Apr 23 Vanguards Retribution Paladin PvP Guide 7.3 Retribution Paladin Guide This guide is written mainly for players new to playing retribution in arena / PvP. Guide is also posted in a different format on: Talents In the talent picture I selected talents that I use as default in arena. Talents should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute. Read below for a more detailed explanation on talent choices. Level 15: Highly Recommended: Final Verdict This increases your Final Verdict damage by 20%. Currently the other 2 talents just don't beat out the damage you can gain from Final Verdict in a PvP scenario. Level 30 Recommended: Zeal Crusader strike is rarely used on CD in PvP, this makes Fires of Justice a bit more lackluster. Rarely do Rets run out of globals for things to do in PvP, making the longer CD on Zeal not much of a problem allowing it to buff our Crusader Strike damage significantly without a big cost. Due to this, Zeal will almost always do more damage than the other talents on this tier other than extremely specific situations. Greater Judgment is useful in fast games but keep in mind Crits have reduced effect in PvP. Over a long-game unless the other team was above 50% HP the entire game and you were getting kited a lot Zeal will be superior. Level 45 Recommended: Fist of Justice Logic here for Fist is very similar to WoD, the other 2 talents are mostly used if you want to strategize around them. Repentance is somewhat improved in the fact that it doesn't use the CD if you cast it on a Beast, but you'll require a lot of effort to land it especially on Druids. Blind is essentially the same as before, not very useful unless you want to rush a game. Level 60 Recommended: Blade of Wrath or Divine Hammer Blade of Wrath provides the best consistent damage and also good holy power generation. Crits are also 150% in PvP, making Virtue's Blade much worse than it would be in PvE. Divine Hammer is used if you play in a composition where AOE damage is useful. It should be used against any teams that you believe will generally be stacked such as melee cleaves. As long as Divine Hammer can occasionally hit 2+ targets it will beat out Blade of Wrath in terms of overall damage. Level 75 Recommended: Any Justicar's Vengeance has a lot of synergy with Divine Purpose. Basically, you use it with the proc or when the target is stunned. This talent is excellent especially in 2v2, when you hit healers a lot during stuns. Eye for an Eye should be picked against any kind of physical damage team that will focus you. Word of Glory is an okay choice against DOT cleaves that has a no physical damage component to it. Generally used when the other 2 is useless due to taking Crusade and no physical damage taken. Level 90 Recommended: Divine Intervention and Divine Steed Divine Intervention is an increase to our survivability. Not having to press Bubble when we get low is like a large indirect increase to our health-pool pre-bubble. This is generally my default talent. However, our Mobility is horrible, and having at least one talent to help it is nice. If you plan to for example, chase a Mistweaver Monk in 2v2 you should use the mobility talents instead. Level 100 Recommended: Divine Purpose or Crusade Holy Wrath now does 35% of your missing HP as damage. This is still decent burst, but with the long CD mixed in Divine Purpose will almost always be superior outside of 2v2 Skirmishes or Duels. Crusade requires a ramp up time but is our highest damage burst talent in this tier. If you don't expect to get CC'd too much during your wings choose Crusade. Glyphs Removed Artifact Traits 1. Wake of Ashes 2. Blade of Light 3-5. Righteous Blade x3 6. Unbreakable Will 7. Protector of the Ashen Blade 8. Ashes to Ashes 9-11. Deliver the Justice x3 12-14. Sharpened Edge x3 15-17. Deflection x3 18. Echo of the Highlord 19-21. Wrath of the Ashbringer x3 22-24. Highlord's Judgment x3 25-26. Embrace the Light x3 27. Divine Tempest 28. Healing Storm 29-32. Might of the Templar x3 33. Endless Resolve 34. Ashbringer's Light 35. Ferocity of the Silver Hand 36-39. Righteous Verdict 40. Blessing of the Ashbringer 41. Judge Unworthy 42. Wrath of the Ashbringer (4th point) 43-44. Might of the Templar and Righteous Blade (4th points) 45-etc. Any of the (4th points) until ConcordanceVanguardy581 Apr 23
Apr 11 [Legion] Protection Paladin Guide Welcome to Prot Paladin Guide for Legion. Full guide in proper formatting available here : Mini TL;DR ...To Skip to Discussion : ... Abilities Offensive Shield of the Righteous Charges: Somewhat reskinned Holy Power since we can still consume it with seraphim (if talented) and it’s still the only ~resource~ we actively generate. Shield of the Righteous: 16 sec CD, reduced by haste and Judgment. Active Mitigation (AM) of protection paladins. Starting with legion it also works in reducing magical damage so it somewhat makes up for loss of of divine protection. SotR also interacts with level 100 Seraphim talent, which consumes charges (including partial) for short term buff. Avenger’s Shield: 15 sec CD, reduced by haste and reset by Grand Crusader procs. One of the key dps abilities we have, going to Legion from WoD we lose the 2 extra bounces (until we obtain legendary for it), but with an artifact trait, it can also do a small aoe pulse around each target hit; therefore we can safely pick up adds from range. Furthermore it interrupts initial target, making caster npcs come to us. Hammer of the Righteous: 4.5 sec CD, reduced by haste. Our filler ability; does extra aoe when we’re standing in consecration and has a chance to trigger Grand Crusader to reset Avenger’s Shield cooldown. When talented into Consecrated Hammer it always AoEs and when talented into Blessed Hammer, it always summons a hammer which does two full spins around us, being able to hit targets multiple times. Judgment: 6 sec CD, reduced by haste. Each cast reduces cooldown on SotR, thus making Judgment our “resource generator”. Critical hits reduce the CD by twice as much. Consecration: 9 sec CD, reduced by haste. AoE pulse ability which does not follow us, furthermore increases our SotR and Light of the Protector by 20% when we are standing in it. It’s important to note that this is multiplicative x1.2 not flat 20% increase, so 35% healing will go to 42% instead of 55%. Avenging Wrath: 2 min CD - 20 sec duration, increases damage and healing by 35%. Blessings Blessing of Protection: 5 min CD. Prevents all physical damage for 10 seconds, while also dropping threat from the target. Does not prevent target from attacking. Blessing of Sacrifice: 2.5 min CD. Redirects 30% of the damage taken by target to you for 12 seconds. Blessing of Spellwarding: (Talent) 3 min CD. Replaces Blessing of Protection, prevents all magical dmg to the target for 10 seconds, does not drop threat from target. Defensive Light of the Protector: 15 sec cd, reduced by haste. Key defensive ability along with SotR. Heals us for 25% of Missing health. Further buffed by standing in consecration and artifact abilities. Ardent Defender: 2 min CD. Reduces all damage by 20% for 8 sec. If you are to die during it’s duration it prevents the killing blow and brings you up to 12% health. Cooldown further reduced by artifact traits, making it one of more frequently used defensives. Guardian of Ancient Kings: 5 min CD. Reduces all damage by 50% for 8 sec. Due to increased CD one of the more tactical cooldowns, yet still one of the strongest. Lay on Hands: 10 min CD. Heals for your maximum health. Longest cooldown of all defensive abilities, making it generally a last resort spell. Can also be cast on allies to prevent death. Eye of Tyr: 1 min CD. Artifact ability, causes damage around you, and reduces damage taken from those enemies by 25% for 9 seconds. Important to make sure that the dmg you want to reduce is cast by the target being affected and it’s not too far away. Divine Shield: 5 min CD. Prevents all damage for 8 seconds, but removes all threat for the duration. Important to taunt the target right before casting in order to get 3 sec of aggro on the boss in single target situations, dangerous to use in AoE without final stand. Flash of Light: 16% max mana, 1.5 sec cast time no cd. Heal to top yourself off while questing, has little use while in combat outside of possibly healing yourself when out of range of healers or sitting in Divine Shield. Talents Level 15 - Tier 1 Holy Shield: (Passive) Increases your block chance, allows you to block spells, and your successful blocks deal Holy damage to your attacker. Mostly used for defensive reasons, especially against dots. Problematic to use against magic nuke’s as you can not rely on it activating. Blessed Hammer: Throws a Blessed Hammer that spirals outward, dealing Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack. Highest DPS talent in the row, and the best one for survival vs physical damage. Can hit same target multiple times, applying damage reduction each time. Spins Clockwise. Consecrated Hammer: (Passive) Hammer of the Righteous has no cooldown. Hammer of the Righteous, Shield of the Righteous, and Light of the Protector now always gain the benefit of Consecration. Not particularly useful unless you want a faster rotation, or experience issues picking up mobs with baseline abilities. Level 30 - Tier 2 First Avenger: : (Passive) Increases the damage of Avenger's Shield by 50% to the first target, and increases the chance for its remaining cooldown to be reset by abilities and talents by 10%. With 7.1 you no longer suffer the penalty of not hitting other targets, and more frequent grand crusader procs will help you be competitive with Bastion of Light on dps in multi-target encounter. Bastion Of Light: 2 min CD - Immediately grants 3 charges of Shield of the Righteous. Good synergy for burst set up, especially if used with Seraphim. With the recent changes, it no longer gets de-sync'd from our other cooldowns, which drastically increases it's single target dps value. Crusader’s Judgment: (Passive) Completely re-designed in 7.1 : Judgment has two charges, and each Grand Crusader adds one charge back. This is good for our survival on big pulls, however, the gameplay is somewhat problematic, as we have to spend a lot more globals on using single target ability, in a multi-target setting. Level 45 - Tier 3 Fist of Justice: (Passive) Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec. Can be useful if encounter has stunnable adds. Repentance: Forces an enemy target to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 1 min. Soft Crowd Control (CC) that slowly deals damage. Doesn’t have a lot of use. Blinding Light: Emits dazzling light in all directions, blinding enemies within 10 yards, dealing Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Instant damage and AoE CC. Due to most abilities (Except Auto Attacks and primary target HotR) dealing holy damage, can keep mobs CCed for the entire duration, while you continue to do damage. Level 60 - Tier 4 Blessing of Spellwarding: Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Similar to Hand of Protection, which it replaces, except instead of Physical damage it prevents Magical damage. Cavalier: (Passive) Divine Steed has 2 charges. Fairly good for mobility. Retribution Aura: You deal Holy damage to any enemy whose melee attack strikes a party or raid member within 60 yards. With 7.1 changes to remove tank restriction, this is now the only talent in the row that gives us damage. Level 75 - Tier 5 Hand of the Protector: Calls down the Light to heal a friendly target for 25% of the target's missing health. Reduces CD and allows you to cast LotP on other players. Knight Templar: (Passive) Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Good if you require extra mobility, or if you need a 20% DR cooldown with frequent access. Final Stand: (Passive) When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Questionably usable talent, which is likely only to be needed if you need AoE taunt. Level 90 - Tier 6 Aegis of Light: 5 Min CD - Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%. Awkward placement and long CD, but can be useful in some fights. Judgment of Light: (Passive) Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker. Low healing, but can help people not tick down from weakest dmg. Generally the go to talent in tier. Consecrated Ground: (Passive) Up to 6 allies standing within your Consecration receive healing every sec, and enemies within your Consecration have 50% reduced movement speed. Even lower healing than JoL, and only works on melee, but can be useful if you need to kite adds on a fight. Level 100 - Tier 7 Righteous Protector: (Passive) Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec. Default talent on ST fights, or anything with adds not lasting a long time. Also works with HotP, which allows you to use it very frequently. Seraphim:The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge. Extremely useful for dps, but not that effective for survival. Can be used with partial SotR charges. Last Defender: (Passive) Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. Good on multi-target fights, or anything with large packs of adds that are clumped together.Liminara205 Apr 11
Jan 10 Retribution (7.0.3) - Updated 8/4/16 ____________________________________________________________________ Retribution, an In-Depth Guide for PvE (7.0.3) Most recent update: 8/4/2016 ____________________________________________________________________ NOTICE - 8/11/16: I will not be supporting this guide throughout the Legion expansion due to time-consuming developments in school & career requiring most of my focus. After maintaining this thread for so long, it's difficult to just stop, but I will not have time to stay on top of everything that happens in the Retribution community for a while. I will continue to lurk on the forums and be around in-game (and in the Paladin Discord!) to answer questions, but perhaps not quite as often. Thankfully, this is far from the only Retribution Paladin resource! I greatly suggest following Rebdull's Retribution guide on Wowhead, which is updated for level 110 ( Thete's video guides are also a good source of information for those who prefer that format ( Furthermore, you should make use of the Paladin Discord. All of the information you'll need for that can be located here: Fight on, my beautiful /hairflipping Paladin brothers and sisters. (╯°□°)╯ ____________________________________________________________________ ... This is a Retribution Paladin DPS guide focused on providing a thorough understanding of the spec. This guide is a constant WIP and is being edited regularly. Check back often for updates. This guide is made possible by the collective efforts of the Paladin theorycrafting community, especially Solsacra and mserrano. While generally accepted as correct, much of the information provided here is ultimately theoretical and should be taken as suggestion, not gospel. Changes are noted in the change log (post 11). Thank you and have a nice day. :) ____________________________________________________________________ Author Information I am currently playing as Chrissinger (formerly: Svayne, Qris) @ US-Area 52. Paladin since Wrath, Retribution since Cataclysm. I maintained this guide since March 2011, but am not currently supporting it for Legion. The easiest way to get my attention is via Twitter @mfwchris. ____________________________________________________________________ Table of Contents ____________________________________________________________________ • X ... Glossary • 1 ... What's new in Legion? • 2 ... Talents • 3 ... Rotation - 3.1 ... Single Target - 3.2 ... Multiple Target - 3.3 ... Cooldown Usage • 4 ... Greater Blessings • 5 ... Utility - 5.1 ... Defensive - 5.2 ... Healing Spells - 5.3 ... Blessings - 5.4 ... Miscellaneous • 6 ... Tier Set Bonuses • 7 ... Gearing - 7.1 ... Stat Priority - 7.2 ... Gems - 7.3 ... Enchants • 8 ... Consumables • 9 ... Races - 9.1 ... Alliance - 9.2 ... Horde • 10 .. Mechanics • 11 .. Addons & Macros - 11.1 .. Addons - 11.2 .. WeakAuras • 12 .. Frequently Asked ?s • 13 .. Other Resources • 14 .. Change Log ____________________________________________________________________ Glossary ____________________________________________________________________ AtA .... Ashes to Ashes AW .... Avenging Wrath BoF .... Blessing of Freedom BoJ .... Blade of Justice BoP .... Blessing of Protection BoW .... Blade of Wrath CD .... Cooldown CS .... Crusader Strike DI .... Divine Intervention DP .... Divine Purpose DS .... Divine Storm (or Divine Shield) EfaE .... Eye for an Eye EotH .... Echo of the Highlord ES .... Execution Sentence FoJ .... Fist of Justice FoL .... Flash of Light FV .... Final Verdict GBoK .... Greater Blessing of Kings GBoM .... Greater Blessing of Might GBoW .... Greater Blessing of Wisdom GCD .... Global Cooldown GJ .... Greater Judgment HoJ .... Hammer of Justice HoPo .... Holy Power HW .... Holy Wrath JV .... Justicar's Vengeance LoH .... Lay on Hands SoL .... Seal of Light SoV .... Shield of Vengeance TFoJ .... The Fires of Justice TV .... Templar's Verdict WoA .... Wake of Ashes WoG .... Word of Glory ____________________________________________________________________Svayne783 Jan 10
Oct 20 Complete Paladin Transmogrifier Gear Guide <><><><><><> <><><><><><> <><><><><><> What is Transmogrification? "The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service -- copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs." From what we have been told, an item can be re-skinned into an older, maybe cooler looking, piece of equipment. Example: "Tier 12 to look like Tier 2" What can be Transmogrified? "Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line." Example: Plate to Plate; Mace to Mace; Staff to Staff; etc, etc. Wait! We can not modify Immolation Faceguard to Crown of Destruction? No. It is a safe assumption that the designers do not want cloth casters to appear as plate wearers or vice versa. This also includes set items such as "Warlock," "Hunter," "Mage," and "Shaman." Example: As a Paladin we can not wear Death Knight armor sets, but we can find same model items to transmogrify to. That is why this thread is being created - after all. A Short Note: Items will be required to have stats as well, Ethereals will not waste their time on Frost-Rimed Cloth Hat or Weather Beaten Buckler. This could be changed down the road, if business looks promising. A Short Note: Thunderfury, Blessed Blade of the Windseeker, Shadowmourne, or Sulfuras, Hand of Ragnaros will not be able to be transmogrified at initial launch. The complexity of these magical items currently surpass the knowledge held by the Ethereals. A Short Note: Tired of leveling in that old dusty Bind on Account gear? Well do not worry, BoA gear can be transmogrified! It is important to understand that transmogrified gear is character side only. You can not transmogrify your gear, mail it to an alt and look like you're in Tier 12 at level 10. But you are more than welcome to collect quest items, build an outfit, and transmogrify at your hearts content! A Short Note: Weapon art will be the only thing that is transmogrified. If you have a weapon with Power Torrent and transmogrify it to another weapon with, say crusader, the transmogrified weapon will show up with Power Torrent. <><><><><><> <><><><><><> <><><><><><> ... <><><><><><> <><><><><><> <><><><><><> All ideas, armor sets, and unique weapons are welcome! Start bragging about your favorite armor configurations! A Short Note: The Dark Moon will be bringing back some novelty items in 4.3; so get ready for some skee ball and collect those tickets! PvP Gear and Tier 3 is likely returning.[/i] Duplicate skins shared on two or more items will be listed in order of ease to acquire. <><><><><><> <><><><><><> <><><><><><> Ðj326 Oct 20
Oct 26, 2010 Welcome Paladins: Please Read! Welcome to the Paladin forum! This forum is here to provide you with a friendly environment where you can discuss the paladin class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct ( and guidelines ( before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
16m Bring back judgement animation Any chance at all that Blizzard will bring back the old judgement animation (falling hammer from the sky)? The current one of a tiny hammer being flung at your target is so awful. Switch the current fist and judgement animations... problem solved. Or at least give us a glyph.Visceral3 16m
1h RIP WoW Paladin I have been playing Paladins in WoW since about Patch 1.4. I have been playing two of them in Legion. I am not sure what the current so-called Paladin class is in Legion but it neither plays nor feels like a WoW Paladin. The Paladin class as a whole feels truncated and gimped. The current Paladin class can no longer play and effective support role, the WoW Paladins stock in trade. No Blessings, no Auras, at least none that are effective at supporting the Paladins group or raid. There are hand spells but that is about it. The Paladin Auras: Ret is ok but it belongs in ret, not Prot. Devotion aura is a joke as it has no significant effect on the Paladins group. A prot warrior can out-heal Aura of Mercy Paladin Blessings: Whatever they are, they are no longer Paladin Blessings as they do not affect the Paladins group to any significant degree. Aura mastery is a gimmick. Auras should be passive. The rest of the Paladins support abilities are nothing special except Hand of Freedom and Hand of Protection. The rest of the Hand spells are useless. I have played all 3 Paladin specs in Legion and here are my thoughts on them. Protection is faceroll auto-tanking. A prot paladin can be played one-handed with the mouse. Protection is an effective but very boring tankin spec. Holy is an innovative and interesting spec and the most paladin-like spec, being a true melee/healer hybrid. Unfortunately Holy stops short of delivering on its promise as a melee healer so it ends up being boring standoff healing spec. *sigh* Ret, here we go again. Ret has a clunky, truncated, boring rotation with strange effects and animations for ret abilities. The only thing interesting about ret is Holy Power. Ret just feels like it is missing something, like 2 or 3 abilities, a decent aura and a blessing. Whose idea was it to have a ret "strike abilitiy take the weapon and shove it up in the air in the middle of a fight? Great idea devs, a melee fighter that completely exposes itself in a fight. I could go on and on about ret. If both ret and prot were rolled into holy, they would not be missed and the result would be a complete paladin class. Seriously devs I don't see the point of prot and ret. There is nothing unique or interesting about both specs. Prot is a boring wanna-be prot warrior with a holy damage bolt on and a decent self-heal. The Arms warrior spec is better than ret. Better damage, better self-healing, much more utility in pvp and an execute! The Paladin class has lost its identity.Blackweb38 1h
2h say what you want about maintenance buffs got on PTR to see class changes and started playing with inquisition, that 10% haste buff feels soooooo good honestly. the haste buff alone makes ret at least 20% more fun to meZero12 2h
2h BFA: please change last row talents The Last talents Rows are so Boring omg. Divine purpose should be baseline. I would like to see it replaced by other abilities which interacts with our playstyle. Personally I would like to see new ones. I would like to share some ideas: Holy strike: Strike your enemy with x physical damage. Each Time it Is used, your next judgement damage increased by 5% damage. Stack 2 times. It should have 2 charges similar to warrior's overpower. And you could use colosus smash animation for it. It should do More damage than Crusader strike AND it should have like 30 sec cooldown per charge. Exorcism: 30yd with 1.5 SEC cast that does x Holy damage. (similar to cataclysm) each Time you use it the Next exorcism damage Is increased by 20% but consumes 10% of your mana and 5% of your health. You should be careful by using it or you Wont have health or mana to heal you Divine tempest: it should replace Divine storm AND it should work as it works in legión with 20 yds but now it causes 20% More damage. Your Crusader strike has the chance to reset your Divine tempest(similar to wod). It should have the old wod animation AND it should be used for single and aoe damage. Sorry for my bad english :pMandrix6 2h
3h Best Paladin Names Thread? Who has the best paladin name?Strike272 3h
5h Help with paladin quest line So i just started playing my paladin and for some reason i can't get paladin quest line. I thought i had to finish the artifact quest line which did but when i go back to class hall i get nothing new to get, what am i missing? i started the broken isle quest hoping that would fix it and nothing still. I just want paladin quest for new appearances and new followers. Please help. Thanks in advance! Btw all 3 artifacts have been obtained.Wrèçk2 5h
8h Rate the Xmog above you! Title says it all. Other topic reached the limit. Rate that mog Paladin edition!Bastionn368 8h
14h Holy Artifact Weapon Transmog Confirmed So I had seen a topic on this a while back, and for the life of me I can't find the topic in question that specifically asked about this anymore and if I did it will probably be a necro by now so I just wished to make a post informing the concerned Holy Paladins that Ion just explained how transmogging will work with the Holy Artifact and other specs in similar situations. The Artifact Weapon transmogs will completely ignore weapon type. You will be able to transmog your Shield and One Hander into the Legion Two Hander and Tome via Transmog. For those who were concerned about how it would work, there is the confirmation on the matter. The Q&A is currently live at but here is the link to the VoD for when the Q&A is no longer live. 14h
14h How button heavy is H Paladin? Greetings! As the release of BfA nears I'm trying to decide on a class that I'm going to main. Thus far I've "narrowed" it down to Warlock, Paladin, Hunter or Druid. One of the big pros in favor of the Paladin is the fact that it can multi-role. I'd like to be able to heal because it's both enjoyable and I can reap the benefits of much quicker queue times. I'm curious to hear from more experienced players: how button heavy is Holy Paladin? For comparison, I have a Mistweaver Monk that I don't really play because I am simply overwhelmed by the sheer number of buttons that are needed to play the spec. I can't comfortably fit the spells I need in the 12-button action bar, which I find frustrating. I'm trying to avoid this in any spec, role or class that I play. I have played a little Resto Druid and that healer spec is much more enjoyable in comparison to MW. Thank you for your feedback.Veleno16 14h
16h Which transmog Alright. So I got two Paladins that I play. One horde and one alliance. But idk which transmog I like the most! So tell me what you think! This is my alliance one! Hit the +1 if you like it or leave a comment!Phatori1 16h
20h Getting Gear With The Right Stats It seems like all the gear I get has Critical Strike and Mastery. I can't seem to get any gear with Haste/Versatility. Am I just having horrible RnG or is the loot system just terrible?Damedius2 20h
23h Paladin or Monk bfa Leveled both to 60 and really am torn between the two. I have always mained as a support role According to videos and forum feedback Paladins arent in the best place right now, whether its their core design in bfa or a numeric perspective i do not know I enjoy proc based game play Mobility Instant casts PvP viability in bgs,rbgs 5m mythic Mistweaver has been getting good feedback in terms of its feel, Paladins may be boring but i know they bring a lot of raw throughput, but i dislike the idea of dpsing to make a spec shine. Would love some feedback.Sentennial5 23h
23h Bring Back the Old Divine Storm Animation Couldn't you guys have just updated the old Divine Storm animation with more particles? It would've looked way better than the one we have now. I hate it. RIP Divine Storm -- the spell that made me roll a ret pally.Retaissance37 23h
1d Prot Mage Tower legendaries? Hi guys. I've mained ret all expansion while only somewhat gearing prot on the side, but I really want to get that prot mage tower appearance before it's too late. I'm 924 right now as prot, and I do have a 970 Sephuz, which I read is one of the best ones for this challenge. However, I've got the following to choose from for my second: 970 Prydaz 1000 Insignia of the Grand Army (with, presumably, a strength gem?) 1000 Aggramar's Stride Recommendations? I was thinking Insignia for damage, but I don't know just how valuable the movement speed might be, or the little extra shield. Thoughts? And a couple bonus questions: a) worth re-gemming my stuff from haste to something else? b) what food do you recommend? Thanks so much!Ajihaad14 1d
1d Holy Paladin Animations Where did they go? I'm on beta and I'm not seeing them anymore.Leon6 1d
1d Lightforged or Draenei Just wanted people's opinion on what they'd consider better for a holy paladin. Main thing I'm torn on is the racials. I really like Gift of the Naaru, as another healing option. Is anything about it changing with BfA? Also how is the lightforged AoE racial dmg wise. Figured it would possibly be a nice additional AoE dmg ability. ThanksQwazz7 1d
1d BFA Holy gearing Will we still be chasing crit, given its our only hard stat interaction? Did the holy shock crit nerf actually achieve anything positive?Vaeliira0 1d
1d BFA Ret Feedback Seeing as I can't post over in the beta section, I thought I would leave my feedback for bfa ret changes here. Please add to these ideas or add some new ones to the list. Apologies for the wall of text. BFA Ret talents and abilities - Feedback: Baseline: - Crusader strike should remain at 4.5 sec cooldown, or perhaps judgements cooldown could be reduced. The spec should not have more downtime to live and should not be so reliant on haste. - Divine Steed should remain at 45 sec cooldown if we are given a mobility row (see below) or we should get more baseline mobility. Divine Steed should be immune to snares so we don't have to use freedom+steed (2 buttons) for 1 movement skill. Divine Steeds default animation could be something like Tyrael's charger for all races so there aren't so many doorway glitches and there could be glyph-able options created for the current race option chargers and another glyph option which instead replaces the horse appearance with a 'golden holy glowing sprint'. - Divine Vengeance (ranged divine storm) with the echo of highlord animation or a better animation should be baseline, as ret lacks mobility and spam-able range, and this should do more damage than templars verdict on 2 targets - Unbound freedom should be moved from an pvp honor talent to now be baseline so it gives freedom a use in pve, and probably make freedom have a 30 sec cooldown (freedom gives 30% move speed for 8 sec) Row lvl 15 - I think this row should be replaced with a mobility row. I've seen some other classes have dedicated mobility rows. I don't think many will miss the new execution sentence as it doesn't even have a unique animation. If this row is replaced, the passives in this row could be re-purposed into azerite traits. - If this were to be a mobility row we could have options: 1) divine steed reduced to 30 sec CD, 2 charges, 2) long arm of the law, 3) 30sec CD gap closer, maybe use light's hammer animation where the paladin blinks to the hammer when it lands or something like Yrel's leap from Heros of the Storm Row lvl 30 - Now that blade of justice proc is baseline as art of war, I wouldn't want to see its baseline proc rate (4 ppm) changed. I think the new blade of wrath talent would feel odd if it increased the proc rate. A replacement idea could be something that alters judgement. Maybe something like crusaders judgement from protection? - 2 charges and cooldown reduced by holy power spenders. Its replacement needs to benefit resources to align with the theme of this row. If we remove the tier lvl 15 row then we could add the extra animation from bfa zeal onto this talent (throw judgement hammer + holy graphic above character). - If Fires of Justice overcaps resources then it should also additionally increase the damage of the spender when it procs. But I do think to accommodate the higher downtime talent builds (hammer of wrath/etc) there needs to be more baseline holy power generation. - Hammer of Wrath is great, and will be good for pvp/questing. I think it is need of an improved animation but the animation absolutely needs to differ from judgement. Row lvl 45 - Fist of Justice shouldn't be nerfed from 2.5 sec to 2 sec reduction, considering classes like warrior have storm bolt (stun) with a longer range on a 30 sec cooldown. Should remain at 2.5 sec reduction like live - Repentance should be instant at 45 sec cooldown OR should have no cooldown with a cast time. This is to be competitive in this row and would not be more powerful than incap, imprison or polymorph from other classes. - Blinding Light should be reduced to a 1 min cooldown to be chainable with HoJ and be competitive within the tier. Row lvl 60 - Divine Judgement needs to change otherwise its confusing if we should delay using judgement to potentially one shot a healer/flag carrier. This talent needs to benefit resources to compete with the options. Perhaps divine vengeance (ranged ds) could replace this, however considering rets lack of mobility/range I would prefer divine vengeance baseline. How about making this similar to one of the aoe legendary effects, if anyone can think of a suitable candidate? - Consecration needs to snare and needs to follow you to be competitive with WoA. (Its animation should be pulsing consecration reapplying as you move or divine hammer.) The reduced duration and increased cooldown is good so its usable on weaker mobs questing or in pvp, but with the longer cd it might not compete with WoA in holy power generation. Perhaps at the 6 sec duration, 20 sec cooldown it should now generate 2 holy power. - WoA is good however I would prefer if this remained as the legion 30 sec cooldown. Row lvl 75 - Cavalier should be moved to a mobility talent row (see above) and its current state doesn't look competitive with the other options for pvp similar to live. I think it should at least be buffed. In place of it we could have something like - BoP now instead effects magical damage (not physical) and has 2 charges. Row lvl 90 - no changes, new bfa row is good Row lvl 100 - no changes, new bfa row is good, but perhaps crusade should be more focused on a longer haste period more often than a flat damage boost. Another idea is to give crusade the appearance of avenging crusader from holy pally's talent so it looks better than the default avenging wrath.Dralath11 1d
1d BFA ret mobility KILL THE PONY. GIVE US BETTER MOBILITY. no need to further explain. :)Shigi53 1d
2d Paladin in BFA? So i’m doing tons of research on classes to find my main in BFA and Paladin may have just hit the jackpot. Ret is shaping to look really fun and now that they’re losing the arms warrior type mastery im really excited to try it out! The new Holy spell animation looks AWESOME and I can see them doing more, and Prot is just icing because I’ll be able to Tank when I need for short queues or to help a group! Currently its between a Paladin/Monk/ and a rogue as the last case scenario. How do you all think paladin is shaping up to be in BFA? Do you think it’s worth carrying one into it as a main?Crucifixiôn8 2d
2d Consecrate should be an aura similar to D2 Title says it all. This would drag ret from the bottom tier of aoe into somewhere in the middle for M+ etc. in BFA so we're not the last pick when building an M+ team. This would also solve quite a few issues like in raids with movement (so, mostly every single boss ever). Simply reduce the aoe to something that surrounds you (like fdks), yet is constantly ticking away. Make it to where HoPo is only gained if/when there is a mob in it. This would make Conc a solid choice vs the instant effects of WoA, which would be more PvP oriented with the slow and full HoPo gen. Just a though since we're talking about adding Yrel's leap or the falling sword idea! Something I thought would just add flavor and something fun to use. 2d
2d Ret Ability Priority and Stat Priority? So, I havent played a Pally since pretty much MoP. I just leveld a ret bc I missed the class and my god is it different. So is the opener Judgement > BoJ > Crusade > TV then just Prioritize TV whenever I can > Judgement > BoJ > Crusader Strike and fit in Wake of Ashes in whenever BoJ is on CD and I cant Judge or TV? As for stats, is it 20% haste > mastery? Thanks for any insight and advice :)Chrysi1 2d
3d Need Help With Self Cast Macro ES Every now ans then I wanna self cast ES just for the extra healing instead of the damage, I cannot remember the self cast program to do it can someone post it please? Also is it better to use a stamina flask for rading or a 750 Haste/2,250 Armor Elixirs?Zetrov12 3d
3d Lore question about spec Hi guys I'm new to wow and am really enjoying paladin. I would just like to ask what spec best fits a human paladin lore wise? I'm only really familiar with uther's and arthas' lore.Shrk4 3d
3d HPal Mana Trinket Question Is carafe of searing light at 945 vs Tartarus Keystone 915. I’ve used and loved the keystone for a longgg time but I do seem to struggle on longer fights or fights where I use light of dawn more frequently in heroic antores. I usually pull a good 900k hps and am top or second best healer in our raid but I do have some mana issues with using avenging wrath and and my aura to keep everyone alive it seems to give me too much haste and kills my mana. Thinking it may be more efficient and such to use the mana trinket. Thoughts?Avendi1 3d
3d Auto bubble Remember when nothing in the ret toolkit automatically activated itself? Me too!.....ah good times. No on a serious note I couldn't be happier not being a ret anymore. The auto playstyle is actually embarrassing for a player base that once had some fantastic multi-taskers. The lack of any ranged abilites and the overtuning of bop to be an offensive CD just makes the class feel too easy to play. Wish blizzard had just fixed the spec without turning into a faceroll, oh well. Also odds are I've played ret more than you so bear that in mind.Rhadaamar17 3d
4d Paladin to weak to level before mastery ? Hi guys, so, i've being playing resto druid for a long time, and decided to level all other healer to have to play once in a while, just finish leveling my monk, and now i'm using this paladin full int heirloon, anyway, i'm having a huge difficult to keep tank alive in certain dungeons since i fell that my heal can heal more then 15% my tank hp unless it crit, is this a normal problem since 7.3.5? or i'm doing something wrong? Any who has level a paladin recently has have this problem?Scarletnight9 4d
4d Learning the Paladin I must say that playing a Paladin has been quite fun! I've played a Warrior all xpack so for me this change of pace with Prot and Ret pally has been refreshing and I'm excited to play a class that has a healing spec to it. Warrior i've loved a long time but with no healing spec I felt kinda uselss at times nor did I have the ability to fill as effectively as I wanted too. I'm confident in saying im ready to be a Paladin for BFA!Pallycron1 4d
4d Blade of wrath baseline ! In the upcoming beta build they will make blade of wrath baseline. A talent replacing it will increase the reset chance aswell as increasing the damage of the next blade of justice by 25% Also divine purpose will be nerfed to 15% proc chance but will increase the damage and healing of the next spender by 20% Overall I love the chance to blade of wrath being baseline and the talent will make it procs even faster. It also mean it opens up gameplay with hammer of wrath. But I would've prefered to keep the 20% proc chance on divine purpose and the 20% damage or healing. I fear the proc will happen less often to be enjoyable.Fylerz4 4d
5d How to maximize gear for holy MT I just started playing holy and I think I can do the challenge if I improve my gear a bit. As I understand, right now, my gear is not close to optimized. The suggestions I have gotten are: 1) Replace certain gear with vers/haste with crit/mastery (especially crit) 2) Get enchantments/gems from AH Keep in mind I'm a casual. I don't do mythic+ or raids. What would you guys recommend? Thanks.Wisskee2 5d
5d Questions on T21 two piece. I was curious as to how much the T21 two piece is worth in ILVL. I recently have come across a 960 chest and 920 cloak and not sure if I should do the following. 1. Ditch them and stay as is. 2. Swap both and be done with it. I'm still learning a little of the Paladin ways as I main a BDK and looking for something different. So far I'm really liking it. Particularly doing 5 man content. I can range from 954 to 950 depending on the leggo I use. If that matters the leggo's I currently have are... 1. Waist 2. Sphez 3. Insignia of the Grand Army 4. Pants 5. Wrist..(Though I don't see me using that often...Perhaps someones wisdom will change my mind.) My current setup is the following... I'm considering keep the current ring and switching to pants as I like the performance gains on a personal stand point. I would just like fresh eyes on my setup. I know crit could come down and trade for mastery or versa...J'm just trying to have decent rng to trade things out. Thank you everyone for your input.Colben3 5d
5d Any defenders of Holy Power? The introduction of Holy Power way back in the day is something that made this class significantly less fun for me to play. Out of all the class resource systems I have played, Holy Power has always been the most annoying because. Playing a rogue, DK or warrior seems to flow better, where as on Ret I'm always keeping an eye on the HP counter and not on the game. I know this seems like a minor gripe and probably too late in the development cycle to change, but I'm genuinely curious about something: Does anyone out there have a positive opinion of the holy power system? If so, what have you enjoyed about it? I'm not asking to flame you. I genuinely want to know. Everytime the topic of Holy Power comes up (that i have seen), the prevailing opinion seems to be a negative one or neutral at best. People just seem to deal with it because they like other aspects of the class. I'm also not fishing for other systems to replace it, though that would make a good topic. I just want to see if there is anyone out there who would be bummed out if the devs announced tomorrow that Holy Power is being replaced. Bonus question for Prots and Holy: were yall happy or sad with the change away from Holy Power in Legion?Kalarn29 5d
5d Paladin Gap Closer - Idea from HOTS Hey forum, SUMMARY - Paladins should get a leap like Yrel's from HOTS I don't usually post, but after following all the news and discussions about ret paladin since legion alpha I have known for quite some time that rets lack of mobility is a large complaint. On YouTube and forums I have read that is known as a 'wheel chair spec' and although I'm perfectly happy with rets design many people don't like playing a melee class who struggles to get into melee. In legion alpha there was news about ret becoming more melee focused and thus it was getting a leap for a gap closer, however that was later removed. One of potential reasons it was removed was because it required multiple button clicks with targeting and thus was deemed 'clunky'. Each time someone asks for this ability on the forums there are counter arguments requesting that classes have unique abilities and a leap would be too similar to warriors leap. However, there are only so many gap closing abilities in the game and all could have unique animations - e.g. a leap vs a charge vs a teleport vs a speed boost etc. After watching the latest paladin hero, Yrel, introduced into Hero's of the Storm, I would really like if we paladins could get a ability similar to this. It would be a similar leap to metamorphis except based upon avenging wrath, and upon the landing we could snare. Many other wow hero paladins such as Arator and Turalyon both have a leap ability. In terms of gameplay/pvp, I'm sure paladins could be balanced around this. ...otherwise long arm of the law (at least as an honor talent) would be nice. EDIT: Option 1: long arm of the law + divine steed + leap from HOTS tied to avenging wrath Option 2: divine steed + leap from HOTS on a reasonable cooldown (maybe 30 seconds?) Other skill effect ideas: - falling sword from Diablo - judges intervention (a teleport) from guild wars 2, but potentially not needing a target - throw a hammer and blink to it when it connects with cool smack down animation (maybe reuse holy Pally talent animation)Dralath31 5d
5d Selfless Healer ... (the underlined parts were eliminated from the tooltip) Do I have this right? We can now gain the benefit of 10% extra FOL healing on ourselves, making it actually desirable in solo content?Crussade5 5d
5d It's time to end ret pallies reign I am sorry folks, but no king can live forever. Your class is beyond broken and it not only needs to be nerfed badly (30% if not more), but also requires some much needed changes to your OP mechanics like your immunity bubble that allows you to continue wrecking havoc. ret pallies went from poor mobility to unstoppable killing machine which requires almost ZERO skills, or buttons on your keyboard to hit an enemy for 1 million HP. give me a break. i mean, once your wings are up, all you need are two buttons on the keyboard. The same way affliction locks went from OP to a completely useless spec in Bfa, I hope that ret pallies will be next. It's time to end this OP crusade!!Tandori70 5d
5d Good Paladin Names? Hello, I am creating a blood elf paladin on the Wyrmrest Accord server, and I can not seem to think of a good name. Any suggestions?Bloodrain1 5d
6d Blessing of Freedom doesn't work? new paladin player, this is probably a stupid question but whenever i cast blessing of freedom on myself from daze or something similar, i'm still slowed. Is it bugged? Am i not understanding how this ability works?Bonibell1 6d
6d Why is Ret so low on Noxxic? Can someone explain to me why everyone calls for nerf ret, when they are the 2nd lowest dps spec on Noxxic? 6d
6d Class Hall Changes? Hey, I've been gone for 5 or so months. In our class hall I see Paladins veer off to the right of the Altar of Ancient Kings (Artifact table) and look like they're interacting with someone/something along the right wall. Could anyone clue me in on what it is please?Jasmine1 6d
Jun 12 a good change Finally something to look forward to on paladin. --------------------------------------------------------------------------------------------------------- Hey all, Since the first round of changes to Retribution early on in alpha, we've been letting the spec settle into a steady-state, but have been very much keeping it in mind. Like many have suggested, the spec is almost all the way there, but is missing a little bit baseline. Blade of Wrath Blade of Wrath's mechanic is becoming baseline, named Art of War: Your auto attacks have a chance to reset the cooldown of Blade of Justice. Any many correctly pointed out, this is a sort of unpredictability that the spec needed in its baseline rotation. Blade of Wrath, the talent, will now increase the frequency of Art of War resets and cause its proc to also increase the damage of the next Blade of Justice by 25%. Numbers are pending tuning, but the gameplay is there. Divine Purpose Divine Purpose's proc chance has been reduced to 15% (down from 20%), but it now also increases the damage and healing of that free Holy Power spender by 20%. The entire value of this talent was in the free Holy Power proc, which is a huge swing on button presses and pacing, but which neither of its talent match-ups provide. This change reduces that difference slightly and gives Divine Purpose a little more nuance to its gameplay – now you may consider saving or waiting for that proc to use on a different Holy Power spender from usual. Thanks for the patience and continued feedback. For those wanting the source; Jun 12
Jun 12 Wait.. so our AOE is just... ... divine storm? Or am I missing somethingLeperchon10 Jun 12
Jun 12 How is Ret pally? Cant decide on what to use my 110 boost on. How is the mobility for ret pallies? I know they have good survivability and are good in PVP but how about solo play? I gave up on my ong time DK main due to godawful mobility.Emberosia22 Jun 12
Jun 11 Paladin Discord Beta Key Giveaway Hey everyone! Paladin Discord was given 50 beta keys to giveaway so we've decided to hold an art contest to decide who gets it. Rules and guidelines go as follows: • Submissions will be made in the #art-contest , submissions anywhere else will not count. • The time period to make a submission will be from June 11th, until June 13th at 11:59 PM PST. Winners will be announced the following Friday, June 15th. • The art must be Paladin themed, NSFW submissions will NOT be counted. • You are limited to one submission. • Each moderator will pick 5 or so of his/her favorite pieces of art to receive a key and the winners will have their art showcased in another channel. • The quality of the art doesn't matter, it can be macaroni art, MS Paint, or a fresco painting on the ceiling of the Sistine Chapel, if a moderator likes it enough, they will pick it. • Off topic chat inside #art-contest will not be tolerated, !@#$posting or otherwise can result in a kick/ban. Heres an invite to the server if anyone needs: Jun 11
Jun 11 repentance any1 else think this ability is dumb, its a cast & has a 15 sec cooldown. if its cast why cant it just have no cooldown when we have to talent into it if we want it. It should get change back to how it was, instant cast 45 sec c/d(something around there) or remove the cooldown.Toushin15 Jun 11
Jun 10 Back after a year. Ret. what's new? So I'm going through icy veins checking BiS and such. Looks like chain is now number three and Cloak/Soul is best combo. Do you guys agree with this? Regardless I'm using the combo and I absolutely love the playstyle of Soul legendary. (i still don't have chain so I'm happy for the change plus soul is a better playstyle) Any drastic changes to the spec PVE wise I missed in past 11 months? did they nerf crusade again? i thought it used to stack to 20. Icy veins is saying mastery is better now. Yayy! Do you guys prefer geming enchanting mastery or haste now? I don't have the new simcraft yet so not sure what my weights are anymore. Looking for any suggestions might try to pug a few normal antorus raids if people will accept me. Thanks! PS: rotation looks pretty the same. I'm using my old rotation and I'm usually top 3 in raid finder. can pull about 1.4 mill on some bosses which i'm happy with for now. Cheers!Rautha3 Jun 10