Druid

Mar 20 Druid leveling guide for Legion (v. 7.0) The 7.0 Legion leveling guide is available on my blog: http://www.restokin.com/druid-leveling-guide/ Druid Leveling Guide v7.0 Originally, v.1.12 was posted by Jaegor, Feral Druid, Dark Iron<US> Updated and maintained post-2.1 by: Lissanna, balance/restoration druid, Elune <US> Druid leveling guide – Feral and Balance are recommended as solo specs for questing. Introduction: This guide is for new druids starting out at level 1. It is specifically geared towards build construction for PvE leveling from 1 to 100. The first thing to understand is that feral is the most efficient talent specilaization for solo leveling, especially early in your leveling process with a new character. Feral druids level in cat form, and attack their opponents up close in melee range using attacks with Energy as a resource and combo points for big finishing moves. Balance druids can level solo perfectly fine, even at lower levels before you get access to moonkin form. However, you will have to drink more often. This is still a good option if you enjoy being a caster, where you can hit them with damage spells. Group leveling: If you are leveling up in instances, sometimes you want to be a tank (a guardian druid focusing on bear form), or a healer (a resto druid focusing on using healing spells). Keep in mind that it will be significantly more difficult to solo quest as a resto or guardian druid. Keep in mind that you can have more than one specialization that you play. After level 10, you can freely change between specilizations (such as swapping between feral for solo questing and guardian for tanking in dungeons). Table of contents (v 6.0) Level 1 to 10 (all specializations) & how to choose your specialization. http://us.battle.net/wow/en/forum/topic/20747334536#2 Feral (cat) Leveling. http://us.battle.net/wow/en/forum/topic/20747334536#3 Balance (moonkin) Leveling. http://us.battle.net/wow/en/forum/topic/20747334536#4 Restoration (healing) leveling. http://us.battle.net/wow/en/forum/topic/20747334536#5 Guardian (bear tank) leveling. http://us.battle.net/wow/en/forum/topic/20747334536#6 General FAQ. COMING SOON!Lissanna48 Mar 20
Mar 6 Moonfarespam: The Moonkin Guide (7.3.x) ... ... ... Please “Like” ALL the pages of the main guide! (Helps the guide stand out in searches.) How to get advice/help: 1. Read the entire guide! Make sure that your armory reflects that you have done so (have generally correct gems, enchants, talents and glyphs). 2. Make a post on your druid (or provide an armory link) while logged out in your Balance gear and spec! 3. Give information that is relevant to your problem. Descriptions of your rotation, raid make ups, combat logs, extenuating circumstances... the more you tell us, the better our advice will be. Be sure to provide specific examples. 4. Be polite to the people helping you. Even if you disagree with them, they took time out of their lives to help. Being rude or defensive will make it less likely that people will want to help you. General Notes: As World of Warcraft is an ever-evolving world, all the information in this guide is subject to change. As gear, encounters and game mechanics change, so will numbers and assessments of talents, items, etc. I will be updating this as much as possible when new information comes out, but if you find anything that is inaccurate, incomplete or simply missing, please let me know in a reasonably polite way. I am not attempting to misinform anyone on purpose, but it's very possible I missed something, or even that I just mistyped it, or that the scary real-life-monster has delayed my updating of the guide. Feedback is always welcome, but trolling is not. I - Table of Contents http://us.battle.net/wow/en/forum/topic/20745626938#1 II – Talents http://us.battle.net/wow/en/forum/topic/20745626938#2 III – Artifact & Legendary Items http://us.battle.net/wow/en/forum/topic/20745626938#3 IV – How Astral Power Works http://us.battle.net/wow/en/forum/topic/20745626938#4 V – Stats & Stat Priorities http://us.battle.net/wow/en/forum/topic/20745626938#5 VI – Gear, Enchants & Consumables http://us.battle.net/wow/en/forum/topic/20745626938#6 VII – Spells & Rotation http://us.battle.net/wow/en/forum/topic/20745626938#7 VIII – Advanced Rotation Tips http://us.battle.net/wow/en/forum/topic/20745626938#8 IX – Macros and UI http://us.battle.net/wow/en/forum/topic/20745626938#9 X – Current Tier Tips, Videos & Streams http://us.battle.net/wow/en/forum/topic/20745626938#10 XI – Frequently Asked Questions http://us.battle.net/wow/en/forum/topic/20745626938#11 XII – Fury of Elune (Advanced) http://us.battle.net/wow/en/forum/topic/20745626938#12 Change Log: 2017, March 31 – Guide updated to 7.2.x changes. 2017, February 24 – Spotlight updated. 2016, August 26 – Guide updated to reflect changes. 2016, July 15 – Guide officially complete. 2016, July 15 – 'Section XII' completed. 2016, July 08 – 'Section III' completed. 2016, July 08 – 'Section X' added more streamers. 2016, July 07 – Guide uploaded to US forums 2016, July 07 – ‘Section III’ is now based on Artifacts and Legendary Items 2016, June 26 – Guide Started.Cyous316 Mar 6
Mar 15, 2017 Resto PVE Healing Guide for Legion (v 7.0) Restoration PVE healing Guide – v. 7.0 - Based on Level 110 end-game for Legion. A short ‘survival guide’ designed for level 100s on patch day available at: http://www.restokin.com/2016/07/resto-druid-legion-survival-guide-for-7-0/ 7.0 Spell Changes for resto druids New Mastery: Harmony • The Draenor mastery ability was removed & replaced with a new mastery for Legion. • This new mastery instead increases your healing done by ALL spells for each HOT on your target (e.g., rejuv, lifebloom, wild growth, regrowth’s HOT portion). So, having 2 HOTs on the target will heal more than 1 HOT on the target. Then, 3 HOTs heal for more than 2 HOTs, and so forth. • SEE section on mastery (LINK HERE). Spell and Ability Changes Removed abilities: • Nature’s Swiftness, mark of the wild, soothe, and genesis are gone. • Dramatically reduced access to baseline off-role damage/utility abilities (NOTE: see the section on level 45 affinity talents for how you can get access to damage abilities for soloing via talents!). • Cyclone: Now only available as a PVP talent at 110. • Most “major” glyphs have been removed (instead, these effects have been baked into abilities, changed into talents, or removed). New abilities: • Innervate has returned. Now allows all spells cast for 10 seconds to be mana-free (usable on yourself or others). • Revitalize: This is now a mass resurrection spell available to healers. Returns all raid or party members out of combat (revive is 1 person out of combat, rebirth is 1 person in combat). This basically replaces Mass Res, which was taken away from non-healers. Modified abilities: • Swiftmend: longer cooldown & larger effect. Swiftmend also no longer requires a HOT for you to be able to cast the spell (though due to interactions with the new mastery, HOTs on the target will make it heal for more). • Teleport Moonglade: Will eventually be replaced with Dreamwalking as you level in Legion (gives you access to a larger set of portals to various places). • Efflorescence: Wild Mushroom has been renamed Efflorescence – place a mushroom on the ground to heal targets standing nearby. • Lifebloom is no longer refreshed by direct heals. • Note that minor glyphs (largely impacting cosmetic appearances) are still available as either glyphs or tomes. You apply minor glyphs to the spells themselves, or learn shapeshift forms such as tree form, rather than using the old glyph system. Table of contents: 1. healing part 1: Description of spells 2. Healing part 2: Mastery 3. Healing part 3: Artifact Weapon 4. Resto: Talents 5. Resto: Dungeon & raid healing strategies 6. Resto: Stats and Gearing 7. Consumables, Gems, and EnchantsLissanna81 Mar 15, 2017
Oct 26, 2010 Welcome Druids: Please Read! Welcome to the Druid forum! This forum is here to provide you with a friendly environment where you can discuss the druid class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct (http://us.battle.net/en/community/conduct) and guidelines (http://us.battle.net/wow/en/forum/topic/15252595157) before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
20m Please dear god make moonkin form optional Blizzard really missed out on an opportunity to give moonkin form skins like they did for bear and feral. I have no clue why they did that. But please for the love of god, make the form optional. I have all this cool transmog gear I can use, and I cant show any of it because im almost always in moonkin form in combat. I hate that stupid chicken, its just a giant joke at this point. Just get rid of it, or just let me get a glyph where i can look look like my actual character(no, astral form does not count, it was like here, let me take away all your colors).Conim4 20m
53m Is this true about druid forms? So i found this link a bit ago... https://www.reddit.com/r/wow/comments/8ar9dp/feral_druids_must_use_daggers_to_use_legion_skins/ Does anyone have any better information about how druid forms will work? From this video, he's saying that to use the feral forms, you'd have to still use daggers to use the forms. If you were to get a big stave upgrade, you could NOT use the forms since you cannot transmog a stave into a dagger. I've read other things were the form is going to be similar to a set form, rather than a weapon transmog. I apologize if this topic has been beaten to death, but there is really not any clear answers out there about it.Rowark14 53m
54m Fix for Feral Druids They should add an AoE finisher for feral so they are more viable in high end mythic+. The talent could replace savage roar or maim! Having to spend all your combo points to apply one "Rip" when there are 20 enemies up feels really bad.Talason5 54m
58m Balance Druid theme and role in the Lore Inc Wall of Text. Hello everyone, Id like to preface this wall of text by stating that I’ve been a druid fan since Wc3, even if a druid is not my current main, I always have one and I always play it often. I know that what I will be suggesting means a lot of work to Blizzard, so I know that probably nothing will happen and that Blizzard will keep things as they currently are. What made me write all this was that I noted a difference between the feel and theme of druids in Wc3 and what druids, specifically Balance druids, are in WoW. This first iteration of druids in Wc3 is what brought me first to the class and even though I have liked its evolution throughout the years and expansions, I’ve always felt that their theme is weird. Long story short, I think the “astral mage” theme of the druid makes very little sense for a class that is supposed to be closely attuned to the world. I don’t think the theme is bad, as the astral mage think is pretty enticing for a class. I just think it doesn’t have much to do with druids themselves. In warcraft 3 druids control nature, they attacked with nature and they healed with nature. Now they use a combination of power from celestial bodies (the opposite of an attunement to the world) and even those powers are not completely fleshed out. Solar Wrath and Sunfire, both spells are explicitly taking power from the Sun, however they do Nature damage, other classes who supposedly borrow the power from the sun (sunwalkers) do Holy or at least Light Damage. How do you explain, the power of the sun, dealing Nature damage instead of Light and/or Fire? Moon spells like Moonfire and Lunar Strike, come from a perceived relation to Elune, this relation to the Moon Goddess is only present in game, as books and novels have never (to my knowledge) depicted a druid using this kind of power. Originally druids only had Moonfire and Starfire in WoW, while having no celestial themed abilities in Wc3, there is even evidence to suggest that Elune is only respected in druidism but not called upon by druids and that this relation with at least the moon, started only in WoW: “This was the first time that he had been so bold as to intrude without her warning into her world” -Refering to Malfurion entering the temple of Elune, looking for Tyrande. Page 83 WotA Archive “Of Tyrande we have already spoken. She promised herself to Elune and I will not poach in the Moon Goddess’s realm!” -Cenarius, when discussing his tutelage of druidism with Malfurion. Page 32 The use of celestial powers has been expanded with every expansion until we have the description of Balance Druids in the Legion Class Preview: The elements that carve form into the universe are fluid forces of nature. Some beings seek to bend the power of these natural elements to their will. Druids, however, worship the protecting spirits of nature. Long ago, nature’s equilibrium was thrown out of balance, leaving the world vulnerable to catastrophic events, including the first invasion of the Burning Legion. By leveraging the sacred powers of the moon, the sun, and the stars, balance druids access arcane and nature magics—made more potent still through shapeshifting, when the spellcaster takes the form of the moonkin—to aid in the fight against imbalance that threatens the natural order of all things. But, what would I think to be better than to use the moon, the sun and the stars? My busy self has been thinking and I reached the conclusion that the Emerald Dream is the key. First I examined what the druid is, what are its differences between say, shamans, looking at the other spec’s theme I arrived at the conclusion that what makes Druids different from other classes, is that they call on the power of nature, through the blessing of a Wild God (beings of nature), that’s why there are Druids of the Claw, Druids of the Talon (the PC has the blessing of them all because we are badass like that, several named and powerful druids are not limited to just one ancient), in this way, every spec is blessed by mainly one ancient: • Guardians receive the blessing of Ursoc and Ursol • Ferals receive the blessing of Ashamane • Restoration is a little subtler, but they used to have a form, the tree of life which is an ancient, ancients are empowered by wisps and the mother wisp is none other than Aessina. A Wild god, so in a way, restoration druids are blessed by Aessina Despite all this, I couldn’t understand who the Wild God patron of Balance Druids was, there is no Moonkin Wild God, patron of Balance (there could be), and Moonkins are thought to be created by Elune, similar to how Cenarius is thought to be her son. At this moment I made a theme that had to fit balance druids using a Moonkin Wild God, connection to the Emerald Dream and the “balance” part of balance druid. Going back to wc3 I saw the Druid animations, and the Keepers of the Grove attacked with a green energy bird, but druids of the talon used a weird blue-purple almost pink ball, more akin to an Arcane spell than a Nature spell. And there it was, the two schools that druids use. Both come from the world, and yet are very different from one another. Nature, instead of coming from the sun, it comes from the Emerald Dream, said to be the blueprint of the world. Arcane, instead of coming from the moon, it comes from reality itself or titans, titans like Azeroth, whose wounds (the well of eternity) bleed arcane, a titan that has Leylines, that are described as planetary blood vessels. There it was, Balance druids can balance between the emerald dream, a place that is what Azeroth would’ve been if not altered by intelligent races, and Azeroth herself, a titan whose life is arcane. Balance druids maintain balance between the natural world, represented by the dream, and the civilized world, represented by Azeroth herself. Transforming into Moonkin to enhance their connection to the dream, they are guardians of both the emerald dream, and Azeroth’s life. Even the Moonkin themselves are a representation of balance between beasts and intelligent or civilized races. being half humanoid half owl. Balance druids emulate Nordrassil itself, wielding both Arcane and Nature, and acting as a conduit between Azeroth and the Emerald Dream This was fine until I started asking what would happen if Arcane and Nature mixed together, like the current Starsurge and Starfall, well it should be life itself, but how could that be represented? Again, I went back to Wc3, and saw the Trees of Eternity, the Ancients with the strongest connections to Nordrassil and they had these weird golden butterflies and lights dancing around them and in their hands. This weird golden glow that represented the power of Nordrassil, the power of life itself. The golden glow that night elves like Malfurion and Wild Gods like Cenarius have in their eyes. The glow of the life of Azeroth is golden. And golden like Azerite, the life of the planet. https://vignette.wikia.nocookie.net/wowwiki/images/2/23/Treeofeternity.gif/revision/latest?cb=20061128072554 Several Questions arose: Why is the planet bleeding Azerite from this wound, and not from the well of eternity? The wounds are different, one was made by Aman’thul to rip out Y’ssharj only physically and the other was made to kill Azeroth, it stands to reason that Sargeras being a Titan, and his sword being a titan creation, it could pierce the Emerald Dream as well, forcing a wound between the two realms and thus, bleeding Azerite instead of just Arcane But could the druids have known about Azerite and not told everyone about it before? Because its not the same, one is given, the other is bleeding from a wound, one is energy and the other is a mineral. But how did the druids know Azerite before the wound? Again I went back to wc3, where this same golden power is represented as the faerie fire spell from druids of the Talon and that was it, the faerie is the golden life of Azeroth (as there are no actual fairies in Warcraft), how the druids knew the energy they wield. Even the scythe of Elune makes sense, as the weapon is described to weaken the barriers of time and space, and Velinde Starsong used it to draw the worgen to Azeroth, from the Emerald Dream, the weapon has the power to open a rift to the emerald dream directly. What I suggest now is a thematic change for Balance Druids, all spells could be renamed to something fitting of Arcane and Nature balance that they wield and have different color palletes to reflect it. Arcane: less blue more purple and pink Nature: green and teal instead of the sunlike orange and yellow. Faerie: golden and blue, like azerite. Actives Moonfire > Leyflare Lunar Strike > Twilight Strike Sunfire > Emerald Fire Solar Wrath > Wrath (like the green bird that is the auto attack from keepers of the grove Wc3) Starsurge > Faerie Blast Starfall > Faerie Storm (Instead of a rain, make it erupt from the ground) Solar Beam > Mana Flare (like the faerie dragon spell, ignites the area and prohibits the use of spells) Passives Astral Power > Attunement Astral Influence > Reach the World Celestial Alignment > Dreamstate Mastery: Starlight > Mastery: Lucidity Talents Starlord > Forest Lord Warrior of Elune > Warrior of Cenarius Stellar Flare > Faerie Flare Shooting Stars > Wildlife New Moon / Half Moon / Full Moon > Light Sleep / Deep Sleep / Awakening Stellar Drift > Dream Shift Fury of Elune > Fury of Ysera Galactic Guardian > Twilight Guardian Lunar Beam > Ley Beam Guardian of Elune > Guardian of the Forest Honor Talents Crescent Burn > Wild Growth Celestial Downpour > Untamed Wilds Dying Stars > Cycle of Life Celestial Guardian > Sylvan Guardian Eclipse > Harmonize Personally I think this is a great opportunity to give druids some thematic consistency and to separate them a bit from night elven culture, making them their own thing. I understand that Moonfire specifically has been a signature spell for the druids and very iconic now, and I really don’t expect blizzard to even see this, but at least posting this and making people talk about the overall theme of the balance druid is enough for this wall of text to be worth it. Thank you for reading. TL;DR: Moon, Sun and Stars make no sense for balance druids, Azeroth herself (arcane), the Emerald Dream (Nature), and the Golden Life of Azeroth (Azerite in mineral form or Faerie as an energy) make more sense as a spec, unifying the moonkin, with balance, the emerald dream and Azeroth. And defining the role of Balance Druids in the lore of Warcraft.Asadal5 58m
2h Speculation and guesses on 4th ally druid So ally has like 5 pallies and horde has 5 or more shamans i think thats the trade but horde has 4 druids and ally have 3 , also druid is an original night elf/ally based so there will be a 4th ally druid class. (i know tauren but im thinking warcraft 3 as the origins not vanilla) Guys lets trow some ideas to give the devs some ideas if not they already have it but you can always trow your wishful thinking ally 4th druid race. For me I wish/think it will be gnomes or some version of gnomes like the mecha gnomes in ulduar as the 4th ally druid class.Imperius8 2h
7h feral declawed, a terrible pvp exp I just spent 45 minutes writing a post only to hit post... and get a server error. Super. I feel like compared to the likes of ww monk, frost dk, havoc DH, fury warrior, ret paladin... feral hits like a wet noodle, has less sustain, has less survivability, lacks pressure (outside of a 3 min cd), and team-fighting is impossible. My complaints about the class: Feral charge is going to be on the GCD (while shapeshifting remains on the GCD) Clunky. Self heals are lacking. Regrowth spam is only better than ww monks effuse spam (which is the biggest joke of them all, regrowth is just the 2nd biggest) It simply does not heal for as much as it should for how we have to use it (hide behind LOS and spam till oom, and still not full HPs) This is boring gameplay, and terrible at that since a lock/fury/rogue can self heal for insane amounts and they arent even hybrids (why am i paying hybrid tax then?) Brutal slash takes swipe away from bearform... why is this still a thing? Let me keep swipe in bear form, and have brutal slash in cat. Incarn CD too long. 3 minutes is insane for our only restealth (if you arent a NE), and it does not clear dots, so doing this in combat means you have to be a timing wizard. 3 minutes is just too long.Gahru37 7h
8h Stonebark Talent (Resto) wording. Im 99% sure I know the answer but is the 20% increase on HOTS only on the target that has Ironbark on them at the time? It can't be a flat out 20% increase in HOTS....Shihtzuform10 8h
8h A legion ability going into BFA Will we be keeping Dreamwalk? I very much hope we will because it's been such a useful tool in navigating the old world and going into an expansion that will incorporate a large portion of the old world it'd stay a very useful toolShepardofcow1 8h
11h Boost on druid, but professions... So I'm leveling a highmountain druid and got the boost from preorder of BFA, but my question is since professions are now separated by expansion soon, is there a reason to hit 60 first if I have no interest in the recipes pre-BFA?Spicyhulk1 11h
12h Glyph of Stars - An'she GOLD tint I'm extremely happy to see they finally listened and made some really welcome and substantial changes to our beloved Boomies. Now that Blessing of the Ancients is being removed, my one hope is that they make the An'she a separate Glyph of Stars form. I personally loved the gold tint WAY more than the blue and would adore using that in it's place. This wouldn't even take any work, just a glyph to allow the other color. Please make it happen, Blizzard!Richter4 12h
13h Unlocking all artifact appearances question I'd like to unlock all the artifact appearances for druid before the next expansion comes out. Will I be better off setting my loot spec to one thing over the other to get certain legendary items to help with the more challenging appearance unlocks? My druid is currently only level 101 so I'm not sure I even have the time left to do this.Rugged1 13h
14h All druid m+ team So I'm going to begin by saying that I'm a casual player - I LFR a bit and raid a little with my guild, but I'm far from top tier and, frankly, I kinda suck. But I have fun too. So here's what's on my mind. I've finally gotten around to watching the recent MDI, and I'm wondering how well an all druid group would do in m+. With being able to fill all roles, and affinity talents, it seems like it should work pretty well. What do you guys think? How well would five druids do in m+?Ambridge4 14h
15h [Balance] They listened! For those not following Cyouskin's awesome post, Seph replied with a pretty dream-come-true reply. Check it out here: https://us.battle.net/forums/en/wow/topic/20763356178?page=16#post-307Monza24 15h
17h 13 years of Druidism...Im done. Sorry didn't feel like loggin onto my druid. Horde, Tauren, druid. GCD on shapeshifting has done it in for me. I hate the feel, I get caught be anyone, screw that. Im out...Stephnrock15 17h
1d Sylendra Gladesong Bugged For the last few days or weeks, I have not been getting Wild Mushrooms from Sylendra, even though I only have 2x Wild Mushrooms in my bags. Anyone else have a similar problem, and is there any fix (I already put in a bug report)?Amalthea1 1d
1d For those who remember the good ol days Gifted!Ihaj0 1d
1d Druid artifact forms in BfA Anyone playing beta to see how these are being implemented? Like, is it a mog thing? Or an NPC? Please tell me that it's there at least! Or I might die.Sola10 1d
1d Balance dps using tab function Ok so I just learned that we can use the tab button to (carefully) toggle through enemies. I've always had a dps issue. What I usually would do in a dungeon or raid is target one of the adds in the group throw sunfire so that the rest would get it, moonfire, and then just focus on that target with lunar strike so that I'm hitting the rest because i didn't know we could toggle through them. I'd also cast starfall when i had it. I'm wondering what I'm doing now is correct. I'll cast sunfire and moonfire on the first target and then use tab to toggle through the add group and apply moonfire. Now with my legendarys I usually have starfall available more often so once I've finished with moonfire or when it's up I'll cast starfall and then spam lunar strike. I feel like this is better because I'm applying more damage plus I have 3 dots ticking which makes it ok to cast lunar strike with its longer cast time. Thoughts on this please Another issue, I have found myself being partial to lunar strike because of its high damage, but the draw back is its cast time. I can get out 2 wraths in that time, so I'm trying something new. I switched my talent from starlord to warrior of Elune. So in a boss battle I'll throw sun and starfire, wrath a few times times and my artifact moon spell to get to lunar empowerment. Cast wrath and then repeat this rotation until i get to 3 stacks of lunar empowerment. At that point I'll cast warrior of Elune and then spam my 3 empowered lunar strikes. Then I'll start over again. I'd like you guy's thoughts on this too please.Kaileena2 1d
1d Resto Druid ( Forms ) Hey, I want to post about druids and the lack of care for resto forms.... The vanilla tree form is all but lost its appeal in my opinion ( a long time ago ). I have a resto druid that I love to play and do not use any other spec when I do play druid, and have no desire to. With legion ending and the introduction of allied races and all the new looks with races / armor / spells / abilities etc... Even with all the great stuff that seems to be coming in BFA. Two new allied races per faction that can be druids announced. Yet still the resto druids are left out as though the spec has no form at all. this saddens me maybe everyone feels that the spec does not need a form or the tree form is good enough. maybe the two new allied race resto forms are going to be new and unique and blizzard just has not showed anything about it. One can only hope. Maybe people will think this post is dumb and nobody will get it or even care. But I think this is something that needs to be considered It constantly makes me have that feeling that something is missing from the game as everything else in the game changes and evolves. Why cant resto druids get something fun new and exciting like everything else in the game. Ending this rant with Fey Dragon form. wink wink :)Athélas0 1d
1d Zandilari v Kul Tiran - what's your reason So at this point I'm assuming that Kul Tiran will get druids due to all the forms that have been cropping up. Now my question is to see everyone's reason for picking one or the other. Personally I love both but as I play Horde mainly I'll be swapping to Zandilari. My husband on the other hand is displeased with our move to the Horde more and more as he liked his NE. Now with wicker beasts as the Kul Tiran he's really sad that we are Horde heh.. So that being said I wanted to see what others thought. What do you plan to be in BfA if you are even switching at all? Please let this be a friendly discussion.. no bashing anyone for their input and thoughts and I don't care to hear about blizzard favoring one faction over another. I've played on both sides for equal amounts of years. Both sides cry the same thing and in this case I think both races got equally cool forms and I can't wait to see the rest (actually if the data mine information is right I'm slightly jealous the Kul Tiran get multiple colors for their travel forms hehe.)Rosekitten21 1d
1d Balance Druid Talent Ideas for BFA The following abilities will be made baseline: - Moon/moon - Force of Nature or Starlord - Nature's Balance (OR COMPLETELY REMOVE THIS TALENT, IT'S BORING and doesn't add to complexity or fun.) New Talent: level 15 Oneth's Intuition legendary proc Make the choice be between WoE (m+ you'd still probably take WoE), Oneth's, and either FoN/Starlord. New Talent: level 90 Radiant Moonlight Cloak Talent With moons being baseline, this will now give you 3 different AP generators on the same row. Basically giving you the option to pick which AP generator you would prefer. It would still be tough picking BoTA vs RM cloak talent for pure ST, but some people really prefer the cloak over any generator and would still go with it just because it's a playstyle they enjoy. Moving the moons to baseline allows this to happen. New Talent: level 100 Lady and the child Legendary effect Removing Nature's balance entirely would be my preference over making it baseline. Want to add real choice to this talent tier? Let's make it between 3 true AOE talents. FoE is burst AoE, stellar drift is an ease of playstyle choice as well as some extra starfall damage, still taken in Single target fights over LATC shoulders most likely for movement benefits, and then you have LATC shoulders which will be the go to for m+. My ideas bring our 3 favorite legendary abilities back and get rid of some boring talents that really aren't thought of too highly in the balance community, my opinion. I feel that these changes create REAL choice, as in raid vs M+, which is always better than ST vs AoE, even though there are still some minor ST vs AoE choices to be made, this will definitely make the gap smaller. It also keeps our balance druid playing in the fun manner that we are used to, baseline, however with room to grow.Tomatosaucer2 1d
1d BFA Moonkin please tell me there's more than this? signed, orange parsing boomyTomatosaucer23 1d
1d Druid or Rogue in BFA Hey all. I usually hate posts like this, but I don’t have beta access yet and videos can only tell me so much. I’m very conflicted between maining Rogue or Druid in BFA. I’ve poured over the class changes and honestly it doesn’t seem as grim for either class as people are saying, albeit I obviously haven’t experienced the changes firsthand yet. And I realize the numbers can easily be changed, so I’m more inquiring about solidity of rotations and the toolkit of each class. I enjoy DoT playstyles, so Assassination and Feral are equally fun to me. I love the versatility of Druid, but also the utility of Rogue. I’ll be playing with war mode on, so my main concern is survivability and viability in world PVP, but I’ll also be raiding. Any info and input is appreciated. Thanks guys.Skryx4 1d
1d Is feral Druid a good ganker? As title says. I'm torn between feral or rogue. Feral seems funer but not sure if they are good at wpvp gankimg like a roguePuddín9 1d
1d Panda Druid & Female Feral Forms I remember in MoP beta, on WoWhead, they had a Panda druid. I didn't play beta but I'm assuming that it'd work really well. Bear form would be a panda skin. Cat form would be a tiger. Flight form would be a crane. Swim form or even bear tank could be a turtle. Second thought, Feral forms all look like males. Cat form could go without a mane for a female. Bear could rather loose the ruffles on the back or be slender or have more "jewelry" like Highmountain feathers and bracelets. This only works for the Highmountain, but smaller antlers for moose travel form.Nitrous0 1d
2d Gonna try the Tank Challenge again... When the Mage Tower is up again I'm gonna give it another go (after a long break due to frustration) and was wondering now that I have Luffas, how well do you think I'll fair. With my gear and Luffas I was told awhile back that it should be a cakewalk and so my question is; is this true? If not what else can I improve? What do you guys think?Roguepaw5 2d
2d Help me pick my race for feral! Sorry, nerdy stuff inc: I've been leveling two feral druids because I simply can't decide which I like more...please help me :( Troll: I like how she is more on the "feral" side, gives off this more goofy cat feel ("I'm gonna shred ya ta pieces, mon!") plus trolls really match the balance of power skin which is my favorite. Only downside is that I don't usually roll trolls as I don't feel as immersed on them. It's not that I think trolls are evil, it's that sometimes she doesn't really feel like a hero. Lore for the feral artifact goes great with her! Her general aesthetic idea- https://i.imgur.com/0cbreVk.jpg Tauren: I love the way she looks plus I love her story and race feel, however I have trouble seeing her as a shapeshifter that turns into a cat as much as the troll does. I feel like I can really slow down and enjoy the atmosphere of the game on this character. Downside is I don't think she really looks like a feral druid? Her general aesthetic idea- https://i.imgur.com/lFi5Duv.jpg I know this may seem silly to some, but I'm really just trying to make a final decision as I keep flip flopping to both. When I'm on my tauren, I miss the fitting feral feel for the cat that the troll gives, but when I'm on the troll I don't feel as immersed in the story. Anyone else have this problem?! :P For racials, I think highmountain tauren is better? I don't usually take those into account, but it may help!Aylu16 2d
2d Bear/Cat forms in BfA Has Blizz said how they are managing this? Guessing Guardian and Feral will be going back to stat-stick poles/staffs/etc. in next expac. If our artifact forms are linked to gloves or dags will we be able to still use the cool forms we worked for in Legion? What about the challenge forms? I am currently close to finishing my Were-bear then moving to glow-kitty. I really don't want to go back plain jane forms in BfA. Thoughts?Grayhorn15 2d
3d Combo Points Without Personal Resource? Is there a way to show combo points on name plates WITHOUT having personal resource display checked? I can't stand the bars underneath my character, but I love seeing combo points on top of nameplates. https://imgur.com/a/mPxR7cqVhiana2 3d
3d Done healing. Scaling is wacked. So I play a restor Druid. I’ve also played priests, shamans, paladins so I know a bit about healing, However post 7.3.5 patch, healing in dungeons is not fun as resto Druid. What I’m finding is that many times damage incoming on reasonable pulls out strips all my hots and cooldowns and my one mana efficient heal is slow and barely does any healing. I find myself dropping all my cool downs and still the tank goes down. Tonight was the last straw. Healing a group, scrambling at times, near end tank goes down, I keep rest of group alive...barely. Then the tank says.. ‘was the healer healing?’ Long pause...then ‘hmmm maybe my armor isn’t that good’ that was it for me. I love scrambles here and there but every fing fight. No thanks. Bottom line the scaling in dungeons is not right. It’s out of balance and I’m for one done with healing till I see a fix announced. My 2 cents.Silvaris57 3d
3d Druids different in BFA? With all these new druid forms ive been seeing with the zandalari and the kul tiran and high mountain, it's making me more and more interested in playing a druid as a main. With all the forms I feel like it's not just a million druids everywhere but now more unique players around. Which is what original has bee pushing me away from druid. Anyway the point of all my blabbering, how much has changed for those of you with the beta on the druid? I know how all the specs work now, the basics and I do enjoy them. But mechanically wise does any spec feel crazy off? Or changed a lot?Squidli5 3d
3d Balance Mage tower/DPS help So after trying several more times and various gear combinations.. Maybe I should wait till I get better dps trinkets and legendary items before attempting again. I can't seem to really burst and my boom spec has a ilv of 946. One of my lowest ilv sets but I still figured it was plenty good enough to try this. I'm open to any and all advice as I have not played Balance since back in BC so I have no idea how it plays now and at the moment I cannot seem to grasp. So dps guides or advice is more than welcome. At the moment I seem to pull a steady 600 some odd k dps (without buffs/pots and everything else) on a target dummy but something tells me that is pretty darn low given my ilv.. I just honestly have no idea what I am doing and guides are passing over my head I feel.. I just really want to figure this out as this and Guardian are the last two I need to complete all four mage tower challenges. (Sorry if this seems like a nub question but thank you in advance for any who offer thoughts and help~!)Rosekitten6 3d
3d Choosing Artifact / Main Spec So I have a bit on a conundrum, as I am about to start legion content for the first time. I like to tank and heal, and while I generally prefer tanking, I find it more forgiving to learn a dungeon for the first time as a healer. So I'm not sure which way to go with my artifact weapon. How would you feel if a tank said at the beginning of the run they have never been there before.Zandrinn7 3d
3d So resto druids, what will you reroll in BFA? Now that resto is being severely nerfed in surviveability, cooldowns, and healing (rejuv duration and good talents cosolidated into tiers) while at the same time disc is being buffed and the top dog hpal is largely untouched, are you going to reroll to another healer or keep at the resto druid? Druid has been poor in pvp for a while compared to rsham, is 2nd to hpal in m+, and 3rd (2nd tier) in raid. I can't decide if I will reroll hpal or just unsub.Torros30 3d
3d Guardian mage tower I only have Luffa's on this alt. Would it make a night/day difference if I had Ekowraith also? I'm not rushing on this particular skin since I'm also currently working on other alt challenges so I'm open to try for it later if I happen to get it through essences.Tellus15 3d
4d BFA Feral Nerfs -25% stamina nerf in bear -Ashamane's Frenzy no longer baseline -GCD on Tiger's Fury and Wild Charge and Incarnation -Rake slow reduced down to 20% from 50% -Balance affinity range down to 3 yards -Roots break on bleed damage now -Hibernate will be spammed on you with no cd -moment of clarity nerf -increase energy cost on brutal slash -only 3 honor talents instead of 5 (probally lose tiger's fury reset or thorns) -No mark of the wild? -No new abilities/animations/rotationsTalason29 4d
4d Playing against Affliction Locks Hey guys. I play a Resto Druid and I’m having a tough time countering warlock comps in 2’s. It seems like no matter how well I LOS the lock he eventually gets his stink on me and it’s gg. Anyone have any sage advice? Do I just LOS and avoid UA casts or is there more too it? Can I just wait for UA to fall off and cleanse myself or is there a trick to this?Bumfight3 4d
4d Resto DPS question Is there a big difference between catweaving and bearweaving dps?Hulaturtle4 4d
4d Can't feel my druid as part of my faction. Hello everyone, I recently leveled this druid and fell in love with the guardian spec, but one thing keeps haunting me, and it's the fact that I don't really feel my druid as part of the alliance, for an example: I can imagine a warrior, paladin, hunter, mage etc as commanders of a garrison or heroes of my faction, but classes like druids, monks, death knights, demon hunters and warlocks don't really look like heroes, they seem to do whatever will help them further their goals, specially since druids are always nature#1st everything else#2nd and I just can't get my head over it. I know it seems kinda silly, but I don't know, I don't roleplay but I like having a way to identify my character as more than just a class, I want it to feel part of the world. How do you see your druid?Elthunis9 4d
4d Yet another mage tower complaint... I've been trying this as guardian. I'm not really looking for any particular response, I'm just really frustrated at this point. I tried ~15 times before getting Eko, never came close. Then I got Eko, and was like "cool, maybe I'll get it now." It makes not one bit of difference. At all. Yeah, I can thrash from outside the circle debuff now, but staying out of the circle and keeping the debuff at low stacks makes no difference on how fast I die. The shades rush over, and arcane torrent kills me in less than a second. Yeah, yeah git gud. I know. I've just never once even gotten past the initial boss. I've never even faced Kruul himself, and I've probably tried close to 30 times now. If I felt like I was making progress, it'd be one thing, but it seems nearly random when I die. Sometimes I'll run around for a minute, sometimes I'll die in a few seconds, but at no point am I ever "in control." I really don't get this fight.Mortisdirt9 4d
4d any hope of them removing the gcd on shifts? i know theyre adding more things to the gcd next xpac but i was really hoping they'd take it off forms so powershifting could come back. having to weave forms and not be able to re-enter the same form if you drop it for 1-1.5 sec is really awkwardDino8 4d
4d GCD on shapeshifting Please remove GCD on shapeshifting, or make shapeshifting share a GCD with other shapeshifts, not all other abilities. It feels absolutely terrible to have to shift to bear form after a GCD, only to be hit by another GCD and not be able to attack, while my opponents are able to get 3 GCDs for attacks off in the time I can get 1.Vaul9 4d
5d 10 rated battleground wins I got the guardian mage tower skin but the tint I really want is the rated battleground wins. Are there any tips or methods that a low item level toon like myself could use? I only have access to LFG tool and discord. If I sink my rating low enough does it eventually even out to a 50% win/loss ratio as in I get matched against vegatables?Babomb3 5d
5d Road to Fel Scenario help Alright, so I got past the first boss or whatever in the scenario, and I'm on to the "No Man An Island" Part of the scenario where I have to activate 3 moon portals. I've been watching a video on how to do it, and apparently, after I attack some of the Fel blocking my way, a boss is supposed to show up. He isn't showing up. It's just an endless stream of enemies. I can't advance.Blare0 5d
5d cant beat feral mage tower any tips? i have to believe theres something im doing seriously wrong. everyone says its one of the easiest but my current score is 18 wipes. been making attempts since ilvl around 910, im currently 942. been using the wowhead guide along with various youtube videos. legendaries: luffa, chatoyant talents: predator, displacer, balance affin, mighty bash, some incarn some jagged wounds, brutal slash, bloodtalons buffs: faronar fizz, potion of prolonged power at start, drums of fury, flask of the seventh demon, defiled augment rune, lightblood elixir for at least a few of my runs i cant put out enough dps and end up getting wailed by imps until i die and agatha just gets healed up while im trying to survive. ive only made it to stage 2 once.Xygras14 5d
5d Too wait or not too wait. I'm torn between waiting however long it would be for Kul'Tiran's to become playable (read somewhere probably 8.1), or leveling a night elf in the meantime. the only thing stopping me from leveling a night elf then race changing is the heritage armor. would you wait for Kul'Tirans or just level a druid now? TLDR: wait for Kul'Tirans, or play a druid now?Mcclarth9 5d