Apr 23 Vanguards Retribution Paladin PvP Guide 7.3 Retribution Paladin Guide This guide is written mainly for players new to playing retribution in arena / PvP. Guide is also posted in a different format on: Talents In the talent picture I selected talents that I use as default in arena. Talents should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute. Read below for a more detailed explanation on talent choices. Level 15: Highly Recommended: Final Verdict This increases your Final Verdict damage by 20%. Currently the other 2 talents just don't beat out the damage you can gain from Final Verdict in a PvP scenario. Level 30 Recommended: Zeal Crusader strike is rarely used on CD in PvP, this makes Fires of Justice a bit more lackluster. Rarely do Rets run out of globals for things to do in PvP, making the longer CD on Zeal not much of a problem allowing it to buff our Crusader Strike damage significantly without a big cost. Due to this, Zeal will almost always do more damage than the other talents on this tier other than extremely specific situations. Greater Judgment is useful in fast games but keep in mind Crits have reduced effect in PvP. Over a long-game unless the other team was above 50% HP the entire game and you were getting kited a lot Zeal will be superior. Level 45 Recommended: Fist of Justice Logic here for Fist is very similar to WoD, the other 2 talents are mostly used if you want to strategize around them. Repentance is somewhat improved in the fact that it doesn't use the CD if you cast it on a Beast, but you'll require a lot of effort to land it especially on Druids. Blind is essentially the same as before, not very useful unless you want to rush a game. Level 60 Recommended: Blade of Wrath or Divine Hammer Blade of Wrath provides the best consistent damage and also good holy power generation. Crits are also 150% in PvP, making Virtue's Blade much worse than it would be in PvE. Divine Hammer is used if you play in a composition where AOE damage is useful. It should be used against any teams that you believe will generally be stacked such as melee cleaves. As long as Divine Hammer can occasionally hit 2+ targets it will beat out Blade of Wrath in terms of overall damage. Level 75 Recommended: Any Justicar's Vengeance has a lot of synergy with Divine Purpose. Basically, you use it with the proc or when the target is stunned. This talent is excellent especially in 2v2, when you hit healers a lot during stuns. Eye for an Eye should be picked against any kind of physical damage team that will focus you. Word of Glory is an okay choice against DOT cleaves that has a no physical damage component to it. Generally used when the other 2 is useless due to taking Crusade and no physical damage taken. Level 90 Recommended: Divine Intervention and Divine Steed Divine Intervention is an increase to our survivability. Not having to press Bubble when we get low is like a large indirect increase to our health-pool pre-bubble. This is generally my default talent. However, our Mobility is horrible, and having at least one talent to help it is nice. If you plan to for example, chase a Mistweaver Monk in 2v2 you should use the mobility talents instead. Level 100 Recommended: Divine Purpose or Crusade Holy Wrath now does 35% of your missing HP as damage. This is still decent burst, but with the long CD mixed in Divine Purpose will almost always be superior outside of 2v2 Skirmishes or Duels. Crusade requires a ramp up time but is our highest damage burst talent in this tier. If you don't expect to get CC'd too much during your wings choose Crusade. Glyphs Removed Artifact Traits 1. Wake of Ashes 2. Blade of Light 3-5. Righteous Blade x3 6. Unbreakable Will 7. Protector of the Ashen Blade 8. Ashes to Ashes 9-11. Deliver the Justice x3 12-14. Sharpened Edge x3 15-17. Deflection x3 18. Echo of the Highlord 19-21. Wrath of the Ashbringer x3 22-24. Highlord's Judgment x3 25-26. Embrace the Light x3 27. Divine Tempest 28. Healing Storm 29-32. Might of the Templar x3 33. Endless Resolve 34. Ashbringer's Light 35. Ferocity of the Silver Hand 36-39. Righteous Verdict 40. Blessing of the Ashbringer 41. Judge Unworthy 42. Wrath of the Ashbringer (4th point) 43-44. Might of the Templar and Righteous Blade (4th points) 45-etc. Any of the (4th points) until ConcordanceVanguardy581 Apr 23
1d Complete Paladin Transmogrifier Gear Guide <><><><><><> <><><><><><> <><><><><><> What is Transmogrification? "The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service -- copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs." From what we have been told, an item can be re-skinned into an older, maybe cooler looking, piece of equipment. Example: "Tier 12 to look like Tier 2" What can be Transmogrified? "Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line." Example: Plate to Plate; Mace to Mace; Staff to Staff; etc, etc. Wait! We can not modify Immolation Faceguard to Crown of Destruction? No. It is a safe assumption that the designers do not want cloth casters to appear as plate wearers or vice versa. This also includes set items such as "Warlock," "Hunter," "Mage," and "Shaman." Example: As a Paladin we can not wear Death Knight armor sets, but we can find same model items to transmogrify to. That is why this thread is being created - after all. A Short Note: Items will be required to have stats as well, Ethereals will not waste their time on Frost-Rimed Cloth Hat or Weather Beaten Buckler. This could be changed down the road, if business looks promising. A Short Note: Thunderfury, Blessed Blade of the Windseeker, Shadowmourne, or Sulfuras, Hand of Ragnaros will not be able to be transmogrified at initial launch. The complexity of these magical items currently surpass the knowledge held by the Ethereals. A Short Note: Tired of leveling in that old dusty Bind on Account gear? Well do not worry, BoA gear can be transmogrified! It is important to understand that transmogrified gear is character side only. You can not transmogrify your gear, mail it to an alt and look like you're in Tier 12 at level 10. But you are more than welcome to collect quest items, build an outfit, and transmogrify at your hearts content! A Short Note: Weapon art will be the only thing that is transmogrified. If you have a weapon with Power Torrent and transmogrify it to another weapon with, say crusader, the transmogrified weapon will show up with Power Torrent. <><><><><><> <><><><><><> <><><><><><> ... <><><><><><> <><><><><><> <><><><><><> All ideas, armor sets, and unique weapons are welcome! Start bragging about your favorite armor configurations! A Short Note: The Dark Moon will be bringing back some novelty items in 4.3; so get ready for some skee ball and collect those tickets! PvP Gear and Tier 3 is likely returning.[/i] Duplicate skins shared on two or more items will be listed in order of ease to acquire. <><><><><><> <><><><><><> <><><><><><> Ðj328 1d
3d Retribution (7.0.3) - Updated 8/4/16 ____________________________________________________________________ Retribution, an In-Depth Guide for PvE (7.0.3) Most recent update: 8/4/2016 ____________________________________________________________________ NOTICE - 8/11/16: I will not be supporting this guide throughout the Legion expansion due to time-consuming developments in school & career requiring most of my focus. After maintaining this thread for so long, it's difficult to just stop, but I will not have time to stay on top of everything that happens in the Retribution community for a while. I will continue to lurk on the forums and be around in-game (and in the Paladin Discord!) to answer questions, but perhaps not quite as often. Thankfully, this is far from the only Retribution Paladin resource! I greatly suggest following Rebdull's Retribution guide on Wowhead, which is updated for level 110 ( Thete's video guides are also a good source of information for those who prefer that format ( Furthermore, you should make use of the Paladin Discord. All of the information you'll need for that can be located here: Fight on, my beautiful /hairflipping Paladin brothers and sisters. (╯°□°)╯ ____________________________________________________________________ ... This is a Retribution Paladin DPS guide focused on providing a thorough understanding of the spec. This guide is a constant WIP and is being edited regularly. Check back often for updates. This guide is made possible by the collective efforts of the Paladin theorycrafting community, especially Solsacra and mserrano. While generally accepted as correct, much of the information provided here is ultimately theoretical and should be taken as suggestion, not gospel. Changes are noted in the change log (post 11). Thank you and have a nice day. :) ____________________________________________________________________ Author Information I am currently playing as Chrissinger (formerly: Svayne, Qris) @ US-Area 52. Paladin since Wrath, Retribution since Cataclysm. I maintained this guide since March 2011, but am not currently supporting it for Legion. The easiest way to get my attention is via Twitter @mfwchris. ____________________________________________________________________ Table of Contents ____________________________________________________________________ • X ... Glossary • 1 ... What's new in Legion? • 2 ... Talents • 3 ... Rotation - 3.1 ... Single Target - 3.2 ... Multiple Target - 3.3 ... Cooldown Usage • 4 ... Greater Blessings • 5 ... Utility - 5.1 ... Defensive - 5.2 ... Healing Spells - 5.3 ... Blessings - 5.4 ... Miscellaneous • 6 ... Tier Set Bonuses • 7 ... Gearing - 7.1 ... Stat Priority - 7.2 ... Gems - 7.3 ... Enchants • 8 ... Consumables • 9 ... Races - 9.1 ... Alliance - 9.2 ... Horde • 10 .. Mechanics • 11 .. Addons & Macros - 11.1 .. Addons - 11.2 .. WeakAuras • 12 .. Frequently Asked ?s • 13 .. Other Resources • 14 .. Change Log ____________________________________________________________________ Glossary ____________________________________________________________________ AtA .... Ashes to Ashes AW .... Avenging Wrath BoF .... Blessing of Freedom BoJ .... Blade of Justice BoP .... Blessing of Protection BoW .... Blade of Wrath CD .... Cooldown CS .... Crusader Strike DI .... Divine Intervention DP .... Divine Purpose DS .... Divine Storm (or Divine Shield) EfaE .... Eye for an Eye EotH .... Echo of the Highlord ES .... Execution Sentence FoJ .... Fist of Justice FoL .... Flash of Light FV .... Final Verdict GBoK .... Greater Blessing of Kings GBoM .... Greater Blessing of Might GBoW .... Greater Blessing of Wisdom GCD .... Global Cooldown GJ .... Greater Judgment HoJ .... Hammer of Justice HoPo .... Holy Power HW .... Holy Wrath JV .... Justicar's Vengeance LoH .... Lay on Hands SoL .... Seal of Light SoV .... Shield of Vengeance TFoJ .... The Fires of Justice TV .... Templar's Verdict WoA .... Wake of Ashes WoG .... Word of Glory ____________________________________________________________________Svayne784 3d
Apr 11 [BFA-WIP] Protection Paladin Guide Welcome to Prot Paladin Guide for Legion. Full guide in proper formatting available here : Mini TL;DR ...To Skip to Discussion : ... Abilities Offensive Shield of the Righteous Charges: Somewhat reskinned Holy Power since we can still consume it with seraphim (if talented) and it’s still the only ~resource~ we actively generate. Shield of the Righteous: 16 sec CD, reduced by haste and Judgment. Active Mitigation (AM) of protection paladins. Starting with legion it also works in reducing magical damage so it somewhat makes up for loss of of divine protection. SotR also interacts with level 100 Seraphim talent, which consumes charges (including partial) for short term buff. Avenger’s Shield: 15 sec CD, reduced by haste and reset by Grand Crusader procs. One of the key dps abilities we have, going to Legion from WoD we lose the 2 extra bounces (until we obtain legendary for it), but with an artifact trait, it can also do a small aoe pulse around each target hit; therefore we can safely pick up adds from range. Furthermore it interrupts initial target, making caster npcs come to us. Hammer of the Righteous: 4.5 sec CD, reduced by haste. Our filler ability; does extra aoe when we’re standing in consecration and has a chance to trigger Grand Crusader to reset Avenger’s Shield cooldown. When talented into Consecrated Hammer it always AoEs and when talented into Blessed Hammer, it always summons a hammer which does two full spins around us, being able to hit targets multiple times. Judgment: 6 sec CD, reduced by haste. Each cast reduces cooldown on SotR, thus making Judgment our “resource generator”. Critical hits reduce the CD by twice as much. Consecration: 9 sec CD, reduced by haste. AoE pulse ability which does not follow us, furthermore increases our SotR and Light of the Protector by 20% when we are standing in it. It’s important to note that this is multiplicative x1.2 not flat 20% increase, so 35% healing will go to 42% instead of 55%. Avenging Wrath: 2 min CD - 20 sec duration, increases damage and healing by 35%. Blessings Blessing of Protection: 5 min CD. Prevents all physical damage for 10 seconds, while also dropping threat from the target. Does not prevent target from attacking. Blessing of Sacrifice: 2.5 min CD. Redirects 30% of the damage taken by target to you for 12 seconds. Blessing of Spellwarding: (Talent) 3 min CD. Replaces Blessing of Protection, prevents all magical dmg to the target for 10 seconds, does not drop threat from target. Defensive Light of the Protector: 15 sec cd, reduced by haste. Key defensive ability along with SotR. Heals us for 25% of Missing health. Further buffed by standing in consecration and artifact abilities. Ardent Defender: 2 min CD. Reduces all damage by 20% for 8 sec. If you are to die during it’s duration it prevents the killing blow and brings you up to 12% health. Cooldown further reduced by artifact traits, making it one of more frequently used defensives. Guardian of Ancient Kings: 5 min CD. Reduces all damage by 50% for 8 sec. Due to increased CD one of the more tactical cooldowns, yet still one of the strongest. Lay on Hands: 10 min CD. Heals for your maximum health. Longest cooldown of all defensive abilities, making it generally a last resort spell. Can also be cast on allies to prevent death. Eye of Tyr: 1 min CD. Artifact ability, causes damage around you, and reduces damage taken from those enemies by 25% for 9 seconds. Important to make sure that the dmg you want to reduce is cast by the target being affected and it’s not too far away. Divine Shield: 5 min CD. Prevents all damage for 8 seconds, but removes all threat for the duration. Important to taunt the target right before casting in order to get 3 sec of aggro on the boss in single target situations, dangerous to use in AoE without final stand. Flash of Light: 16% max mana, 1.5 sec cast time no cd. Heal to top yourself off while questing, has little use while in combat outside of possibly healing yourself when out of range of healers or sitting in Divine Shield. Talents Level 15 - Tier 1 Holy Shield: (Passive) Increases your block chance, allows you to block spells, and your successful blocks deal Holy damage to your attacker. Mostly used for defensive reasons, especially against dots. Problematic to use against magic nuke’s as you can not rely on it activating. Blessed Hammer: Throws a Blessed Hammer that spirals outward, dealing Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack. Highest DPS talent in the row, and the best one for survival vs physical damage. Can hit same target multiple times, applying damage reduction each time. Spins Clockwise. Consecrated Hammer: (Passive) Hammer of the Righteous has no cooldown. Hammer of the Righteous, Shield of the Righteous, and Light of the Protector now always gain the benefit of Consecration. Not particularly useful unless you want a faster rotation, or experience issues picking up mobs with baseline abilities. Level 30 - Tier 2 First Avenger: : (Passive) Increases the damage of Avenger's Shield by 50% to the first target, and increases the chance for its remaining cooldown to be reset by abilities and talents by 10%. With 7.1 you no longer suffer the penalty of not hitting other targets, and more frequent grand crusader procs will help you be competitive with Bastion of Light on dps in multi-target encounter. Bastion Of Light: 2 min CD - Immediately grants 3 charges of Shield of the Righteous. Good synergy for burst set up, especially if used with Seraphim. With the recent changes, it no longer gets de-sync'd from our other cooldowns, which drastically increases it's single target dps value. Crusader’s Judgment: (Passive) Completely re-designed in 7.1 : Judgment has two charges, and each Grand Crusader adds one charge back. This is good for our survival on big pulls, however, the gameplay is somewhat problematic, as we have to spend a lot more globals on using single target ability, in a multi-target setting. Level 45 - Tier 3 Fist of Justice: (Passive) Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec. Can be useful if encounter has stunnable adds. Repentance: Forces an enemy target to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 1 min. Soft Crowd Control (CC) that slowly deals damage. Doesn’t have a lot of use. Blinding Light: Emits dazzling light in all directions, blinding enemies within 10 yards, dealing Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Instant damage and AoE CC. Due to most abilities (Except Auto Attacks and primary target HotR) dealing holy damage, can keep mobs CCed for the entire duration, while you continue to do damage. Level 60 - Tier 4 Blessing of Spellwarding: Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Similar to Hand of Protection, which it replaces, except instead of Physical damage it prevents Magical damage. Cavalier: (Passive) Divine Steed has 2 charges. Fairly good for mobility. Retribution Aura: You deal Holy damage to any enemy whose melee attack strikes a party or raid member within 60 yards. With 7.1 changes to remove tank restriction, this is now the only talent in the row that gives us damage. Level 75 - Tier 5 Hand of the Protector: Calls down the Light to heal a friendly target for 25% of the target's missing health. Reduces CD and allows you to cast LotP on other players. Knight Templar: (Passive) Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Good if you require extra mobility, or if you need a 20% DR cooldown with frequent access. Final Stand: (Passive) When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Questionably usable talent, which is likely only to be needed if you need AoE taunt. Level 90 - Tier 6 Aegis of Light: 5 Min CD - Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%. Awkward placement and long CD, but can be useful in some fights. Judgment of Light: (Passive) Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker. Low healing, but can help people not tick down from weakest dmg. Generally the go to talent in tier. Consecrated Ground: (Passive) Up to 6 allies standing within your Consecration receive healing every sec, and enemies within your Consecration have 50% reduced movement speed. Even lower healing than JoL, and only works on melee, but can be useful if you need to kite adds on a fight. Level 100 - Tier 7 Righteous Protector: (Passive) Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec. Default talent on ST fights, or anything with adds not lasting a long time. Also works with HotP, which allows you to use it very frequently. Seraphim:The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge. Extremely useful for dps, but not that effective for survival. Can be used with partial SotR charges. Last Defender: (Passive) Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. Good on multi-target fights, or anything with large packs of adds that are clumped together.Liminara205 Apr 11
Oct 26, 2010 Welcome Paladins: Please Read! Welcome to the Paladin forum! This forum is here to provide you with a friendly environment where you can discuss the paladin class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct ( and guidelines ( before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
1h Racial Mount Sooooooo when do us Blood Elevs get out "Dawnforged Hawkstrider?" Like soon Blizzard? Pleeeeeeeease!?Vaeana7 1h
2h Holy Weapons in BFA Are we getting the shield back, or are we stuck with the 2hander?Superdude14 2h
2h Holy pally questing? Holy Pally Leveling? After hitting 120 on my Hunter, I wanted to move forward and level my Palidan to 120. I’ve never leveled while being specced in holy so I need some help with talents choices and roataions for questing. Thank you in advanced!Virtualself7 2h
2h Ret Pally complaints and love Off the bat, I wanna start with the love. I really like the fact you basically made that !@#$e inquisition talent a not so good option, and extremely happy that you made Divine Purpose the best on the tier. Please, please, please, please keep it this way. I do not ever wish to see inquisition be good. if someone wishes to put themselves through that, by all means, but don't inflict their masochism onto the masses. I am just loving how Ret is basically WOD ret right now.. the best ret has ever been. It's not completely the same.. and more on that later, but it's still damn good, and fun to play. brings back great memories, and I've been enjoying it so far. On that, I'm also really grateful you made Execution Sentence a dead talent. It's silly to remove the awful Legion "Line up your cd's within a lame window for maximum damage" to just bring it right back as a talent. Let's just leave that dead, shall we? Like with inquisition, no need to inflict crazy people's masochistic tendencies onto us. I guess that's kind of it for the good. I mean, the class is just solid, reasonably fast with little down time, and fun. As for the bad though... well, there's remnants of Legion Ret left within it that's very much holding it back ad it's kind of angering me. I wish you just left Legion ret behind in the dust completely but I guess you just had to opt to give the very few people who enjoyed that boring spec something they could enjoy. It's a bad idea though.. just bring ret back to what it was during Warlords please. Remove Blade of Justice, bring back exorcism. And no, a glyph to make it like exorcism will not cut it. They're very different spells, with exorcism being the much preferred and better of the two. Exorcism had amazing range, damage, and was purely holy damage, and not physical like blades of lameness. It being physical does not do anything with our mastery. it's a completely crap ability that is only used for resource generation. I miss being a ranged and melee hybrid that we used to be. Casting exor, then hammer of wrath, then that upgraded version of templars verdict that was also ranged along with judgement. I felt like I never needed to get into Melee range and it just felt right. Now though, we're still just pumping all of our damage into templars verdict for nice beefy templars verdicts and it still feels like crap. Why did you need to have judgement still buff it? Why can't all of our damage be roughly even with each other like it was before? I was judgement to be just a regular ability that did heavy ranged damage like it used to, with a low cooldown. It's just a high damage buff with a long cooldown now. it doesn't feel good, it makes the spec not as fast as it used to be. old Wod was a proc heavy, spammy spec of goodness and I want it back. Also make Hammer of Wrath baseline. Why even bother giving it back if it's gimped behind a talent... now if I want it I have to give up other options when it should just be there, on my bar, cause my bar barely has anything on it as it is. Anyways, thanks, and sorry for the rant.Nartiant2 2h
2h Is it just me or do weapons never drop? Seriously.. not in normal, heroic or mythic! There are no quests rewarding rare weapons on the alliance side and the world quests are always for the opposite spec! After looking at a bunch of other paladins it seems I'm not alone!!.. Blizzard fix that weapon drop rate for the love of god man!Unblameable6 2h
2h Holy Paladin 101 Hello everyone. I need a crash course on what exactly I’m supposed to be doing as a holy Paladin in order to heal optimally. I was a paladin main back in the first two or three expansions, but I haven’t played since. To say the class and play style has changed would be an understatement. Back in my day, auras were 40 yds and melee damage was a pipe dream. I want to play this class as a sit back and heal healer like i’m use to. I’m being told by a friend that I should be up meleeing beside the tank and doing damage though. So I guess my question is... what exactly is the identity of holy Paladin right now based on the current game? I’ve tried looking up some videos, but there doesn’t seem to be anything because this content is so new. I could also be looking in the wrong place. Anything you guys can direct me to in order to play this class optimally would be great. I’ve gotta break some old habits apparently.Mikeslam4 2h
3h Judgment should generate 2 power. I think this could be a potential fix for the stale rotation we have.Meliados1 3h
3h Drustvar story line... I'm not one to RP but this quest line feels super Pally. Tracking down evil covens seems like a Pally job.Kormac6 3h
4h Ret PvP Stats I note that there are some Combatant pieces floating around..."Harmonius" and "Aurora". I think Aurora has Haste. That's probably what we want to stack?Helfdan1 4h
4h Holy Paladin in BfA I just wanted to have a discussion about how Holy will work as a spec in BfA and put forth some concerns I have and things I would like to see. First off I will say that somehow I always manage to main something else at the beginning of an expansion, but end up back on one of the paladins playing catch-up by the end because I always have fun on them. So this time I'm just going to skip the other class part. In Legion, so far I have enjoyed playing Holy. I like that they can contribute some damage and provide some pretty good buffs such as devotion aura in 5 mans. Obviously we currently have a 2handed weapon in Legion, which lets crusader strike actually do some damage. My main concern in BfA is less that we may have to use a 1hand + shield (because I like the extra armor in pvp, and the aesthetic is really good) and more that if we do end up having to go back to sns that we will lose out on a lot of our damage contribution. However, there was recently an alpha change where they are making abilities scale off attack power instead of weapon damage, so maybe whichever weapon they force upon us will still be able to do comparable damage. As someone who does like to pvp, Avenging Crusader is probably the coolest and most flavorful talent in the game. Ret is basically a bad warrior right now, but popping Avenging Crusader as Holy gets the paladin all up in the enemy's face, and lets you kind of lead the charge in combat and rally your allies. With that basically being the fantasy of the paladin even back to the RTS games, it makes so much sense for Avenging Crusader to be either a baseline ability that shares a cooldown with Avenging Wrath, or as a regular non-pvp talent. There are clear tradeoffs to using either, and I don't think it would completely warp pve because it's not like it is up 100% of the time. I think trying to argue about whether our mastery or whatever should be changed won't be terribly effective, as we may just end up like Demonology or Survival in Legion, and I would like us to remain functional rather than an 11th hour spec rework that won't be fixed until the expansion after BfA. I think focusing on changes or improvements to our current configuration would be more beneficial than that potential disaster. If we have to be the melee healer, at least let us be in the fray healing/supporting with the option of doing damage, rather than just being a priest in plate standing in melee so the tank can get devo aura. Also, Light of the Martyr needs to have synergy with anything else in the spec instead of just existing. TLDR: Let us keep our damage if they are taking away our 2handers, and make Avenging Crusader baseline/a talent. Post your thoughts and opinions, and let's keep it civil. :)Arezu31 4h
5h Holy Pally Add-ons I am a returning player. I haven't played in a while. I've played some tank and dps specs in the more recent expansions, but no healing. In fact I haven't healed since I was a druid in MC, but I would like to try my hand in healing on this Paladin. I hate screen clutter or managing a ton of addons to do anything in this game. Are there just a very few addons you can recommend for healing? I was thinking along the lines of like.... Raid Situations: DBM Healing: ? Cures: I think it was decursive back in the day that i used. Something I missed: ? Thanks in advanceKeigen3 5h
6h Avenging Wrath Lasting 5 seconds. My Avenging Wrath seems to only last 5 seconds. Is there something i just dont know? If anyone has any insight on this that would be great.Batrcus6 6h
6h Devotion Aura Issue Hey, just wondering if it would be possible to have our absorbs from Devo Aura show up on meters/logs?Erioch1 6h
6h Ret Paladin or WW monk? Having such a hard time deciding between the two. Anyone have opinions to help me pick my main for BFA?Bias9 6h
7h Ret pally 30 tier What are you guys taking on the 30 tier for ret? I feel like HoW is a little underwhelming. Does anyone use blade of wrath?Zraing2 7h
7h hey blizzard retool hammer of wrath please! So I want to start by saying I don't understand Blizzards logic with the new version of hammer of wrath, back in the day it was a big strong finisher spell pallys had, it was on par with a warriors execute so I was happy to see it back to give the end of my pally rotation some extra POW. Anyways after really looking at the spell and how it works now its not really usable! So the way it works right now is that when a target is under 20% life OR you have avenging wrath active you can use it, it deals around 90% of your attack power as holy damage and generates 1 holy power and has a 7.5 second cool down so its a bit out of sync with other pally CD and the only time its really worth using is at the end of a rotation when you have NOTHING else to use because when it is up the only time you can use it and not lose DPS on your rotation is when you have nothing but crusader strike up! so how can this be fixed? by buffing the holy power generated to 2 or more, buffing the damage ALOT or by keeping everything the same but make it usable at all times because as it stands its pretty useless, blade of wrath nets you way more DPS and holy power so hammer of wrath as cool as it is, is kind of a pointless pick! so blizzard please retool it so use old school pallys get our sexy finisher hammer back!Liongrin12 7h
8h 10 Things for Ret plds to do during cooldowns So over the past few days I have composed a few things to do while I wait for my cool downs to finish. This may not happen on every mob, but on elite solos and rares, you all know about the downtime. 1. Take a sip of your favorite beverage 2. Scratch that itch you have had for the past 10 minutes 3. Go grab another one of your favorite beverages 4. Look up stuff on wowhead or icyvains 5. Toss popcorn up and try and catch it in your mouth 6. Pick up popcorn that missed your mouth 7. Let your dog out 8. Put kids to bed 9. Check whats on Tv 10. Smash all the other random cool downs that you don't need to use but want to hit because you are bored and need something to press... No one cares that you just silenced a raptor that was already stunned, or healed while you are at 98% health or bubbled while you are facestomping a beetle. Just hit something because thats what you have trained the past few years to do!Molonlabe13 8h
8h Retribution needs a little help. I feel betrayed, I didn't play any of the beta because I like to be surprised by new changes and things, but boy was I disappointed when I logged into my Paladin. We have multiple problems that I see and I don't really see how we made it to live like this. AOE? Where did it go? We have 2 talents for AOE to pick from and they are both on the same bar, why is Wake of Ashes one of them? It should have been made baseline as it's already on a long CD to begin with, now it's 45 seconds? Same thing with consecration, 20 second CD for 6 seconds of damage? They both sound underwhelming and probably a DPS loss vs Divine Judgment. What was wrong with Divine Hammer, nice little AOE talent you could pick up if needed and the cleaving from Judgment? Something needs to be addressed here. There is also downtime during our "rotation" there have been multiple times where I have no buttons I can press, that isn't fun. Blade of Wrath needs to proc far more often, or add another charge to Crusader strike, cause there are dead zones with 30% haste and that shouldn't be the case.Renae114 8h
8h Justicar's Vengence The entire talent tier is rather nice, Selfless healer is good and WoG even after nerfs is still really good and I'd argue the (2) are on par with each other. However, you then have Justicar's Vengence (JV) that just seems so under par when compared to the other 2 options. What do people think about JV having it's HP reduced to 3 and actually becoming a replacement ability to Templars Verdict (TV). To balance you'd probably have to remove the 50% increase in damage when used on stunned targets and the healing couldn't remain 1:1; something more like the healing that divine storm has attached to it would be nice. What do people think? Would this talent be more attractive if it was a passive heal attached to TV? IMO I think it would be far more attractive if it was a passive heal but that's just my opinion.Màrrow3 8h
9h Buff wisdom and kings These two bluffs feel underwhelming since they are only applied to 1 person in a raid and the overall impact is small compared to others on short to medium length fights. I think the value of the kings should need to go up 50 percent. Wisdom should restore 2 percent hp and 1 percent mana every 10 seconds . Mana regen can stay the same.Khastiel2 9h
9h BFA Ret - Anyone else feel super squishy? It seems like I can't get through one fight against more than one mob without having to fire off several Flash of Lights to keep myself alive. Now admittedly I'm far from the best paladin in the world, but the spec seems incredibly fragile right now. Anyone else feel like this, or is this a 'me' problem?Aranath28 9h
10h Night Elf Paladins when? Please blizzard doing sumersaults as a female Night elf paladin would be so fun.Mtlady17 10h
10h Faction Armor The Alliance plate looks so much better than the Horde plate. Definitely more paladin appropriate in my onion. This makes me sad. I don't intend to faction change or anything. I just came here to complain to you all because I am bored at work.Balthezar4 10h
10h Talents to make Ret GCD locked? Just looking for what talents I should choose if I want to be GCD locked (or as close to it as possible right now). I just resubbed last night and didn't have too much time to play or test out different builds. Being GCD locked for melee classes is always top priority for me in terms of fun factor. Thanks!Isaaic9 10h
10h A Few Early Ret Observations A Few Observations: 1. At level 120 I noticed mobs got "harder." Likely because you need your mythic 5 man gear to start feeling "normal" in combat again. 2. Inquisition is really odd after using crusade in Legion. I'm still figuring out where in my rotation to put this thing... It's 3 holy power for no immediate gain. It's totally opposite the feeling of using crusade. 3. Because none of us have much haste we experience heavy troughs in our rotations. This should change? 4. Our azerite traits early are kinda meh. I guess they should get good? I hope? 5. Our AOE is kinda bad, but you still get good numbers with lots of mobs, relatively speaking. It's easier to control what you hit without the 20 yard aim in Legion. 6. Without divine intervention we can't just do whatever we want anymore, but we are still one of the tankiest dps specs out there. 7. I still have no idea if i should take wake of ashes, or consecration. Wake should have been baseline imho. It just feels wrong after legion never having it... 8. I miss divine hammer already... I am having fun, but in the long run I'm not sure if I'll like this ret more than legion ret.Goldshield5 10h
12h Talents Holy shield or blessed hammer. I'm having a hard time determining which talent would be the most beneficial.Sinus1 12h
12h RET IS DOPE. ROTATION SUCKS So far Ret has been pretty dope. Survivability Is pretty solid. I hit pretty hard. Overall it’s been a pretty nice experience. The only issue I have is that for 3-4 seconds I have a gap in my rotation. I literally cannot use anything. Is there something I can do with my spec/rotation? Please help!Johnstarkk13 12h
13h Pala Ret Stat Priority in BfA So, since i'm back in wow after 2 years and never played pala before.. Need a little help about the stat priority in BfA to pala Ret stat priority... Saw a wowhead guide days ago showing that Strength >= Haste =Critical Strike = Versatility = Mastery is the best option, but i want to know from the most experienced guys here about that issue! And yes, i'm noob ^^Bøladinø5 13h
13h Ret mobility and talents Wow our mobility is trash. Divine steed is booty cheese and our only option for more mobility is to get 2 of them :-[ They need to add a talent to that tier for something unique and mobile. WTB that diablo Paladin spell... 1.5 second unkickable channel where we pretty much teleport to a location and do a little aoe/ slow/ or stun or some !@#$ upon impact. Think kinda like a castable consecration but you arrive in the center. Like Thor’s bifrostGaulsneezy0 13h
14h Avenging Crusader Question Does its damage and healing scale off of weapons/weapon damage? Would a 2h int weapon for example provide more output than a 1h+ shield (assuming equal item levels)? ThanksTraps1 14h
16h Is Ret Pally too whack-a-mole? I tried paladin in the class trials and really wanted to give it a chance, but I just cannot get past the button-smashing playstyle. Is it as bad as I think or am I rushing too quick to judgement (no pun intended)?Thurgor11 16h
19h Divine Purpose WeakAura Anyone know how to make one? WA doesn't list it as a buff and not sure how to add a custom buff to trigger. Also, anyone know how make a Holy Power bar with separators? I can make a progress bar for holy power, but it just fills as a solid line instead of segments denoting each one. Right now I'm just using an icon that shows a big number (1-5), but a bar would be more visually appealing. Basically I'm trying to make a set-up like the link below I had for my warrior, but with Holy Power in the middle, and Art of War/Divine Purpose icon procs on the sides. 19h
23h Why 'Hammer of Wrath' feels boring to me now I've been talented into Hammer of Wrath mostly for the nostalgia of it. But it's felt empty to me and the other day I realized why. PvE mobs at low health never run away from us anymore. Back in the day, you're fighting 2-3 mobs and one gets low on health, starts to run away. It's getting close to other mobs and you don't want them to agro, but you don't want to get closer to them yourself. What do you do? Throw that hammer to finish them off! But they don't run anymore. They just stand there fighting back against their inevitable demise. I'm sure it's more useful in PvP to keep on that low health rogue who's trying to get away so he can stealth.. but in PvE? It might as well just be a regular melee attack instead of our ranged finisher. I just wish those PvE mobs would go back to fleeing for their lives...Sungamnori5 23h
1d The problem with Inquisition Inquisition is a talent I will never choose because it makes me feel weaker as a player. The talent clearly increases the ceiling of my damage but it makes it feel like the floor has lowered. Holy power should be a resource where I can build to impact. Wether it’s a big heal or a meaty hit, I should be able to see an immediate impact from my use of holy power. Inquisition doesn’t feel good out in the world when downtime between fights can vary. I feel frustrated if it takes 20 of my 45 seconds of buff time to get to the next enemy. The worst offender is when the raid boss is at 15% and the Warriors are spamming execute, the Priests are using SW Death and I am reapplying my little buff just to stay viable. I would love to see Inquisition have a secondary effect. Something like While Inquisition is active, each attack toward an enemy with less than 35% HP will increase the duration of Inquisition by 2 sec and each kill that grants experience/honour will increase duration by 15 sec. Up to a max of 45 Seconds Really interested to hear from people who like the feel of Inquisition and why you don’t want it to change.Evíe37 1d
1d How is Prot Lvling? I joined legion as a Prot pld pulling 5-7 mobs at a time with no problem, and killing them fairly quickly. After the patch, it seemed that my Ret pld finally did noticeably more dmg than my Prot, enough so to change specs to quest faster. Is anyone still using Prot for questing/ lvling? have you noticed a drop in damage since the patch?Molonlabe9 1d
1d Weak Aura for Consecration? Has anyone made a Weak Aura for Consecration? With the recast change I find my self over casting this ability. I could probably get used to it quickly but a Weak Aura would help.Ganner1 1d
1d How are you liking Holy at 120? I've decided to make this pally my main for now for healing. How are you 120 holy pallys liking the spec for heroic dungeons currently and how do you think we will be for raiding? Aside from the fact that we will be wanted in raids for our tank healing, do you think you'll have fun raiding with holy?Vealyn7 1d
1d Azerite trait question so do the traits stack if i got 3 of them? for example if i get soaring shield trait (add one more hit on avengers shield and gives some mastery for each target hit) x3 would i get 3 extra mobs hit and 3x the mastery bonus? or is it better to use 3 different traits?Dragonslight3 1d
1d 2850xp Multiglad/Mythic raider Ret Stream Hi, Im a 2850xp Multi glad Ret and also ex top 10 Us PVE Ret. Currently Trying to grow my stream if your looking for a paladin streamer feel free to stop by! I don't have a set schedule just stream when I pvp or pve, Hope to see you around.Caperx1 1d
1d Rate the Xmog above you! 2 Last thread capped out. Let's keep it going.Hateoraid72 1d
1d Seraphim's Blessing not working? Is anyone else not able to get the Honor Talent Seraphim's Blessing to work in outdoor content (Warmode)? When I reach <40% HP, my next Flash of Light is not instant and it does no additional healing.Nephilite2 1d
1d Holy paladin I am not sure if i am in the minority. I think holy paladin is super fun atm. I love melee wings bia pve and pvp. They may need a little tuning but i love the playstyle. I would rather have fun than be leet of leets. I would for sure love to have both. I have played all heals now at 110 and holy paladin for ME is super fun. I think it may be my new main. Hope to see you all out there.Goatsmith12 1d
1d Infusing the Heart Quest Rewards for Holy? Did they just decide that Holy Paladins didn't need to have a viable piece of gear? None of the rewards provides a Tier 3 option! o.0Diro2 1d
2d ret pally gap in rotation and talent picks so I been playing with the new talents but some of them are not so great, at first I was hyped to see hammer of wrath but checking out my dps meter I actually lose a bit of DPS when I choose to hit hammer of wrath over Templar's verdict or divine storm, because of its low damage and odd CD it doesn't quite fit in the rotation, when I am using avenging wrath every time it is up one of my other holy power generators or spends is up and they all deal way more damage than hammer! and right now I am having a big gap in my rotation were for around 5-11 second were I cant do a damn thing! anyways for the level 30 talents should I go with fires of justice or Blade of wrath, also I am not quite sold on the recommended divine purpose pick at level 100 so I am open to changing that up as well!Liongrin11 2d
2d Is Holy Paladin ever... Going to get new animations / looks to the spec itself? I remember seeing the book in Beta, but its gone :( Correct me if i'm wrong but Holy Paladins are the only healers in the game without new animations or anything of the sort. Would love to see something new :)Resky12 2d