Apr 23, 2018 Vanguards Retribution Paladin PvP Guide 7.3 Retribution Paladin Guide This guide is written mainly for players new to playing retribution in arena / PvP. Guide is also posted in a different format on: Talents In the talent picture I selected talents that I use as default in arena. Talents should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute. Read below for a more detailed explanation on talent choices. Level 15: Highly Recommended: Final Verdict This increases your Final Verdict damage by 20%. Currently the other 2 talents just don't beat out the damage you can gain from Final Verdict in a PvP scenario. Level 30 Recommended: Zeal Crusader strike is rarely used on CD in PvP, this makes Fires of Justice a bit more lackluster. Rarely do Rets run out of globals for things to do in PvP, making the longer CD on Zeal not much of a problem allowing it to buff our Crusader Strike damage significantly without a big cost. Due to this, Zeal will almost always do more damage than the other talents on this tier other than extremely specific situations. Greater Judgment is useful in fast games but keep in mind Crits have reduced effect in PvP. Over a long-game unless the other team was above 50% HP the entire game and you were getting kited a lot Zeal will be superior. Level 45 Recommended: Fist of Justice Logic here for Fist is very similar to WoD, the other 2 talents are mostly used if you want to strategize around them. Repentance is somewhat improved in the fact that it doesn't use the CD if you cast it on a Beast, but you'll require a lot of effort to land it especially on Druids. Blind is essentially the same as before, not very useful unless you want to rush a game. Level 60 Recommended: Blade of Wrath or Divine Hammer Blade of Wrath provides the best consistent damage and also good holy power generation. Crits are also 150% in PvP, making Virtue's Blade much worse than it would be in PvE. Divine Hammer is used if you play in a composition where AOE damage is useful. It should be used against any teams that you believe will generally be stacked such as melee cleaves. As long as Divine Hammer can occasionally hit 2+ targets it will beat out Blade of Wrath in terms of overall damage. Level 75 Recommended: Any Justicar's Vengeance has a lot of synergy with Divine Purpose. Basically, you use it with the proc or when the target is stunned. This talent is excellent especially in 2v2, when you hit healers a lot during stuns. Eye for an Eye should be picked against any kind of physical damage team that will focus you. Word of Glory is an okay choice against DOT cleaves that has a no physical damage component to it. Generally used when the other 2 is useless due to taking Crusade and no physical damage taken. Level 90 Recommended: Divine Intervention and Divine Steed Divine Intervention is an increase to our survivability. Not having to press Bubble when we get low is like a large indirect increase to our health-pool pre-bubble. This is generally my default talent. However, our Mobility is horrible, and having at least one talent to help it is nice. If you plan to for example, chase a Mistweaver Monk in 2v2 you should use the mobility talents instead. Level 100 Recommended: Divine Purpose or Crusade Holy Wrath now does 35% of your missing HP as damage. This is still decent burst, but with the long CD mixed in Divine Purpose will almost always be superior outside of 2v2 Skirmishes or Duels. Crusade requires a ramp up time but is our highest damage burst talent in this tier. If you don't expect to get CC'd too much during your wings choose Crusade. Glyphs Removed Artifact Traits 1. Wake of Ashes 2. Blade of Light 3-5. Righteous Blade x3 6. Unbreakable Will 7. Protector of the Ashen Blade 8. Ashes to Ashes 9-11. Deliver the Justice x3 12-14. Sharpened Edge x3 15-17. Deflection x3 18. Echo of the Highlord 19-21. Wrath of the Ashbringer x3 22-24. Highlord's Judgment x3 25-26. Embrace the Light x3 27. Divine Tempest 28. Healing Storm 29-32. Might of the Templar x3 33. Endless Resolve 34. Ashbringer's Light 35. Ferocity of the Silver Hand 36-39. Righteous Verdict 40. Blessing of the Ashbringer 41. Judge Unworthy 42. Wrath of the Ashbringer (4th point) 43-44. Might of the Templar and Righteous Blade (4th points) 45-etc. Any of the (4th points) until ConcordanceVanguardy581 Apr 23, 2018
Aug 16, 2018 Complete Paladin Transmogrifier Gear Guide <><><><><><> <><><><><><> <><><><><><> What is Transmogrification? "The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service -- copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs." From what we have been told, an item can be re-skinned into an older, maybe cooler looking, piece of equipment. Example: "Tier 12 to look like Tier 2" What can be Transmogrified? "Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line." Example: Plate to Plate; Mace to Mace; Staff to Staff; etc, etc. Wait! We can not modify Immolation Faceguard to Crown of Destruction? No. It is a safe assumption that the designers do not want cloth casters to appear as plate wearers or vice versa. This also includes set items such as "Warlock," "Hunter," "Mage," and "Shaman." Example: As a Paladin we can not wear Death Knight armor sets, but we can find same model items to transmogrify to. That is why this thread is being created - after all. A Short Note: Items will be required to have stats as well, Ethereals will not waste their time on Frost-Rimed Cloth Hat or Weather Beaten Buckler. This could be changed down the road, if business looks promising. A Short Note: Thunderfury, Blessed Blade of the Windseeker, Shadowmourne, or Sulfuras, Hand of Ragnaros will not be able to be transmogrified at initial launch. The complexity of these magical items currently surpass the knowledge held by the Ethereals. A Short Note: Tired of leveling in that old dusty Bind on Account gear? Well do not worry, BoA gear can be transmogrified! It is important to understand that transmogrified gear is character side only. You can not transmogrify your gear, mail it to an alt and look like you're in Tier 12 at level 10. But you are more than welcome to collect quest items, build an outfit, and transmogrify at your hearts content! A Short Note: Weapon art will be the only thing that is transmogrified. If you have a weapon with Power Torrent and transmogrify it to another weapon with, say crusader, the transmogrified weapon will show up with Power Torrent. <><><><><><> <><><><><><> <><><><><><> ... <><><><><><> <><><><><><> <><><><><><> All ideas, armor sets, and unique weapons are welcome! Start bragging about your favorite armor configurations! A Short Note: The Dark Moon will be bringing back some novelty items in 4.3; so get ready for some skee ball and collect those tickets! PvP Gear and Tier 3 is likely returning.[/i] Duplicate skins shared on two or more items will be listed in order of ease to acquire. <><><><><><> <><><><><><> <><><><><><> Ðj328 Aug 16, 2018
Aug 14, 2018 Retribution (7.0.3) - Updated 8/4/16 ____________________________________________________________________ Retribution, an In-Depth Guide for PvE (7.0.3) Most recent update: 8/4/2016 ____________________________________________________________________ NOTICE - 8/11/16: I will not be supporting this guide throughout the Legion expansion due to time-consuming developments in school & career requiring most of my focus. After maintaining this thread for so long, it's difficult to just stop, but I will not have time to stay on top of everything that happens in the Retribution community for a while. I will continue to lurk on the forums and be around in-game (and in the Paladin Discord!) to answer questions, but perhaps not quite as often. Thankfully, this is far from the only Retribution Paladin resource! I greatly suggest following Rebdull's Retribution guide on Wowhead, which is updated for level 110 ( Thete's video guides are also a good source of information for those who prefer that format ( Furthermore, you should make use of the Paladin Discord. All of the information you'll need for that can be located here: Fight on, my beautiful /hairflipping Paladin brothers and sisters. (╯°□°)╯ ____________________________________________________________________ ... This is a Retribution Paladin DPS guide focused on providing a thorough understanding of the spec. This guide is a constant WIP and is being edited regularly. Check back often for updates. This guide is made possible by the collective efforts of the Paladin theorycrafting community, especially Solsacra and mserrano. While generally accepted as correct, much of the information provided here is ultimately theoretical and should be taken as suggestion, not gospel. Changes are noted in the change log (post 11). Thank you and have a nice day. :) ____________________________________________________________________ Author Information I am currently playing as Chrissinger (formerly: Svayne, Qris) @ US-Area 52. Paladin since Wrath, Retribution since Cataclysm. I maintained this guide since March 2011, but am not currently supporting it for Legion. The easiest way to get my attention is via Twitter @mfwchris. ____________________________________________________________________ Table of Contents ____________________________________________________________________ • X ... Glossary • 1 ... What's new in Legion? • 2 ... Talents • 3 ... Rotation - 3.1 ... Single Target - 3.2 ... Multiple Target - 3.3 ... Cooldown Usage • 4 ... Greater Blessings • 5 ... Utility - 5.1 ... Defensive - 5.2 ... Healing Spells - 5.3 ... Blessings - 5.4 ... Miscellaneous • 6 ... Tier Set Bonuses • 7 ... Gearing - 7.1 ... Stat Priority - 7.2 ... Gems - 7.3 ... Enchants • 8 ... Consumables • 9 ... Races - 9.1 ... Alliance - 9.2 ... Horde • 10 .. Mechanics • 11 .. Addons & Macros - 11.1 .. Addons - 11.2 .. WeakAuras • 12 .. Frequently Asked ?s • 13 .. Other Resources • 14 .. Change Log ____________________________________________________________________ Glossary ____________________________________________________________________ AtA .... Ashes to Ashes AW .... Avenging Wrath BoF .... Blessing of Freedom BoJ .... Blade of Justice BoP .... Blessing of Protection BoW .... Blade of Wrath CD .... Cooldown CS .... Crusader Strike DI .... Divine Intervention DP .... Divine Purpose DS .... Divine Storm (or Divine Shield) EfaE .... Eye for an Eye EotH .... Echo of the Highlord ES .... Execution Sentence FoJ .... Fist of Justice FoL .... Flash of Light FV .... Final Verdict GBoK .... Greater Blessing of Kings GBoM .... Greater Blessing of Might GBoW .... Greater Blessing of Wisdom GCD .... Global Cooldown GJ .... Greater Judgment HoJ .... Hammer of Justice HoPo .... Holy Power HW .... Holy Wrath JV .... Justicar's Vengeance LoH .... Lay on Hands SoL .... Seal of Light SoV .... Shield of Vengeance TFoJ .... The Fires of Justice TV .... Templar's Verdict WoA .... Wake of Ashes WoG .... Word of Glory ____________________________________________________________________Svayne784 Aug 14, 2018
Apr 11, 2018 [BFA-WIP] Protection Paladin Guide Welcome to Prot Paladin Guide for Legion. Full guide in proper formatting available here : Mini TL;DR ...To Skip to Discussion : ... Abilities Offensive Shield of the Righteous Charges: Somewhat reskinned Holy Power since we can still consume it with seraphim (if talented) and it’s still the only ~resource~ we actively generate. Shield of the Righteous: 16 sec CD, reduced by haste and Judgment. Active Mitigation (AM) of protection paladins. Starting with legion it also works in reducing magical damage so it somewhat makes up for loss of of divine protection. SotR also interacts with level 100 Seraphim talent, which consumes charges (including partial) for short term buff. Avenger’s Shield: 15 sec CD, reduced by haste and reset by Grand Crusader procs. One of the key dps abilities we have, going to Legion from WoD we lose the 2 extra bounces (until we obtain legendary for it), but with an artifact trait, it can also do a small aoe pulse around each target hit; therefore we can safely pick up adds from range. Furthermore it interrupts initial target, making caster npcs come to us. Hammer of the Righteous: 4.5 sec CD, reduced by haste. Our filler ability; does extra aoe when we’re standing in consecration and has a chance to trigger Grand Crusader to reset Avenger’s Shield cooldown. When talented into Consecrated Hammer it always AoEs and when talented into Blessed Hammer, it always summons a hammer which does two full spins around us, being able to hit targets multiple times. Judgment: 6 sec CD, reduced by haste. Each cast reduces cooldown on SotR, thus making Judgment our “resource generator”. Critical hits reduce the CD by twice as much. Consecration: 9 sec CD, reduced by haste. AoE pulse ability which does not follow us, furthermore increases our SotR and Light of the Protector by 20% when we are standing in it. It’s important to note that this is multiplicative x1.2 not flat 20% increase, so 35% healing will go to 42% instead of 55%. Avenging Wrath: 2 min CD - 20 sec duration, increases damage and healing by 35%. Blessings Blessing of Protection: 5 min CD. Prevents all physical damage for 10 seconds, while also dropping threat from the target. Does not prevent target from attacking. Blessing of Sacrifice: 2.5 min CD. Redirects 30% of the damage taken by target to you for 12 seconds. Blessing of Spellwarding: (Talent) 3 min CD. Replaces Blessing of Protection, prevents all magical dmg to the target for 10 seconds, does not drop threat from target. Defensive Light of the Protector: 15 sec cd, reduced by haste. Key defensive ability along with SotR. Heals us for 25% of Missing health. Further buffed by standing in consecration and artifact abilities. Ardent Defender: 2 min CD. Reduces all damage by 20% for 8 sec. If you are to die during it’s duration it prevents the killing blow and brings you up to 12% health. Cooldown further reduced by artifact traits, making it one of more frequently used defensives. Guardian of Ancient Kings: 5 min CD. Reduces all damage by 50% for 8 sec. Due to increased CD one of the more tactical cooldowns, yet still one of the strongest. Lay on Hands: 10 min CD. Heals for your maximum health. Longest cooldown of all defensive abilities, making it generally a last resort spell. Can also be cast on allies to prevent death. Eye of Tyr: 1 min CD. Artifact ability, causes damage around you, and reduces damage taken from those enemies by 25% for 9 seconds. Important to make sure that the dmg you want to reduce is cast by the target being affected and it’s not too far away. Divine Shield: 5 min CD. Prevents all damage for 8 seconds, but removes all threat for the duration. Important to taunt the target right before casting in order to get 3 sec of aggro on the boss in single target situations, dangerous to use in AoE without final stand. Flash of Light: 16% max mana, 1.5 sec cast time no cd. Heal to top yourself off while questing, has little use while in combat outside of possibly healing yourself when out of range of healers or sitting in Divine Shield. Talents Level 15 - Tier 1 Holy Shield: (Passive) Increases your block chance, allows you to block spells, and your successful blocks deal Holy damage to your attacker. Mostly used for defensive reasons, especially against dots. Problematic to use against magic nuke’s as you can not rely on it activating. Blessed Hammer: Throws a Blessed Hammer that spirals outward, dealing Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack. Highest DPS talent in the row, and the best one for survival vs physical damage. Can hit same target multiple times, applying damage reduction each time. Spins Clockwise. Consecrated Hammer: (Passive) Hammer of the Righteous has no cooldown. Hammer of the Righteous, Shield of the Righteous, and Light of the Protector now always gain the benefit of Consecration. Not particularly useful unless you want a faster rotation, or experience issues picking up mobs with baseline abilities. Level 30 - Tier 2 First Avenger: : (Passive) Increases the damage of Avenger's Shield by 50% to the first target, and increases the chance for its remaining cooldown to be reset by abilities and talents by 10%. With 7.1 you no longer suffer the penalty of not hitting other targets, and more frequent grand crusader procs will help you be competitive with Bastion of Light on dps in multi-target encounter. Bastion Of Light: 2 min CD - Immediately grants 3 charges of Shield of the Righteous. Good synergy for burst set up, especially if used with Seraphim. With the recent changes, it no longer gets de-sync'd from our other cooldowns, which drastically increases it's single target dps value. Crusader’s Judgment: (Passive) Completely re-designed in 7.1 : Judgment has two charges, and each Grand Crusader adds one charge back. This is good for our survival on big pulls, however, the gameplay is somewhat problematic, as we have to spend a lot more globals on using single target ability, in a multi-target setting. Level 45 - Tier 3 Fist of Justice: (Passive) Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec. Can be useful if encounter has stunnable adds. Repentance: Forces an enemy target to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 1 min. Soft Crowd Control (CC) that slowly deals damage. Doesn’t have a lot of use. Blinding Light: Emits dazzling light in all directions, blinding enemies within 10 yards, dealing Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Instant damage and AoE CC. Due to most abilities (Except Auto Attacks and primary target HotR) dealing holy damage, can keep mobs CCed for the entire duration, while you continue to do damage. Level 60 - Tier 4 Blessing of Spellwarding: Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Similar to Hand of Protection, which it replaces, except instead of Physical damage it prevents Magical damage. Cavalier: (Passive) Divine Steed has 2 charges. Fairly good for mobility. Retribution Aura: You deal Holy damage to any enemy whose melee attack strikes a party or raid member within 60 yards. With 7.1 changes to remove tank restriction, this is now the only talent in the row that gives us damage. Level 75 - Tier 5 Hand of the Protector: Calls down the Light to heal a friendly target for 25% of the target's missing health. Reduces CD and allows you to cast LotP on other players. Knight Templar: (Passive) Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Good if you require extra mobility, or if you need a 20% DR cooldown with frequent access. Final Stand: (Passive) When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Questionably usable talent, which is likely only to be needed if you need AoE taunt. Level 90 - Tier 6 Aegis of Light: 5 Min CD - Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%. Awkward placement and long CD, but can be useful in some fights. Judgment of Light: (Passive) Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker. Low healing, but can help people not tick down from weakest dmg. Generally the go to talent in tier. Consecrated Ground: (Passive) Up to 6 allies standing within your Consecration receive healing every sec, and enemies within your Consecration have 50% reduced movement speed. Even lower healing than JoL, and only works on melee, but can be useful if you need to kite adds on a fight. Level 100 - Tier 7 Righteous Protector: (Passive) Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec. Default talent on ST fights, or anything with adds not lasting a long time. Also works with HotP, which allows you to use it very frequently. Seraphim:The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge. Extremely useful for dps, but not that effective for survival. Can be used with partial SotR charges. Last Defender: (Passive) Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. Good on multi-target fights, or anything with large packs of adds that are clumped together.Liminara205 Apr 11, 2018
Oct 26, 2010 Welcome Paladins: Please Read! Welcome to the Paladin forum! This forum is here to provide you with a friendly environment where you can discuss the paladin class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct ( and guidelines ( before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
Nov 15, 2018 What’s your Lore for Tier 2 Judgment set Hi everyone, I was just looking to see what is your lore interpretation for the famous Judgment set? To me it looks like there are multiple ways you can spin the lore or origin behind this iconic set, most notably the distinct use of red and gold instead of a more generic palette for the Knights of the Silver Hand is referencing the Brotherhood of the Light which supposedly existed even before the Argent Dawn.Ryuthas12 Nov 15, 2018
Nov 15, 2018 The Devs Anti-Vision for the Paladin Class The WoW devs do not have a vision what they want the Paladin Class to be. However, the WoW devs do have a vision for what they do not want the Paladin class to be. The Paladin shall no longer be a support class as almost all support abilities shall be removed from the Paladin class including seals, blessings, judgements and auras. The Ret Paladin shall not be viable in PvP. The Holy Paladin shall not be fun to play. The Prot paladin shall not be a distinctly Paladin tank but shall be a generic holy warrior mana tank. The Paladin class shall not have a distinct identity. The identity of the Paladin class shall be a weak warrior with a holy bolt-on. Regardless of what the wow devs might say about the Paladin class in wow, the above list is what they did to the Paladin class. The wow devs vision for the paladin class is really an anti-vision not of what they want it to be but what they do not want it to be.Blackweb4 Nov 15, 2018
Nov 15, 2018 Lightforged or regular Draenei? What racials' are better for a prot' pally' - Lightforge or regular spacegoat? I like the HOT on the regular but I'm tempted to race change to Lightforged.Grue4 Nov 15, 2018
Nov 15, 2018 How to fix ret pallies. 1. Make steed have two charges by default. Change the now defunct talent to instead make steed last for 10 seconds after the initial 3 seconds but only at 30% speed. There, mobility is fixed. 2. Make crusader strike cleave. For AE, feral was weak from lack of combo spender--ret needs a combo builder. Buff damage of divine storm a bit. Should now no longer be bottom of barrel for 2+targets nor feel so clunky in ae, fixed. 3. Profit.Alhanah29 Nov 15, 2018
Nov 15, 2018 Prot Pally Addons What are some need to have pally addons? Been missing a lot and just could some help. first time tanking as a prot pally. Thanks!Hailno1 Nov 15, 2018
Nov 15, 2018 Prot AOE threat generation I can't hold threat aoe. At first I thought it was my 340 weapon but I've finally got a 370 with socket and I still can't hold threat. I'm laying down concecration spamming hammers and shields. So i swap to tab targeting judgements and on one target it will take me up to 5 globals sometimes to get the add to swap over without a taunt. Dungeons that give me issues: temple orb room. Tol Dagor first boss the drone adds. and others. prot is my offspec but I tank level 10's for my guild when the raid tanks don't wanna do dungeons. thanks in advance. PS: does shield of the righteous generate threat? thanks!Rautha18 Nov 15, 2018
Nov 15, 2018 Night Elf Paladin Since apparently Zandalari are aligned enough with the Light to be Paladins wouldn't it only be fair for the Night Elves to be able to be Pallies too? Considering we already have at least one N.Elf Paladin NPC in game as it stands right now. With the 8.1 happenings involving Sylvanas's new Dark Rangers, that would give an easy "in" for adding the class to the race, as a sort of Holy answer to the new Unholy threat. Please Blizz, you won't give us High Elves, at least give us Night Elf Paladin.Gwendollen25 Nov 15, 2018
Nov 15, 2018 Ret paladins suck why take them over any other dps aoe dmg sucks no aoe CC no movement meleeJustthegrip54 Nov 15, 2018
Nov 15, 2018 HPally really this boring? 26 min ago Let me be clear, HPally does perfectly fine in terms of ability and performance. But oh my lord, this has to be the most boring class/spec/rotation in the entire Maybe I am doing it wrong? And I do mean that, maybe I really am. But I'm looking at healing logs and it's [i]mostly[i] 4 spells that are doing all the work. I'm not saying that many other classes have a few spells doing most of the work, but they at least have SOME other spells going into the rotation. H Pally seems like: F.o.L. Holy Light, which let's be honest is almost the same spell. Light o. D. Holy Shock. Judgement too, although that isn't really a direct healing spell WHen I look at raid logs, it's mostly the first 4. Other classes have a lot more direct and indirect heals. Again, i'm not saying HPallys aren't GOOD healers, they are. They perform perfectly fine, but seriously....isn't this the most boring in the entire game by a mile? I used to LOVE HPally, way way back in the day. It was awesome building up holy power and dropping Holy Radiance and other abilities. All of that is gone now and over to ret. Mostly, i'm hoping some raid experienced HPallies can just explain how HPally is FUN now. Cause I miss the old Pally healing :(Granoss33 Nov 15, 2018
Nov 15, 2018 Is M+ really a big deal Im use to regular/heroic and then moving on to raids. But now I am seeing M+ and like 4,5,6...10-12. Is there any benefit to M+ or is it just a challenge mode for peopleSivil7 Nov 15, 2018
Nov 15, 2018 Double sac removed in 8.1 So not only do we keep this worthless mastery but we’re also losing a CC counter and the only thing that prevented our teammates from instantly flopping Probably done with hpal now.Aesthetic31 Nov 15, 2018
Nov 15, 2018 Lack of raid utility for Ret Currently ret has an okay place within PVP, and even mythic +s if done correctly (WoG can save groups, especially during necrotic). However, for raids they are rated the worst do to bring along. Ret can BoK and Wisdom to one target each, which in raid scenarios is very, very small. Dont get me started on being buffed for 10 secs when a raid member dies. Ret delivers okay single Target and below average cleave/aoe. I'm not asking for ret to be buffed into oblivion, but having some raid utility would be extremely useful. Every other melee DPS offers something to the table, so why not ret? It sucks to parse orange while others parse blue, get 4th on DPS, and offer nothing in raid utility. I believe the PVP talent luminense (20% healing affecting the paladin aoes surrounding him/her) would fix this issue. Perhaps a weaker form for raid settings, but regardless, I feel it fits with the theme of being a paladin. Try it out, devs! Considering most fights involve stacking, I can assure you ret paladins would be much more sought after. Thoughts? Other ideas to fix lack of raid utility? Battle res? Old BoM or BoK back?Nosoupforyou8 Nov 15, 2018
Nov 14, 2018 Retribution needs a little help. I feel betrayed, I didn't play any of the beta because I like to be surprised by new changes and things, but boy was I disappointed when I logged into my Paladin. We have multiple problems that I see and I don't really see how we made it to live like this. AOE? Where did it go? We have 2 talents for AOE to pick from and they are both on the same bar, why is Wake of Ashes one of them? It should have been made baseline as it's already on a long CD to begin with, now it's 45 seconds? Same thing with consecration, 20 second CD for 6 seconds of damage? They both sound underwhelming and probably a DPS loss vs Divine Judgment. What was wrong with Divine Hammer, nice little AOE talent you could pick up if needed and the cleaving from Judgment? Something needs to be addressed here. There is also downtime during our "rotation" there have been multiple times where I have no buttons I can press, that isn't fun. Blade of Wrath needs to proc far more often, or add another charge to Crusader strike, cause there are dead zones with 30% haste and that shouldn't be the case.Renae166 Nov 14, 2018
Nov 14, 2018 Holy Paladin Help Here are logs: Now, my gm seems to believe that because my numbers are lower than the resto druids and priests, that I'm awful. It's hard to compete with 2 resto druids and usually 2 priests (one holy, one disc) in raw numbers, so I'm not concerned with being lower than them, but my parses against other holy pallies is also low. What am I doing wrong?Kamana10 Nov 14, 2018
Nov 14, 2018 Ret Feedback Monster Thread/Post Hello, First off I want to say feel free to just skip most of what I wrote if you aren't in the mood to read the great wall. What I am really hoping to accomplish is for people to put whatever feedback they have about Ret in one thread regardless of my own ideas. So just skip down to the comments and start your own discussion if you want to. I’m hoping to get a large thread started where we can submit feedback and ideas regarding ret and what we would like to see done in 8.1 and further down the road. There are dozens of small 2 page Ret threads rolling right now and from what I have seen there is seldom any response when feedback is so scattered. My hope is that we will be able to use this thread as a place to consolidate all of that and let it grow large enough to be seen from orbit. I will include a list of related feedback threads at the end with links as well as some links to our classes current standing (its not good). With that said I’m going to first apologize for the wall of text. I am going to use this to go through my current opinion and suggestions on a variety of our Abilities, Talents, and Traits as well as the overall health of the spec. Before I get into that I want to address a couple of things first, I have seen a lot of people saying that there was a stated direction for Retribution from Blizzard that we were to be a single target, low cleave class. I have never seen a source for this and would love it if someone could link one. If this is our stated direction I will attempt to provide ideas in line with that although some of them will not be. Without Further Ado, here are my change requests/suggestions/wishes. Many of these assume others are not done, I think Ret could be massively improved by a piecemeal implementation of a variety of these changes. I will address a wide variety of abilities but not every single one of them. Feel free to add and comment on what you would like to see. Hopefully a large, easy source of ideas will give the Devs some ideas if they come looking and we just might see a couple make it into the game. Baseline Abilities: Retribution (Passive): If everything is going well in a raid this is totally useless, if everything is going badly this is great but ultimately probably useless because everything went wrong and you probably wiped, seldom boing to be of enough impact to change the tide of an encounter. Solution 1: Remove and replace with new passive like: You and the 2 most injured nearby party or raid members are healed for X% of the holy damage you deal. Solution 2: Triggers when a party or raid member falls below 25% health Solution 3:Replace with: When a nearby party or raid member takes a strike that would otherwise kill them they are instead returned to 20% health and you gain Avenging Wrath for X seconds. Mastery: Feels kind of lackluster because it only scales holy damage and half of our abilities don’t do holy damage. Solution 1: Reduce Holy Damage increase value, add modifier that adds X% of physical damage dealt as additional holy damage so that we feel some level of scaling with Mastery for all of our abilities while still maintaining the part physical – part holy damage theme. Solution 2: Add: your movement speed is increased by X% and the effects of slows are reduced by X% Crusader Strike: Currently supposed to be a filler, hits like a wet noodle (less than an AA), often on CD when you need to fill. The above mastery fix would help this. Solution 1: Without the above mastery fix I would like to see CS do some amount of holy damage. Solution 2: Make it an actual filler and reduce the CD. Solution 3: Increase holy power generation on every second hit or something. Judgement: Long CD is annoying, only getting one buffed TV out of its passive is annoying. Solution 1: Reduce CD Solution 2: Combine with Righteous Verdict talent, large increase for first TV and smaller for subsequent TVs Solution 3: Allow it to reduce the CD of other abilities like Avenging Wrath, Execution Sentence, Wake of Ashes, Etc. Blade of Justice: Really not too bad right now, could be addressed with my above mastery change, range feels a little too short sometimes and damage doesn’t really scale well for us. Solution 1: Increased range would be nice Solution 2: Holy damage interaction. Divine Storm: Range feels meh, damage is low, not really complimented by anything in our kit, usually hard to decide if you should use it or just stick to single target. Solution 1: Increase Damage (already a slight increase on PTR so that’s good) Solution 2: Changed the strength gain trait for it to a higher threshold or let it trigger on crit as well. Solution 3: Bring back the old heal that it used to have and scale it to be useful in M+ content to give some group utility in compensation for the lack of damage. Solution 4: Allow it to benefit from Righteous Verdict and Judgement Buffs and spread them on hit to nearby targets. Divine Steed: A lot to be said here, clipping when mounting is a pain, duration is really short, cd is really long, even with two charges it is rarely enough to not run out of during high movement encounters like Mythrax or G’huun. Solution 1: Increase duration to 5 seconds Solution 2: Cleanse and immune to slow/roots on use Solution 3: Separate horse animation from speed buff so that invisible walls don’t cancel the boost. Talents: Zeal: Faster AA’s and a tiny bit of holy damage on AA (Edit: has little to no synergy with Art of War due to a ppm cap on Art of War that is easily met) Essentially this does what I wish our mastery did to all physical damage attacks minus the speed. Solution 1: Replace with Blade of Wrath and add something better in place of Blade of Wrath Solution 2: Auto Attacks have a chance to generate holy power Righteous Verdict: Just increases TV damage when you cast TV for a very short window, feels like it should either not exist or be built into judgement. Solution 1: Replace with Seals. Seal of Light: Heal Nearby for X% Seal of the Righteous: Divine Storm has chance to cast twice, Seal of Truth: Templars Verdict exposes the target reducing armor and increasing holy damage taken. Cannot be changed in combat. Solution 2: Replace with: Expurgation trait but on hit, Expurgation trait renamed, increased damage, and allows stacking. Execution Sentence: Would feel good if it didn’t have an associated holy power cost, it can be used and isn’t particularly bad numbers wise, it just doesn’t feel good to use. Solution 1: No longer costs holy power Solution 2: Your Templars Verdict hits extend the duration by 2 seconds, double for crits Solution 3: Damage dealt reduced, duration increased to 30 seconds, damage increase percentage reduced, can be cast with no holy power, holy power spent reduces CD and increases damage. Solution 4: Attacks against targets increase your movement speed by X% for 10 seconds. Solution 5: Target and all targets within 10 yards are stunned for 3 seconds at end of cast or when hit by our next templars verdict. Fires of Justice: Lower CS CD and a chance to reduce next holy power expenditure by 1. Solution 1: CS Critical hits deal double the normal critical hit value. Solution 2: Using CS on a target reduces the CD of CS by X for 15 seconds, Holy power consume reduction removed. Solution 3: CS critical hits expose weakness left by your last Templars Verdict dealing damage equal to X% of the original TV damage. Blade of Wrath: Not a bad talent, more Art of War procs is cool, damage bump isn’t bad, not really anything wrong here. Solution 1: Removed, Judgement gains an additional charge and is reset by Art of War Hammer of Wrath: The same old Hammer of Wrath + Avenging Wrath combo we have come to know and love, good old Stockholm syndrome in talent form. Pretty much the reason for our execute’s nerf and eventual deletion. Solution 1: Removed, Hammer of Wrath made baseline, avenging wrath no longer allows the use of Hammer of Wrath. New Talent: Hammer of Wrath’s window of use is increased to 40% and always crits on targets below 15-20%. Hammer of Wrath no longer generates holy power Solution 2: Hammer of Wrath is baseline, Talent allows use during Avenging Wrath. Solution 3: Hammer of Wrath is no longer useable during Avenging Wrath. Critical strikes with templars verdict activate hammer of wrath for 6 seconds. Hammer of Wrath made baseline Solution 4: Hammer of Wrath made baseline, unusable during Avenging Wrath and can be used on targets below 30% health. Fist of Justice: Makes Fist of Justice almost competitive with Deathknight and Warrior stuns. Solution 1: Convert Fist of Justice to an AOE stun, Fist of Justice base cooldown is 45 Seconds Repentance: Its repent with a cast time. Solution 1: Repentance is baseline, talent converts to instant cast with 30 second CD Divine Judgement: Increases damage of Judgement 20% stacking 15 times for like 20 seconds. If you take this with 3x Indomitable Justice its actually pretty awesome (saw crits over 120k on low health targets) but its kind of inconsistent and a clear DPS loss over the other two unless you constantly have a dozen mobs near you. May not be numerically good but its satisfying as hell to see those numbers. Solution 1: Changed to 10 stacks max at 30% per stack Solution 2: Stacks are gained based on holy power spent rather than targets hit. Solution 3: Add: Critical hits generate 2 stacks Solution 4: Add Judging a target with at least five stacks generates 2 holy power, up to 5 holy power at 15 stacks. Consecration: Theoretical DPS on par with Wake of Ashes but only generates ~2/5 the holy power and is reliant on mob positioning. Solution 1: Talent removed and ability made baseline, no longer generates holy power, CD Reduced to 4 seconds. New Talent: Using crusader strike while in Consecration deals damage to all targets in a cone in front of you. Solution 2: CD reduced to 4 seconds, Generates holy power on critical hit with a holy power spender while in the AOE. Solution 3: Consecration now moves with the caster Wake of Ashes: Pretty awesome but I’m not a fan of the CD in combination with the 5 Holy Power generation, it tends to feel like no matter when or how you use it you did something wrong, either you had 1 holy power when you used it, you used it when you could have used a different generator to get a TV to drop to 0 holy power but then doing that you know you just wasted CD time on a hard hitting spell and will probably end up with a rotational gap. Its seldom there for the holy power when you need it. Solution 1: Damage Reduced, Holy Power Generation Reduced to 3, CD reduced to 30 seconds, Judgement reduces the remaining cooldown on Wake of Ashes by 5 seconds. Cavalier: (Divine Steed)(Divine Steed) = Everything you don’t like about Divine Steed twice. Solution 1: Removed and replace with a seraphim/avenging wrath themed leap on a 45 second cd. Solution 2: Judgement additional reduces the cd of the current charge by 4 seconds. Solution 3: Base cooldown reduced to 30 seconds per charge. Justicar’s Vengeance: 5 Holy Power is just too much, 3 holy power makes it better than TV in PvP and 4 is just perverted. Solution 1: Holy power cost removed, Damage bonus against stunned targets removed, 20 second CD, Judgment reduces CD by 2 seconds. Heals nearby part members for half of the amount. Crusade: Its like inquisition but more annoying to maintain while being more noticeable while active. Some people like it. Solution 1: Talent Replaced with Divine Tempest: Templars Verdict and Divine Storm are replaced by Divine Tempest which deals X% more damage than TV split among all targets hit down to a minimum for X% of single target damage. 8 Yard radius 10-20 yard range. Solution 2: Using your Holy Power Spenders extends the duration by 2 seconds. Solution 3: Movement speed is increased for the duration of crusade by X% Solution 4: Your melee attacks can be used from a distance during crusade. Inquisition: Some enjoy maintaining it throughout an encounter. I am not one of these people, I press Inquisition, see my holy power vanish, and feel underwhelmed while I wait for the generators I just used to come off CD with no noticeable difference in the pace at which I play until its not up and I start bumping into more rotation gaps. Solution 1: Removed and replaced with Empowered Seals: Seal of Light: the magnitude of the retribution passive is doubled as well as its range. Seal of Wrath: Divine Storm leaves a lingering mark on all targets hit increasing their damage taken from the next divine storm by 25% stacking up to 50% on the third hit the mark explodes stunning the target and dealing bonus damage. Seal of Truth: Your Templars Verdict hits deal X% additional damage over 20 seconds, this value is doubled for Crits and stacks. Solution 2: Inquisition duration is increased by 1 second for every holy power spent during its duration. Solution 3: Inquisition increases your movement speed by X% Current State of Ret Links: Warcraft Logs, Mythic Uldir, All Bosses, 75th Percentile DPS: Warcraft Logs, Heroic Uldir, All Bosses, 75th Percentile DPS: Warcraft Logs, Mythic+, All Dungeons, All Keystones Levels, 75th Percentile Points:, Mythic+, All Dungeons, M+10 and Up, Class Frequency: Relevant/Similar Feedback Threads: Retribution Can Rets get some changes in 8.1 plz? Can Rets get some changes in 8.1 plz? RETRIBUTION Paladin needs fixing Ret Gap Closer Swap Judgement and CS Ret feels.... clunky Can Rets get some love in 8.1 plz? What are the devs doing? Ret pve? We are weak. What's the stigma w Rets and rbgs Ret is way too SLOW... Make Hammer of Wrath Baseline Ret BFA -- thoughts and updates? Paladin's will be the bottom in 8.1 Retribution needs a little help. Crusader Strike Damage Nov 14, 2018
Nov 14, 2018 i hope to god HoW gets a new animation it just looks like a worse Judgment. (which it sorta is, but still)Judgmënt0 Nov 14, 2018
Nov 14, 2018 run out of buttons to hit - please help Hey fellow rets, I need some help with my rotation. I am leveling my ret and I f'ing love this spec but I always come to a point where I have nothing else to click because all my holy power generators are on CD, unless I get lucky and BoJ procs more. Is this a known issue with ret. It doesn't happen often but enough times to annoy me. I tried following the rotations from ICY and Wowhead but regardless, I always arrive at this point where all my generators (wake of ashes, BoJ and CS) are on CD and I don't have enough holy power to trigger templar verdict.Karamoon9 Nov 14, 2018
Nov 14, 2018 LF Draenei Divine Steed LF Draenei have an Elekk as their Divine Steed. I am pretty sure Lorewise the Elekks were something the Draenei found on Draenor and thus no Elekks on Argus. I doubt Blizzard would give them a new more appropriate Divine Steed but for fun what do you all think they would get?Palaghobes6 Nov 14, 2018
Nov 14, 2018 Remember Denounce? Feels like such a foreign and far away concept but it was only not too long we were Wizards.Divium4 Nov 14, 2018
Nov 13, 2018 Templar's Verdict Generating Holy Power? So I searched online but I can't find this anywhere. For some reason, about 90% of the time when I cast Templar's Verdict, with 3 holy power stored, I end up with 1-2 holy power returned... Can anyone explain this to me? I am actually able to use that holy power, so its not a UI issue. I'm only level 59 right now and don't see any pve/pvp talents, or any passive spells in my spellbook, or any gear playing into this whatsoever.Nitrunos5 Nov 13, 2018
Nov 13, 2018 Holy Paladin Not Viable in BFA I have been healing as a Holy Paladin since Molten Core in WoW Classic. For me, the Holy Paladin melee healing spec is no longer viable or even needed in BFA. There are two primary reasons that Holy Paladin healing is no longer viable or needed in BFA: Without the buffs provided by the Legion Artifact weapon, the holy paladin melee healing concept is no longer viable in BFA. Melee healing is a niche concept at best and Holy Paladins frankly suck at melee with a 1 hander and a shield. Holy Paladins are no longer needed as tank healers in BFA. Tanks can provide their own emergency healing, removing the need for Holy Paladin burst healing and Beacon of Light. To fix Holy Paladin healing restore it to what it was Pre-Legion or earlier and significantly reduce or remove all tank self-healing. My healing character is now my Draenei Shaman.Lesenka85 Nov 13, 2018
Nov 13, 2018 Rate the xmog above you 3! This one capped: Please rate the person above you and don’t skip people. I’ll start with rating Relien. Top and pants go together perfectly but your gloves and boots don’t match. 6/10Perdita26 Nov 13, 2018
Nov 13, 2018 Holy pally mythic + How are holy pallys right now for mythic + what are the pros and cons?Moemonk5 Nov 13, 2018
Nov 13, 2018 Prot Pvp I hear people talking about this and running it in certain 3v3 comps in arena. Can someone tell me why? I really like Prot and I'm interested in checking it out at max level when I ding.Leadbelly8 Nov 13, 2018
Nov 13, 2018 Ret Rotation Trying to figure this out. Can anyone please give me their rotation as an example to follow?Valrayne5 Nov 13, 2018
Nov 12, 2018 Hekili. How to use it? Hey guys, thought I would swap from clcret to hekili, give it a crack anyway. Finding it pretty confusing, and not quite sure how it uses simcraft. Can anyone help me out? or give me a really basic lesson in how to effectively use it (the top/bottom rows are confusing too) CheersZavala12 Nov 12, 2018
Nov 12, 2018 Prot Pallys questions! I tend to always see posts that say... Nerf BDK! Too stronk! Buff warr and guardians! Too weak! I rarely see anything about Prot pallys I'll be looking into M+ and tbh I find blood very boring What is the general concensesus for them? Utility? Damage? Survivalbility? Ty all!LeannyD2EDB85 Nov 12, 2018
Nov 12, 2018 Lack of current 8.1 Ret changes Like the title says, I continue to check MMOChampion hoping to see a large buff to DS, a revived cleave judgment to address our spec’s lack of cleave damage or a change to address our mobility, but day after day I see nothing. Anyone else getting that feeling we will receive little but the slight buff to DS and a helpful azerite trait?Xanothe37 Nov 12, 2018
Nov 12, 2018 Holy Radiance Hello, I do casual raiding (Heroic + some mythic) and I have noticed I really struggle healing against aoe healers for numbers. I understand that hpala is supposed to be a "tank healer" and a strong hard cast healer, but could we please have holy radiance back? I thought it was removed because lul-mana-issues but I almost never have mana issues, unless I'm casting FoL nonstop for 20 sec straight. Our only aoe is a frontal cone that requires an azerite trait to be useful in raid situations, could we PLEASE have holy radiance or something similar back?Axolotll11 Nov 12, 2018
Nov 12, 2018 3 sets of gear for 3 roles? so I like to play Ret, occasionally Prot, and now want to try Holy. I think Holy requires INT gear. So how do I gear up, auction house? or run with loot option set to Holy till I get enough pieces? Thanks for advice on gear management and ramp up.Swordfísh2 Nov 12, 2018
Nov 11, 2018 Holy Paladin HELP PLEASE BLIZZARD! Blizzard.. i beg you.. PLEASE PLEASE PLEASE!! change the mastery! PLEASE OMG PLEASE! ANYTHING ELSE WILL DO A N Y T H I N G PLEASE why are my single target heals weaker then holy priest? they also have tons of AoE.. where do Holy Paladin fit? i cant follow the tanks in these high mobility fights to keep my mastery on them.. and holy paladin are so immobile PLEASE HELP US BLIZZARD I BEG YOU COMPLETELY REDO THE CLASS IT JUST DOESNT WORK 0 AoE presence and lack lust single target presence... we are an actual joke AGAIN I BEG YOU PLEASE! I DONT KNOW WHAT ELSE TO DO im considering quitting the game over this.. its so unfun to play Holy Paladin right now.. and i dont have the time to relevel another character and grind all the reps.. ive already done it twice.. and it was extremely taxing HELP US PLEASEArannye23 Nov 11, 2018
Nov 11, 2018 Ret - Horrible at ARENA PVP, 100% Trash In legion I was 2.3k 3s & 2.4 2s multiple seasons. I felt that I was improving at a decent rate. Now welcome to BFA, I'm 2k 3s and 2.1k 2s, I can't even do damage to anything and just feel like quitting WoW all together. I would lvl my warrior, but that all takes time. There isn't one single talent, honor talent or azerite trait that I feel is worth while, it's all 100% trash. To make matters worse, I get told by everyone in LFG "no offense I don't want ret". The times I do happen to find people, the arena groups never seem to work. There is no conceivable reason that I should be 300 rating lower in BFA, when my actual skill and knowledge for the game has improved.Certainty15 Nov 11, 2018
Nov 11, 2018 Crusader Strike Damage Just did some testing after noticing something odd. 21 CS attacks on the target dummy. 16 Hits: Min 2980 Max 3190 Average 3163 5 Crits: Min 5961 Max 6378 Average 6294 31 Auto Attacks 22 Hits: Min 3118 Max 3277 Average 3195 9 Crits: Min 6273 Max 6536 Average 6399 I may be crazy but I'm of the opinion that CS should hit harder than an auto-attack. What the hell is up with this and why is it still so pathetic? I'd be happy if they just changed it to holy damage, then zealotry would be worth using too. As it stands taking zealotry at 10 stacks should give 2500 damage but if you test it on a dummy you get 1300-1400 because of armor. Either change the numbers or change the damage type because this is terrible. The only situation where I can get Fires of Justice to sim higher than the other two options is by taking 3 zealotry traits and intentionally gimping myself. There is pretty much no situation where CS is a good ability which just feels like horrible design and play among our other problems.Kenosis11 Nov 11, 2018
Nov 11, 2018 Light's Judgement where are LFD using this in the rotation. do you just use it prepull or hold it for a dead period?Dynamesia6 Nov 11, 2018
Nov 10, 2018 Paladin Mount with Character Boost? How do you get the Class Mount Highlord Golden Charger? It's a Class Mount that is a Reward from Quest Stirring in the Shadows. Though, everytime I speak with Lord Grayson Shadowbreaker to start the Quest Chain, he only offers me some "Prove Myself" BG thing? What is that?Sorviano2 Nov 10, 2018
Nov 10, 2018 Holy Paladins need some love. I feel like Holy Paladins aren't in a very good spot right now. Yes, our numbers are fairly low (that can be fixed with simple % tuning), but that's not what I'm here to talk about. Rather, I feel like the spec isn't as fun as it could be. In my opinion, there are two main reasons for this: 1) A problematic mastery. The mastery actually isn't that terrible in theory, it's that it seems all fights fall into two states: a) A stack fight, where our mastery is "okay" and a spread fight where our mastery is very weak. If we're going to have a mastery based on proximity, then I feel like we should be kings of that particular niche. Feeling "okay" on our best fights isn't fun. Possible solutions: a) Increase the power of our mastery, or increase the range of our mastery. b) Bolster our mastery with special tools, such as Beacon of the Lightbringer (or mini-versions of that same talent). Or give us a cooldown that gives our mastery 100% coverage for X seconds on an X cooldown. Things like that. c) Change the mastery. Personally, I like the idea of passive "splash" healing. That way, we have our AOE healing, but we still play how a Holy Paladin should play. Other possible mastery ideas are a weaker, permanent version of Avenging Crusader. 2) A boring healing “rotation”. To be fair, it's not terrible right now. It does, however, need something extra. There is very little synergy between our abilities, and often times we can (in my opinion) feel ineffectual if the raid is dropping very quickly. I understand that AOE healing is the niche of other healers, no arguments there, but feeling helpless is not fun. Some possible ideas: a) Make Consecrate an AOE heal for those standing in it. Alternatively, to add more synergy to our abilities, they could make an ability like this: [Crusader's Faith] - "If you critically strike with Holy Shock twice in a row, your next Consecrate will heal all targets in its radius." Or something like that. b) Bring back Holy Radiance as an "oh sh_t" AOE heal button with a higher mana cost. This could also be combined with Divine Purpose to make that talent less niche. c) Add a new level 100 talent to replace Divine Purpose. A possible idea: "All direct heals to your beacon of light have a 20% chance to arc additional healing to the nearest wounded player." These are just some ideas I've had on the fly. I'm sure many others will have better ones, but I think this is a good discussion to have if we want to see some change. TLDR: The title.Tevrion34 Nov 10, 2018
Nov 10, 2018 Why does Ret Aura deals so little dmg? In my talent tree now, it says it'll deal 70 damage to attackers. Seems very littleAnzemir2 Nov 10, 2018
Nov 10, 2018 I miss Auras There's really nothing to add here. I tried out Classic and grouped up with two warriors and a warlock. Obviously the gameplay is a world of difference nowadays, since "Ret" was basically auto-attacks and seals, but... Aura of Devotion. I miss having it. D&D paladins are covered in Auras - my own has three passive and two actives, and playing Classic made me realize how much I missed that 'supportive' feeling. Could we have that instead of the 'feeling good when party members die' passive 'Aura' Rets have? Would it be that gamebreaking to have Crusader Aura back (and that feeling helping the initial charge in Alterac Valley), or even the abysmally low Retribution Aura that Protection Paladins have? But hey, if the response is "classic is waiting there for you", I guess that's fine too.Ãurum4 Nov 10, 2018
Nov 10, 2018 SoO Loot removed? Can any one confirm wither or not this belt still drops or has it been removed from the game? Raid: Siege of Orgrimmar Normal / Heroic Greatbelt of Living Waters, ...from Immerseus Plate Belt of the War-Healer, ...from Spoils of Pandaria It's gold belt to the Winged Triumph Set , I have the Mythic and LFR versions complete, but for the life of me cannot seem to complete the Normal / Heroic version because this belt just won't drop or has been removed, and if it has been removed why? Thanks in advance for repliesLathyna4 Nov 10, 2018
Nov 9, 2018 Did my first keystone A mythic +2 underot and I did ok. Any suggestions on my build? I had a hard time keeping aggro on big trash pulls... Kept conc down on CD, and obviously avengers sheild every time I could . Any advice other than that?Stonebody5 Nov 9, 2018
Nov 9, 2018 probably a super dumb qustion How do you macro using aura mastery? It does not trigger with /use or /cast functions in a macro. TIAWetrobrute0 Nov 9, 2018
Nov 9, 2018 A solution to Paladin mobility Give paladins (specifically retribution) a more incremented version of Fel Rush. Call it "Surge of Light", give it 10 yard range with 3 charges an a 10 second cooldown. There are many, many reasons why this should be done. The first reason, which should be the main reason to do anything in a game is that the Fel Rush model is fun. If it's such a good model Blizzard should apply this model to the class that is lacking some of the more entertaining abilities in the game. The second reason is because it alleviates what I perceive to be Retribution's biggest mobility problem in PvP. Snares + Dispels. Mobility wise Retribution is focused around Blessing of Freedom. If you can dispel BoF you are effectively destroying the paladin's mobility. Jumps, however, are not deterred by snares. Giving the Paladin the ability to jump a short distance gives them the ability to approach someone with spammable snares when BoF is unusable. I think everyone can agree that Divine Steed is crap. It looks like crap, it causes physical problems (draenei and tauren) it sucks against snares without BoF. The ability is obviously just a band-aid on an on-going problem. This solves the issue on all sides of the Paladin mobility debate. It allows Warriors to keep their Charge as their defining ability, Demon Hunters and Monks will still trounce Paladins in terms of mobility, AND the ability can easily be given an animation with a unique Paladin flare to it. The Paladin instantly jumping in one direction with streaks of light behind him/her sounds completely plausible within the light's skillset.Tankar22 Nov 9, 2018
Nov 9, 2018 Rerolling from Retribution to Holy Every stat prioritization guide that I read from Method all the way down to the standard no juice trashadin on here all leave out if Crit overpowers mastery. I took a twenty five point I level downgrade from 375 to 350ish just to be viable in parties and I do not regret my decision. That said is crit the more predominant stat for a holy paladin and also what is a good threshold to have it around. Thanks in advance.Sestralaria6 Nov 9, 2018
Nov 9, 2018 Ret PVP azerite traits Hi, I've been reading a bit on best az traits to stack for ret in pvp and seems like Avenger's Might is the way to go. I have all 3 pieces at 370 and one of em has Avenger's might. Is it worth subbing one of the other two 370s for a 355 piece that has Avenger's might on it? Finally, any other trait that is in second place to Avenger's Might for pvp? CheersStevas0 Nov 9, 2018
Nov 9, 2018 blood elfs will racechange? to zandalari Ok so I'm super hyped about zandalari paladins I'm race changing the minute I can. How many bes here are gonna racechange? Will the horde look more hordeish or will BE paladins still be the most played paladin eac on horde side? Predictions plz!Dawnsworn35 Nov 9, 2018