids and mythics tuesday Feral lowest dps in raids and mythics and we have the hardest rotation no buffs for us tuesday :( https://www.warcraftlogs.com/statistics/10#difficulty=4&dataset=99&sample=7Fdruidchamp25 10h
11h Are Balance Druids any good in raids? Are balance druids good for raiding? I see other threads saying RIP Druid so I figured I'd just ask. I really like the Druid and as a new player, it's discouraging seeing a class I love suck at DPS! I really don't want to change classes but it's being recommended to me by a lot of people. Thanks for all answers!Parthrax7 11h
11h Feral pvp build? Any tips appreciated. Hi, newbie moonkin here, looking to play around some on feral. Can any pros tell me a build that works good in random BGs, also looking for some tips of must have addons, as well as any pointers on how to open/rotate etc.. Thanks so much!Zaragoz1 11h
12h Doomsen's Legion PvP Restoration Druid Guide Hey there fellow druids! My name is Doomsen and I happen to be a multiple times Rank1 Restoration Druid / tournament competitor! I've decided that I would like to provide a guide that covers more than just the baseline of Restoration Druid in Legion. Guides for PvP are fairly rare these days, so I thought I may aswell create one and help people out. This guide only helps to a certain level so if you are an "advanced" player, most of those information may be nothing new for you. Table of Contents 0. PATCH UPDATES *NEW* 1. Talents 2. PvP Talents 3. Artifact Weapon Talents 4. Healing 5. Survival 6. Druid Races for Horde / Alliance 7. Addons 8. Macros 9. Final words LAST UPDATE 11th January: Patch Updates, Healing:Swiftmend, Fortified Bark, Revitalize, Artifact Weapon Talents, Addons ------------------------------------------------------------------------------------------------------------ 0. Patch Updates - Going through Patch changes for Druid ------------------------------------------------------------------------------------------------------------ PATCH 7.1.5 Overview Displacer Beast:The sprint after activating now only lasts 2 instead of 5 seconds. Focused Growth: Now also reduces the mana costs of Lifebloom by 50% Nothing really has changed for us Resto Druids. Displacer Beast will stay the best choice aswell as Focus Growths buff isn't really doing anything at all. Lower mana cost on Lifebloom really doesn't do anything because that is not our main concern at all. It seems that another set of talents with Abudance, Nourish & co may come to shine with this patch but I personally need to test it before introducing it. More to that soon! PATCH 7.1 Overview Thorns: Redesigned and are an option now. Beside dealing damage they also apply a debuff on hiting enemies that their physical damage is reduced by 25% for a few seconds which does get reapplied. Recommended against enemies with atleast one meele that do not prioritize you as their kill target because incase you are trained all game, Druid of the Claw should still be ahead. Disentanglement: We didn't really have an option against pure caster teams in that talent row. With Disentanglement we do and it works like a charm to remove snares from mostly our melee friends. Still not recommended to spam because of the mana costs, unless you really want to give as much uptime as possible in that moment. Cultivation: Received a 20% buff and definitely stays the talent to choose against teams that hit more than one target. Currently mostly used against Ferals, Shadow Priests, Affliction/Demo Warlock & Balance Druid. Also by far the best choice in Battlegrounds Fortified Bark: Puts your ironbark to 41% damage reduction (with Artifact Traits) on 45 second coodlown. As of right now, I'd recommend taking it against any comp that is not double melee where Revitalize comes in. Check below The minor nerfs to Relentless, Prosperity and Living seed aren't too big of a deal. Overall I would say Druid has gotten alot stronger this Patch. ------------------------------------------------------------------------------------------------------------ 1. Talents (Not mentioned talents simply mean they definitely are no option for PvP) ------------------------------------------------------------------------------------------------------------ Tier 1 Prosperity: This is currently my favourite choice. With Nature's Swiftness & Genesis gone we are lacking instant healing. Now Swiftmend isn't the biggest heal of all time, but it'st still decent especially with the 30% healing increase from our Artifact talents. It also goes really well with Soul of the Forest, incase we chose that as our Tier 5 talent but more about that later! Cenarion Ward: It does quite a lot of healing overtime and doesn't require to procc in order to start it's Cooldown. Sadly does not have an initial heal. It's defnitely a talent that can be chosen, especially in combination with Cultivation to get as many hots rolling to benefit from our Mastery:Harmony. Tier 2 Displacer Beast: Has been our to go talent since it's first been released. An instant 20yard teleport that also gives use a 50% movement speed is nothing we really wanna miss out on. Wild Charge: It's a really fun talent but I don't think it can compete with Displacer. Travel Jump is a way worse version of it and the shorter cooldown does not make up for that. I still use it sometimes for fun in Battlegrounds, but not in competitive, ever. Tier 3 Guardian Affinity: I have used this talent throughout my entire time playing Beta. A passive 6% damage reduction aswell as a life regeneration with Frenzied Regeneration in Bear form makes it to a talent that you can pick in every situation. Also Ironfur can come in quite handy sometimes (More about all that in the Cooldown Category) Balance Affinity: The reasons for choosing Balance Affinity is the longer range on Cyclone aswell as being able to deal with dispelling Polymorph without running into the dilemma of landing into one ourself while doing so. The only times you wanna use it is, when you are very certain that you will never be the target of choice for your opponents because not having the Guardian Affinity effects, does make a big difference surviving wise. Making use of Balance Form: All of us got turned into a Sheep while trying to dispel our friends out of them and with Balance Form you can avoid that because Purify Spirit does not shift you out of it, so there's no worry about that. Balance Form does have a global though and obviously not required everytime dispel a Polymorph. Getting used to it will take you time, quite a bit of time even but it's good. It also allows you to cast Regrowths or Overgrowth without making you leave the form. Any other healing ability will though. Tier 4 Mighty Bash: As we have no other stun it comes in very handy in a lot of situations. Taking out a target for 5 seconds can be game changing and offers other follow up, such as Cyclone, without having to worry about being interupted by that player. It will stay as the main competitive talent. Mass Entanglement: With Legion being fairly meele heavy right now, being able to root targets off you can give you that extra space to get to safety in a lot of situations. Does sadly break from damage. With Iron- &Barkskin no longer rooting targets, they are never on a diminishing return, atleast not caused by us! Also there seem to be fairly less roots in the game as before. Can be taken situationally Typhoon: It's something I would almost consider not worth mentioning. Since WoD this ability has lost alot of its power. It's fun knocking people off the Blades Edge Arena bridge for example (if it even does succeeds) but does not give generally close to as many possibilities as the other two. Tier 5 Soul of the Forest: With Legion they've again changed the ability but buffed the Rejuvenation & Regrowth bonus by another 100% which really does make those to very powerful spells and even those 75% on Wild Growth can be great sometimes. You also gotta keep in mind that a larger heal of Regrowth does also include the healing the target will receive through our Living Seeds. Also as mentioned in Tier 1 - With Swiftmend having 2 charges and a shorter cooldown it just has the perfect synergy. Tree of Life: I know that ToL is a fairly common talent, especially in casual / lower rated brackets but it generally does very poorly. Throughout it's duration it's great:30 seconds of immortality and instant rooting but at the end it's a 3 minute cooldown and you will lack sustain healing before and after using it in a lot of situations. I would go with the talent in a situation where you really feel like you just die too fast and would like to just give your team (arena that is) a tiny bit more time to maybe get control in or the victory. Cultivation: Can be seen as an additional Rejuvenation that is applied at 60% health. Received a 20% buff in 7.1 and definitely stays the talent to choose against teams that hit more than one target. Currently mostly used against Ferals, Shadow Priests, Affliction/Demo Warlock & Balance Druid. Also by far the best choice in Battlegrounds Tier 6 Germination: It just is the Tier 6 talent to go for. An additional Rejuvenation on a target is always good and being able to have two Soul of the Forest enhanced ones on one friendly player does heal quite a lot of damage away. Spring Blossoms: It's the to-go talents In PvE but that is because Effloressence just simply has a way higher value there. It may still be a cool thing to go for in Battlegrounds when you have those well placed Effloressences with teammates staying inside of those. But not sure how valueable that really is at the end with people constantly moving. Tier 7 Stonebark: This is sadly the only talent in that Tier that is good for PvP. But it's a great one so it's fine. Having Ironbark on a 60 second cooldown and the additional 20% healing done by our hots is good..Doomsen64 12h
12h Abundance/Nourish I'm pretty inexperienced at resto pvp, when do you guys use this combo? mostly using it in bgs and it seems really powerfulMÿt0 12h
12h Resto Druid Nighthold Gear Lists Anyone know of any webistes containing a list set for Resto druid BiS gear from Nighthold itself etc, would be interesting to see as i've been looking and can't really make out that not much of the gear is good besides trinkets bla bla thanks! Good luck Fellow raiders!Kittyclysm3 12h
15h Energy starved after patch I've noticed a significant drop-off in the amount of energy I can regain going into a fight. I consistently have to pop tiger's fury as part of my openers, and if the fight goes longer than ten or fifteen seconds, I am reliant on auto-attacks and bleeds to continue damage until I can pop a finisher to get some energy back. Berserk has a three minute CD, so I only use those in push situations. Moreover, omen of clarity doesn't seem to proc often. Is anyone else experiencing this?Clawmane6 15h
15h AMR and SimC at the moment... How reliable are they? SimC shows my stat priority as: Mastery Vers = Crit Haste Which leads me to think I should be enchanting/gemming mastery wherever possible, however, when I plug my toon into AMR, it swaps every mastery gem/chant to crit. I've also noticed as I put on more gear with crit, my DPS sims higher, but my stat priorities on SimC seem to elude otherwise...Purrfecshunz3 15h
17h Is predatory swiftness screen pop broken!!! Is predatory swiftness screen pop broken!!! its not poping on the screen when it goes off like it used to.Lereon3 17h
17h Possible new build in Nighthold? Incarn/JW/MoC with Class Trinket + 4 piece Tier + Feral Power Relics? If the proc rate on the Class Trinket is the same as reported for other classes it should knock 40-45 seconds off of the Incarnation cooldown. 290% shreds for 15 seconds and 260% shreds for another 15 seconds in addition to the damage bonus to all other abilities during that 15/30 second window sounds like some pretty insane burst with close to a 25% uptime. Sure damage will be spiky and punished hard if you are unable to damage the boss during Incarn, but might be a viable build outside of SR/JW/BT.Boone25 17h
17h Jagged Wounds, skillful vs. hectic? When playing with Jagged Wounds, at first I thought "this is so hard!" Then, I came to the realization that it just boiled down the spec to two finishers and made the rotation luck dependent without enough gear to support it. You never utilize Ferocious Bite anymore, any surplus finishers go towards refreshing Rip above the maximum duration because lol Ashamane's Rip at 137% increased power. You come to the point where the skill ceiling isn't much higher than the skillfloor as opposed to builds utilizing stuff like SotF where it's a game of how much you can get away with before your resources cap or something falls off.Rhahen1 17h
17h Just wondering.... I'm at work at the moment, and I was pondering issues about the OoC nerf and how some ferals are being energy starved. I wonder if anyone having this issue can try swapping from JW to Sabertooth, and tell me how big of a dps difference there really is. From looking at the talent, I am thinking that while we might lose a bit of dps from the dots ticking slower, we would gain overall dps due to the sheer amount of energy that you would be able to save with this talent. Think about this, if you snapshot your very first rip on the target, which will be the largest rip all fight, and then use Sabertooth to refresh it the entire fight, it would save you a loss in dps from having a lesser buffed rip up at any other point in the entire fight, it would eliminate having to recast rip at all which means you keep ALL the damage from your first rip going 100% of the fight, while gaining a ferocious bite at every instance that you would normally have needed to rip again. Not only that, but because your rip would tick a bit slower, you would have a little more time in between when it needs to be reapplied which would allow for more energy regen and alleviate those situations when you feel energy starved. Also, if you found yourself in a spot where you were running low on energy and your rip was going to fall off, you could use a one cp bite to refresh it to full without ANY loss in dps on your rip. Not to mention the flat out 15% dps gain you would get on all your ferocious bite casts. I wonder just how this theory would work out first hand. If any of you are bored and are willing to try it out, please let me know your results.Brokendome2 17h
18h Travel Form Yesterday I was running at 200% in travel form. Today it's 183%. What's up with that? Stealth nerf?Skruffles45 18h
18h Intimidating Roar Meant to post this here instead of GD: Tooltip Reads: ... The mobs do not cower. They do not behave as if disoriented. They are feared. They flee away, sometimes picking up other mobs. This is very problematic for tanking. It looked like this talent change was going to be a very helpful upgrade to Inc Roar. It's not. It's actually worse. This is NOT what we wanted, you bufoons! All you had to do was make the effect not break on damage. Why was that so hard?!? Why do you have to tease what should be a useful ability and then make it something else? Make it a disorient. Or make it a Bear Stomp with a stun. Something other than a fear that just throws the pull into more chaos.Skruffles24 18h
18h Mark of the Glade Guardian I have killed Ursoc 21 times. I have still not seen this hidden appearance drop for me. It's now become frustrating beyond what should be normal in this game. Please consider increasing the drop rate or some other change to allow a better chance at this cosmetic only item. Thank you.Brellik10 18h
18h Resto Hidden Skin Does anyone else not have this? I've been hitting the plants every three or four days for a couple months and haven't had the damn acorn drop yet. What's the point of making this one so unattainable? What does Blizzard gain from having it not drop for people?Deydrania8 18h
18h Best race for Druid? Is there any race that has some buffs to being a Druid, professions or what not.Volcarion11 18h
18h Weekend Mog thread, rate the Mog above you!!! Keeping Druids looking good!Skeletear17 18h
19h Brutal slash Hello fellow druid,are brutal slash goos now in pvp?or blood talon is stil go to talent for pvp..Nadzul1 19h
19h Rate the Druid mog above you! Be cool and go!Heartbloom78 19h
19h Make [Maul] Great Again Maul sucks. No one is using it because: Cost too much rage. Does less damage than an auto-attack. Has no utility over Iron Fur. Oh, and it's boring. Fix it plz, k thx --------------------------------------------------- This is Pumps: http://us.battle.net/wow/en/character/frostmourne/Pumps/ Pumps is what you would call a "tryhard," but b/c he's a tryhard he places as one of the top DPS Guardian Druids. Pumps uses [Maul] whenever he can to increase his lead as a top DPS Guardian Druid. B/c he's trying so hard. These are percentages of Pumps' damage done by [Maul] on, Mythic Nythendra (Catweaving): 1.88% https://tinyurl.com/zbxjana Mythic Il'gynoth (Catweaving): 0.99% https://tinyurl.com/zvrse32 Mythic Ursoc (Not Catweaving): 0.96% https://tinyurl.com/gpbmtyj Mythic Xavius (Not Catweaving): 0.36% https://tinyurl.com/zbdm2af I could go on, but instead let's take a look at the percentage of damage Pumps' damage done by [Maul] was doing on comparable bosses during HFC: Mythic Xhul (Catweaving): 5.11% https://tinyurl.com/ho37npo Mythic Tyrant (Catweaving): 8.61% https://tinyurl.com/zk9x3ds Mythic Mannoroth (Catweaving): 5.55% https://tinyurl.com/hsc8l32 Mythic Archi (Catweaving): 7.61% https://tinyurl.com/gs99jll It should be clear that [Maul] sucks and we need to Make [Maul] Great Again.Nickymoonaj147 19h
19h Skorpyron build in NH Per title, I'm debating: Predator/SR/JW/BT vs BS/SR/JW/Brutal Slash. Vs cookie cutter BS/SR/JW/BT So Skorpyron himself has a shield that reduces incoming ST damage but the shield periodically drops, then he takes 45% extra dmg for 15 sec. Every few seconds he spawns a few adds that need to be AoEd/cleaved alongside with the boss hence I'm wondering if Brutal slash is even a viable option? Predator would work with BT for the energy regen when the ads die and essentially replace Shred with Swipe. What say you? Yes this is for the purpose of cheesing it (as much as a Feral can) since our ST is below half the other classes already.Xinlul0 19h
20h Spec at level 30 Hey fellow Druids what spec should I add when I reach level 30. I'm feral now but my dps kind of sucks. Anyone close to my level going through the same thing, I know blizz nerffed some stuff.Garnhoof2 20h
20h Overgrowth Bugged? In 7.1.5 the wild growth portion of overgrowth is no longer healing fellow party members. With no mention of this in the patch notes I believe this is a bug, and at this point in pvp any healing lost is a big deal. Hope to see this bug fixed!Bheirr4 20h
21h Ion Hazzikostas .. I'm calling you out. https://youtu.be/KE0Wr9Hdrdw?t=1885 Fix feral! "single target like _no_ other"Bostarus18 21h
21h A Hero's Weapon Quest I just completed my druid order campaign quests and now I'm on the quest A Hero's Weapon. I still don't have my third slot unlocked and it says approach the indicated location and raise your weapon. I'm supposed to infuse the artifact weapon but what does that mean? I can't add another relic because the third slot is still locked. Does anyone know what I'm supposed to do? It's probably something simple that I'm just missing. Thanks.Fleaflicker9 21h
21h Relic for Feral The relic that increases Rip damage still BiS? I would assume since it is top damage by a large margin.Errsela2 21h
22h Feral Hidden Artifact Ok guys I heard the "screech" today as I ported from the Eye of Azshara to the emerald dreamway. It came up as an emote saying "You hear a strange feral screech coming from the Hinterlands portal." I went there and looked around at each location was shown online but after 30m of searching nothing was found. If anyone has any help that would be appreciated but that is all I have at the moment to help anyone else who is completely in the dark about how to start it.Thell449 22h
23h Stag Form Spell Question I do not have the book that makes stag form a mount because I find it very creepy that strangers can just hitch a ride without asking. I thought you needed to have the stag form book learned to allow anyone to mount, so I did not learn the spell from the book, but earlier today I was in a dungeon and someone managed to mount anyway. Is there any way to turn it off, or is this some sort of glitch?Meliraea5 23h
1d Feral Druid Insight and Suggestions I was just in another forum post about feral druids and posted this, but the title seems to be a bit offputting for Blizz so i fear they may not see it. Feral is low in terms on Utility/ST damage/Aoe damage balance. I would say one of the bottom 3 out of all spec. Feral does not perform in their "Niche" as well as they should and I also am not a huge fan of the fact blizz is trying to make them viable for AOE, but it is not working. Mostly because to do meh aoe we have to sacrifice talents/energy that we should be dumping into priority targets. Personally i think blizz should scrap alot of the AOE idea they have with Feral and put them back on Priority damage. Because plain and simple as it sits now there are many other specs/classes that do EVERYTHING better than a feral. Atleast if we were kings of priority target damage we would have a secure raid spot. SUGGESTIONS: (Because feedback is important) 1. Scrap the Feral 2pc in NH, Thrash combo point does very little for us. (Here are some replacement ideas) - Bleeds do 2% increased damage per missing 10% of targets hp. - Ferocious bite reduces the cooldown of Ashamane's Frenzy by X seconds per combo point. - 1-3% chance to Reset the cooldown of tigers fury per combo point spent. 2. Jagged wounds wins the talent row to hard in all situations, and it also makes it increasingly difficult to maintain Bleeds on multi targets. - Maybe a talent that increase energy regen per bleed up? would make it so a lot of bleeds would mean a lot of energy regen, which would help maintain more bleeds. 3. Make Brez instant cast and not take MOC proc, Probably should of been done long ago if i'm being honest. 4. We lose out on Single target and AOE damage to many other specs, and its hard to even name a spec that can't do either better. Ferals in my opinion should be one of the top single target damage (with 100% uptime on target) Granted this should come with good play, which means maintaining buffs and bleeds well and snapshotting correctly. Not the easiest of things to do.... But it feels so bad when you play Feral really well and you know your doing well on a pull. And you see other classes who have 3-4 button rotations smoking you on single target fights. - Bring Feral up on bosses that they can maintain great bleed uptime on. We dont need aoe as much as we need Single target priority damage. Granted aoe is nice but at what cost? Long post i know but i hope people get a good read. And maybe blizz will get some incite. Also for those of you still reading, I'm from a top 25 US guild Carebears so this is from someone who sees a lot of classes played well together and gets comparison from there.Itzwoodybear20 1d
1d Playing a Feral is like...... Driving a Ferrari with a lawnmower engine made out of cardboard. It looks nice on the outside, but driving it off the lot, you soon begin to realize you've been tricked! You got us blizzard! Nice!Rakyat6 1d