Jan 4 Shadow PvP: Legion Season 4 Last Updated: 01JUL17 A special thanks to Lárisa-MoonGuard for reminding me that people enjoy this guide and I should update it. Note: I am a Lv110 Panda. My avatar is showing a Lv85 Goblin silhouette which won't change, and I don't know why. Welcome to Legion 7.2.5 Shadow PvP! I will try to focus on Shadow Priest PvP, and only briefly touch on the Legion PvP system. Sources are listed below the head of each section when applicable. The Legion 7.2.5 conversation begins on page 22, post 2. Please keep in mind that the best math and simulations to produce the most accurate numbers, and what talents should produce the best results can never be 100% accurate. Every situation is different, so please keep an open mind. This is a broad guide meant as a foundation to build upon. I encourage open dialog and discussions with professional debating, to better help one another. 1) Prestige System 2) PvP Templates 3) Gear, enchants, trinkets, and bonuses? 4) Regular Talents 5) Honor Talents 6) Artifact Choices 7) Rated Rewards 8) Honor Rewards 9) Other 1) Prestige System The new “Prestige System” was designed to reward AP, gold, and unique rewards. During your climb to Prestige 1, you earn special PvP talents and the amount of honor needed is half of all other Prestige Rank. You start at Honor Rank 1 and can progress to Honor Rank 50, before "prestiging" to the next Prestige Rank. The higher you climb, the more PVP talents become available. (We’ll cover each talent further down). When you earn Honor Rank 50, you automatically rollover to the next Prestige Rank and Honor level 0. You do not lose any earned talents. You will earn an achievement, a reward, and a specialized icon next to your name in any Battleground or Arena. These Honor Talents make a massive difference in your gameplay and were intended to replace set bonuses. 2) PvP Templates To avoid a wide margin in gear as we have constantly seen in the past, a “Template” system was developed. Each Spec/Class has predetermined stats and values. The basic idea is that everyone has their gear adjusted to iLv900, and for each item level above iLv900, you will gain 0.1%. As an example if you have an item level of iLv920, when you enter you will get a 2% boost to your stats. All that matters are the item level in each slot and nothing else. You will see a buff when within instanced PvP called "Principles of War" that also explains this. These templates DO NOT apply in World PvP. 3) Gear, enchants, trinkets, and bonuses? Concerning itemization. Remembering what we just covered, the only thing that matters within instanced PvP is the item level in each slot since your stats will be adjusted to predetermined values and enhance your item level. As an example, you might catch me wearing my PvP outfit which is a hot mess of random items that increase my item level to iLV923, some of the item ungemmed and unenchanted. But when I run my weekly mythics, I use a proper set of balanced stats that is iLv915. Enchants do not work. Equip bonuses do not work. Trinket functions do not work. And any type of bonus from gear does not work (such as [item= 137419]). This was to try and keep everyone in line with one another. In the past certain enchants, and especially trinkets, gave certain Class/Spec a massive advantage. 4) Regular Talents Tier 1: [Twist of Fate] comes out on top for damage every time. [Fortress of the Mind] is sub par in comparison to ToF, especially since MF is only a filler spell that is rarely cast to completion. [SW: Void] will allow you to enter quickly or maintain Void Form longer, but is another additional ability to use and doesn't compare to ToF. Recommend: Twist of Fate. Tier 2: [Mania] is generally useless because you are almost always perma-snared, which completely neuters this ability. [Body and Soul] is extremely useful because we are constantly casting PW:S, it is a good gap closer/opener that doesn’t require enemy combat, and is instant cast. [Masochism] is more for leveling and questing. Shadow Mend has a fairly high cost, only allowing us five uninterrupted casts. Although turning the post cast DoT into a HoT and reducing all damage by 10% for the HoT duration, it doesn’t do as well utility wise as [Body and Soul]. It should be noted that the DoT from [Masochism] falls off if you break combat, does stack the more you cast Shadow Mend, and is not applied out of combat. The HoT from [Masochism] stacks the more you cast Shadow Mend, remains in or out of combat, and most important is dispellable (and can be Spell Steal by a Mage). Recommend: Body and Soul. Tier 3: [Mind Bomb] replaces Psychic Scream and does a great job for control with its short cooldown, AoE application, and can be instant cast at range. [Psychic Voice] does well in certain situation in which enemies are tightly packed and don’t have a way to easily break fear (generally Arenas against non-melee heavy teams). [Dominate Mind] is useless as it does not work in PvP. Recommended: Mind Bomb. Tier 4: [Lingering Insanity] is almost always the #1 choice, which lets us maintain high amount of Haste. Do not use if you choose the honor talent [Edge of Insanity]. [Reaper of Souls] is a great ability that aligns with the honor talent [Last Word] flawlessly, allowing SW:D to activate at 35% enemy HP, which means you can double silence when they are in that range. [Void Ray] isn’t worth discussing as it is very rare to cast a full duration Mind Flay, coupled with the stacks falling off very quickly. Recommended: Lingering Insanity. Tier 5: [San’layn] is a good talent for smaller fights, like arenas. [Auspicious Spirits] is not worth taking since our template gives us <20% Crit. [Shadowy Insight] is a great choice for larger fights like RBGs, since casting SW:P off the back of VT with the Tier 6 talent [Misery) gives us many MB instant cast procs. This allows us mobility and great Insanity generation. Recommended: Shadowy Insight. Tier 6: [Power Infusion] is only taken in Arenas when the enemy team doesn't have a member that can dispell, purge, or steal it. [Misery] is the best talent for RBGs and Arenas as it lets you cast your DoTs very quickly, and recast them quickly if dispelled. This allows more procs from [Shadow Insight] and healing from VT. [Mind Bender] can be a useful ability, but is usually taken by Discipline Priests (when chosen). The issue with this ability is the Mindbender pet is susceptible to CC (fear, stun, etc). And if it is not attacking an enemy, it is doing nothing for you. Recommended: Misery Tier 7: [Legacy of the Void] is the most chosen ability as it allows us to enter Void Form earlier and more often and grants an additional 5% damage while in VF. This keeps Void Form more active at +25% amage, more access to Void Bolt (and Void Torrent if you can cast it freely), and more reliable stacks of Lingering Insanity. [Shadow Crash] is only taken when the honor talent [Edge of Insanity] is taken. [Surrender to Madness] is never taken due to how difficult it is to keep VF up in PvP coupled with a long cooldown. Recommended: Legacy of the Void. Honor Talents Tier 1: [Gladiator's Medallion] Crowd Control break ability on a 2 minute CD. [Adaption] Auto-Crowd Control break ability on a 1 minute CD. The problem with this is a smart player with spammable CC (Ex. Sap or Polymorph) will get this to proc by using their CC ability twice, and then open on you. [Relentless] All CC reduced by 20%. Recommended: Gladiator's Medallion. Tier 2: [Train of Thought] Not worth taking. You will always be taking damage as a Shadow Priest. [Mind Quickening] Great talent as more Haste is more success. [Initiation] Not really worth taking since our crit is low on our template. Recommended: Mind Quickening Tier 3: [Void Shield] Not worth taking anymore since the change in 7.2.5 to VT, SL, FE (etc). [Pure Shadow] Increases your Dispersion to 95% damage reduction during its duration and stops insanity drain for 6 seconds afterwards. Great choice for survivability and/or maintaining VF longer. [Fleeting Embrace] Since the change to this in 7.2.5, it isn't even close in ability to PS. Recommended: Pure Shadow Tier 4: [Driven to Madness] Great talent, but doesn't compare to the other two because Instant VF or EoF build is stronger than rapid Insanity generation. [Void Origins] This is the most common ability chosen to get into VF instantly. [Edge of Insanity] A good ability but requires a completely different set of Talents, Honor Talents, and game play style. (Will try and discuss this build below). Recommended: Void Origins Tier 5: [Mind Trauma] Steals Haste from your enemy per one complete cast of Mind Flay. That part in bold is why this ability is terrible and not worth taking. We rarely complete a MF cast because it is filler and we are constantly CCed or interrupted. [Shadow Mania] Good talent for Insanity generation, especially in large group fights like an RBG. [Psychic Link] With the aforementioned talent [Misery] and {Shadowy Insight], we can deal a lot of Mind Blast damage, and then have 30% of it hit everyone around us. Recommended: SM for Arena and PL for RBGs. Tier 6: [Psyfiend] Amazing ability to deal 15% HP of your enemy and inflict a -50% healing debuff. The major con about this ability is it has 10 HP and can be easily one shot, but cannot be targeted with macros. Used in conjunction with the talent [Lingering Insanity]. [Last Word] great way to destroy a healer who IS NOT on the silence DR for blanket silences. But it will still act as an interrupt if you catch them while casting. This ability is taken with the talent [Reaper of Souls]. [Void Shift] Generally Arena use only as a quick fix to being mongo-bursted by melee. Recommended: - Psyfiend if you are the only Shadow Priest in RBGs. - Last Word if you are one of two Shadow Priests in RBGs. - Void Shift if you are doing arenas against melee mongo keyboard facerollers. <More to come> Grand Marshal Merrik Hero, Guardian, Defender, and Soldier of the Alliance Prestige 15, The Unrelenting The Bloodthirsty, Lord of War Justicar, Battlemaster, Khan, Gorgeous Warbound, Original Rank 13 Field Marshal Shadow since Beta & 94% of all PvP AchievementsMerrik425 Jan 4
Apr 11 Larisa's Holy BG/RBG Guide 7.3.5 ---Introduction--- Hi there. I’m Larisa, and I’ve been doing a lot of Holy PVP lately. It’s definitely the classic Priest heal spec this expansion, and its enjoyable and a bit more easy to play than Discipline to it’s fullest- Not to mention a lot more potent. If you’re looking to get into PVP, or looking for a break to try something new, this’ll be the guide for you. I’ve been prestige 21 a while, and have earned most of those levels through playing this spec. Holy is a bit more open to what talents to run in a battleground setting than Discipline is, and it really shows. Below I’m going to be listing the different talents, what they synergize with and where they shine best, as well as where they would be a poor choice to take. I’ll occasionally touch on the Arena setting, but this focuses more on a general battleground or RBG setting. 1 - Talents 2 - The 75 Synergy 3 - Artifact Traits to Keep In Mind 4 - Rotation 5 - General Information & Useful Tips 6 - Macros & Addons ---Talents--- ---PVE--- 15: ... Trail of Light and Enlightenment are both very useful options. I almost always run Trail of Light personally, but Enlightenment is fine if you aren’t good at keeping track of who your ToL target is. Enlightenment is also the go-to should you run Binding Heal, as ToL becomes pointless. Enduring Renewal is not necessary and a bit of a waste in all regards. 30: ... This row all comes down to personal preference. When I solo heal battlegrounds I tend to make use of Perseverance, to make myself that much tankier. In RBGs you should most always run Angelic Feather as the other two healers will keep you up, and the movement speed is much more important. Body and Mind is not horrible, but generally AF does the job better as you aren’t needing the speed boost every 10 seconds for minutes on end. 45: ... Censure is useful in maps like Battle for Gilneas, either of the 40 mans, Strand of the Ancients, and can honestly be used in any map in a random or low rated. Shining Force is very handy for knockoffs at BS or LM in Arathi Basin, roof defense in WSG (Or TP), and of course very very strong in EOTS (Less so in rated, but still the go-to talent for the map). Afterlife is useful in randoms where you’re solo healing and know you’ll die in the teamfight, I.E. Battle for Gilneas, Temple of Kotmogu, maybe SSMs (If you’re solo healing, you should probably take it regardless). It becomes much more useful with an addon to track the rez timer, so you can almost always heal and then end it right when you will rez. Afterlife is not as useful in rated though do to the static 25 second rez timer unfortunately. 60: ... Light of the Naaru always. 75: ... This row is the one that specs are built around. Each of the 3 talents can change how you’re played pretty significantly compared to any other talent you’ll chose. I’ll go a bit more into detail down the line, but it ends up coming down to personal preference (In rated, you’ll chose the talent- and therefore build- to best suit the situation you’ll be put in). 90: ... Divinity is most always taken. The other two simply don’t compare in battleground PVP. 100: ... Apotheosis is a very strong talent for solo healing and should most always be taken in situations where you will find yourself solo healing. Benediction is great for teamfight maps (SSM, BFG, ToK and to an extent WSG) as it saves you plenty of mana with the auto-renew, and does a nice bit of passive healing. ---PVP--- R1: ... Up to personal preference or racial choice. For instance as a human, against teams with plenty of stuns I run Relentless to minimize the amount of time I’m spent out of the fight, and use my racial to break out of one whenever someone absolutely needs me. As undead, I almost always run Medallion. Rarely do I run Adaption in random BGs as, honestly, it is too often broken by rogues sapping you before the fight even starts. R2: ... Defender you’ll find stronger against rot heavy teams. This means that the majority of their damage will be from dots, and spread across your whole team. The extra cast speed is very useful, but you’ll find yourself ooming faster. Works well paired with Benediction as it makes renew tick faster. You can make this work solo healing if the enemy is lacking in ranged interrupts. Vim & Vigor is stronger against melee or single target burst heavy teams. The less spread pressure generally means you’ll have significant uptime, and in this situation it far outshines Defender. Never run V&V in solo heal situations (Be it you’re the only healer in the battleground, or the only healer assigned to defense/offense in an RBG setting), as you’ll not be able to make use of it. Inner Focus is very strong in solo heal situations. Generally this is the talent I find myself taking when I’m put on defense with nothing but the tank (or maybe a DPS), as sometimes you simply can’t waste time juking. The guaranteed crit is also especially nice if you can get it to proc on Serenity, but don’t force it. R3: ... Holy Ward is what I always run. The other two might have their merits and if someone can point out to me a situation where they’d be better in a BG/RBG setting I will amend this section, but as it stands it’s simply more powerful, especially in solo healing situations. A 30 second cooldown, 30 second buff to consume the next crowd control effect you receive. Even at 2.1k, rarely do shamans/priests on the enemy team take the time to dispel this off of me. If you can dispel it off of the enemy priests though, without pushing in too far, do so. It helps quite a bit. R4: ... I switch between HC and GF depending on the enemy team comp. Against a more melee or single target enemy, GF will be much more handy for when they finally decide to switch to you. Against comps ample with mages, druids, spriests, warlocks or hunters HC shines. A kick is nothing more than a second delay most situations, and you’re right back to casting. HC is what you should take if you find you’re bad at juking, even in situations where a better player would take GF. If the enemy team finds you don’t spend time juking, they’ll simply make you eat all of their interrupts. (Some people will tell you to “get good”, but trust me- Trying to juke 5-6 6 second interrupts on the enemy team is near impossible and will do more harm than good. Healing is already an uphill battle in Legion, and you shouldn’t let people get you down just because of the way the game works). R5: ... Rapid Mending 80% of the time. The instant, unstoppable healing you do (especially combined with Benediction) is a major boon to your team. Even when solo healing, it’s not usually a bad idea to take. Miracle Worker is what I take in conjunction with Apotheosis should I find myself in a poor solo heal situation, and only in RBGs. (An example would be when I’m sent with 1 dps to spin the flag at Blacksmith, or I’m alone on defense with the tank in CTF. In these situations, instant prayer of mending isn’t going to help you at all). Greater Heal is pretty good to take when you use Binding Heal, for a stronger singular focused heal to cast when needed. R6: ... To a fresh priest, the first two might seem like pretty good options. This unfortunately isn’t the case. Ray of Hope is always- *always*- the best option to take on this row in BGs and RBGs. Redeemer sees a lot of use in arena, but denies you any healing after you die in BGs, which generally happens a lot. Try to save your Ray for when someone gets low, or if you’re astute you can Ray someone with the 50% mortal strike effect from warriors/rogues/priests, and heal them after they end (Most shouldn’t last more than 4 seconds, and Ray is 6- And normally applied after the MS effect was). (Recently RoH was nerfed to only buff the casting priest's healing by 50% for it's duration- It just works as a delay for all other healers. It is still unequivocally the best talent for RBGs and BGs.) ---The 75 Synergy--- The 75 row is the heart of a lot of holy priest builds in both PVP and PVE. a lot of the time what you take on this row will influence heavily what you take on many other rows, and so it’s important to know when to use what, or what to use with what you take here. It’s important to point out that, aside from a few situations, this row really comes to personal preference in PVP. Take what you enjoy best. --Surge of Light-- Very good to get out unstoppable healing, as well as saving mana. You’ll always take this with Apotheosis (But you don’t always need to take Apotheosis if you have this- It isn’t mutually exclusive). Good talents to run with Surge of Light tend to be : Trail of Light Apotheosis Miracle Worker (MW isn’t as important however- I normally run SoL with Rapid Mending in RBGs myself, again except in solo heal situations). --Binding Heal-- BH shines against rot comps, but is still strong in any map where you’ll be teamfighting often. The biggest benefit out of BH is that you’ll almost never oom, unless you stay in a fight for 6+ minutes straight. If you find yourself in a solo heal situation, it does tend to fall a bit flat. Good talents to run with Binding Heal tend to be : Enlightenment Perseverance (Dots basically won’t matter unless you get focused!) Benediction Rapid Mending OR Greater Heal (Lean towards RM on maps like BFG, EOTS, or SSM. GH on maps like AB, DWG, ToK).. --Piety-- This tends to be a more hands-on playstyle than Binding Heal, though not as inclusive as Surge of Light. Having much more uptime on HW:Sanctify means you need to be aware of your teamates exact location, rather than just if they’re close by you. (You won’t normally have HW:S up often w/o this talent as you shouldn’t be spamming Prayer of Healing in battlegrounds aside from very rare situations). Good talents to take with Piety tend to be: Trail of Light OR Enlightenment (leaning towards Enlightenment) Benediction (Actually, don’t run piety without this) Rapid Mending (Again, don’t run piety without this).Larisa13 Apr 11
21m Why do you play a spriest over a warlock? Title says it. I'm trying to decide which to play next and I'm torn but leaning lock. I'm looking for all input here, pvp, pve, lore, mogs, aesthetics, fun factor, skill factor. Just tell me why you people do what you do. Why do you love your spriest?Keatts4 21m
33m Disc Priests We need something. We don't do enough damage. We don't do enough healing. Give us some options for God's sake. With only 3 offensive options we can't do jack. We only have two healing options and atonement which is useless when we have to spam shadow mend just to keep ourselves alive. I'm sick of being taken out of the fight because I get targeted by one dps. Abilities such as evangelism and rapture feel clunky and useless and should be taken out of the game. Some more defensive options to help against melee classes would be nice. Some burst that isn't on CD would be nice as well. If you can't do that, then at least make us useful without it.Janalicice8 33m
1h Blessings aren't a Holy Priest thing? Why do Retribution Paladins get long-duration, single target utility buffs like Greater Blessing of Kings and Wisdom? Shouldn't those be more of a Priest thing? Paladins should have cool auras that give a buff by having them nearby, and Holy Priests should be able to give useful, long term buffs to allies on the front lines while they heal from the back. I mean, I guess we're getting Power Word: Fortitude back as something other than a non-disc PvP talent (and kinda a useless one at that), but since everyone is also getting raid buffs, it doesn't really feel all that unique, class-fantasy wise. Just give the Paladin some cool, lvl 60 10-yard auras and give US the cool blessing utility :-PCalaban1 1h
3h On the topic of Mind Control Just a simple question here since I wanna be quick with it. If I was to Mind Control a Horde Player or vice versa depending on my faction, and then proceed to heal them and do this multiple times. Would these actions be considered "cheating" or clever use of mechanics given?Granthium6 3h
4h Blizz why bring an S-priest to raid in BFA? Even though its still alpha, I cant understand where the class design is going for this spec. There is nothing that makes the spriest stand out to give a raid leader a reason to bring them to raid. Especially because it looks like spriest is moving away from DOTS and into more cast time further reducing their niche. The problem with this is that there is nothing to compensate the spriest middle of the pack dps. Spriest to do not have the utility, mobility, or survibility that other casters have such as battle rez, time warp, blink, lock closet. All it is a medicore dps class so why the nerfs? Please try to answer the question Blizzard: why would anyone want a spriest in their raid group?Gärzen24 4h
4h I love the priest forum I had a really bad week, and I was blankly staring at my screen wondering how I am going to get through all of this. Nothing was cheering me up. I then found myself looking through the priest forum, and it made me feel better. Thanks guys <3Shaedelana5 4h
4h 2018 - Rate That Priest Mog #1 Just continuing this thread: @ Inhell Sexy and elegant. 9/10Theola38 4h
6h Penance Refresh Reminder? So disc priests' penance has a chance to refresh every time we smite. Is it possible to get a signal on screen like other classes do when their things refresh? Would really help.Janalicice3 6h
8h 7.3 Holy Disc synergy in raids So I'm on my way back to mythic raiding since WoD. My guild already has a great holy priest so I'm thinking if going Disc could help my guild more. Couldn't find any topic on this. Are the healing classes so balanced now that there aren't any meaningful benefit to disc + holy vs say two holy or two disc?Chacobo1 8h
8h PW: Blink twice if Vixie made you make this *blink* *blink* Welcome to the latest Power Word: Discussion thread! In an attempt to keep threads from being deleted, we've been following in the footsteps of the Sentry Totem and Mangle: Bear (for those who don't know, explains what I'm talking about) and making one thread that will last until cap. The archive for the Power Word: Threads is here: To keep this thread from being locked or deleted, here are a few basic guidelines: 1. Everyone is welcome. Newbies, oldbies, lowbies, mains, alts, bank alts, non-priest alts. Everyone. As long as you're here to join a priest-based discussion, you're welcome. 2. Keep it civil, if not friendly. If you can't manage that, please stay out of the thread. We don't need or want drama. If you just got out of a heated discussion with someone, leave it at the door. Along the same vein, avoid badmouthing others in this thread. 3. This is as much priests talking to priests as it is priests talking about priests. I firmly believe our community is one of, if not the most welcoming on the forums. I'd like to learn more about the community on an individual level because of this. Both the Mangle: Bear and Sentry Totem series derail after the first few pages of each thread; I think this is fine. 4. Don't feed the trolls. If people make threads to complain about our discussion thread, just ignore them. If you must post, make a reasonable post explaining the benefits of community threads and leave it at that. Otherwise, we gain nothing and just make ourselves look bad to the moderators. 5. Can't get enough of the Priest community? Join us on Discord! Power Word: Discord info: Should orcs be given access to priests?Nixxia230 8h
9h Holy - Survivability/Defensive CD Problem It has been a problem for many years now that Holy's defense is really, really low. We are squishy in pve, and we have low mobility. Compared to how other classes are shaping up in BFA we are still lacking. Lets take a look at the other classes: Shamans getting 20% DR on ghostwolf and great DR totem options, Druids still have a beefy Bear form and a personal CD with great movement, Paladins wearing plate and having many CDs, Monks having 2 Personal CDs (Healing Elixir and Fort Brew) while having great mobility. Holy is looking a little weak in the defensive department. The problem has always been that we have to spec into our movement speed ability. This talent is mandatory. We HAVE to spec into feather. The other 2 options in this tier cannot be considered ever, so we never have the option to take more survivability. So we spec into our subpar movement ability and have 1 mediocre personal CD, and we are far behind the other healer specs in terms of survivability. The solution to this is obvious... give us feather baseline and make the talent improve feather. This would be a great change, and needs to be made asap. We lost the legendary cape that helped our survivability to some degree. Being able to cheat death even on a 10 in CD (which is super long compared to other classes cheat death mechanics) was great. We need this ability back. Guardian Spirit is our big single target CD. It is a pretty good CD, which could be used in Legion to save ourselves and one other person thanks to an artifact trait. This artifact trait is gone in BFA, so this is a ding to our survivability in a way. In a recent BFA alpha patch this skill was changed to a 60% increased to healing from 40%. To me it feels like a weird change. I don't think this ability needed a bigger increase to healing added, it needs something else. An increase healing by 40% is enough to keep someone up I think. This brings me to the talent Guardian Angel. This talent really need to be looked at, as it will never be taken. It just isn't good enough compared to Light of the Naaru. Honestly it would be hard for anything to compete with LotN. LotN should be made baseline or Guardian Angel needs to be buffed pretty hard for this to be viable IMO.Bodytriangle12 9h
10h Is shadow fun in the open world? I want to level a nightborne caster, but I also want to be able to heal. Priest is the only class that fits that criteria, but I keep hearing how shadow priest really ever shines during raids and that I should play disc/holy for open world questing. I would really like to play shadow though just because I like the theme a lot. How miserable of a time will I have if I just stick with shadow while leveling and doing world quests, dungeons, etc.Usutu43 10h
18h Potential Way to Rebalance Spriests for BfA tl;dr: Give priests max insanity while in shadowform. --- A few days ago I wrote a post "The State of Shadow Priest Design in BfA" ( )( ) that had a lot of positive feedback. I mentioned some of the design issues with shadow priests coming from Legion and going into BfA. I initially came up with some suggestions that would help a little but didn't address a lot of the spec's core problems. Since that post I've thought of a way to address most of the major design issues I've noticed and I'd like to hear the community's opinion on it as well. If BfA shadow priests were always at 100 Insanity when not in Void Form, it would solve many of the spec's major problems: long ramp up times, low base damages (because it's balanced around Void Form stacks,) and the overly punishing nature of dropping Void Form early. Shadow priests' abilities would still generate Insanity and they would need to fight against Insanity drain. Once they drop out of Void Form, they would go back to 100 Insanity in Shadowform and need to recast Void Form into another Void Eruption. With this change, boss phases or being cc'ed at inopportune moments won't completely hamstring spriests for long periods. Falling out of VF also won't feel as bad if we have instant access to Void Erupting into another Void Form. This may make chain entering and dropping Void Form for Void Eruption too strong so we may want to consider buffing Void Form stacks with more haste (or returning Mass Hysteria) but it would also give spriests the interesting option to choose to fall out of VF if they know a pack of adds are incoming. This will really lend a lot of power to the identity of what Void Form is supposed to be as the pinnacle of shadow priest damage. If 99% of your spells are cast in Void Form, it's going to feel powerful by default, but this leaves us an interesting question of what shadowform is. I think it's interesting that Shadowform has a passive damage reduction that isn't present in Voidform. In a weird way what seems like an oversight could be a unique way to give identity to it. With these changes, we could buff that passive damage resistance to shadowform and it would give shadow priests some extra survivability and an interesting design space to mitigate damage since falling out of Void Form isn't as nearly catastrophic to performance. Priests could choose to drop Void Form if dispersion is on cooldown to mitigate incoming damage. If a shadow priest is chain cc'ed, they'll become harder to kill which will feel incredibly powerful for pvp. Best of all this requires no extra talents, buttons, or abilities to implement and it gives a lot of utility. We would still be weak in terms of stationary casting and interrupts ruining our cycles but we would be punished much much less for it. I strongly believe these changes would drastically improve the quality of life for shadow priests for questing, dungeons, raids, and pvp. I'd be interested to hear what other players think of this idea.Presance0 18h
18h Holy Nova back for Disc?!? Your thoughts?Bodytriangle18 18h
23h Why hasnt everyone switched to priest? Apparently blizzard wants priest to dominate the game now. Had half our team beating on a holy priest and it took forever to kill them. Its ridiculous that blizzard makes one class that overpowered. Used to be disc and I guess holy complained enough so now they get to be on top for a while. I'm sure glad I don't have to pay money for this game any more I'm sure if they didn't let you pay with gold it would be going down hill a lot faster.Edwin18 23h
1d Disc Priest Help So I'm loving my new Disc priest at the moment, healing is fun and I love running dungeons... except when the tank is a guardian druid. I have no idea what I'm doing wrong but for whatever reason I can't keep any guardian druids alive. every other class is fine. Is there anything I'm missing here I feel like I'm going crazy?Shenjii4 1d
1d Question on Renew So I'm leveling a Holy Priest and I love it (currently 54). I have been looking at raid logs of Mythic Raiders to get an expectation of what the rotation will be like. When I obtain my Mastery, it seems like Renew becomes a bit of a 'trap' spell. Is this just because of Benediction? Looking at the logs, it seems like it as most of the logs I've reviewed there's ~3-5 times someone will cast Renew directly onto the target if at all, but it will be rated as 4th in most effective healing. I'm out of the loop completely since I've not played Holy Priest since BC. So clarification on the usage of Renew would be great since I remember using it almost all the time back then.Autri2 1d
1d Got my void elf to max level! Yay, finally got him to level 110 and got the heritage armor. I have to say I wasn't too keen on the armor just from looking at pictures of the set, but now that I have it and can play around with it a bit I must say I really like it. Definitely a unique set!Pwnerpriest0 1d
1d Shadow Priest DPS question with the dps meter addon, how much dmg % is from eruption during boss solo time with and without the 75% dmg bonus legendary? im assuming most people use legacy of the void talent too?Auchenai5 1d
1d Do I suck, or do holy priests suck? I've recently come back to the game about two weeks ago and I picked up my priest. Right now I'm sitting at 946 with 4 set and it just feels like people are way over healing me, even with same/lower ilvl. I feel like my strengths are in mythics, since I feel like a 5 man group healer and not a raid healer. Divine hymn is our one big CD and it's just mana effecient and buffs other healers healing to those targets (which makes us look worse), it's not even the greatest HPS. Hell, I don't even see other priests much. I think I've seen one holy priest and one disc priest, neither were even close to top HPS. I just feel like I'm getting jipped here, only class with two healing specs and neither one feels really amazing. What's the deal with our weapon ability too? Why is it a single target ability, I thought we were raid heals. Why do I want a single target heal buff when the majority of my heals are aoe heals. Like sure it's great for single target but I still don't feel like it makes sense. Am I wrong here? So, am I just horribly wrong and terrible at my class or are they just not that great right now?Shadowblades7 1d
1d Holy/Disc videos on YouTube if interested I've got a few holy/disc guides for mythic plus up on YouTube at Odett the Priest if anyone is interested. Let me know what builds you guys are working on.Ödett0 1d
1d How is questing as a holy priest? Hi, I would like to level a holy priest when I finish leveling my current protection warrior, but I'm not one to grind dungeons as it gets boring to me after a while. I'd like to take a holy priest, queuing for dungeons for the storyline conclusions as well as learning how to do the healing role in case I choose to raid somewhere down the line. With the new leveling changes, I'm already feeling the length of combat getting boring on a protection warrior (I don't do any damage). So I'm worried if a holy priest will be any slower or around the same? Thanks.Hallowmont23 1d
1d Holy % numbers As a holy priest, what percentage should we be aiming for in our stats for raiding? I can't seem to find anything to give me a estimate :(Priestialitý4 1d
2d Best holy legendaries (farm) Somebody tried to convince me I should be using the cloak over Prydaz (on farm, we quit mythic progression). That seems just wrong to me. Am I crazy?Noxona8 2d
2d Light of T'uure mouse over macro I'm having trouble where the mouse over macro I usually use for my heals isn't working for Light of T'uure. It works for every other ability but Light of T'uure; it refuses to cast at all while macro'd let alone on a mouse over target. Any help would be greatly appreciated. #showtooltip Light of T'uure /cast [@mouseover,help,mod:shift][@player,mod:shift]Light of T'uureGlyjer3 2d
2d Any existing spriests going/gone void elf? And was it for the matching aesthetic, the racials, an rp/lore-type sense of continuity, or something else?Qoath42 2d
2d Disc in progression- stats & trinkets advice So I've decided to start healing at disc about a month ago because it seems to be a good spec for mythic antorus. From what I've seen in guides recently, all of our stats seem to have equal value, right? Is there anything else I should know about stats? Are there minimum points I should have for each stat? Which stat would more beneficial to have extra of if I currently have all of mine about equal? Currently I have crit, haste and mastery all at around 10k-12k at ~ ilvl 970. I can pretty much interchange my gear to have any one of these stats at 12k with the other two stats above 10k. Also, which trinkets should I be using for progression? It seems almost mandatory that I should be taking searing light, but should I not be having mana issues at this point and be using another healing trinket? I have all priest legengendarys right now, but I have been running prydaz and velens for my disc build.Alleryin2 2d
2d What Should I do? So now that I've figured out that I want to play holy and have my new 110, what do I do? I've finally gotten my HealBot settings all set up, and I think I understand how to heal as holy, mostly, probably. I've still got all the legion story quests to do in the meantime but there's not much healing to be done there. I did a heroic dungeon but absolutely no one needed healing the whole way through. What should I do if I want to do some healing or test the waters of being able to heal? Also I can't find a Shadow UF download anymore, and does anyone have any recommendations for any Weak Auras?Gelge5 2d
2d Orc Priests I'm sure I'm not the only one who has wanted to play an Orc Priest. I'm curious, though, if anyone else has thought about the lore that might follow. Alternatively, what might prevent Orcs from taking on such a mantle. And, of course, to tack on my selfish request: please, Blizzard? ♥ I've been wanting to play an Orc Priestess since late BC/early Wrath.Elethia34 2d
2d How does spriest handle aggressive melee? So i've recently hit 110 on my Spriest, and i've been trying some pvp with decent success, with the exception of classes like monks and rogues. I can't even get any distance between myself and them, let alone get any reasonable form of breathing room to avoid being kicked. Faking out kicks works about.. 30% of the time, otherwise i just feel like i'm a sitting duck. How is Shadow priest supposed to handle up front pressure from melee without being killed during an interrupt?Grungus5 2d
2d Best shadow priest race? What is the best race for DPS increase? I feel right now it would be gnome or trollSwalls25 2d
2d What has happened to our spec? I feel so soulless now playing my Spriest. I have to apply dots everywhere like some sort of neutered afflic lock and am heavily reliant upon my artifact weapons stupid ability that can only be used with void erruption. I feel as though I could repaint my abilities green/red and just say I am a warlock and nobody would bat an eye. Its like my spec has no soul.Lindisfarne9 2d
2d Disc Priest Help I know you see a good bit of this on your forums , but I'm just now starting to gear my disc priest and I love it in mythic keys. I have watched some guides and have noticed it doesn't matter what I do my healing is always a good bit lower than everyone else. I've went all in before and oomed really fast so I started to back off and really save my cds and healing for the really hard parts in the fights, but I get snipe healed a lot. I try to keep 5 atones up ( 2 on the tanks through PW:S and plea), keep my dot on the boss and smite heal. I only really use penance when I need too. Also, I very rarely get an over loaded with light proc so if anyone knows the trick behind it spill your secrets. I will post the logs of my heroic raid below and maybe you will see what I do wrong.ì7 2d
2d Disc - More Penance! I LOVE Penance. It looks, sounds, and feels amazing. Whether I'm blasting enemies or allies, it just feels great and is the MOST FUN healing skill I've experienced in WoW. Shadowmend, on the other hand, is one of the most bland, generic, and yet, somehow, simultaneously the most confusing skill I've ever seen. The debuff it applies leads new players to believe that it's not meant to be used in combat, yet it is actually the primary emergency spot heal when Penance is on cooldown. It's like it tries to be "complex", but is just another generic spot heal. Shadowmend currently exists to fit the requirement of a high-cost, no-cooldown, emergency spot heal, but Discipline would be significantly more fun if Penance was that role. I'm wondering what you think about this possible idea: 1. Penance cooldown removed. 2. Penance mana cost increased to balance no cooldown. 3. Shadowmend removed or tweaked to discourage use during combat (like the tooltip already implies). Do you have any additional thoughts, alternative ideas, or should it just not change at all?Carecake12 2d
2d Discipline Shadowmend feels WRONG. (in 5-man) Disclaimer: I play only 5-man Mythic+ PUG content and do not raid. The issue: So I picked up Discipline Priest because the concept of attacking an enemy to heal is something I wanted to do in WoW since Fistweaving was removed from the game (no, the garbage in here now is not what fistweaving should be). When I started my priest it was a breath of fresh air. I was dealing damage, learning to just pop atonement on anyone a little hurt. I had to setup a million macros and mods to make the damage / healing work well, but it was worth it. Then the content got harder, and the gameplay changed... Now I have to utilize the generic healing spell, Shadowmend, like any other healer to keep up with the damage dealt, and atonement / smite absorption only works against light to medium damage. Apparently end game healing for Discipline priest is basically weaving a basic single target heal (Shadowmend) with damage skills. At its best, this just feels like a Druid where you would HOT then wrath. This feels like a wasted opportunity for a unique class specialization that has legitimate potential to capture the elusive gap between DPS and healer gameplay. There is a lot of potential in Discipline being a completely different healing experience for those that don't like the traditional healers, but with the way they are now with atonement being so basically weak that it's no different than any other healer when you have to utilize Shadowmend instead of a damage spell alternative. (Also, the debuff from Shadowmend really leads one to believe it's meant to be avoided. WTF is the point in that weird debuff if it has no meaning?) EDIT: Just found these changes to Discipline priest: In particular, this line was very harrowing: (REMOVED) Mastery: Absolution Increases the healing transferred through Atonement by 13.0%. (NEW) Mastery: Reverence Increases the damage of Penance, the absorption of Power Word: Shield, and the healing of Shadow Mend by 11.0%. So it looks like they will actually increase the need for Shadowmend's usage in BFA. It seems like the DPS healer fantasy of Discipline might get phased out like Fistweaving did back in MOP.Carecake68 2d
2d Disc priest addon? whats the best addon for tracking disc priest healing? I'm using zperl for unit frames. thanks!Nelvariss1 2d
3d 1v1 vs affliction lock Is it possible for shadow to beat them in duels given equal gear/skill? Any tips?Trotro8 3d
3d Idea for priest ability. Soul Shatter: You expose your soul to the void. Deals 10% of your health as damage every second as a stacking debuff. Heals each party member for the damage dealt or each raid member for 25% of damage dealt. Cast this ability again to hide your soul from the void. 4 minute CD? What do you guys think? Instead of just a straight forward raid cools own, this requires some foresight and communication to get benefits. If the other healers can keep you up or maybe even someone gives you a hp buff you can get huge raid heals out. Buff stacks so 5 seconds in you take 50%.. Also has a risk element if you want to push the stacks or can combine with ankh totem etc to focus on just pushing all the healing out of it. You can heal yourself too during it, not channelled, so it also gives the feeling as you gear up and get more attuned to the class you can keep yourself up longer during it to feel gains related to skilful play. Also have to be careful not to get hit by avoidable damage while taking stacks. Again, risk element. Might be good to replace hymn for holy but doesn't really fit the theme. Or shadow priest to bring utility to justify a raid slot?Grumpsey4 3d
3d Questing So I'm trying to quest on Argus as my new 110 priest. As disc I don't die but !@#$ takes centuries to die, and as shadow stuff kinda dies faster but I also die easily. What do? I just want to play heals but I gotta go through all these garbage quests.Gelge4 3d
3d Noob Shadow questions... I've never played Shadow before, but decided to (finally) give it a go... On training dummies I feel I do alright, but when it comes to actual combat things are much trickier. So, I want to ask: 1) What makes it easier for you to apply dots on everything, since addons like EnemyGrid no longer work? Mouseover macros or tab-targetting? If it's mouseovers, then how do you set your nameplates (stacking or no? any particularly fancy config)? 2) How do you deal with stuff dying too quickly? Just consign yourself to the knowledge that, at least, you can DPS the bosses but not the trash? 3) Do you /focus the tank or the mobs? (Yes, I've been playing healer too long). Thanks :) D.Daervon4 3d
3d Heritage Armor I'm wondering if anyone knows the answer to this. So I have this void elf at level 102. If I were to race change to a light forged draenei and then finish leveling would I get access to the lightforged draenei heritage armor even though I spent most of the leveling time as void elf?!?Pwnerpriest2 3d
3d Disc, where have you been my whole life? I got my Void Elf up to 51 and I'M HAVING SO MUCH FUN WHY DIDN'T I DO THIS YEARS AGO? *foomfoomfoomfoom* My biggest problem is tab-targeting mobs in other groups. And occasionally hitting Shining Force when I don't mean to and blasting mobs into the next dungeon. (I think calling it a knockback is an understatement!)Kessiaan3 3d
4d Holy or Disc for healing warrior in 2's? I know warrior/priest isn't top tier 2's but my friend only plays a priest. Which is more effective in 2's disc or holy?Wreckdum0 4d
4d holy potentially getting fear back in BFA Via Wowhead: Psychic Scream Lets out a psychic scream, causing 5 enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect. Specializations changed from Discipline/Shadow to Discipline/Holy/Shadow Psychic Voice Reduces the cooldown of Psychic Scream by 30 sec. Specializations changed from Discipline to Discipline/Holy I'm interested Edit: Also disc might be getting renew? Doubtful but from the way this is written: Perseverance When you cast Renew on yourself, it reduces all damage you take by 10%. Specializations changed from Holy to Discipline/HolyLarisa10 4d
5d Hello Priests Hello Priests and Priestesses. I'm just writing you a hello from the Paladin community. You're like our sister class, and it's good to stay caught up with one another. May I ask how you are all doing? How is BFA looking for you?Jawah11 5d
6d Binding Heal vs Piety Hey all I'm new to priest and I am able to pull decent numbers running piety. I am happy with my priests hps so far. However, my guild is going to start mythic soon and a few of my friends have told me binding heal has better throughput than piety. Any thoughts? I am particularly curious about over-healing since you cannot control where one of the heals goes (at least I think so). Thanks for advice. I have full tier and am currently using velens and prydaz. hoping to get cloak soon.Nonprophet34 6d
6d Rolling Priest Love muh DH! But I feel like I'm wrapping up the content for legion. Thinking about trying a priest. I want responsibility so healer is way to go. Any tips? Cuz I've never done healz.Thanatós4 6d
6d Request: Priest base talents. Can holy priest get some talents. 1. My fear back. It is cool if you want to call Psychic Scream a different name but please make that a base talent. Give it a nice name like Exorcism or something. A name that take away the devils or something. 2. Mind Vision: I want that on my holy priest. Like honestly why did you take it away? 3. Shadow Word Pain: Having some instant dots to mark the mobs I want to kill in the world would be nice to have back please. Call it something else if you want, but dang it, why do I have to cast smite on the 6 targets I want to kill. You can also give it some RP holy name or something. Like Mark of Confession, where you suffer some holy damage like shadow word pain. 4. Get rid of that crappy talent Divine Star it is a waste on my CPU and GPU processing power to even have to render the visuals for it when I look at my talents.Navoker24 6d