12h Vanguards Retribution Paladin PvP Guide 7.3 Retribution Paladin Guide This guide is written mainly for players new to playing retribution in arena / PvP. Guide is also posted in a different format on: Talents In the talent picture I selected talents that I use as default in arena. Talents should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute. Read below for a more detailed explanation on talent choices. Level 15: Highly Recommended: Final Verdict This increases your Final Verdict damage by 20%. Currently the other 2 talents just don't beat out the damage you can gain from Final Verdict in a PvP scenario. Level 30 Recommended: Zeal Crusader strike is rarely used on CD in PvP, this makes Fires of Justice a bit more lackluster. Rarely do Rets run out of globals for things to do in PvP, making the longer CD on Zeal not much of a problem allowing it to buff our Crusader Strike damage significantly without a big cost. Due to this, Zeal will almost always do more damage than the other talents on this tier other than extremely specific situations. Greater Judgment is useful in fast games but keep in mind Crits have reduced effect in PvP. Over a long-game unless the other team was above 50% HP the entire game and you were getting kited a lot Zeal will be superior. Level 45 Recommended: Fist of Justice Logic here for Fist is very similar to WoD, the other 2 talents are mostly used if you want to strategize around them. Repentance is somewhat improved in the fact that it doesn't use the CD if you cast it on a Beast, but you'll require a lot of effort to land it especially on Druids. Blind is essentially the same as before, not very useful unless you want to rush a game. Level 60 Recommended: Blade of Wrath or Divine Hammer Blade of Wrath provides the best consistent damage and also good holy power generation. Crits are also 150% in PvP, making Virtue's Blade much worse than it would be in PvE. Divine Hammer is used if you play in a composition where AOE damage is useful. It should be used against any teams that you believe will generally be stacked such as melee cleaves. As long as Divine Hammer can occasionally hit 2+ targets it will beat out Blade of Wrath in terms of overall damage. Level 75 Recommended: Any Justicar's Vengeance has a lot of synergy with Divine Purpose. Basically, you use it with the proc or when the target is stunned. This talent is excellent especially in 2v2, when you hit healers a lot during stuns. Eye for an Eye should be picked against any kind of physical damage team that will focus you. Word of Glory is an okay choice against DOT cleaves that has a no physical damage component to it. Generally used when the other 2 is useless due to taking Crusade and no physical damage taken. Level 90 Recommended: Divine Intervention and Divine Steed Divine Intervention is an increase to our survivability. Not having to press Bubble when we get low is like a large indirect increase to our health-pool pre-bubble. This is generally my default talent. However, our Mobility is horrible, and having at least one talent to help it is nice. If you plan to for example, chase a Mistweaver Monk in 2v2 you should use the mobility talents instead. Level 100 Recommended: Divine Purpose or Crusade Holy Wrath now does 35% of your missing HP as damage. This is still decent burst, but with the long CD mixed in Divine Purpose will almost always be superior outside of 2v2 Skirmishes or Duels. Crusade requires a ramp up time but is our highest damage burst talent in this tier. If you don't expect to get CC'd too much during your wings choose Crusade. Glyphs Removed Artifact Traits 1. Wake of Ashes 2. Blade of Light 3-5. Righteous Blade x3 6. Unbreakable Will 7. Protector of the Ashen Blade 8. Ashes to Ashes 9-11. Deliver the Justice x3 12-14. Sharpened Edge x3 15-17. Deflection x3 18. Echo of the Highlord 19-21. Wrath of the Ashbringer x3 22-24. Highlord's Judgment x3 25-26. Embrace the Light x3 27. Divine Tempest 28. Healing Storm 29-32. Might of the Templar x3 33. Endless Resolve 34. Ashbringer's Light 35. Ferocity of the Silver Hand 36-39. Righteous Verdict 40. Blessing of the Ashbringer 41. Judge Unworthy 42. Wrath of the Ashbringer (4th point) 43-44. Might of the Templar and Righteous Blade (4th points) 45-etc. Any of the (4th points) until ConcordanceVanguardy576 12h
Jul 19 [Legion] Protection Paladin Guide Welcome to Prot Paladin Guide for Legion. Full guide in proper formatting available here : Mini TL;DR ...To Skip to Discussion : ... Abilities Offensive Shield of the Righteous Charges: Somewhat reskinned Holy Power since we can still consume it with seraphim (if talented) and it’s still the only ~resource~ we actively generate. Shield of the Righteous: 16 sec CD, reduced by haste and Judgment. Active Mitigation (AM) of protection paladins. Starting with legion it also works in reducing magical damage so it somewhat makes up for loss of of divine protection. SotR also interacts with level 100 Seraphim talent, which consumes charges (including partial) for short term buff. Avenger’s Shield: 15 sec CD, reduced by haste and reset by Grand Crusader procs. One of the key dps abilities we have, going to Legion from WoD we lose the 2 extra bounces (until we obtain legendary for it), but with an artifact trait, it can also do a small aoe pulse around each target hit; therefore we can safely pick up adds from range. Furthermore it interrupts initial target, making caster npcs come to us. Hammer of the Righteous: 4.5 sec CD, reduced by haste. Our filler ability; does extra aoe when we’re standing in consecration and has a chance to trigger Grand Crusader to reset Avenger’s Shield cooldown. When talented into Consecrated Hammer it always AoEs and when talented into Blessed Hammer, it always summons a hammer which does two full spins around us, being able to hit targets multiple times. Judgment: 6 sec CD, reduced by haste. Each cast reduces cooldown on SotR, thus making Judgment our “resource generator”. Critical hits reduce the CD by twice as much. Consecration: 9 sec CD, reduced by haste. AoE pulse ability which does not follow us, furthermore increases our SotR and Light of the Protector by 20% when we are standing in it. It’s important to note that this is multiplicative x1.2 not flat 20% increase, so 35% healing will go to 42% instead of 55%. Avenging Wrath: 2 min CD - 20 sec duration, increases damage and healing by 35%. Blessings Blessing of Protection: 5 min CD. Prevents all physical damage for 10 seconds, while also dropping threat from the target. Does not prevent target from attacking. Blessing of Sacrifice: 2.5 min CD. Redirects 30% of the damage taken by target to you for 12 seconds. Blessing of Spellwarding: (Talent) 3 min CD. Replaces Blessing of Protection, prevents all magical dmg to the target for 10 seconds, does not drop threat from target. Defensive Light of the Protector: 15 sec cd, reduced by haste. Key defensive ability along with SotR. Heals us for 25% of Missing health. Further buffed by standing in consecration and artifact abilities. Ardent Defender: 2 min CD. Reduces all damage by 20% for 8 sec. If you are to die during it’s duration it prevents the killing blow and brings you up to 12% health. Cooldown further reduced by artifact traits, making it one of more frequently used defensives. Guardian of Ancient Kings: 5 min CD. Reduces all damage by 50% for 8 sec. Due to increased CD one of the more tactical cooldowns, yet still one of the strongest. Lay on Hands: 10 min CD. Heals for your maximum health. Longest cooldown of all defensive abilities, making it generally a last resort spell. Can also be cast on allies to prevent death. Eye of Tyr: 1 min CD. Artifact ability, causes damage around you, and reduces damage taken from those enemies by 25% for 9 seconds. Important to make sure that the dmg you want to reduce is cast by the target being affected and it’s not too far away. Divine Shield: 5 min CD. Prevents all damage for 8 seconds, but removes all threat for the duration. Important to taunt the target right before casting in order to get 3 sec of aggro on the boss in single target situations, dangerous to use in AoE without final stand. Flash of Light: 16% max mana, 1.5 sec cast time no cd. Heal to top yourself off while questing, has little use while in combat outside of possibly healing yourself when out of range of healers or sitting in Divine Shield. Talents Level 15 - Tier 1 Holy Shield: (Passive) Increases your block chance, allows you to block spells, and your successful blocks deal Holy damage to your attacker. Mostly used for defensive reasons, especially against dots. Problematic to use against magic nuke’s as you can not rely on it activating. Blessed Hammer: Throws a Blessed Hammer that spirals outward, dealing Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack. Highest DPS talent in the row, and the best one for survival vs physical damage. Can hit same target multiple times, applying damage reduction each time. Spins Clockwise. Consecrated Hammer: (Passive) Hammer of the Righteous has no cooldown. Hammer of the Righteous, Shield of the Righteous, and Light of the Protector now always gain the benefit of Consecration. Not particularly useful unless you want a faster rotation, or experience issues picking up mobs with baseline abilities. Level 30 - Tier 2 First Avenger: : (Passive) Increases the damage of Avenger's Shield by 50% to the first target, and increases the chance for its remaining cooldown to be reset by abilities and talents by 10%. With 7.1 you no longer suffer the penalty of not hitting other targets, and more frequent grand crusader procs will help you be competitive with Bastion of Light on dps in multi-target encounter. Bastion Of Light: 2 min CD - Immediately grants 3 charges of Shield of the Righteous. Good synergy for burst set up, especially if used with Seraphim. With the recent changes, it no longer gets de-sync'd from our other cooldowns, which drastically increases it's single target dps value. Crusader’s Judgment: (Passive) Completely re-designed in 7.1 : Judgment has two charges, and each Grand Crusader adds one charge back. This is good for our survival on big pulls, however, the gameplay is somewhat problematic, as we have to spend a lot more globals on using single target ability, in a multi-target setting. Level 45 - Tier 3 Fist of Justice: (Passive) Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec. Can be useful if encounter has stunnable adds. Repentance: Forces an enemy target to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 1 min. Soft Crowd Control (CC) that slowly deals damage. Doesn’t have a lot of use. Blinding Light: Emits dazzling light in all directions, blinding enemies within 10 yards, dealing Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Instant damage and AoE CC. Due to most abilities (Except Auto Attacks and primary target HotR) dealing holy damage, can keep mobs CCed for the entire duration, while you continue to do damage. Level 60 - Tier 4 Blessing of Spellwarding: Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Similar to Hand of Protection, which it replaces, except instead of Physical damage it prevents Magical damage. Cavalier: (Passive) Divine Steed has 2 charges. Fairly good for mobility. Retribution Aura: You deal Holy damage to any enemy whose melee attack strikes a party or raid member within 60 yards. With 7.1 changes to remove tank restriction, this is now the only talent in the row that gives us damage. Level 75 - Tier 5 Hand of the Protector: Calls down the Light to heal a friendly target for 25% of the target's missing health. Reduces CD and allows you to cast LotP on other players. Knight Templar: (Passive) Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Good if you require extra mobility, or if you need a 20% DR cooldown with frequent access. Final Stand: (Passive) When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Questionably usable talent, which is likely only to be needed if you need AoE taunt. Level 90 - Tier 6 Aegis of Light: 5 Min CD - Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%. Awkward placement and long CD, but can be useful in some fights. Judgment of Light: (Passive) Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker. Low healing, but can help people not tick down from weakest dmg. Generally the go to talent in tier. Consecrated Ground: (Passive) Up to 6 allies standing within your Consecration receive healing every sec, and enemies within your Consecration have 50% reduced movement speed. Even lower healing than JoL, and only works on melee, but can be useful if you need to kite adds on a fight. Level 100 - Tier 7 Righteous Protector: (Passive) Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec. Default talent on ST fights, or anything with adds not lasting a long time. Also works with HotP, which allows you to use it very frequently. Seraphim:The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge. Extremely useful for dps, but not that effective for survival. Can be used with partial SotR charges. Last Defender: (Passive) Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. Good on multi-target fights, or anything with large packs of adds that are clumped together.Liminara204 Jul 19
Jul 8 Retribution (7.0.3) - Updated 8/4/16 ____________________________________________________________________ Retribution, an In-Depth Guide for PvE (7.0.3) Most recent update: 8/4/2016 ____________________________________________________________________ NOTICE - 8/11/16: I will not be supporting this guide throughout the Legion expansion due to time-consuming developments in school & career requiring most of my focus. After maintaining this thread for so long, it's difficult to just stop, but I will not have time to stay on top of everything that happens in the Retribution community for a while. I will continue to lurk on the forums and be around in-game (and in the Paladin Discord!) to answer questions, but perhaps not quite as often. Thankfully, this is far from the only Retribution Paladin resource! I greatly suggest following Rebdull's Retribution guide on Wowhead, which is updated for level 110 ( Thete's video guides are also a good source of information for those who prefer that format ( Furthermore, you should make use of the Paladin Discord. All of the information you'll need for that can be located here: Fight on, my beautiful /hairflipping Paladin brothers and sisters. (╯°□°)╯ ____________________________________________________________________ ... This is a Retribution Paladin DPS guide focused on providing a thorough understanding of the spec. This guide is a constant WIP and is being edited regularly. Check back often for updates. This guide is made possible by the collective efforts of the Paladin theorycrafting community, especially Solsacra and mserrano. While generally accepted as correct, much of the information provided here is ultimately theoretical and should be taken as suggestion, not gospel. Changes are noted in the change log (post 11). Thank you and have a nice day. :) ____________________________________________________________________ Author Information I am currently playing as Chrissinger (formerly: Svayne, Qris) @ US-Area 52. Paladin since Wrath, Retribution since Cataclysm. I maintained this guide since March 2011, but am not currently supporting it for Legion. The easiest way to get my attention is via Twitter @mfwchris. ____________________________________________________________________ Table of Contents ____________________________________________________________________ • X ... Glossary • 1 ... What's new in Legion? • 2 ... Talents • 3 ... Rotation - 3.1 ... Single Target - 3.2 ... Multiple Target - 3.3 ... Cooldown Usage • 4 ... Greater Blessings • 5 ... Utility - 5.1 ... Defensive - 5.2 ... Healing Spells - 5.3 ... Blessings - 5.4 ... Miscellaneous • 6 ... Tier Set Bonuses • 7 ... Gearing - 7.1 ... Stat Priority - 7.2 ... Gems - 7.3 ... Enchants • 8 ... Consumables • 9 ... Races - 9.1 ... Alliance - 9.2 ... Horde • 10 .. Mechanics • 11 .. Addons & Macros - 11.1 .. Addons - 11.2 .. WeakAuras • 12 .. Frequently Asked ?s • 13 .. Other Resources • 14 .. Change Log ____________________________________________________________________ Glossary ____________________________________________________________________ AtA .... Ashes to Ashes AW .... Avenging Wrath BoF .... Blessing of Freedom BoJ .... Blade of Justice BoP .... Blessing of Protection BoW .... Blade of Wrath CD .... Cooldown CS .... Crusader Strike DI .... Divine Intervention DP .... Divine Purpose DS .... Divine Storm (or Divine Shield) EfaE .... Eye for an Eye EotH .... Echo of the Highlord ES .... Execution Sentence FoJ .... Fist of Justice FoL .... Flash of Light FV .... Final Verdict GBoK .... Greater Blessing of Kings GBoM .... Greater Blessing of Might GBoW .... Greater Blessing of Wisdom GCD .... Global Cooldown GJ .... Greater Judgment HoJ .... Hammer of Justice HoPo .... Holy Power HW .... Holy Wrath JV .... Justicar's Vengeance LoH .... Lay on Hands SoL .... Seal of Light SoV .... Shield of Vengeance TFoJ .... The Fires of Justice TV .... Templar's Verdict WoA .... Wake of Ashes WoG .... Word of Glory ____________________________________________________________________Svayne782 Jul 8
Sep 22, 2016 Complete Paladin Transmogrifier Gear Guide <><><><><><> <><><><><><> <><><><><><> What is Transmogrification? "The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service -- copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs." From what we have been told, an item can be re-skinned into an older, maybe cooler looking, piece of equipment. Example: "Tier 12 to look like Tier 2" What can be Transmogrified? "Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line." Example: Plate to Plate; Mace to Mace; Staff to Staff; etc, etc. Wait! We can not modify Immolation Faceguard to Crown of Destruction? No. It is a safe assumption that the designers do not want cloth casters to appear as plate wearers or vice versa. This also includes set items such as "Warlock," "Hunter," "Mage," and "Shaman." Example: As a Paladin we can not wear Death Knight armor sets, but we can find same model items to transmogrify to. That is why this thread is being created - after all. A Short Note: Items will be required to have stats as well, Ethereals will not waste their time on Frost-Rimed Cloth Hat or Weather Beaten Buckler. This could be changed down the road, if business looks promising. A Short Note: Thunderfury, Blessed Blade of the Windseeker, Shadowmourne, or Sulfuras, Hand of Ragnaros will not be able to be transmogrified at initial launch. The complexity of these magical items currently surpass the knowledge held by the Ethereals. A Short Note: Tired of leveling in that old dusty Bind on Account gear? Well do not worry, BoA gear can be transmogrified! It is important to understand that transmogrified gear is character side only. You can not transmogrify your gear, mail it to an alt and look like you're in Tier 12 at level 10. But you are more than welcome to collect quest items, build an outfit, and transmogrify at your hearts content! A Short Note: Weapon art will be the only thing that is transmogrified. If you have a weapon with Power Torrent and transmogrify it to another weapon with, say crusader, the transmogrified weapon will show up with Power Torrent. <><><><><><> <><><><><><> <><><><><><> ... <><><><><><> <><><><><><> <><><><><><> All ideas, armor sets, and unique weapons are welcome! Start bragging about your favorite armor configurations! A Short Note: The Dark Moon will be bringing back some novelty items in 4.3; so get ready for some skee ball and collect those tickets! PvP Gear and Tier 3 is likely returning.[/i] Duplicate skins shared on two or more items will be listed in order of ease to acquire. <><><><><><> <><><><><><> <><><><><><> Ðj324 Sep 22, 2016
Oct 26, 2010 Welcome Paladins: Please Read! Welcome to the Paladin forum! This forum is here to provide you with a friendly environment where you can discuss the paladin class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct ( and guidelines ( before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
14m RET: Gem for what? I am at about 22% haste with out enchants.. I have 31 Crit as well. I have been enchanting and gemming for Vers.. Should I continue or gem Crit?? ThanksBelmiro4 14m
26m My Ret Mage Tower Advice Well, I finally did it. I broke my Ashbringer. Maybe I am a bit overgeared compared to a lot of the people who did this way back in April and May, but I came darn close back then as well and might have been able to get it with less gear if my strategy had been better and I'd been more calm. With all that in mind, I thought I'd share what I chose to do and why it helped me in the long run on this fight, so I can help some who haven't secured this fight yet. 1) Talents +Final Verdict - the simplest and best dps choice in my opinion. +The Fires of Justice - Getting cheaper spenders is great here, especially if you need to use Justicar's Vengeance for healing in a squeeze. +Repentance - This is mandatory for Sigryn for most of the fight. +Blade of Wrath - Divine Hammer may be good for cleaving, but breaking Sigryn out of her CC early is enough to ruin everything. Don't risk it. +Justicar's Vengeance - This fight is ultimately about survival, and JV can help you get health back quickly, especially if you have someone stunned (primarily Jarl) for the extra 100% damage and healing. +Cavalier - Let's face it. Ret pallies are slow. And if you want to get to those runes fast enough, this is nearly mandatory sometimes. +Crusade - The damage this gives you during your CD is great, and the added haste can give you quick Flash of Lights if you need more health back quickly. That said, Divine Purpose procs used on JV can heal you as well, and provide decent dps overall. But Crusade as a CD is so powerful. 2) Legendaries Overall, this fight is a marathon, and your health is the only thing that matters in the long run. DPS can make the fight quicker overall, thus making things easier because less attacks will come your way in the long run, but you cannot ignore the mechanics at all. That said, things that increase your speed and survival are key. Prydaz - I cannot recommend this necklace enough. If I had used this thing earlier, I would have been done a long time ago. The extra bubble it gives you every 30 seconds mitigates most of the unavoidable damage you will take, which are white damage and Shadow Bolts. This means you have more health for nasty mechanics, and sometimes enough to even survive a Val'kyr rush if you have enough Stamina. Less healing means more time dealing with mechanics and less panicking. Aggramar's/Sephuz's - Mobility is key here. Sephuz's little sprint is trickier to time right, but usually seems to happen right when you need it to. The boots are a fantastic passive movement speed that will usually carry you to safety without having to use Divine Steed. Either one of these and Prydaz are my highest recommendation. Soul of the Highlord - Divine Purpose and Crusade? More damage and more health if you make sure to use JV frequently with the Divine Purpose Procs. This is another great legendary for the fight. Aegisjalmur - The bracers of "cool, I'm not dead!" These can save your butt, but you better be quick to Lay on Hands or heal, because death is still coming if you aren't careful. Rethu's Courage - Hey, even the crafted one is good to help you stay alive! That 2% heal every 3 seconds, while not as good as Prydaz, can help you stay afloat in the long run. And best of all, this one isn't RNG to get. If you're strapped for legendaries, and having trouble living, this is a good start. All DPS legendaries are good as well, but this is about survival first and foremost. 3) General strategy -Get all your buffs, food, flasks, etc. Save drums for 50% when breaking the shield on the caster is your top priority and you need to end the fight fast. - Set up a macro for Sigryn to make your life easier. /cast [target=focus] Repentance Put this on your bar somewhere easy to hit in a pinch and set Sigryn as your focus. When Sigryn yells "My father's Blood flows through me!" Hit this button. This should Repentance her no problem and lock her down for a while. - Only repentance Sigryn when she is about to be empowered. I can't stress this enough. If you overindulge on Repentance, she will become Immune. And then you will die. Don't break her out early, either, because her not attacking and not putting puddles out will save your health bar immensely. - That said, after you hit phase 2, where Val'kyr and the shield are the only mechanics, Sigryn's melee and puddles can do some real damage. You can choose to Repentance her here every now and then to keep yourself alive if your health is dipping low. You don't want to be healing during this phase manually, because the clock is ticking. - "The Drekarjar Never Yeild!" When Jarl wants to do his little cyclone here, just slap him with your stun. Problem solved. If it's still on CD, just be sure not to get sucked in and keep your eyes out for Val'kyrs. -When dealing with Jarl's empowerment, Hand of Hiderance him first and drag the others away while you wait for him to close in. When he is upon you, stun him. By this time, he should be out of his enrage and you can safely stand near him. - Single Target the caster's shield. Divine Storm is not nearly as effective as Templar's for tearing down the shield in time. - ALWAYS watch Val'kyr placement. If they sneak up on you, it's game over. And make sure to get well into the middle of their clearance spot, because their hitboxes can be deceptively wide. - Runes are your top priority, always. There will be 1-2 moments (more if you have less gear) where Val'kyr and runes overlap, and this may be where you have to pop Divine Shield if placement is bad. But aside from that, even if it means waiting an extra second to repentance Sigryn, get the runes asap. - Remain calm. If you find yourself stressed, stop. You will make more mistakes if you are panicking, and you don't focus as well if you are angry. Come back with a clear head and try again later. -Mechanics > DPS. Yes, more gear and more DPS makes the fight easier, but mechanics are always going to be the most important part of this fight. If you're doing 2 million dps and die at 30%, you still lose. Even if you have to slow your DPS down at any point besides the shield phase to survive, do it. If anyone has any other tips they'd like to add to this, feel free to comment below. Good luck to anyone still trying this challenge. It's hard, but you can get through it if you practice!Karruum7 26m
43m Ret Defensives PvP Honor talent that let's us use SoV in exchange for Holy Power on a 15-20 second cooldown. 1 HP = 10% HP 2 HP = 20% HP 3 HP = 30% HP Not exact values but the concept is there, it would give us a stronger defensive kit forcing us to sacrifice damage similar to the old word of glory system we had.Kained16 43m
1h Holy Paladin: Human or Dwarf? Humans are boring, but because armor is designed around them, it looks the best. Dwarves have a racial that has to do with crit (which AFAIK is what you stack as HPal), have great beards, and are just a cool race overall. However, they have clipping issues due to being short.Jathel6 1h
1h Paladin tanks 20% less max hp than others No idea why blizz thought this was a good idea. At this point paladin really doesn't need to be handicapped by something like this. Something that wouldn't bother me at all on my DK like Helya's barrage and Fallen Avatar's Rupture reality completely one shot me on my paladin because I wasn't paying attention. It feels like paladin there is no margin for error.Donnalto35 1h
3h New paladin dilemma I want to max out my paladin. Maybe a new main. My two other characters I play are a warrior and a priest. Would a paladin just be a combination of two classes I've already invested heavily in? I need some insight to paladins and what they bringStori6 3h
3h Prot Pally v. Kruul Twice now a weird thing has happened to me: I seem to get somehow "messed up" by the floating purple bars that push you around, and even after they're all offscreen I'm permanently dragged toward one direction like the wind from Eye of Azshara. Both times it's happened I quickly died even after trying bubble, BoF, and the second time BoP, because none of them stopped the wind phenomenon. Has anyone else had that, and is it a glitch? Also, haven't beat it yet obviously, but one helpful trick I've made pretty good use of: During the second half of phase one with Variss and for all of Kruul, the elementals were giving me tons of problems because the boss's dark ground effect sometimes hid the graphic of their knockback winding up. If you have Sephuz or anything else that ups your run speed considerably on a consistent basis (Bear Tartare or something) it's easy to screw up the elementals by doing quick side-to-side evasive action while you continue hitting the boss and facing eyes. The elementals don't have a very wide attack cone, and running even slightly away from the place they begin to cast toward usually gets you far enough out of the way to avoid the knockback. Also, positioning them to face you toward the center of the map rather than closer to one of the edges makes slipping and getting hit by a knockback not too big of a deal since one the elementals do doesn't push you nearly as far as the eye version. Also, if two eyes from opposite directions start to beam you at the same time, Divine Steed to quickly get to one of the heal orbs or to one of the eyes, which you can probably oneshot with a Judgment crit or an Avenger's Shield if you've got the legendary pants. Another minor tip: if you get knocked off the edge but land on one of the rock things below the stage, you can leave the instance group instead of dying to save your buffs for the next try and not take durability damage.Bioniclaw3 3h
3h Prot Paladin Kruul I am just wondering if in fact what I am told is true. Is the Protection Paladin's challenge the hardest of the tanks? Is it one of the hardest challenges overall across all of the challenges?Gryphandor17 3h
4h Does anyone else hate Divine Tempest? I hate this trait so much that it's killed my want to play my Ret paladin at all. Anyone else feel the same? This smaller divine storm feels so weak. It has no weight behind it. i want to feel like I'm a paladin, not some holy mage. Why is it so faint and so much smaller than the old animation?Fortó11 4h
5h Catch and Realease big fighting between Paladin and Warriors Fishes. see the video 5h
6h RET Pally kinda squishy in PvP? Hey guys so on my ret pal, i noticed we are kinda squishy. I mean we have many defensive cool-downs and heals but if we get trained we can get wrecked super fast. On my monk in PvP Ret pallies go down super quick compared to other classes. Its weird because not only are we plate wearers but i don't think Warlocks should have more HP than us. Does anyone else notice or feel this? do you guys feel that they should make pallies more, tankier????Liveloveslay5 6h
8h Does healing get better for the holy paladin? So I am currently leveling a holy paladin and around level 45ish I noticed my heals no longer actually heal for much. Restro and priests heals are do much more and after some googling I noticed I am not the only one that noticed this happening. Some fights all I can do is spam flash of light and even then that is not always enough and I need to bubble + martyr spam. Does this get better? I am 52 and a noticed it getting a bit better but I am not sure... Or maybe its the tanks pulling way to many things for them to handle I am just not sure.Eroleane6 8h
10h help with dps made the switch to ret about 2 weeks ago since trying to get into a place that needs a tank is pretty difficult. im new to the dps scene and seeing as tho i am doing heroic ToS. GL said my dps was low and i should work on it. Ned helpful input on where i might be going wrong, and how to maximize my dps. im also not sure on which talents to use on which fights. 10h
16h Best Ret paladin legendaries So i recently got Chain of Thrayn and i also already have the liadrins/cloak/ and shoulders legendaries too. Was wondering what would be the best combo to have with my current gear.Kalivurn15 16h
16h Guide to mage tower challenge (Retribution) The talent build you should be using is: Final Verdict Fires of Justice Repentance Blade of Wrath Justicar's Vengeance/Eye for an Eye Cavalier Crusade The only macro you need is a focus repentance- /cast [target=focus] repentance The objective is to bring sigryn to 20% hp. From everyone I have talked to including myself, both adds were dead before sigryn hit 20. Jarl is generally the first to die. Ideally the caster dies first, but with how much movement there is and the fact you have to slowly walk away from his hitbox to drag him around you will have lower uptime than jarl. You cleave with divine storm when you can, but you never do it into a repentance. This is imperative. The combat opener should be repent sigryn, then taunt her, then attack the caster and slowly drag him to the other side of the room. In order of importance, the abilities and how to deal with them: (Keep in mind at 50% the only 2 abilities used are Ancestral Knowledge* and the dark valkyrie charge*) Blood of the father- Put your focus repent macro on a comfy bind and keep an eye on sigryns cast bar. Right when you see her cast this, cast repent and it will beat her to it. She doesn't do much damage so she doesnt always need to be sitting in repentance, but you can not break it with a wiley divine storm. *Ancestral Knowledge- The caster will periodically cast ancestral knowledge and gain a bubble. You have to break through the bubble and interrupt him, just like on the maiden fight in kara. You want to be single targetting him here with templar's verdict to be sure you get through it asap as he will not move, and you might need to. If this goes off you lose. Jarl's enrage and Bladestorm- Hand of hinderance jarl when he enrages, kite him while he's slow, then HoJ him when he catches up to you. That's it, fairly easy. When he is casting bladestorm HoJ him. If you can't make sure you pony up and run away. The bladestorm sucks you in. * Dark valkrie charge- Valkyries will spawn on a random hallway (and start further away as the fight progresses,) and charge as you in a line very quickly. You need to identify the gap in the valks and stand there and wait for them to charge. It's an extremely fast version of the attunemen spectral horse mechanic. This will generally one shot you when hit. When runes are spawned as they do, this is where you want to be bubbling to either soak the wall, or the rune explosion. Golden Orbs- Good valkyries will occasionally drop orbs that heal for a lot when you run through them. You want to save these for when you are around 60% or so health to maximize their value but you don't want to wait too long and they despawn. (Not sure what that timer is.) Runes- The purple runes on the ground will slowly shrink and when they disappear they explode and (for me 3.6m) almost one shot you. Lower geared people will probably be one shot. The cavalier talent is important for this because often time the runes come back to back and ret is too slow to handle that without 2 ponies. Saving shield of vengeance can help you out when they get spawned in a fel pool. Jarl's axes- Dodge them. Fel pools- Bad. Legendary interaction: The best combination seems to be Prydaz and Chain of Thrayn. Prydaz adds a nice buffer for small screw ups while chain of thrayn's healing potential in wings is insane. Flash of light heals for so much with the belt. I prefer sephuz to prydaz as you proc it so often interrupting the caster, hojing jarl etc. It will make the fight faster, but is less forgiving to botched mechanics. Agg's stride- I tried with these the first couple attempts and was not impressed by their performance. The passive speed is okay but the sephuz speed is more valuable, and with cavalier you don't really need to worry about moving a little faster at all times. Justice gaze- If you have this and no other options, you should be using justicar's vengeance talent and using the added synergy to heal more often than someone without this legendary. aegislakdakjdslkjlkjd wrists- Not the best, okay for obvious reason. Cheat death is nice in this encounter but it is outshined. The dps legendaries do not change your approach besides the trinket in which, do not hit a repented sigryn with it!! Lust drums: Use these once you're comfortable with fight mechanics on the pull. If you are lower geared then use lust after 50% when the only mechanic are the dark valk charges and ancestral knowledge. This is because the ancestral knowledge casts come more frequently as the fight goes on after 50, and you want to reduce the amount of times you might be screwed by the charge placement when he's standing still. Let me know if i forgot something or you have other questions. I am still not 100% sure on some stuff and the paladin discord, hammer of wrath, has a lot of people talking shop on the subject as well.Zhula66 16h
16h Holy Mage Tower Suggestions So after wiping x20+ back when I was around 910iLvl, I’ve finally decided to bang my head against the Mage tower again. I looked up a couple of videos on it and I’ve done surprisingly well compared to previous attempts, in 4 attempts last night I was able to get to the mind control phase. However, once I do, I have a difficult time keeping my party members up and healing the 3 adds at a time the boss is drawing in. Which quickly results in someone dying in the following phase when we have 5 adds to deal with. I’ve been wracking my brain trying to come up with a new strategy for this and I think I’ve decided to put both my Beacons of faith on Callie and granny. Then Deceivers on Jared. And swapping Valens out for Sephuz maybe? Any other suggestions getting through the phase smoother? It’s hard to practice on it when it takes almost 10 minutes to get to it.Asheleigh5 16h
16h Yeah i love ret Just wanted to say this since the spec dosn't get much love from the players, i get that for some simple is boring but this is the paly that i envisioned since i started playing in WotLK, for me is a blast every secondEliannel34 16h
17h Holy Paladin and What That Means I've seen myself as a burst healer that could bring someone on the brink of death to 90% health in 3 seconds, while keeping the tanky-pies healthy. Not that this has or hasn't changed changed, or I'm the most hardcore raider, but this is more of a discussion piece. How do YOU, my fellow Holydins, see yourselves?Couraged0 17h
17h Your Class Fantasy I would just like to ask the community how you feel blizzard did creating and enforcing the class fantasy of your preferred specialization. If you don't have experience with one of the specs feel free to only comment based on the one(s) you are experienced with. Do you feel they lived up to what the class fantasy has been represented as and do you feel the gameplay of the class is able to keep you involved and further increase the feeling that you are the spec you chose? What did they do good? What did they do alright with? What did they do bad/ leave out? Please list which specialization(s) you are speaking on. Thank You in advance for your responses. :)Curtens3 17h
18h Paladin Mog Rate Thread Rate the mog above you and please don't skip people!Alessandra47 18h
18h Mage tower Prot paladin challenge. Fight is just absolutely ignorant. Always getting blown off the ledge. Spent around 5000 shards today alone.Exiles0 18h
19h Leveling as holy Is it viable to level as holy paladin? Or is it just better to be ret to get to max level?Stori14 19h
20h Word of Glory PTR Saw some interesting notes, is Word of Glory no longer going to have a cooldown?Kained6 20h
21h Cool paladin names. Lately ive been getting annoyed of my boring random name.... Anyone have any good names for a human paladin?Marlark448 21h
21h The Prot Paladin Mage Tower Challenge I can't justify it... Why are we getting cucked with the boss having literally double the HP? Is the aoe debuff around the boss really necessary? The Warlock challenge isn't a valid excuse because that encounter was ACTUALLY BALANCED AROUND THE WARLOCK'S TOOLKIT. you can do it naked. Why am i getting screwed over because i'm only ilvl 902 and not ilvl 930 with the perfect legendaries... or for not being a guardian druid? Hey, remember that block chance, parry chance, and armor that is the only thing to your class's name? Enjoy this magic damage encounter then. I just can't help but feel angry because i genuinely can't explain this... decision. Come on Velen, you're going to have to smite just a TAD harder than that. But don't worry, i'm just a trash tier 902 ilvl heroic raider who can't learn to git gud, because challenging content (doubly so for paladins for some reason, because we are the epitome of damage?) makes me cry. But hey, let's just not touch this until every single person is ilvl 925, then make fun of the prot paladins who can't do 500k dps because they need to learn their role. Ignore, downvote, and move on; i'm screaming down the hallway at this issue. Unreasonably angry paladin, out.Angeredpally53 21h
23h Ret Pally's in Legion? What are everyones thoughts on ret paladins in legion? I tested the PTR a bit, and i think they're kind of fun in comparison to what the current ones are, but everone i ever come across tells me that they're boring and such. I dont understand? Do i just enjoy Boring classes? lol What are all you more professional retadins thoughts?Christobhal80 23h
23h Aesthetic Suggestions for Paladins 1. Theres a book in the Class hall called 'Light in the Darkness' This gives you cool glowy eyes, and demon/undead detection (only in Broken Isles). Suggestion : Tone down the glowing eyes pulse a touch, and make it an innate toggle-able class feature that works anywhere. We are Paladins after all, and detecting evil is our thing...and light infused eyes too! 2. Contemplation lasts for only 8 seconds, and it's usually only used when waiting for a boss pull. Suggestion : Make it last until manually cancelled by moving or jumping.Duintonsus4 23h
1d Please Blizzard Give rets 2 charges of steed baseline.Sunwings14 1d
2d Haste isn't everything Re-optimized my gear last night before raid. Dropped me down to like 21-22% haste... and it wasn't terrible. I was so use to playing with 31 that I thought I was meta. Now I'm sustaining around 1.2m on a ST boss. My life is a lie. PRAISE THE TITANS, I WAS WRONGLightswourn21 2d
2d Does crusade affect KBW dmg? Hi, i was wondering if popping crusade and getting it to 15 stacks increases my dmg from kiljaedens burning wish? Does it matter when i use the leggo trinket or not? TyStevas1 2d
2d Leggo trinket question I have kiljaedens burning wish and i also run crusade. Does crusade at 15 stacks affect the dmg of the trinket? Or does the trinket always do the same dmg regardless of wings on or off? tyStevas1 2d
2d Need some clarification (ret) So believe it or not I am struggling with the ret rotation. Im only 106 on my paly right now but I'd like to understand what Im doing before I cap. On the surface it seems really simple, but I feel like I am constantly presented with choices that have no clear answer. From my understanding I want to 1. keep zeal rolling 2. cast judgement 3. verdict/storm during judgement. Where Im running into trouble is when do i prioritize certain abilities. While leveling Im running into situations where a) blade of justice available, and 2 charges of zeal b) judgement not on CD, but I dont have holy power to spend yet c) 2 charges of zeal up and a procced charge of BoJ c) BoJ is up, but I have 4 holy power. You know, stuff like that. Do I waste 1 HP and cast BOJ when its up, or do i waste a potential BoJ proc and delay to spend the HP. Do I cast my BoJ on CD before Zeal so I dont waste the proc? Should I judgement on CD no matter what? I guess while leveling Im not seeing the benefit of pressing any key before another. Right now making sure Zeal is rolling does not seem important compared to hitting BoJ whenever it is up, and wasting HP doesnt seem to matter if it means more BoJ casts. This post might be poorly constructed and if it is I apologize.Sunwalkin4 2d
2d ret arena comps what work best with ret atm? would a rogue do ok?Divinedeath8 2d
2d Void Paladins? *Spoilers* So i've played through a lot of Argus and so far we are seeing the void becoming a more prominent threat throughout the patch. We have discovered a dark naaru and a bunch of void lords that worship it. This is obviously leading us into a void themed expansion where we will face the old gods. Now, as we know, light and shadow are polar opposites just like fire and frost. So in theory, the best and driving force for fighting the old gods should be the light(paladins, priests, etc.) However, as we have seen with the legion, who are much less powerful than the void, that sometimes fighting fire with fire is the only way to even have a chance at winning. I think this opens up the possibility of either 1 of 2 things in the next expansion: Now we already have 1 void themed specialization for priests and that is shadow. With abilities like void tendrils and void eruption, you don't have to be a genius to know that this spec is influenced strictly by the void. But my theory is, in fighting the void, what if paladins had the ability to choose a darker path, much like the elven demon hunters did? What if we implemented a new specialization for paladins that is void themed? Or even a new class called void paladins? I know this isn't specified in the lore but I cant help but think how awesome it would be. We could have abilities like "void hammer" a dark version of judgement. Since we are getting rid of artifacts next expansion, that opens up tons of opportunities for different void themed weapons for paladins. I love my ret but after seeing that Xe'ra tried to @@**%#!* Illidan i'm not too sure about this whole, light thing.Retxios19 2d
2d Bug with Glyph of Luminous Charger When you use your class mount normally the glyph effect isn't there. But when you use divine steed with the same class mount, the effect is there :( please fix *This is with the Highlord's Golden Charger*Dylan0 2d
2d How does Blessing of Sanctuary work I was hoping someone could clear up exactly how this PvP talent works. I'm confused as to whether it works as a second trinket, can it be used on myself or strictly to help others, and whether it operates as sort of a pre-wall. Any help would be appreciated, I did try to figure this out on my own, but I figured more experienced Ret players could provide some clarification.Sunwings1 2d
2d Make Ret Great Again Can we go back to the WoD style of play in 8.0? it is imo the best time to be a retadin.Gireva49 2d
2d Ret Paly 885 T20 vs Relinquished gear Hello all, I am a retribution paladin curently at 913 ilvl. The only pieces of gear I have left under 910 ilvl are my head, back, gloves and legs which are my 4 pieces T20 bonus (all 885). I am wondering if it would be better to let go of the 4 pieces bonus and replace the 4 slots by 910 gear from relinquished gear? I think 3 HP from blade of justice is really good but it would be a 100 ilvl upgrade Any thoughts? ThanksPalyslick4 2d
3d Paladins In WPVP? ** I've heard how bad WPVP is, and am still interested just for the thrill of having to watch you back in the worlds** I'm thinking of rolling on a RPPVP Server as a paladin. I'm curious how the class holds up in a wpvp setting as both ret and protection. I would favor playing Ret spec, but might level as protection for quick queues. Can you hold your own? Are there certain classes to avoid at all cost? I wouldn't be a ganker, but I would definitely fight someone around my level willing to fight, and/or defend myself. Thanks!Angeloneo28 3d
3d Maximillian no longer a Bodyguard Until recently, I was using Maximillian of Northshire as my bodyguard. He'd appear and be a permanent bodyguard in The Broken Isles, as well as on Argus. Now, however, he no longer appears. Instead, we get a buff that says he has a "chance to appear" during combat. Why was this changed? Shouldn't he still function like other bodyguard followers? I didn't see any patch or hotfix notes that indicated that this would be changed. I'm disappointed because I enjoyed his ridiculous companionship, and he was fairly useful when soloing Argus content. Have other bodyguard followers changed their behavior as well? I have one with my shaman and she still seems to function the same (even on Argus). I haven't tried another paladin bodyguard because they're currently on a mission. Any thoughts or insight would be appreciated!Durdan15 3d
3d Ret Stats Whoever thought of our gear stats is a complete moron.We need a crap ton of haste so we do not spend alot of time waiting on cds.Half of my time is spent waiting if I have gear with no haste. Relinquished is complete trash,90% of that gear has crit and vers on and vers is trash as well and even some of the gear has been tank stats instead of dps so after spending a day of grinding 650 tokens Im left to vendor it.If I decide to go with my 925 item level gear I have really !@#$ty haste so basicly Im left with choosing older gear over it because the older %^-* atleast has haste on it.Vadden5 3d
4d Templar's Verdict glyph. The current templar's Verdict animation/sound feels kind of boring to me, can we get a previous version of it via glyphs? It can't be hard to implement and it would add some flavour to a rather dull looking set of damage abilities that look about the same. I'd love to get Cata's version back, I really miss that beast slashing sound.Älex4 4d
4d How to counter frost dk in arena Any advice in countering the insane burst dmg that the frost dk does in pvp? My ret has its hp just melt away.Stevas13 4d
4d Shield of Vengeance too weak In bgs and arenas it does too little for a defensive and I think it needs to be tuned up quite a bit. every single time its used it ends up being bursted through instantly even with just 1 person attacking me.Swordquest11 4d
4d New paladin t21 wat the? Is it me? or the actual set is just super garbage looking? Maybe the mythic one is kinda meeh yaa alright... but the normal/heroic/lfr is basically a trash looking. Almost a random set that you get from world quest or.... I was actually expecting to see something fancy for the last tier of this expansion.. /sadfaceBringerz3 4d