Nov 4 Vanguards Retribution Paladin PvP Guide 7.3 Retribution Paladin Guide This guide is written mainly for players new to playing retribution in arena / PvP. Guide is also posted in a different format on: Talents In the talent picture I selected talents that I use as default in arena. Talents should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute. Read below for a more detailed explanation on talent choices. Level 15: Highly Recommended: Final Verdict This increases your Final Verdict damage by 20%. Currently the other 2 talents just don't beat out the damage you can gain from Final Verdict in a PvP scenario. Level 30 Recommended: Zeal Crusader strike is rarely used on CD in PvP, this makes Fires of Justice a bit more lackluster. Rarely do Rets run out of globals for things to do in PvP, making the longer CD on Zeal not much of a problem allowing it to buff our Crusader Strike damage significantly without a big cost. Due to this, Zeal will almost always do more damage than the other talents on this tier other than extremely specific situations. Greater Judgment is useful in fast games but keep in mind Crits have reduced effect in PvP. Over a long-game unless the other team was above 50% HP the entire game and you were getting kited a lot Zeal will be superior. Level 45 Recommended: Fist of Justice Logic here for Fist is very similar to WoD, the other 2 talents are mostly used if you want to strategize around them. Repentance is somewhat improved in the fact that it doesn't use the CD if you cast it on a Beast, but you'll require a lot of effort to land it especially on Druids. Blind is essentially the same as before, not very useful unless you want to rush a game. Level 60 Recommended: Blade of Wrath or Divine Hammer Blade of Wrath provides the best consistent damage and also good holy power generation. Crits are also 150% in PvP, making Virtue's Blade much worse than it would be in PvE. Divine Hammer is used if you play in a composition where AOE damage is useful. It should be used against any teams that you believe will generally be stacked such as melee cleaves. As long as Divine Hammer can occasionally hit 2+ targets it will beat out Blade of Wrath in terms of overall damage. Level 75 Recommended: Any Justicar's Vengeance has a lot of synergy with Divine Purpose. Basically, you use it with the proc or when the target is stunned. This talent is excellent especially in 2v2, when you hit healers a lot during stuns. Eye for an Eye should be picked against any kind of physical damage team that will focus you. Word of Glory is an okay choice against DOT cleaves that has a no physical damage component to it. Generally used when the other 2 is useless due to taking Crusade and no physical damage taken. Level 90 Recommended: Divine Intervention and Divine Steed Divine Intervention is an increase to our survivability. Not having to press Bubble when we get low is like a large indirect increase to our health-pool pre-bubble. This is generally my default talent. However, our Mobility is horrible, and having at least one talent to help it is nice. If you plan to for example, chase a Mistweaver Monk in 2v2 you should use the mobility talents instead. Level 100 Recommended: Divine Purpose or Crusade Holy Wrath now does 35% of your missing HP as damage. This is still decent burst, but with the long CD mixed in Divine Purpose will almost always be superior outside of 2v2 Skirmishes or Duels. Crusade requires a ramp up time but is our highest damage burst talent in this tier. If you don't expect to get CC'd too much during your wings choose Crusade. Glyphs Removed Artifact Traits 1. Wake of Ashes 2. Blade of Light 3-5. Righteous Blade x3 6. Unbreakable Will 7. Protector of the Ashen Blade 8. Ashes to Ashes 9-11. Deliver the Justice x3 12-14. Sharpened Edge x3 15-17. Deflection x3 18. Echo of the Highlord 19-21. Wrath of the Ashbringer x3 22-24. Highlord's Judgment x3 25-26. Embrace the Light x3 27. Divine Tempest 28. Healing Storm 29-32. Might of the Templar x3 33. Endless Resolve 34. Ashbringer's Light 35. Ferocity of the Silver Hand 36-39. Righteous Verdict 40. Blessing of the Ashbringer 41. Judge Unworthy 42. Wrath of the Ashbringer (4th point) 43-44. Might of the Templar and Righteous Blade (4th points) 45-etc. Any of the (4th points) until ConcordanceVanguardy580 Nov 4
Jan 10 Retribution (7.0.3) - Updated 8/4/16 ____________________________________________________________________ Retribution, an In-Depth Guide for PvE (7.0.3) Most recent update: 8/4/2016 ____________________________________________________________________ NOTICE - 8/11/16: I will not be supporting this guide throughout the Legion expansion due to time-consuming developments in school & career requiring most of my focus. After maintaining this thread for so long, it's difficult to just stop, but I will not have time to stay on top of everything that happens in the Retribution community for a while. I will continue to lurk on the forums and be around in-game (and in the Paladin Discord!) to answer questions, but perhaps not quite as often. Thankfully, this is far from the only Retribution Paladin resource! I greatly suggest following Rebdull's Retribution guide on Wowhead, which is updated for level 110 ( Thete's video guides are also a good source of information for those who prefer that format ( Furthermore, you should make use of the Paladin Discord. All of the information you'll need for that can be located here: Fight on, my beautiful /hairflipping Paladin brothers and sisters. (╯°□°)╯ ____________________________________________________________________ ... This is a Retribution Paladin DPS guide focused on providing a thorough understanding of the spec. This guide is a constant WIP and is being edited regularly. Check back often for updates. This guide is made possible by the collective efforts of the Paladin theorycrafting community, especially Solsacra and mserrano. While generally accepted as correct, much of the information provided here is ultimately theoretical and should be taken as suggestion, not gospel. Changes are noted in the change log (post 11). Thank you and have a nice day. :) ____________________________________________________________________ Author Information I am currently playing as Chrissinger (formerly: Svayne, Qris) @ US-Area 52. Paladin since Wrath, Retribution since Cataclysm. I maintained this guide since March 2011, but am not currently supporting it for Legion. The easiest way to get my attention is via Twitter @mfwchris. ____________________________________________________________________ Table of Contents ____________________________________________________________________ • X ... Glossary • 1 ... What's new in Legion? • 2 ... Talents • 3 ... Rotation - 3.1 ... Single Target - 3.2 ... Multiple Target - 3.3 ... Cooldown Usage • 4 ... Greater Blessings • 5 ... Utility - 5.1 ... Defensive - 5.2 ... Healing Spells - 5.3 ... Blessings - 5.4 ... Miscellaneous • 6 ... Tier Set Bonuses • 7 ... Gearing - 7.1 ... Stat Priority - 7.2 ... Gems - 7.3 ... Enchants • 8 ... Consumables • 9 ... Races - 9.1 ... Alliance - 9.2 ... Horde • 10 .. Mechanics • 11 .. Addons & Macros - 11.1 .. Addons - 11.2 .. WeakAuras • 12 .. Frequently Asked ?s • 13 .. Other Resources • 14 .. Change Log ____________________________________________________________________ Glossary ____________________________________________________________________ AtA .... Ashes to Ashes AW .... Avenging Wrath BoF .... Blessing of Freedom BoJ .... Blade of Justice BoP .... Blessing of Protection BoW .... Blade of Wrath CD .... Cooldown CS .... Crusader Strike DI .... Divine Intervention DP .... Divine Purpose DS .... Divine Storm (or Divine Shield) EfaE .... Eye for an Eye EotH .... Echo of the Highlord ES .... Execution Sentence FoJ .... Fist of Justice FoL .... Flash of Light FV .... Final Verdict GBoK .... Greater Blessing of Kings GBoM .... Greater Blessing of Might GBoW .... Greater Blessing of Wisdom GCD .... Global Cooldown GJ .... Greater Judgment HoJ .... Hammer of Justice HoPo .... Holy Power HW .... Holy Wrath JV .... Justicar's Vengeance LoH .... Lay on Hands SoL .... Seal of Light SoV .... Shield of Vengeance TFoJ .... The Fires of Justice TV .... Templar's Verdict WoA .... Wake of Ashes WoG .... Word of Glory ____________________________________________________________________Svayne783 Jan 10
Oct 20 Complete Paladin Transmogrifier Gear Guide <><><><><><> <><><><><><> <><><><><><> What is Transmogrification? "The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service -- copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs." From what we have been told, an item can be re-skinned into an older, maybe cooler looking, piece of equipment. Example: "Tier 12 to look like Tier 2" What can be Transmogrified? "Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line." Example: Plate to Plate; Mace to Mace; Staff to Staff; etc, etc. Wait! We can not modify Immolation Faceguard to Crown of Destruction? No. It is a safe assumption that the designers do not want cloth casters to appear as plate wearers or vice versa. This also includes set items such as "Warlock," "Hunter," "Mage," and "Shaman." Example: As a Paladin we can not wear Death Knight armor sets, but we can find same model items to transmogrify to. That is why this thread is being created - after all. A Short Note: Items will be required to have stats as well, Ethereals will not waste their time on Frost-Rimed Cloth Hat or Weather Beaten Buckler. This could be changed down the road, if business looks promising. A Short Note: Thunderfury, Blessed Blade of the Windseeker, Shadowmourne, or Sulfuras, Hand of Ragnaros will not be able to be transmogrified at initial launch. The complexity of these magical items currently surpass the knowledge held by the Ethereals. A Short Note: Tired of leveling in that old dusty Bind on Account gear? Well do not worry, BoA gear can be transmogrified! It is important to understand that transmogrified gear is character side only. You can not transmogrify your gear, mail it to an alt and look like you're in Tier 12 at level 10. But you are more than welcome to collect quest items, build an outfit, and transmogrify at your hearts content! A Short Note: Weapon art will be the only thing that is transmogrified. If you have a weapon with Power Torrent and transmogrify it to another weapon with, say crusader, the transmogrified weapon will show up with Power Torrent. <><><><><><> <><><><><><> <><><><><><> ... <><><><><><> <><><><><><> <><><><><><> All ideas, armor sets, and unique weapons are welcome! Start bragging about your favorite armor configurations! A Short Note: The Dark Moon will be bringing back some novelty items in 4.3; so get ready for some skee ball and collect those tickets! PvP Gear and Tier 3 is likely returning.[/i] Duplicate skins shared on two or more items will be listed in order of ease to acquire. <><><><><><> <><><><><><> <><><><><><> Ðj326 Oct 20
Jul 19 [Legion] Protection Paladin Guide Welcome to Prot Paladin Guide for Legion. Full guide in proper formatting available here : Mini TL;DR ...To Skip to Discussion : ... Abilities Offensive Shield of the Righteous Charges: Somewhat reskinned Holy Power since we can still consume it with seraphim (if talented) and it’s still the only ~resource~ we actively generate. Shield of the Righteous: 16 sec CD, reduced by haste and Judgment. Active Mitigation (AM) of protection paladins. Starting with legion it also works in reducing magical damage so it somewhat makes up for loss of of divine protection. SotR also interacts with level 100 Seraphim talent, which consumes charges (including partial) for short term buff. Avenger’s Shield: 15 sec CD, reduced by haste and reset by Grand Crusader procs. One of the key dps abilities we have, going to Legion from WoD we lose the 2 extra bounces (until we obtain legendary for it), but with an artifact trait, it can also do a small aoe pulse around each target hit; therefore we can safely pick up adds from range. Furthermore it interrupts initial target, making caster npcs come to us. Hammer of the Righteous: 4.5 sec CD, reduced by haste. Our filler ability; does extra aoe when we’re standing in consecration and has a chance to trigger Grand Crusader to reset Avenger’s Shield cooldown. When talented into Consecrated Hammer it always AoEs and when talented into Blessed Hammer, it always summons a hammer which does two full spins around us, being able to hit targets multiple times. Judgment: 6 sec CD, reduced by haste. Each cast reduces cooldown on SotR, thus making Judgment our “resource generator”. Critical hits reduce the CD by twice as much. Consecration: 9 sec CD, reduced by haste. AoE pulse ability which does not follow us, furthermore increases our SotR and Light of the Protector by 20% when we are standing in it. It’s important to note that this is multiplicative x1.2 not flat 20% increase, so 35% healing will go to 42% instead of 55%. Avenging Wrath: 2 min CD - 20 sec duration, increases damage and healing by 35%. Blessings Blessing of Protection: 5 min CD. Prevents all physical damage for 10 seconds, while also dropping threat from the target. Does not prevent target from attacking. Blessing of Sacrifice: 2.5 min CD. Redirects 30% of the damage taken by target to you for 12 seconds. Blessing of Spellwarding: (Talent) 3 min CD. Replaces Blessing of Protection, prevents all magical dmg to the target for 10 seconds, does not drop threat from target. Defensive Light of the Protector: 15 sec cd, reduced by haste. Key defensive ability along with SotR. Heals us for 25% of Missing health. Further buffed by standing in consecration and artifact abilities. Ardent Defender: 2 min CD. Reduces all damage by 20% for 8 sec. If you are to die during it’s duration it prevents the killing blow and brings you up to 12% health. Cooldown further reduced by artifact traits, making it one of more frequently used defensives. Guardian of Ancient Kings: 5 min CD. Reduces all damage by 50% for 8 sec. Due to increased CD one of the more tactical cooldowns, yet still one of the strongest. Lay on Hands: 10 min CD. Heals for your maximum health. Longest cooldown of all defensive abilities, making it generally a last resort spell. Can also be cast on allies to prevent death. Eye of Tyr: 1 min CD. Artifact ability, causes damage around you, and reduces damage taken from those enemies by 25% for 9 seconds. Important to make sure that the dmg you want to reduce is cast by the target being affected and it’s not too far away. Divine Shield: 5 min CD. Prevents all damage for 8 seconds, but removes all threat for the duration. Important to taunt the target right before casting in order to get 3 sec of aggro on the boss in single target situations, dangerous to use in AoE without final stand. Flash of Light: 16% max mana, 1.5 sec cast time no cd. Heal to top yourself off while questing, has little use while in combat outside of possibly healing yourself when out of range of healers or sitting in Divine Shield. Talents Level 15 - Tier 1 Holy Shield: (Passive) Increases your block chance, allows you to block spells, and your successful blocks deal Holy damage to your attacker. Mostly used for defensive reasons, especially against dots. Problematic to use against magic nuke’s as you can not rely on it activating. Blessed Hammer: Throws a Blessed Hammer that spirals outward, dealing Holy damage to enemies that it hits, and causing them to deal 15% less damage to you on their next auto attack. Highest DPS talent in the row, and the best one for survival vs physical damage. Can hit same target multiple times, applying damage reduction each time. Spins Clockwise. Consecrated Hammer: (Passive) Hammer of the Righteous has no cooldown. Hammer of the Righteous, Shield of the Righteous, and Light of the Protector now always gain the benefit of Consecration. Not particularly useful unless you want a faster rotation, or experience issues picking up mobs with baseline abilities. Level 30 - Tier 2 First Avenger: : (Passive) Increases the damage of Avenger's Shield by 50% to the first target, and increases the chance for its remaining cooldown to be reset by abilities and talents by 10%. With 7.1 you no longer suffer the penalty of not hitting other targets, and more frequent grand crusader procs will help you be competitive with Bastion of Light on dps in multi-target encounter. Bastion Of Light: 2 min CD - Immediately grants 3 charges of Shield of the Righteous. Good synergy for burst set up, especially if used with Seraphim. With the recent changes, it no longer gets de-sync'd from our other cooldowns, which drastically increases it's single target dps value. Crusader’s Judgment: (Passive) Completely re-designed in 7.1 : Judgment has two charges, and each Grand Crusader adds one charge back. This is good for our survival on big pulls, however, the gameplay is somewhat problematic, as we have to spend a lot more globals on using single target ability, in a multi-target setting. Level 45 - Tier 3 Fist of Justice: (Passive) Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec. Can be useful if encounter has stunnable adds. Repentance: Forces an enemy target to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 1 min. Soft Crowd Control (CC) that slowly deals damage. Doesn’t have a lot of use. Blinding Light: Emits dazzling light in all directions, blinding enemies within 10 yards, dealing Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect. Instant damage and AoE CC. Due to most abilities (Except Auto Attacks and primary target HotR) dealing holy damage, can keep mobs CCed for the entire duration, while you continue to do damage. Level 60 - Tier 4 Blessing of Spellwarding: Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Similar to Hand of Protection, which it replaces, except instead of Physical damage it prevents Magical damage. Cavalier: (Passive) Divine Steed has 2 charges. Fairly good for mobility. Retribution Aura: You deal Holy damage to any enemy whose melee attack strikes a party or raid member within 60 yards. With 7.1 changes to remove tank restriction, this is now the only talent in the row that gives us damage. Level 75 - Tier 5 Hand of the Protector: Calls down the Light to heal a friendly target for 25% of the target's missing health. Reduces CD and allows you to cast LotP on other players. Knight Templar: (Passive) Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Good if you require extra mobility, or if you need a 20% DR cooldown with frequent access. Final Stand: (Passive) When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Questionably usable talent, which is likely only to be needed if you need AoE taunt. Level 90 - Tier 6 Aegis of Light: 5 Min CD - Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%. Awkward placement and long CD, but can be useful in some fights. Judgment of Light: (Passive) Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker. Low healing, but can help people not tick down from weakest dmg. Generally the go to talent in tier. Consecrated Ground: (Passive) Up to 6 allies standing within your Consecration receive healing every sec, and enemies within your Consecration have 50% reduced movement speed. Even lower healing than JoL, and only works on melee, but can be useful if you need to kite adds on a fight. Level 100 - Tier 7 Righteous Protector: (Passive) Shield of the Righteous reduces the remaining cooldown on Light of the Protector and Avenging Wrath by 3 sec. Default talent on ST fights, or anything with adds not lasting a long time. Also works with HotP, which allows you to use it very frequently. Seraphim:The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge. Extremely useful for dps, but not that effective for survival. Can be used with partial SotR charges. Last Defender: (Passive) Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. Good on multi-target fights, or anything with large packs of adds that are clumped together.Liminara204 Jul 19
Oct 26, 2010 Welcome Paladins: Please Read! Welcome to the Paladin forum! This forum is here to provide you with a friendly environment where you can discuss the paladin class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct ( and guidelines ( before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
45m Fix mobility - buff Cavalier IMO, the cavalier talent should not only provide 1 extra charge to divine steed, but it should also make you immune to slow effects during that time (3 seconds). No reason I should be able to be kited to hell compared to any other class.Motìve0 45m
1h Ret is fun. Just had to get it off my chest. Ive never liked Ret in previous expansions but the Legion iteration is the most fun ive had in a while.Lyrotheion130 1h
1h Blessed Hammer New Sound? What on earth have they done to the sound of Blessed Hammer? it has this annoying swirling sound now. i use it a lot, so all i'm hearing now is.. well i'll let you hear for yourselves when you log on.Bastah19 1h
2h Rate that Mog! Old Topic seems to have hit the post limit, time to restart!Lokkth432 2h
3h execution sentence vs final verdict So I was messing around with simulationcraft today, and I decided to sim some talents. I saw one sim at the top of the list that aims 300kdps higher than my current talent build. It includes taking execution sentence over final verdict. I rarely see people using execution sentence, and I'm always told final verdict is best. But simcraft says I do more dps with ES.... Is this just some kind of niche thing or should I really take execution sentence over final verdict because of what the sim says?Calterix2 3h
3h The most slowest (boring) class in history Blizzard, just watch this... Plz, put some ppl who like retribution paladins to work in our class... I beg...Mestrepalada9 3h
4h BfA Aesthetic wishlist. 1. We need more bad !@# wings for Avenging Wrath. (Something more akin to Blazing Wings but with a holy touch, and a glyph to keep old school wings) 2. Improved Templars Verdict Animation. More oomph. 3. Contemplation to last indefinitely or until manually cancelled by jumping or moving. (We need to look cool during those long pull wait times) 4. Glowing eyes (when transmogrifying, you can choose a glowing eye color instead of a helmet).Dawnrider10 4h
6h Keep building up before release? should I keep pumping crusader strike and blade of justice until 5 holy power and then blow Templar's verdict? Should I be waiting for my builders to come off cooldown so I can build up 5, or should I prematurely release a judgment then Templar's Verdict when I'm only at 3 or 4 HP because I don't want to hold out for the CDs?Dynasore8 6h
7h Blizz for BFA Please make Wake of Ashes baseline. I don't really have any in depth analysis but I figured i'd get the convo started because this will be a long debated topic soon enough when the beta comes out, so let's get the conversation started.Zenity7 7h
7h Holy paladin feels weak ! Playing with druid (resto) and i put the 3 hots on my tank and that is enough, i spent the rest of time spreading my dots. My tanks never die. Druids have a good stabilizer with a short cooldown right at level 15 - Swiftmend. I tried holy paladin past week and i feel so weak. I use beacon of faith and holy shock when available and spam frantically holy light but every spells heals for 3% of health. Every single battle seems so hard, i was draenai and used my racial even so it was so hard. When my team defeated the boss and the tank was with 10% health i spent much time bringing him to full life. And the mobility is annoying, the worst mobility of all healers. Mobility is essential for healers because tanks always aggro everything you must babycare them.Nelfshame39 7h
10h Prot Paladin HP Seriously what is the deal? Everytime I take my prot pally into heroic raid and see my barely 9k hp pool vs 12k unbuffed druid/dk/dh + talent building hp buffs taking them to as high as 18-20k hp during combat im like.. what the?Shadowspwn9 10h
11h HPS @ 894 ILvL. What sort of HPS should I be able to pull at my item level? I feel like I'm a little low. I've been doing 400-450k HPS in LFR lately. I can't seem to keep up to r shams / r druids or even other holy paladins, granted their gear is a lot better. Also I've been a long time healer since BC, but only been priest / r sham.Nickiminhoj4 11h
15h Single target ret dps help! I need so advice desperately I'm wondering why my dps is so low and it seems to have gotten worse with patch which is wierd... or if gotten worse I don't know? I know my stats are jacked ive been researching a little. I'm going to get some enchanted to help boost that but I'm just not sure what I can do to improve my single target dps. I wreck when it's multiple targets AOE=AWSOME. It's already hard as a ret pally to pug raids when even though we literally are dps based have low dps in comparison to other classes, it's worse when I suck at single target dps :(. I love being a ret pally and would hate to main another class T.T Any and all advise is greatly appriciated!!Aleerasuru6 15h
21h DPS Too low, need help Hi all, I have been playing a ret pally for a month. Now I'm 950 ilvl, but only doing a bit over 1m in raid. My rotation is fine. I think maybe something wrong with my stat. Any suggestions? Strength 47673 Crit 23% Haste 23% Mastery 41% vers 17% Talent Final Verdict Greater judgement Fist of justice Blade of wrath Eye for an eye Divine intervention Crusade + divine purposeLancolot14 21h
21h Hand of Protector macro Hey guys, I use hand of protector a lot to heal my party members mid fight and was wondering what a macro would be for me to physically target someone, heal them, and then target my last target (usually the boss or mob pack)Mom6 21h
21h Which intern added the 'swoosh'ing' noise? plz get rid of this. blessed hammer did not need this.Vokahl4 21h
22h Ret Leveling 1-110 Heirlooms: Haste or Crit? There is pretty much a version of both Crit and Haste Plate armors heirlooms and weapons. Which stat is more valuable while leveling? Thanks!Edmagi1 22h
23h Blessing of Freedom New Expansion change I don't know if you guys know, but Blessing of Freedom has 45 seconds cd on the new expansion. What you guys think about it?Xxwitcherxx7 23h
1d Holy Paladins - Flash of light cost? I have a curious question for holy pallies. What is the cost of flash of light vs the heal amount? Im looking at logs from our raid last night and our paladin never seemed to drop below 3/4 mana while still bombing heals like its no tomorrow? myself and another healer are oom af but our paladin looks like he is not even breaking a sweat while doubling our hps? I mean im not the best heals in the world but whats the deal here?Meechiê7 1d
1d Coolest memory from classic? Mine was when I was running some guy through scarlet monestary to help him level. For my kindness he up and gave me 1000 gold. Back then, that was a lot of money. He told me to go get my epic mount! So I go through getting the arcanite bars, all that jazz. Then comes the final quest to go through Scholomance. The group consisted of 4 Paladins and a priest. Back then, the only time us Paladins shined at all was against undead. It was amazing. All the concecrations, exorcisms, judges, it was amazing. Easily the most fun I ever had running a dungeon. Then finally, killing the boss and getting my charger. How about you guys?Aeoden32 1d
1d How good is Protections DPS? Just curious. I haven't used this guy in awhile but wanted to get back into tanking. I'm not a fan of Ret or Holy so I'd be doing world content and quests as Protection. How's the damage compared to other tanks? I shouldn't have a problem questing but not sure how long it takes to down mobs.Duos1 1d
1d Nefarian's Head for Corrupted Ashbringer Are you allowed to reloot Nefarian's Head from blackwing lair for the Corrupted Ashbringer? I wasn't thinking and turned in the quest for the head instead of keeping it in my bag... So I am worried I wont be able to get the hidden skin now. Are you able to reloot it once the instance resets the next week?Paldrom10 1d
1d Stats help for Holy Besides aiming for city to be at 50%, what should I be getting my other States to? Is there a limit where I shouldn't go under for mastery, vers, and haste? My current setup is Int: ~61000 Crit: 38% Mastery: 42% Vers: 4% Haste: 14% I cannot ever seem to get good numbers on my holy paladin. I do great with my priest and shaman, but holy is such a different playstyle. I think I've got everything else down besides my gearing. any advice on my stats is greatly appreciated!Vealyn8 1d
1d Draenei or Human? Now there will be paladins who disagree with me but these are the only two pure paladin races ( When you look at it from a Lore stand point ) which one do you feel is the better paladin? When playing a Paladin why did you choice one of these two races? Me? Human for the 10% more rep ( even those it isnt much ) & mogs because they look much cleaner on a human.Judgengavel14 1d
1d Entry Tricks for Paladins I was recently reading an article about a book called “Micromastery”. It was published in Europe in 2017 and I believe its reaching the United States in March. The author basically contends that the way to live a happy life is to learn small things like how to perfectly make an omelette, do a magic trick, or roll a kayak. He calls these things micromasteries. There’s probably some problems with his theory, but I did see a lot of truth in what he calls the “entry trick”. Every micromastery has one. It’s that little thing that someone can learn that instantly elevates their abilities. In tennis, that might be learning to put topspin on the ball. That alone can be the difference between making the JV team or the varsity team. So what is that one “little thing” or “entry trick” for your class that allows a player to instantly elevate their game? Similarly, what is that one little thing that you see someone from your own class (or any other class) do that makes you instantly think, “wow... that’s a player who really spends time with their class.” That might be a creative use of disengage, or a priest using life grip to pull someone onto the elevator as it begins to launch upward in LFR. Thanks everyone!Flashy10 1d
1d Considering a holydin So I wanna heal, and I'm considering rolling a holy paladin. I have two questions though. Are they considered decent at the moment? What are healing queue times like for PvE, both while leveling and at end game?Zenrao8 1d
1d Anyone having troubles with Taunts connecting Hi all, so just running Antorus our pally tank is trying to taunt the bosses (Portal Keeper and High Council) and it just isn't connecting so the boss remains on the other tank. Anyone experiencing issues with Taunts 'hitting' the boss?Lypis1 1d
1d Why is my STR so low? Finished raiding H ABT with my guild today and was looking at logs and wondered why my STR is so low compared to other rets. in raid gear (964 ilvl) im: on wow armory - 43,200 str (in game) w/o blessings - 47.300 str (in game) WITH blessings - 49,200 str Please someone tell me im retarded and that im missing something obvious. Appreciate the responsesShüfflez2 1d
1d Blessed hammer - fix asap please. It's bugging almost all the sounds on Bigwigs, dbm and everything... plus it's annoying now it has a new sound effect... cannot even play with this annoying loud hammer noises... I hope it gets fixed as soon as possible.Gladiator1 1d
2d Holy Paladin Intellect Me and this other Paladin in my guild noticed we have like 30% more intellect than we did yesterday, but our heals do the same. What was the point of this? All I can see it doing is diluting flask value and effectively nerfing holy paladins on all healingJaverty3 2d
2d Paladin Class Mount The Paladin Class Mount is completely nonsense for Tauren paladins. Size issues alone, this ruins my class fantasy. Please make a kodo version for us Sunwalkers. No I am not trolling. A horse? It doesn't fit at all.Bullstench18 2d
2d Looking for some logs I'm just looking for some raid logs from prot paladins who run holy shield or use soul of the highlord. I'm trying to compile information on holy shield damage, so logs for multiple bosses would be great. I don't mind what difficulty the logs are from. Thanks in advance if you're willing to provide a link!Adomine2 2d
2d must-have healing addons? looking for addons to make healing go smoother, mostly just for casual dungeons/BG's thanks! <3Kobayashi14 2d
2d I successfully deleted Justice Gaze Yay for bank space!Pallymcbeal5 2d
2d Mythic + trinkets So I've just started healing again on this pally and once I started doing some mythic+ runs I've found it really fun. What I'm wondering is, are there any trinkets that I should be going after from mythic+ that are particularly good for holy pallys? I don't ever do raids and relying on lego drops is never good.Mëatshield9 2d
2d [LEGION] Night Elf Paladin (spoiler?) I see everyone making a fuss about the redeemed demon (redeemon if you will) but how about the (possible) night elf paladin hanging out in the class hall? Her name is Delas Moonfang and she's a Priestess of the Moon. Her name has been around since Warcraft III apparently. In WoD she was hanging around the Alliance (garrison?). In Legion we first meet her in Dalaran. She is clearly still a priest when she offers us the quest "Holy Steel." The quest text is blank unfortunately. Not sure if the whole quest is implemented yet but she eventually shows up in the paladin hall where she becomes a follower. I don't yet know the context of her special mission buff/ability lol. 2d
3d Halp meh heal My guild lacks healers, and I've been trying to come up with an offset. I have Velens, but even dropping my ilvl 940's down to 910's I can barely hit 37% crit. I tried healing in raids this past week and it was terrible, lol. I think I was parsing at like 8% lol. Do we play like TBC paladins? That's how I been playing honestly (last time I ever raided holy). The guild said healing was fine and I was doing "ok", but I was below both tanks who were also below the priest/monk by a good 35% each, lol. I can't parse or do well on meters at all. Don't even get me started on how to heal on Vari, lol. Nobody had any complaints and the guild said it seemed pretty solid to them, but I felt terrible. I run with a holy priest and monk if that helps any : \ Edit: I'm using the AW belt and Velens trinket as they are the best I've got for holy. I'm also ooming pretty bad, but using a leytorrent potion fixes that problem and I never oom after that.Kurain15 3d
3d Need help with sword xmog Returning player, I was using the Hateful Gladiator's Greatsword, but now it seems that blizz has changed that appearance to something that resembles a fish instead of the good lucking sword that matched my xmog really well. Anyway, anyone have any recommendations for me? I'm not a fan of huge bulky weapons, and kind of prefer simpler crusader themed weapons.Telyr6 3d
3d [Divine Favor] interrupted by BELF racial I just started playing my paladin again and have been pvping and alarmingly found [Divine Favor] can be interrupted by Blood Elf racial, seems to me that this needs to be fixed, as the spell clearly stats that when used you can not be interrupted. [Divine Favor] = Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be "interrupted".Segerius3 3d
3d Haste and ret After reading different guides and watching them on youtube I'm lost. Is it worth getting high amounts of haste to always keep judgement debuff up or with 2pc from throne is it better to get mastery? I used search tool and there is a topic similar but, in it people just went back and forth and it wasnt ever answered ThanksLeftout5 3d
3d My Issue with the Ashbringer It should be called the Ashleaver since it leaves a trail of ashes in its wake as it vaporizes the undead.Ralanthel5 3d
3d Prot Paladin Pure Cooldown Tank? I played prot a bit in WoD, it was fun enough and i got used to it quickly. Now ive been trying to pick it back up for about a week off and on, there are no resources. No builders and spenders, just cooldowns. Is this accurate? And what is with Judgment and Shield of Avenger CDR tied together. Whats the point? Is this class just slapped haphazardly together? Also the self heal i dont like every 8 seconds. as far as i know it doesnt mesh with anything.Rhylé19 3d
3d Help with healing macros (PVE mainly) Trying to create a macro so I can keep the boss targeted, mouse over my raid frames / player characters and cast the spell on them. HOWEVER, my problem is creating the modifier to self cast (on me). /use [@mouseover,help,nodead][help,nodead][modifier:alt:@player] Example: Mythic Imonar "G" = Dispel I'm targeting boss - Judge, DPS moves out for sleep, I mouse over DPS, I press "G", it dispels DPS. I'm targeting boss, I press "G", with no mouse over, I'll dispel myself. All this works fine. My problem is IF I happen to have a mouseover but I want to also cast on myself I want to press "ALT" and dispel myself. It won't do this. IS There a way for this to happen? I'm usually pretty savvy with macros, but I can't figure this one out.Zerofun1 3d
3d Templar's Verdict Sound Can someone please make me understand what TV is supposed to sound like now? Because I have no idea, and I think it sounds awful regardless. The only Ret ability where I really just despise the sound it makes on contact.Danerik17 3d
3d Still no hpally spell fx feelsbadman what's taking so long?Uthul6 3d