Apr 23 Vanguards Retribution Paladin PvP Guide 7.3 Retribution Paladin Guide This guide is written mainly for players new to playing retribution in arena / PvP. Guide is also posted in a different format on: Talents In the talent picture I selected talents that I use as default in arena. Talents should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute. Read below for a more detailed explanation on talent choices. Level 15: Highly Recommended: Final Verdict This increases your Final Verdict damage by 20%. Currently the other 2 talents just don't beat out the damage you can gain from Final Verdict in a PvP scenario. Level 30 Recommended: Zeal Crusader strike is rarely used on CD in PvP, this makes Fires of Justice a bit more lackluster. Rarely do Rets run out of globals for things to do in PvP, making the longer CD on Zeal not much of a problem allowing it to buff our Crusader Strike damage significantly without a big cost. Due to this, Zeal will almost always do more damage than the other talents on this tier other than extremely specific situations. Greater Judgment is useful in fast games but keep in mind Crits have reduced effect in PvP. Over a long-game unless the other team was above 50% HP the entire game and you were getting kited a lot Zeal will be superior. Level 45 Recommended: Fist of Justice Logic here for Fist is very similar to WoD, the other 2 talents are mostly used if you want to strategize around them. Repentance is somewhat improved in the fact that it doesn't use the CD if you cast it on a Beast, but you'll require a lot of effort to land it especially on Druids. Blind is essentially the same as before, not very useful unless you want to rush a game. Level 60 Recommended: Blade of Wrath or Divine Hammer Blade of Wrath provides the best consistent damage and also good holy power generation. Crits are also 150% in PvP, making Virtue's Blade much worse than it would be in PvE. Divine Hammer is used if you play in a composition where AOE damage is useful. It should be used against any teams that you believe will generally be stacked such as melee cleaves. As long as Divine Hammer can occasionally hit 2+ targets it will beat out Blade of Wrath in terms of overall damage. Level 75 Recommended: Any Justicar's Vengeance has a lot of synergy with Divine Purpose. Basically, you use it with the proc or when the target is stunned. This talent is excellent especially in 2v2, when you hit healers a lot during stuns. Eye for an Eye should be picked against any kind of physical damage team that will focus you. Word of Glory is an okay choice against DOT cleaves that has a no physical damage component to it. Generally used when the other 2 is useless due to taking Crusade and no physical damage taken. Level 90 Recommended: Divine Intervention and Divine Steed Divine Intervention is an increase to our survivability. Not having to press Bubble when we get low is like a large indirect increase to our health-pool pre-bubble. This is generally my default talent. However, our Mobility is horrible, and having at least one talent to help it is nice. If you plan to for example, chase a Mistweaver Monk in 2v2 you should use the mobility talents instead. Level 100 Recommended: Divine Purpose or Crusade Holy Wrath now does 35% of your missing HP as damage. This is still decent burst, but with the long CD mixed in Divine Purpose will almost always be superior outside of 2v2 Skirmishes or Duels. Crusade requires a ramp up time but is our highest damage burst talent in this tier. If you don't expect to get CC'd too much during your wings choose Crusade. Glyphs Removed Artifact Traits 1. Wake of Ashes 2. Blade of Light 3-5. Righteous Blade x3 6. Unbreakable Will 7. Protector of the Ashen Blade 8. Ashes to Ashes 9-11. Deliver the Justice x3 12-14. Sharpened Edge x3 15-17. Deflection x3 18. Echo of the Highlord 19-21. Wrath of the Ashbringer x3 22-24. Highlord's Judgment x3 25-26. Embrace the Light x3 27. Divine Tempest 28. Healing Storm 29-32. Might of the Templar x3 33. Endless Resolve 34. Ashbringer's Light 35. Ferocity of the Silver Hand 36-39. Righteous Verdict 40. Blessing of the Ashbringer 41. Judge Unworthy 42. Wrath of the Ashbringer (4th point) 43-44. Might of the Templar and Righteous Blade (4th points) 45-etc. Any of the (4th points) until ConcordanceVanguardy581 Apr 23
Aug 16 Complete Paladin Transmogrifier Gear Guide <><><><><><> <><><><><><> <><><><><><> What is Transmogrification? "The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service -- copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs." From what we have been told, an item can be re-skinned into an older, maybe cooler looking, piece of equipment. Example: "Tier 12 to look like Tier 2" What can be Transmogrified? "Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line." Example: Plate to Plate; Mace to Mace; Staff to Staff; etc, etc. Wait! We can not modify Immolation Faceguard to Crown of Destruction? No. It is a safe assumption that the designers do not want cloth casters to appear as plate wearers or vice versa. This also includes set items such as "Warlock," "Hunter," "Mage," and "Shaman." Example: As a Paladin we can not wear Death Knight armor sets, but we can find same model items to transmogrify to. That is why this thread is being created - after all. A Short Note: Items will be required to have stats as well, Ethereals will not waste their time on Frost-Rimed Cloth Hat or Weather Beaten Buckler. This could be changed down the road, if business looks promising. A Short Note: Thunderfury, Blessed Blade of the Windseeker, Shadowmourne, or Sulfuras, Hand of Ragnaros will not be able to be transmogrified at initial launch. The complexity of these magical items currently surpass the knowledge held by the Ethereals. A Short Note: Tired of leveling in that old dusty Bind on Account gear? Well do not worry, BoA gear can be transmogrified! It is important to understand that transmogrified gear is character side only. You can not transmogrify your gear, mail it to an alt and look like you're in Tier 12 at level 10. But you are more than welcome to collect quest items, build an outfit, and transmogrify at your hearts content! A Short Note: Weapon art will be the only thing that is transmogrified. If you have a weapon with Power Torrent and transmogrify it to another weapon with, say crusader, the transmogrified weapon will show up with Power Torrent. <><><><><><> <><><><><><> <><><><><><> ... <><><><><><> <><><><><><> <><><><><><> All ideas, armor sets, and unique weapons are welcome! Start bragging about your favorite armor configurations! A Short Note: The Dark Moon will be bringing back some novelty items in 4.3; so get ready for some skee ball and collect those tickets! PvP Gear and Tier 3 is likely returning.[/i] Duplicate skins shared on two or more items will be listed in order of ease to acquire. <><><><><><> <><><><><><> <><><><><><> Ðj328 Aug 16
Aug 14 Retribution (7.0.3) - Updated 8/4/16 ____________________________________________________________________ Retribution, an In-Depth Guide for PvE (7.0.3) Most recent update: 8/4/2016 ____________________________________________________________________ NOTICE - 8/11/16: I will not be supporting this guide throughout the Legion expansion due to time-consuming developments in school & career requiring most of my focus. After maintaining this thread for so long, it's difficult to just stop, but I will not have time to stay on top of everything that happens in the Retribution community for a while. I will continue to lurk on the forums and be around in-game (and in the Paladin Discord!) to answer questions, but perhaps not quite as often. Thankfully, this is far from the only Retribution Paladin resource! I greatly suggest following Rebdull's Retribution guide on Wowhead, which is updated for level 110 ( Thete's video guides are also a good source of information for those who prefer that format ( Furthermore, you should make use of the Paladin Discord. All of the information you'll need for that can be located here: Fight on, my beautiful /hairflipping Paladin brothers and sisters. (╯°□°)╯ ____________________________________________________________________ ... This is a Retribution Paladin DPS guide focused on providing a thorough understanding of the spec. This guide is a constant WIP and is being edited regularly. Check back often for updates. This guide is made possible by the collective efforts of the Paladin theorycrafting community, especially Solsacra and mserrano. While generally accepted as correct, much of the information provided here is ultimately theoretical and should be taken as suggestion, not gospel. Changes are noted in the change log (post 11). Thank you and have a nice day. :) ____________________________________________________________________ Author Information I am currently playing as Chrissinger (formerly: Svayne, Qris) @ US-Area 52. Paladin since Wrath, Retribution since Cataclysm. I maintained this guide since March 2011, but am not currently supporting it for Legion. The easiest way to get my attention is via Twitter @mfwchris. ____________________________________________________________________ Table of Contents ____________________________________________________________________ • X ... Glossary • 1 ... What's new in Legion? • 2 ... Talents • 3 ... Rotation - 3.1 ... Single Target - 3.2 ... Multiple Target - 3.3 ... Cooldown Usage • 4 ... Greater Blessings • 5 ... Utility - 5.1 ... Defensive - 5.2 ... Healing Spells - 5.3 ... Blessings - 5.4 ... Miscellaneous • 6 ... Tier Set Bonuses • 7 ... Gearing - 7.1 ... Stat Priority - 7.2 ... Gems - 7.3 ... Enchants • 8 ... Consumables • 9 ... Races - 9.1 ... Alliance - 9.2 ... Horde • 10 .. Mechanics • 11 .. Addons & Macros - 11.1 .. Addons - 11.2 .. WeakAuras • 12 .. Frequently Asked ?s • 13 .. Other Resources • 14 .. Change Log ____________________________________________________________________ Glossary ____________________________________________________________________ AtA .... Ashes to Ashes AW .... Avenging Wrath BoF .... Blessing of Freedom BoJ .... Blade of Justice BoP .... Blessing of Protection BoW .... Blade of Wrath CD .... Cooldown CS .... Crusader Strike DI .... Divine Intervention DP .... Divine Purpose DS .... Divine Storm (or Divine Shield) EfaE .... Eye for an Eye EotH .... Echo of the Highlord ES .... Execution Sentence FoJ .... Fist of Justice FoL .... Flash of Light FV .... Final Verdict GBoK .... Greater Blessing of Kings GBoM .... Greater Blessing of Might GBoW .... Greater Blessing of Wisdom GCD .... Global Cooldown GJ .... Greater Judgment HoJ .... Hammer of Justice HoPo .... Holy Power HW .... Holy Wrath JV .... Justicar's Vengeance LoH .... Lay on Hands SoL .... Seal of Light SoV .... Shield of Vengeance TFoJ .... The Fires of Justice TV .... Templar's Verdict WoA .... Wake of Ashes WoG .... Word of Glory ____________________________________________________________________Svayne784 Aug 14
Apr 11 [BFA-WIP] Protection Paladin Guide Welcome to Prot Paladin Guide for Legion. Full guide in proper formatting available here : Mini TL;DR ...To Skip to Discussion : ... Abilities Offensive Shield of the Righteous Charges: Somewhat reskinned Holy Power since we can still consume it with seraphim (if talented) and it’s still the only ~resource~ we actively generate. Shield of the Righteous: 16 sec CD, reduced by haste and Judgment. Active Mitigation (AM) of protection paladins. Starting with legion it also works in reducing magical damage so it somewhat makes up for loss of of divine protection. SotR also interacts with level 100 Seraphim talent, which consumes charges (including partial) for short term buff. Avenger’s Shield: 15 sec CD, reduced by haste and reset by Grand Crusader procs. One of the key dps abilities we have, going to Legion from WoD we lose the 2 extra bounces (until we obtain legendary for it), but with an artifact trait, it can also do a small aoe pulse around each target hit; therefore we can safely pick up adds from range. Furthermore it interrupts initial target, making caster npcs come to us. Hammer of the Righteous: 4.5 sec CD, reduced by haste. Our filler ability; does extra aoe when we’re standing in consecration and has a chance to trigger Grand Crusader to reset Avenger’s Shield cooldown. When talented into Consecrated Hammer it always AoEs and when talented into Blessed Hammer, it always summons a hammer which does two full spins around us, being able to hit targets multiple times. Judgment: 6 sec CD, reduced by haste. Each cast reduces cooldown on SotR, thus making Judgment our “resource generator”. Critical hits reduce the CD by twice as much. Consecration: 9 sec CD, reduced by haste. AoE pulse ability which does not follow us, furthermore increases our SotR and Light of the Protector by 20% when we are standing in it. It’s important to note that this is multiplicative x1.2 not flat 20% increase, so 35% healing will go to 42% instead of 55%. Avenging Wrath: 2 min CD - 20 sec duration, increases damage and healing by 35%. Blessings Blessing of Protection: 5 min CD. Prevents all physical damage for 10 seconds, while also dropping threat from the target. Does not prevent target from attacking. Blessing of Sacrifice: 2.5 min CD. Redirects 30% of the damage taken by target to you for 12 seconds. Blessing of Spellwarding: (Talent) 3 min CD. Replaces Blessing of Protection, prevents all magical dmg to the target for 10 seconds, does not drop threat from target. Defensive Light of the Protector: 15 sec cd, reduced by haste. Key defensive ability along with SotR. Heals us for 25% of Missing health. Further buffed by standing in consecration and artifact abilities. Ardent Defender: 2 min CD. Reduces all damage by 20% for 8 sec. If you are to die during it’s duration it prevents the killing blow and brings you up to 12% health. Cooldown further reduced by artifact traits, making it one of more frequently used defensives. Guardian of Ancient Kings: 5 min CD. Reduces all damage by 50% for 8 sec. Due to increased CD one of the more tactical cooldowns, yet still one of the strongest. Lay on Hands: 10 min CD. Heals for your maximum health. Longest cooldown of all defensive abilities, making it generally a last resort spell. Can also be cast on allies to prevent death. Eye of Tyr: 1 min CD. Artifact ability, causes damage around you, and reduces damage taken from those enemies by 25% for 9 seconds. Important to make sure that the dmg you want to reduce is cast by the target being affected and it’s not too far away. Divine Shield: 5 min CD. Prevents all damage for 8 seconds, but removes all threat for the duration. Important to taunt the target right before casting in order to get 3 sec of aggro on the boss in single target situations, dangerous to use in AoE without final stand. Flash of Light: 16% max mana, 1.5 sec cast time no cd. Heal to top yourself off while questing, has little use while in combat outside of possibly healing yourself when out of range of healers or sitting in Divine Shield. Talents Level 15 - Tier 1 Holy Shield: (Passive) Increases your block chance, allows you to block spells, and your successful blocks deal Holy damage to your attacker. Mostly used for defensive reasons, especially against dots. Problematic to use against magic nuke’s as you can not rely on it activating. Blessed Hammer: Throws a Blessed Hammer that spirals outward, dealing Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack. Highest DPS talent in the row, and the best one for survival vs physical damage. Can hit same target multiple times, applying damage reduction each time. Spins Clockwise. Consecrated Hammer: (Passive) Hammer of the Righteous has no cooldown. Hammer of the Righteous, Shield of the Righteous, and Light of the Protector now always gain the benefit of Consecration. Not particularly useful unless you want a faster rotation, or experience issues picking up mobs with baseline abilities. Level 30 - Tier 2 First Avenger: : (Passive) Increases the damage of Avenger's Shield by 50% to the first target, and increases the chance for its remaining cooldown to be reset by abilities and talents by 10%. With 7.1 you no longer suffer the penalty of not hitting other targets, and more frequent grand crusader procs will help you be competitive with Bastion of Light on dps in multi-target encounter. Bastion Of Light: 2 min CD - Immediately grants 3 charges of Shield of the Righteous. Good synergy for burst set up, especially if used with Seraphim. With the recent changes, it no longer gets de-sync'd from our other cooldowns, which drastically increases it's single target dps value. Crusader’s Judgment: (Passive) Completely re-designed in 7.1 : Judgment has two charges, and each Grand Crusader adds one charge back. This is good for our survival on big pulls, however, the gameplay is somewhat problematic, as we have to spend a lot more globals on using single target ability, in a multi-target setting. Level 45 - Tier 3 Fist of Justice: (Passive) Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec. Can be useful if encounter has stunnable adds. Repentance: Forces an enemy target to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 1 min. Soft Crowd Control (CC) that slowly deals damage. Doesn’t have a lot of use. Blinding Light: Emits dazzling light in all directions, blinding enemies within 10 yards, dealing Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Instant damage and AoE CC. Due to most abilities (Except Auto Attacks and primary target HotR) dealing holy damage, can keep mobs CCed for the entire duration, while you continue to do damage. Level 60 - Tier 4 Blessing of Spellwarding: Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Similar to Hand of Protection, which it replaces, except instead of Physical damage it prevents Magical damage. Cavalier: (Passive) Divine Steed has 2 charges. Fairly good for mobility. Retribution Aura: You deal Holy damage to any enemy whose melee attack strikes a party or raid member within 60 yards. With 7.1 changes to remove tank restriction, this is now the only talent in the row that gives us damage. Level 75 - Tier 5 Hand of the Protector: Calls down the Light to heal a friendly target for 25% of the target's missing health. Reduces CD and allows you to cast LotP on other players. Knight Templar: (Passive) Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Good if you require extra mobility, or if you need a 20% DR cooldown with frequent access. Final Stand: (Passive) When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Questionably usable talent, which is likely only to be needed if you need AoE taunt. Level 90 - Tier 6 Aegis of Light: 5 Min CD - Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%. Awkward placement and long CD, but can be useful in some fights. Judgment of Light: (Passive) Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker. Low healing, but can help people not tick down from weakest dmg. Generally the go to talent in tier. Consecrated Ground: (Passive) Up to 6 allies standing within your Consecration receive healing every sec, and enemies within your Consecration have 50% reduced movement speed. Even lower healing than JoL, and only works on melee, but can be useful if you need to kite adds on a fight. Level 100 - Tier 7 Righteous Protector: (Passive) Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec. Default talent on ST fights, or anything with adds not lasting a long time. Also works with HotP, which allows you to use it very frequently. Seraphim:The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge. Extremely useful for dps, but not that effective for survival. Can be used with partial SotR charges. Last Defender: (Passive) Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. Good on multi-target fights, or anything with large packs of adds that are clumped together.Liminara205 Apr 11
Oct 26, 2010 Welcome Paladins: Please Read! Welcome to the Paladin forum! This forum is here to provide you with a friendly environment where you can discuss the paladin class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct ( and guidelines ( before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
1h Ret is Meh in BFA So ret is annoying right now. Inquisition is lame. It makes the rotation feel clunky. Managing "uptime' on an already slow plodding play style is really !@#$ty. Divine purpose is too random, and crusade sucks now. Our single target is good, surely, but to get decent AOE you gotta do it PERFECT compared to other classes and they will always beat you anyway. Uldir also has a lot of two target situations and we suck at that. You're building 3-5 holy power and most of them are just BLAM AOE. The downtime troughs suck too. Sometimes you hit these right near an add phase and everyone starts to AOE while you're "spooling up" your next inquisition cycle. Ugh. SoV is stronger at least, and our off heals are better. There's that. At least we still have wake, but it almost delivers too much of our cleave now. "Holding it back" just makes it all feel even clunkier, and it's usually a bad idea unless you just gotta get through what's coming. We can BOP in certain raid situations, and bubble to pull of a mechanic, but meh. There's too many of us now for what we bring to the table. Look: 32k rets all at the bottom. It's a little better at higher percentiles but blah. I play less and parse way worse than I did in Legion. Shrug. Still my favorite spec right now.Goldfire3 1h
3h Oh look another Paladin npc gets a leap. If you fought vs the Horde in the Warfront, you might notice lady Liadrin having a leap called Blessing Leap "I think that the name". This is the third paladin npc that get a sort of leap. The first 2 are Turalyon and his son Arator. These two had some sort of chain pull like Rouge/sv. They get these nice close gap while we get these poopy horse.Rosenoa3 3h
4h Is prot paladin as bad as i've heard? Its the most fun tank out of all of them for me, and i'm really sad to hear its one of the weaker ones, is that outdated information or can i still make it work?Reimmi48 4h
5h Holy Paladins are in a great spot I understand yeah our mastery is super lame. I’d be down for a % of our heals to turn into an absorb or a mini avengering crusader permanently. Right now I run crusaders might, sactified wrath, holy avenger, and beacon of faith for raid healing. I use all 3 holy azerite traits, the holy shock the holy light refund and the judgement heal. I spam crusader strike and judgement while alternating holy avenger and wings. With wings crusader strikes make your holy shocks cd to nothing. So you can spam holy shock and holy light or flash if more healing is needed. Crusader strike with holy avenger active makes your holy shock cooldown like 2 seconds. Between your lowered cd on light of down and judging I think that the aoe healing is pretty solid. I’m always top 2 healing with 20k+ HPS and 50% of my overall healing comes from my holy shocks which cost nothing so my mana lasts forever. this build feels so much more rewarding than the meta avenging crusader crap overheals and the wimpy judgement of light healing. And if you run with 2 paladins take divine purpose and have even more fun.Myers7 5h
5h 2150 to 1950 Some godly hpal please teach me your waysAesthetic0 5h
5h Ret is garbage in dungeons No useful utility ( no bres, no aoe peels,..etc) Damage is bad Wheelchair mobilityRubmykeg25 5h
5h Paladin or DK for tanking? Currently I'm playing a Blood Dk, but I'm moving over to Alliance with my friend and I want to pick up another tank. I'm wondering what you guys would suggest if you have played both this expansion? DH or Paladin?Danatoth23 5h
7h Light's Judgment as ret Been considering race changing to LFD. How hard does light's Judgment hit as ret? Both for PvP and PvE. I assume it scales with our mastery/gear, so should get better as the expac goes on. Can't really seem to find info anywhere so all input is welcome :-DVallecula1 7h
7h Hows Ret pvp Thinking about switchingLeovarde7 7h
8h Paladin praise Posting a praise thread for us devoted holy heroes of our honorable homelands. Let's praise our brothers why continue to play during these trying times. Thank you all for playing paladin I appreciate all of you horde and alliance. I look forward to being in combat with any other paladin.Symrol3 8h
8h Holy Paladins need some love. I feel like Holy Paladins aren't in a very good spot right now. Yes, our numbers are fairly low (that can be fixed with simple % tuning), but that's not what I'm here to talk about. Rather, I feel like the spec isn't as fun as it could be. In my opinion, there are two main reasons for this: 1) A problematic mastery. The mastery actually isn't that terrible in theory, it's that it seems all fights fall into two states: a) A stack fight, where our mastery is "okay" and a spread fight where our mastery is very weak. If we're going to have a mastery based on proximity, then I feel like we should be kings of that particular niche. Feeling "okay" on our best fights isn't fun. Possible solutions: a) Increase the power of our mastery, or increase the range of our mastery. b) Bolster our mastery with special tools, such as Beacon of the Lightbringer (or mini-versions of that same talent). Or give us a cooldown that gives our mastery 100% coverage for X seconds on an X cooldown. Things like that. c) Change the mastery. Personally, I like the idea of passive "splash" healing. That way, we have our AOE healing, but we still play how a Holy Paladin should play. Other possible mastery ideas are a weaker, permanent version of Avenging Crusader. 2) A boring healing “rotation”. To be fair, it's not terrible right now. It does, however, need something extra. There is very little synergy between our abilities, and often times we can (in my opinion) feel ineffectual if the raid is dropping very quickly. I understand that AOE healing is the niche of other healers, no arguments there, but feeling helpless is not fun. Some possible ideas: a) Make Consecrate an AOE heal for those standing in it. Alternatively, to add more synergy to our abilities, they could make an ability like this: [Crusader's Faith] - "If you critically strike with Holy Shock twice in a row, your next Consecrate will heal all targets in its radius." Or something like that. b) Bring back Holy Radiance as an "oh sh_t" AOE heal button with a higher mana cost. This could also be combined with Divine Purpose to make that talent less niche. c) Add a new level 100 talent to replace Divine Purpose. A possible idea: "All direct heals to your beacon of light have a 20% chance to arc additional healing to the nearest wounded player." These are just some ideas I've had on the fly. I'm sure many others will have better ones, but I think this is a good discussion to have if we want to see some change. TLDR: The title.Tevrion7 8h
10h Rate the Xmog above you! 2 Last thread capped out. Let's keep it going.Hateoraid429 10h
10h Prot paladin in arenas? Hi guys, i want to know your opinion about this topic. Is protection paladin a viable choice for arenas? If yes, can you share some advices, macros or addons that can help me to improve. I am having a hard time pushing to move over 13k raiting.Yolucifer2 10h
14h Uldir Mythic statistics Hmm seems we are a underperforming in mythic Uldir….Arraegath5 14h
14h Cleanse the weak bugged? I've been testing it in RBG's and every time i cleanse someone of let's say corruption or moonfire it doesn't cleanse anyone else if they have corruption or moonfire on them. I'm also running divine vision so anyone within 40 yards of me should be getting a cleanse. Or am I just dumb and not understanding how it's supposed to work?Elwynla7 14h
18h 2700 glad hpal streaming Hey guys I stream pretty much all my arenas so if you'd like to see some pretty high rated arena come check out sometime! Have a great day!Work9 18h
20h Bubble on GCD punishes good reactive play As per the title. It seems bizarre to be in a situation with a massive damage spike (whether from other players or from a boss mechanic), and have to full on sit there for 1.5 seconds regretting pushing a button previously which we were supposed to with the best information we had at the time. Gcd changes to the rotation I sort of understand despite strongly disagreeing with. But having defensives on the gcd just artificially lowers the skill cap for players who would otherwise be quick enough to use it immediately rather than die waiting for it to come off gcd.Titansqt35 20h
22h Classic Server Paladin Questions Hello fellow Paladins! I understand this is a controversial topic atm, but I'm personally excited for the Classic Servers. Details are limited for what we'll actually get but I wanted ask a few questions since my vanilla paladin experienced is limited (played horde through vanilla, made this guy at the start of BC). I know some of you guys played back then and others have private server experience 1) Protection Paladin - as far as I understand, not viable. I don't believe they have a taunt and gear is had to get. So, it would be unrealistic to role one? Please let me know if I'm wrong. (mainly for pve) 2) Ol' Shockadin - Were they viable in vanilla or did that start in BC. Basically I want to know if I can use a shockadin build (Holy/Ret) for Raid healing but slap on a sturdy two-hander and have fun in pvp with the same build. Do some decent damage, and at the same time provide back up healing and utility for my buddies. 3) Two-Handers with Int - Were they common? Thanks!Ashtro35 22h
1d Ret Self healing Hey guys considering rolling ret. What do you guys think has better self healing ret or ww monks. I really don't know the mechanics of a ret pally. Are there times you can use holy power to instant heal? What im looking is for a class that the longer the fight goes on the more self healing you get off to out last the opponent. Im thinking this is ret but from looking at the forms I am seeing a lot of you mention WW monks. Do you feel like you are on a time limit in 1v1 or is time on your side?Statiç5 1d
1d Blade of Justice Tooltip Does the tooltip for this move bother anyone else other than me? The tooltip reads"Pierces an enemy with a blade of light, dealing X Physical damage." Seems to me like this should do ya know holy damage and not physical.Spardron1 1d
1d Prot paladin in arenas? Hi guys, i want to know your opinion. Is protection paladin a viable option for arenas? If it is, can you share some advices with me so i can improve my results. I am having a hard time to pass 13k raiting.Yolucifer1 1d
1d Holy paladin raid healing help Hey all, new to raid healing but not raiding. I mained ret for WoD and Legion, but this expac a group of my friends and I formed a guild, which I am the RL of and heal for. I have tried multiple talent build combos but am consistently seeing myself with sub 20 percentile parses on Warcraft Logs (see below) while others in my group are performing very well (specifically our shamans). I have two theories for this: 1.) I am just not playing the class well, 2.) Their healing well is not allowing for me to spot-heal, since I have noticed that raid healing is something we do not excel at. I am open to any suggestions at this point, in dungeons and other content i am able to heal fine and see little issue. (zul progression, see older logs for heroic prog and normal farm). Thanks for any input! P.S. If the parse is bad but I am doing my job right, I'm not mad at that, just want to make sure that I am doing all I can.Valoner7 1d
1d Horde Paladins - Why only two races? Horde - Why only two races? Not to mention, the two (arguably) worst races horde has as well. Disappointed and surprised that Mag'har/Zandalari trolls can't be paladins. I enjoyed the horde story more leveling through BFA, but can't bring myself to move my pally over to horde because the races are absolute trash for paladins. What gives? Plenty of opportunity this xpac to give us a decent race to play paladin horde.Mikale49 1d
1d Constant declines M+ First few weeks it was pretty much quick invites now pugging m+, hell i'd even get praise at the end of some runs. but this last week its been borderline impossible to even get my foot in the queue without either getting insta declined, or just have the "resto druid priest or mw plz" in the note. Are we legit that stigmatized now as the horrible healer?Kayless7 1d
1d How much haste should I be going for Prot? Every guide I read said stack haste to the moon but I am wondering when diminishing returns kicks in? I got up to 18%ish and simmed myself and it said to dump all of my haste for crit, now I am at 16% crit, 13% haste, 18% mastery. Does that look like a good balance or should I be aiming for different numbers?Butterscotch1 1d
1d Dark Iron Paladin Mount Question So if I level a regular Dwarf Paladin to 20 to unlock the gold ram mount on him, would I be able to use that skin on my Dark Iron Dwarf paladin or no?Kimmychanga5 1d
1d Best means to hit 1800 in PvP? Hi Folks, As I'm trying to take the rating grind seriously, I'm trying to identify the best way to hit 1800. My goal: those sweet sweet elite shoulders for transmog. In the community's opinion, what's the best way to get there? Holy in 2s? Holy in 3s? Ret in 2s? Ret in 3s? I've grinded up to 2500 as Holy before, but wow, I'm struggling in the 1600 bracket right now.Vierth6 1d
1d Protection Paladin opinions I'd like to gather opinions on the state of this spec in this current expansion. 1) Performance in the actual content (mainly PvE). 2) gameplay mechanic (is it fun to play and likewise). 3) personality as a "Paladin" (does it feel like a "selfless holy warrior"?) as for me: 1.- I feel like dying in every fight, sure I do a lot of damage but that's it, It's not bad but not good either, tanks like DK or DH feels godlike right now. 2.- gameplay it's not fun at all, It's as mentioned above, damage and more damage, its "healing aspect" is almost 0 and my skills have no sinergy at all. 3.- I feel more like a lightbulb-warrior than a paladin, I have my special effects but thats it, I'm not a selfless tank that sacrifice itself for the good of the party. thats it, I tried to keep it short, I'd like to see what other pally tanks feel about the class.Arkhire13 1d
2d No portal to Sanctum of Light i cant access Alliance portal to Sanctum of Light and i cant see the portal.Wiinky0 2d
2d No portal to Sanctum of Light i cant access Alliance portal to Sanctum of Light and i cant see the portal.Wiinky0 2d
2d One step to put Holy in the right direction Blizzard should simply start off by making Light of Dawn shoot up in the air rather than in front, making it a general AoE heal rather than a frontal cone heal. I don't understand why paladins have their only aoe heal be so clunky when used while other healers have theirs as fairly smart heals + wide ranged. Please don't get me wrong, I think there are a lot of other flaws going on with the holy paladin, whether it's the boring gamestyle, the clunky mastery, or just the lack of aoe heals, I think this simple change could change the QoL instantly.Calencit22 2d
2d @ Holy Paladins in PvP What do you guys like to do when you're Holy Locked? I'm crocheting a sweater.Dlaw7 2d
2d Divine Purpose Why are we not talking about this more? Has Blizzard said anything about it at all? What other specs have a talent that is essentially broken? I figured this would've been fixed/addressed in the first week of uldir but still nothing. Is this working as intended or not Blizzard? I haven't seen a blue response yet anywhere. From – Divine Purpose does not chain procs properly. The Divine Purpose buff is not consumed immediately when a spender has been cast which can allow you to gain another Divine Purpose proc which is consumed once the first spender has done damage or healing. To see if this bug has affected you open one of your previous logs. Use the menu to navigate to Buffs > Events and select Divine Purpose. Anytime you see “Divine Purpose is refreshed” you missed out on a double proc or potentially higher. It'd be nice to even have a proc based rng as hell option to at least try and help my guild on a fight like zek'voz where aoe is crucial for getting the small adds down asap, instead i have zero options and have to be benched until i can reroll frost dk. I just don't get it man, it'd be one thing if Blizzard responded and said "oh well" but they don't even acknowledge this.Dirtnaztyy19 2d
2d Double down on the melee theme for Holy. TLDR: The idea of a frontline healer is an interesting one, and instead of giving up on it they should give more benefits to actually being in melee range besides 20% healing. Right now, in melee range holy paladins get three benefits; They can do their damage, they give their Aura to the melee and tank, and they can give their mastery to the melee and tank. This is usually enough of a reason to be in melee, solely for the mastery ~20% healing. But it means that in situations where you can't be in melee, or its difficult to, you just stand back and so lose your mastery and it feels bad. People use this as reasoning to say remove the mastery, but if Holy had other benefits to being with the melee you would want to be there all the time regardless. I think Crusader Strike and Consecration should specifically give Holy healing/utility buffs when used, so that they want to be in melee range whenever feasible. Some ideas could be: Crusader Strike reducing the cast time of Holy Light/Flash of Light to make them instant, Consecration lowering the damage of enemies who stand in it, Consecration allowing the paladin to move while casting as long as both they and an enemy are inside of it. Also potentially: Empowered Auras. Targets affected by Beacon of Light have the effect of your auras double/tripled, so that you always want to be within 10 yards of the Tank. This would potentially require other changes in paladin healing, but I do think Lightbringer is a good idea that shouldn't be tossed out just because it feels bad right now.Kiryoku19 2d
2d Spine of Deathwing Im probably just being a newb or impatient. Are there any tricks? Or just afk in a tendril spot until 9 bloods come. Then kill them, kill last tentacle and let the abhorant absorb them and then kill it by the plate?Sivil9 2d
2d Pally Arena strat against holy school kick Hey peeps, I don't play a max level paladin but I was rolling with one who is normally a PvE player in arenas, and he was Holy spec, and he was having some trouble, and I wanted to field for strategies that other paladins use to survive. What really seemed to get him were rogues. It's counter-intuitive because the pally has a bubble, plate, and can heal him/herself. The paladin would take damage, and then when healing get kicked on the holy school which meant certain death. I'm not sure how to counter that as I don't play paladin, but peeling for the paladin didn't seem to be enough because they couldn't heal much at all. I also can't think of a non-holy spell you could juke with, or fake a heal, so.... How do arena paladins avoid getting holy locked so they can still heal? How do you deal with rogues? Thx for any advice!Andii5 2d
2d Holy pally in Arenas - So discouraging Title. 1 kick and a swap to me and I die :( It's so discouraging.Vierth13 2d
2d Shockadins How are you all feeling in BFA currently? What stats are you prioritizing and what azerite traits are you finding are needed over others, PvP and PvE?Tiakhia5 2d
2d My fellow brothers in arms... Given the recent Q&A regarding the state of BrM and BDK, we may be seeing an interesting shift in the tank rankings for BfA. The nerf that is directed at BrM is expected to be significant and may push them below Prot Pally (guessing). BDK could follow the same, but might fare a bit better than BrM in the long run (guessing). However, before we celebrate, Prot Warrior and G Druid (the OG notorious god-tank) are getting buffed and have the potential to replace BrM and BDKs current rankings, which may leave us in the middle, once again (guessing, but essentially we are a mid tier tank). Which brings me to an interesting point regarding Rextroy's recent escapades. Is it just that Rextroy is that good, or is the Prot Pally a spec/class that is constantly being underestimated? 10 Prot Pallies against normal G'huun makes for some interesting theorycrafting. Soloing a m+10 (despite the time) is insane! But in that sense, why not 10 BDK or 10 V DH for that matter? I recall Mionee doing incredible things as a DH, so why hasn't someone replicated or managed to get a group of them to see what they can really do? What does our class have to offer that allows us to pull off insane stunts as Rextroy has proven? Or is he an exception to our class...?Lucïendar1 2d
3d Daily Complaint Sum-up Thread We all know that roughly the same 5 posts show up every day, so here's a quick summary so maybe we can skip a full day of "new" old threads: 1. RET mobility is a joke! We need it fixed. Sure, we can 1/2 health most classes in 2 globals but WE NEED MORE MOVEMENT! 2. HOLY IS BORING AF! IT DOESN'T COMPETE WITH THE OTHER HEALERS! OMG WE NEED A NEW MASTERY!!!! 3. ERMAHGERD DON'T EVEN THINK ABOUT FIGHTING A MAGE AS RET! GAAAAAAHHHHHH! 4. From a non-paladin: Wow, just wow, ret paladins are so unskilled. 1 button. Just 1 button. Nerf TV! 5. Hey guyz! I am looking to reroll and want to know if you like paladin!Muggzy12 3d
3d Is Prot fun to play? So, i've been taking a break from WoW since a week or so since early to mid september. Not a long break but I was getting burnt out from rushing to 110 then rushing to 120 then rushing to gear. Plus I didn't really have time to raid anymore. So now I am thinking of seeing the Alliance side of the story, specifically on an RP server because that way I can play more casually. I would still like my class/spec to be fun however, and I had been thinking of playing a Dwarf Prot Paladin for a long time. So how does Prot feel to play?Breasheckle3 3d
3d Confidence in my tanking, help. I have recently come back to the game after about a 13 year break. It’s all totally new to me basically. So I have a 120 paladin, I’m a decent player and understand what I should be doing. I understand what other roles should be doingnin dungeons. I started tanking because I’m sick of being in groups with !@#$ty tanks.....I’ve ran into a problem, I love paladins. I like tanking (I prefer damage and have a DH alt. I have always preferred damage classes ) So I’m trying something different. The problem is I am not very confident in my tanking. I get nervous and make mistakes. I use icy veins for rotation and also talk to my fellow guild mates. I’m not as familiar with the dungeons. Anyone got any tips on how to get more confident and be a better tank? I don’t want to be just ok at it I want to be the best In my guild. I also find people quite rude in dungeons and not helpful.Cerus7 3d
3d Prot pally stat weights ? How much haste should we aim for O.o etc. And how do you all feel about the haste vers mastery crit priority ?Luminarch20 3d
3d Is Ret fun? Does it feel good playing it? I'm thinking on making a LF Paladin,mostly for pvp, what do you guys think? Rotations, skills, diversity, tools, does it feel good playing? Or should i just make a warrior, s. hunter or enh shaman?Felstriker18 3d